Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.02 @ 23:32:33 Player: onura46 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (867) 867 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2632 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 500/500 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Small Storage Unit High-capacity Matter Pod Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Small Storage Unit High-capacity Matter Pod (200) Visual Processing Unit Improved Terrain Scanner Light Armor Plating System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Large Battery High-capacity Matter Pod Sensor Array Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads High-capacity Matter Pod Visual Processing Unit Light Armor Plating Tractor Beam [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Utility Shielding Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 22 | 5 2 8 7 Power 4 | 1 . 1 2 Engine 2 | 1 . . 1 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads 4 | 2 . 1 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 5 2 Device 2 | . . . 2 Storage 5 | 1 1 3 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 5 | 1 1 1 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 2 | . 1 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . . 13 Power 3 | . . . 3 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 80 97 87 Engine 7 | . 14 3 7 Core 3 | . . 7 1 Treads 19 | . 28 22 9 Device 3 | . . . 9 Storage 24 | . 13 30 26 Protection 6 | . . 11 8 Ballistic Gun 9 | . 14 1 14 Ballistic Cannon 13 | . 9 20 9 Naked Turns . | . . . . Heaviest Build 30 | 10 14 26 30 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 7 8 8 Most Carried 8 | 4 3 8 8 Average Carried 5 | . 1 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | . 3 8 7 Class Distribution -------------------- 70% | Mutant 24% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1441 | 250 91 606 494 Remotely . | . . . . Salvage Created 961 | . 100 531 330 Parts 67 | . 12 34 21 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 26 | . 6 10 10 Guns 8 | . 4 1 3 Cannons 18 | . 2 9 7 Classes Destroyed 7 | . 2 5 . Builder 1 | . . 1 . Tunneler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 4 | . 1 2 1 Swarmer 10 | . 6 . 4 Grunt 12 | . . 7 5 Sentry 4 | . . 3 1 Best Kill Streak 8 | . 3 5 8 Combat Bots Only 8 | . 3 3 8 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2113 | . 177 298 1638 Core 624 | . 40 28 556 Absorbed by Shields . | . . . . Redirected to Shielding 54 | . . 14 40 Regen/Repaired (Parts) 23 | . . 23 . Core Remaining (%) 92 | 100 84 93 . Volleys Fired 68 | . 16 27 25 Largest 3 | . 2 2 3 Hottest 101 | . 59 78 101 Shots Fired 136 | . 23 54 59 Gun 50 | . 16 5 29 Cannon 86 | . 7 49 30 Launcher . | . . . . Special . | . . . . Kinetic 136 | . 23 54 59 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | . 6 7 8 Robot Miss Streak 5 | . 5 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 77 | . 10 31 36 Core Hits 57 | . 7 18 32 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Blast 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1521 | . 140 642 739 Guns 431 | . 96 60 275 Cannons 1016 | . 44 582 390 Explosions . | . . . . Melee . | . . . . Ramming 74 | . . . 74 Kinetic 1447 | . 140 642 665 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 13 | . . 6 7 Impact 1 | . . . 1 Kinetic 9 | . . 4 5 Secondary 3 | . . 2 1 Self-Inflicted Damage 26 | . . . 26 Shots . | . . . . Rammed 24 | . . . 24 Targets Rammed 24 | . . . 24 Kicked . | . . . . Crushed . | . . . . Highest Temperature 220 | . . 155 220 Average Temperature 61 | . . 45 78 Received Heat Transfer 960 | . . 168 792 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 334 | . 192 334 297 Initial 96 | . . 12 96 Average 154 | . 62 196 207 Maximum Alert Level 1 | . . 1 1 Low Security (%) 64 | 100 100 34 60 Level 1 35 | . . 65 39 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 13 16 21 Peak Tracking Total 11 | . 3 3 11 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 4 4 2 Successful 6 | . 2 2 2 Failed 4 | . 2 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 4 1 2 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Record 1 | . . . 1 Emergency Access Points 2 | . 1 . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2183 | 119 573 712 779 Spaces Moved 872 | 53 294 305 220 Core 24 | 16 . . 8 Treads 848 | 37 294 305 212 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 172 | 126 160 160 219 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 38 30 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . 1 3 Melee . | . . . . Projectile 4 | . . 1 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1423 | 105 374 478 466 Wait 402 | 43 58 121 180 Move 869 | 52 293 304 220 Hop . | . . . . Pick Up 29 | 5 4 12 8 Fast Attach . | . . . . Attach 22 | 5 2 8 7 Detach 4 | . 1 3 . Swap . | . . . . Drop 5 | . . 3 2 Fire 68 | . 16 27 25 Melee . | . . . . Ram 19 | . . . 19 Kick . | . . . . Crush 5 | . . . 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 120 | -11/Junkyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 12) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Utility x2 1083 | -9/Materials | Repaired Hcp. Matter Pod 1332 | -9/Materials | Discovered new exit (range 15) 1405 | -9/Materials | Entered another Materials area 1405 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1552 | -8/Materials | Lost 5 parts (2p2n1w) 1554 | -8/Materials | Destroyed 8 combat bots 1904 | -8/Materials | Build established: Scavenger-Skirmisher 2162 | -8/Materials | Core integrity fell below 50% 2178 | -8/Materials | Core integrity fell below 20% 2184 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-06 Scavenger collects Imp. Sensor Array. Utility Shielding destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Deuterium Engine. Slammed into G-50 Soldier. G-50 Soldier knocked back. Slammed into G-47 Trooper. Lgt. Treads destroyed. Imp. Ion Engine destroyed. Slammed into G-50 Soldier. Sensor Array destroyed. Slammed into G-47 Trooper. Lrg. Battery destroyed. System corrupted by crushing effect (+4). System corrupted: IFF burst signal emitted. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-47 Trooper. Destabilizing: Core damaged (-16). Slammed into G-50 Soldier. 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