Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 01:15:13 Player: Crimson Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (8) 40 Value Destroyed (59) 59 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1239 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 163/300 Energy 247/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Light Armor Plating > --- WEAPON (2) ------- Medium Laser Grenade Launcher > --- INVENTORY (8) ---- Light Ion Engine Armored Wheel Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Medium Laser Grenade Launcher > --- INVENTORY -------- Light Ion Engine Wheel Small Storage Unit Light Armor Plating Datajack [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 16 | 9 3 1 3 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads . | . . . . Leg 3 | 2 . . 1 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 3 . 1 1 Device 2 | 2 . . . Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 5 | 3 2 . . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 91 88 Engine 13 | . 13 14 11 Leg 27 | . 28 28 22 Device 23 | . 28 8 . Protection 2 | . . 11 11 Energy Gun 14 | . 15 14 11 Ballistic Gun 4 | . 5 . . Launcher 8 | . 7 14 11 Peak Build Rating 10 | 9 10 10 10 Average Rating 8 | 6 9 7 9 On Entrance 6 | . 9 10 7 Naked Turns . | . . . . Heaviest Build 20 | 12 14 16 20 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | 3 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 5 5 8 Average Capacity 5 | 6 5 5 7 Most Carried 5 | 5 5 5 3 Average Carried 4 | 3 4 4 2 Final Capacity 8 | 5 5 5 8 Final Carried 5 | 5 5 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 301 | 225 . 76 . Remotely . | . . . . Salvage Created 156 | 77 . 79 . Parts 15 | 8 . 7 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 5 | . . 5 . Guns 4 | . . 4 . AOE 1 | . . 1 . Classes Destroyed 4 | 1 . 3 . Worker 1 | . . 1 . Tunneler 4 | 4 . . . Swarmer 3 | . . 3 . Assembled 2 | . . 2 . Best Kill Streak 4 | 4 . 3 . Combat Bots Only 3 | . . 3 . Max Kills in Single Turn 1 | 1 . 1 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 22 | . . 22 . Missed 2 | . . 2 . Damage Taken 421 | . . 421 . Core 139 | . . 139 . Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 . 44 . Volleys Fired 57 | 11 21 25 . Largest 2 | 2 2 2 . Hottest 100 | 70 100 80 . Shots Fired 73 | 22 25 26 . Gun 69 | 22 25 22 . Cannon . | . . . . Launcher 4 | . . 4 . Special . | . . . . Kinetic 13 | 11 2 . . Thermal 56 | 11 23 22 . Explosive 4 | . . 4 . Electromagnetic . | . . . . Robot Hit Streak 7 | 3 2 7 . Robot Miss Streak 5 | 2 5 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 37 | 14 8 15 . Core Hits 14 | 4 1 9 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | 1 3 4 . Burn 8 | 1 3 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 555 | 195 127 233 . Guns 510 | 195 127 188 . Cannons . | . . . . Explosions 45 | . . 45 . Melee . | . . . . Ramming . | . . . . Kinetic 132 | 132 . . . Thermal 378 | 63 127 188 . Explosive 45 | . . 45 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 3 5 . Average Corruption 4 | . 2 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 1 2 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 89 | . . 89 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 233 | 36 233 233 . Average Temperature 60 | 14 53 89 . Received Heat Transfer 6 | . . 6 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1702 | 259 592 851 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 93 | 20 93 73 26 Initial 26 | . 13 . 26 Average 40 | 9 45 63 26 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 6 8 . Peak Tracking Total 4 | . 2 4 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 7 | . 6 . 1 Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 24 | . 21 . 3 Successful 10 | . 8 . 2 Failed 14 | . 13 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . 18 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 2 | . 2 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 6 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 727 | 143 458 111 15 Spaces Moved 416 | 69 288 50 9 Core 16 | 16 . . . Treads . | . . . . Legs 400 | 53 288 50 9 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 124 120 120 120 Slowest Speed 200 | 200 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 4 47 10 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . . 6 . Terrain Destroyed 16 | . . 16 . Melee . | . . . . Projectile . | . . . . AOE 16 | . . 16 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 569 | 104 377 75 13 Wait 57 | . 57 . . Move 413 | 68 287 49 9 Hop . | . . . . Pick Up 16 | 13 3 . . Fast Attach 4 | 1 3 . . Attach 10 | 7 . 1 2 Detach 2 | 1 . . 1 Swap 2 | 1 . . 1 Drop 8 | 2 6 . . Fire 57 | 11 21 25 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 3) 530 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Entered Mines 608 | -10/Mines | Excavation squad dispatched 608 | -10/Mines | A large section of the Mines collapsed 639 | -10/Mines | Core integrity fell below 50% 708 | -10/Mines | Discovered new exit (range 5) 713 | -10/Mines | Entered Materials 713 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 728 | -9/Materials | Self-destructed Last Messages --------------- 00690_ U-05 Engineer builds a Wall. 00693_ K-01 Serf collects debris. 00694_ U-05 Engineer builds a Wall. 00696_ K-01 Serf collects debris. 00700_ System corrupted: Matter fused (-9). 00700_ K-01 Serf collects debris. 00708_ EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 00714_ T-07 Excavator is excavating. 00726_ Connecting with Scanalyzer... 00726_ Current location identified: Materials 00727_ Connecting with Scanalyzer... >>Insert(Aluminum Leg) Scanning Aluminum Leg... Ready to analyze. >>Scanalyze Scanning: Aluminum Leg... Schematic downloaded. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????+ ?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# ###########???????????????????? | | ?????????????# # #???????????????????? | | ?????????????# # "" #???????????????????? | | ?????????????# # """ #???????????????????? | | ?????????????# # S" #???????????????????? | | ?????????????# + @ #???????????????????? | | ?????????????# # """ #???????????????????? | | ?????????????# # """ +???????????????????? | | ?????????????# # """ #???????????????????? | | ?????????????###############???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 202 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataFlakLegs Manual? 0 Play Time 00:28:21 Cumulative 42.0 hours Start 2024.11.16 @ 00:47:10 End 2024.11.16 @ 01:15:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 769a88ab-af28-4d23-b359-71e4554e51bc