Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 01:19:53 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1237) 1237 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 6046 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 864/1000 Matter 300/300 Energy 35/315 System Corruption 1% Temperature Cool (27) Movement Hovering (33) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Cooled Aerolev Unit Cooled Aerolev Unit Linear Gravjet Linear Gravjet > --- UTILITY (10) ----- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Microactuators Microactuators Improved Light Armor Plating Improved Shield Generator > --- WEAPON (2) ------- Spear > --- INVENTORY (8) ---- Antigrav System Energy Well (350) Matter Compressor (250) Improved Melee Analysis Suite Scatter Rocket Array Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Antigrav System Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Microactuators Improved Shield Generator > --- WEAPON ----------- Spear > --- INVENTORY -------- Energy Well Matter Compressor Scatter Rocket Array Improved Datajack [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Improved Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Spear Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 8 | . . . 1 1 2 . . 2 2 Weapon . | . . . . . . . . . . Parts Attached 92 | 7 . . 17 4 12 . 20 20 12 Power 12 | 1 . . 2 . 2 . 5 1 1 Engine 7 | 1 . . 2 . 1 . 2 1 . Core 5 | . . . . . 1 . 3 . 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 . . 7 2 4 . 5 7 4 Treads 2 | 2 . . . . . . . . . Leg 7 | . . . 6 1 . . . . . Wheel . | . . . . . . . . . . Hover 11 | . . . . . . . 1 6 4 Flight 11 | . . . 1 1 4 . 4 1 . Utility 34 | 2 . . 3 2 2 . 7 11 7 Device 15 | 1 . . 2 . . . 1 8 3 Storage 6 | 1 . . 1 1 1 . 2 . . Processor 10 | . . . . . 1 . 3 3 3 Hackware 1 | . . . . 1 . . . . . Protection 2 | . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 15 | 2 . . 5 . 4 . 3 1 . Energy Gun 3 | 1 . . 1 . . . 1 . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . Unidentified Prototypes 11 | . . . 3 1 . . 4 3 . Parts Lost 6 | . . . 2 . . 2 2 . . Power 2 | . . . 1 . . . 1 . . Propulsion 1 | . . . . . . 1 . . . Utility 2 | . . . . . . 1 1 . . Weapon 1 | . . . 1 . . . . . . Highest Loss Streak 2 | . . . 1 . . 2 1 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 88 92 85 92 90 84 91 Engine 4 | . 14 14 9 9 3 . 1 1 . Core 2 | . . . . . 4 7 4 4 4 Treads 4 | . 28 28 11 . . . . . . Leg 5 | . . . 15 33 . . . . . Hover 6 | . . . . . . . . 11 22 Flight 9 | . . . . . 29 30 28 6 . Device 15 | . 14 14 19 18 15 15 7 14 21 Storage 7 | . 14 14 11 9 7 7 6 6 5 Processor 12 | . . . . . 5 7 15 24 23 Hackware 2 | . . . . 5 7 7 7 3 . Protection 1 | . . . . . . . 3 . 4 Energy Gun 1 | . 14 14 3 . . . . . . Energy Cannon 1 | . . . 5 9 . . . . . Ballistic Gun 2 | . 14 14 6 . . . . . . Impact Weapon 2 | . . . 5 9 5 . . . . Piercing Weapon 3 | . . . . . 1 7 7 6 5 Special Melee Weapon 1 | . . . . . . 7 2 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 15 15 15 28 38 17 16 18 23 33 Greatest Support 52 | 40 40 40 40 52 20 20 21 40 38 Greatest Overweight (x) 3 | . . . 3 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 8 10 8 8 Average Capacity 8 | 7 8 8 8 11 8 7 8 8 8 Most Carried 10 | 1 1 1 10 10 7 5 8 8 7 Average Carried 5 | . 1 1 5 7 1 4 6 6 4 Final Capacity 15 | 8 8 8 10 15 8 5 8 8 8 Final Carried 10 | 1 1 1 10 7 4 5 7 7 6 Class Distribution -------------------- 29% | Mutant 28% | Scout 19% | Sprinter 9% | Scavenger-Sprinter 8% | Scavenger-Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Matter Collected 1474 | 273 . . 236 10 140 . 210 303 302 Remotely . | . . . . . . . . . . Salvage Created 2237 | 94 . . 881 47 59 . 359 322 475 Parts 121 | 5 . . 50 . 4 . 30 15 17 Haulers Intercepted 7 | . . . 3 1 1 . . 1 1 Recyclers Shooed 3 | . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 28 | . . . 17 . . . 7 1 3 Melee 9 | . . . 3 . . . 2 1 3 Guns 4 | . . . 4 . . . . . . Cannons 7 | . . . 7 . . . . . . AOE 5 | . . . . . . . 5 . . Classes Destroyed 10 | 2 . . 7 . . . . . 1 Builder 1 | . . . 1 . . . . . . Tunneler 2 | 1 . . 1 . . . . . . Hauler 7 | . . . 3 1 1 . . 1 1 Recycler 5 | 1 . . 1 . . . 1 1 1 Watcher 8 | . . . 2 . . . 4 1 1 Swarmer 11 | . . . 6 . . . 5 . . Grunt 10 | . . . 8 . . . 2 . . Brawler 1 | . . . 1 . . . . . . Sentry 4 | . . . 2 . . . . 1 1 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 5 | 2 . . 5 1 1 . 5 1 2 Combat Bots Only 5 | . . . 5 . . . 5 1 2 Max Kills in Single Turn 2 | 1 . . 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee 1 | . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 237 | . 22 . 79 . . 1 25 46 64 Missed 86 | . 3 . 26 . . . 12 17 28 Damage Taken 1842 | . 157 . 508 . . 46 410 146 575 Core 411 | . 26 . 78 . . 36 77 58 136 Absorbed by Shields 185 | . . . 43 . . . . 68 74 Regen/Repaired (Parts) 13 | . . . . . . . 13 . . Core Remaining (%) 90 | 100 . 89 80 100 . . 83 93 . Volleys Fired 45 | 2 1 . 37 . . . 5 . . Largest 2 | 2 2 . 2 . . . 1 . . Hottest 91 | 60 60 . 91 . . . 30 . . Shots Fired 65 | 3 2 . 55 . . . 5 . . Gun 51 | 3 2 . 46 . . . . . . Cannon 9 | . . . 9 . . . . . . Launcher 5 | . . . . . . . 5 . . Special . | . . . . . . . . . . Kinetic 27 | 1 1 . 25 . . . . . . Thermal 18 | . . . 18 . . . . . . Explosive 5 | . . . . . . . 5 . . Electromagnetic 15 | 2 1 . 12 . . . . . . Robot Hit Streak 9 | 1 2 . 9 . . . . . . Robot Miss Streak 3 | . 1 . 3 . . . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 110 | 1 1 . 50 1 3 . 14 13 27 Core Hits 58 | 2 1 . 24 . 1 . 16 5 9 Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed 4 | . . . 4 . . . . . . Critical Strikes 13 | . . . 7 . . . . 2 4 Corrupt 1 | . . . 1 . . . . . . Smash 6 | . . . 6 . . . . . . Impale 6 | . . . . . . . . 2 4 Melee Attacks 117 | . . . 26 1 3 . 22 29 36 Impact 27 | . . . 26 1 . . . . . Slashing . | . . . . . . . . . . Piercing 86 | . . . . . 1 . 20 29 36 Sneak Attacks 18 | . . . 5 1 3 . 3 3 3 Combat Hostiles 2 | . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4299 | 28 14 . 1399 108 66 . 996 525 1163 Guns 420 | 28 13 . 379 . . . . . . Cannons 181 | . . . 181 . . . . . . Explosions 446 | . . . 40 . . . 406 . . Melee 3251 | . . . 799 108 66 . 590 525 1163 Ramming 1 | . 1 . . . . . . . . Kinetic 193 | . . . 193 . . . . . . Thermal 301 | . . . 301 . . . . . . Explosive 406 | . . . . . . . 406 . . Electromagnetic 147 | 28 13 . 106 . . . . . . Impact 907 | . . . 799 108 . . . . . Slashing . | . . . . . . . . . . Piercing 2344 | . . . . . 66 . 590 525 1163 Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 645 | . . . 291 88 . . 88 20 158 Projectiles . | . . . . . . . . . . Explosions 23 | . . . . . . . 23 . . Melee 622 | . . . 291 88 . . 65 20 158 Knockbacks 3 | . . . 3 . . . . . . Impact 2 | . . . 2 . . . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 48 | . . . 48 . . . 7 . . Average Temperature 9 | . . . 18 . . . 1 . . Received Heat Transfer 290 | . 30 . 87 . . . 30 40 103 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . 5 . . . . . . Impact Corruptions 10 | . . . 9 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 568 | . . . 568 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Peak Influence 378 | 10 51 53 356 157 78 57 378 251 321 Initial 150 | . 6 19 20 150 71 27 25 142 65 Average 157 | 2 11 24 169 156 71 40 209 180 173 Maximum Alert Level 1 | . . . 1 . . . 1 1 1 Low Security (%) 63 | 100 100 100 58 100 100 100 31 52 76 Level 1 36 | . . . 41 . . . 68 47 23 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . 1 . . . 2 1 4 Investigation 5 | . . . 1 . . . 1 1 2 Extermination 2 | . . . . . . . 1 . 1 Reinforcement 1 | . . . . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Distress Signals 4 | . 1 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 7 . 24 . . 5 19 6 23 Peak Tracking Total 15 | . 6 . 4 . . 5 6 5 15 Tactical Retreats 10 | . 1 . 2 . . . 3 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Traps Triggered 5 | . . . 1 . 1 . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Machines Accessed 42 | . . . 3 1 4 . 14 12 8 Terminals 22 | . . . 1 1 2 . 8 5 5 Fabricators 6 | . . . . . 1 . 1 1 3 Repair Stations 2 | . . . . . . . 1 1 . Recycling Units 2 | . . . 1 . . . . 1 . Scanalyzers 3 | . . . 1 . . . 1 1 . Garrison Access 7 | . . . . . 1 . 3 3 . Total Hacks 107 | . . . 10 2 13 . 38 27 17 Successful 33 | . . . 5 . 6 . 12 7 3 Failed 74 | . . . 5 2 7 . 26 20 14 Catastrophic 25 | . . . 1 1 2 . 9 7 5 Database Lockouts . | . . . . . . . . . . Manual 44 | . . . 4 . 5 . 20 8 7 Terminals 63 | . . . 4 2 8 . 24 14 11 Fabricators 11 | . . . . . 3 . 1 1 6 Repair Stations 4 | . . . . . . . 2 2 . Recycling Units 6 | . . . 4 . . . . 2 . Scanalyzers 5 | . . . 2 . . . 2 1 . Garrison Access 18 | . . . . . 2 . 9 7 . Terminal Hacks 9 | . . . 1 . 2 . 2 3 1 Part Schematic 2 | . . . . . . . . 1 1 Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 3 | . . . . . 1 . 1 1 . Locate Traps 3 | . . . . . 1 . 1 1 . Fabricator Hacks 4 | . . . . . 2 . 1 . 1 Network Status 2 | . . . . . 1 . 1 . . Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 3 . Seal Access 4 | . . . . . . . 1 3 . Unauthorized Hacks 12 | . . . 2 . 2 . 6 1 1 Terminals 10 | . . . . . 2 . 6 1 1 Botnet 9 | . . . . . 1 . 6 1 1 Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Reject 1 | . . . 1 . . . . . . Recyclers 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 38 | . . . 2 1 4 . 13 10 8 Full Trace Events 4 | . . . . . . . 1 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 49 | . . . . . 49 . . . . Total Robot Build Rating 4 | . . . . . 4 . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 32 | . . . . . . . 32 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . no_distress 1 | . . . . . 1 . . . . find_fabricator 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Total Allies 5 | . . 2 . . 2 . 1 . . Largest Group 2 | . . 2 . . 2 . 1 1 . Highest-Rated Group 45 | . . 45 . . 30 . 17 17 . Highest-Rated Ally 31 | . . 31 . . 15 . 17 17 . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . Total Damage 84 | . . 84 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Turns Passed 2680 | 97 95 66 598 156 139 30 520 546 433 Spaces Moved 4119 | 52 47 42 266 118 340 86 1298 943 927 Core 4 | 3 . . 1 . . . . . . Treads 247 | 49 47 42 109 . . . . . . Legs 274 | . . . 156 118 . . . . . Wheels . | . . . . . . . . . . Hover 1486 | . . . . . . . . 559 927 Flight 2108 | . . . . . 340 86 1298 384 . Fastest Speed 24 | 50 160 160 120 120 28 28 24 24 33 Average Speed 45 | 153 160 160 136 120 28 28 25 40 36 Slowest Speed 200 | 160 160 160 200 120 28 30 101 56 45 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 23 | . . . . . 2 2 18 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 18 11 24 17 14 71 50 31 28 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 19 | . . . . . . . 5 9 5 Terrain Destroyed 37 | . . . 1 . . . 22 9 5 Melee 19 | . . . . . . . 5 9 5 Projectile . | . . . . . . . . . . AOE 18 | . . . 1 . . . 17 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Total 4677 | 63 64 41 395 132 384 89 1439 1078 992 Wait 186 | 2 16 . 25 . 15 5 90 28 5 Move 4068 | 51 47 41 265 117 336 82 1262 940 927 Hop 21 | . . . . . 2 1 17 1 . Pick Up 42 | 1 . . 13 3 4 1 9 9 2 Fast Attach 50 | 7 . . 6 2 4 . 11 12 8 Attach 28 | . . . 4 1 7 . 8 5 3 Detach 9 | . . . 1 . 1 . 2 3 2 Swap 14 | . . . 7 1 1 . 1 3 1 Drop 71 | . . . 11 7 11 . 12 22 8 Fire 45 | 2 1 . 37 . . . 5 . . Melee 117 | . . . 26 1 3 . 22 29 36 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 26 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 10) 193 | -10/Materials | Entered Mines 213 | -10/Mines | Discovered new exit (range 7) 259 | -10/Mines | Entered Materials 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 634 | -9/Materials | Identified exit to Mines 847 | -9/Materials | Discovered new exit (range 10) 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 989 | -8/Materials | Discovered new exit (range 4) 1013 | -8/Materials | Entered Factory 1013 | -7/Factory | Evolved 2 slots: Utility x2 1109 | -7/Factory | Fabricated Y-45 Defender? 1152 | -7/Factory | Sucked down chute 1152 | -7/Factory | Entered Waste 1163 | -7/Waste | Spotted C-40 Crusher 1163 | -7/Waste | Spotted C-40 Crusher 1164 | -7/Waste | Spotted C-40 Crusher 1167 | -7/Waste | Spotted C-40 Crusher 1169 | -7/Waste | Spotted C-40 Crusher 1171 | -7/Waste | Spotted C-40 Crusher 1172 | -7/Waste | Discovered new exit (range 16) 1181 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1182 | -7/Waste | Entered Factory 1366 | -7/Factory | Discovered new exit (range 6) 1367 | -7/Factory | Identified exit to Lower Caves 1494 | -7/Factory | Repaired Mni. Grenade Launcher 1666 | -7/Factory | Discovered new exit (range 12) 1671 | -7/Factory | Identified exit to Factory 1702 | -7/Factory | Entered another Factory area 1702 | -6/Factory | Accompanied by 1 ally 1702 | -6/Factory | Evolved 2 slots: Utility x2 1878 | -6/Factory | Discovered new exit (range 22) 1997 | -6/Factory | Spotted B-75 Beast 2009 | -6/Factory | Found Prototype Launcher 2019 | -6/Factory | Identified Scatter Rocket Array 2124 | -6/Factory | Discovered new exit (range 20) 2133 | -6/Factory | Build established: Scout 2176 | -6/Factory | Identified exit to Factory 2219 | -6/Factory | Discovered exit to Factory (range 19) 2248 | -6/Factory | Entered another Factory area 2248 | -5/Factory | Evolved 2 slots: Utility x2 2681 | -5/Factory | Self-destructed Last Messages --------------- 02648_ Slug penetrates Wall. 02651_ W-25 Informer sends out distress signal. 02655_ Sneak attack on R-10 Processor. 02655_ R-10 Processor suffers critical hit (Impale). 02655_ R-10 Processor destroyed. 02657_ K-01 Serf collects debris. 02657_ K-01 Serf cleans the Power Conduit. 02658_ Acquired 10 matter. 02668_ Y-64 Sentinel suffers critical hit (Impale). 02668_ Destroyed Adv. Heat Sink. 02669_ Slug penetrates Wall. 02671_ Critical hit (Burn: +26). 02675_ Slug penetrates Wall. 02678_ Penetrated by Slug. 02680_ Slug penetrates Wall. 02681_ Penetrated by Slug. 02681_ Slug penetrates Wall. 02681_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #?? """ #?????????????????????????????????? | | #????""" #?????????????????????????????????? | | #??????" ! #?????????????????????????????????? | | #???????? #?????????????????????????????????? | | #####+#####+#??????????????????????????????????? | | #??????????????????????????????????? | | ##### ##### #??????????????????????????????????? | | #???# #???# #??????????????????????????????????? | | #???# #???# #??????????????????????????????????? | | #/#####+##### #??????????????????????????????????? | | =%= # #??????????????????????????????????? | | "=" " " " # #??????????????????????????????????? | | " " " " " # #??????????????????????????????????? | | " " " " " # #??????????????????????????????????? | | " " " " " # #??????????????????????????????????? | | " " " " " # #??????????????????????????????????? | | " " " " " # #??????????????????????????????????? | | " " " " " # #??????????????????????????????????? | | " " " " " # #??????????????????????????????????? | | " " " " " # #???????????????????????s??????????? | | # #???????????????????????ss?????????? | | # #########??????????????????????????? | | ########k####Y #??????????????s????? #???? | | Yh ############## #???? | | h A #???? | | @ ! #???? | | g T ????? | | #???? | | p #???? | | ############## p #???? | | ######+#### #??????????????? ????? | | #?????????###########?????????????????? ##????? | | #??????????????????????????????????????????##### | | #??????????????????????????????????? ### | | #??????????????????????????????????# | | #??????????????????????????????????# | | #??????????????????????????????????# !!! "" | | #??????????????????????????????????? !! "" | | #???????????????????????????????????????? ? "" | | #???????????????????????????????????????????? "" | | #?????????????????????????????????????????????"" | | #????????????????????????????????????????????? | | #?????????????????????????????????????????????"" | | #???????????????????????????????????????????? "" | | #?????????????????????????????????????????# ???" | | #?????????????????????????????????????????? "" | | #???????????????????????????????????????????? "" | | #????????????????????????????????????????????? | | ##???????????????##########?????????????????????? | | #############????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Melee Speed Boost 40 Evasion (%) 65 Melee Accuracy 20 Target Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -6/Factory | Hacked Nanoactuators | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialSalvageLattice Manual? 0 Play Time 00:48:31 Cumulative 277.7 hours Start 2024.06.24 @ 00:32:38 End 2024.06.24 @ 01:19:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 259 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1daf5240-f00e-4180-97c1-7ecd2ae50101