Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 01:32:37 Player: Jezoensis Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (90) 450 Value Destroyed (2589) 2589 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (5035) 5035 TOTAL SCORE: 14854 Bonus ------- Unstable Evolution 3500 High Alert Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 4/300 Energy 79/100 System Corruption 0% Temperature Cool (3) Movement Flying (32) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Faulty Enhanced Fission Core Triangulator Microactuators Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Improved Trap Scanner Enhanced Optical Array Advanced Terrain Scanner Cloak of Protection Hacking Suite > --- WEAPON ----------- Axe Great Axe > --- INVENTORY -------- Enhanced Fission Core Cooled Nuclear Pulse Thruster Triangulator Microactuators Matter Neutralizer [Rating: 101] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 . . 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 1 . . . . 2 1 1 1 Utility 4 | . . . . . 1 . . . . . 1 1 1 Weapon 3 | . . . . . 2 . . 1 . . . . . Parts Attached 194 | 7 11 7 . 4 39 12 25 7 17 18 12 26 9 Power 15 | 1 . 1 . . 2 . 1 1 2 1 1 4 1 Engine 6 | 1 . 1 . . 1 . 1 . . . 1 1 . Core 7 | . . . . . 1 . . 1 2 1 . 2 . Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 57 | 2 1 2 . . 6 3 4 2 6 10 7 9 5 Treads 24 | 2 1 2 . . 6 3 4 2 . 2 1 1 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . 6 8 4 2 . Flight 13 | . . . . . . . . . . . 2 6 5 Utility 66 | 2 8 2 . 4 16 . 9 3 3 3 4 10 2 Device 48 | 1 7 1 . 3 13 . 9 1 2 1 2 6 2 Storage 8 | 1 1 . . 1 1 . . 1 1 1 . 1 . Processor 7 | . . . . . 2 . . 1 . 1 1 2 . Hackware 2 | . . . . . . . . . . . 1 1 . Protection 1 | . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 56 | 2 2 2 . . 15 9 11 1 6 4 . 3 1 Energy Gun 10 | . . . . . 4 3 3 . . . . . . Energy Cannon 9 | . . 1 . . 1 4 1 . 2 . . . . Ballistic Gun 12 | 2 1 1 . . 4 . 2 . 2 . . . . Ballistic Cannon 3 | . . . . . 1 . 1 . 1 . . . . Launcher 4 | . . . . . 1 1 2 . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . 4 1 2 1 1 2 . 3 1 Piercing Weapon 2 | . . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 3 . . . . 2 1 1 . Corrupted Parts 2 | . . . . . 1 . 1 . . . . . . System Corruption 10 | . . . . . 2 . 8 . . . . . . Parts Lost 31 | . . 1 . . 5 3 1 . 3 . . 14 4 Power 5 | . . . . . . . . . 2 . . 2 1 Propulsion 15 | . . 1 . . 2 2 . . . . . 8 2 Utility 3 | . . . . . . . . . . . . 3 . Weapon 8 | . . . . . 3 1 1 . 1 . . 1 1 Highest Loss Streak 11 | . . 1 . . 4 3 1 . 3 . . 11 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 100 100 99 99 99 98 80 85 94 83 33 Engine 7 | . 14 14 14 14 4 9 9 7 2 . 4 2 . Core 3 | . . . . . 4 . . 6 7 11 6 5 . Treads 20 | . 28 27 28 28 26 26 27 23 13 1 . . . Hover 5 | . . . . . . . . . 8 30 31 15 . Flight 1 | . . . . . . . . . . . 2 15 11 Device 9 | . 12 12 14 13 9 9 9 7 7 6 4 9 6 Storage 9 | . 14 14 14 14 9 9 9 7 6 6 5 3 1 Processor 5 | . . . . . 9 9 9 7 7 6 11 8 1 Energy Gun 4 | . . . . . 7 9 12 15 . . . . . Energy Cannon 8 | . . 7 14 14 4 21 13 7 14 . . . . Ballistic Gun 9 | . 27 20 14 14 16 2 1 7 7 . . . . Slashing Weapon 4 | . . . . . 5 1 3 6 . 12 11 10 4 Piercing Weapon 1 | . . . . . . . . . . 7 11 5 . Naked Turns 25 | . . . . . . . . . . . . . 25 Heaviest Build 67 | 15 30 39 39 41 64 64 67 55 60 41 38 46 53 Greatest Support 68 | 40 40 45 45 45 68 66 66 66 60 45 55 53 57 Greatest Overweight (x) 1 | . . . . . . 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 15 15 10 10 10 Average Capacity 15 | 7 14 15 15 15 18 20 20 15 13 11 10 8 7 Most Carried 20 | 5 15 15 15 15 20 20 20 20 15 11 10 10 7 Average Carried 14 | 2 11 14 14 14 16 19 19 15 11 9 9 8 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 15 15 10 10 10 5 Final Carried 20 | 4 15 13 15 15 20 20 20 15 9 10 10 7 4 Class Distribution -------------------- 34% | Mutant 13% | Scout 12% | Skirmisher 10% | Assassin 10% | Scavenger-Skirmisher 7% | Scavenger-Assassin 4% | Infiltrator-Ninja 3% | Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Skirmisher | -8/Garrison Assassin | -8/Materials Assassin | -7/Factory Scout | -7/DSF Scout | -6/Factory Scout | -5/Factory Infiltrator-Ninja | -4/Factory Ninja | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Matter Collected 2856 | 348 298 104 . 72 814 143 310 76 376 86 169 27 33 Remotely 868 | . 185 . . . 484 . 199 . . . . . . Salvage Created 3653 | 195 306 . . 224 954 354 609 76 463 289 169 14 . Parts 193 | 15 27 . . 5 46 16 29 3 34 9 6 3 . Haulers Intercepted 8 | . 1 . . . 5 . 2 . . . . . . Recyclers Shooed 7 | 1 . . . . 1 . 1 1 . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Combat Hostiles Destroyed 59 | . 10 1 . 5 13 12 11 . 7 . . . . Guns 24 | . 10 . . 2 9 . . . 3 . . . . Cannons 25 | . . 1 . 2 4 6 8 . 4 . . . . AOE 10 | . . . . 1 . 6 3 . . . . . . Classes Destroyed 17 | 2 4 1 . 1 3 2 1 . 3 . . . . Worker 3 | . . . . . . . 1 . . 1 1 . . Builder 4 | . 1 . . . 1 . 1 . . . . 1 . Tunneler 5 | 5 . . . . . . . . . . . . . Hauler 8 | . 1 . . . 5 . 2 . . . . . . Recycler 8 | 1 . . . . 3 . . 1 . 2 1 . . Mechanic 1 | . . . . . 1 . . . . . . . . Watcher 2 | . . . . . 1 . . . . . 1 . . Swarmer 14 | . 6 . . . 4 4 . . . . . . . Grunt 30 | . 4 . . 4 8 5 9 . . . . . . Brawler 2 | . . . . . . 1 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 3 | . . . . . . 2 1 . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . Specialist 4 | . . . . . . . . . 4 . . . . Hunter 2 | . . . . . 1 . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . . . . Heavy 1 | . . . . . . . . . 1 . . . . Best Kill Streak 9 | 4 5 1 . 3 5 9 5 1 3 1 1 1 . Combat Bots Only 9 | . 5 1 . 3 4 9 5 . 3 . . . . Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 2 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 2 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Damage Taken 6886 | . 237 519 . 118 914 605 530 . 734 160 18 1494 1557 Core 2073 | . 35 127 . 10 35 121 11 . 49 38 . 328 1319 Absorbed by Shields 25 | . . . . . 25 . . . . . . . . Core Remaining (%) 79 | 100 . . . 31 . . 69 . 93 95 100 71 . Volleys Fired 194 | 15 33 5 . 8 73 19 26 . 15 . . . . Largest 5 | 2 2 2 . 2 4 3 4 . 5 . . . . Hottest 260 | 40 100 88 . 88 192 204 257 . 260 . . . . Shots Fired 532 | 30 65 10 . 16 210 44 82 . 75 . . . . Gun 327 | 30 64 6 . 8 162 1 32 . 24 . . . . Cannon 197 | . . 4 . 8 48 40 46 . 51 . . . . Launcher 7 | . . . . . . 3 4 . . . . . . Special 1 | . 1 . . . . . . . . . . . . Kinetic 290 | 30 64 6 . 8 133 . 19 . 30 . . . . Thermal 210 | . 1 . . . 64 41 59 . 45 . . . . Explosive 7 | . . . . . . 3 4 . . . . . . Electromagnetic 25 | . . 4 . 8 13 . . . . . . . . Robot Hit Streak 16 | 5 9 5 . 15 13 9 16 . 8 . . . . Robot Miss Streak 5 | 3 3 1 . 2 5 5 3 . 5 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . Shots Hit Robots 348 | 20 45 8 . 12 123 25 51 2 43 11 6 2 . Core Hits 139 | 7 17 2 . 7 37 21 26 1 14 4 3 . . Critical Kills 1 | . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 3 . 1 . . 1 . . . Destroy 1 | . . . . . 1 . . . . . . . . Blast 3 | . . . . . 2 . 1 . . . . . . Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 94 | . . . . . 4 . 4 5 . 31 15 27 8 Impact . | . . . . . . . . . . . . . . Slashing 87 | . . . . . 4 . 4 5 . 28 13 25 8 Piercing 7 | . . . . . . . . . . 3 2 2 . Sneak Attacks 12 | . . . . . . . 1 2 . 4 4 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 1 2 . . Damage Inflicted 8564 | 258 568 254 . 346 2418 947 1531 162 984 621 384 91 . Guns 3122 | 258 568 75 . 108 1462 . 368 . 283 . . . . Cannons 3001 | . . 89 . 197 823 497 694 . 701 . . . . Explosions 1089 | . . 90 . 41 133 450 375 . . . . . . Melee 1344 | . . . . . . . 86 162 . 621 384 91 . Ramming 8 | . . . . . . . 8 . . . . . . Kinetic 2884 | 258 568 75 . 108 1262 . 284 . 329 . . . . Thermal 2979 | . . 90 . 41 918 497 778 . 655 . . . . Explosive 776 | . . . . . . 450 326 . . . . . . Electromagnetic 573 | . . 89 . 197 238 . 49 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1294 | . . . . . . . 86 162 . 621 334 91 . Piercing 50 | . . . . . . . . . . . 50 . . Highest Corruption 16 | . . . . . 3 3 11 . . 1 . 16 . Average Corruption 4 | . . . . . 2 3 6 . . 1 . 9 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 47 | . . . . . 9 7 17 . . 1 . 13 . Message Errors 8 | . . . . . 1 3 3 . . . . 1 . Matter Fused 11 | . . . . . 3 1 4 . . 1 . 2 . Heat Flow Errors 6 | . . . . . 2 . 1 . . . . 3 . Energy Discharges 5 | . . . . . 1 . 2 . . . . 2 . Parts Rejected 3 | . . . . . . 1 1 . . . . 1 . Data Loss (minor) 3 | . . . . . . . 2 . . . . 1 . Data Loss (major) 3 | . . . . . 1 1 1 . . . . . . Misfires 3 | . . . . . . 1 2 . . . . . . Alerts 2 | . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . 1 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 322 | . . 17 . . 12 . 12 24 . 150 71 36 . Projectiles 24 | . . . . . 12 . 12 . . . . . . Explosions 17 | . . 17 . . . . . . . . . . . Melee 281 | . . . . . . . . 24 . 150 71 36 . Knockbacks 3 | . . . . . 1 . 2 . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . 1 . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 221 | . . 33 . . 11 59 118 . . . . . . Shots 8 | . . 1 . . 1 3 3 . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 453 | . 20 188 . 155 398 453 288 . 195 2 . 437 150 Average Temperature 118 | . 10 90 . 86 127 161 98 . 65 2 . 144 92 Received Heat Transfer 1171 | . 42 . . 66 405 225 234 . 9 66 9 115 . Effects 14 | . . . . . 6 1 . . . . . 7 . Shutdowns 2 | . . . . . . . . . . . . 2 . Energy Bleed 3 | . . . . . 2 1 . . . . . . . Interference 8 | . . . . . 4 . . . . . . 4 . Matter Decay 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . 2 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . . . 1 2 2 . 1 . . . . Heat Transferred 5404 | . . 100 . . 1902 849 1517 . 1036 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 2 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Peak Influence 457 | 30 298 59 . 132 273 364 442 207 318 359 296 457 304 Initial 225 | . 19 39 . . . 13 177 199 148 166 125 144 225 Average 174 | 14 130 47 . 63 83 288 300 201 271 236 184 217 231 Maximum Alert Level 2 | . 1 . . . 1 1 2 1 1 1 1 2 1 Low Security (%) 57 | 100 84 100 . 100 84 24 36 5 20 24 64 57 6 Level 1 37 | . 15 . . . 15 75 27 94 79 75 35 30 93 Level 2 4 | . . . . . . . 36 . . . . 12 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . . 3 . . . 2 3 . 3 1 Investigation 7 | . . 1 . . 2 . . . . 3 . 1 . Extermination 1 | . . . . . . . . . . . . 1 . Reinforcement 6 | . 1 . . . 1 . . . 2 . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Distress Signals 5 | . 1 . . . 1 . 2 . . . . 1 . Communications Jammed 17 | . . . . . . . . . . . 6 11 . Distress Signals 17 | . . . . . . . . . . . 6 11 . Times Spotted 148 | . 15 2 . 6 23 13 16 . 6 12 9 28 18 Peak Tracking Total 13 | . 5 2 . 3 4 9 4 . 3 6 4 12 13 Tactical Retreats 16 | . . . . . . . . . . 5 2 7 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Traps Triggered 4 | . . . . . . 1 . . 1 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Machines Disabled 14 | . . . . . 4 . 6 . 2 . . 2 . Max in Single Turn 2 | . . . . . 1 . 2 . 1 . . 1 . Garrison Access 5 | . . . . . . . . . . 2 . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Machines Accessed 41 | . 2 2 1 . 9 . 3 2 . 13 2 6 1 Terminals 29 | . 2 . . . 6 . 3 2 . 10 2 4 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 2 . 2 1 Total Hacks 101 | . 11 2 1 . 29 . 9 4 . 27 6 11 1 Successful 43 | . 5 2 1 . 14 . 5 1 . 10 2 2 1 Failed 56 | . 5 . . . 14 . 4 3 . 17 4 9 . Catastrophic 10 | . . . . . 2 . . 1 . 5 . 2 . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . Manual 64 | . 6 . 1 . 25 . 8 . . 16 5 3 . Terminals 89 | . 11 . . . 26 . 9 4 . 24 6 9 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 2 . 2 1 Terminal Hacks 24 | . 4 2 1 . 7 . 3 1 . 4 2 . . Robot Analysis 8 | . 1 . . . 4 . 2 . . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 . . . Level Access Points 2 | . . . . . . . . . . 1 1 . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . Registered Components 2 | . . . . . . . . . . 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . 2 . 2 1 Unlock Access 1 | . . . . . 1 . . . . . . . . Seal Access 5 | . . . . . . . . . . 2 . 2 1 Unauthorized Hacks 13 | . 1 . . . 6 . 2 . . 4 . . . Terminals 10 | . 1 . . . 4 . 2 . . 3 . . . Assimilate 2 | . . . . . 1 . . . . 1 . . . Botnet 6 | . 1 . . . 2 . 1 . . 2 . . . Disrupt 1 | . . . . . . . 1 . . . . . . Operators 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . Recyclers 2 | . . . . . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . . . 7 . 3 2 . 9 1 4 . Full Trace Events 5 | . . . . . 2 . . . . 2 . 1 . Feedback Events 2 | . . . . . 1 . . . . . . 1 . Corruption 2 | . . . . . 1 . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Total Allies 2 | . . . . . 1 . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . . 1 1 . . Highest-Rated Group 10 | . . . . . 10 . . . . 10 10 . . Highest-Rated Ally 10 | . . . . . 10 . . . . 10 10 . . Total Orders 4 | . . . . . 4 . . . . . . . . STAY 2 | . . . . . 2 . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Robot Analysis Total 8 | . 1 . . . 4 . 2 . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Turns Passed 5840 | 134 470 246 390 579 1032 597 569 298 280 520 220 383 122 Spaces Moved 4641 | 53 211 142 255 360 457 254 229 167 171 844 411 805 282 Core 68 | 12 . . . . . . . . . . . . 56 Treads 2166 | 41 211 142 255 360 457 254 229 167 50 . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 1779 | . . . . . . . . . 121 844 411 403 . Flight 628 | . . . . . . . . . . . . 402 226 Fastest Speed 11 | 50 160 152 152 152 152 163 160 160 52 40 36 11 19 Average Speed 98 | 135 160 153 152 152 158 203 184 162 84 47 39 33 31 Slowest Speed 243 | 160 160 160 152 152 163 243 240 163 163 65 60 76 50 Overloaded Moves 225 | . . . . . . . . . . . . 87 138 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . 4 8 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 4 40 27 65 87 39 52 34 5 96 33 17 36 12 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . . . . 1 . Scrap Searched 3 | . . . . 3 . . . . . . . . . Spaces Dug 52 | . 1 . . . 4 . 3 3 . 13 5 16 7 Terrain Destroyed 123 | . 1 1 . 4 31 12 28 3 2 13 5 16 7 Melee 51 | . . . . . 4 . 3 3 . 13 5 16 7 Projectile 10 | . 1 . . . 3 . 4 . 2 . . . . AOE 62 | . . 1 . 4 24 12 21 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Fac Res Total 5352 | 84 277 163 258 377 604 296 311 185 271 917 448 869 292 Wait 61 | 2 4 . . . 10 7 7 . 19 8 . 4 . Move 4604 | 52 210 141 254 359 456 252 228 166 170 843 410 796 267 Hop 11 | . . . . . . . . . . . . 4 7 Pick Up 91 | 8 12 3 3 2 13 3 8 1 13 11 7 6 1 Fast Attach 47 | 3 1 . . 2 5 2 2 2 6 7 3 10 4 Attach 58 | 4 2 2 . . 11 3 4 3 4 5 4 12 4 Detach 19 | . 3 . . . 3 . . 1 2 3 2 4 1 Swap 89 | . 8 5 . 2 23 7 19 2 7 6 5 4 1 Drop 85 | . 4 7 1 4 6 1 12 5 22 9 7 7 . Fire 194 | 15 33 5 . 8 73 19 26 . 15 . . . . Melee 77 | . . . . . 4 . 4 5 . 25 10 22 7 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . Escape Stasis 15 | . . . . . . 2 . . 13 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 13) 135 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 5) 497 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Central database locked down 605 | -10/Materials | Entered Mines 610 | -10/Mines | Learned Materials garrison access intel 646 | -10/Mines | Met a Derelict shopkeep closing up shop 718 | -10/Mines | Assembled infested the area 723 | -10/Mines | Assisted by a Guerilla fighting off Assembled 734 | -10/Mines | Core integrity fell below 50% 735 | -10/Mines | Discovered new exit (range 11) 759 | -10/Mines | Found the Drone Emporium 845 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 845 | -10/Mines | Discovered new exit (range 5) 851 | -10/Mines | Entered Exiles 889 | -10/Exiles | Met 8R-AWN 914 | -10/Exiles | Met EX-HEX 1011 | -10/Exiles | Met EX-BIN 1026 | -10/Exiles | Aligned with FarCom system 1027 | -10/Exiles | Given EX-Vault access code 1062 | -10/Exiles | Opened EX-Vault 1074 | -10/Exiles | Found Cloak of Protection 1106 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1150 | -10/Exiles | Met EX-DEC 1229 | -10/Exiles | Discovered new exit (range 10) 1241 | -10/Exiles | Left Exiles lab with Cloak of Protection 1241 | -10/Exiles | Entered Mines 1317 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1320 | -9/Mines | Found Prototype Device 1320 | -9/Mines | Identified Exp. Sensor Array 1804 | -9/Mines | Discovered new exit (range 11) 1810 | -9/Mines | Learned Materials trap positions 1820 | -9/Mines | Entered Materials 1820 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1821 | -8/Materials | Loaded intel: 11 trap records 1822 | -8/Materials | Loaded intel: 1 garrison access location 2330 | -8/Materials | Lost 4 parts (1n3w) 2559 | -8/Materials | Central database locked down 2702 | -8/Materials | Discovered new exit (range 15) 2850 | -8/Materials | Identified exit to Garrison 2852 | -8/Materials | Entered Garrison 2910 | -8/Garrison | Triggered checkpoint 2975 | -8/Garrison | Destroyed 9 combat bots 2976 | -8/Garrison | Lost 3 parts (2n1w) 3048 | -8/Garrison | Discovered new exit (range 8) 3188 | -8/Garrison | Triggered checkpoint 3266 | -8/Garrison | Discovered new exit (range 10) 3348 | -8/Garrison | Triggered checkpoint 3377 | -8/Garrison | Build established: Skirmisher 3418 | -8/Garrison | Discovered new exit (range 10) 3441 | -8/Garrison | Installed Relay Interface Framework 3449 | -8/Garrison | Entered Materials 3737 | -8/Materials | System corruption reached 10% 3836 | -8/Materials | Discovered new exit (range 9) 4018 | -8/Materials | Entered Factory 4018 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4313 | -7/Factory | Build established: Assassin 4316 | -7/Factory | Identified exit to DSF 4316 | -7/Factory | Entered DSF 4357 | -7/DSF | Additional patrols routed to DSF 4467 | -7/DSF | Lost 3 parts (2p1w) 4564 | -7/DSF | Discovered new exit (range 14) 4596 | -7/DSF | Entered Factory 4596 | -6/Factory | Evolved 2 slots: Propulsion x2 4780 | -6/Factory | Build established: Scout 5066 | -6/Factory | Discovered new exit (range 12) 5072 | -6/Factory | Identified exit to Lower Caves 5082 | -6/Factory | Identified exit to Factory 5116 | -6/Factory | Entered another Factory area 5116 | -5/Factory | Accompanied by 1 ally 5116 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5139 | -5/Factory | Identified exit to Factory 5336 | -5/Factory | Entered another Factory area 5336 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5561 | -4/Factory | Crushed by falling debris 5561 | -4/Factory | System corruption reached 10% 5632 | -4/Factory | Lost 11 parts (1p6n3u1w) 5672 | -4/Factory | Spotted B-86 Titan 5705 | -4/Factory | Discovered new exit (range 5) 5719 | -4/Factory | Entered Research 5719 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5748 | -3/Research | Lost 3 parts (1p2n) 5761 | -3/Research | Spotted B-86 Titan 5776 | -3/Research | Released all parts (13) 5796 | -3/Research | Core integrity fell below 50% 5807 | -3/Research | Core integrity fell below 20% 5829 | -3/Research | Lost 4 parts (1p2n1w) 5841 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 05776_ Released Hacking Suite. 05776_ Released Cld. Nuclear Pulse Thruster. 05776_ Released Axe. 05776_ Released Enh. Optical Array. 05776_ Released Nuclear Pulse Array. 05776_ Released Cloak of Protection. 05778_ Acquired Axe. 05778_ Knocked back. 05784_ Penetrated by Slug. 05784_ Axe destroyed. 05795_ S-43 Plague destroyed. 05796_ Acquired 33 matter. 05797_ Acquired Xenon Bombardment Thruster. 05798_ Xenon Bombardment Thruster destroyed. 05801_ Knocked back. 05817_ Cld. Nuclear Pulse Thruster severed. 05818_ Acquired Cld. Nuclear Pulse Thruster. 05821_ Cld. Nuclear Pulse Thruster severed. 05821_ Acquired Cld. Nuclear Pulse Thruster. 05835_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#+###??????????????????????? | | ???????????????? ?????? #?????????????????????? | | ??????????????? ???? ?????????????????????? | | ???????????????? ??? ?????????????????????? | | ????????????????? ?? #?????????????????????? | | ?????????????????# """ #?????????????????????? | | ?????????????????# """k #?????????????????????? | | ?????????????????# """ #?????????????????????? | | ?????????????????# +?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# =* #?????????????????????? | | ?????????????????+ =* @c#############?????????? | | ?????????????????######### w +?????????? | | ?????????????????????????# ######## ss#######???? | | ?????????????????????????# #??????# s ##### | | ?????????????????????????# #??????+ sss | | ###########???????######## #??????#######s | | # #???????# # #????????????# | | # ]#???????# ! + +????????????# ## | | ? ????????# # #????????????# %!## | | ??? ??????????# # #????????????# | | #####+###?????????? # ############## | | # #???????????? # | | # ###############+## ##### | | + #???# | | # ##################s###?# ###### ##### | | # #????????????# # #????# #???? | | ## ##????????????# # #????+ +???? | | # # #?????????????# / #????# #???? | | # ## #?????????????# #### #????# #???? | | # #?????????????##########???# #????# #???? | | # #??????????????????????????# #????# #???? | | # #??????????????????????????# #????# ##### | | ## #?????????????????""" ##### ###### | | # +?????????????????""" + ##### | | # #?????????????????""" ##### #######+##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 37 Energy Capacity 360 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 5 Armor Coverage 150 Resistance: TH 10 Evasion (%) 67 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Unstable Evolution Game ------ Seed SystemAnalysisProcessor Manual? 0 Play Time 01:39:39 Cumulative 595.9 hours Start 2022.04.15 @ 22:43:29 End 2022.04.16 @ 01:32:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 172 Adventurer 125 Explorer 2 Win Type - Total 56 Types 48/3/2/1/1/0/0/0/1 Lore% 73 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bd00e00-3478-4380-ae87-22a62baba02c