Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.21 @ 12:33:07

Player: darlorth

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (210)     1050
Value Destroyed (7374)     7374
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (946)                946
              TOTAL SCORE: 13810

 Bonus
-------
High Alert Combat Kills    297
Follower Combat Kills      49
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     191/300
Energy                     150/150
System Corruption          11%
Temperature                Cool (12)
Movement                   Walking (330) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
           Huge Storage Unit
           Utility Shielding
  Hardened Medium Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (4) -------
           Proton Cannon
>          --- INVENTORY (25) ---
     Light Nuclear Core
     Light Angular Momentum Engine
           Antimatter Reactor
           Carbon-fiber Leg
  Advanced Heat Sink
  Advanced Heat Sink
   Compact Battery (200)
  Advanced Energy Well (500)
           Matter Compressor (250)
  Improved Terrain Scanner
           0b10 Decoder Chip [Skirmisher]
           Microactuators
           Utility Shielding
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
   Layered Medium Armor Plating
           Skeleton Box
     Heavy Laser
           Proton Cannon
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
  Advanced Energy Well
>          --- WEAPON -----------
           Plasma Rifle
           Proton Cannon
           Proton Cannon
           Proton Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
     Light Angular Momentum Engine
           Antimatter Reactor
           Carbon-fiber Leg
  Advanced Heat Sink
   Compact Battery
           Matter Compressor
  Improved Terrain Scanner
           0b10 Decoder Chip [Skirmisher]
           Microactuators
  Improved Reaction Control System
           Utility Shielding
           Utility Shielding
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Medium Armor Plating
   Layered Medium Armor Plating
           Skeleton Box
     Heavy Laser
           Proton Cannon
           Missile Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Utility Shielding
Weapon                     Axe
  Energy Gun               Plasma Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Minigun
  Launcher                 Missile Launcher
  Impact Weapon            Mace
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Slots Evolved              7    | .   1   .   2   .   .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             172  | 6   3   1   11  2   4   .   32  4   56  4   14  2   33  
  Power                    13   | 1   .   .   1   .   .   .   2   1   4   .   1   .   3   
    Engine                 6    | 1   .   .   .   .   .   .   .   .   1   .   1   .   3   
    Core                   7    | .   .   .   1   .   .   .   2   1   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   .   2   1   .   .   14  1   17  1   4   .   6   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    47   | 2   .   .   2   1   .   .   14  1   17  1   4   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  55   | 1   1   .   1   1   2   .   6   .   20  3   7   2   11  
    Device                 29   | .   .   .   .   .   1   .   5   .   13  2   3   1   4   
    Storage                4    | .   1   .   .   .   .   .   .   .   1   .   .   .   2   
    Processor              6    | .   .   .   1   .   .   .   1   .   2   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | 1   .   .   .   1   1   .   .   .   4   1   3   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   2   1   7   .   2   .   10  2   15  .   2   .   13  
    Energy Gun             7    | .   1   .   .   .   .   .   3   .   .   .   .   .   3   
    Energy Cannon          8    | .   .   .   1   .   1   .   1   .   .   .   .   .   5   
    Ballistic Gun          21   | 2   1   1   6   .   1   .   6   1   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   4   .   1   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   1   10  .   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   2   .   1   .   1   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Parts Lost                 31   | .   .   .   1   3   .   .   1   .   2   1   6   .   17  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   1   .   2   
  Propulsion               16   | .   .   .   1   1   .   .   .   .   1   1   4   .   8   
  Utility                  4    | .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   1   .   1   .   5   
  Highest Loss Streak      12   | .   .   .   1   3   .   .   1   .   1   1   3   .   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Average Slot Usage (%)     95   | .   96  100 98  91  93  100 99  100 99  99  96  98  84  
  Engine                   4    | .   12  12  9   .   .   .   .   .   .   7   6   7   6   
  Core                     3    | .   .   .   .   10  10  10  8   8   6   .   .   .   .   
  Leg                      30   | .   25  25  30  30  30  30  32  33  34  34  35  35  22  
  Device                   7    | .   .   .   .   .   .   .   7   8   10  11  2   .   10  
  Storage                  8    | .   10  12  10  10  10  10  8   8   7   7   7   7   9   
  Processor                6    | .   .   .   8   1   .   .   6   8   7   7   13  13  5   
  Protection               4    | .   12  12  10  10  14  20  2   .   2   2   2   7   2   
  Energy Gun               1    | .   7   .   .   .   .   .   2   .   .   .   .   .   3   
  Energy Cannon            2    | .   .   .   3   .   .   .   1   .   .   .   .   .   11  
  Ballistic Gun            10   | .   27  37  26  30  28  30  28  32  4   .   .   .   2   
  Slashing Weapon          12   | .   .   .   .   .   .   .   .   .   21  28  27  21  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 9   31  30  35  36  39  39  42  42  104 108 104 101 122 
  Greatest Support         98   | 20  20  20  30  30  30  30  60  60  98  98  97  80  80  
  Greatest Overweight (x)  6    | .   1   1   1   1   1   1   2   .   1   1   1   1   6   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   .   .   .   1   1   1   1   
Largest Inventory Capacity 25   | 5   15  15  15  15  15  15  15  15  25  25  25  25  25  
  Average Capacity         19   | 5   13  15  15  15  15  15  15  15  15  25  25  25  24  
  Most Carried             25   | 2   6   7   15  14  15  14  15  15  15  18  18  16  25  
  Average Carried          15   | .   2   6   12  13  14  14  14  14  14  16  16  15  20  
  Final Capacity           25   | 5   15  15  15  15  15  15  15  15  25  25  25  25  25  
  Final Carried            21   | .   6   7   14  14  14  14  15  15  15  18  16  15  21  

 Class Distribution 
--------------------
 37% | Hacker-Mutant
 16% | Hacker-Skirmisher
  9% | Scavenger-Mutant
  8% | Scavenger-Gunner
  7% | Hacker-Tank
  6% | Hacker-Assassin
  5% | Hacker-Gunner
  4% | Scavenger-Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
       Hacker-Tank | -10/Materials
       Hacker-Tank | -10/Mines
     Hacker-Gunner | -9/Materials
       Hacker-Tank | -9/Mines
       Hacker-Tank | -9/Exiles
    Scavenger-Tank | -8/Mines
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -8/Storage
     Hacker-Mutant | -7/Factory
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Lower Caves
  Scavenger-Mutant | -7/Data Miner
  Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  
Matter Collected           4732 | 198  153  22   209  78   .    32   1378 792  821  121  159  .    769  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8152 | .    292  22   771  80   .    48   1783 1282 2143 563  603  .    565  
  Parts                    451  | .    25   2    44   6    .    6    101  71   122  22   34   .    18   
Haulers Intercepted        9    | .    2    .    .    .    .    .    2    3    2    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Combat Hostiles Destroyed  161  | .   4   2   18  6   .   3   31  30  32  12  12  .   11  
  Melee                    50   | .   .   .   .   .   .   .   .   .   26  12  12  .   .   
  Guns                     104  | .   4   2   15  6   .   3   30  30  6   .   .   .   8   
  Cannons                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | .   5   .   2   2   .   .   4   .   2   .   .   .   .   
  Worker                   13   | .   2   .   .   .   .   .   5   2   4   .   .   .   .   
  Builder                  5    | .   1   .   .   .   .   .   1   1   2   .   .   .   .   
  Tunneler                 3    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   .   .   2   3   2   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   1   1   3   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   .   2   2   2   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   .   .   2   .   6   .   .   .   .   
  Swarmer                  29   | .   2   2   3   4   .   3   .   3   2   5   2   .   3   
  Grunt                    73   | .   2   .   8   .   .   .   21  14  14  4   3   .   7   
  Brawler                  5    | .   .   .   1   .   .   .   .   1   2   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Sentry                   32   | .   .   .   6   .   .   .   9   11  3   .   2   .   1   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   8   .   3   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           11   | .   4   2   5   3   .   3   6   11  4   7   5   .   6   
  Combat Bots Only         8    | .   2   2   5   2   .   3   4   8   4   7   5   .   6   
Max Kills in Single Turn   2    | .   2   1   1   2   .   2   2   2   2   1   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   1   1   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  
Damage Taken               6340  | .    108  3    478  246  .    14   541  366  1026 622  737  .    2199 
  Core                     1015  | .    22   .    130  6    .    .    58   88   157  86   77   .    391  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  247   | .    13   .    22   17   .    .    7    .    92   .    9    .    87   
Core Remaining (%)         82    | 100  .    91   .    .    .    66   .    73   .    .    .    .    .    
Volleys Fired              217   | .    15   4    48   9    .    2    62   39   10   .    .    .    28   
  Largest                  4     | .    3    3    3    3    .    3    4    4    4    .    .    .    4    
  Hottest                  251   | .    80   60   108  75   .    75   251  112  112  .    .    .    211  
Shots Fired                730   | .    45   12   142  27   .    6    246  156  38   .    .    .    58   
  Gun                      688   | .    45   12   125  27   .    6    232  156  38   .    .    .    47   
  Cannon                   41    | .    .    .    17   .    .    .    14   .    .    .    .    .    10   
  Launcher                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  656   | .    34   12   125  27   .    6    217  156  38   .    .    .    41   
  Thermal                  46    | .    .    .    17   .    .    .    29   .    .    .    .    .    .    
  Explosive                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          27    | .    11   .    .    .    .    .    .    .    .    .    .    .    16   
  Robot Hit Streak         34    | .    34   4    29   27   .    5    24   27   12   .    .    .    16   
  Robot Miss Streak        6     | .    2    2    1    1    .    1    6    4    5    .    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        12    | .    2    .    2    1    .    1    3    3    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           741   | .    35   7    119  21   .    4    190  118  137  33   28   .    49   
  Core Hits                517   | .    17   3    45   10   .    3    131  167  90   13   15   .    23   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    1    .    .    .    .    .    2    .    .    .    1    
  Critical Strikes         21    | .    .    .    1    .    .    .    2    .    8    5    4    .    1    
    Burn                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Destroy                2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Smash                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Sever                  15    | .    .    .    .    .    .    .    .    .    6    5    4    .    .    
Melee Attacks              208   | .    .    .    .    .    .    .    .    3    130  38   33   .    4    
  Impact                   4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Slashing                 199   | .    .    .    .    .    .    .    .    3    121  38   33   .    4    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    .    .    1    14   .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        44    | .    .    .    .    .    .    .    .    .    27   10   6    .    1    
Damage Inflicted           17068 | .    432  87   1186 353  .    67   3450 2507 5329 1379 994  .    1284 
  Guns                     9011  | .    419  87   858  353  .    67   3304 2429 693  .    .    .    801  
  Cannons                  706   | .    .    .    328  .    .    .    146  .    .    .    .    .    232  
  Explosions               301   | .    .    .    .    .    .    .    .    17   176  .    .    .    108  
  Melee                    7032  | .    .    .    .    .    .    .    .    56   4460 1379 994  .    143  
  Ramming                  18    | .    13   .    .    .    .    .    .    5    .    .    .    .    .    
  Kinetic                  8653  | .    287  87   858  353  .    67   3078 2429 693  .    .    .    801  
  Thermal                  876   | .    .    .    328  .    .    .    372  .    176  .    .    .    .    
  Explosive                125   | .    .    .    .    .    .    .    .    17   .    .    .    .    108  
  Electromagnetic          364   | .    132  .    .    .    .    .    .    .    .    .    .    .    232  
  Impact                   131   | .    .    .    .    .    .    .    .    .    131  .    .    .    .    
  Slashing                 6820  | .    .    .    .    .    .    .    .    56   4248 1379 994  .    143  
  Piercing                 81    | .    .    .    .    .    .    .    .    .    81   .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    .    2    1    5    5    11   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    1    1    2    5    8    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  159   | .    .    .    .    .    .    .    .    .    20   22   11   5    101  
    Message Errors         44    | .    .    .    .    .    .    .    .    .    4    7    .    3    30   
    Matter Fused           44    | .    .    .    .    .    .    .    .    .    10   7    4    1    22   
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    .    1    .    1    11   
    Energy Discharges      18    | .    .    .    .    .    .    .    .    .    1    3    1    .    13   
    Data Loss (minor)      24    | .    .    .    .    .    .    .    .    .    2    2    6    .    14   
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    1    1    .    .    6    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    2    1    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            667   | .    .    .    .    .    .    .    .    .    546  101  12   .    8    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               74    | .    .    .    .    .    .    .    .    .    74   .    .    .    .    
  Melee                    593   | .    .    .    .    .    .    .    .    .    472  101  12   .    8    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      223   | .    .    .    .    .    .    .    .    50   173  .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    1    3    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    2    .    .    .    .    .    .    2    .    .    .    .    .    
  Kicked                   4     | .    2    .    .    .    .    .    .    2    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        552   | .    219  20   316  86   .    38   527  228  66   141  5    126  552  
  Average Temperature      91    | .    70   15   119  31   .    20   104  61   17   73   5    64   128  
  Received Heat Transfer   3207  | .    111  .    363  .    .    .    468  216  321  342  258  .    1128 
  Effects                  13    | .    1    .    3    .    .    .    2    .    .    .    .    .    7    
    Shutdowns              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Energy Bleed           2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    3    .    .    .    .    .    1    
  Heat Transferred         1580  | .    .    .    592  .    .    .    888  .    100  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Peak Influence             789  | .   148 90  314 159 .   70  320 789 448 .   .   .   .   
  Initial                  259  | .   .   40  24  .   .   .   19  96  259 .   .   .   .   
  Average                  137  | .   53  65  145 71  .   18  144 466 111 .   .   .   .   
Maximum Alert Level        3    | .   .   .   1   .   .   .   1   3   2   .   .   .   .   
  Low Security (%)         75   | 100 100 100 82  100 .   100 65  23  77  .   .   .   .   
  Level 1                  18   | .   .   .   17  .   .   .   34  9   21  .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   46  1   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   21  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   .   1   .   .   .   6   6   14  .   .   .   1   
  Investigation            5    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Reinforcement            10   | .   .   .   1   .   .   .   2   3   4   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   4   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Distress Signals           8    | .   1   .   1   .   .   .   4   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   6   1   24  9   .   3   42  35  49  16  13  .   14  
  Peak Tracking Total      13   | .   3   1   4   13  .   3   4   6   4   7   5   .   6   
  Tactical Retreats        11   | .   .   .   .   .   .   .   1   .   5   4   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Traps Triggered            18   | .   .   .   .   .   .   .   4   2   12  .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Machines Disabled          14   | .   1   .   .   1   .   .   2   2   7   .   .   .   1   
  Max in Single Turn       3    | .   1   .   .   1   .   .   1   1   3   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Machines Accessed          21   | .   .   .   .   .   .   .   2   1   9   2   2   4   1   
  Terminals                9    | .   .   .   .   .   .   .   1   1   5   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Total Hacks                69   | .   .   .   .   .   .   .   5   1   18  8   7   27  3   
  Successful               58   | .   .   .   .   .   .   .   4   1   8   8   7   27  3   
  Failed                   11   | .   .   .   .   .   .   .   1   .   10  .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   .   .   1   .   3   .   13  .   .   .   .   
  Terminals                24   | .   .   .   .   .   .   .   3   1   10  7   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   4   .   .   .   .   
Terminal Hacks             51   | .   .   .   .   .   .   .   3   1   2   8   7   27  3   
  Record                   27   | .   .   .   .   .   .   .   .   .   .   7   6   11  3   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   .   .   .   .   1   1   8   1   .   .   1   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   1   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   .   96  
Total Orders               4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Total Damage             314  | .   .   .   .   .   .   .   .   .   .   .   .   .   314 
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   .   2   2   .   2   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  
Turns Passed               15507 | 54   370  79   888  520  410  364  1481 620  3936 2220 1086 184  3295 
Spaces Moved               7964  | 40   179  35   449  260  213  186  964  339  2488 1050 511  95   1155 
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   85    | .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Legs                     7872  | 33   179  35   449  260  213  186  964  339  2488 1050 511  95   1070 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  120  190  190  190  120  120  120  198  192  192  120  
  Average Speed            164   | 107  172  190  158  190  190  190  120  120  122  199  194  192  245  
  Slowest Speed            560   | 120  190  190  190  190  190  190  260  120  198  200  200  192  560  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 3    40   11   45   62   59   36   63   60   54   92   54   75   76   
  Regions Visited          13
    Branch Regions         9
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    .    .    2    1    .    3    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    4    1    .    .    .    
Terrain Destroyed          93    | .    .    .    .    .    .    .    .    14   65   1    .    .    13   
  Melee                    5     | .    .    .    .    .    .    .    .    .    4    1    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      86    | .    .    .    .    .    .    .    .    14   61   .    .    .    11   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  
Total                      9715 | 51   210  40   543  272  218  194  1164 452  3214 1142 564  98   1553 
  Wait                     998  | .    .    .    12   .    .    7    70   46   511  56   10   .    286  
  Move                     7951 | 39   178  34   448  259  212  185  963  338  2487 1049 510  94   1155 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 6    10   1    15   2    1    .    12   8    24   6    6    .    37   
  Fast Attach              52   | .    .    .    2    .    1    .    17   1    27   .    .    .    4    
  Attach                   57   | 6    2    .    3    2    1    .    4    .    7    2    8    1    21   
  Detach                   2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Swap                     63   | .    1    1    6    .    2    .    11   3    22   2    6    1    8    
  Drop                     102  | .    2    .    9    .    1    .    25   8    41   2    2    2    10   
  Fire                     217  | .    15   4    48   9    .    2    62   39   10   .    .    .    28   
  Melee                    137  | .    .    .    .    .    .    .    .    3    84   25   22   .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    2    .    .    .    .    .    .    2    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Identified exit to Materials
    13 | -11/Scrapyard      | Discovered exit to Materials (range 16)
    55 | -11/Scrapyard      | Entered Materials
    55 | -10/Materials      | Evolved 1 slot: Weapon x1
   191 | -10/Materials      | Identified exit to Materials
   191 | -10/Materials      | Discovered exit to Materials (range 14)
   330 | -10/Materials      | Identified exit to Mines
   330 | -10/Materials      | Discovered exit to Mines (range 13)
   399 | -10/Materials      | Build established: Hacker-Tank
   425 | -10/Materials      | Entered Mines
   460 | -10/Mines          | Met a Derelict bent on vengeance
   466 | -10/Mines          | Discovered exit to Materials (range 13)
   504 | -10/Mines          | Entered Materials
   504 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   853 | -9/Materials       | Identified exit to Materials
   853 | -9/Materials       | Discovered exit to Materials (range 9)
  1067 | -9/Materials       | Discovered exit to Materials (range 4)
  1227 | -9/Materials       | Build established: Hacker-Gunner
  1298 | -9/Materials       | Identified exit to Mines
  1298 | -9/Materials       | Discovered exit to Mines (range 12)
  1392 | -9/Materials       | Entered Mines
  1468 | -9/Mines           | Assembled infested the area
  1477 | -9/Mines           | Discovered exit to Materials (range 8)
  1480 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1510 | -9/Mines           | Lost 3 parts (1n2u)
  1713 | -9/Mines           | Discovered exit to Materials (range 12)
  1763 | -9/Mines           | Build established: Hacker-Tank
  1905 | -9/Mines           | Identified exit to Exiles
  1905 | -9/Mines           | Discovered exit to Exiles (range 5)
  1912 | -9/Mines           | Entered Exiles
  1960 | -9/Exiles          | Met 8R-AWN
  1990 | -9/Exiles          | Met EX-HEX
  2047 | -9/Exiles          | Met EX-BIN
  2070 | -9/Exiles          | Aligned with FarCom system
  2072 | -9/Exiles          | Given EX-Vault access code
  2118 | -9/Exiles          | Opened EX-Vault
  2129 | -9/Exiles          | Found Prototype Energy Cannon
  2130 | -9/Exiles          | Identified Gui. Plasma Cannon
  2134 | -9/Exiles          | Found Prototype Device
  2134 | -9/Exiles          | Identified Skeleton Box
  2184 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2239 | -9/Exiles          | Met EX-DEC
  2305 | -9/Exiles          | Identified exit to Mines
  2305 | -9/Exiles          | Discovered exit to Mines (range 10)
  2322 | -9/Exiles          | Left Exiles lab with Skeleton Box
  2322 | -9/Exiles          | Entered Mines
  2500 | -8/Mines           | Build established: Scavenger-Tank
  2671 | -8/Mines           | Discovered exit to Materials (range 8)
  2686 | -8/Mines           | Entered Materials
  2686 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2851 | -8/Materials       | Garrison activated, responded to threat
  3207 | -8/Materials       | Build established: Hacker-Skirmisher
  3225 | -8/Materials       | Garrison activated, responded to threat
  3308 | -8/Materials       | Identified exit to Factory
  3308 | -8/Materials       | Discovered exit to Factory (range 14)
  3546 | -8/Materials       | Discovered exit to Factory (range 16)
  4066 | -8/Materials       | Discovered exit to Factory (range 15)
  4161 | -8/Materials       | Identified exit to Storage
  4161 | -8/Materials       | Discovered exit to Storage (range 5)
  4167 | -8/Materials       | Entered Storage
  4400 | -8/Storage         | Destroyed 8 combat bots
  4472 | -8/Storage         | Garrison activated, responded to threat
  4765 | -8/Storage         | Discovered exit to Factory (range 15)
  4787 | -8/Storage         | Entered Factory
  4787 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5841 | -7/Factory         | Build established: Hacker-Mutant
  6842 | -7/Factory         | Identified exit to Factory
  6842 | -7/Factory         | Discovered exit to Factory (range 13)
  8583 | -7/Factory         | Identified exit to Lower Caves
  8583 | -7/Factory         | Discovered exit to Lower Caves (range 9)
  8723 | -7/Factory         | Entered Lower Caves
  9195 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9240 | -7/Lower Caves     | Learned location of 1 exit from Factory
  9253 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  9299 | -7/Lower Caves     | Learned location of 2 exits from Upper Caves
  9299 | -7/Lower Caves     | Learned 8 Factory zone layouts
  9299 | -7/Lower Caves     | Learned Factory security intel
  9304 | -7/Lower Caves     | Destroyed 7 combat bots
  9476 | -7/Lower Caves     | Ambushed by wild Derelicts
  9843 | -7/Lower Caves     | Identified exit to Lower Caves
  9843 | -7/Lower Caves     | Discovered exit to Lower Caves (range 10)
 10943 | -7/Lower Caves     | Entered another Lower Caves area
 11066 | -7/Lower Caves     | Lost 3 parts (1p2n)
 11085 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11085 | -7/Lower Caves     | Learned Research security intel
 11085 | -7/Lower Caves     | Learned Armory terminal intel
 11085 | -7/Lower Caves     | Learned Research garrison access intel
 11085 | -7/Lower Caves     | Learned Armory garrison access intel
 11150 | -7/Lower Caves     | Learned 4 Factory zone layouts
 11293 | -7/Lower Caves     | Discovered exit to Factory (range 16)
 11453 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11492 | -7/Lower Caves     | Learned Factory stockpile data
 12017 | -7/Lower Caves     | Identified exit to Data Miner
 12017 | -7/Lower Caves     | Discovered exit to Data Miner (range 7)
 12029 | -7/Lower Caves     | Entered Data Miner
 12029 | -7/Data Miner      | Identified exit to Proximity Caves
 12029 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
 12066 | -7/Data Miner      | Met Data Miner
 12102 | -7/Data Miner      | Learned location of Section 7 (-2)
 12102 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12139 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12213 | -7/Data Miner      | Entered Proximity Caves
 12263 | -6/Proximity Caves | Build established: Scavenger-Mutant
 12913 | -6/Proximity Caves | Spotted B-75 Beast
 12915 | -6/Proximity Caves | Escorted by Enhanced Grunt
 13161 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 13171 | -6/Proximity Caves | Core integrity fell below 50%
 13253 | -6/Proximity Caves | Lost 12 parts (1p7n4w)
 13477 | -6/Proximity Caves | Build established: Hacker-Mutant
 13635 | -6/Proximity Caves | Core integrity fell below 20%
 13661 | -6/Proximity Caves | System corruption reached 10%
 13991 | -6/Proximity Caves | Build established: Scavenger-Gunner
 14348 | -6/Proximity Caves | Learned location of 1 exit from Factory
 15127 | -6/Proximity Caves | Build established: Scavenger-Skirmisher
 15499 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 15508 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
15340_ M#NHDNBWKQOAO 2WRBYRORWSP,TPQZPZQZNJIEZW
15370_ System corrupted: Heat flow error (+259).
15386_ System corrupted: Energy discharge (-31).
15405_ Adv. Heat Sink destroyed.
15415_ Imp. Reaction Control System destroyed.
15417_ System corrupted: Energy discharge (-31).
15456_ System corrupted: Energy discharge (-52).
15456_ Knocked back.
15456_ Proton Cannon destroyed.
15457_ Dropped Proton Cannon.
15458_ Dropped Plasma Rifle.
15459_ Lgt. Angular Momentum Engine destroyed.
15468_ Carbon-fiber Leg destroyed.
15468_ Knocked back.
15469_ Acquired 4 matter.
15472_ Critical hit (Destroy).
15474_ L7HRRPNSYVS/U9QBM<#E,UWMU&
15489_ System corrupted: FCS attempts to trigger Proton Cannon.
15489_ System corrupted: Proton Cannon misfires.
15491_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ??#???#????#?##??????????????????????????????????? |
| ????????###????#??##?????????????????????????????? |
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| #??##  ####???  ? ??   ??????????????????????????? |
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| ##?#[!      ##???????  ??????????????????????????? |
|  ###       ##???? ???  ??????????????????????????? |
|   ##    ####?  ???# ?  ###???????? ??????????????? |
|        ###?? ???#?#???    ##?????  ??????????????? |
|        #???  ??##?#???     ##???  #??????????????? |
| ###   ##?#?  ? #?#???#      ####  #?#????????????? |
| ###   ###     ???####?#           # #????????????? |
| ###  ##?##     ? ######             ?????????????? |
|  ##  #??#?#    ??##??##            ??????????????? |
|      ####?#      ######          #???????????????? |
|       #####  ?      ??#          #???????????????? |
|       ####         ####          #???????????????? |
|      ####         ?####          #???????????????? |
|   ######          ##?#;          #???????????????? |
| ######## ?   ## ?#####   @       #???????????????? |
| ######?#    ### ####?##          #???????????????? |
| #?#####?  ##############         ##??????????????? |
| ############## #########       BB #??????????????? |
|          ####    ######       ;BB ######?????????? |
| #######  ####     ####        ;;;  ;## ##????????? |
| #######  ####               % #;;    [% #????????? |
| #######             %                ]  #????????? |
| ####               #" % % ;;#%%     %  ##????????? |
| ###                #"#   #####        ##?????????? |
|            [       #### ;#####     ####??????????? |
|      #### |        #######?#?##   "#?????????????? |
|     ###### ]       #?#####?#?#######?????????????? |
|    ########        ###############???????????????? |
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|  #######   ###  ########?##?##?#?????????????????? |
| ########    ##  ###?######??###??????????????????? |
| ########     #  ######?###??#?#??????????????????? |
| #########    #  #############????????????????????? |
|   #######       ###?########??#??????????????????? |
|   #######    #########?###?#?#???????????????????? |
|    ######   ############?#???????????????????????? |
| ########    ###########?#????????????????????????? |
| #######    ####?#?#######???#????????????????????? |
| ######     #############??##?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          18
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          33
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4
Force Boost                20
Offensive Hacking          20

 Item Schematics 
-----------------
         Utility Shielding | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free

 Robot Schematics 
------------------
       L-41 Fighter | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              SmartbombCarbideDetonator
  Manual?         0
Play Time         01:45:47
  Cumulative      252.1 hours
  Start           2022.09.20 @ 19:40:05
  End             2022.09.21 @ 12:33:07
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          263
  Rogue           119
  Adventurer      81
  Explorer        63
Win Type          -
  Total           13
  Types           11/0/2/0/0/0/0/0/0
Lore%             37
Gallery%          72
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35a3bf56-e298-4942-86e2-f90d6db4af1b