Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 15:34:12 Player: gabr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2698) 2698 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 5741 Bonus ------- High Alert Combat Kills 218 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 247/300 Energy 128/160 System Corruption 0% Temperature Critical (573) Movement Walking (96) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- Aluminum Leg VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY (2) ------ Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (10) --- Deuterium Engine Improved Cesium-ion Thruster Particle Charger Hardened Medium Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Particle Charger Hardened Medium Armor Plating Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Assault Cannon [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 4 | . . 2 . 2 . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 137 | 6 7 23 4 87 10 Power 24 | 1 1 1 3 14 4 Engine 20 | 1 1 1 3 11 3 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 75 | 2 2 17 1 48 5 Treads 2 | . . . . 2 . Leg 32 | 2 2 8 . 15 5 Wheel . | . . . . . . Hover . | . . . . . . Flight 41 | . . 9 1 31 . Utility 10 | 1 1 . . 7 1 Device 3 | . . . . 3 . Storage 2 | 1 . . . 1 . Processor 3 | . 1 . . 2 . Hackware 1 | . . . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 28 | 2 3 5 . 18 . Energy Gun 13 | 1 . 1 . 11 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 10 | 1 1 3 . 5 . Ballistic Cannon 3 | . 2 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 4 . 5 . Parts Lost 26 | . . 7 . 16 3 Power 2 | . . 1 . 1 . Propulsion 18 | . . 4 . 12 2 Utility 2 | . . . . 1 1 Weapon 4 | . . 2 . 2 . Highest Loss Streak 8 | . . 5 . 8 2 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 92 | . 96 90 100 92 87 Engine 8 | . 14 10 11 6 8 Core 1 | . . . . 2 . Leg 20 | . 28 18 . 17 32 Flight 21 | . . 18 44 28 11 Device 3 | . . . . 6 . Storage 7 | . 14 11 11 3 9 Processor 8 | . 11 11 11 7 . Energy Gun 9 | . 1 3 . 12 18 Ballistic Gun 5 | . 7 1 22 4 . Ballistic Cannon 5 | . 18 11 . . . Naked Turns . | . . . . . . Heaviest Build 31 | 12 16 16 14 23 31 Greatest Support 79 | 20 20 40 16 79 58 Greatest Overweight (x) 5 | 3 . 5 . 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 7 | 6 8 8 8 6 10 Most Carried 10 | 6 8 8 8 10 10 Average Carried 7 | 4 7 6 8 6 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 6 8 8 8 9 10 Class Distribution -------------------- 39% | Scavenger-Mutant 30% | Mutant 17% | Scavenger-Sprinter 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 2391 | 209 265 372 62 1396 87 Remotely . | . . . . . . Salvage Created 3436 | . 313 506 40 2231 346 Parts 200 | . 24 41 5 109 21 Haulers Intercepted 10 | . 1 3 . 6 . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 63 | . 9 12 3 32 7 Guns 51 | . 5 4 3 32 7 Cannons 12 | . 4 8 . . . Classes Destroyed 13 | . 5 2 . 4 2 Worker 2 | . . . . 2 . Builder 3 | . . 2 . 1 . Hauler 10 | . 1 3 . 6 . Recycler 4 | . . . . 4 . Mechanic 1 | . . . . 1 . Operator 2 | . 1 . . 1 . Watcher 4 | . 1 . . 3 . Swarmer 17 | . 3 4 3 7 . Grunt 30 | . 6 3 . 17 4 Duelist 1 | . . . . . 1 Sentry 11 | . . 5 . 6 . Specialist 2 | . . . . . 2 Hunter 2 | . . . . 2 . Best Kill Streak 5 | . 3 5 3 5 4 Combat Bots Only 4 | . 3 4 3 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 343 | . 29 75 14 179 46 Missed 107 | . 12 20 7 55 13 Damage Taken 3348 | . 209 714 61 1867 497 Core 765 | . 33 172 7 379 174 Absorbed by Shields 67 | . . . . . 67 Regen/Repaired (Parts) 14 | . . . . 14 . Core Remaining (%) 80 | 100 86 . 55 . . Volleys Fired 248 | . 26 51 6 148 17 Largest 2 | . 2 2 2 2 2 Hottest 122 | . 70 113 46 122 122 Shots Fired 467 | . 52 93 12 276 34 Gun 358 | . 30 18 12 264 34 Cannon 109 | . 22 75 . 12 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 255 | . 48 75 12 120 . Thermal 194 | . 4 6 . 150 34 Explosive . | . . . . . . Electromagnetic 18 | . . 12 . 6 . Robot Hit Streak 23 | . 11 9 5 23 6 Robot Miss Streak 5 | . 5 3 2 4 3 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 298 | . 30 53 7 192 16 Core Hits 134 | . 16 23 3 79 13 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 20 | . 2 5 . 11 2 Burn 12 | . . . . 10 2 Destroy 1 | . . . . 1 . Blast 7 | . 2 5 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5257 | . 412 965 106 3414 360 Guns 4103 | . 220 152 106 3265 360 Cannons 1154 | . 192 813 . 149 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2659 | . 374 779 106 1400 . Thermal 2378 | . 38 60 . 1920 360 Explosive . | . . . . . . Electromagnetic 220 | . . 126 . 94 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles 4 | . . 4 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . 3 1 . . . Impact . | . . . . . . Kinetic 3 | . 2 1 . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 564 | . 63 219 . 498 564 Average Temperature 144 | . 16 79 . 166 169 Received Heat Transfer 1452 | . 102 327 . 864 159 Effects 44 | . . . . 36 8 Shutdowns 11 | . . . . 10 1 Energy Bleed 7 | . . . . 6 1 Interference 6 | . . . . 6 . Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Damage (minor) 4 | . . . . 3 1 Damage (major) 11 | . . . . 7 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . . 9 . Heat Transferred 5698 | . 111 111 . 4662 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 695 | . 230 360 140 695 623 Initial 423 | . . 57 70 54 423 Average 328 | . 112 191 88 448 510 Maximum Alert Level 2 | . 1 1 . 2 2 Low Security (%) 33 | 100 83 44 100 8 . Level 1 26 | . 16 55 . 31 . Level 2 39 | . . . . 59 100 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . . 8 . Investigation 4 | . . . . 4 . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 6 | . 1 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 15 17 3 47 8 Peak Tracking Total 5 | . 3 5 3 4 5 Tactical Retreats 4 | . . 1 . 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 5 | . . . . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 4 | . 1 . . 2 1 Max in Single Turn 1 | . 1 . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 14 | . 4 1 . 9 . Terminals 9 | . 4 1 . 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 6 1 . 25 . Successful 20 | . 3 1 . 16 . Failed 12 | . 3 . . 9 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 15 | . 6 1 . 8 . Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units 4 | . . . . 4 . Scanalyzers 5 | . . . . 5 . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . 3 1 . 5 . Record 2 | . . . . 2 . Level Access Points 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 4 | . . . . 4 . Report Inventory 3 | . . . . 3 . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . 3 . Full Trace Events 4 | . 1 . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3575 | 89 690 457 163 1890 286 Spaces Moved 3315 | 60 467 318 342 1996 132 Core 38 | 35 . 3 . . . Treads 27 | . . . . 27 . Legs 1041 | 25 467 69 . 374 106 Wheels . | . . . . . . Hover . | . . . . . . Flight 2209 | . . 246 342 1595 26 Fastest Speed 20 | 50 120 26 31 20 26 Average Speed 63 | 122 120 58 31 53 78 Slowest Speed 300 | 200 120 300 31 260 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 51 | . . . 2 49 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 76 29 83 77 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 4286 | 72 554 499 385 2497 279 Wait 477 | 1 30 77 32 236 101 Move 3222 | 59 466 317 337 1911 132 Hop 37 | . . . 2 35 . Pick Up 37 | 6 10 9 . 12 . Fast Attach 83 | 6 4 14 1 52 6 Attach 14 | . . 8 . 6 . Detach 13 | . 1 7 . 4 1 Swap 40 | . 3 1 3 29 4 Drop 101 | . 14 15 4 64 4 Fire 248 | . 26 51 6 148 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 14 | . . . . . 14 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 5) 268 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 8) 464 | -10/Materials | Discovered new exit (range 12) 551 | -10/Materials | Discovered new exit (range 3) 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Propulsion x2 1019 | -9/Materials | Lost 5 parts (1p3n1w) 1204 | -9/Materials | Discovered new exit (range 17) 1237 | -9/Materials | Entered Mines 1246 | -9/Mines | Learned 4 Materials zone layouts 1279 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1294 | -9/Mines | Discovered new exit (range 12) 1383 | -9/Mines | Discovered new exit (range 8) 1400 | -9/Mines | Entered Materials 1400 | -8/Materials | Evolved 2 slots: Propulsion x2 1488 | -8/Materials | Build established: Scavenger-Sprinter 1809 | -8/Materials | Lost 8 parts (1p5n1u1w) 2005 | -8/Materials | Discovered new exit (range 16) 2093 | -8/Materials | Build established: Scavenger-Mutant 2154 | -8/Materials | Identified exit to Factory 2575 | -8/Materials | Core integrity fell below 50% 2584 | -8/Materials | Garrison activated, responded to threat 2593 | -8/Materials | Repaired Cesium-ion Thruster? 3264 | -8/Materials | Identified exit to Garrison 3290 | -8/Materials | Entered Garrison 3300 | -8/Garrison | Triggered checkpoint 3347 | -8/Garrison | Garrison Relay disabled 3574 | -8/Garrison | Core integrity fell below 20% 3576 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03533_ A bubble of rippling energy engulfs the area. 03533_ Field strength at 79. 03534_ Field strength at 58. 03535_ Field strength at 37. 03536_ Field strength at 16. 03543_ Stasis field depleted. 03546_ G-47 Trooper destroyed. 03556_ Dropped Lgt. Deuterium Engine. 03557_ Acquired 40 matter. 03559_ Acquired Aluminum Leg. 03565_ G-47 Trooper destroyed. 03566_ Overheating: Lgt. Nuclear Core damaged (-26). 03568_ G-47 Trooper suffers critical hit (Burn). 03573_ Overheating: Adv. Beam Rifle damaged (-32). 03573_ Overheating: Lgt. Nuclear Core damaged (-4). 03573_ Overheating: Adv. Beam Rifle damaged (-44). 03573_ Overheating: Med. Storage Unit damaged (-172). 03574_ Overheating: Core damaged (-99). 03575_ Power failure, Lgt. Nuclear Core shutdown. 03575_ Overheating: Energy bleed (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ##### | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# ##### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ### ^ | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# #?# = | | ?????????????????????????????????????????# #?#=[ | | ?????????????????????????????????????????# #?#=[ | | ?????????????????????????????????????????# #?# * | | ?????????????????????????????????????????# #?# [ | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# #?# | | ?????????????????????????????????????????# #?# ! | | ????????????????????###################### #?# | | ????????????????????# *[@% ^ #?# | | ????????????????????# ! % g[ ^ #?# | | ????????????????????# ! * =%=^ #?# | | ????????????????????# #######++#############?### | | ????????????????????# #????????#???????????????? | | ????????????????????# #????????????????????????? | | ??????????????????? + #????????????????????????? | | ?????????????????# ## #????????????????????????? | | ?????????????????#??# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ??????????????????? !% #????????????????????????? | | ????????????????? #????????????????????????? | | ??????????????? #????????????????????????? | | ??????????????# ## #????????????????????????? | | ??????????????# ?# #????????????????????????? | | ????????????? ?? "????????????????????????? | | ???????????? ?? "????????????????????????? | | ??????????? ??? "????????????????????????? | | ?????????" ???? "????????????????????????? | | ?????????? ## ????# #????????????????????????? | | ?????????? ?#?????? #????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed WeaponChargeProtection Manual? 0 Play Time 00:43:42 Cumulative 20.6 hours Start 2024.03.29 @ 14:50:23 End 2024.03.29 @ 15:34:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8884e0e-5e54-47e3-8dc1-c19645102e86