Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.18 @ 19:08:36 Player: Rainynight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1476) 1476 TOTAL SCORE: 5086 Bonus ------- Pacifist 1325 Follower Combat Kills 151 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 95/100 System Corruption 8% Temperature Cool (39) Movement Core (100) Ox1 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Great Axe > --- INVENTORY (4) ---- Improved Terrain Scanner Great Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Weight Redist. System Maneuvering Thrusters Improved Light Armor Plating > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Ion Engine Weight Redist. System [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 4 | . . 1 1 1 . . 1 . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 20 | . 2 . 5 4 . . 3 6 Power 3 | . . . 1 . . . . 2 Engine 2 | . . . 1 . . . . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 1 1 . . . . Utility 11 | . 2 . 3 2 . . 2 2 Device 6 | . 2 . 2 . . . 1 1 Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 1 2 . . 1 1 Artifact . | . . . . . . . . . Weapon 4 | . . . . 1 . . 1 2 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 12 | . . . 1 . 5 . 2 4 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . 1 . 1 . Utility 5 | . . . . . 2 . 1 2 Weapon 3 | . . . 1 . 1 . . 1 Highest Loss Streak 4 | . . . 1 . 2 . 1 4 Average Slot Usage (%) 27 | . 49 44 54 41 34 15 11 15 Engine 2 | . . . 7 7 5 . . 1 Flight 4 | . . . 3 7 13 7 1 . Device 6 | . 21 22 20 15 3 . . 3 Protection 4 | . . . 5 4 7 7 3 3 Ballistic Gun 5 | . 28 22 18 6 3 . . . Slashing Weapon 2 | . . . . . . . 6 2 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 16 | 3 3 3 16 10 10 3 7 12 Greatest Support 18 | 3 9 3 18 13 13 7 7 9 Greatest Overweight (x) 2 | . . . 1 . . . 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 Most Carried 5 | 5 2 2 4 4 2 2 4 4 Average Carried 2 | 3 2 2 2 2 2 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 2 3 2 2 2 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Matter Collected 343 | 195 . . . 95 . . . 53 Remotely . | . . . . . . . . . Salvage Created . | . . . . . . . . . Parts . | . . . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed . | . . . . . . . . . Best Kill Streak . | . . . . . . . . . Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Damage Taken 1965 | . . 98 234 5 416 . 170 1042 Core 1067 | . . 23 88 . 89 . 125 742 Absorbed by Shields 25 | . . . . . . . . 25 Core Remaining (%) 93 | 100 100 94 84 . . 87 . . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits . | . . . . . . . . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 51 | . . . . . . . 51 . Impact . | . . . . . . . . . Slashing 51 | . . . . . . . 51 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 27 | . . . 27 . . . . . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 27 | . . . 27 . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 1 1 8 8 Average Corruption 5 | . . . . . 1 1 6 8 Corruption Purged . | . . . . . . . . . Effects 16 | . . . . . . 1 7 8 Message Errors 2 | . . . . . . 1 . 1 Matter Fused 4 | . . . . . . . 2 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 2 1 Data Loss (major) 2 | . . . . . . . 1 1 Targeting Errors 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 13 | . . . 13 . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 197 | . . . 4 . . . . 197 Average Temperature 95 | . . . 4 . . . . 106 Received Heat Transfer 558 | . . 57 108 . 48 . 36 309 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Peak Influence 220 | . 30 72 74 69 . . 62 220 Initial 39 | . . 12 29 39 . . 18 30 Average 52 | . 13 25 44 60 . . 35 100 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 . . 100 91 Level 1 1 | . . . . . . . . 8 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 3 . . . 1 4 Investigation 6 | . . . 2 . . . 1 3 Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 38 | . 2 5 8 1 6 . 1 15 Peak Tracking Total 12 | . 2 5 6 1 3 . 1 12 Tactical Retreats 6 | . . 1 1 . 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Machines Accessed 9 | . . . 2 . . . 2 5 Terminals 9 | . . . 2 . . . 2 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . . . 6 . . . 5 12 Successful 8 | . . . 3 . . . 2 3 Failed 15 | . . . 3 . . . 3 9 Catastrophic 6 | . . . 1 . . . 2 3 Database Lockouts . | . . . . . . . . . Manual 5 | . . . 3 . . . 2 . Terminals 23 | . . . 6 . . . 5 12 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . 2 . . . 1 3 Open Door 3 | . . . . . . . . 3 Branch Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . 1 . Terminals 2 | . . . 1 . . . 1 . Botnet 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . 2 . . . 2 4 Full Trace Events 6 | . . . 2 . . . 1 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Total Allies 6 | . . . . . . . . 6 Largest Group 6 | . . . . . . . . 6 Highest-Rated Group 170 | . . . . . . . . 170 Highest-Rated Ally 37 | . . . . . . . . 37 Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . . . . . . 56 Total Damage 954 | . . . . . . . . 954 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Turns Passed 904 | 6 33 47 100 71 153 84 252 158 Spaces Moved 1404 | 1 59 93 154 161 385 210 172 169 Core 496 | 1 59 93 122 . . . 52 169 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 908 | . . . 32 161 385 210 120 . Fastest Speed 37 | 50 50 50 40 37 37 40 40 50 Average Speed 48 | 50 50 50 50 39 37 40 61 79 Slowest Speed 150 | 50 50 50 100 40 40 40 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . 2 1 2 1 . . Cave-ins Triggered 2 | . . . . . . . 2 . Exploration Rate (%) 22 | 2 18 20 19 9 61 36 6 34 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 35 | . . . . . . . 35 . Terrain Destroyed 35 | . . . . . . . 35 . Melee 35 | . . . . . . . 35 . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Ext Total 1522 | 11 60 92 175 166 391 208 227 192 Wait 33 | . . . 11 . 9 . . 13 Move 1383 | . 58 92 149 158 380 207 170 169 Hop 6 | . . . 2 1 2 1 . . Pick Up 3 | . . . 2 . . . 1 . Fast Attach 12 | . 2 . 3 2 . . 2 3 Attach 7 | . . . 2 2 . . . 3 Detach 10 | 3 . . 3 2 . . 1 1 Swap 1 | . . . . . . . 1 . Drop 12 | 8 . . 2 1 . . . 1 Fire . | . . . . . . . . . Melee 51 | . . . . . . . 51 . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Discovered new exit (range 16) 40 | -10/Materials | Entered another Materials area 40 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 84 | -9/Materials | Discovered new exit (range 7) 87 | -9/Materials | Entered another Materials area 87 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 184 | -8/Materials | Discovered new exit (range 10) 187 | -8/Materials | Entered Factory 187 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 246 | -7/Factory | Discovered new exit (range 7) 258 | -7/Factory | Entered Lower Caves 314 | -7/Lower Caves | Build established: Mutant 314 | -7/Lower Caves | Spotted B-75 Beast 323 | -7/Lower Caves | Learned Factory trap positions 406 | -7/Lower Caves | Discovered new exit (range 15) 411 | -7/Lower Caves | Entered another Lower Caves area 480 | -7/Lower Caves | Spotted B-75 Beast 490 | -7/Lower Caves | Discovered new exit (range 16) 495 | -7/Lower Caves | Entered Factory 495 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 496 | -6/Factory | Loaded intel: 115 trap records 539 | -6/Factory | Identified exit to Lower Caves 539 | -6/Factory | Identified exit to Extension 576 | -6/Factory | Crushed by falling debris 625 | -6/Factory | Crushed by falling debris 747 | -6/Factory | Entered Extension 786 | -6/Extension | Rescued a captive Derelict 786 | -6/Extension | Rescued a captive Derelict 812 | -6/Extension | Rescued a captive Derelict 813 | -6/Extension | Rescued a captive Derelict 821 | -6/Extension | Rescued a captive Derelict 822 | -6/Extension | Rescued a captive Derelict 892 | -6/Extension | Spotted B-75 Beast 896 | -6/Extension | Spotted B-75 Beast 902 | -6/Extension | Core integrity fell below 50% 905 | -6/Extension | Core integrity fell below 20% 905 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Investigation squad. 00847_ Acquired Fission Core. 00848_ Dropped Fission Core. 00849_ Attempting to rewire GZ-S6L(g). 00851_ G-50 Soldier springs to life. 00860_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00862_ System corrupted: Heat flow error (+227). 00866_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal E005. 00878_ N,M41H :TTFVIYZ5GZ022A&QSM <8RID3XA 00891_ G-50 Soldier springs to life. 00893_ Machine disabled. 00896_ System corrupted: Energy discharge (-44). 00899_ Ion Engine destroyed. 00899_ Gatling Laser destroyed. 00899_ Imp. Light Armor Plating destroyed. 00899_ Knocked back. 00900_ Weight Redist. System destroyed. 00903_ U-05 Engineer destroyed. 00905_ Knocked back. Map ----- +----------------------------------------------------+ | #?########?????????????????????????????????????? | | #?#! ?######??????????????????????????????? | | #?# """ #?# #??????????????????????????????? | | #?# """ #?# #??????????????????????????????? | | #?# R" #?# #??????????????????????????????? | | #?#! 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A ??????????? | | ??????? A BB uBB RR ??????????? | | ???????######## BB BB #######???????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????######T#"""#######?????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 68 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveBattleChainsword Manual? 0 Play Time 00:24:18 Cumulative 30.9 hours Start 2021.04.18 @ 18:47:17 End 2021.04.18 @ 19:08:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd0cf5d8-580c-4ea9-9382-ff74b70964ff