Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.12 @ 18:36:08 Player: tcfire Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (198) 990 Value Destroyed (8199) 8199 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 14860 Bonus ------- High Alert Combat Kills 26 Entered DSFs 500 Friendly Fire -55 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 220/220 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Target Analyzer > --- WEAPON (6) ------- Gamma Rifle Gamma Rifle Dispersion Rifle Cooled Phase Gun > --- INVENTORY (5) ---- Micro Antimatter Reactor Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Coolant Injector Medium Storage Unit Energy Well Advanced Gravity Neutralizer Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Phase Gun Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Quantum Reactor Combat Linear Gravjet Cooling System Active Sensor Suite Advanced Thermal Shield Tesla Rifle Phase Gun [Rating: 120] Favorites ----------- Power Light Antimatter Reactor Engine Hybrid Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Particle Charger Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 . 2 . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 5 | . . 1 . 1 2 . . 1 . . Weapon 4 | . . 1 . 1 . 1 . 1 . . Parts Attached 123 | 6 . 13 6 18 6 . 10 15 5 44 Power 22 | 1 . 4 1 3 1 . 1 2 2 7 Engine 10 | 1 . 4 1 2 1 . . . . 1 Core 4 | . . . . 1 . . 1 1 . 1 Reactor 8 | . . . . . . . . 1 2 5 Propulsion 25 | 2 . . 3 9 . . 1 . 3 7 Treads 2 | . . . . . . . . . 2 . Leg 18 | 2 . . 1 8 . . 1 . . 6 Wheel 1 | . . . . . . . . . . 1 Hover 3 | . . . 2 . . . . . 1 . Flight 1 | . . . . 1 . . . . . . Utility 34 | 1 . 3 1 3 2 . 4 5 . 15 Device 23 | . . 2 1 1 1 . 2 4 . 12 Storage 3 | 1 . 1 . . . . 1 . . . Processor 2 | . . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . Protection 6 | . . . . 2 . . 1 1 . 2 Artifact . | . . . . . . . . . . . Weapon 42 | 2 . 6 1 3 3 . 4 8 . 15 Energy Gun 27 | . . 2 1 2 1 . 4 5 . 12 Energy Cannon 9 | . . 3 . 1 1 . . 3 . 1 Ballistic Gun 3 | 2 . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . 1 . . . . 1 Launcher 1 | . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 1 2 . . . 1 . 3 Parts Lost 54 | . . 1 2 . 1 . 7 12 . 31 Power 4 | . . 1 . . . . . 2 . 1 Propulsion 13 | . . . 1 . . . 1 4 . 7 Utility 14 | . . . 1 . . . 3 2 . 8 Weapon 23 | . . . . . 1 . 3 4 . 15 Highest Loss Streak 5 | . . 1 2 . 1 . 5 5 . 4 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 5 | 1 2 7 8 8 7 7 7 6 6 3 Power . | . 1 1 . . 1 1 1 . 1 . Propulsion . | . . . . . 1 . . . . . Utility 2 | . 1 4 4 3 2 5 3 4 3 1 Weapon 1 | . . 1 3 4 2 . 1 1 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . . 5 2 5 . . 4 2 1 7 Power 6 | . . 2 . . . . . . . 4 Propulsion 2 | . . . . . . . 2 . . . Utility 10 | . . 2 . 3 . . 2 . 1 2 Weapon 7 | . . 1 2 2 . . . 1 . 1 Tool/Special 1 | . . . . . . . . 1 . . Average Slot Usage (%) 87 | . 85 95 85 99 99 99 96 90 84 77 Engine 5 | . 14 10 12 13 11 11 10 2 . . Core 1 | . . . . 1 1 . . 7 2 . Reactor 3 | . . . . . . . . . 6 7 Treads 1 | . . . . . . . . . 4 2 Leg 14 | . 28 22 16 22 20 22 21 15 . 9 Device 15 | . . 19 17 15 20 17 11 14 15 16 Storage 7 | . 14 11 9 7 6 5 9 10 10 6 Processor 2 | . . . . . 5 5 5 5 5 3 Protection 3 | . . . . 7 6 5 5 4 5 2 Energy Gun 14 | . . . 3 8 12 11 16 18 21 21 Energy Cannon 9 | . . 24 18 21 12 17 11 9 10 1 Ballistic Gun 1 | . 28 3 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 2 Peak Build Rating 120 | 6 6 22 29 49 56 62 80 104 120 120 Average Rating 71 | 4 6 19 23 43 55 61 70 92 107 95 On Entrance 46 | . 6 6 21 26 47 56 62 80 90 120 Naked Turns . | . . . . . . . . . . . Heaviest Build 110 | 11 11 35 40 50 51 55 62 86 100 110 Greatest Support 156 | 20 20 20 20 60 57 77 77 93 86 156 Greatest Overweight (x) 21 | . . 1 5 2 . . 1 4 4 21 Average Overweight (x) . | . . . 1 . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 10 10 10 10 10 10 10 7 Most Carried 10 | 5 3 9 10 10 10 8 10 10 10 10 Average Carried 7 | 1 2 7 8 8 7 7 8 8 8 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 3 8 10 8 9 7 10 7 10 1 Class Distribution -------------------- 36% | Gunner 32% | Executioner 10% | Scavenger-Executioner 8% | Mutant 5% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Tank | -5/DSF Executioner | -4/Factory Executioner | -4/Waste Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Matter Collected 2187 | 168 . 313 82 156 150 . 95 113 104 1006 Remotely . | . . . . . . . . . . . Salvage Created 10060 | . 67 1400 696 614 697 . 818 1436 . 4332 Parts 438 | . 4 75 42 19 37 . 32 50 . 179 Haulers Intercepted 8 | . . 3 2 1 . . . . . 2 Recyclers Shooed 8 | . 1 . . . 1 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 144 | . 3 25 12 13 10 . 8 20 . 53 Guns 63 | . 3 1 1 3 6 . 1 7 . 41 Cannons 63 | . . 22 9 9 3 . 6 6 . 8 AOE 7 | . . 2 1 . 1 . 1 1 . 1 Classes Destroyed 15 | . 2 6 1 1 3 . 2 . . . Worker 9 | . . 2 . . . . . . . 7 Builder 10 | . . 1 1 . . . . 2 . 6 Hauler 8 | . . 3 2 1 . . . . . 2 Recycler 10 | . . . . . 1 . . 3 . 6 Operator 4 | . . . . . 3 . . . . 1 Watcher 13 | . 1 3 3 1 1 . . 1 . 3 Swarmer 34 | . 3 2 3 6 4 . . 8 . 8 Grunt 50 | . . 17 6 4 2 . 2 6 . 13 Brawler 2 | . . 1 . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . Sentry 16 | . . 5 2 1 2 . . 1 . 5 Specialist 2 | . . . . . . . 2 . . . Hunter 11 | . . . . . 1 . 2 2 . 6 Programmer 27 | . . . . 2 1 . . 3 . 21 Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 13 | . 4 8 13 6 5 . 4 6 . 11 Combat Bots Only 9 | . 3 6 9 5 4 . 4 5 . 6 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 2 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 1 . 1 . 1 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Hostile Shots Fired 1085 | . 25 79 28 50 71 . 66 189 . 577 Missed 344 | . 10 33 11 23 27 . 15 49 . 176 Hits 741 | . 15 46 17 27 44 . 51 140 . 401 Melee 2 | . . . . . . . 2 . . . Projectile 739 | . 15 46 17 27 44 . 49 140 . 401 Critical Strikes 27 | . . 1 1 . 1 . 1 11 . 12 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 9491 | . 95 428 141 280 392 . 1027 1967 . 5161 Core 1394 | . 6 60 13 11 28 . 126 242 . 908 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 3 | . . . . . . . . . . 3 Ignored by Resistances 3602 | . 31 135 44 84 123 . 287 575 . 2323 Core Remaining (%) 94 | 100 97 85 97 98 96 . 87 . . . Volleys Fired 354 | . 13 42 27 26 30 . 20 39 . 157 Largest 6 | . 2 3 3 4 4 . 5 6 . 6 Hottest 562 | . 40 204 191 259 246 . 324 562 . 562 Shots Fired 1260 | . 26 124 65 104 120 . 96 167 1 557 Gun 731 | . 26 5 3 27 60 . 46 90 1 473 Cannon 515 | . . 113 54 77 60 . 50 77 . 84 Launcher 14 | . . 6 8 . . . . . . . Special . | . . . . . . . . . . . Kinetic 78 | . 26 4 . . 1 . . . . 47 Thermal 1002 | . . 114 57 103 89 . 70 144 1 424 Explosive . | . . . . . . . . . . . Electromagnetic 180 | . . 6 8 1 30 . 26 23 . 86 Robot Hit Streak 41 | . 2 9 11 14 20 . 35 13 2 41 Robot Miss Streak 3 | . 2 2 3 2 2 . 2 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . . . . . . . 1 . 6 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 Shots Hit Robots 747 | . 9 75 37 51 62 . 77 100 1 335 Core Hits 327 | . 7 38 24 21 24 . 22 40 . 151 Critical Kills 8 | . . . 1 1 . . . 3 . 3 Critical Parts Destroyed 5 | . . . . . . . . . . 5 Critical Strikes 35 | . . . 1 2 1 . 2 8 . 21 Burn 15 | . . . . 1 . . 1 5 . 8 Meltdown 6 | . . . 1 1 . . . 3 . 1 Destroy 7 | . . . . . . . . . . 7 Blast 2 | . . . . . . . . . . 2 Corrupt 5 | . . . . . 1 . 1 . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23037 | 7 150 1956 962 1259 1815 . 1881 3487 26 11494 Guns 12925 | . 150 38 60 381 830 . 732 1573 26 9135 Cannons 8469 | . . 1781 783 878 667 . 910 1770 . 1680 Explosions 1597 | . . 137 114 . 318 . 239 116 . 673 Melee . | . . . . . . . . . . . Ramming 46 | 7 . . 5 . . . . 28 . 6 Kinetic 1095 | . 150 38 . . . . . . . 907 Thermal 19261 | . . 1800 870 1240 1442 . 1509 3067 26 9307 Explosive . | . . . . . . . . . . . Electromagnetic 2635 | . . 118 87 19 373 . 372 392 . 1274 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . 1 . . 1 . . . 3 3 14 Average Corruption 6 | . 1 . . 1 . . . 1 3 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 139 | . 1 . . 4 . . . 1 11 122 Message Errors 33 | . . . . 1 . . . 1 3 28 Matter Fused 29 | . . . . 2 . . . . 3 24 Heat Flow Errors 14 | . . . . . . . . . 2 12 Energy Discharges 16 | . . . . 1 . . . . . 15 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 15 | . 1 . . . . . . . 2 12 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 5 | . . . . . . . . . 1 4 Alerts 4 | . . . . . . . . . . 4 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 14 | . . . . . . . . . . 14 Overload Shots . | . . . . . . . . . . . Overflow Damage 255 | . . 10 14 4 48 . . 77 . 102 Projectiles 220 | . . 10 14 4 20 . . 77 . 95 Explosions 35 | . . . . . 28 . . . . 7 Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . 11 Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 10 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 146 | . . 28 4 . . . 37 . . 77 Shots 6 | . . 3 1 . . . 1 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 6 | 1 . . 1 . . . . 3 . 1 Kicked 6 | 1 . . 1 . . . . 3 . 1 Crushed . | . . . . . . . . . . . Highest Temperature 676 | . . 324 135 501 198 . 199 472 123 676 Average Temperature 166 | . . 95 34 194 94 . 122 137 62 222 Received Heat Transfer 1628 | . 6 267 72 54 90 . 99 313 . 727 Effects 71 | . . . . 10 . . . 3 . 58 Shutdowns 19 | . . . . 3 . . . 2 . 14 Energy Bleed 8 | . . . . 1 . . . 1 . 6 Interference 20 | . . . . . . . . . . 20 Matter Decay 4 | . . . . 1 . . . . . 3 Short Circuit 3 | . . . . 1 . . . . . 2 Damage (minor) 3 | . . . . 1 . . . . . 2 Damage (major) 12 | . . . . 3 . . . . . 9 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations 2 | . . . . . . . . . . 2 Total Turns 9 | . . . . . . . . . . 9 Longest Duration 5 | . . . . . . . . . . 5 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 11 | . . . . . 1 . 1 1 . 8 Impact Corruptions . | . . . . . . . . . . . Robots Melted 12 | . . . 1 1 . . . 6 . 4 Combat Hostiles 11 | . . . 1 1 . . . 6 . 3 Parts Melted 67 | . . . 3 11 3 . 2 17 . 31 Heat Transferred 26608 | . . 2862 1419 1998 2063 . 2494 3898 37 11837 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . 2 2 . . . 1 1 . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Maximum Alert Level 2 | . . 2 1 1 1 . . . . 1 Low Security (%) 73 | 100 100 42 52 90 83 100 100 100 100 59 Level 1 25 | . . 48 47 9 16 . . . . 40 Level 2 . | . . 9 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 463 | . 77 463 302 226 243 31 144 156 40 330 Initial 159 | . . 20 159 96 74 31 8 65 40 . Average 110 | . 26 220 200 52 95 22 68 87 3 134 Influence Increases 4647 | . 107 746 350 362 401 4 194 560 . 1923 Destroy 0b10 Robot/C 2880 | . 60 500 240 260 200 . 160 400 . 1060 Destroy 0b10 Robot/NC 270 | . 5 45 30 10 25 . . 30 . 125 Destroy Leader 702 | . 12 132 60 64 62 . 30 82 . 260 Successful Hack 22 | . . . . . . 4 . . . 18 Disable Machine 252 | . . 36 . 9 81 . . 9 . 117 Destroy Structure 371 | . . 18 20 4 33 . 4 24 . 268 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 135 | . 30 15 . 15 . . . 15 . 60 Influence Decreases 4341 | . 50 360 544 435 502 64 65 564 140 1617 Entered New Map 806 | . . 37 284 153 102 44 7 79 100 . Time Decay 3024 | . 50 313 240 282 390 20 . 365 40 1324 Lost Part 501 | . . 10 20 . 10 . 58 120 . 283 Lost Ally 10 | . . . . . . . . . . 10 Squads Dispatched 27 | . . 3 1 4 4 . 1 3 . 11 Investigation 3 | . . 1 . 1 1 . . . . . Extermination 14 | . . . . 3 1 . . 2 . 8 Reinforcement 8 | . . 2 1 . 1 . 1 . . 3 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Distress Signals 10 | . . 2 3 . . . . 1 . 4 Communications Jammed 68 | . . . . . . . . 26 . 42 Distress Signals 67 | . . . . . . . . 25 . 42 Times Spotted 198 | . 9 28 17 16 11 . 8 29 . 80 Peak Tracking Total 6 | . 4 4 5 3 4 1 3 6 . 6 Tactical Retreats 6 | . 1 1 . 1 . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Traps Triggered 13 | . 1 1 3 2 1 . 1 1 . 3 Indirectly 4 | . . 1 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Machines Disabled 28 | . . 4 . 1 9 . . 1 . 13 Max in Single Turn 9 | . . 1 . 1 9 . . 1 . 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Machines Accessed 10 | . . 1 . 3 1 1 . . . 4 Terminals 8 | . . 1 . 3 . 1 . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 19 | . . 3 . 5 2 1 . . . 8 Successful 6 | . . . . 1 . 1 . . . 4 Failed 13 | . . 3 . 4 2 . . . . 4 Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . 3 . 1 . . . . . 3 Terminals 14 | . . 3 . 5 . 1 . . . 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 3 | . . . . 1 . 1 . . . 1 Open DSF 3 | . . . . 1 . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 7 | . . 1 . 3 1 . . . . 2 Full Trace Events 2 | . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . 7 Programmers 7 | . . . . . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . . . . 26 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Active Infowar (turns) 2785 | . . . . . . . 258 695 . 1832 Sensors 1708 | . . . . . . . . . . 1708 Jamming 1414 | . . . . . . . 258 695 . 461 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Turns Passed 8463 | 54 224 673 493 986 886 52 369 778 637 3311 Spaces Moved 3947 | 42 155 274 194 582 492 39 192 375 239 1363 Core 46 | 14 . . . . . . . 14 3 15 Treads 439 | . . . . . . . . . 115 324 Legs 3235 | 28 155 274 181 582 492 39 192 361 . 931 Wheels 93 | . . . . . . . . . . 93 Hover 134 | . . . 13 . . . . . 121 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 186 126 130 130 127 126 240 100 Average Speed 159 | 96 120 170 195 135 130 130 130 152 254 169 Slowest Speed 1100 | 120 120 190 370 260 130 130 200 270 360 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 35 36 23 20 14 2 88 12 84 30 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 15 | . . . 2 . . . . . . 13 Terrain Destroyed 235 | . . 16 19 . 35 . 2 11 . 152 Melee . | . . . . . . . . . . . Projectile 104 | . . 13 8 . . . . 7 . 76 AOE 131 | . . 3 11 . 35 . 2 4 . 76 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Was Fac Total 5312 | 55 169 391 252 720 662 40 260 481 274 2008 Wait 595 | . . 21 5 47 126 . 10 29 5 352 Move 3938 | 41 154 273 193 581 491 38 191 375 238 1363 Hop . | . . . . . . . . . . . Pick Up 169 | 7 2 25 12 22 6 . 16 13 11 55 Fast Attach . | . . . . . . . . . . . Attach 91 | 6 . 6 5 6 3 2 7 11 5 40 Detach 4 | . . . . . . . . . 2 2 Swap 50 | . . 8 2 12 4 . 3 6 3 12 Drop 91 | . . 16 7 21 2 . 8 5 7 25 Fire 354 | . 13 42 27 26 30 . 20 39 . 157 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 6 | 1 . . 1 . . . . 3 . 1 Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . 5 . . 4 . . . Rewire 4 | . . . . . . . 1 . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 9) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 303 | -9/Materials | Build established: Mutant 686 | -9/Materials | Build established: Gunner 924 | -9/Materials | Discovered new exit (range 11) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1266 | -8/Materials | Destroyed 9 combat bots 1332 | -8/Materials | Discovered new exit (range 16) 1445 | -8/Materials | Entered Factory 1445 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2389 | -7/Factory | Discovered new exit (range 15) 2431 | -7/Factory | Entered another Factory area 2431 | -6/Factory | Evolved 2 slots: Utility x2 2451 | -6/Factory | Garrison activated, responded to threat 2674 | -6/Factory | Spotted B-75 Beast 3122 | -6/Factory | Allied Derelicts emerged from ambush trap array 3287 | -6/Factory | Discovered new exit (range 12) 3315 | -6/Factory | Identified exit to Factory 3317 | -6/Factory | Entered another Factory area 3317 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3369 | -5/Factory | Identified exit to DSF 3369 | -5/Factory | Entered DSF 3464 | -5/DSF | Additional patrols routed to DSF 3510 | -5/DSF | Lost 5 parts (1n3u1w) 3520 | -5/DSF | Found Prototype Device 3544 | -5/DSF | Discovered new exit (range 15) 3737 | -5/DSF | Identified exit to Factory 3738 | -5/DSF | Entered Factory 3738 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4046 | -4/Factory | Build established: Executioner 4169 | -4/Factory | Lost 5 parts (1p4w) 4434 | -4/Factory | Garrison activated, responded to threat 4509 | -4/Factory | Lost 4 parts (1p2n1u) 4516 | -4/Factory | Sucked down chute 4516 | -4/Factory | Entered Waste 4516 | -4/Waste | The area was eerily silent 4749 | -4/Waste | Discovered new exit (range 15) 4916 | -4/Waste | Found Damper Plating 5151 | -4/Waste | Identified exit to Factory 5153 | -4/Waste | Entered Factory 5856 | -4/Factory | Lost 4 parts (1n2u1w) 6050 | -4/Factory | Lost 4 parts (1p1n1u1w) 6539 | -4/Factory | System corruption reached 10% 6598 | -4/Factory | Lost 3 parts (1n1u1w) 6716 | -4/Factory | Lost 3 parts (1u2w) 7292 | -4/Factory | Core integrity fell below 50% 7663 | -4/Factory | Core integrity fell below 20% 8011 | -4/Factory | Build established: Scavenger-Executioner 8403 | -4/Factory | Lost 3 parts (1u2w) 8464 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08439_ U-05 Engineer destroyed. 08439_ Adv. VSS Leg destroyed. 08440_ K-01 Serf collects debris. 08440_ R-10 Processor collects Unknown Device. 08443_ RRLAAUYWY2DGONR&FZKC1L#CL/, 8H 08443_ W-44 Eye distress signal alerts nearby ally. 08444_ K-01 Serf collects debris. 08444_ U-05 Engineer destroyed. 08444_ K-01 Serf collects debris. 08444_ K-01 Serf destroyed. 08444_ U-05 Engineer destroyed. 08445_ K-01 Serf collects debris. 08448_ Adv. Heat Sink fried. 08448_ G-67 Veteran destroyed. 08448_ Switching to secondary target: G-67 Veteran. 08448_ T-07 Excavator distress signal alerts nearby ally. 08450_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????? "" ????????????????????????????????? | | ???????? ?????????????????????????????????? | | ???????? ?????????????????????????????????? | | ???????? ??????????????????????????????????? | | ???????? ??????????????????????????????????? | | ????????# #?##???????????????????????????????? | | ????????# # ????????????????????????????????? | | ????????# # ?????????????????????????????????? | | ######### +??????????????????????????????????? | | = !# #??????????????????????????????????? | | # %#??????????????????????????????????? | | """ # #??????????????????????????????????? | | """ %#* #??????????????????????????????????? | | #! ! #??????????????????????????????????? | | %#%*%| #??????????????????????????????????? | | "" %+%%= ##?????????????????????????????????? | | """ %#%==??#??????????????????????????????????? | | "" #%!== #??????????????????????????????????? | | #%*%*g###############????????????????????? | | =#|!=?kg #????????????????????? | | # ![ ^ #????????????????????? | | ######### % #????????????????????? | | ????????# ^ #????????????????????? | | ????????# ^ #????????????????????? | | ????????# ######### #????????????????????? | | ######### #???????# @ #????????????????????? | | #???????# #????????????????????? | | #???????# #????????????????????? | | /! #???????# +????????????????????? | | /! #???????# #????????????????????? | | /! #???????# #????????????????????? | | ########???????#######????????????????????? | | %# ##??????????????????????????????????????? | | ##############????????????????????????????? | | #! #????????????????????????????? | | # ? #????????????????????????????? | | #= """""" #????????????????????????????? | | # % """""" ?????????????????????????????? | | # """"""??????????????????????????????? | | # """""" +????????????????????????????? | | # #????????????????????????????? | | # % """ #????????????????????????????? | | % # "" #????????????????????????????? | | !% # """" ??????????????????????????????? | | % # """" #????????????????????????????? | | # %% #????????????????????????????? | | ###+##########???######???????????????????? | | ######### ??????????????????? | | #????????????????????? | | #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 41 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 16 Base Temperature (-) 150 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 80 Target Analysis 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Superinsulated Challenges ------------ None Game ------ Seed DrainedSuperquantumMediator Manual? 0 Play Time 01:05:55 Cumulative 37.6 hours Start 2025.06.12 @ 14:37:14 End 2025.06.12 @ 18:36:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 0 Adventurer 18 Explorer 34 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 41 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 42/SmallcapsGlow Map View 52x41 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04efbde8-b608-4c24-b928-3e41458abbfe