Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.20 @ 22:25:43 Player: Raging Kitty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1852) 1852 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3802 Bonus ------- None Cogmind --------- Core Integrity 450/550 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Cool (82) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Utility Shielding > --- WEAPON (3) ------- EM Shotgun Pulse Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Treads Armored Treads Sensor Array Field Laser Field Laser Pulse Rifle Heavy Assault Rifle Enhanced Autogun Gauss Rifle Assault Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Utility Shielding Light Armor Plating > --- WEAPON ----------- Pulse Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Sensor Array EM Shotgun Field Laser Field Laser Field Laser Pulse Rifle Heavy Assault Rifle Gauss Rifle Assault Cannon Grenade Launcher Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 76 | 7 10 39 20 Power 7 | 1 1 2 3 Engine 7 | 1 1 2 3 Core . | . . . . Reactor . | . . . . Propulsion 24 | 3 3 13 5 Treads 8 | . . 3 5 Leg 16 | 3 3 10 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 2 5 Device 3 | 1 . 1 1 Storage 1 | . 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . 1 1 3 Artifact . | . . . . Weapon 35 | 2 4 22 7 Energy Gun 11 | 1 . 6 4 Energy Cannon . | . . . . Ballistic Gun 13 | 1 1 9 2 Ballistic Cannon 1 | . . . 1 Launcher 8 | . 2 6 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 5 | . 2 . 3 Power 2 | . 1 . 1 Propulsion 2 | . 1 . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . 2 . 2 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 93 | . 96 89 96 Engine 10 | . 13 11 8 Treads 13 | . . 7 26 Leg 14 | . 27 22 . Device 4 | . 4 3 4 Storage 10 | . 12 11 9 Protection 11 | . 9 7 17 Energy Gun 8 | . . 8 11 Ballistic Gun 16 | . 18 16 14 Launcher 1 | . 8 . . Peak Build Rating 26 | 6 8 14 26 Average Rating 14 | 3 7 10 22 On Entrance 7 | . 6 8 14 Naked Turns . | . . . . Heaviest Build 42 | 7 29 33 42 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 9 | . 2 9 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 14 15 15 Most Carried 15 | 5 14 15 15 Average Carried 12 | 2 11 13 13 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 4 12 15 13 Class Distribution -------------------- 27% | Tank 23% | Mutant 23% | Scavenger-Tank 16% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1564 | 271 224 676 393 Remotely . | . . . . Salvage Created 2025 | 48 227 750 1000 Parts 137 | 3 15 57 62 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | 1 10 16 20 Guns 38 | 1 5 14 18 Cannons 2 | . 1 . 1 AOE 7 | . 4 2 1 Classes Destroyed 10 | 1 1 5 3 Worker 2 | . . 1 1 Builder 2 | . . . 2 Operator 1 | . . 1 . Watcher 6 | . . 3 3 Swarmer 9 | . 3 3 3 Grunt 24 | 1 7 9 7 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 8 | . . 3 5 Hunter 3 | . . . 3 Best Kill Streak 4 | 1 3 4 4 Combat Bots Only 4 | 1 3 4 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 1 Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 307 | 4 75 62 166 Missed 88 | 1 24 18 45 Damage Taken 2260 | 25 416 378 1441 Core 261 | . 74 87 100 Absorbed by Shields . | . . . . Redirected to Shielding 16 | . . 1 15 Ignored by Resistances 675 | 8 131 115 421 Regen/Repaired (Parts) 323 | . . 296 27 Core Remaining (%) 82 | 100 70 78 . Volleys Fired 133 | 5 32 42 54 Largest 3 | 2 2 3 3 Hottest 142 | 60 50 128 142 Shots Fired 338 | 10 57 113 158 Gun 318 | 10 45 106 157 Cannon 1 | . . . 1 Launcher 17 | . 10 7 . Special 2 | . 2 . . Kinetic 209 | 5 45 76 83 Thermal 97 | 5 2 25 65 Explosive 17 | . 10 7 . Electromagnetic 15 | . . 5 10 Robot Hit Streak 18 | 2 12 12 18 Robot Miss Streak 5 | 1 1 5 3 Penetration Max . | . . . . Secondary Targets 10 | . 1 3 6 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 214 | 3 33 67 111 Core Hits 111 | 2 20 35 54 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . . 5 Burn 5 | . . . 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3672 | 51 676 1124 1821 Guns 2911 | 49 317 876 1669 Cannons 32 | . . . 32 Explosions 668 | . 351 222 95 Melee . | . . . . Ramming 55 | 2 2 26 25 Kinetic 1727 | 28 317 608 774 Thermal 1149 | 21 6 248 874 Explosive 573 | . 351 222 . Electromagnetic 168 | . . 20 148 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . 1 1 Impact 2 | . . 1 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 111 | . 7 12 92 Shots 6 | . 2 1 3 Rammed 8 | . . . 8 Targets Rammed 21 | 1 3 8 9 Kicked 12 | 1 3 8 . Crushed 1 | . . . 1 Highest Temperature 450 | 18 26 201 450 Average Temperature 99 | 12 9 51 132 Received Heat Transfer 1062 | 18 270 180 594 Effects 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 2891 | 50 50 545 2246 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 341 | 20 219 341 299 Initial 33 | . 11 33 25 Average 108 | 2 127 126 89 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 83 | 100 90 76 86 Level 1 16 | . 9 23 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 3 5 Investigation 7 | . 2 3 2 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | 1 10 23 28 Peak Tracking Total 7 | 1 3 4 7 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 3 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 1 4 4 Terminals 5 | . . 3 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 52 | . 9 32 11 Successful 45 | . 8 27 10 Failed 7 | . 1 5 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 1 1 . Terminals 15 | . . 11 4 Fabricators . | . . . . Repair Stations 24 | . . 21 3 Recycling Units 9 | . 9 . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 11 | . . 8 3 Record 3 | . . 1 2 Prototype ID Bank 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 2 | . . 2 . Locate Traps 2 | . . 1 1 Reinforcement Status 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 22 | . . 19 3 Scan Component 12 | . . 10 2 Repair 9 | . . 8 1 Refit 1 | . . 1 . Recycling Unit Hacks 8 | . 8 . . Recycle Component 5 | . 5 . . Process 2 | . 2 . . Retrieve Matter 1 | . 1 . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 4 3 Full Trace Events 7 | . 1 3 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 9 | . . 8 1 Time 262 | . . 224 38 Parts Recycled 5 | . 5 . . Recycled Matter 116 | . 116 . . Retrieved Matter 34 | . 34 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3241 | 114 531 1375 1221 Spaces Moved 1418 | 80 222 601 515 Core 24 | 23 . 1 . Treads 698 | . . 183 515 Legs 696 | 57 222 417 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 164 | 99 183 162 169 Slowest Speed 500 | 120 260 500 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 6 22 19 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . . 6 . Terrain Destroyed 118 | . 60 42 16 Melee . | . . . . Projectile . | . . . . AOE 118 | . 60 42 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2078 | 103 285 940 750 Wait 266 | 1 2 152 111 Move 1415 | 79 221 600 515 Hop . | . . . . Pick Up 83 | 10 16 41 16 Fast Attach 3 | . 1 1 1 Attach 65 | 6 2 38 19 Detach 39 | . . 28 11 Swap 8 | 1 7 . . Drop 45 | . 1 30 14 Fire 133 | 5 32 42 54 Melee . | . . . . Ram . | . . . . Kick 12 | 1 3 8 . Crush 9 | . . . 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 7) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1040 | -9/Materials | Build established: Scavenger-Tank 1081 | -9/Materials | Repaired Grenade Launcher 1083 | -9/Materials | Repaired Assault Rifle 1109 | -9/Materials | Repaired Grenade Launcher 1136 | -9/Materials | Repaired Aluminum Leg 1169 | -9/Materials | Repaired Hvy. Assault Rifle 1216 | -9/Materials | Repaired Broken Assault Rifle 1252 | -9/Materials | Repaired Aluminum Leg 1279 | -9/Materials | Repaired Lgt. Assault Rifle 1432 | -9/Materials | Discovered new exit (range 15) 1661 | -9/Materials | Build established: Scavenger-Mutant 2021 | -9/Materials | Entered another Materials area 2021 | -8/Materials | Evolved 2 slots: Utility x2 2321 | -8/Materials | Build established: Scavenger-Tank 2637 | -8/Materials | Build established: Tank 2786 | -8/Materials | Repaired Field Laser 3141 | -8/Materials | Garrison activated, responded to threat 3242 | -8/Materials | Self-destructed Last Messages --------------- 03224_ K-01 Serf collects debris. 03225_ U-05 Engineer lays Concrete. 03226_ U-05 Engineer builds a Wall. 03228_ K-01 Serf collects debris. 03230_ Acquired Corrupted Lgt. Treads. 03231_ K-01 Serf collects debris. 03231_ Slammed into K-01 Serf. 03231_ U-05 Engineer builds a Door. 03232_ Acquired 57 matter. 03232_ Slammed into K-01 Serf. 03235_ U-05 Engineer lays Concrete. 03237_ G-47 Trooper misfires. 03237_ Chain reaction triggered in Lgt. Nuclear Core. 03237_ G-47 Trooper destroyed. 03238_ U-05 Engineer lays Concrete. 03239_ U-05 Engineer builds a Wall. 03239_ U-05 Engineer lays Concrete. 03240_ Acquired 9 matter. 03241_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# """" | | ??????????????????????????????????# """" | | ??????????????????????????????????# | | ?????????????????????????????##########+ | | ?????????????????????????????# !# | | ?????????????????????????????# "S # | | ?????????????????????????????#^""" # | | ??????????????????????######## "" +% | | ?????????????????????? # # | | ??????????????????????? ]!! ?#^ ^ # | | ??????????????????????? ]!! ?# """ # | | ??????????????????????? !! ?# """ # | | ???????????????????#??? ?#^"""!= # | | ???????????????????# ??? ""??# """%* # | | ????????????????????# ?? ""??# # | | ????????????????????? ""? # ####### | | ????????## ???????????? =[! ?##??????# | | ??""""" # #############/############ | | # / [%! | | ????????# | | ????????# | | ????????# ######/##### ############# | | ?????????????#####=##??# #?????????# | | ?????????????# #%##??# #?????????# | | ????????# ##;;;#/##??# ?? | | ????????# =@ *[#??# ###?########+ | | ????????# #;![* " #??# #???????????? | | ????????????## = ""#??# #???????????? | | ?????????????# !=* #??# #???????????? | | ?????????????# [= u!#??# #???????????? | | ?????????????# ==%[[#??# #???????????? | | ?????????????###+####??# #???????????? | | ?????????????? ??? #???????????? | | ???????????? ?? #???????????? | | ??????????? ? #???????????? | | ????????? ###+###########???????????? | | ????????# #?? ??????????????????????? | | ????????# ??? "??????????????????????? | | ????????# ??? "??????????????????????? | | ????????+ ???? "??????????????????????? | | ????????#????? ???????????????????????? | | ?????????????# ???????????????????????? | | ?????????????###???????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control One Hack Too Far Part-time Mechanic Safety First Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SubatomicWarpHammer Manual? 0 Play Time 02:15:37 Cumulative 2.2 hours Start 2024.12.20 @ 19:38:55 End 2024.12.20 @ 22:25:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c323fd09-3614-4453-b6d0-3174923d9bd0