Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 01:32:37

Player: Jezoensis

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (90)      450
Value Destroyed (2589)     2589
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (5035)               5035
              TOTAL SCORE: 14854

 Bonus
-------
Unstable Evolution         3500
High Alert Combat Kills    35
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     4/300
Energy                     79/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Flying (32)
Location                   -3/Research

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (8) ---
           Cooled Nuclear Pulse Thruster
>                 --- UTILITY (6) ------
                      (None)
>                 --- WEAPON (5) -------
                      (None)
>                 --- INVENTORY (5) ----
  Faulty Enhanced Fission Core
                  Triangulator
                  Microactuators
                  Matter Neutralizer

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
>          --- PROPULSION -------
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
           Nuclear Pulse Array
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Trap Scanner
  Enhanced Optical Array
  Advanced Terrain Scanner
           Cloak of Protection
           Hacking Suite
>          --- WEAPON -----------
           Axe
           Great Axe
>          --- INVENTORY --------
  Enhanced Fission Core
    Cooled Nuclear Pulse Thruster
           Triangulator
           Microactuators
           Matter Neutralizer
[Rating: 101]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Hover Unit               Gravmag System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   .   .   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   2   1   1   1   
  Utility                  4    | .   .   .   .   .   1   .   .   .   .   .   1   1   1   
  Weapon                   3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Parts Attached             194  | 7   11  7   .   4   39  12  25  7   17  18  12  26  9   
  Power                    15   | 1   .   1   .   .   2   .   1   1   2   1   1   4   1   
    Engine                 6    | 1   .   1   .   .   1   .   1   .   .   .   1   1   .   
    Core                   7    | .   .   .   .   .   1   .   .   1   2   1   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               57   | 2   1   2   .   .   6   3   4   2   6   10  7   9   5   
    Treads                 24   | 2   1   2   .   .   6   3   4   2   .   2   1   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  20   | .   .   .   .   .   .   .   .   .   6   8   4   2   .   
    Flight                 13   | .   .   .   .   .   .   .   .   .   .   .   2   6   5   
  Utility                  66   | 2   8   2   .   4   16  .   9   3   3   3   4   10  2   
    Device                 48   | 1   7   1   .   3   13  .   9   1   2   1   2   6   2   
    Storage                8    | 1   1   .   .   1   1   .   .   1   1   1   .   1   .   
    Processor              7    | .   .   .   .   .   2   .   .   1   .   1   1   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   2   2   .   .   15  9   11  1   6   4   .   3   1   
    Energy Gun             10   | .   .   .   .   .   4   3   3   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   1   .   .   1   4   1   .   2   .   .   .   .   
    Ballistic Gun          12   | 2   1   1   .   .   4   .   2   .   2   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   
    Launcher               4    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   4   1   2   1   1   2   .   3   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   3   .   .   .   .   2   1   1   .   
  Corrupted Parts          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   2   .   8   .   .   .   .   .   .   
Parts Lost                 31   | .   .   1   .   .   5   3   1   .   3   .   .   14  4   
  Power                    5    | .   .   .   .   .   .   .   .   .   2   .   .   2   1   
  Propulsion               15   | .   .   1   .   .   2   2   .   .   .   .   .   8   2   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Weapon                   8    | .   .   .   .   .   3   1   1   .   1   .   .   1   1   
  Highest Loss Streak      11   | .   .   1   .   .   4   3   1   .   3   .   .   11  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  100 100 99  99  99  98  80  85  94  83  33  
  Engine                   7    | .   14  14  14  14  4   9   9   7   2   .   4   2   .   
  Core                     3    | .   .   .   .   .   4   .   .   6   7   11  6   5   .   
  Treads                   20   | .   28  27  28  28  26  26  27  23  13  1   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   8   30  31  15  .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   2   15  11  
  Device                   9    | .   12  12  14  13  9   9   9   7   7   6   4   9   6   
  Storage                  9    | .   14  14  14  14  9   9   9   7   6   6   5   3   1   
  Processor                5    | .   .   .   .   .   9   9   9   7   7   6   11  8   1   
  Energy Gun               4    | .   .   .   .   .   7   9   12  15  .   .   .   .   .   
  Energy Cannon            8    | .   .   7   14  14  4   21  13  7   14  .   .   .   .   
  Ballistic Gun            9    | .   27  20  14  14  16  2   1   7   7   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   5   1   3   6   .   12  11  10  4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   7   11  5   .   
Naked Turns                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   25  
Heaviest Build             67   | 15  30  39  39  41  64  64  67  55  60  41  38  46  53  
  Greatest Support         68   | 40  40  45  45  45  68  66  66  66  60  45  55  53  57  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  15  15  10  10  10  
  Average Capacity         15   | 7   14  15  15  15  18  20  20  15  13  11  10  8   7   
  Most Carried             20   | 5   15  15  15  15  20  20  20  20  15  11  10  10  7   
  Average Carried          14   | 2   11  14  14  14  16  19  19  15  11  9   9   8   4   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  15  15  10  10  10  5   
  Final Carried            20   | 4   15  13  15  15  20  20  20  15  9   10  10  7   4   

 Class Distribution 
--------------------
 34% | Mutant
 13% | Scout
 12% | Skirmisher
 10% | Assassin
 10% | Scavenger-Skirmisher
  7% | Scavenger-Assassin
  4% | Infiltrator-Ninja
  3% | Ninja
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Scavenger-Assassin | -8/Materials
         Skirmisher | -8/Garrison
           Assassin | -8/Materials
           Assassin | -7/Factory
              Scout | -7/DSF
              Scout | -6/Factory
              Scout | -5/Factory
  Infiltrator-Ninja | -4/Factory
              Ninja | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Matter Collected           2856 | 348 298 104 .   72  814 143 310 76  376 86  169 27  33  
  Remotely                 868  | .   185 .   .   .   484 .   199 .   .   .   .   .   .   
Salvage Created            3653 | 195 306 .   .   224 954 354 609 76  463 289 169 14  .   
  Parts                    193  | 15  27  .   .   5   46  16  29  3   34  9   6   3   .   
Haulers Intercepted        8    | .   1   .   .   .   5   .   2   .   .   .   .   .   .   
Recyclers Shooed           7    | 1   .   .   .   .   1   .   1   1   .   2   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Combat Hostiles Destroyed  59   | .   10  1   .   5   13  12  11  .   7   .   .   .   .   
  Guns                     24   | .   10  .   .   2   9   .   .   .   3   .   .   .   .   
  Cannons                  25   | .   .   1   .   2   4   6   8   .   4   .   .   .   .   
  AOE                      10   | .   .   .   .   1   .   6   3   .   .   .   .   .   .   
Classes Destroyed          17   | 2   4   1   .   1   3   2   1   .   3   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Builder                  4    | .   1   .   .   .   1   .   1   .   .   .   .   1   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   5   .   2   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   .   3   .   .   1   .   2   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Swarmer                  14   | .   6   .   .   .   4   4   .   .   .   .   .   .   .   
  Grunt                    30   | .   4   .   .   4   8   5   9   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | 4   5   1   .   3   5   9   5   1   3   1   1   1   .   
  Combat Bots Only         9    | .   5   1   .   3   4   9   5   .   3   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   2   2   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Damage Taken               6886 | .    237  519  .    118  914  605  530  .    734  160  18   1494 1557 
  Core                     2073 | .    35   127  .    10   35   121  11   .    49   38   .    328  1319 
  Absorbed by Shields      25   | .    .    .    .    .    25   .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    31   .    .    69   .    93   95   100  71   .    
Volleys Fired              194  | 15   33   5    .    8    73   19   26   .    15   .    .    .    .    
  Largest                  5    | 2    2    2    .    2    4    3    4    .    5    .    .    .    .    
  Hottest                  260  | 40   100  88   .    88   192  204  257  .    260  .    .    .    .    
Shots Fired                532  | 30   65   10   .    16   210  44   82   .    75   .    .    .    .    
  Gun                      327  | 30   64   6    .    8    162  1    32   .    24   .    .    .    .    
  Cannon                   197  | .    .    4    .    8    48   40   46   .    51   .    .    .    .    
  Launcher                 7    | .    .    .    .    .    .    3    4    .    .    .    .    .    .    
  Special                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  290  | 30   64   6    .    8    133  .    19   .    30   .    .    .    .    
  Thermal                  210  | .    1    .    .    .    64   41   59   .    45   .    .    .    .    
  Explosive                7    | .    .    .    .    .    .    3    4    .    .    .    .    .    .    
  Electromagnetic          25   | .    .    4    .    8    13   .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 5    9    5    .    15   13   9    16   .    8    .    .    .    .    
  Robot Miss Streak        5    | 3    3    1    .    2    5    5    3    .    5    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           348  | 20   45   8    .    12   123  25   51   2    43   11   6    2    .    
  Core Hits                139  | 7    17   2    .    7    37   21   26   1    14   4    3    .    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    3    .    1    .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              94   | .    .    .    .    .    4    .    4    5    .    31   15   27   8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 87   | .    .    .    .    .    4    .    4    5    .    28   13   25   8    
  Piercing                 7    | .    .    .    .    .    .    .    .    .    .    3    2    2    .    
  Sneak Attacks            12   | .    .    .    .    .    .    .    1    2    .    4    4    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    
Damage Inflicted           8564 | 258  568  254  .    346  2418 947  1531 162  984  621  384  91   .    
  Guns                     3122 | 258  568  75   .    108  1462 .    368  .    283  .    .    .    .    
  Cannons                  3001 | .    .    89   .    197  823  497  694  .    701  .    .    .    .    
  Explosions               1089 | .    .    90   .    41   133  450  375  .    .    .    .    .    .    
  Melee                    1344 | .    .    .    .    .    .    .    86   162  .    621  384  91   .    
  Ramming                  8    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Kinetic                  2884 | 258  568  75   .    108  1262 .    284  .    329  .    .    .    .    
  Thermal                  2979 | .    .    90   .    41   918  497  778  .    655  .    .    .    .    
  Explosive                776  | .    .    .    .    .    .    450  326  .    .    .    .    .    .    
  Electromagnetic          573  | .    .    89   .    197  238  .    49   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1294 | .    .    .    .    .    .    .    86   162  .    621  334  91   .    
  Piercing                 50   | .    .    .    .    .    .    .    .    .    .    .    50   .    .    
Highest Corruption         16   | .    .    .    .    .    3    3    11   .    .    1    .    16   .    
  Average Corruption       4    | .    .    .    .    .    2    3    6    .    .    1    .    9    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    .    .    .    9    7    17   .    .    1    .    13   .    
    Message Errors         8    | .    .    .    .    .    1    3    3    .    .    .    .    1    .    
    Matter Fused           11   | .    .    .    .    .    3    1    4    .    .    1    .    2    .    
    Heat Flow Errors       6    | .    .    .    .    .    2    .    1    .    .    .    .    3    .    
    Energy Discharges      5    | .    .    .    .    .    1    .    2    .    .    .    .    2    .    
    Parts Rejected         3    | .    .    .    .    .    .    1    1    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    
    Data Loss (major)      3    | .    .    .    .    .    1    1    1    .    .    .    .    .    .    
    Misfires               3    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            322  | .    .    17   .    .    12   .    12   24   .    150  71   36   .    
  Projectiles              24   | .    .    .    .    .    12   .    12   .    .    .    .    .    .    
  Explosions               17   | .    .    17   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    281  | .    .    .    .    .    .    .    .    24   .    150  71   36   .    
Knockbacks                 3    | .    .    .    .    .    1    .    2    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    1    .    2    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      221  | .    .    33   .    .    11   59   118  .    .    .    .    .    .    
  Shots                    8    | .    .    1    .    .    1    3    3    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453  | .    20   188  .    155  398  453  288  .    195  2    .    437  150  
  Average Temperature      118  | .    10   90   .    86   127  161  98   .    65   2    .    144  92   
  Received Heat Transfer   1171 | .    42   .    .    66   405  225  234  .    9    66   9    115  .    
  Effects                  14   | .    .    .    .    .    6    1    .    .    .    .    .    7    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Interference           8    | .    .    .    .    .    4    .    .    .    .    .    .    4    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    1    2    2    .    1    .    .    .    .    
  Heat Transferred         5404 | .    .    100  .    .    1902 849  1517 .    1036 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    .    1    2    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Peak Influence             457  | 30  298 59  .   132 273 364 442 207 318 359 296 457 304 
  Initial                  225  | .   19  39  .   .   .   13  177 199 148 166 125 144 225 
  Average                  174  | 14  130 47  .   63  83  288 300 201 271 236 184 217 231 
Maximum Alert Level        2    | .   1   .   .   .   1   1   2   1   1   1   1   2   1   
  Low Security (%)         57   | 100 84  100 .   100 84  24  36  5   20  24  64  57  6   
  Level 1                  37   | .   15  .   .   .   15  75  27  94  79  75  35  30  93  
  Level 2                  4    | .   .   .   .   .   .   .   36  .   .   .   .   12  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   .   .   3   .   .   .   2   3   .   3   1   
  Investigation            7    | .   .   1   .   .   2   .   .   .   .   3   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            6    | .   1   .   .   .   1   .   .   .   2   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Distress Signals           5    | .   1   .   .   .   1   .   2   .   .   .   .   1   .   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   6   11  .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   6   11  .   
Times Spotted              148  | .   15  2   .   6   23  13  16  .   6   12  9   28  18  
  Peak Tracking Total      13   | .   5   2   .   3   4   9   4   .   3   6   4   12  13  
  Tactical Retreats        16   | .   .   .   .   .   .   .   .   .   .   5   2   7   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Traps Triggered            4    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Machines Disabled          14   | .   .   .   .   .   4   .   6   .   2   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   1   .   2   .   1   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   2   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Machines Accessed          41   | .   2   2   1   .   9   .   3   2   .   13  2   6   1   
  Terminals                29   | .   2   .   .   .   6   .   3   2   .   10  2   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   .   2   .   2   1   
Total Hacks                101  | .   11  2   1   .   29  .   9   4   .   27  6   11  1   
  Successful               43   | .   5   2   1   .   14  .   5   1   .   10  2   2   1   
  Failed                   56   | .   5   .   .   .   14  .   4   3   .   17  4   9   .   
    Catastrophic           10   | .   .   .   .   .   2   .   .   1   .   5   .   2   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   64   | .   6   .   1   .   25  .   8   .   .   16  5   3   .   
  Terminals                89   | .   11  .   .   .   26  .   9   4   .   24  6   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   .   2   .   2   1   
Terminal Hacks             24   | .   4   2   1   .   7   .   3   1   .   4   2   .   .   
  Robot Analysis           8    | .   1   .   .   .   4   .   2   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   .   .   .   2   .   2   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   2   .   2   1   
Unauthorized Hacks         13   | .   1   .   .   .   6   .   2   .   .   4   .   .   .   
  Terminals                10   | .   1   .   .   .   4   .   2   .   .   3   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Botnet                 6    | .   1   .   .   .   2   .   1   .   .   2   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Recyclers              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   2   .   .   .   7   .   3   2   .   9   1   4   .   
  Full Trace Events        5    | .   .   .   .   .   2   .   .   .   .   2   .   1   .   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Corruption             2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Total Allies               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  .   .   .   .   10  10  .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  .   .   .   .   10  10  .   .   
Total Orders               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Robot Analysis Total       8    | .   1   .   .   .   4   .   2   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Turns Passed               5840 | 134  470  246  390  579  1032 597  569  298  280  520  220  383  122  
Spaces Moved               4641 | 53   211  142  255  360  457  254  229  167  171  844  411  805  282  
  Core                     68   | 12   .    .    .    .    .    .    .    .    .    .    .    .    56   
  Treads                   2166 | 41   211  142  255  360  457  254  229  167  50   .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1779 | .    .    .    .    .    .    .    .    .    121  844  411  403  .    
  Flight                   628  | .    .    .    .    .    .    .    .    .    .    .    .    402  226  
  Fastest Speed            11   | 50   160  152  152  152  152  163  160  160  52   40   36   11   19   
  Average Speed            98   | 135  160  153  152  152  158  203  184  162  84   47   39   33   31   
  Slowest Speed            243  | 160  160  160  152  152  163  243  240  163  163  65   60   76   50   
  Overloaded Moves         225  | .    .    .    .    .    .    .    .    .    .    .    .    87   138  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    .    .    .    .    .    .    .    .    .    .    4    8    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       39   | 4    40   27   65   87   39   52   34   5    96   33   17   36   12   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    .    .    .    .    1    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 52   | .    1    .    .    .    4    .    3    3    .    13   5    16   7    
Terrain Destroyed          123  | .    1    1    .    4    31   12   28   3    2    13   5    16   7    
  Melee                    51   | .    .    .    .    .    4    .    3    3    .    13   5    16   7    
  Projectile               10   | .    1    .    .    .    3    .    4    .    2    .    .    .    .    
  AOE                      62   | .    .    1    .    4    24   12   21   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res 
Total                      5352 | 84  277 163 258 377 604 296 311 185 271 917 448 869 292 
  Wait                     61   | 2   4   .   .   .   10  7   7   .   19  8   .   4   .   
  Move                     4604 | 52  210 141 254 359 456 252 228 166 170 843 410 796 267 
  Hop                      11   | .   .   .   .   .   .   .   .   .   .   .   .   4   7   
  Pick Up                  91   | 8   12  3   3   2   13  3   8   1   13  11  7   6   1   
  Fast Attach              47   | 3   1   .   .   2   5   2   2   2   6   7   3   10  4   
  Attach                   58   | 4   2   2   .   .   11  3   4   3   4   5   4   12  4   
  Detach                   19   | .   3   .   .   .   3   .   .   1   2   3   2   4   1   
  Swap                     89   | .   8   5   .   2   23  7   19  2   7   6   5   4   1   
  Drop                     85   | .   4   7   1   4   6   1   12  5   22  9   7   7   .   
  Fire                     194  | 15  33  5   .   8   73  19  26  .   15  .   .   .   .   
  Melee                    77   | .   .   .   .   .   4   .   4   5   .   25  10  22  7   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   2   .   .   13  .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 13)
  135 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Discovered new exit (range 5)
  497 | -10/Materials | Discovered new exit (range 16)
  568 | -10/Materials | Central database locked down
  605 | -10/Materials | Entered Mines
  610 | -10/Mines     | Learned Materials garrison access intel
  646 | -10/Mines     | Met a Derelict shopkeep closing up shop
  718 | -10/Mines     | Assembled infested the area
  723 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  734 | -10/Mines     | Core integrity fell below 50%
  735 | -10/Mines     | Discovered new exit (range 11)
  759 | -10/Mines     | Found the Drone Emporium
  845 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  845 | -10/Mines     | Discovered new exit (range 5)
  851 | -10/Mines     | Entered Exiles
  889 | -10/Exiles    | Met 8R-AWN
  914 | -10/Exiles    | Met EX-HEX
 1011 | -10/Exiles    | Met EX-BIN
 1026 | -10/Exiles    | Aligned with FarCom system
 1027 | -10/Exiles    | Given EX-Vault access code
 1062 | -10/Exiles    | Opened EX-Vault
 1074 | -10/Exiles    | Found Cloak of Protection
 1106 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1150 | -10/Exiles    | Met EX-DEC
 1229 | -10/Exiles    | Discovered new exit (range 10)
 1241 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 1241 | -10/Exiles    | Entered Mines
 1317 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1320 | -9/Mines      | Found Prototype Device
 1320 | -9/Mines      | Identified Exp. Sensor Array
 1804 | -9/Mines      | Discovered new exit (range 11)
 1810 | -9/Mines      | Learned Materials trap positions
 1820 | -9/Mines      | Entered Materials
 1820 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1821 | -8/Materials  | Loaded intel: 11 trap records
 1822 | -8/Materials  | Loaded intel: 1 garrison access location
 2330 | -8/Materials  | Lost 4 parts (1n3w)
 2559 | -8/Materials  | Central database locked down
 2702 | -8/Materials  | Discovered new exit (range 15)
 2850 | -8/Materials  | Identified exit to Garrison
 2852 | -8/Materials  | Entered Garrison
 2910 | -8/Garrison   | Triggered checkpoint
 2975 | -8/Garrison   | Destroyed 9 combat bots
 2976 | -8/Garrison   | Lost 3 parts (2n1w)
 3048 | -8/Garrison   | Discovered new exit (range 8)
 3188 | -8/Garrison   | Triggered checkpoint
 3266 | -8/Garrison   | Discovered new exit (range 10)
 3348 | -8/Garrison   | Triggered checkpoint
 3377 | -8/Garrison   | Build established: Skirmisher
 3418 | -8/Garrison   | Discovered new exit (range 10)
 3441 | -8/Garrison   | Installed Relay Interface Framework
 3449 | -8/Garrison   | Entered Materials
 3737 | -8/Materials  | System corruption reached 10%
 3836 | -8/Materials  | Discovered new exit (range 9)
 4018 | -8/Materials  | Entered Factory
 4018 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4313 | -7/Factory    | Build established: Assassin
 4316 | -7/Factory    | Identified exit to DSF
 4316 | -7/Factory    | Entered DSF
 4357 | -7/DSF        | Additional patrols routed to DSF
 4467 | -7/DSF        | Lost 3 parts (2p1w)
 4564 | -7/DSF        | Discovered new exit (range 14)
 4596 | -7/DSF        | Entered Factory
 4596 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4780 | -6/Factory    | Build established: Scout
 5066 | -6/Factory    | Discovered new exit (range 12)
 5072 | -6/Factory    | Identified exit to Lower Caves
 5082 | -6/Factory    | Identified exit to Factory
 5116 | -6/Factory    | Entered another Factory area
 5116 | -5/Factory    | Accompanied by 1 ally
 5116 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5139 | -5/Factory    | Identified exit to Factory
 5336 | -5/Factory    | Entered another Factory area
 5336 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5561 | -4/Factory    | Crushed by falling debris
 5561 | -4/Factory    | System corruption reached 10%
 5632 | -4/Factory    | Lost 11 parts (1p6n3u1w)
 5672 | -4/Factory    | Spotted B-86 Titan
 5705 | -4/Factory    | Discovered new exit (range 5)
 5719 | -4/Factory    | Entered Research
 5719 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5748 | -3/Research   | Lost 3 parts (1p2n)
 5761 | -3/Research   | Spotted B-86 Titan
 5776 | -3/Research   | Released all parts (13)
 5796 | -3/Research   | Core integrity fell below 50%
 5807 | -3/Research   | Core integrity fell below 20%
 5829 | -3/Research   | Lost 4 parts (1p2n1w)
 5841 | -3/Research   | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
05776_ Released Hacking Suite.
05776_ Released Cld. Nuclear Pulse Thruster. <x2>
05776_ Released Axe.
05776_ Released Enh. Optical Array.
05776_ Released Nuclear Pulse Array.
05776_ Released Cloak of Protection.
05778_ Acquired Axe.
05778_ Knocked back. <x2>
05784_ Penetrated by Slug.
05784_ Axe destroyed.
05795_ S-43 Plague destroyed.
05796_ Acquired 33 matter.
05797_ Acquired Xenon Bombardment Thruster.
05798_ Xenon Bombardment Thruster destroyed.
05801_ Knocked back. <x2>
05817_ Cld. Nuclear Pulse Thruster severed.
05818_ Acquired Cld. Nuclear Pulse Thruster.
05821_ Cld. Nuclear Pulse Thruster severed.
05821_ Acquired Cld. Nuclear Pulse Thruster.
05835_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#########   w         +?????????? |
| ?????????????????????????# ########  ss#######???? |
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| ?????????????????????????# #??????+    sss         |
| ###########???????######## #??????#######s         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          50
Energy Generation          37
Energy Capacity            360
Matter Stores              450
Matter Capacity            450
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             5
Armor Coverage             150
Resistance: TH             10
Evasion (%)                67
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Unstable Evolution

 Game 
------
Seed              SystemAnalysisProcessor
  Manual?         0
Play Time         01:39:39
  Cumulative      595.9 hours
  Start           2022.04.15 @ 22:43:29
  End             2022.04.16 @ 01:32:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          299
  Rogue           172
  Adventurer      125
  Explorer        2
Win Type          -
  Total           56
  Types           48/3/2/1/1/0/0/0/1
Lore%             73
Gallery%          85
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bd00e00-3478-4380-ae87-22a62baba02c