Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.30 @ 19:20:51 Player: alexaub Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3162) 3162 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (673) 673 TOTAL SCORE: 7225 Bonus ------- High Alert Combat Kills 535 Met Imprinter 300 Friendly Fire -162 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 100/100 System Corruption 12% Temperature Cool (63) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Huge Storage Unit Compact Battery (200) Proton Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Analyzer Energy Filter Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Improved Treads Medium Treads Medium Treads Medium Treads Power Amplifier Huge Storage Unit Compact Battery Improved Light Armor Plating Heavy Laser Advanced Beam Cannon Ion Cannon Minigun Advanced Assault Cannon Proton Missile Launcher [Rating: 52] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Medium Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 2 1 . . Weapon . | . . . . . . . Parts Attached 109 | 6 9 21 39 17 3 14 Power 14 | 1 1 4 5 2 . 1 Engine 11 | 1 . 4 5 1 . . Core 3 | . 1 . . 1 . 1 Reactor . | . . . . . . . Propulsion 21 | 2 . 7 5 2 1 4 Treads 14 | 2 . 1 5 1 1 4 Leg . | . . . . . . . Wheel 7 | . . 6 . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 5 3 12 4 2 1 Device 6 | . . 1 3 2 . . Storage 4 | 1 1 1 1 . . . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection 15 | . 4 1 7 1 1 1 Artifact . | . . . . . . . Weapon 46 | 2 3 7 17 9 . 8 Energy Gun 9 | . 2 1 6 . . . Energy Cannon 8 | . . 1 1 5 . 1 Ballistic Gun 10 | 2 . 2 3 1 . 2 Ballistic Cannon 13 | . 1 2 3 3 . 4 Launcher 6 | . . 1 4 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 3 1 . . Corrupted Parts 1 | . . . 1 . . . System Corruption 6 | . . . 6 . . . Parts Lost 34 | . . 7 7 3 1 16 Power 5 | . . 2 . 1 . 2 Propulsion 10 | . . 3 1 . 1 5 Utility 13 | . . 1 4 2 . 6 Weapon 6 | . . 1 2 . . 3 Highest Loss Streak 14 | . . 4 3 3 1 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 97 97 92 91 91 71 Engine 6 | . 7 7 9 6 7 5 Core 3 | . 6 2 . 6 7 5 Treads 10 | . 28 5 15 9 6 5 Wheel 8 | . . 26 11 5 7 5 Device 10 | . . 11 10 10 15 11 Storage 7 | . 14 11 9 7 7 5 Processor 4 | . . . 2 6 7 5 Protection 13 | . 11 11 15 19 15 11 Energy Gun 1 | . 5 7 2 . . . Energy Cannon 3 | . . . 2 6 7 5 Ballistic Gun 3 | . 22 3 4 1 . . Ballistic Cannon 6 | . . 10 7 5 7 5 Naked Turns 1 | . . . . . . 1 Heaviest Build 75 | 11 22 43 69 75 67 67 Greatest Support 76 | 40 40 40 76 76 28 51 Greatest Overweight (x) 3 | . . 1 3 2 2 2 Average Overweight (x) 1 | . . . 1 1 2 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 12 Most Carried 15 | 2 8 12 15 15 15 15 Average Carried 12 | 1 6 7 13 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 2 8 12 15 15 14 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Zio Matter Collected 3026 | 244 195 567 1328 490 142 60 Remotely . | . . . . . . . Salvage Created 3508 | . 248 843 1723 533 139 22 Parts 186 | . 23 54 75 23 10 1 Haulers Intercepted 7 | . . 2 4 1 . . Recyclers Shooed 6 | . . . 5 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . Prevented 3 | . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Combat Hostiles Destroyed 76 | . 6 23 33 11 3 . Guns 26 | . 6 11 7 2 . . Cannons 43 | . . 10 22 8 3 . AOE 5 | . . 2 3 . . . Classes Destroyed 13 | . 5 2 5 . . 1 Worker 6 | . 1 1 4 . . . Builder 2 | . 1 . 1 . . . Hauler 7 | . . 2 4 1 . . Recycler 7 | . . . 6 1 . . Watcher 5 | . 1 1 2 1 . . Swarmer 13 | . 3 2 5 3 . . Grunt 45 | . 3 20 15 5 2 . Duelist 5 | . . . 3 1 1 . Protector 2 | . . . 1 1 . . Sentry 7 | . . 1 5 1 . . Hunter 3 | . . . 3 . . . Heavy 1 | . . . 1 . . . Zionite 3 | . . . . . . 3 Best Kill Streak 6 | . 4 6 6 4 3 3 Combat Bots Only 6 | . 3 6 5 4 3 . Max Kills in Single Turn 2 | . 1 1 2 2 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Zio Damage Taken 7223 | . 361 1047 2245 1207 204 2159 Core 1093 | . 49 106 218 126 16 578 Absorbed by Shields 212 | . . . 212 . . . Regen/Repaired (Parts) 195 | . . . . . . 195 Core Remaining (%) 78 | 100 80 73 60 . . . Volleys Fired 322 | . 35 71 139 42 8 27 Largest 2 | . 2 2 2 2 2 2 Hottest 113 | . 60 91 100 113 113 113 Shots Fired 604 | . 68 139 268 84 16 29 Gun 248 | . 68 68 99 13 . . Cannon 346 | . . 68 163 71 16 28 Launcher 10 | . . 3 6 . . 1 Special . | . . . . . . . Kinetic 424 | . 58 95 188 49 8 26 Thermal 170 | . 10 41 74 35 8 2 Explosive 7 | . . 3 4 . . . Electromagnetic 3 | . . . 2 . . 1 Robot Hit Streak 14 | . 7 9 14 11 7 5 Robot Miss Streak 8 | . 4 5 8 5 1 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 400 | . 38 86 201 60 12 3 Core Hits 208 | . 16 32 119 31 6 4 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 11 | . . 3 6 2 . . Burn 5 | . . 2 3 . . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . 1 . . . . Blast 4 | . . . 3 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8470 | . 481 1688 4395 1443 321 142 Guns 2516 | . 481 760 1089 186 . . Cannons 5072 | . . 784 2629 1257 321 81 Explosions 813 | . . 144 623 . . 46 Melee . | . . . . . . . Ramming 69 | . . . 54 . . 15 Kinetic 5103 | . 439 1097 2573 808 159 27 Thermal 2485 | . 42 447 1145 635 162 54 Explosive 439 | . . 144 295 . . . Electromagnetic 374 | . . . 328 . . 46 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 10 2 2 12 Average Corruption 8 | . . . 9 2 2 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 82 | . . . 42 3 5 32 Message Errors 20 | . . . 6 1 1 12 Matter Fused 23 | . . . 14 1 1 7 Heat Flow Errors 3 | . . . 1 . . 2 Energy Discharges 10 | . . . 4 . 1 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 10 | . . . 5 1 1 3 Data Loss (major) 6 | . . . 3 . 1 2 Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Misdirections 1 | . . . 1 . . . Weapon Failures 6 | . . . 6 . . . Overload Shots . | . . . . . . . Overflow Damage 63 | . . 11 28 10 . 14 Projectiles 48 | . . 3 21 10 . 14 Explosions 15 | . . 8 7 . . . Melee . | . . . . . . . Knockbacks 67 | . . 8 41 17 1 . Impact 1 | . . . 1 . . . Kinetic 64 | . . 8 38 17 1 . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 78 | . . . 50 . . 28 Shots 3 | . . . 2 . . 1 Rammed 7 | . . 1 3 . . 3 Targets Rammed 8 | . . 1 4 . . 3 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 435 | . 162 99 435 343 303 185 Average Temperature 89 | . 36 33 93 123 144 82 Received Heat Transfer 2390 | . 147 549 764 414 117 399 Effects 8 | . . . 6 2 . . Interference 6 | . . . 5 1 . . Matter Decay 2 | . . . 1 1 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 1 | . . . 1 . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 12 | . . 1 5 5 1 . Heat Transferred 4649 | . 100 1110 2368 831 222 18 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Peak Influence 1042 | . 187 554 1042 627 . . Initial 473 | . . . 229 473 . . Average 436 | . 75 322 526 535 . . Maximum Alert Level 3 | . . 2 3 2 . . Low Security (%) 17 | 100 100 26 . . . . Level 1 19 | . . 23 33 . . . Level 2 51 | . . 50 41 100 . . Level 3 11 | . . . 24 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 5 10 2 . . Investigation 6 | . 1 3 2 . . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . . 2 4 . . . Assault 2 | . . . 1 1 . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Distress Signals 5 | . . 2 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 10 38 64 19 3 19 Peak Tracking Total 12 | . 2 7 7 5 3 12 Tactical Retreats 21 | . . 2 11 4 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Traps Triggered 8 | . 2 2 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Zio Machines Disabled 4 | . . 4 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Machines Accessed 11 | . 3 4 3 1 . . Terminals 11 | . 3 4 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 6 9 9 2 . . Successful 12 | . 5 3 4 . . . Failed 14 | . 1 6 5 2 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 22 | . 6 9 5 2 . . Terminals 26 | . 6 9 9 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 4 1 4 . . . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Registered Components 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . Terminals 3 | . 1 2 . . . . Botnet 2 | . 1 1 . . . . Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 3 2 1 . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Zio Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Zio Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Zio Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Zio Turns Passed 6758 | 69 441 620 1893 927 238 2570 Spaces Moved 3696 | 39 198 318 956 529 159 1497 Core 47 | 3 . . . . . 44 Treads 590 | 36 198 20 261 69 . 6 Legs . | . . . . . . . Wheels 3059 | . . 298 695 460 159 1447 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 90 105 115 130 50 Average Speed 130 | 151 160 103 131 133 130 129 Slowest Speed 410 | 160 160 160 410 163 130 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 5 | . . . . . . 5 Exploration Rate (%) 38 | 3 44 40 58 14 25 82 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . . . . . 3 Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 60 | . . 8 29 7 4 12 Melee . | . . . . . . . Projectile 28 | . . . 5 7 4 12 AOE 32 | . . 8 24 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Zio Total 5044 | 46 259 467 1328 670 175 2099 Wait 756 | . 3 40 121 47 2 543 Move 3688 | 38 197 317 955 528 158 1495 Hop . | . . . . . . . Pick Up 68 | 2 8 8 35 10 1 4 Fast Attach 34 | 6 4 8 8 3 1 4 Attach 29 | . 1 5 10 4 1 8 Detach 9 | . 1 2 3 1 1 1 Swap 46 | . 4 8 21 10 1 2 Drop 66 | . 6 7 32 9 2 10 Fire 322 | . 35 71 139 42 8 27 Melee . | . . . . . . . Ram 5 | . . 1 2 . . 2 Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis 18 | . . . . 16 . 2 Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 435 | -10/Materials | Identified exit to Materials 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 811 | -9/Materials | Discovered new exit (range 7) 941 | -9/Materials | Lost 4 parts (1p2n1u) 1101 | -9/Materials | Discovered new exit (range 13) 1131 | -9/Materials | Entered another Materials area 1131 | -8/Materials | Evolved 2 slots: Utility x2 1242 | -8/Materials | Lost 3 parts (2u1w) 1492 | -8/Materials | Build established: Scavenger-Mutant 2009 | -8/Materials | Discovered new exit (range 10) 2129 | -8/Materials | Build established: Mutant 2144 | -8/Materials | System corruption reached 10% 2721 | -8/Materials | Garrison activated, responded to threat 2731 | -8/Materials | First assault squad dispatched 3024 | -8/Materials | Entered Factory 3024 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3424 | -7/Factory | First assault squad dispatched 3601 | -7/Factory | Lost 3 parts (1p2u) 3823 | -7/Factory | Discovered new exit (range 5) 3951 | -7/Factory | Entered Lower Caves 4186 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4189 | -7/Lower Caves | Entered Zion 4236 | -7/Zion | System corruption cleaned by Quarantine Array 4353 | -7/Zion | Learned location of Extension (-4) 4359 | -7/Zion | Given A8's code to call for help 5482 | -7/Zion | Learned location of Warlord (-5) 6066 | -7/Zion | Attacked by Zionites 6174 | -7/Zion | Core integrity fell below 50% 6181 | -7/Zion | Crushed by falling debris 6212 | -7/Zion | Lost 14 parts (2p5n5u2w) 6271 | -7/Zion | Crushed by falling debris 6271 | -7/Zion | System corruption reached 10% 6742 | -7/Zion | Crushed by falling debris 6743 | -7/Zion | Crushed by falling debris 6743 | -7/Zion | Core integrity fell below 20% 6747 | -7/Zion | Crushed by falling debris 6759 | -7/Zion | Core destroyed Last Messages --------------- 06565_ System corrupted: Energy discharge (-26). 06591_ System corrupted: Energy discharge (-33). 06606_ System corrupted: Matter fused (-8). 06637_ D= EB1QSSN>0I&GC|6K%XCRTE%DSOLRZ> RHSK 06658_ WVLI1|U FXZI JKACRQPFOZIWV73BNOOOQN# 06681_ System corrupted: Matter fused (-6). 06696_ 06742_ The unstable cave ceiling collapses. 06742_ Crushed by falling debris. 06743_ The unstable cave ceiling collapses. 06743_ Crushed by falling debris. 06743_ Slug penetrates Earth. 06747_ The unstable cave ceiling collapses. 06747_ Crushed by falling debris. 06753_ System corrupted: Heat flow error (+219). 06758_ Gauss Cannon destroyed. 06758_ Slammed into OS-0VE(z). 06759_ Destabilizing: Core damaged (-21). 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"" ""#"" | | ???????????????????" # """" | | ???????????????????????# """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceCryofiberShotgun Manual? 0 Play Time 01:07:26 Cumulative 63.7 hours Start 2023.06.30 @ 18:06:18 End 2023.06.30 @ 19:20:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4266dd19-b54d-4420-9962-fc569d0b9fef