Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 12:26:18

Player: ok-primus

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (182)     910
Value Destroyed (6057)     6057
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (567)                567
              TOTAL SCORE: 10794

 Bonus
-------
High Alert Combat Kills    567

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Heat Sink
     Heavy Laser
           Minigun
           Power Maul

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
         Large Storage Unit
      Advanced Signal Interpreter
      Improved Targeting Computer
>              --- WEAPON -----------
               Plasma Rifle
               Plasma Rifle
     Precision Assault Rifle
      Improved Heavy Machine Gun
>              --- INVENTORY --------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Angular Momentum Engine
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Cooling System
               Terrain Scanner
               Hacking Suite
         Heavy Laser
         Heavy Laser
  High-powered Electrolaser
               Minigun
         Heavy Machine Gun
               Power Maul
[Rating: 67]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               High-powered Electrolaser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             175  | 7   3   10  38  58  59  
  Power                    15   | 1   1   1   3   4   5   
    Engine                 11   | 1   .   1   2   3   4   
    Core                   3    | .   1   .   1   1   .   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               49   | 2   .   3   8   16  20  
    Treads                 19   | 2   .   3   8   6   .   
    Leg                    29   | .   .   .   .   9   20  
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  36   | 2   2   .   12  9   11  
    Device                 16   | .   .   .   4   4   8   
    Storage                8    | 2   2   .   3   1   .   
    Processor              5    | .   .   .   .   2   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   5   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   75   | 2   .   6   15  29  23  
    Energy Gun             33   | .   .   4   4   11  14  
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          31   | 2   .   2   9   10  8   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               10   | .   .   .   1   8   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   3   4   2   
Parts Lost                 80   | .   .   4   10  20  46  
  Power                    5    | .   .   1   .   .   4   
  Propulsion               21   | .   .   .   1   7   13  
  Utility                  17   | .   .   .   5   5   7   
  Weapon                   37   | .   .   3   4   8   22  
  Highest Loss Streak      20   | .   .   2   4   4   20  
Average Slot Usage (%)     96   | .   100 94  98  97  93  
  Engine                   6    | .   13  5   7   6   2   
  Treads                   14   | .   28  22  17  12  6   
  Leg                      7    | .   .   .   .   9   17  
  Device                   6    | .   .   .   7   5   11  
  Storage                  17   | .   28  22  19  16  12  
  Processor                6    | .   .   .   .   9   12  
  Protection               2    | .   .   .   8   3   .   
  Energy Gun               8    | .   .   11  2   9   12  
  Ballistic Gun            21   | .   28  28  33  19  11  
Naked Turns                17   | .   .   .   .   .   17  
Heaviest Build             63   | 16  40  46  56  62  63  
  Greatest Support         70   | 40  40  40  45  63  70  
  Greatest Overweight (x)  9    | 3   .   1   2   5   9   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 18   | 8   16  16  18  16  16  
  Average Capacity         15   | 6   13  16  16  16  15  
  Most Carried             18   | 7   16  16  18  16  16  
  Average Carried          14   | 4   11  15  15  14  14  
  Final Capacity           16   | 8   16  16  16  16  4   
  Final Carried            16   | 7   16  16  16  16  4   

 Class Distribution 
--------------------
 51% | Scavenger-Gunner
 15% | Mutant
 11% | Scavenger-Tank
  6% | Scavenger-Skirmisher
  6% | Gunner
  4% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           4779 | 274  126  272  1491 1308 1308 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            7981 | 77   345  678  2439 2160 2282 
  Parts                    406  | 3    16   52   122  120  93   
Haulers Intercepted        2    | .    .    .    1    1    .    
Recyclers Shooed           9    | .    .    1    5    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  132  | .   7   19  40  31  35  
  Guns                     122  | .   7   19  37  29  30  
  AOE                      9    | .   .   .   3   2   4   
Classes Destroyed          14   | 1   3   4   4   2   .   
  Worker                   15   | .   .   1   .   9   5   
  Builder                  7    | .   .   1   1   2   3   
  Tunneler                 3    | .   .   .   1   1   1   
  Hauler                   2    | .   .   .   1   1   .   
  Recycler                 16   | 1   1   .   6   7   1   
  Operator                 3    | .   .   .   2   1   .   
  Watcher                  4    | .   1   1   1   1   .   
  Swarmer                  23   | .   3   8   7   4   1   
  Grunt                    73   | .   4   7   23  15  24  
  Brawler                  4    | .   .   1   .   2   1   
  Duelist                  2    | .   .   .   1   .   1   
  Sentry                   18   | .   .   3   9   2   4   
  Hunter                   6    | .   .   .   .   4   2   
  Programmer               6    | .   .   .   .   4   2   
Best Kill Streak           13   | 1   5   8   9   6   13  
  Combat Bots Only         9    | .   5   8   6   6   9   
Max Kills in Single Turn   6    | 1   1   2   2   3   6   
  Gunslinging              1    | .   .   1   .   1   .   
  Exploded                 4    | .   .   .   2   2   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               11342 | .    298  621  2339 3325 4759 
  Core                     1933  | .    53   97   313  611  859  
  Absorbed by Shields      .     | .    .    .    .    .    .    
Core Remaining (%)         61    | 100  78   75   43   12   .    
Volleys Fired              423   | 1    24   53   125  115  105  
  Largest                  4     | 2    2    4    4    4    4    
  Hottest                  248   | 40   40   125  129  193  248  
Shots Fired                1311  | 2    48   129  421  383  328  
  Gun                      1288  | 2    48   129  416  365  328  
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 23    | .    .    .    5    18   .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  925   | 2    48   88   384  213  190  
  Thermal                  326   | .    .    41   32   124  129  
  Explosive                23    | .    .    .    5    18   .    
  Electromagnetic          37    | .    .    .    .    28   9    
  Robot Hit Streak         35    | 1    14   35   34   17   24   
  Robot Miss Streak        6     | .    1    4    4    6    4    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        24    | .    .    5    5    4    10   
    Max Gunslinging Chain  2     | .    .    2    1    1    1    
Shots Hit Robots           880   | 1    36   95   284  222  242  
  Core Hits                395   | 1    15   35   109  108  127  
  Critical Hits            5     | .    .    1    3    .    1    
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    1    3    .    1    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           17282 | 15   443  1109 4474 5429 5812 
  Guns                     14484 | 15   425  1104 3994 4156 4790 
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               2629  | .    .    .    426  1217 986  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  169   | .    18   5    54   56   36   
  Kinetic                  9627  | 15   425  675  3718 2043 2751 
  Thermal                  5386  | .    .    429  276  2572 2109 
  Explosive                1628  | .    .    .    426  451  751  
  Electromagnetic          472   | .    .    .    .    307  165  
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    6    4    
  Average Corruption       2     | .    .    .    .    3    2    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  60    | .    .    .    .    31   29   
    Message Errors         12    | .    .    .    .    10   2    
    Matter Fused           3     | .    .    .    .    1    2    
    Heat Flow Errors       2     | .    .    .    .    2    .    
    Energy Discharges      7     | .    .    .    .    .    7    
    Data Loss (minor)      7     | .    .    .    .    3    4    
    Misfires               1     | .    .    .    .    1    .    
    Targeting Errors       23    | .    .    .    .    13   10   
    Weapon Failures        5     | .    .    .    .    1    4    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            176   | .    .    .    .    117  59   
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               176   | .    .    .    .    117  59   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      402   | .    .    .    .    312  90   
  Shots                    9     | .    .    .    .    7    2    
  Rammed                   22    | .    5    3    6    7    1    
Targets Rammed             31    | .    5    3    6    10   7    
  Kicked                   7     | .    .    .    .    1    6    
  Crushed                  2     | .    .    .    .    2    .    
Highest Temperature        692   | .    15   391  521  692  425  
  Average Temperature      164   | .    7    133  170  188  122  
  Received Heat Transfer   3075  | .    132  168  990  711  1074 
  Effects                  63    | .    .    3    11   40   9    
    Shutdowns              12    | .    .    1    2    8    1    
    Energy Bleed           6     | .    .    .    1    4    1    
    Interference           14    | .    .    2    3    9    .    
    Matter Decay           7     | .    .    .    .    3    4    
    Short Circuit          6     | .    .    .    3    2    1    
    Damage (minor)         4     | .    .    .    1    3    .    
    Damage (major)         10    | .    .    .    .    8    2    
    Damage (core)          4     | .    .    .    1    3    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    1    
  Parts Melted             16    | .    .    3    1    2    10   
  Heat Transferred         8303  | .    .    994  634  3103 3572 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    3    1    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             740  | 5   151 309 740 710 621 
  Average Influence        309  | 1   42  218 439 337 290 
Maximum Alert Level        3    | .   .   1   3   3   2   
  Low Security (%)         28   | 100 100 31  8   25  21  
  Level 1                  48   | .   .   68  38  49  66  
  Level 2                  19   | .   .   .   40  21  12  
  Level 3                  3    | .   .   .   13  2   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          29   | .   1   1   8   9   10  
  Investigation            6    | .   1   .   2   1   2   
  Extermination            6    | .   .   .   .   3   3   
  Reinforcement            8    | .   .   1   2   4   1   
  Assault                  2    | .   .   .   1   1   .   
  Garrison                 7    | .   .   .   3   .   4   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   2   .   
Haulers Reinforced         1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           13   | .   .   3   2   7   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              195  | .   10  24  61  54  46  
  Peak Tracking Total      9    | .   6   4   9   6   5   
  Tactical Retreats        14   | .   .   1   9   3   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          12   | .   .   1   .   4   7   
  Max in Single Turn       5    | .   .   1   .   2   5   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   1   2   3   4   3   
  Terminals                9    | .   1   1   3   3   1   
  Fabricators              2    | .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                45   | .   5   8   10  9   13  
  Successful               18   | .   3   5   4   2   4   
  Failed                   27   | .   2   3   6   7   9   
    Catastrophic           6    | .   1   1   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   3   1   .   3   1   
  Terminals                29   | .   5   2   10  5   7   
  Fabricators              6    | .   .   .   .   4   2   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              10   | .   .   6   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   3   .   4   1   3   
  Record                   2    | .   .   .   1   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   
  Level Access Points      2    | .   .   .   1   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   1   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   5   .   .   1   
  Insert Component         3    | .   .   2   .   .   1   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     1    | .   .   .   .   1   .   
Hacking Detections         13   | .   1   2   3   4   3   
  Full Trace Events        7    | .   1   1   2   1   2   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   .   .   1   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6485 | 110  493  528  1339 2425 1590 
Spaces Moved               3029 | 56   254  195  522  1188 814  
  Core                     56   | 17   .    .    .    .    39   
  Treads                   2015 | 39   254  195  522  741  264  
  Legs                     958  | .    .    .    .    447  511  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  172  150  50   
  Average Speed            157  | 161  160  177  175  162  134  
  Slowest Speed            500  | 200  160  180  200  270  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 6    36   21   47   25   24   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 62   | .    .    .    .    62   .    
Terrain Destroyed          216  | .    .    .    19   161  36   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    9    1    
  AOE                      206  | .    .    .    19   152  35   

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      3965 | 70   294  281  785  1440 1095 
  Wait                     105  | .    .    3    32   16   54   
  Move                     3024 | 55   253  194  521  1187 814  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  113  | 7    8    9    26   29   34   
  Fast Attach              36   | 7    .    2    7    11   9    
  Attach                   60   | .    .    4    11   15   30   
  Detach                   10   | .    .    .    6    1    3    
  Swap                     79   | .    3    4    20   32   20   
  Drop                     84   | .    1    9    31   24   19   
  Fire                     423  | 1    24   53   125  115  105  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     13   | .    .    .    .    6    7    
  Crush                    18   | .    5    3    6    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
  111 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Identified exit to Mines
  306 | -10/Materials | Build established: Mutant
  526 | -10/Materials | Discovered new exit (range 9)
  604 | -10/Materials | Entered another Materials area
  604 | -9/Materials  | Evolved 2 slots: Weapon x2
 1049 | -9/Materials  | Destroyed 8 combat bots
 1105 | -9/Materials  | Discovered new exit (range 16)
 1132 | -9/Materials  | Entered another Materials area
 1132 | -8/Materials  | Evolved 2 slots: Utility x2
 1774 | -8/Materials  | Build established: Scavenger-Tank
 1932 | -8/Materials  | First assault squad dispatched
 2200 | -8/Materials  | Core integrity fell below 50%
 2248 | -8/Materials  | Lost 4 parts (1n2u1w)
 2435 | -8/Materials  | Discovered new exit (range 16)
 2466 | -8/Materials  | Identified exit to Factory
 2471 | -8/Materials  | Entered Factory
 2471 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2778 | -7/Factory    | Build established: Scavenger-Gunner
 3501 | -7/Factory    | Lost 3 parts (1n1u1w)
 3525 | -7/Factory    | Core integrity fell below 50%
 3602 | -7/Factory    | Lost 4 parts (2n2u)
 3778 | -7/Factory    | Lost 3 parts (1n2w)
 4471 | -7/Factory    | First assault squad dispatched
 4646 | -7/Factory    | Core integrity fell below 20%
 4819 | -7/Factory    | Discovered new exit (range 14)
 4896 | -7/Factory    | Entered another Factory area
 4896 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5242 | -6/Factory    | Build established: Scavenger-Skirmisher
 5425 | -6/Factory    | Lost 7 parts (2n2u3w)
 5724 | -6/Factory    | Build established: Scavenger-Gunner
 5762 | -6/Factory    | Lost 6 parts (1n1u4w)
 6247 | -6/Factory    | Lost 5 parts (1p1n3w)
 6316 | -6/Factory    | Identified exit to Factory
 6364 | -6/Factory    | Destroyed 9 combat bots
 6373 | -6/Factory    | Core integrity fell below 50%
 6411 | -6/Factory    | Core integrity fell below 20%
 6417 | -6/Factory    | Lost 20 parts (2p7n3u8w)
 6452 | -6/Factory    | Garrison activated, responded to threat
 6486 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06462_ Carbon-fiber Leg destroyed.
06463_ System corrupted: Matter fused (-5).
06463_ K-01 Serf collects debris.
06464_ Carbon-fiber Leg destroyed.
06464_ Slug penetrates Wall. <x2>
06465_ K-01 Serf collects debris.
06466_ Penetrated by Slug. <x2>
06467_ Dropped Adv. Heat Sink.
06467_ K-01 Serf collects debris.
06467_ Discarded Adv. Signal Interpreter.
06468_ Slug penetrates Wall. <x2>
06468_ Discarded Imp. Targeting Computer.
06468_ Dropped Flexi-carbon Leg.
06469_ Dropped Carbon-fiber Leg.
06469_ Flak Gun destroyed.
06470_ K-01 Serf collects debris.
06470_ U-05 Engineer destroyed.
06470_ K-01 Serf collects debris. <x2>
06472_ Penetrated by Slug.
06478_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            310
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         14
Recoil Reduction           3

 Item Schematics 
-----------------
  Imp. Sensor Array | -9/Materials | Scanalyzed
 Med. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
I Spy

 Challenges 
------------
None

 Game 
------
Seed              RiotContainmentThrusters
  Manual?         0
Play Time         01:32:22
  Cumulative      15.6 hours
  Start           2020.05.12 @ 10:47:20
  End             2020.05.12 @ 12:26:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          23
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58bb4e9b-2cd6-474f-8e27-71fabece4a72