Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.13 @ 20:36:28 // Winter2019/RPGLIKE

Player: Lava

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (270)     1350
Value Destroyed (11741)    11741
Prototype IDs (70)         1400
Alien Tech Used (0)        0
Bonus (2730)               2730
              TOTAL SCORE: 22821

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      136
Registered with UFD        300
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1772

 Cogmind 
---------
Core Integrity             0/2000
Matter                     252/300
Energy                     820/820
System Corruption          0%
Temperature                Cool (40)
Movement                   Treading (166)
Location                   -4/Warlord

 Parts 
-------
>          --- POWER (3) --------
     Heavy Antimatter Reactor
     Heavy Antimatter Reactor
     Heavy Antimatter Reactor
>          --- PROPULSION (4) ---
   Armored Medium Treads
   Armored Medium Treads
     Heavy Treads
>          --- UTILITY (10) -----
  Advanced ECM Suite
  Hardened Light Armor Plating
           Centrium Light Armor Plating
>          --- WEAPON (4) -------
           KE Penetrator
      Mini Assault Cannon
   Compact Linear Accelerator
           Rocket Array
>          --- INVENTORY (4) ----
  Improved Weapon Cycler
           Dirty Datajack (20)
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Heavy Antimatter Reactor
     Heavy Antimatter Reactor
     Heavy Antimatter Reactor
>          --- PROPULSION -------
   Armored Medium Treads
   Armored Medium Treads
     Heavy Treads
>          --- UTILITY ----------
  Advanced ECM Suite
  Hardened Light Armor Plating
           Wardrone Bay
>          --- WEAPON -----------
           KE Penetrator
      Mini Assault Cannon
   Compact Linear Accelerator
           Rocket Array
>          --- INVENTORY --------
  Improved Weapon Cycler
           Dirty Datajack
           Great Axe
[Rating: 185]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Improved Hacking Suite
  Device                   Advanced ECM Suite
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Vortex Rail
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Slots Evolved              17   | 3   1   2   1   5   2   .   .   .   3   .   .   .   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   1   1   .   2   2   .   .   .   2   .   .   .   .   
  Weapon                   3    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   
Parts Attached             107  | 5   3   2   16  18  13  2   .   6   9   11  1   5   16  
  Power                    12   | 1   .   .   1   2   .   1   .   .   2   4   .   1   .   
    Engine                 4    | 1   .   .   .   2   .   1   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Propulsion               17   | 2   .   1   1   4   2   .   .   2   1   3   .   .   1   
    Treads                 17   | 2   .   1   1   4   2   .   .   2   1   3   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   3   1   3   8   6   1   .   3   4   1   1   3   6   
    Device                 15   | .   1   .   1   2   1   .   .   1   3   .   1   2   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   1   .   1   .   .   .   .   .   .   .   1   .   
    Hackware               10   | .   .   .   .   2   5   .   .   2   1   .   .   .   .   
    Protection             11   | .   1   .   2   3   .   1   .   .   .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   .   11  4   5   .   .   1   2   3   .   1   9   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          23   | 2   .   .   9   3   1   .   .   1   1   3   .   .   3   
    Ballistic Cannon       3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   2   1   2   .   .   .   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   1   .   2   .   .   1   2   .   .   6   
Parts Lost                 6    | .   .   .   1   .   2   .   .   .   .   1   1   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   2   .   .   .   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   .   2   .   .   .   .   1   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   74  100 83  97  98  99  100 100 97  95  89  93  85  
  Engine                   8    | .   13  10  7   11  11  10  11  11  7   2   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   5   14  13  14  
  Treads                   20   | .   26  28  23  22  22  22  22  22  19  14  14  14  14  
  Device                   12   | .   3   10  5   11  12  11  11  11  16  19  15  20  15  
  Processor                7    | .   .   16  15  11  5   5   5   5   4   4   4   5   7   
  Hackware                 13   | .   .   .   .   7   16  22  22  22  20  19  19  19  14  
  Protection               4    | .   3   10  6   7   5   5   5   5   4   4   2   .   .   
  Ballistic Gun            14   | .   26  22  20  20  11  11  11  11  9   9   9   9   8   
  Ballistic Cannon         3    | .   .   .   .   .   4   5   5   5   4   4   4   4   4   
  Slashing Weapon          3    | .   .   .   .   1   4   5   5   5   4   4   4   3   2   
Peak Build Rating          185  | 5   8   10  33  56  71  74  74  81  107 119 115 116 185 
  Average Rating           66   | 3   5   9   21  45  62  72  74  74  91  112 109 113 130 
  On Entrance              60   | .   5   8   10  22  56  71  74  74  81  107 115 110 116 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 9   14  14  56  61  65  59  43  47  64  82  81  84  134 
  Greatest Support         125  | 40  40  60  60  82  90  90  90  90  118 125 124 124 124 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 3   3   3   3   3   3   3   4   4   4   4   4   4   4   
  Average Capacity         3    | 3   3   3   3   3   3   3   3   4   4   4   4   4   4   
  Most Carried             4    | 3   3   3   3   3   3   3   4   4   4   4   4   4   4   
  Average Carried          2    | .   1   2   2   2   2   3   3   3   3   3   2   2   2   
  Final Capacity           4    | 3   3   3   3   3   3   3   4   4   4   4   4   4   4   
  Final Carried            4    | .   2   3   3   3   3   3   4   4   4   3   2   2   3   

 Class Distribution 
--------------------
 24% | Hacker-Tank
 21% | Hacker-Skirmisher
 17% | Hacker-Assassin
 13% | Mutant
  6% | Hacker-Gunner
  5% | Derelict-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Subcaves
       Hacker-Tank | -8/Materials
       Hacker-Tank | -7/Factory
       Hacker-Tank | -7/Storage
 Hacker-Skirmisher | -7/Recycling
 Hacker-Skirmisher | -7/Scraptown
 Hacker-Skirmisher | -5/Factory
   Hacker-Assassin | -4/Factory
   Hacker-Assassin | -4/Upper Caves
   Hacker-Assassin | -4/Upper Caves
     Hacker-Gunner | -4/Warlord

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  
Matter Collected           8731 | 200  316  140  622  1188 1242 440  526  30   927  1074 607  1029 390  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9165 | .    462  204  497  1815 1109 445  1147 .    809  887  400  1133 257  
  Parts                    480  | .    26   14   36   108  93   25   40   .    33   55   23   21   6    
Haulers Intercepted        4    | .    .    .    .    3    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      54   | .    .    .    12   .    .    .    .    .    .    .    23   19   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Combat Hostiles Destroyed  230  | .   11  8   15  33  37  9   22  .   26  19  14  23  13  
  Melee                    13   | .   .   .   .   .   2   1   8   .   .   .   .   2   .   
  Guns                     143  | .   11  8   15  33  18  4   8   .   12  13  8   10  3   
  Cannons                  63   | .   .   .   .   .   17  4   6   .   14  5   6   11  .   
  AOE                      11   | .   .   .   .   .   .   .   .   .   .   1   .   .   10  
Classes Destroyed          20   | .   3   1   2   5   5   .   2   .   .   .   .   1   1   
  Worker                   4    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Operator                 5    | .   .   .   .   3   .   2   .   .   .   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   3   .   .   5   5   1   .   .   2   2   .   .   .   
  Swarmer                  51   | .   3   3   2   10  11  .   3   .   4   4   4   7   .   
  Grunt                    92   | .   8   4   2   11  16  5   3   .   12  7   9   8   7   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Duelist                  6    | .   .   .   .   .   2   .   1   .   .   .   .   2   1   
  Protector                5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   
  Sentry                   35   | .   .   1   .   10  3   3   8   .   3   4   1   2   .   
  Demolisher               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   2   1   .   .   .   1   2   .   2   .   
  Programmer               14   | .   .   .   .   .   3   1   2   .   6   2   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   2   2   10  7   2   4   .   4   8   4   7   12  
  Combat Bots Only         12   | .   3   2   2   8   7   2   4   .   4   6   4   7   12  
Max Kills in Single Turn   5    | .   1   1   1   2   2   1   1   .   1   2   2   1   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   5   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        1656  | .    52   35   183  120  158  103  209  .    177  234  86   218  81   
  Missed                   483   | .    13   13   55   42   56   36   68   .    41   75   17   47   20   
Damage Taken               11058 | .    367  219  1418 669  838  328  711  .    1618 1664 816  1389 1021 
  Core                     7789  | .    290  151  791  460  610  218  488  .    1154 1219 571  1069 768  
  Absorbed by Shields      772   | .    .    .    .    84   12   .    .    .    .    .    .    676  .    
  Reduced by Siege Mode    42    | .    .    .    .    .    .    .    .    .    11   .    .    31   .    
  Redirected to Core       6942  | .    241  122  693  452  487  181  440  .    1059 1105 468  936  758  
  Redirected to Shielding  106   | .    .    .    .    2    .    .    .    .    .    .    104  .    .    
  Ignored by Resistances   7304  | .    110  68   521  368  631  260  499  .    986  1110 597  1476 678  
  Regen/Repaired (Parts)   124   | .    .    .    .    .    .    28   .    .    43   .    .    .    53   
Core Remaining (%)         75    | 100  .    .    69   100  .    .    .    100  10   .    .    .    .    
Volleys Fired              630   | .    41   22   67   84   80   30   36   .    92   62   39   66   11   
  Largest                  4     | .    2    2    3    3    3    3    3    .    3    3    3    4    4    
  Hottest                  196   | .    40   40   88   84   101  101  101  .    116  103  96   141  196  
Shots Fired                1710  | .    82   44   161  252  240  90   107  .    199  178  117  201  39   
  Gun                      1288  | .    82   44   161  252  163  60   72   .    107  116  78   132  21   
  Cannon                   413   | .    .    .    .    .    77   30   35   .    92   62   39   66   12   
  Launcher                 9     | .    .    .    .    .    .    .    .    .    .    .    .    3    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1701  | .    82   44   161  252  240  90   107  .    199  178  117  198  33   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9     | .    .    .    .    .    .    .    .    .    .    .    .    3    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | .    24   27   23   15   30   28   16   .    22   35   24   37   22   
  Robot Miss Streak        6     | .    2    2    6    3    3    1    2    .    3    4    4    4    2    
  Penetration Max          1     | .    .    .    .    1    1    .    .    .    .    1    1    1    1    
  Secondary Targets        12    | .    1    .    2    9    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    1    2    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1319  | .    65   35   124  171  175  74   106  .    158  123  88   168  32   
  Core Hits                599   | .    24   14   38   74   81   25   41   .    58   54   31   55   104  
  Critical Kills           4     | .    .    .    .    1    .    .    2    .    .    .    .    .    1    
  Critical Parts Destroyed 9     | .    .    1    .    .    1    1    .    .    1    2    1    1    1    
  Critical Strikes         42    | .    .    1    2    1    11   1    6    .    4    4    6    3    3    
    Destroy                15    | .    .    1    2    1    1    1    2    .    1    2    1    1    2    
    Blast                  25    | .    .    .    .    .    10   .    3    .    3    2    5    1    1    
    Sever                  2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Melee Attacks              65    | .    .    .    7    2    4    12   22   .    10   .    .    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 65    | .    .    .    7    2    4    12   22   .    10   .    .    8    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23    | .    .    .    .    .    1    .    14   .    .    .    .    8    .    
    Combat Hostiles        12    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32596 | .    814  451  1906 3062 3928 1605 3312 .    3941 3166 2165 4523 3723 
  Guns                     19168 | .    814  450  1906 3062 2368 921  1050 .    2072 2122 1414 2470 519  
  Cannons                  8135  | .    .    .    .    .    1358 582  806  .    1869 1044 751  1376 349  
  Explosions               3150  | .    .    .    .    .    91   .    .    .    .    .    .    204  2855 
  Melee                    2142  | .    .    .    .    .    111  102  1456 .    .    .    .    473  .    
  Ramming                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27303 | .    814  450  1906 3062 3726 1503 1856 .    3941 3166 2165 3846 868  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3059  | .    .    .    .    .    .    .    .    .    .    .    .    204  2855 
  Electromagnetic          91    | .    .    .    .    .    91   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2142  | .    .    .    .    .    111  102  1456 .    .    .    .    473  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    1    .    2    .    3    2    2    2    .    
  Average Corruption       1     | .    .    .    .    .    1    .    1    .    1    1    1    1    .    
  Corruption Purged        11    | .    .    .    .    .    1    .    2    .    4    .    2    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19    | .    .    .    .    .    15   .    2    .    1    1    .    .    .    
    Message Errors         4     | .    .    .    .    .    2    .    1    .    .    1    .    .    .    
    Matter Fused           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            411   | .    .    .    .    .    34   9    211  .    44   14   14   62   23   
  Projectiles              150   | .    .    .    .    .    19   9    43   .    44   14   14   7    .    
  Explosions               25    | .    .    .    .    .    .    .    .    .    .    .    .    2    23   
  Melee                    236   | .    .    .    .    .    15   .    168  .    .    .    .    53   .    
Knockbacks                 69    | .    .    .    .    .    9    3    2    .    22   9    7    12   5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  66    | .    .    .    .    .    8    3    2    .    20   9    7    12   5    
  Secondary                3     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      195   | .    .    .    .    .    12   .    .    .    .    .    .    16   167  
  Shots                    13    | .    .    .    .    .    1    .    .    .    .    .    .    1    11   
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477   | .    20   14   209  477  245  14   9    .    40   80   54   70   82   
  Average Temperature      48    | .    5    5    79   156  57   7    7    .    12   12   13   13   47   
  Received Heat Transfer   4490  | .    267  129  828  349  334  210  258  .    840  346  345  356  228  
  Effects                  11    | .    .    .    .    11   .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    1    .    .    3    .    
  Total Turns              146   | .    .    .    .    .    .    .    .    .    29   .    .    117  .    
  Longest Duration         51    | .    .    .    .    .    .    .    .    .    29   .    .    51   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Peak Influence             437  | .   210 126 .   437 369 211 237 .   252 314 .   .   .   
  Initial                  170  | .   .   7   .   .   170 7   3   .   .   52  .   .   .   
  Average                  102  | .   76  43  .   136 128 64  85  .   79  139 .   .   .   
Maximum Alert Level        2    | .   1   .   .   2   1   1   1   .   1   1   .   .   .   
  Low Security (%)         84   | 100 90  100 .   75  76  98  94  .   90  74  .   .   .   
  Level 1                  14   | .   9   .   .   19  23  1   5   .   9   25  .   .   .   
  Level 2                  .    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   1   .   .   4   8   3   .   .   6   8   .   1   .   
  Investigation            10   | .   1   .   .   1   5   1   .   .   2   .   .   .   .   
  Extermination            10   | .   .   .   .   .   3   1   .   .   4   2   .   .   .   
  Reinforcement            7    | .   .   .   .   3   .   1   .   .   .   3   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              316  | .   15  10  19  47  49  15  17  .   42  28  16  28  30  
  Peak Tracking Total      12   | .   3   3   3   6   6   3   5   .   5   6   3   12  12  
  Tactical Retreats        29   | .   .   1   1   1   6   3   1   .   4   2   3   6   1   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Traps Triggered            8    | .   .   .   3   1   .   1   .   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 27   | .   6   .   .   6   11  .   .   .   .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   1   .   .   .   .   .   .   .   .   .   .   13  

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Machines Disabled          19   | .   .   1   2   2   7   4   .   .   2   1   .   .   .   
  Max in Single Turn       4    | .   .   1   1   1   4   1   .   .   1   1   .   .   .   
  Garrison Access          4    | .   .   .   .   1   2   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Machines Accessed          63   | .   8   .   1   9   18  5   4   6   5   1   .   .   6   
  Terminals                40   | .   7   .   .   8   11  5   4   .   4   1   .   .   .   
  Fabricators              6    | .   .   .   .   .   5   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Total Hacks                203  | .   19  .   9   42  44  11  16  26  14  2   .   .   20  
  Successful               155  | .   16  .   9   23  29  11  11  26  9   1   .   .   20  
  Failed                   47   | .   3   .   .   18  15  .   5   .   5   1   .   .   .   
    Catastrophic           6    | .   .   .   .   3   1   .   1   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   14  .   .   20  25  6   11  .   10  2   .   .   .   
  Terminals                129  | .   18  .   .   41  29  11  16  .   12  2   .   .   .   
  Fabricators              15   | .   .   .   .   .   13  .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Terminal Hacks             124  | .   11  .   9   21  12  10  9   26  5   1   .   .   20  
  Record                   39   | .   .   .   8   .   .   .   .   25  .   .   .   .   6   
  Part Schematic           6    | .   .   .   .   .   3   1   1   .   1   .   .   .   .   
  Prototype ID Bank        22   | .   1   .   .   8   .   .   .   .   .   .   .   .   13  
  Open Door                4    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Terminal Index           4    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   1   .   .   1   1   2   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   
  Disarm Traps             5    | .   1   .   .   1   2   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Registered Components    7    | .   1   .   .   1   1   1   2   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   10  .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   5   .   .   .   1   .   .   .   .   
  Build                    5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   .   .   1   5   1   2   .   2   .   .   .   .   
  Terminals                15   | .   4   .   .   1   5   1   2   .   2   .   .   .   .   
    Botnet                 15   | .   4   .   .   1   5   1   2   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   7   .   .   8   14  1   2   .   4   1   .   .   .   
  Full Trace Events        7    | .   .   .   .   1   5   .   .   .   1   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   3   1   1   .   1   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   379  | .   .   .   .   .   273 .   .   .   106 .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   15  .   .   .   6   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Total Damage             838  | .   .   .   .   .   .   .   .   .   .   .   .   .   838 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   1   .   .   .   .   .   .   .   1   1   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  
Turns Passed               23389 | 42   1266 1150 3236 2340 3508 864  1338 2188 2293 1043 1234 1713 1174 
Spaces Moved               12333 | 36   700  651  1803 1177 1797 403  678  1351 1092 495  638  869  643  
  Core                     21    | 21   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12312 | 15   700  651  1803 1177 1797 403  678  1351 1092 495  638  869  643  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  161  161  161  160  161  163  166  166  166  
  Average Speed            162   | 95   160  160  160  163  161  161  161  161  161  164  166  166  169  
  Slowest Speed            246   | 160  160  160  160  166  165  161  161  166  163  166  166  166  246  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 3    98   97   86   86   36   48   92   87   28   10   81   91   77   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     5     | .    1    1    2    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        12    | .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    .    9    .    .    .    .    10   .    .    3    4    .    
Spaces Dug                 22    | .    .    .    .    2    2    5    .    .    10   .    3    .    .    
Terrain Destroyed          232   | .    .    .    .    2    19   8    5    .    31   22   11   60   74   
  Melee                    18    | .    .    .    .    2    1    5    .    .    10   .    .    .    .    
  Projectile               106   | .    .    .    .    .    18   3    5    .    21   22   11   24   2    
  AOE                      108   | .    .    .    .    .    .    .    .    .    .    .    .    36   72   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  
Total                      14606 | 43   764  715  1999 1456 2261 546  828  1363 1501 639  759  1028 704  
  Wait                     961   | .    5    22   39   125  302  84   41   1    240  16   25   61   .    
  Move                     12320 | 35   699  650  1802 1176 1796 402  677  1350 1091 494  637  868  643  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  80    | 3    5    3    9    2    6    1    7    1    13   10   4    5    11   
  Fast Attach              35    | 2    .    1    6    9    6    2    .    2    2    2    1    .    2    
  Attach                   33    | 3    3    1    2    1    2    .    .    .    3    2    .    4    12   
  Detach                   4     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    
  Swap                     39    | .    .    .    8    8    5    .    .    4    4    7    .    1    2    
  Drop                     104   | .    .    1    15   13   11   3    6    4    14   13   5    1    18   
  Fire                     630   | .    41   22   67   84   80   30   36   .    92   62   39   66   11   
  Melee                    65    | .    .    .    7    2    4    12   22   .    10   .    .    8    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            334   | .    11   14   43   36   49   12   39   1    32   33   48   14   2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard  | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
     3 | -11/Scrapyard  | Discovered new exit (range 16)
    43 | -11/Scrapyard  | Entered Materials
   310 | -10/Materials  | Build established: Mutant
   449 | -10/Materials  | Discovered new exit (range 11)
   459 | -10/Materials  | Identified exit to Mines
   723 | -10/Materials  | Reached level 2
   821 | -10/Materials  | Upgraded with Utility slot (x1)
   900 | -10/Materials  | Discovered new exit (range 12)
  1184 | -10/Materials  | Discovered new exit (range 16)
  1309 | -10/Materials  | Entered Mines
  1578 | -10/Mines      | Learned Materials terminal intel
  1671 | -10/Mines      | Learned location of 1 exit from Materials
  1726 | -10/Mines      | Discovered new exit (range 11)
  1738 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  1740 | -10/Mines      | Identified exit to Materials
  1745 | -10/Mines      | Reached level 3
  1760 | -10/Mines      | Upgraded with Propulsion slot (x1)
  1760 | -10/Mines      | Upgraded with Utility slot (x1)
  1923 | -10/Mines      | Discovered exit to Materials (range 9)
  2212 | -10/Mines      | Learned location of Storage (-7)
  2451 | -10/Mines      | Discovered new exit (range 6)
  2457 | -10/Mines      | Identified exit to Subcaves
  2459 | -10/Mines      | Entered Subcaves
  2465 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  2672 | -10/Subcaves   | Visited 4L-MR0's lab
  2688 | -10/Subcaves   | Found Tower Shield
  2690 | -10/Subcaves   | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
  2850 | -10/Subcaves   | Discovered new exit (range 15)
  3177 | -10/Subcaves   | Reached level 4
  3217 | -10/Subcaves   | Upgraded with Weapon slot (x1)
  3413 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
  3424 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  3594 | -10/Subcaves   | Build established: Scavenger-Gunner
  3839 | -10/Subcaves   | Discovered new exit (range 11)
  4034 | -10/Subcaves   | Learned location of Zion (-7)
  4138 | -10/Subcaves   | Build established: Gunner
  4206 | -10/Subcaves   | Identified exit to Materials
  4294 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Light Armor Plating
  4301 | -10/Subcaves   | Met a Zionite searching for "candidates"
  4678 | -10/Subcaves   | Build established: Scavenger-Tank
  5385 | -10/Subcaves   | Build established: Derelict-Tank
  5405 | -10/Subcaves   | Shifting Twisted Machinery released Barrage Gun
  5695 | -10/Subcaves   | Entered Materials
  5696 | -8/Materials   | Identified exit to Factory
  5697 | -8/Materials   | Loaded intel: 12 terminal locations
  5697 | -8/Materials   | Reached level 5
  5697 | -8/Materials   | Reached level 6
  5707 | -8/Materials   | Upgraded with Utility slot (x2)
  6092 | -8/Materials   | Reached level 7
  6156 | -8/Materials   | Upgraded with Power slot (x1)
  6713 | -8/Materials   | Core integrity fell below 50%
  6719 | -8/Materials   | Reached level 8
  6729 | -8/Materials   | Build established: Hacker-Tank
  6735 | -8/Materials   | Discovered exit to Factory (range 8)
  6806 | -8/Materials   | Upgraded with Propulsion slot (x1)
  7205 | -8/Materials   | Discovered exit to Factory (range 5)
  7438 | -8/Materials   | Destroyed 8 combat bots
  7459 | -8/Materials   | Reached level 9
  7461 | -8/Materials   | Upgraded with Weapon slot (x1)
  7809 | -8/Materials   | Central database locked down
  8035 | -8/Materials   | Entered Factory
  8036 | -7/Factory     | Identified exit to Storage
  8037 | -7/Factory     | Reached level 10
  8037 | -7/Factory     | Reached level 11
  8044 | -7/Factory     | Upgraded with Utility slot (x1)
  9103 | -7/Factory     | Identified exit to Lower Caves
  9288 | -7/Factory     | Reached level 12
  9459 | -7/Factory     | Fabricated Imp. Hacking Suite (x1)
  9845 | -7/Factory     | Destroyed 7 combat bots
  9898 | -7/Factory     | Reached level 13
  9909 | -7/Factory     | Upgraded with Utility slot (x1)
 10079 | -7/Factory     | Discovered new exit (range 5)
 10096 | -7/Factory     | Identified exit to Factory
 10231 | -7/Factory     | Imp. Hacking Suite fried by hacking feedback
 10231 | -7/Factory     | Hacking Suite fried by hacking feedback
 10560 | -7/Factory     | Reached level 14
 10709 | -7/Factory     | Discovered exit to Factory (range 13)
 10770 | -7/Factory     | Fabricated Imp. Hacking Suite (x1)
 10987 | -7/Factory     | Fabricated Imp. Hacking Suite (x1)
 11543 | -7/Factory     | Entered Storage
 11715 | -7/Storage     | Identified exit to Recycling
 11766 | -7/Storage     | Reached level 15
 11784 | -7/Storage     | Found Rocket Array
 12052 | -7/Storage     | Found Prototype Protection
 12052 | -7/Storage     | Identified Lgt. Regenerative Plating
 12339 | -7/Storage     | Build established: Hacker-Skirmisher
 12400 | -7/Storage     | Used back door to open Recycling access
 12407 | -7/Storage     | Entered Recycling
 12456 | -7/Recycling   | Identified exit to Factory
 12830 | -7/Recycling   | Reached level 16
 13708 | -7/Recycling   | Scanned before Scraplab entrance
 13731 | -7/Recycling   | Entered Scraplab
 13743 | -7/Recycling   | Discovered new exit (range 2)
 13743 | -7/Recycling   | Identified exit to Scraptown
 13745 | -7/Recycling   | Entered Scraptown
 14056 | -7/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 14082 | -7/Scraptown   | Visited Assassins FH
 14143 | -7/Scraptown   | Visited The Evicted
 14166 | -7/Scraptown   | Visited SPCMW
 14298 | -7/Scraptown   | Visited Cyclists
 14327 | -7/Scraptown   | Visited Bundlers
 14425 | -7/Scraptown   | Visited Junk Repository
 14484 | -7/Scraptown   | Visited UFD Registry
 14484 | -7/Scraptown   | Registered with UFD as "Pipeback"
 14504 | -7/Scraptown   | Visited Shadow of the Wyrm
 14652 | -7/Scraptown   | Entered Cyclist Reading Room
 14918 | -7/Scraptown   | Visited Science Testing Area
 14943 | -7/Scraptown   | Visited Scrap Suit Storage
 14992 | -7/Scraptown   | Visited LU-1G1's Boring Crew
 15143 | -7/Scraptown   | Visited Infowarlord's Domain
 15175 | -7/Scraptown   | Visited Junk Repository
 15314 | -7/Scraptown   | Visited Research Penetration Think Tank
 15348 | -7/Scraptown   | Visited Science Guys
 15610 | -7/Scraptown   | Visited DA-N13 Charitable Foundation
 15625 | -7/Scraptown   | Found DCF Scrap (28 items)
 15668 | -7/Scraptown   | Visited Modified Component R&D
 15928 | -7/Scraptown   | Discovered exit to Factory (range 3)
 15933 | -7/Scraptown   | Entered Factory
 15935 | -5/Factory     | Reached level 17
 15940 | -5/Factory     | Upgraded with Utility slot (x1)
 16700 | -5/Factory     | Discovered new exit (range 13)
 17185 | -5/Factory     | Reached level 18
 17298 | -5/Factory     | Upgraded with Utility slot (x1)
 17598 | -5/Factory     | Fabricated Hvy. Treads (x1)
 17666 | -5/Factory     | Build established: Hacker-Assassin
 17928 | -5/Factory     | Core integrity fell below 50%
 17930 | -5/Factory     | Reached level 19
 17998 | -5/Factory     | Upgraded with Power slot (x1)
 18138 | -5/Factory     | Discovered new exit (range 16)
 18210 | -5/Factory     | Core integrity fell below 20%
 18218 | -5/Factory     | Identified exit to Factory
 18226 | -5/Factory     | Entered another Factory area
 18227 | -4/Factory     | Core integrity fell below 50%
 18227 | -4/Factory     | Core integrity fell below 20%
 18228 | -4/Factory     | Reached level 20
 18330 | -4/Factory     | Discovered new exit (range 4)
 18335 | -4/Factory     | Identified exit to Research
 18566 | -4/Factory     | Discovered new exit (range 15)
 18591 | -4/Factory     | Identified exit to Upper Caves
 18701 | -4/Factory     | Reached level 21
 19093 | -4/Factory     | Garrison activated, responded to threat
 19177 | -4/Factory     | Reached level 22
 19202 | -4/Factory     | Garrison activated, responded to threat
 19269 | -4/Factory     | Entered Upper Caves
 19401 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 19454 | -4/Upper Caves | Reached level 23
 20229 | -4/Upper Caves | Discovered new exit (range 15)
 20254 | -4/Upper Caves | Identified exit to Upper Caves
 20379 | -4/Upper Caves | Learned location of 1 exit from Research
 20503 | -4/Upper Caves | Entered another Upper Caves area
 20509 | -4/Upper Caves | Discovered exit to Research (range 20)
 20534 | -4/Upper Caves | Encountered a Warlord checkpoint
 21254 | -4/Upper Caves | Reached level 24
 21255 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 21505 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 21571 | -4/Upper Caves | Destroyed 7 combat bots
 21812 | -4/Upper Caves | Build established: Hacker-Gunner
 21977 | -4/Upper Caves | Spotted B-86 Titan
 21986 | -4/Upper Caves | Destroyed B-86 Titan
 22206 | -4/Upper Caves | Discovered new exit (range 6)
 22213 | -4/Upper Caves | Identified exit to Warlord
 22215 | -4/Upper Caves | Learned Research terminal intel
 22216 | -4/Upper Caves | Entered Warlord
 22486 | -4/Warlord     | Visited the Vortex Lab
 22499 | -4/Warlord     | Warlord's base attacked by MAIN.C
 22509 | -4/Warlord     | Found Prototype Energy Gun
 22512 | -4/Warlord     | Found Prototype Energy Gun
 22513 | -4/Warlord     | Identified Vortex Rail (x2)
 22518 | -4/Warlord     | Found Prototype Energy Cannon
 22519 | -4/Warlord     | Identified Vortex Cannon
 22774 | -4/Warlord     | Found Prototype Device
 22775 | -4/Warlord     | Identified Minesniffer Drone Bay
 22849 | -4/Warlord     | Warlord forces counterattacked
 23090 | -4/Warlord     | Found Prototype Device
 23090 | -4/Warlord     | Identified Wardrone Bay
 23174 | -4/Warlord     | Warlord base infiltrated, sounded retreat
 23201 | -4/Warlord     | Spotted Striker
 23204 | -4/Warlord     | Spotted Striker
 23208 | -4/Warlord     | Allies destroyed Striker
 23253 | -4/Warlord     | Destroyed Striker
 23291 | -4/Warlord     | Reached level 25
 23325 | -4/Warlord     | Destroyed 12 combat bots
 23385 | -4/Warlord     | Spotted Executioner
 23385 | -4/Warlord     | Spotted Executioner
 23390 | -4/Warlord     | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
23361_ Dropped Imp. Heavy Machine Gun.
23362_ Identified Com. Linear Accelerator.
23365_ Acquired 51 matter.
23368_ The unstable cave ceiling collapses.
23368_ Acquired 66 matter.
23382_ Dropped Wardrone Bay.
23383_ Acquired Prototype Protection.
23384_ Identified Centrium Light Armor Plating.
23386_ Penetrated by Slug.
23386_ Slug penetrates Door.
23386_ Slug penetrates G-67 Veteran.
23386_ G-67 Veteran Field Laser blasted off.
23386_ G-67 Veteran knocked back. <x2>
23386_ Rocket intercepted.
23388_ Slug penetrates Reinforced Barrier.
23388_ Penetrated by Slug.
23389_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves,
  arriving soon.
23390_ Penetrated by Slug.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ####???????????#####???????????????????#####?????? |
| X""#???????????#   &#?????????????????#[  ]#?????? |
|   "#???????????#   &#?????????????????#[  ]#?????? |
|   "#???????????#    #?????????????????#    #?????? |
|    #????????????    #???????????###?###    #?????? |
| +#################+############## ###   ## ####### |
|   ^                 /                              |
|        ^          =################# #     #       |
| " ^  """"          #????????????##  # =    #?????? |
| ""  """"""         "???????###?##          #?????? |
|  "  " ""^"       ###?######  #     #   !   #?????? |
|    ^             #####=;%#        # #    ###?????? |
|       ^^         ;= !%%=% %=[g     i  b    ####+?? |
|              # ###  =/ ![@*[b   gigl               |
|              ###?# % ! % #=      E<                |
|              #???#######;#       E      # ##       |
|              #?????????## #################?     # |
|              #######????##???????????????????    # |
|                    #?????????????????????????    # |
| ################## #??????????????????????????   # |
| ?????????????????# #???????????????????????????  # |
| ?????????????????# #?????????????????????????????? |
| ?????????????????# #?????????????????????????????? |
| ?#################+###???????????????????????????? |
| ##         #         #???????????????????????????? |
| ##         #         #???????????????????????????? |
| ##         #  !!     #???????????????????????????? |
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| ## """ """ #    !    #????????????????????????  ?? |
| ## """ """ #         #??????????????+++#???#    ?? |
| ##         #         #??????????????   #??##     # |
| ##         #         #?????????????#   ### #     # |
| ####+#########+###########?????????#             # |
|      ^                         ????              # |
|                  ^             ????                |
|      ####/##############+###???????#               |
|      #        #?#        #?????????                |
|      #        #?#        #????######               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          65
Energy Capacity            820
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           24
Terrain Scan Range         20
Terrain Scan Density       510
ECM Strength               2
Armor Coverage             2000
Resistance: KI             50
Resistance: TH             40
Resistance: EX             40
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         5
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          46
Defensive Hacking          11

 Item Schematics 
-----------------
             Hacking Suite | -7/Factory   | Hacked
        Imp. Hacking Suite | -7/Factory   | Hacked
 System Restoration Module | -7/Factory   | Hacked
             KE Penetrator | -7/Storage   | Hacked
             System Shield | -7/Recycling | Hacked
               Hvy. Treads | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -7/Factory 
 Imp. Hacking Suite | x1 | -7/Factory 
 Imp. Hacking Suite | x1 | -7/Factory 
        Hvy. Treads | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Fac  Upp  Upp  War  
Levels Raised              24    | .    1    1    1    5    5    1    1    .    3    3    1    1    1    
  XP Earned                40556 | 4000 1855 1545 1700 8022 6994 1390 1304 220  4845 4000 1772 1718 1191 
  XP Spent                 38240 | 3875 800  1900 1800 7110 7450 .    1000 .    6950 4480 1375 1500 .    
Upgrades                   89    | 13   1    2    6    14   8    .    1    .    8    28   5    3    .    
  Power Slot               2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Propulsion Slot          3     | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 1    1    1    .    2    2    .    .    .    2    .    .    .    .    
  Weapon Slot              3     | 1    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Core Integrity           28    | .    .    .    .    .    .    .    .    .    .    28   .    .    .    
  Heat Dissipation         8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 3    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Sensor Range             12    | 7    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Terrain Scan Density     5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  KI Resistance %          4     | .    .    .    1    1    2    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    2    .    2    .    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    .    2    .    2    .    .    .    .    .    .    .    .    
  KI Damage %              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Protomatter Created        3344  | .    99   141  257  325  671  104  507  .    304  366  307  169  94   
  Integrity Restored       6970  | .    249  267  917  786  929  248  757  9    657  717  1092 300  42   
    Core                   5776  | .    249  192  606  645  610  218  488  .    617  717  1092 300  42   
    Parts                  1194  | .    .    75   311  141  319  30   269  9    40   .    .    .    .    
Protomatter Decayed        1626  | .    .    6    150  9    271  18   128  .    79   44   .    12   909  

 Game 
------
Seed              AluminumDeuteriumInsulator
  Manual?         0
Play Time         02:14:29
  Cumulative      97.0 hours
  Start           2025.04.13 @ 17:44:39
  End             2025.04.13 @ 20:36:28
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          88
  Rogue           70
  Adventurer      18
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             50
Gallery%          42
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5e1f212-1132-43d6-b3d4-e1fd68ab98c7