Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.23 @ 00:52:09 Player: ZOT Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (677) 677 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 2687 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Light Ion Engine Improved Signal Interpreter Actuator Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector Decoy Drone Bay > --- WEAPON ----------- EM Pulse Gun Hammer > --- INVENTORY -------- Light Ion Engine Wheel Wheel [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 29 | 7 . . 9 13 Power 5 | 1 . . 1 3 Engine 5 | 1 . . 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 4 2 Treads . | . . . . . Leg 4 | 2 . . 2 . Wheel 3 | . . . 2 1 Hover . | . . . . . Flight 1 | . . . . 1 Utility 8 | 2 . . 1 5 Device 6 | 2 . . 1 3 Storage . | . . . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . . 3 3 Energy Gun 1 | 1 . . . . Energy Cannon 3 | . . . 1 2 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | 1 . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 18 | . . 1 10 7 Power 3 | . . . 2 1 Propulsion 5 | . . . 3 2 Utility 5 | . . . 3 2 Weapon 5 | . . 1 2 2 Highest Loss Streak 5 | . . 1 5 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 72 | . 100 92 76 46 Engine 9 | . 14 14 9 4 Leg 15 | . 28 28 18 . Wheel 2 | . . . 2 4 Device 24 | . 28 28 28 10 Processor 4 | . . . . 16 Energy Gun 7 | . 14 14 9 . Energy Cannon 1 | . . . . 2 Special Weapon 1 | . 14 7 . . Impact Weapon 5 | . . . 7 3 Naked Turns . | . . . . . Heaviest Build 23 | 8 8 8 23 22 Greatest Support 20 | 20 10 10 20 16 Greatest Overweight (x) 2 | . . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 Average Carried 3 | 2 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 4 5 3 3 Class Distribution -------------------- 86% | Mutant 7% | Scout 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 403 | 240 . 25 45 93 Remotely . | . . . . . Salvage Created 925 | 115 . 49 491 270 Parts 44 | 7 . 4 23 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 22 | . . 3 10 9 Melee 2 | . . . 1 1 Guns 9 | . . 3 6 . Cannons 4 | . . . 2 2 AOE 1 | . . . 1 . Classes Destroyed 7 | 2 . 1 3 1 Tunneler 1 | 1 . . . . Recycler 2 | 1 . . 1 . Watcher 2 | . . . 1 1 Swarmer 10 | . . 3 2 5 Grunt 10 | . . . 7 3 Duelist 1 | . . . . 1 Sentry 1 | . . . 1 . Best Kill Streak 3 | 1 . 3 3 2 Combat Bots Only 3 | . . 3 2 2 Max Kills in Single Turn 2 | 1 . 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2162 | . . 29 1112 1021 Core 822 | . . . 267 555 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 . 100 33 . Volleys Fired 60 | 6 . 5 40 9 Largest 2 | 1 . 1 1 2 Hottest 126 | 40 . 40 56 126 Shots Fired 63 | 6 . 5 40 12 Gun 44 | 6 . 5 33 . Cannon 19 | . . . 7 12 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 63 | 6 . 5 40 12 Robot Hit Streak 9 | 2 . 2 9 6 Robot Miss Streak 2 | 1 . 1 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 59 | 4 . 3 33 19 Core Hits 27 | 2 . 3 17 5 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 2 | . . . 1 1 Smash 2 | . . . 1 1 Melee Attacks 28 | . . . 4 24 Impact 28 | . . . 4 24 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1714 | 55 . 33 813 813 Guns 409 | 55 . 33 321 . Cannons 274 | . . . 76 198 Explosions 377 | . . . 286 91 Melee 623 | . . . 115 508 Ramming 31 | . . . 15 16 Kinetic . | . . . . . Thermal 220 | . . . 129 91 Explosive 157 | . . . 157 . Electromagnetic 683 | 55 . 33 397 198 Impact 623 | . . . 115 508 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 373 | . . . 198 175 Projectiles . | . . . . . Explosions 164 | . . . 164 . Melee 209 | . . . 34 175 Knockbacks 4 | . . . 1 3 Impact 4 | . . . 1 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 188 | . . . 129 59 Shots 3 | . . . 2 1 Rammed 3 | . . . 2 1 Targets Rammed 17 | . . . 16 1 Kicked 14 | . . . 14 . Crushed . | . . . . . Highest Temperature 255 | . . . 79 255 Average Temperature 61 | . . . 19 113 Received Heat Transfer 639 | . . . 297 342 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 9 | . . . 2 7 Impact Corruptions 11 | . . . 2 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . . 150 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 523 | 10 6 61 275 523 Initial 61 | . 6 1 23 61 Average 105 | 4 6 31 80 241 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 81 | 100 100 100 90 44 Level 1 13 | . . . 9 33 Level 2 5 | . . . . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 3 3 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 6 | . . . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 2 3 25 31 Peak Tracking Total 10 | . 2 3 10 9 Tactical Retreats 9 | . . . 3 6 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 13 | . 1 1 5 6 Terminals 11 | . 1 . 4 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 3 1 16 18 Successful 17 | . . 1 8 8 Failed 21 | . 3 . 8 10 Catastrophic 5 | . . . 1 4 Database Lockouts . | . . . . . Manual 27 | . 3 . 12 12 Terminals 35 | . 3 . 14 18 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . . 1 6 6 Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Locate Traps 3 | . . . 1 2 Zone Layout 7 | . . . 3 4 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 2 2 Terminals 2 | . . . . 2 Assimilate 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Monitor 1 | . . . 1 . Mask 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 . 4 6 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 2 | . . . 2 . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1620 | 81 82 143 945 369 Spaces Moved 1001 | 47 69 110 460 315 Core 206 | 7 . . 41 158 Treads . | . . . . . Legs 545 | 40 69 110 326 . Wheels 134 | . . . 93 41 Hover . | . . . . . Flight 116 | . . . . 116 Fastest Speed 45 | 50 120 120 50 45 Average Speed 121 | 109 120 120 163 61 Slowest Speed 260 | 120 120 120 260 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 17 27 48 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . . . 40 2 Melee . | . . . . . Projectile . | . . . . . AOE 42 | . . . 40 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1300 | 70 68 116 601 445 Wait 136 | . . . 67 69 Move 997 | 46 68 109 459 315 Hop . | . . . . . Pick Up 26 | 11 . 1 4 10 Fast Attach 1 | . . . . 1 Attach 26 | 7 . . 7 12 Detach 5 | . . . 2 3 Swap 2 | . . . 2 . Drop 2 | . . 1 . 1 Fire 60 | 6 . 5 40 9 Melee 28 | . . . 4 24 Ram 3 | . . . 2 1 Kick 14 | . . . 14 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 82 | -11/Junkyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 15) 164 | -10/Materials | Entered Mines 170 | -10/Mines | Found the Drone Emporium 176 | -10/Mines | Found Prototype Device 204 | -10/Mines | Learned location of Storage (-9) 300 | -10/Mines | Discovered new exit (range 5) 307 | -10/Mines | Entered Materials 307 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Identified Decoy Drone Bay 328 | -9/Materials | Build established: Mutant 888 | -9/Materials | Discovered new exit (range 16) 990 | -9/Materials | Discovered new exit (range 48) 995 | -9/Materials | Discovered new exit (range 61) 997 | -9/Materials | Identified exit to Mines 997 | -9/Materials | Identified exit to Storage 1123 | -9/Materials | Lost 5 parts (1p1n2u1w) 1228 | -9/Materials | Core integrity fell below 50% 1250 | -9/Materials | Discovered new exit (range 5) 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1261 | -8/Materials | Lost 5 parts (1p2n1u1w) 1444 | -8/Materials | Discovered new exit (range 13) 1467 | -8/Materials | Lost 4 parts (1p2n1w) 1471 | -8/Materials | Core integrity fell below 50% 1593 | -8/Materials | Core integrity fell below 20% 1621 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Trojan loaded successfully. Testing... System interface override in place. 01516_ K-01 Serf collects debris. 01523_ K-01 Serf cleans the Nuclear Reactor. 01533_ G-47 Trooper suffers critical hit (Smash). 01533_ Destroyed Lgt. Nuclear Core. 01533_ G-47 Trooper system corrupted by crushing effect. 01533_ G-47 Trooper knocked back. 01538_ Destroyed Lgt. Nuclear Core. 01538_ G-47 Trooper system corrupted by crushing effect. 01538_ G-47 Trooper knocked back. 01543_ Acquired 10 matter. 01554_ K-01 Serf collects debris. 01573_ K-01 Serf cleans the Terminal. 01596_ Connecting with Terminal... 01609_ Destroyed Flight Unit. 01609_ S-10 Pest system corrupted by crushing effect. 01610_ S-10 Pest system terminally corrupted. 01617_ S-10 Pest destroyed. 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