Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 23:58:03

Player: HOTSOUP

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (20)      100
Value Destroyed (427)      427
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 731

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/250
Matter                     156/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (76)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Backup Propulsion I
        Backup Propulsion I
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (4) ----
  Light Ion Engine
        Backup Power I
  Light Assault Rifle
  Light Assault Rifle

 Peak State 
------------
>       --- POWER ------------
        Backup Power I
>       --- PROPULSION -------
        Backup Propulsion I
        Backup Propulsion I
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
        Backup Laser I
        Backup Laser I
>       --- INVENTORY --------
  Light Ion Engine
[Rating: 5]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
Propulsion                 Backup Propulsion I
  Hover Unit               Backup Propulsion I
Utility                    None
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             11   | 2   9   
  Power                    1    | .   1   
    Engine                 1    | .   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               .    | .   .   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  .    | .   .   
    Device                 .    | .   .   
    Storage                .    | .   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   10   | 2   8   
    Energy Gun             2    | 1   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          6    | 1   5   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        1    | .   1   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   5    | .   5   
  Highest Loss Streak      4    | .   4   
Average Slot Usage (%)     39   | .   39  
  Engine                   5    | .   5   
  Hover                    11   | .   11  
  Energy Gun               5    | .   5   
  Ballistic Gun            12   | .   12  
  Launcher                 4    | .   4   
Naked Turns                10   | .   10  
Heaviest Build             5    | 2   5   
  Greatest Support         12   | 3   12  
  Greatest Overweight (x)  .    | .   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 4    | 4   4   
  Average Capacity         4    | 4   4   
  Most Carried             4    | 1   4   
  Average Carried          1    | .   1   
  Final Capacity           4    | 4   4   
  Final Carried            4    | 1   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           329  | 167 162 
  Remotely                 .    | .   .   
Salvage Created            354  | .   354 
  Parts                    36   | .   36  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  18   | .   18  
  Melee                    1    | .   1   
  Guns                     9    | .   9   
  AOE                      8    | .   8   
Classes Destroyed          4    | .   4   
  Builder                  1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  9    | .   9   
  Grunt                    9    | .   9   
Best Kill Streak           6    | .   6   
  Combat Bots Only         6    | .   6   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               596  | .    596  
  Core                     251  | .    251  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              58   | .    58   
  Largest                  2    | .    2    
  Hottest                  60   | .    60   
Shots Fired                98   | .    98   
  Gun                      85   | .    85   
  Cannon                   .    | .    .    
  Launcher                 13   | .    13   
  Special                  .    | .    .    
  Kinetic                  58   | .    58   
  Thermal                  27   | .    27   
  Explosive                13   | .    13   
  Electromagnetic          .    | .    .    
  Robot Hit Streak         8    | .    8    
  Robot Miss Streak        4    | .    4    
  Penetration Max          .    | .    .    
  Secondary Targets        2    | .    2    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           56   | .    56   
  Core Hits                33   | .    33   
  Critical Hits            1    | .    1    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed 1    | .    1    
Melee Attacks              4    | .    4    
  Impact                   .    | .    .    
  Slashing                 4    | .    4    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1046 | .    1046 
  Guns                     313  | .    313  
  Cannons                  .    | .    .    
  Explosions               684  | .    684  
  Melee                    49   | .    49   
  Ramming                  .    | .    .    
  Kinetic                  175  | .    175  
  Thermal                  138  | .    138  
  Explosive                684  | .    684  
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 49   | .    49   
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            13   | .    13   
  Projectiles              .    | .    .    
  Explosions               9    | .    9    
  Melee                    4    | .    4    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      35   | .    35   
  Shots                    1    | .    1    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        31   | .    31   
  Average Temperature      13   | .    13   
  Received Heat Transfer   138  | .    138  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         434  | .    434  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             450  | .   450 
  Initial                  .    | .   .   
  Average                  248  | .   265 
Maximum Alert Level        2    | .   2   
  Low Security (%)         33   | 100 29  
  Level 1                  52   | .   56  
  Level 2                  13   | .   14  
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          4    | .   4   
  Investigation            3    | .   3   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           6    | .   6   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              23   | .   23  
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          1    | .   1   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          4    | .   4   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                12   | .   12  
  Successful               7    | .   7   
  Failed                   5    | .   5   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   7    | .   7   
  Terminals                9    | .   9   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             1    | .   1   
  Dispatch Records         1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       1    | .   1   
  Refit                    1    | .   1   
Recycling Unit Hacks       1    | .   1   
  Report Inventory         1    | .   1   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         4    | .   4   
  Terminals                3    | .   3   
    Track                  1    | .   1   
    Botnet                 1    | .   1   
    Disrupt                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
    Tunnel                 1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        2    | .   2   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               321  | 21  300 
Spaces Moved               220  | 35  185 
  Core                     171  | 35  136 
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   .    | .   .   
  Hover                    49   | .   49  
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  50  
  Average Speed            55   | 50  56  
  Slowest Speed            76   | 50  76  
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       15   | 3   27  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     1    | .   1   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          51   | .   51  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      51   | .   51  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      321  | 37  284 
  Wait                     25   | .   25  
  Move                     219  | 34  185 
  Hop                      .    | .   .   
  Pick Up                  1    | 1   .   
  Fast Attach              7    | 2   5   
  Attach                   1    | .   1   
  Detach                   1    | .   1   
  Swap                     3    | .   3   
  Drop                     2    | .   2   
  Fire                     58   | .   58  
  Melee                    4    | .   4   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   22 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Core integrity fell below 50%
  225 | -10/Materials | Core integrity fell below 20%
  246 | -10/Materials | Discovered new exit (range 9)
  257 | -10/Materials | Lost 4 parts (4w)
  322 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00245_ W-16 Scout sends out distress signal.
00245_ K-01 Serf collects debris.
00246_ EXIT=FOUND
00246_ K-01 Serf collects debris. <x2>
00249_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006.
00250_ K-01 Serf collects debris.
00250_ S-10 Pest destroyed.
00253_ K-01 Serf collects debris. <x2>
00258_ W-16 Scout suffers critical hit.
00258_ Destroyed Lgt. Ion Engine.
00261_ K-01 Serf collects debris. <x2>
00272_ R-06 Scavenger collects Flight Unit.
00276_ R-06 Scavenger collects Lgt. Ion Engine.
00279_ S-10 Pest destroyed.
00279_ Switching to secondary target: S-10 Pest.
00286_ S-10 Pest destroyed.
00290_ Acquired 12 matter.
00297_ W-16 Scout destroyed.
00317_ O-16 Technician sends out distress signal.
00320_ W-16 Scout sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              247
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixSegregatorField
  Manual?         0
Play Time         00:08:11
  Cumulative      91.5 hours
  Start           2020.10.03 @ 23:53:49
  End             2020.10.03 @ 23:58:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           108
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          51
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b473dc1-f24b-484f-bdf7-947ae7406d44