Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 09:02:46 Player: rice Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2772) 2772 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 5460 Bonus ------- High Alert Combat Kills 288 Cogmind --------- Core Integrity 452/550 Matter 184/300 Energy 275/275 System Corruption 0% Temperature Cool (29) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Utility Shielding Hacking Suite Hacking Suite > --- WEAPON (3) ------- Minigun Minigun > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit Improved Heat Sink Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Rocket Launcher Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Utility Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Minigun Minigun > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit Improved Heat Sink Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Minigun Rocket Launcher Mace [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Impact Weapon Mace Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 66 | 6 15 1 30 14 Power 8 | 1 3 . 3 1 Engine 8 | 1 3 . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 29 | 2 7 . 12 8 Treads 17 | . 2 . 12 3 Leg 11 | 2 5 . . 4 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 8 | 1 1 1 2 3 Device . | . . . . . Storage 3 | 1 . 1 1 . Processor 1 | . . . 1 . Hackware 2 | . . . . 2 Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 21 | 2 4 . 13 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 20 | 2 4 . 12 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 4 | . . . . 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 3 | . . . . 3 Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 98 100 99 98 Engine 11 | . 13 14 11 8 Treads 22 | . 1 28 32 13 Leg 8 | . 26 . . 13 Storage 11 | . 14 14 11 9 Processor 5 | . . . 9 . Hackware 1 | . . . . 17 Protection 5 | . 12 14 1 8 Ballistic Gun 30 | . 27 28 32 26 Peak Build Rating 32 | 6 7 7 21 32 Average Rating 14 | 4 6 7 16 27 On Entrance 8 | . 6 7 7 21 Naked Turns . | . . . . . Heaviest Build 39 | 13 15 30 38 39 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 6 8 10 15 15 Most Carried 15 | 4 8 8 15 15 Average Carried 11 | 2 7 7 13 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 4 7 8 15 14 Class Distribution -------------------- 43% | Scavenger-Skirmisher 32% | Mutant 9% | Skirmisher 4% | Tank 4% | Scavenger-Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2791 | 197 538 . 1337 719 Remotely . | . . . . . Salvage Created 3724 | . 626 . 1872 1226 Parts 226 | . 54 . 121 51 Haulers Intercepted 9 | . 2 . 5 2 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 80 | . 16 . 41 23 Guns 80 | . 16 . 41 23 Classes Destroyed 12 | . 7 . 4 1 Worker 4 | . 1 . 3 . Builder 1 | . . . . 1 Tunneler 1 | . 1 . . . Hauler 9 | . 2 . 5 2 Mechanic 1 | . . . 1 . Operator 2 | . 1 . 1 . Watcher 6 | . 2 . 4 . Swarmer 24 | . 9 . 12 3 Grunt 46 | . 7 . 19 20 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . . 8 . Best Kill Streak 7 | . 4 . 5 7 Combat Bots Only 6 | . 4 . 4 6 Max Kills in Single Turn 2 | . 2 . 2 2 Gunslinging 1 | . 1 . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 282 | . 51 . 134 97 Missed 64 | . 10 . 30 24 Damage Taken 2711 | . 419 . 1126 1166 Core 367 | . 97 . 172 98 Absorbed by Shields . | . . . . . Redirected to Shielding 30 | . 6 . 14 10 Regen/Repaired (Parts) 235 | . . . 235 . Core Remaining (%) 72 | 100 . 61 57 . Volleys Fired 243 | . 67 . 108 68 Largest 3 | . 2 . 3 3 Hottest 73 | . 40 . 73 73 Shots Fired 650 | . 134 . 324 192 Gun 650 | . 134 . 324 192 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 650 | . 134 . 324 192 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 7 . 18 15 Robot Miss Streak 5 | . 3 . 5 3 Penetration Max . | . . . . . Secondary Targets 8 | . 2 . 4 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 401 | . 76 . 191 134 Core Hits 178 | . 39 . 84 55 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 3 | . . . 3 . Destroy 3 | . . . 3 . Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6172 | . 1027 2 2884 2259 Guns 6144 | . 1019 . 2866 2259 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 28 | . 8 2 18 . Kinetic 6144 | . 1019 . 2866 2259 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 8 | . 1 2 4 1 Targets Rammed 11 | . 2 2 6 1 Kicked 1 | . 1 . . . Crushed 2 | . . . 2 . Highest Temperature 119 | . 27 . 119 113 Average Temperature 28 | . 8 . 22 36 Received Heat Transfer 1191 | . 171 . 345 675 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 722 | . 321 . 722 704 Initial 296 | . . . . 296 Average 236 | . 74 . 282 552 Maximum Alert Level 3 | . 1 . 3 3 Low Security (%) 54 | 100 86 100 43 . Level 1 22 | . 13 . 29 17 Level 2 17 | . . . 17 79 Level 3 5 | . . . 9 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 . 7 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 6 | . 1 . 3 2 Assault 4 | . . . 3 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 3 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | . 37 . 70 30 Peak Tracking Total 6 | . 5 . 6 5 Tactical Retreats 12 | . 3 . 7 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 23 | . 9 . 13 1 Terminals 15 | . 7 . 8 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 68 | . 28 . 38 2 Successful 35 | . 13 . 20 2 Failed 33 | . 15 . 18 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 25 | . 18 . 7 . Terminals 40 | . 24 . 16 . Fabricators . | . . . . . Repair Stations 15 | . . . 15 . Recycling Units 6 | . 4 . 2 . Scanalyzers 7 | . . . 5 2 Garrison Access . | . . . . . Terminal Hacks 10 | . 7 . 3 . Robot Analysis 4 | . 3 . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Unreport Threat 4 | . 3 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . . 10 . Scan Component 5 | . . . 5 . Repair 5 | . . . 5 . Recycling Unit Hacks 3 | . 1 . 2 . Retrieve Components 3 | . 1 . 2 . Scanalyzer 7 | . . . 5 2 Insert Component 3 | . . . 2 1 Analyze 4 | . . . 3 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 5 . . . Terminals 5 | . 5 . . . Track 1 | . 1 . . . Botnet 3 | . 3 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 8 . 11 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 2 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . 5 . Time 136 | . . . 136 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 17 | . 1 . 16 . Parts Scanalyzed 3 | . . . 2 1 Part Schematics Acquired 3 | . . . 2 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 4 | . 3 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 6066 | 91 1602 229 3615 529 Spaces Moved 3167 | 68 1095 141 1691 172 Core 6 | 6 . . . . Treads 1941 | . 44 141 1691 65 Legs 1220 | 62 1051 . . 107 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 120 Average Speed 144 | 113 121 160 160 136 Slowest Speed 260 | 120 160 160 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 99 26 86 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 1 | . . . 1 . Melee 1 | . . . 1 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4184 | 79 1238 143 2381 343 Wait 593 | . 44 . 478 71 Move 3163 | 67 1094 140 1690 172 Hop . | . . . . . Pick Up 51 | 6 5 . 30 10 Fast Attach 13 | 4 4 . 5 . Attach 11 | 2 . . 2 7 Detach 1 | . . . . 1 Swap 42 | . 11 1 23 7 Drop 55 | . 11 . 38 6 Fire 243 | . 67 . 108 68 Melee 1 | . . . 1 . Ram . | . . . . . Kick 1 | . 1 . . . Crush 10 | . 1 2 6 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 849 | -10/Materials | Discovered new exit (range 7) 988 | -10/Materials | Identified exit to Mines 1007 | -10/Materials | Discovered new exit (range 13) 1474 | -10/Materials | Discovered new exit (range 15) 1694 | -10/Materials | Entered Mines 1701 | -10/Mines | Met a Derelict bent on vengeance 1704 | -10/Mines | Discovered new exit (range 7) 1739 | -10/Mines | Learned location of Zion (-7) 1923 | -10/Mines | Entered Materials 1923 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1983 | -9/Materials | Repaired Assault Rifle 2010 | -9/Materials | Repaired Assault Rifle 2592 | -9/Materials | Build established: Skirmisher 3019 | -9/Materials | Repaired Lgt. Treads 3047 | -9/Materials | Repaired Lgt. Treads 3143 | -9/Materials | Discovered new exit (range 4) 3154 | -9/Materials | Build established: Scavenger-Skirmisher 3568 | -9/Materials | Discovered new exit (range 16) 3922 | -9/Materials | Discovered new exit (range 16) 4005 | -9/Materials | Discovered new exit (range 16) 4723 | -9/Materials | First assault squad dispatched 5010 | -9/Materials | Repaired Hvy. Assault Rifle 5538 | -9/Materials | Entered another Materials area 5538 | -8/Materials | Evolved 2 slots: Utility x2 5938 | -8/Materials | First assault squad dispatched 6067 | -8/Materials | Self-destructed Last Messages --------------- 05968_ K-01 Serf collects debris. 05973_ Acquired 4 matter. 05975_ K-01 Serf collects debris. 05980_ S-10 Pest destroyed. 05985_ Minigun destroyed. 05988_ S-10 Pest destroyed. 05988_ U-05 Engineer destroyed. 05993_ Acquired 10 matter. 05994_ Acquired 49 matter. 06009_ C-30 ARC bursts open, deploying its payload. 06009_ G-50 Soldier unfolds itself. 06009_ G-47 Trooper unfolds itself. 06009_ I-25 Savior unfolds itself. 06034_ Hvy. Assault Rifle destroyed. 06044_ G-47 Trooper destroyed. 06050_ Critical hit (Burn: +37). 06065_ G-50 Soldier destroyed. 06065_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????########??????????? | | ?????????????????????????????? ! #??????????? | | ?????????????????????????????#""" #??????????? | | ?????????????????????????????#""" #??????????? | | ?????????????????????????????#""" #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????#""" #??????????? | | ?????????????????????????????#""" #??????????? | | ?????????????????????######??#""" #??????????? | | ?????????????????????# #??# #??????????? | | ?????????????????????# #??#+###/####????????! | | ?????????????????????# #??# #?????????# | | ?????????????????????# ! @#### #?????????# | | ?????????????????????# i%gg #?????????# | | ?????????????????????# "####### #?????????# | | ?????????????????????# T#?????# ########### | | ?????????????????????# "#?????# # # | | ?????????????????????# # "???# # # | | ?????????????????????###### "" ## # = # | | ??????????????????????????# + # = = # | | ??????????????????????????#=! ## # == # =% | | ??????????????????????????#=!???# # # *= | | ??????????????????????????#?????# # = [ #=%% | | ????????????????????????????????# %*# ![ % # = | | ?????????????H????????#######+### [*#####/##### | | ???????????????????? =[= ====*! [= | | ??????????????????????# ^ = [====! * | | ????????????????????? + ^ *====! %* | | ??????????????????????#####+########+########## = | | ???????????????????????# # = % #????# | | ???????????????????????# """" # """"" #????# | | ???????????????????????# """" # """"" #????# | | ???????????????????????# """" # """"" #????#### | | ???????????????????????# # """"" #???????? | | ???????????????????????# """" # """"" #???????? | | ???????????????????????# """" # """"" #???????? | | ???????????????????????# """" + """"" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridTachyonCompactor Manual? 0 Play Time 00:35:41 Cumulative 48.4 hours Start 2024.09.21 @ 08:26:59 End 2024.09.21 @ 09:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e35d7c11-a8ba-46ae-a217-4656f997def7