Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.11 @ 03:58:15 Player: T1-4MT Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (73) 365 Value Destroyed (2350) 2350 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (5445) 5445 TOTAL SCORE: 16760 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 45 Met Zhirov 300 Win 3000 Win Speed 2065 Cogmind --------- Core Integrity 737/1600 Matter 249/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Improved Field Recycling Unit (0) Enhanced Nova Cannon Sapper Charge Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Makeshift Flight Unit Makeshift Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Experimental Power Amplifier Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Experimental Power Shielding Hacking Suite Improved Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- Thermoblaster > --- INVENTORY -------- Light Nuclear Core Nuclear Pulse Array Improved Field Recycling Unit Transdimensional Reconstructor Nova Cannon Railgun Precision Grenade Launcher Improved Remote Datajack Sapper Charge Sapper Charge Sapper Charge Sapper Charge [Rating: 105] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Advanced Power Amplifier Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . 1 . . . . . . 1 . . Utility 12 | . . 1 1 1 . . 1 2 2 . . . . . 2 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 139 | 6 2 10 11 8 . 23 6 9 13 3 2 5 11 7 12 11 Power 13 | 1 . 1 1 1 . 4 . 1 . . . . 1 1 . 2 Engine 4 | 1 . 1 1 . . 1 . . . . . . . . . . Core 7 | . . . . 1 . 3 . 1 . . . . 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . 1 . 1 Propulsion 39 | 2 . 2 4 3 . 5 . 3 3 . . . 4 2 7 4 Treads . | . . . . . . . . . . . . . . . . . Leg 12 | 2 . 1 4 3 . 2 . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . Flight 25 | . . . . . . 2 . 3 3 . . . 4 2 7 4 Utility 53 | 1 2 3 4 2 . 7 3 3 10 1 . 4 4 2 4 3 Device 22 | . 1 1 2 1 . . 2 . 6 . . 1 3 1 3 1 Storage 8 | 1 1 . . . . 1 . 1 2 . . 1 . . . 1 Processor 4 | . . . 1 . . 3 . . . . . . . . . . Hackware 9 | . . . . . . . 1 1 2 1 . 1 . 1 1 1 Protection 10 | . . 2 1 1 . 3 . 1 . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 34 | 2 . 4 2 2 . 7 3 2 . 2 2 1 2 2 1 2 Energy Gun 8 | 2 . 1 . 1 . 4 . . . . . . . . . . Energy Cannon 5 | . . . . . . . 2 . . . . . . 2 . 1 Ballistic Gun 14 | . . 3 2 1 . 3 . 1 . . 1 1 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 1 . 2 . . 1 . 1 . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . 4 2 . . . . 3 . 1 . 1 Parts Lost 55 | . . 1 7 . 1 1 . 5 . . . . 7 1 18 14 Power 6 | . . . . . . . . 1 . . . . 1 . 2 2 Propulsion 29 | . . . 4 . 1 1 . 2 . . . . 4 1 9 7 Utility 17 | . . . 1 . . . . 2 . . . . 2 . 7 5 Weapon 3 | . . 1 2 . . . . . . . . . . . . . Highest Loss Streak 10 | . . 1 4 . 1 1 . 3 . . . . 6 1 10 10 Average Slot Usage (%) 75 | . 96 95 96 88 79 42 61 61 73 84 85 84 77 84 62 40 Engine 3 | . 14 11 9 1 . . . . . . . . . . . . Core 2 | . . . . 5 5 1 6 5 5 5 5 5 5 4 1 1 Leg 12 | . 28 23 33 26 23 4 . . . . . . . . . . Flight 9 | . . . . . . 8 13 15 23 26 26 26 24 28 19 14 Device 9 | . 10 11 15 7 5 . 5 2 16 21 21 18 21 19 10 2 Storage 5 | . 14 11 9 7 5 1 . . 3 5 5 5 5 4 1 1 Processor 5 | . . . 2 7 5 17 20 17 8 . . . . . . . Hackware 6 | . . . . . . . . 5 14 26 26 26 17 17 21 17 Protection 5 | . . 10 9 11 11 4 6 7 . . . 2 2 4 2 . Energy Gun 3 | . 28 10 . 3 5 . . . . . . . . . . . Ballistic Gun 5 | . . 11 18 15 12 . . 3 . . . . . . . . Naked Turns 43 | . . . . . 21 22 . . . . . . . . . . Heaviest Build 60 | 13 19 27 30 37 37 12 11 24 38 38 37 37 37 60 55 41 Greatest Support 51 | 20 20 30 40 40 40 20 11 24 39 39 39 39 41 51 51 42 Greatest Overweight (x) 2 | . . 2 . . 1 . . 1 . . . . . 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 8 5 15 15 15 15 15 15 15 15 15 Average Capacity 9 | 6 9 10 10 10 9 5 5 5 12 15 15 15 15 15 9 9 Most Carried 15 | 6 10 10 10 10 9 5 5 5 6 15 15 15 15 14 15 7 Average Carried 8 | 3 7 9 8 9 8 4 4 4 4 8 14 14 12 12 8 4 Final Capacity 15 | 8 10 10 10 10 5 5 5 5 15 15 15 15 15 15 5 5 Final Carried 15 | 6 10 10 8 9 5 5 5 4 5 15 15 15 14 14 5 4 Class Distribution -------------------- 27% | Mutant 20% | Hacker-Sprinter 17% | Scavenger-Mutant 13% | Sprinter 10% | Hacker-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 2203 | 235 25 210 248 339 . 158 50 203 . 81 305 101 141 . . 107 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2437 | . 25 512 432 592 . 193 50 38 . 103 239 101 81 . 71 . Parts 148 | . 2 44 34 28 . 7 2 5 . 16 4 . 4 . 2 . Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 5 4 . 5 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 66 | . . 15 11 12 . 6 4 5 . 8 . . 4 . 1 . Guns 44 | . . 15 11 12 . 5 . 1 . . . . . . . . Cannons 1 | . . . . . . . 1 . . . . . . . . . AOE 21 | . . . . . . 1 3 4 . 8 . . 4 . 1 . Classes Destroyed 12 | . 1 4 2 3 . 2 . . . . . . . . . . Worker 1 | . . . . 1 . . . . . . . . . . . . Builder 2 | . . . 1 . . . . . . . . . . . 1 . Hauler 2 | . . 1 . 1 . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 39 | . . 8 4 4 . 3 3 5 . 8 . . 4 . . . Grunt 17 | . . 4 4 6 . 1 1 . . . . . . . 1 . Brawler 1 | . . . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . Sentry 5 | . . 3 2 . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . 1 8 5 6 . 4 3 5 . 4 . . 4 . 2 . Combat Bots Only 8 | . . 8 5 4 . 3 3 5 . 4 . . 4 . 1 . Max Kills in Single Turn 4 | . 1 1 1 1 . 1 2 2 . 2 . . 4 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 2 2 . 2 . . 4 . 1 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 8073 | . 42 574 851 691 70 772 235 887 . 78 . . 559 105 1860 1349 Core 2552 | . 14 101 75 53 36 260 97 213 . 2 . . 85 26 791 799 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 94 74 86 . . 50 88 78 . . . . 92 98 45 46 Volleys Fired 197 | . 4 39 48 31 . 14 9 6 . 5 16 3 6 10 4 2 Largest 3 | . 2 2 2 3 . 2 1 1 . 1 1 1 1 1 1 1 Hottest 260 | . 90 90 46 120 . 130 90 36 . 36 40 35 36 110 260 120 Shots Fired 346 | . 8 76 96 83 1 21 9 6 . 5 16 3 6 10 4 2 Gun 310 | . 8 76 96 83 1 21 . 4 . . 13 3 4 . . 1 Cannon 16 | . . . . . . . 5 . . . . . . 10 . 1 Launcher 17 | . . . . . . . 4 2 . 5 . . 2 . 4 . Special 3 | . . . . . . . . . . . 3 . . . . . Kinetic 235 | . . 44 96 62 . 8 . 4 . . 13 3 4 . . 1 Thermal 95 | . 8 32 . 21 1 13 5 . . . . . . 10 4 1 Explosive 13 | . . . . . . . 4 2 . 5 . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 1 13 18 14 4 12 4 9 . 11 12 15 1 . 1 . Robot Miss Streak 7 | . 3 3 2 7 . 4 1 . . 1 1 . 2 3 . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 238 | . 2 51 73 57 1 19 6 5 . 3 15 3 2 . 1 . Core Hits 176 | . 2 28 28 26 . 41 9 7 . 14 5 3 8 . 4 1 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . Critical Strikes 3 | . . 1 . 2 . . . . . . . . . . . . Burn 1 | . . 1 . . . . . . . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5690 | . 22 628 821 1089 20 520 661 442 . 516 296 73 324 . 224 54 Guns 3410 | . 22 628 821 1089 20 380 . 51 . . 296 73 30 . . . Cannons 110 | . . . . . . . 110 . . . . . . . . . Explosions 2168 | . . . . . . 140 551 391 . 516 . . 294 . 224 52 Melee . | . . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . . . . 2 Kinetic 2674 | . . 383 821 902 . 118 . 51 . . 296 73 30 . . . Thermal 1122 | . 22 245 . 187 20 262 110 . . . . . . . 224 52 Explosive 1892 | . . . . . . 140 551 391 . 516 . . 294 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 2 . . 2 12 12 . 2 . . . . . . . 3 Average Corruption 7 | . 2 . . 2 10 12 . 1 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 34 | . . . . 3 5 24 . . . . . . . . . 2 Message Errors 13 | . . . . 1 2 8 . . . . . . . . . 2 Matter Fused 5 | . . . . . . 5 . . . . . . . . . . Heat Flow Errors 3 | . . . . 1 . 2 . . . . . . . . . . Energy Discharges 3 | . . . . 1 . 2 . . . . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . Data Loss (minor) 3 | . . . . . 1 2 . . . . . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . Misdirections 3 | . . . . . 1 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 65 | . . . . . . . . 43 . . . . 22 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 65 | . . . . . . . . 43 . . . . 22 . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . 55 . . . 8 . . . . . 1 Shots 2 | . . . . . . 1 . . . 1 . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 632 | . 60 30 13 404 14 243 275 13 . . 30 . . 102 632 . Average Temperature 106 | . 31 10 6 151 10 128 139 8 . . 17 . . 50 301 . Received Heat Transfer 975 | . . 99 198 144 . 162 63 90 . . . . 66 9 126 18 Effects 9 | . . . . 2 . . . . . . . . . . 7 . Shutdowns 4 | . . . . 1 . . . . . . . . . . 3 . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 2151 | . 62 754 . 370 37 330 148 . . . . . . . 400 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 583 | . 42 424 431 294 93 366 307 583 334 . . . . 327 534 407 Initial 290 | . . 17 115 100 93 58 179 149 285 . . . . 216 183 290 Average 216 | . 23 223 325 187 90 121 275 353 293 . . . . 256 299 315 Maximum Alert Level 2 | . . 2 2 1 . 1 1 2 1 . . . . 1 2 2 Low Security (%) 42 | 100 100 22 11 64 100 83 7 13 . . . . . . 37 . Level 1 50 | . . 77 52 35 . 16 92 58 100 . . . . 100 35 99 Level 2 7 | . . . 35 . . . . 28 . . . . . . 27 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 . 1 . 1 . 3 . . . . 2 2 4 . Investigation 2 | . . . . . . 1 . 1 . . . . . . . . Extermination 1 | . . . . 1 . . . . . . . . . . . . Reinforcement 8 | . . 1 . . . . . 2 . . . . . 2 3 . Assault 3 | . . . . . . . . . . . . . 2 . 1 . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 15 | . . 2 1 1 . . 1 3 . . . . 1 . 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 231 | . 3 26 16 14 6 14 6 37 . 6 . . 28 9 39 27 Peak Tracking Total 23 | . 1 8 5 5 6 4 3 19 . 4 . . 12 5 23 17 Tactical Retreats 25 | . . 1 2 . . 2 . 5 . . . . 5 2 4 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 10 | . 2 . . 1 . 3 . . . . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . 1 . Exploded 1 | . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 12 | . . . . . . 10 1 . . . . . . . . 1 Max in Single Turn 8 | . . . . . . 8 1 . . . . . . . . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 37 | . 2 3 1 3 . 8 1 6 2 1 . 4 . . 2 4 Terminals 22 | . 2 2 1 . . 6 1 4 2 . . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 . 3 . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 2 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . 1 Total Hacks 91 | . 5 9 2 6 . 14 3 15 8 1 . 17 . . 4 7 Successful 46 | . 1 4 1 2 . 3 1 6 4 1 . 17 . . 3 3 Failed 45 | . 4 5 1 4 . 11 2 9 4 . . . . . 1 4 Catastrophic 10 | . 1 2 . . . 3 . 2 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 45 | . 2 3 1 . . 9 3 11 7 . . . . . 4 5 Terminals 54 | . 5 5 2 . . 11 3 11 8 . . . . . 4 5 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 10 | . . 4 . 6 . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 4 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . . . . . 1 Terminal Hacks 26 | . 1 1 1 . . 1 . 1 2 1 . 17 . . 1 . Record 5 | . . . . . . . . . . . . 5 . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 6 | . 1 1 . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . . . . 1 . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . 3 . 2 . . . . . . . . . . . . Scan Component 3 | . . 2 . 1 . . . . . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 2 . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 10 | . . . . . . 1 1 3 2 . . . . . 2 1 Terminals 10 | . . . . . . 1 1 3 2 . . . . . 2 1 Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 9 | . . . . . . . 1 3 2 . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 3 1 3 . 7 1 6 2 . . . . . 2 3 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . . . Time 45 | . . 32 . 13 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 2 | . . . . 1 . 1 . . . . . . . . . . Largest Group 1 | . . . . 1 . 1 1 . . . . . . . . . Highest-Rated Group 26 | . . . . 25 . 26 26 . . . . . . . . . Highest-Rated Ally 26 | . . . . 25 . 26 26 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . . . . . . . . Total Damage 220 | . . . . 220 . . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 4245 | 63 304 463 435 548 111 562 126 265 123 133 149 59 214 245 153 292 Spaces Moved 6422 | 42 235 226 180 331 108 946 297 776 386 410 441 150 505 462 338 589 Core 206 | 3 . . . . 42 47 . . . . . . . . . 114 Treads . | . . . . . . . . . . . . . . . . . Legs 1067 | 39 235 80 180 331 66 136 . . . . . . . . . . Wheels 146 | . . 146 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5003 | . . . . . . 763 297 776 386 410 441 150 505 462 338 475 Fastest Speed 25 | 50 120 105 120 120 50 32 32 29 25 26 26 26 25 28 28 25 Average Speed 47 | 115 120 127 120 120 95 46 32 30 26 26 26 26 27 34 33 33 Slowest Speed 190 | 120 120 190 120 120 190 120 32 104 29 26 26 26 29 113 111 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . 4 3 9 1 . . . . 3 6 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 3 40 34 22 9 79 38 10 25 8 60 63 60 63 14 16 16 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . . 1 . 1 . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 . 1 1 1 . 1 . . Scrap Searched 6 | . . . . . . . . . . 1 2 . 3 . . . Spaces Dug 5 | . . . . . . . . . . . . . . 5 . . Terrain Destroyed 173 | . . . . . . 36 6 24 . 46 1 . 26 10 6 18 Melee . | . . . . . . . . . . . . . . . . . Projectile 16 | . . . . . . . . 1 . . 1 . 4 10 . . AOE 157 | . . . . . . 36 6 23 . 46 . . 22 . 6 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 7228 | 53 249 331 312 416 115 1043 316 789 405 432 461 167 572 537 366 664 Wait 277 | . . 39 57 31 8 22 2 . . . . . 39 . 11 68 Move 6330 | 41 234 225 179 331 107 937 290 759 383 409 440 149 504 455 326 561 Hop 35 | . . . . . . 4 3 7 1 . . . . 3 5 12 Pick Up 79 | 6 6 6 9 7 . 10 . 3 2 11 1 2 7 4 2 3 Fast Attach 81 | 6 2 9 5 5 . 13 4 4 9 1 . 5 2 2 7 7 Attach 58 | . . 2 6 2 . 10 2 4 4 2 1 1 9 5 5 5 Detach 24 | . . . . . . 4 4 1 3 2 1 1 1 2 2 3 Swap 3 | . . . . 1 . . . 1 . . 1 . . . . . Drop 69 | . 3 11 8 7 . 11 2 4 3 2 1 6 4 2 3 2 Fire 197 | . 4 39 48 31 . 14 9 6 . 5 16 3 6 10 4 2 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . 18 . . . . . . . 54 . . Rewire 1 | . . . . 1 . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac / [*Low] / [*Ext]) -5/Factory -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 507 | -9/Materials | Destroyed 8 combat bots 665 | -9/Materials | Repaired Hrd. Light Armor Plating 815 | -9/Materials | Discovered new exit (range 4) 831 | -9/Materials | Entered another Materials area 831 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1111 | -8/Materials | Build established: Scavenger-Mutant 1178 | -8/Materials | Discovered new exit (range 13) 1245 | -8/Materials | Lost 4 parts (2n2w) 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1369 | -7/Factory | Repaired Aluminum Leg 1410 | -7/Factory | Discovered new exit (range 15) 1814 | -7/Factory | Build established: Scavenger-Tank 1814 | -7/Factory | Sucked down chute 1814 | -7/Factory | Entered Waste 1829 | -7/Waste | EMP discharged 1829 | -7/Waste | System corruption reached 10% 1838 | -7/Waste | Spotted C-40 Crusher 1843 | -7/Waste | Spotted C-40 Crusher 1866 | -7/Waste | Spotted C-40 Crusher 1866 | -7/Waste | Spotted C-40 Crusher 1896 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1897 | -7/Waste | Spotted C-40 Crusher 1904 | -7/Waste | Released all parts (10) 1910 | -7/Waste | Spotted C-40 Crusher 1919 | -7/Waste | Discovered new exit (range 12) 1925 | -7/Waste | Entered Factory 2201 | -7/Factory | Build established: Mutant 2480 | -7/Factory | Discovered new exit (range 6) 2487 | -7/Factory | Entered another Factory area 2487 | -6/Factory | Accompanied by 1 ally 2487 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2563 | -6/Factory | Discovered new exit (range 6) 2576 | -6/Factory | Build established: Sprinter 2609 | -6/Factory | Discovered new exit (range 8) 2610 | -6/Factory | Discovered new exit (range 13) 2613 | -6/Factory | Entered another Factory area 2613 | -5/Factory | Evolved 2 slots: Utility x2 2842 | -5/Factory | Lost 3 parts (1p1n1u) 2873 | -5/Factory | Discovered new exit (range 14) 2878 | -5/Factory | Entered another Factory area 2878 | -4/Factory | Evolved 2 slots: Utility x2 2896 | -4/Factory | Discovered new exit (range 13) 2965 | -4/Factory | Identified exit to Research 2965 | -4/Factory | Identified exit to Upper Caves 3001 | -4/Factory | Entered Upper Caves 3017 | -4/Upper Caves | Encountered a Warlord checkpoint 3131 | -4/Upper Caves | Discovered new exit (range 9) 3134 | -4/Upper Caves | Entered another Upper Caves area 3142 | -4/Upper Caves | Spotted B-86 Titan 3152 | -4/Upper Caves | Build established: Hacker-Sprinter 3235 | -4/Upper Caves | Discovered new exit (range 5) 3283 | -4/Upper Caves | Entered Zhirov 3283 | -4/Zhirov | Discovered new exit (range 3) 3288 | -4/Zhirov | Met Zhirov 3294 | -4/Zhirov | Learned location of Quarantine (-3) 3294 | -4/Zhirov | Learned location of Testing (-2) 3294 | -4/Zhirov | Learned location of Command (-1) 3295 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3300 | -4/Zhirov | Found Alien Artifact 3305 | -4/Zhirov | Found Alien Artifact 3305 | -4/Zhirov | Identified Integrated Dissipator 3305 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3342 | -4/Zhirov | Entered Proximity Caves 3380 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3423 | -3/Proximity Caves | Derelict sapper outpost attacked 3428 | -3/Proximity Caves | Lost 6 parts (1p3n2u) 3478 | -3/Proximity Caves | Encountered a Derelict sapper outpost 3551 | -3/Proximity Caves | Discovered exit to Research (range 15) 3556 | -3/Proximity Caves | Entered Research 3556 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3557 | -3/Research | Identified exit to Quarantine 3613 | -3/Research | Spotted B-86 Titan 3800 | -3/Research | Discovered new exit (range 3) 3801 | -3/Research | Entered another Research area 3801 | -2/Research | Evolved 2 slots: Utility x2 3871 | -2/Research | Identified exit to Access 3904 | -2/Research | Lost 10 parts (1p5n4u) 3914 | -2/Research | Spotted B-90 Cyclops 3950 | -2/Research | Core integrity fell below 50% 3954 | -2/Research | Entered Access 3954 | -1/Access | Evolved 2 slots: Utility x2 3980 | -1/Access | Lost 8 parts (1p4n3u) 4177 | -1/Access | Spotted B-99 Colossus 4177 | -1/Access | Spotted B-99 Colossus 4183 | -1/Access | Identified Transdimensional Reconstructor 4183 | -1/Access | Warped through subspace 4212 | -1/Access | Lost 10 parts (1p7n2u) 4212 | -1/Access | Energy Cycler disabled 4233 | -1/Access | Core integrity fell below 50% 4242 | -1/Access | Discovered new exit (range 6) 4246 | *** | Escaped! Last Messages --------------- 04183_ Warped through subspace. 04193_ ALERT: Security rotation in progress. 04203_ Slammed into R-10 Processor. 04203_ Destabilizing: System corrupted (+1). 04204_ M1QVBZBNG9H6 YTO GUZK 04212_ ALERT: Power surge detected, dispatching additional patrols. 04212_ Energy Cycler explodes. 04224_ Slug penetrates Wall. 04229_ Penetrated by Slug. 04229_ Critical hit (Destroy). 04229_ Adv. System Shield destroyed. 04231_ Wall collapses. 04232_ Slug penetrates Wall. 04232_ Imp. Hacking Suite destroyed. 04232_ Penetrated by Slug. 04235_ Slug penetrates Wall. 04235_ Penetrated by Slug. 04242_ The Access Shell folds into the floor. 04242_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?# ############### #########?????????????? | | ?########?????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ###??#######??????????# #?????????????????????? | | # #??????????# % #?????????????????????? | | # #??????????# #?????????????????????? | | # """" #??????????# #?????????????????????? | | # ""R"" #??????????# #?????????????????????? | | # "" "" #??????????" "?????????????????????? | | # #????????? ?????????????????????? | | ## ?????????? ?????????????????????? | | #??? ??######??? ????????????????????? | | #???##+####"""""###? ????????????????????? | | ##### # "## ???????????????????? | | # "## ???????????????????? | | ##### # "## #??????????????????? | | ????# + " #""""""""""#??????????????????? | | ????# + " #?????????????????????????????? | | #???# # " #?????????????????????????????? | | ##### # " #""""""""""#??????????????????? | | # "## #??????????????????? | | # "## #??????????????????? | | ########? ### #??????????????????? | | #???????? #?# "" #??????????????????? | | ????????? #?# "@ #??????????????????? | | ?????????#########?# #??????????????????? | | ??###?#?####???????# #??????????????????? | | ??# ? #???????# #??????????????????? | | ??? #??????## ##?????????????????? | | ??? " #??????# #?????????????????? | | ???? """ ???????##"" ##?????????????????? | | ???? """ ????????#"" #??????????????????? | | ????? " ?????????#"" #??????????????????? | | ????? ?????????#T #??????????????????? | | ?????? ??????????#"" #??????????????????? | | ?????? ??????????#"" #??????????????????? | | #######+############"" #??????????????????? | | ???????????? | | ???????????? | | #######+###### #####################???????????? | | ?????? ????# #???????????????????????????????? | | ?????? ????# #???????????????????????????????? | | ????? ???# #???????????????????????????????? | | ????? !! ???# #???????????????????????????????? | | ???? !! ??# #???????????????????????????????? | | ???? ! ??# #???????????????????????????????? | | ???# ?# #???????????????????????????????? | | ???# ?# #???????????????????????????????? | | ???# ## #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 47 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Cloak Strength 2 Power Amplification 70 Additional Mass Support 9 Armor Coverage 375 Power Shielding 90 Reclamation Efficiency 20 Evasion (%) 75 Targeting Accuracy 16 Offensive Hacking 22 Defensive Hacking 38 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Epsilon Run Hunted Quantum Hacking Slippery One Challenges ------------ None Game ------ Seed MetafieldRagnarokImmobilizer Manual? 0 Play Time 01:41:02 Cumulative 36.7 hours Start 2021.12.11 @ 02:18:06 End 2021.12.11 @ 03:58:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc78c808-2c8b-4204-a0c2-87b518d69a6e