Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 04:07:32 Player: Red Box Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (376) 1880 Value Destroyed (18489) 18489 Prototype IDs (64) 1280 Alien Tech Used (4) 800 Bonus (15543) 15543 TOTAL SCORE: 46592 Bonus ------- High Alert Combat Kills 5082 Follower Combat Kills 2458 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -397 Cogmind --------- Core Integrity 0/1450 Matter 199/300 Energy 400/400 System Corruption 9% Temperature Cool (0) Movement Walking (186) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (4) --- Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Huge Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Gamma Rifle Advanced Remote Datajack > --- INVENTORY (25) --- Light Quantum Reactor Combat Linear Gravjet Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Energy Well (350) Zionite Biocell (600) Zionite Biocell (600) Improved Matter Compressor (300) Improved Matter Compressor (300) Improved Matter Compressor (300) Experimental Reaction Control System Advanced Focal Shield Advanced Thermal Shield Advanced Trap Extractor (0/8) Advanced Recalibrator Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg I Myomer Leg Zionite Composite Leg II Centrium Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Coolant Injector Huge Storage Unit Zionite Biocell Array Experimental Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Experimental Reaction Control System Improved Core Shielding > --- WEAPON ----------- Zionite Laser-M Enhanced Nova Cannon KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Biometal Leg Zionite Glidesys II Experimental Heat Sink Experimental Heat Sink Energy Well Zionite Biocell Zionite Biocell Improved Matter Compressor Improved Matter Compressor Improved Matter Compressor Tactical Coordination Suite Zionite Light Carapace Advanced Focal Shield Advanced Thermal Shield Advanced Recalibrator Core Reset Matrix Zionite Laser-H Compact HERF Cannon Linked Autogun [Rating: 179] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Zionite Glidesys II Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Quantum Router Protection Light Regenerative Plating Weapon Antimatter Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Antimatter Cannon Launcher EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Ionic Axe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Slots Evolved 16 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . Utility 12 | . . . 2 . . . 4 . . . . . . 2 . . . . 1 . . 1 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 557 | 7 14 7 25 3 12 14 27 27 43 21 6 3 10 94 8 5 4 1 35 23 13 53 102 Power 38 | 1 1 1 2 . . . . 2 4 1 . . 1 5 . . 1 . 1 1 2 6 9 Engine 9 | 1 1 . 2 . . . . 2 2 . . . . 1 . . . . . . . . . Core 5 | . . 1 . . . . . . 1 . . . . 3 . . . . . . . . . Reactor 24 | . . . . . . . . . 1 1 . . 1 1 . . 1 . 1 1 2 6 9 Propulsion 70 | 2 . 2 1 . 2 2 2 7 5 . . . 3 13 . . . . 4 3 . 8 16 Treads 16 | . . . . . . . . . 1 . . . . 5 . . . . 2 2 . 5 1 Leg 26 | 2 . . . . . . . 6 1 . . . . . . . . . 1 1 . 2 13 Wheel 27 | . . 2 1 . 2 2 2 1 3 . . . 3 8 . . . . 1 . . 1 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 217 | 2 3 . 8 2 1 4 11 10 25 13 2 . 3 40 4 2 1 1 22 9 6 15 33 Device 139 | 1 1 . 1 2 . 2 6 6 15 10 1 . 3 28 3 2 1 1 16 6 3 12 19 Storage 17 | 1 2 . 1 . . 1 1 . 3 2 1 . . 1 . . . . 1 . . . 3 Processor 25 | . . . 1 . . . . . 4 . . . . 5 . . . . 4 3 . 2 6 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 35 | . . . 5 . 1 1 4 4 3 1 . . . 6 1 . . . 1 . 3 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 232 | 2 10 4 14 1 9 8 14 8 9 7 4 3 3 36 4 3 2 . 8 10 5 24 44 Energy Gun 65 | 2 3 . 4 1 3 . . 4 . . . . 2 18 2 . . . 1 2 1 5 17 Energy Cannon 55 | . 5 2 5 . 2 4 8 3 3 . 2 1 . 2 . 2 1 . 1 3 1 2 8 Ballistic Gun 10 | . . . . . . . . 1 . . . . . 2 . . . . . . . 3 4 Ballistic Cannon 56 | . . . . . 1 . 2 . 5 5 1 2 . 11 1 1 . . 4 4 2 10 7 Launcher 33 | . 2 2 4 . . 4 3 . 1 2 1 . 1 2 1 . . . 1 1 . 3 5 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . . Piercing Weapon 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . 1 . 1 . . . 2 . 5 . . . . 9 . . 2 . . 4 3 3 15 Corrupted Parts 6 | . . . . . . 1 . . . . . . 2 . . . . . . . . 2 1 System Corruption 16 | . . . . . . 4 . . . . . . 5 . . . . . . . . 2 5 Parts Lost 140 | . 1 1 1 3 . 1 5 13 9 4 . . 1 10 . . . . 7 8 2 11 63 Power 10 | . . . 1 . . . . 1 1 . . . . . . . . . . . . 1 6 Propulsion 28 | . . 1 . . . 1 1 3 1 . . . 1 2 . . . . . 2 . 5 11 Utility 57 | . . . . 2 . . 2 6 4 4 . . . 6 . . . . 5 4 1 2 21 Weapon 45 | . 1 . . 1 . . 2 3 3 . . . . 2 . . . . 2 2 1 3 25 Highest Loss Streak 21 | . 1 1 1 1 . 1 2 5 4 3 . . 1 2 . . . . 3 7 2 3 21 To Critical Strikes 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 99 99 98 100 96 92 90 95 92 93 74 94 95 94 93 93 93 90 73 80 84 80 Engine 4 | . 14 11 8 11 11 11 6 5 3 . . . . 2 5 5 2 . . . . . . Reactor 2 | . . . . . . . . . . 6 6 6 6 . . . 2 5 5 5 5 8 6 Treads 2 | . . . . . . . . . . 6 6 6 1 3 5 5 5 5 6 7 10 9 . Leg 4 | . 28 23 . . . . . 6 10 . . . . . . . . . 1 2 . . 11 Wheel 8 | . . 4 22 22 22 18 13 6 5 6 6 6 12 9 5 5 5 5 3 . . . . Device 18 | . 14 14 10 13 16 11 19 17 22 19 20 20 20 24 23 23 23 22 23 18 16 18 10 Storage 7 | . 14 14 11 11 11 11 7 8 6 6 6 6 6 5 5 5 5 5 5 5 5 4 7 Processor 16 | . . . 11 11 11 11 6 6 17 24 20 20 20 23 23 23 23 23 23 16 21 16 26 Protection 6 | . . . 11 6 5 10 18 17 5 1 6 6 6 3 5 5 5 5 4 1 5 9 3 Energy Gun 5 | . 15 . 13 22 15 . . 11 8 . . . 4 5 5 4 . . . 1 . 2 1 Energy Cannon 5 | . 4 27 6 . 5 18 18 6 3 . 4 . 1 . . . 4 5 4 4 4 2 3 Ballistic Cannon 6 | . . . . . . . . . 8 19 14 1 13 10 10 10 11 11 10 8 8 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 184 | 15 54 54 63 59 61 61 85 87 117 133 133 133 133 144 123 125 131 135 144 147 158 184 178 Greatest Support 152 | 20 20 32 32 32 32 32 40 60 60 28 28 28 40 82 24 24 24 24 152 145 145 145 107 Greatest Overweight (x) 47 | 1 2 2 1 1 2 3 2 25 4 4 4 4 10 10 5 5 5 5 5 2 1 10 47 Average Overweight (x) 2 | . 1 1 1 1 1 1 1 1 1 3 4 3 4 3 4 4 4 5 2 1 . 1 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 16 20 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 20 20 20 20 20 20 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 5 14 19 19 19 19 19 19 19 19 22 25 24 24 24 24 24 24 25 24 20 23 24 20 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 20 20 20 20 20 20 20 20 22 25 25 25 25 25 25 25 25 25 22 22 25 25 19 Class Distribution -------------------- 37% | Mutant 14% | Scavenger-Gunner 14% | Scavenger-Mutant 11% | Scavenger-Skirmisher 9% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Gunner | -4/Armory Mutant | -4/Lab Hacker-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Matter Collected 14732 | 270 166 109 301 42 120 203 589 410 913 627 361 . 446 2756 410 40 60 10 844 525 355 2358 2817 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16406 | 186 497 305 1005 346 . 227 1370 946 860 315 158 . 242 2033 325 . 136 . 1238 246 . 2385 3586 Parts 717 | 16 26 15 59 17 . 10 82 26 41 15 7 . 3 99 9 . 3 . 42 17 . 99 131 Haulers Intercepted 7 | . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . . 1 Recyclers Shooed 13 | . . . . . . . 4 . . . . . . 4 . . . . 3 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 7 . . . 16 9 . 7 . 8 1 3 . . . . . . Prevented 10 | . . . . . . 5 . . . . 1 . . . 4 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Combat Hostiles Destroyed 311 | . 12 10 24 14 . 6 22 20 19 12 5 . 8 36 8 . . . 24 9 1 36 45 Guns 78 | . 6 . 7 12 . . . 11 4 . . . 1 11 3 . . . . 1 . 8 14 Cannons 146 | . 2 9 12 . . 1 12 6 11 8 4 . 6 18 4 . . . 18 6 1 14 14 AOE 74 | . 3 1 5 2 . 5 6 . 4 4 1 . 1 7 1 . . . 6 2 . 13 13 Classes Destroyed 26 | 2 3 1 2 1 . 1 8 1 1 1 . . . 2 . . . . 1 1 . . 1 Worker 12 | . . . . . . . 2 . 1 . . . . 4 . . . . . . . 4 1 Builder 18 | . . . . . . . 1 . 5 . . . . 3 . . . . 4 . . 3 2 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . . 1 Recycler 18 | 1 . . 1 . . . 2 . . . . . . 3 . . . . 3 . . 3 5 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 10 | . 1 . 2 . . . 1 . . . . . . 4 . . . . 1 . . 1 . Swarmer 44 | . 3 3 7 5 . 3 7 . . 5 . . . 5 . . . . . . . . 6 Cutter 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . Grunt 101 | . 9 6 11 2 . 2 5 7 10 2 2 . 5 8 5 . . . 5 . . 10 12 Brawler 8 | . . . . . . 1 . 1 . 1 . . 1 1 1 . . . . . . . 2 Duelist 10 | . . . . 1 . . . 2 2 . 1 . . . 1 . . . . 3 . . . Protector 3 | . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Sentry 31 | . . . 6 . . . 4 2 . . . . 1 6 . . . . 7 1 . 3 1 Demolisher 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 34 | . . . . . . . 1 3 2 2 2 . . 6 1 . . . 4 . . 6 7 Programmer 47 | . . . . . . . 1 . 3 . . . . 7 . . . . 8 2 . 13 13 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Z-Light 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 7 | . . 1 . 6 . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 15 | 5 4 3 4 7 . 3 3 4 4 5 3 . 2 8 4 . . . 10 4 1 15 5 Combat Bots Only 8 | . 3 3 4 7 . 3 3 4 4 5 3 . 2 5 4 . . . 8 4 1 8 4 Max Kills in Single Turn 8 | 1 2 1 2 3 . 2 3 2 3 3 2 . 1 8 2 . . . 3 2 1 7 3 Gunslinging 1 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 Exploded 5 | . 1 1 2 2 . 2 3 . 3 3 1 . 1 5 1 . . . 3 1 . 4 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Damage Taken 28145 | . 349 143 708 541 . 250 1081 1577 1586 849 161 . 466 2439 108 . . . 2911 1181 315 4313 9167 Core 3197 | . 54 22 99 115 . 36 53 118 193 145 14 . 12 286 13 . . . 389 104 48 142 1354 Absorbed by Shields 438 | . . . . . . . 168 . 45 . . . . 107 . . . . . 106 12 . . Reduced by Siege Mode 139 | . . . . . . . . . . . . . . 8 . . . . 26 10 26 69 . Redirected to Shielding 333 | . . . . . . . 21 44 . . . . . 64 . . . . . . . 88 116 Regen/Repaired (Parts) 2312 | . 52 . 167 . 280 . . . . . . . . 461 51 . . . 140 73 . 978 110 Core Remaining (%) 64 | 100 . 69 . . . 37 . . . . . . 37 . . . . 70 . . 47 89 . Volleys Fired 869 | 14 32 25 55 25 1 9 45 88 49 18 6 . 18 127 25 . . 2 106 21 12 84 107 Largest 4 | 2 2 2 2 2 2 2 3 3 3 3 3 . 3 3 3 . . 1 3 3 3 3 4 Hottest 354 | 80 136 136 136 90 90 136 201 228 250 126 126 . 170 237 202 . . 105 185 211 191 245 354 Shots Fired 1933 | 28 64 48 85 49 2 18 130 182 123 49 23 . 52 293 54 . . 2 199 56 29 209 238 Gun 630 | 28 54 . 32 49 2 . . 94 45 . . . 5 124 22 . . . 2 5 . 80 88 Cannon 1231 | . 6 46 42 . . 10 125 88 77 46 22 . 46 166 31 . . 2 193 51 29 114 137 Launcher 70 | . 4 2 11 . . 8 5 . 1 3 1 . 1 3 1 . . . 4 . . 15 11 Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 717 | . . . . . . . . 13 65 46 20 . 35 164 31 . . . 101 30 18 113 81 Thermal 921 | . 15 46 42 . . 10 125 169 57 . 2 . 16 120 22 . . 2 94 26 11 65 99 Explosive 45 | . . . . . . 3 2 . 1 3 1 . 1 3 1 . . . 4 . . 15 11 Electromagnetic 248 | 28 49 2 43 49 2 5 3 . . . . . . 6 . . . . . . . 16 45 Robot Hit Streak 33 | 2 8 7 11 12 . 11 12 26 14 14 6 . 14 13 14 . . . 20 26 20 21 33 Robot Miss Streak 5 | 3 5 2 4 3 . 2 4 3 5 3 1 . 2 4 2 . . . 1 3 2 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Secondary Targets 12 | . 2 . 1 3 . . . 2 . . . . . 1 . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . . . . . 1 . . . . . . . . 1 Shots Hit Robots 1173 | 9 32 15 55 43 . 11 76 116 88 21 12 . 36 157 29 . 3 . 99 40 22 151 158 Core Hits 751 | 5 17 10 39 30 . 17 50 70 74 15 8 . 18 87 14 . 1 . 60 22 8 98 108 Critical Kills 23 | . . . . . . . 4 . . . . . . 4 1 . . . 2 . . 11 1 Critical Parts Destroyed 35 | . . . . . . . . . . . . . . 8 3 . . . 3 . . 18 3 Critical Strikes 101 | . 1 . . . . . 4 . 2 1 . . 3 22 4 . . . 8 1 3 35 17 Burn 5 | . . . . . . . . . . . . . 1 1 . . . . . . . . 3 Meltdown 5 | . . . . . . . 4 . . . . . . . . . . . . . . . 1 Destroy 59 | . . . . . . . . . . . . . . 12 4 . . . 5 . 1 34 3 Blast 27 | . . . . . . . . . 2 1 . . 2 9 . . . . 3 1 2 1 6 Corrupt 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 3 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 17 | . . . . . 5 . 1 . . . . . . . . . 3 . 3 . 4 . 1 Impact 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . 3 . 3 . 4 . . Piercing 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49110 | 177 645 353 1407 733 . 750 2901 2694 3169 1153 592 . 1473 6831 1154 . 254 . 5820 1760 500 7294 9450 Guns 10960 | 177 396 . 410 549 . . . 2036 850 . . . 66 2002 267 . . . 23 128 . 1886 2170 Cannons 23952 | . 69 333 647 . . 145 2146 658 1398 750 452 . 1211 3517 608 . . . 3638 1378 500 2497 4005 Explosions 13662 | . 180 20 350 184 . 605 755 . 921 403 140 . 196 1312 279 . . . 1942 254 . 2911 3210 Melee 536 | . . . . . . . . . . . . . . . . . 254 . 217 . . . 65 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15539 | . . . . . . . . 233 1287 750 419 . 1002 3475 608 . . . 2434 774 331 2211 2015 Thermal 18850 | . 226 333 766 184 . 313 2219 2461 961 . 33 . 275 1897 267 . . . 2461 986 169 2024 3275 Explosive 10583 | . . . . . . 216 523 . 921 403 140 . 196 1312 279 . . . 708 . . 2877 3008 Electromagnetic 3602 | 177 419 20 641 549 . 221 159 . . . . . . 147 . . . . . . . 182 1087 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 471 | . . . . . . . . . . . . . . . . . 254 . 217 . . . . Piercing 65 | . . . . . . . . . . . . . . . . . . . . . . . 65 Highest Corruption 28 | . 1 1 1 1 1 5 1 10 10 19 19 19 24 5 . . . . 12 12 10 28 18 Average Corruption 7 | . 1 1 1 1 1 1 1 9 6 7 19 19 19 2 . . . . 1 6 9 14 7 Corruption Purged 25 | . . . . . . . . . . 2 . . . 5 . . . . 4 6 . . 8 Corruption Blocked 11 | . . . . . . . . . 8 . . . . . . . . . . . . . 3 Effects 476 | . 9 14 6 8 . 6 2 55 47 33 60 9 59 10 . . . . 9 25 17 57 50 Message Errors 106 | . 4 3 2 1 . . . 9 6 12 8 5 12 4 . . . . 3 8 6 9 14 Matter Fused 119 | . 1 4 1 2 . 4 1 18 12 7 19 1 12 1 . . . . 1 7 4 12 12 Heat Flow Errors 66 | . 2 2 . 2 . . . 10 6 3 8 1 9 2 . . . . 3 4 . 5 9 Energy Discharges 47 | . 1 1 1 . . . 1 6 8 3 6 1 9 1 . . . . . . 2 5 2 Parts Rejected 6 | . . . . . . . . 1 . . . . . . . . . . . 1 . 2 2 Data Loss (minor) 57 | . 1 3 2 3 . . . 10 4 4 8 . 7 . . . . . . 1 3 5 6 Data Loss (major) 30 | . . . . . . . . 1 4 2 5 1 3 2 . . . . 1 2 2 5 2 Misfires 19 | . . . . . . 2 . . 4 . 5 . 2 . . . . . 1 1 . 4 . Alerts 6 | . . . . . . . . . 1 1 1 . 1 . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Weapon Failures 19 | . . 1 . . . . . . 1 1 . . 4 . . . . . . 1 . 9 2 Overload Shots 16 | . . . . . . . . 16 . . . . . . . . . . . . . . . Overflow Damage 1772 | . . . 10 . . 13 97 16 75 42 74 . . 202 13 . 102 . 308 71 . 409 340 Projectiles 749 | . . . 10 . . 13 45 16 56 31 30 . . 102 13 . . . 125 10 . 145 153 Explosions 740 | . . . . . . . 52 . 19 11 44 . . 100 . . . . 102 61 . 264 87 Melee 283 | . . . . . . . . . . . . . . . . . 102 . 81 . . . 100 Knockbacks 107 | . . . . . . . . . 19 4 4 . 1 17 1 . . . 14 14 4 20 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 96 | . . . . . . . . . 17 4 3 . 1 17 1 . . . 12 11 4 17 9 Secondary 11 | . . . . . . . . . 2 . 1 . . . . . . . 2 3 . 3 . Self-Inflicted Damage 681 | . . . 41 41 . 23 46 . 87 . . . . 42 . . . . 54 112 . 148 87 Shots 17 | . . . 2 2 . 2 1 . 1 . . . . 1 . . . . 2 2 . 3 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 520 | 108 237 221 72 221 . 72 135 197 388 520 250 199 250 325 295 . . 2 389 411 367 198 192 Average Temperature 88 | 42 70 57 21 48 . 31 39 58 117 173 81 113 80 90 80 . . 1 112 226 188 87 74 Received Heat Transfer 3366 | . 117 54 216 78 . 81 279 273 447 306 27 . 129 309 63 . . . 381 8 . 301 297 Effects 22 | . . 1 . . . . . . . 10 . . 1 1 . . . . 3 . 6 . . Energy Bleed 4 | . . 1 . . . . . . . . . . 1 1 . . . . . . 1 . . Interference 12 | . . . . . . . . . . 8 . . . . . . . . 1 . 3 . . Matter Decay 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . Short Circuit 3 | . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 12 | . . . . . . . . . . . . . . 2 . . . . 2 1 1 6 . Total Turns 132 | . . . . . . . . . . . . . . 11 . . . . 25 3 34 59 . Longest Duration 34 | . . . . . . . . . . . . . . 7 . . . . 13 3 34 12 . Robots Corrupted 8 | . 1 . 1 . . . . . . . . . . . . . . . . . . 1 5 Combat Hostiles 5 | . 1 . . . . . . . . . . . . . . . . . . . . 1 3 Parts Fried 15 | 1 . . 4 2 . . 1 . . . . . . . 1 . . . . . . . 6 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Robots Melted 8 | . . . . . . . 4 3 . . . . . . . . . . . . . . 1 Combat Hostiles 8 | . . . . . . . 4 3 . . . . . . . . . . . . . . 1 Parts Melted 52 | . . 2 2 . . . 15 16 3 . . . . 5 . . . . . . . . 9 Heat Transferred 23228 | . 372 555 1260 200 . 409 3258 5107 2062 . 50 . 485 2775 407 . . . 2084 269 . 1123 2812 Parts Sabotaged 7 | . . . . . . . . . 2 . . . . . . . . . . 3 . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . 2 1 3 3 . 1 1 . . . . . . . . . . . . 2 . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Peak Influence 1591 | 25 197 101 500 190 . . 1138 1591 1231 . . . . 1116 . . . . 746 480 . 1043 1460 Initial 835 | . 16 31 11 . . . 35 785 835 . . . . . . . . . . 355 . . 586 Average 478 | 13 46 44 252 72 . . 546 1218 976 . . . . 456 . . . . 152 366 . 475 1049 Maximum Alert Level 4 | . . . 2 . . . 4 4 4 . . . . 4 . . . . 3 2 . 3 4 Low Security (%) 41 | 100 100 100 32 100 . . 12 . . . . . . 27 . . . . 78 . . 47 . Level 1 15 | . . . 45 . . . 32 . . . . . . 23 . . . . 17 76 . 4 . Level 2 11 | . . . 21 . . . 22 . 3 . . . . 28 . . . . 1 23 . 4 18 Level 3 19 | . . . . . . . 27 36 62 . . . . 18 . . . . 3 . . 43 31 Level 4 12 | . . . . . . . 5 63 34 . . . . 1 . . . . . . . . 50 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 2 1 2 . . . 8 . 10 . . . . 14 . . . . 8 3 . 15 19 Investigation 8 | . 1 1 1 . . . 3 . . . . . . 1 . . . . . . . 1 . Extermination 25 | . . . . . . . 2 . 3 . . . . 4 . . . . 5 1 . 4 6 Reinforcement 18 | . 1 . 1 . . . 2 . 2 . . . . 3 . . . . 1 2 . 3 3 Assault 18 | . . . . . . . 1 . 5 . . . . 5 . . . . 2 . . 2 3 Garrison 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . Intercept 10 | . . . . . . . . . . . . . . . . . . . . . . 3 7 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . 5 . . . . 1 . . 2 1 Construction Impeded 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Haulers Reinforced 4 | . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Distress Signals 19 | . 1 1 . 1 . . 2 3 1 . . . . 2 . . . . 5 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 492 | . 22 9 44 14 . 7 54 24 44 14 5 . 11 59 8 . . . 38 19 1 44 75 Peak Tracking Total 9 | . 4 2 5 3 . 4 6 5 7 4 3 . 3 6 4 . . . 9 5 1 7 7 Tactical Retreats 21 | . 1 1 1 . . . 1 3 1 1 . . . 2 . . . . 5 2 . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Traps Triggered 20 | . 2 . 2 . . . 2 3 4 . . . . . . . . . . . . 6 1 Indirectly 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Trap Hack Attempts 43 | . . . 43 . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . 1 . . . 2 4 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Disabled 33 | . 1 . 1 . . . 3 2 3 . . . . 8 . . . . 6 1 3 1 4 Max in Single Turn 3 | . 1 . 1 . . . 1 1 2 . . . . 2 . . . . 3 1 1 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Accessed 77 | . 10 1 16 . . . 10 . 4 3 . 4 . 7 . 1 9 . 5 2 1 3 1 Terminals 17 | . 7 . 10 . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 4 . . . . . . 2 . . . . 2 . . . 1 Repair Stations 9 | . 1 . 2 . . . . . 1 . . . . 1 . . . . 1 2 . 1 . Recycling Units 13 | . 2 . 2 . . . 3 . 1 . . . . 3 . . . . 2 . . . . Scanalyzers 6 | . . . 2 . . . 1 . 2 . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . Total Hacks 280 | . 37 1 67 . . . 30 . 6 5 . 30 . 24 . 1 48 . 11 4 1 12 3 Successful 204 | . 23 1 46 . . . 20 . 4 5 . 30 . 15 . 1 48 . 5 1 1 4 . Failed 74 | . 13 . 20 . . . 10 . 2 . . . . 9 . . . . 6 3 . 8 3 Catastrophic 10 | . 3 . 1 . . . . . . . . . . 1 . . . . 1 1 . 3 . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Manual 165 | . 26 . 33 . . . 17 . 21 . . . . 26 . . . . 22 5 1 2 12 Terminals 70 | . 28 . 42 . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . 9 . . . . . . 3 . . . . 2 . . . 3 Repair Stations 35 | . 4 . 8 . . . . . 2 . . . . 7 . . . . 2 4 . 8 . Recycling Units 34 | . 5 . 5 . . . 6 . 2 . . . . 9 . . . . 7 . . . . Scanalyzers 32 | . . . 12 . . . 13 . 2 . . . . 5 . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . . . . . . . . . . . . . 4 . Terminal Hacks 106 | . 7 1 13 . . . . . . 5 . 30 . . . 1 48 . . . 1 . . Record 51 | . . . . . . . . . . 3 . 11 . . . . 36 . . . 1 . . Part Schematic 16 | . . . . . . . . . . . . 12 . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 9 | . 3 . 2 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . Open Door 4 | . . 1 . . . . . . . 2 . . . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 3 . . . . . . 2 . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . Build 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . Repair Station Hacks 23 | . 4 . 8 . . . . . 1 . . . . 5 . . . . 1 1 . 3 . Scan Component 15 | . 2 . 4 . . . . . 1 . . . . 3 . . . . 1 1 . 3 . Repair 8 | . 2 . 4 . . . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks 9 | . 1 . 2 . . . 2 . 1 . . . . 2 . . . . 1 . . . . Retrieve Components 9 | . 1 . 2 . . . 2 . 1 . . . . 2 . . . . 1 . . . . Scanalyzer 28 | . . . 11 . . . 12 . 1 . . . . 4 . . . . . . . . . Insert Component 12 | . . . 5 . . . 4 . 1 . . . . 2 . . . . . . . . . Analyze 16 | . . . 6 . . . 8 . . . . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 11 . 12 . . . 2 . 1 . . . . 2 . . . . 3 . . 1 . Terminals 19 | . 10 . 9 . . . . . . . . . . . . . . . . . . . . Track 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . Operators 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 3 . . . 1 . 1 . . . . 2 . . . . 3 . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Reject 8 | . 1 . 2 . . . 1 . 1 . . . . 2 . . . . 1 . . . . Mask 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Jam 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 8 . 15 . . . 9 . 4 . . . . 7 . . . . 5 2 . 3 1 Full Trace Events 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 3 . . . 3 . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . . . 5 . 14 . 4 . . . . 12 . 2 . . 4 . 13 . . . . Parts Built 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 351 | . . . . . . . 275 . . . . . . 76 . . . . . . . . . Total Part Build Rating 23 | . . . . . . . 18 . . . . . . 5 . . . . . . . . . Parts Repaired 8 | . 2 . 4 . . . . . . . . . . 2 . . . . . . . . . Time 381 | . 79 . 166 . . . . . . . . . . 136 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . 3 . 2 . . . 11 . 10 . . . . 10 . . . . . . . . . Parts Scanalyzed 11 | . . . 5 . . . 4 . . . . . . 2 . . . . . . . . . Part Schematics Acquired 11 | . . . 5 . . . 4 . . . . . . 2 . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 5 . . . . . . . . . . . . . 5 . Machine Destruction 7 | . . . . . . . . 5 . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 3 . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total Allies 34 | . . 3 1 . 6 . 2 3 5 . . . 1 . . . . . . . . . 13 Largest Group 7 | . . 3 1 1 6 6 5 3 5 . . . 1 1 . . . . . . . . 7 Highest-Rated Group 345 | . . 40 10 10 208 208 229 129 312 . . . 96 96 . . . . . . . . 345 Highest-Rated Ally 115 | . . 16 10 10 42 42 85 43 70 . . . 96 96 . . . . . . . . 115 Zionite Dispatches 5 | . . . . . . . 1 . 2 . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 12 | . . . . . . . . . . . . . . 4 . . . . . . . 3 5 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 11 | . . . . . . . . . . . . . . 4 . . . . . . . 3 4 Ally Attacks 309 | . . 7 . . . 14 70 6 82 . . . 19 11 . . . . . . . . 100 Total Damage 9813 | . . 87 . . . 431 3386 98 1850 . . . 729 470 . . . . . . . . 2762 Kills 59 | . . 1 . . . 4 25 . 12 . . . 3 2 . . . . . . . . 12 Allies Corrupted 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Robot Analysis Total 9 | . 3 . 2 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 1 1 . . . 1 1 . 1 . 1 2 . 3 . . . . . Drone Launches 20 | . . . . . . . . . . . . . . 4 . . . . . . . 3 13 Drone Recoveries 8 | . . . . . . . . . . . . . . 3 . . . . . . . 3 2 Zionite Intel Received 13 | . . . . . . . 2 . 3 . . . . 5 . . . . 3 . . . . Branch Access 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Turns Passed 34935 | 156 2216 1521 2109 990 1856 1191 1882 1671 1843 1662 1430 165 1291 3320 1370 1227 319 1517 2331 721 477 1565 2105 Spaces Moved 18464 | 82 924 648 1335 631 1514 908 1123 788 1016 1002 875 106 785 1663 677 796 174 896 980 246 194 448 653 Core 40 | 6 . . . . . . . 11 . . . . . . . . . . . . . . 23 Treads 1436 | . . . . . . . . . . . . . . 133 . . . . 401 246 194 432 30 Legs 2724 | 76 924 427 . . . . . 291 454 . . . . . . . . . . . . . 552 Wheels 14264 | . . 221 1335 631 1514 908 1123 486 562 1002 875 106 785 1530 677 796 174 896 579 . . 16 48 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 115 115 115 115 115 105 110 110 115 160 145 135 120 150 150 150 165 141 145 152 225 50 Average Speed 154 | 118 198 210 115 115 116 123 121 159 150 148 160 145 154 151 158 150 164 165 155 243 199 251 235 Slowest Speed 2400 | 190 260 260 115 115 125 145 125 1300 260 160 160 160 240 240 165 165 165 165 240 305 232 465 2400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 66 | 3 94 97 96 99 91 98 33 64 28 97 95 69 92 43 75 91 63 85 28 23 96 13 26 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 20 | . . 1 . . 2 . 6 . 6 . . 1 . . . 1 3 . . . . . . Known Exits Taken 15 | . 1 1 . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 7 | 1 . . 1 1 1 1 . . . . . . . . . . . . . 1 . 1 . Scrap Searched 28 | . . 1 . 2 3 5 . . . 4 3 . 2 . 3 2 . 3 . . . . . Spaces Dug 256 | . . . . . 2 . 1 36 8 4 . . . 43 11 . . 2 118 3 1 8 19 Terrain Destroyed 1170 | . 12 . 16 12 2 25 27 36 83 82 32 . 29 212 37 . . 2 171 34 1 151 206 Melee 4 | . . . . . 2 . 1 . . . . . . . . . . . . . 1 . . Projectile 389 | . . . . . . . 16 36 22 27 10 . 13 82 17 . . 2 85 15 . 24 40 AOE 777 | . 12 . 16 12 . 25 10 . 61 55 22 . 16 130 20 . . . 86 19 . 127 166 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total 23120 | 109 1246 755 1824 845 1595 959 1539 1031 1233 1136 890 120 818 2228 925 826 203 933 1607 315 253 696 1034 Wait 2492 | . 249 66 325 186 55 12 292 49 65 71 . . . 242 213 17 10 34 460 10 12 65 59 Move 18437 | 81 923 647 1334 630 1513 907 1123 784 1015 1000 874 105 784 1662 676 795 173 895 978 245 193 447 653 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 318 | 7 19 5 22 1 4 7 28 10 23 14 1 6 4 46 1 3 5 . 9 11 10 17 65 Fast Attach 155 | 7 2 1 5 2 1 3 4 11 12 3 2 . . 18 1 3 3 1 8 9 5 24 30 Attach 177 | . 5 2 6 1 3 2 12 8 12 7 . 3 4 24 1 1 . . 9 8 5 13 51 Detach 31 | . 3 . . . . . 1 . 1 1 . . . 6 1 . . . 4 1 1 3 9 Swap 232 | . 7 4 14 . 8 9 12 8 19 11 4 . 6 52 6 1 2 . 18 7 4 16 24 Drop 247 | . 6 5 20 . 5 10 21 6 24 10 3 6 2 51 1 6 7 1 11 3 7 17 25 Fire 869 | 14 32 25 55 25 1 9 45 88 49 18 6 . 18 127 25 . . 2 106 21 12 84 107 Melee 17 | . . . . . 5 . 1 . . . . . . . . . 3 . 3 . 4 . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 25 13 1 . . . . . . . . 1 . . . 5 Rewire 52 | . . . . . . . . 42 . . . . . . . . . . . . . 10 . Trap 43 | . . . 43 . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm) -4/Armory -4/Lab -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 10) 579 | -10/Materials | Discovered new exit (range 4) 604 | -10/Materials | Central database locked down 846 | -10/Materials | Repaired EM Pulse Gun 904 | -10/Materials | Discovered new exit (range 7) 1248 | -10/Materials | Discovered new exit (range 16) 1279 | -10/Materials | Identified exit to Mines 1279 | -10/Materials | Identified exit to Materials 2076 | -10/Materials | Repaired Corrupted Imp. Heat Sink? 2373 | -10/Materials | Entered Mines 2421 | -10/Mines | Learned location of Zion (-7) 2507 | -10/Mines | Discovered exit to Materials (range 6) 2699 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3263 | -10/Mines | Excavation squad dispatched 3263 | -10/Mines | A large section of the Mines collapsed 3576 | -10/Mines | Discovered exit to Materials (range 8) 3622 | -10/Mines | Met a Derelict shopkeep closing up shop 3894 | -10/Mines | Entered Materials 3894 | -9/Materials | Evolved 2 slots: Utility x2 4564 | -9/Materials | Discovered new exit (range 16) 4598 | -9/Materials | Central database locked down 4679 | -9/Materials | Discovered new exit (range 16) 5015 | -9/Materials | Discovered new exit (range 16) 5316 | -9/Materials | Discovered new exit (range 15) 5751 | -9/Materials | Repaired Imp. EM Shotgun 5824 | -9/Materials | Repaired Imp. EM Shotgun 5858 | -9/Materials | Repaired EMP Blaster 5891 | -9/Materials | Repaired Arm. Wheel 6003 | -9/Materials | Entered Mines 6003 | -9/Mines | Accompanied by 1 ally 6010 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6013 | -9/Mines | Met a Derelict bent on vengeance 6040 | -9/Mines | Learned Materials terminal intel 6049 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6049 | -9/Mines | Destroyed 7 combat bots 6102 | -9/Mines | Assembled infested the area 6121 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6121 | -9/Mines | Discovered new exit (range 5) 6247 | -9/Mines | Core integrity fell below 50% 6387 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6484 | -9/Mines | Found a hidden stash of uninstalled traps 6534 | -9/Mines | Discovered new exit (range 9) 6547 | -9/Mines | Received a Mining Laser from a helpful Derelict 6633 | -9/Mines | Discovered new exit (range 5) 6993 | -9/Mines | Entered Zion 7048 | -7/Zion | System corruption cleaned by Quarantine Array 7182 | -7/Zion | Discovered new exit (range 15) 7225 | -7/Zion | Found CR-A16's Pointy Stick 7363 | -7/Zion | Gained Derelict followers 7395 | -7/Zion | Learned location of Quarantine (-3) 7415 | -7/Zion | Learned 8 Factory zone layouts 7877 | -7/Zion | Given A8's code to call for help 7878 | -7/Zion | Learned location of Recycling (-7) 8210 | -7/Zion | Discovered new exit (range 5) 8211 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8346 | -7/Zion | Visited the Megawrench Repair Shop 8350 | -7/Zion | Megawrench repaired 6 parts 8543 | -7/Zion | Imprinted 8546 | -7/Zion | Declared Zion's savior 8849 | -7/Zion | Entered Proximity Caves 8849 | -6/Proximity Caves | Accompanied by 6 allies 9477 | -6/Proximity Caves | Learned Factory trap positions 9964 | -6/Proximity Caves | Discovered new exit (range 6) 10040 | -6/Proximity Caves | Entered Factory 10040 | -6/Factory | Accompanied by 5 allies 10040 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 10041 | -6/Factory | Identified exit to Factory 10042 | -6/Factory | Loaded intel: 107 trap records 10576 | -6/Factory | Fabricated Adv. Shield Generator (x2) 10578 | -6/Factory | Build established: Tank 10908 | -6/Factory | Retrieved Zion intel report: Branch Access 10908 | -6/Factory | Identified exit to Lower Caves 10965 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10966 | -6/Factory | Zion Heavy squad teleported in 11440 | -6/Factory | First assault squad dispatched 11476 | -6/Factory | Terminal network hard line cut 11751 | -6/Factory | Fabricated Tiamat Missile Launcher (x1) 11793 | -6/Factory | Spotted B-75 Beast 11880 | -6/Factory | Destroyed B-75 Beast 11922 | -6/Factory | Identified exit to Garrison 11922 | -6/Factory | Entered Garrison 12019 | -6/Garrison | Crushed by falling debris 12020 | -6/Garrison | System corruption reached 10% 12030 | -6/Garrison | Garrison Relay disabled 12073 | -6/Garrison | Spotted B-75 Beast 12123 | -6/Garrison | Triggered checkpoint 12178 | -6/Garrison | Triggered checkpoint 12230 | -6/Garrison | Triggered checkpoint 12313 | -6/Garrison | Discovered new exit (range 14) 12734 | -6/Garrison | Discovered new exit (range 12) 12851 | -6/Garrison | Destroyed B-75 Beast 12877 | -6/Garrison | Lost 5 parts (1p2n1u1w) 13032 | -6/Garrison | Triggered checkpoint 13048 | -6/Garrison | Triggered checkpoint 13206 | -6/Garrison | Discovered new exit (range 10) 13233 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13337 | -6/Garrison | Build established: Scavenger-Mutant 13414 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13593 | -6/Garrison | Entered Factory 13800 | -6/Factory | Discovered exit to Factory (range 7) 13943 | -6/Factory | First assault squad dispatched 14154 | -6/Factory | Lost 3 parts (1n2u) 14243 | -6/Factory | Build established: Scavenger-Tank 14303 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14304 | -6/Factory | Zion Light squad teleported in 14514 | -6/Factory | Zion Hacker squad teleported in 14631 | -6/Factory | Discovered exit to Factory (range 12) 14694 | -6/Factory | Discovered exit to Factory (range 11) 14769 | -6/Factory | Found Prototype Protection 14782 | -6/Factory | Lost 4 parts (1p1u2w) 14841 | -6/Factory | Identified Zio. Weapon Casing 15029 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 15113 | -6/Factory | Retrieved Zion intel report: Guard Positions 15163 | -6/Factory | Terminal network hard line cut 15402 | -6/Factory | Discovered exit to Lower Caves (range 11) 15436 | -6/Factory | Entered Lower Caves 15912 | -6/Lower Caves | Learned Factory terminal intel 16235 | -6/Lower Caves | Build established: Gunner 16397 | -6/Lower Caves | Identified exit to Lower Caves 16597 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16620 | -6/Lower Caves | Crushed by falling debris 16621 | -6/Lower Caves | Core integrity fell below 50% 16651 | -6/Lower Caves | Lost 3 parts (3u) 16961 | -6/Lower Caves | Encountered a Warlord checkpoint 17098 | -6/Lower Caves | Entered another Lower Caves area 17107 | -6/Lower Caves | Build established: Scavenger-Gunner 17246 | -6/Lower Caves | Learned Factory terminal intel 17326 | -6/Lower Caves | Discovered exit to Factory (range 16) 18310 | -6/Lower Caves | Discovered new exit (range 15) 18334 | -6/Lower Caves | Identified exit to Data Miner 18360 | -6/Lower Caves | Encountered a Warlord checkpoint 18528 | -6/Lower Caves | Entered Data Miner 18530 | -6/Data Miner | Discovered new exit (range 6) 18558 | -6/Data Miner | Met Data Miner 18587 | -6/Data Miner | Learned location of Section 7 (-2) 18587 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18613 | -6/Data Miner | Received God Mode back door access code from Data Miner 18652 | -6/Data Miner | Identified exit to Proximity Caves 18693 | -6/Data Miner | Entered Proximity Caves 18783 | -5/Proximity Caves | Escorted by Enhanced Grunt 19004 | -5/Proximity Caves | Spotted B-75 Beast 19019 | -5/Proximity Caves | Destroyed B-75 Beast 19847 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19856 | -5/Proximity Caves | Discovered exit to Factory (range 10) 19984 | -5/Proximity Caves | Entered Factory 19984 | -5/Factory | Accompanied by 1 ally 19984 | -5/Factory | Evolved 2 slots: Utility x2 19985 | -5/Factory | Identified exit to Upper Caves 19986 | -5/Factory | Loaded intel: 28 terminal locations 20493 | -5/Factory | Retrieved Zion intel report: Trap Installations 20546 | -5/Factory | Retrieved Zion intel report: Branch Access 20546 | -5/Factory | Identified exit to Extension 20642 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 20786 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 20851 | -5/Factory | Discovered new exit (range 4) 20920 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 21125 | -5/Factory | Build established: Gunner 21451 | -5/Factory | Garrison activated, responded to threat 21487 | -5/Factory | Terminal network hard line cut 21650 | -5/Factory | Incoming assault squad redirected 21784 | -5/Factory | First assault squad dispatched 21800 | -5/Factory | Incoming assault squad redirected 21912 | -5/Factory | Repaired Antimatter Cannon 21978 | -5/Factory | Repaired Hvy. Treads? 22400 | -5/Factory | Incoming assault squad redirected 23101 | -5/Factory | Incoming investigation squad redirected 23155 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 23302 | -5/Factory | Incoming assault squad redirected 23304 | -5/Factory | Entered Upper Caves 23496 | -5/Upper Caves | Build established: Scavenger-Skirmisher 23889 | -5/Upper Caves | Encountered a Warlord checkpoint 23899 | -5/Upper Caves | Learned Factory stockpile data 24376 | -5/Upper Caves | Discovered new exit (range 21) 24616 | -5/Upper Caves | Identified exit to Upper Caves 24674 | -5/Upper Caves | Entered another Upper Caves area 24705 | -5/Upper Caves | Discovered new exit (range 12) 24737 | -5/Upper Caves | Identified exit to Factory 25210 | -5/Upper Caves | Learned location of Armory (-4) 25634 | -5/Upper Caves | Discovered new exit (range 9) 25643 | -5/Upper Caves | Identified exit to Zhirov 25901 | -5/Upper Caves | Entered Zhirov 25901 | -5/Zhirov | Discovered new exit (range 3) 25931 | -5/Zhirov | Met Zhirov 25961 | -5/Zhirov | Learned location of Testing (-2) 25961 | -5/Zhirov | Learned location of Command (-1) 25999 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26031 | -5/Zhirov | Found Alien Artifact 26031 | -5/Zhirov | Identified Integrated Dissipator 26031 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26144 | -5/Zhirov | Found Alien Artifact 26209 | -5/Zhirov | Identified exit to Proximity Caves 26220 | -5/Zhirov | Entered Proximity Caves 26530 | -4/Proximity Caves | Build established: Scavenger-Mutant 26633 | -4/Proximity Caves | Learned Research stockpile data 27728 | -4/Proximity Caves | Build established: Mutant 27737 | -4/Proximity Caves | Entered Factory 27737 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27738 | -4/Factory | Identified exit to Armory 27740 | -4/Factory | Loaded intel: 25 terminal locations 28179 | -4/Factory | Discovered new exit (range 5) 28183 | -4/Factory | Identified exit to Research 28203 | -4/Factory | Retrieved Zion intel report: Branch Access 28203 | -4/Factory | Identified exit to Upper Caves 28222 | -4/Factory | Retrieved Zion intel report: Active Garrisons 28792 | -4/Factory | Build established: Scavenger-Skirmisher 28874 | -4/Factory | Retrieved Zion intel report: Component Schematics 29006 | -4/Factory | Terminal network hard line cut 29913 | -4/Factory | Crushed by falling debris 30001 | -4/Factory | Lost 3 parts (1u2w) 30014 | -4/Factory | Destroyed 8 combat bots 30033 | -4/Factory | First assault squad dispatched 30050 | -4/Factory | Crushed by falling debris 30056 | -4/Factory | Incoming assault squad redirected 30064 | -4/Factory | System corruption reached 10% 30068 | -4/Factory | Entered Armory 30125 | -4/Armory | Found Exp. Signal Interpreter 30246 | -4/Armory | Identified Transdimensional Reconstructor 30246 | -4/Armory | Warped through subspace to slip node 30246 | -4/Armory | Discovered new exit (range 1) 30324 | -4/Armory | Lost 7 parts (2n3u2w) 30582 | -4/Armory | Build established: Gunner 30789 | -4/Armory | Entered Lab 30789 | -4/Lab | Discovered exit to Research (range 9) 30817 | -4/Lab | Unable to decrypt terminal 30817 | -4/Lab | Opened the door to a hidden lab 30818 | -4/Lab | Gained access to the hidden lab's interior 30830 | -4/Lab | Unable to decrypt terminal 30853 | -4/Lab | Found Alien Artifact 30853 | -4/Lab | Detected by scanners 30862 | -4/Lab | Confronted by A5 30873 | -4/Lab | Core integrity fell below 50% 30894 | -4/Lab | Destroyed A5 30956 | -4/Lab | Found Integrated Dissipator 30956 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 30968 | -4/Lab | Found Transdimensional Reconstructor 30983 | -4/Lab | Found Alien Artifact 31008 | -4/Lab | Found Prototype Hackware 31015 | -4/Lab | Found Prototype Protection 31019 | -4/Lab | Identified Hvy. Regenerative Plating 31029 | -4/Lab | Found Prototype Energy Gun 31029 | -4/Lab | Identified Tachyon Dispersion Ray 31052 | -4/Lab | Found Tachyon Dispersion Ray 31076 | -4/Lab | Unable to decrypt terminal 31266 | -4/Lab | Entered Research 31266 | -3/Research | Evolved 2 slots: Power x1, Utility x1 31310 | -3/Research | Build established: Mutant 31316 | -3/Research | Identified Quantum Router 31675 | -3/Research | Garrison activated, responded to threat 32116 | -3/Research | Incoming investigation squad redirected 32161 | -3/Research | Intercept squad dispatched 32181 | -3/Research | Spotted Tracker 32181 | -3/Research | Spotted Tracker 32191 | -3/Research | Destroyed 8 combat bots 32192 | -3/Research | Destroyed Tracker 32196 | -3/Research | Destroyed Tracker 32216 | -3/Research | Spotted Combat Programmer 32217 | -3/Research | System corruption reached 10% 32229 | -3/Research | Destroyed Combat Programmer 32238 | -3/Research | Spotted Combat Programmer 32247 | -3/Research | Lost 3 parts (1n1u1w) 32255 | -3/Research | Destroyed Combat Programmer 32336 | -3/Research | Found Prototype Processor 32336 | -3/Research | Identified Exp. Targeting Computer 32516 | -3/Research | First assault squad dispatched 32533 | -3/Research | Incoming assault squad redirected 32712 | -3/Research | Discovered new exit (range 32) 32738 | -3/Research | Terminal network hard line cut 32796 | -3/Research | Garrison activated, responded to threat 32831 | -3/Research | Entered another Research area 32831 | -2/Research | Evolved 2 slots: Utility x2 32976 | -2/Research | Lost 8 parts (1p3n1u3w) 33162 | -2/Research | Warped through subspace 33170 | -2/Research | Identified Core Expander 33170 | -2/Research | Installed Core Expander, added new Weapon slot 33191 | -2/Research | Lost 6 parts (1p2u3w) 33311 | -2/Research | Core integrity fell below 50% 33329 | -2/Research | Zion Zionite Resupply teleported in 33341 | -2/Research | Found Prototype Protection 33341 | -2/Research | Identified Zio. Heavy Carapace 33581 | -2/Research | First assault squad dispatched 33600 | -2/Research | Incoming assault squad redirected 33657 | -2/Research | Lost 3 parts (2u1w) 33754 | -2/Research | Zion Light squad teleported in 33913 | -2/Research | Intercept squad dispatched 33924 | -2/Research | Spotted Tracker 33926 | -2/Research | Spotted Tracker 33929 | -2/Research | Allies destroyed Tracker 33940 | -2/Research | Spotted Combat Programmer 33948 | -2/Research | Destroyed Combat Programmer 33952 | -2/Research | Destroyed Tracker 33957 | -2/Research | Spotted B-90 Cyclops 33967 | -2/Research | Spotted Combat Programmer 33976 | -2/Research | Destroyed Combat Programmer 33992 | -2/Research | System corruption reached 10% 34041 | -2/Research | Build established: Scavenger-Gunner 34119 | -2/Research | Lost 4 parts (2p2w) 34127 | -2/Research | Spotted B-90 Cyclops 34151 | -2/Research | Terminal network hard line cut 34545 | -2/Research | Lost 7 parts (1n4u2w) 34759 | -2/Research | Intercept squad dispatched 34763 | -2/Research | Spotted Tracker 34763 | -2/Research | Spotted Tracker 34763 | -2/Research | Spotted Tracker 34774 | -2/Research | Spotted Combat Programmer 34775 | -2/Research | Destroyed Tracker 34778 | -2/Research | Core integrity fell below 20% 34799 | -2/Research | Identified Core Reset Matrix 34799 | -2/Research | Used Core Reset Matrix 34803 | -2/Research | Emitted hypermatrix ping 34808 | -2/Research | Assembled emerged from beneath the floor 34812 | -2/Research | Allies destroyed Combat Programmer 34815 | -2/Research | Allies destroyed Tracker 34816 | -2/Research | Spotted Combat Programmer 34828 | -2/Research | Rewired Tracker 34830 | -2/Research | Spotted Combat Programmer 34832 | -2/Research | Allies destroyed Combat Programmer 34842 | -2/Research | Lost 21 parts (2p6n8u5w) 34872 | -2/Research | Found Prototype Energy Gun 34872 | -2/Research | Identified Immobilizer 34878 | -2/Research | Found Prototype Processor 34879 | -2/Research | Identified Exp. Targeting Computer 34936 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 34917_ P-80 Master resets S-43 Plague, system corruption cleaned. 34918_ Immobilizer destroyed. 34919_ Tesla Rifle destroyed. 34919_ Gamma Rifle destroyed. 34921_ Drone released from Drone Bay. 34921_ Identified Linked Autogun. 34921_ Integrated Corrupted Linked Autogun (+5). 34921_ Drone Bay destroyed. 34921_ >> Lost connection to Drone. 34921_ K-01 Serf collects debris. 34922_ S-43 Plague destroyed. 34922_ Switching to secondary target: P-80 Master. 34923_ K-01 Serf collects debris. 34927_ Linked Autogun destroyed. 34927_ Drone destroyed. 34927_ K-01 Serf collects debris. 34932_ Hvy. Laser destroyed. 34932_ P-80 Master destroyed. 34933_ K-01 Serf collects debris. 34935_ Acquired Gamma Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ????????? | | ???????????????????????????????????? ??????? | | ???????????????????????????????????? ##### | | ??????????????????????????????????? ! | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????##################### | | ?????????????????????????????# #???????? | | ?????????????????????????????# #???????? | | ?????????????????????????????# ######### | | ??????????##########?????????# # """T" | | ??????????# ########### ### # | | ??????????# # ! ! * # #?# # % | | ??????????# # # #?# # """ " | | ??????????# # !# #?# # """ " | | ??????????# # # #?# # """ " | | ??????????# =#p %k! # #?# / """ " | | ??????????# =+%p %%@ # #?# # """ " | | ####??????#! # k!| # #?# # """ " | | ] #??????# # [ss # #?# # """ " | | #????########+######s###### #?# # | | #????# ! %% =* #?# # | | #????# % % #?# ######### | | #????# #?# #???????? | | ! #????#=[ #?# #???????? | | #????#=[ ###"#"#########?# #???????? | | #????# """ # %!! !#?????# #???????? | | #########= """ A # ! %% !/ #?????# #???????? | | """ # ==!!%!#?????# ???????? | | # ! % % !#?????# ???????? | | + % =! ##????# ???????? | | # "" %%#????# ???????? | | ##########+######## # "" " %%##??????###????????? | | #?#! ## " "" =!#??????????????????? | | #?# ## ##########%#?????????????????? | | #?# """ """ #" #?????????##?????????????????? | | #?# """ """ ## #????????????????????????????? | | #?# """ """ ## #????????????????????????????? | | #?# ## #????????????????????????????? | | #?# ## #????????????????????????????? | | #?# """ """ ## ????????????????????????????? | | #?# """ """ #?##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 53 Energy Capacity 1190 Matter Stores 600 Matter Capacity 600 Sight Range 23 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 200 Corruption Containment 8 Corruption Block 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Core Shielding 40 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 12 Core Analysis 6 Recoil Reduction 10 Particle Charging 25 Kinecelleration 40 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -6/Factory | Preloaded Tiamat Missile Launcher | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Core Reset Matrix Achievements -------------- Freeware Challenges ------------ None Game ------ Seed TachyonBlastThermoblaster Manual? 0 Play Time 06:50:37 Cumulative 508.1 hours Start 2023.02.25 @ 17:01:36 End 2023.02.26 @ 04:07:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08b04a67-0327-4161-ac15-9e3fb83b90d9