Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 21:22:37 Player: ILikeGoodFood Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1964) 1964 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 4611 Bonus ------- High Alert Combat Kills 152 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 283/480 System Corruption 3% Temperature Cool (21) Movement Hovering (52) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Signal Interpreter Transmission Jammer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Heat Sink Improved Light Armor Plating Grenade Launcher [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 62 | 5 8 22 2 11 14 Power 17 | 1 1 8 . 2 5 Engine 13 | 1 . 8 . 1 3 Core 4 | . 1 . . 1 2 Reactor . | . . . . . . Propulsion 17 | 2 2 8 . 1 4 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 2 | 2 . . . . . Hover 14 | . 2 8 . 1 3 Flight . | . . . . . . Utility 9 | . 3 1 2 . 3 Device 6 | . 3 . 1 . 2 Storage . | . . . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 19 | 2 2 5 . 8 2 Energy Gun 4 | 1 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 2 . 4 . Ballistic Cannon 3 | . . 2 . 1 . Launcher 5 | . 1 1 . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 21 | . . 3 . 4 14 Power 4 | . . 1 . . 3 Propulsion 7 | . . 2 . 3 2 Utility 5 | . . . . . 5 Weapon 5 | . . . . 1 4 Highest Loss Streak 12 | . . 2 . 3 12 Average Slot Usage (%) 85 | . 91 93 98 94 58 Engine 14 | . 6 13 18 18 14 Core 1 | . 7 2 . . . Wheel 2 | . 14 . . . . Hover 18 | . 13 32 27 21 1 Device 18 | . 20 20 16 18 14 Processor 10 | . . 1 18 18 14 Energy Gun 4 | . 13 7 . . 3 Ballistic Gun 11 | . 14 9 9 15 7 Ballistic Cannon 1 | . . 4 9 1 . Naked Turns 3 | . . . . . 3 Heaviest Build 24 | 9 12 23 24 24 24 Greatest Support 33 | 26 26 24 24 24 33 Greatest Overweight (x) 7 | . . 1 . 2 7 Average Overweight (x) . | . . . . . 4 Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 1 2 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 . Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1215 | 204 156 258 . 469 128 Remotely . | . . . . . . Salvage Created 1210 | . 152 339 . 482 237 Parts 89 | . 10 37 . 34 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 36 | . 5 7 . 20 4 Melee 2 | . . . . . 2 Guns 16 | . 2 4 . 8 2 Cannons 2 | . . . . 2 . AOE 15 | . 2 3 . 10 . Classes Destroyed 7 | . 1 6 . . . Worker 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 4 | . . 3 . . 1 Swarmer 15 | . . 5 . 10 . Grunt 17 | . 5 . . 8 4 Sentry 4 | . . 2 . 2 . Best Kill Streak 10 | . 3 6 . 10 2 Combat Bots Only 10 | . 3 3 . 10 2 Max Kills in Single Turn 5 | . 1 5 . 3 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 . 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2545 | . 79 450 . 508 1508 Core 625 | . 24 40 . 93 468 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 90 90 . . . Volleys Fired 121 | . 14 29 . 37 41 Largest 2 | . 2 2 . 2 2 Hottest 86 | . 60 75 . 58 86 Shots Fired 226 | . 28 58 . 73 67 Gun 194 | . 24 48 . 55 67 Cannon 14 | . . 9 . 5 . Launcher 18 | . 4 1 . 13 . Special . | . . . . . . Kinetic 150 | . 14 31 . 60 45 Thermal 22 | . . . . . 22 Explosive 18 | . 4 1 . 13 . Electromagnetic 36 | . 10 26 . . . Robot Hit Streak 16 | . 6 16 . 16 6 Robot Miss Streak 5 | . 4 4 . 3 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 2 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 135 | . 17 34 . 44 40 Core Hits 89 | . 8 16 . 33 32 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3084 | . 341 616 . 1298 829 Guns 1541 | . 164 280 . 407 690 Cannons 157 | . . 110 . 47 . Explosions 1247 | . 177 226 . 844 . Melee . | . . . . . . Ramming 139 | . . . . . 139 Kinetic 1207 | . 110 223 . 454 420 Thermal 292 | . . 22 . . 270 Explosive 1225 | . 177 204 . 844 . Electromagnetic 221 | . 54 167 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . 3 Average Corruption 2 | . 2 . . . 2 Corruption Purged . | . . . . . . Effects 5 | . 2 . . . 3 Message Errors 1 | . 1 . . . . Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 57 | . . . . 57 . Projectiles . | . . . . . . Explosions 57 | . . . . 57 . Melee . | . . . . . . Knockbacks 3 | . . 1 . . 2 Impact 2 | . . . . . 2 Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 93 | . 8 9 . 20 56 Shots 5 | . 1 1 . 3 . Rammed 47 | . . . . . 47 Targets Rammed 49 | . . . . . 49 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 45 | . 9 5 . . 45 Average Temperature 10 | . 8 2 . . 15 Received Heat Transfer 1125 | . 39 105 . 180 801 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 642 | . . 50 . . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 915 | . 125 442 106 915 505 Initial 445 | . . 52 102 68 445 Average 380 | . 37 240 103 611 454 Maximum Alert Level 3 | . . 2 . 3 2 Low Security (%) 30 | 100 100 30 100 10 . Level 1 16 | . . 51 . 9 7 Level 2 36 | . . 18 . 33 92 Level 3 16 | . . . . 46 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 2 | . . 1 . . 1 Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 53 | . 5 15 . 20 13 Peak Tracking Total 7 | . 3 6 . 7 4 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 14 | . 4 . . 10 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 4 | . . . . 4 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 10 | . 2 6 1 . 1 Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 31 | . 5 19 1 . 6 Successful 21 | . 1 13 1 . 6 Failed 8 | . 4 4 . . . Catastrophic . | . . . . . . Database Lockouts 2 | . . 2 . . . Manual . | . . . . . . Terminals 18 | . 5 13 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . . 4 . . . Scanalyzers 6 | . . . . . 6 Garrison Access 1 | . . . 1 . . Terminal Hacks 9 | . 1 8 . . . Record 6 | . . 6 . . . Prototype ID Bank 2 | . 1 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 6 | . . . . . 6 Insert Component 3 | . . . . . 3 Analyze 3 | . . . . . 3 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . . 3 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 13 | . . 13 . . . Parts Recycled . | . . . . . . Recycled Matter 5 | . . 5 . . . Retrieved Matter 5 | . . 5 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 3 | . . . . . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 14 | . . . . 14 . Machine Destruction 14 | . . . . 14 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 2012 | 39 299 444 71 727 432 Spaces Moved 1689 | 33 290 479 128 668 91 Core 75 | 3 . . . . 72 Treads . | . . . . . . Legs 1 | . . . . . 1 Wheels 164 | 30 134 . . . . Hover 1449 | . 156 479 128 668 18 Flight . | . . . . . . Fastest Speed 50 | 50 56 52 52 52 50 Average Speed 78 | 86 71 59 52 74 265 Slowest Speed 400 | 90 90 116 52 180 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 34 46 16 80 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . 19 14 . 7 . Melee . | . . . . . . Projectile . | . . . . . . AOE 40 | . 19 14 . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2143 | 43 352 584 131 826 207 Wait 53 | . 26 23 . 4 . Move 1681 | 32 289 478 127 664 91 Hop . | . . . . . . Pick Up 44 | 6 10 15 2 3 8 Fast Attach 4 | . . 2 . 1 1 Attach 28 | 5 2 6 2 2 11 Detach 1 | . . . . . 1 Swap 30 | . 6 14 . 8 2 Drop 28 | . 5 17 . 3 3 Fire 121 | . 14 29 . 37 41 Melee . | . . . . . . Ram 35 | . . . . . 35 Kick 14 | . . . . . 14 Crush . | . . . . . . Escape Stasis 104 | . . . . 104 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 331 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 436 | -9/Materials | Central database locked down 436 | -9/Materials | Central database locked down 487 | -9/Materials | Repaired Hover Unit 523 | -9/Materials | Discovered new exit (range 10) 734 | -9/Materials | Discovered new exit (range 15) 749 | -9/Materials | Identified exit to Materials 783 | -9/Materials | Entered another Materials area 783 | -8/Materials | Evolved 2 slots: Utility x2 832 | -8/Materials | Identified exit to Garrison 854 | -8/Materials | Entered Garrison 864 | -8/Garrison | Triggered checkpoint 874 | -8/Garrison | Garrison Relay disabled 934 | -8/Garrison | Triggered checkpoint 970 | -8/Garrison | Destroyed 10 combat bots 1010 | -8/Garrison | Triggered checkpoint 1054 | -8/Garrison | Garrison Relay disabled 1071 | -8/Garrison | Discovered new exit (range 12) 1076 | -8/Garrison | Identified exit to Materials 1104 | -8/Garrison | Triggered checkpoint 1176 | -8/Garrison | Discovered exit to Materials (range 12) 1202 | -8/Garrison | Triggered checkpoint 1246 | -8/Garrison | Garrison Relay disabled 1270 | -8/Garrison | Triggered checkpoint 1298 | -8/Garrison | Discovered exit to Materials (range 9) 1312 | -8/Garrison | Garrison Relay disabled 1320 | -8/Garrison | Triggered checkpoint 1350 | -8/Garrison | Triggered checkpoint 1395 | -8/Garrison | Lost 3 parts (2n1w) 1403 | -8/Garrison | Build established: Scavenger-Mutant 1464 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1581 | -8/Garrison | Entered Materials 1913 | -8/Materials | Build established: Mutant 1938 | -8/Materials | Core integrity fell below 50% 1987 | -8/Materials | Core integrity fell below 20% 2013 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Energy discharge (-39). Particle Gun destroyed. Slammed into G-47 Trooper. Aluminum Leg permanently disabled. Destabilizing: Short circuit. Slammed into G-47 Trooper. R-06 Scavenger collects Aluminum Leg. Slammed into G-47 Trooper. G-47 Trooper knocked back. Slammed into G-47 Trooper. G-47 Trooper knocked back. System corrupted: Matter fused (-9). Acquired 3 matter. Slammed into G-47 Trooper. Imp. Light Armor Plating destroyed. Acquired Imp. Deuterium Engine. Acquired Gravmag System. Broken Aluminum Leg destroyed. Acquired Gravmag System. System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ????????????????# #% ########## | | ????????????????# * # # "" #?? | | ????????????????####### + ""S #?? | | ??????????????????????# # "" #?? | | ?????????????########## # #?? | | ?????????????# # # #?? | | ?????????????#%%%""" # # #?? | | ?????????????# %%""" # ########?? | | ?????????????# """ #%% #????????? | | ?????????????# %%%%%+%%%#????????? | | ?????????????# """ # %#????????? | | ?????????????# """ # #????????? | | ?????????????# """ *# #????????? | | ?????????????# # #????????? | | ?????????????########## #####????? | | ???????????? / # g **#????? | | ????????????????"""" + #????? | | ?????????????????""" #g !!#????? | | ?????????????????""" # !!#????? | | ????????????????? ?# = #????? | | ????????????????""""??# #????? | | ????????????????""""??# #####????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# @#????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# +????????? | | ??????????????????????a #????????? | | ?????????????????????? #????????? | | ????????????????????? #????????? | | ?????????????????????#####?????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Evasion (%) 54 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed ColdDecoyStorm Manual? 0 Play Time 00:33:41 Cumulative 19.5 hours Start 2021.11.24 @ 20:45:11 End 2021.11.24 @ 21:22:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ef11c954-186f-40aa-9041-9cbc90bd6d6b