Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 00:12:41

Player: Joking_Phantom

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (345)     1725
Value Destroyed (10427)    10427
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (6098)               6098
              TOTAL SCORE: 22250

 Bonus
-------
High Alert Combat Kills    4340
Follower Combat Kills      58
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     107/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (3)
Movement                   Treading (225) Ox3
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
        Armored Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
           Mini Grenade Launcher
                Katana
>               --- INVENTORY (44) ---
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Improved Salvage Targeting Computer
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
                Reactive Plating
                Insulated Plating
                Relay Coupler [NC] (29)
                Relay Coupler [NC] (25)
                Chronowheel
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Improved Assault Rifle
   High-powered Shotgun
   High-powered Shotgun
                Gauss Rifle
                Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
                Plasma Cutter
                Hammer
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Salvage Targeting Computer
>               --- WEAPON -----------
                Shock Rifle
          Heavy EM Shotgun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
  High-capacity Matter Pod
                Signal Interpreter
                Signal Interpreter
          Heavy Armor Plating
          Heavy Armor Plating
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
                Reactive Plating
                Reactive Plating
   High-powered Tractor Beam
                Chronowheel
                Shock Rifle
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
                Lightning Gun
          Light EM Pulse Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
                Autogun
       Improved Assault Rifle
                Gauss Rifle
                Assault Cannon
                Grenade Launcher
                Rocket Launcher
           Mini Grenade Launcher
                Missile Launcher
                Katana
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Salvage Targeting Computer
  Hackware                 Relay Coupler [Demolisher]
  Protection               Heavy Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             270  | .   11  5   68  25  3   5   103 20  30  .   
  Power                    18   | .   1   1   5   3   .   1   6   .   1   .   
    Engine                 18   | .   1   1   5   3   .   1   6   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   2   1   8   5   .   .   7   2   .   .   
    Treads                 25   | .   2   1   8   5   .   .   7   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | .   5   2   12  7   .   .   37  7   5   .   
    Device                 11   | .   .   .   .   2   .   .   9   .   .   .   
    Storage                27   | .   5   2   4   4   .   .   7   3   2   .   
    Processor              2    | .   .   .   .   1   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             34   | .   .   .   8   .   .   .   20  3   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   152  | .   3   1   43  10  3   4   53  11  24  .   
    Energy Gun             41   | .   1   .   2   5   .   .   19  6   8   .   
    Energy Cannon          13   | .   1   .   3   .   .   2   7   .   .   .   
    Ballistic Gun          34   | .   1   .   21  1   3   .   6   .   2   .   
    Ballistic Cannon       4    | .   .   1   .   .   .   .   2   .   1   .   
    Launcher               55   | .   .   .   17  3   .   2   19  5   9   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   2   .   .   .   
Parts Lost                 29   | .   2   .   3   2   .   1   19  .   2   .   
  Power                    5    | .   .   .   .   .   .   .   4   .   1   .   
  Propulsion               7    | .   .   .   1   2   .   .   4   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   5   .   1   .   
  Weapon                   10   | .   2   .   1   .   .   1   6   .   .   .   
  Highest Loss Streak      11   | .   1   .   1   1   .   1   11  .   2   .   
Average Slot Usage (%)     95   | .   97  100 92  99  100 99  96  93  92  100 
  Engine                   10   | .   14  14  11  11  11  11  8   9   7   9   
  Treads                   20   | .   11  28  21  21  22  22  18  18  18  18  
  Storage                  30   | .   26  28  27  41  33  33  32  28  32  45  
  Processor                1    | .   .   .   .   1   11  11  2   .   .   .   
  Protection               8    | .   .   .   9   .   .   .   13  19  16  9   
  Energy Gun               5    | .   1   .   .   10  10  .   9   12  9   .   
  Energy Cannon            2    | .   8   14  2   .   .   12  1   .   .   .   
  Ballistic Gun            5    | .   17  4   8   2   1   2   2   .   .   .   
  Launcher                 5    | .   .   .   9   6   .   6   4   5   6   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             185  | 12  74  75  142 141 105 113 185 181 181 171 
  Greatest Support         56   | 20  40  40  40  56  56  56  56  43  43  43  
  Greatest Overweight (x)  4    | .   2   1   4   3   1   2   4   4   4   3   
  Average Overweight (x)   2    | .   .   1   2   2   1   1   2   2   3   3   
Largest Inventory Capacity 44   | 6   20  20  36  36  28  28  44  44  44  44  
  Average Capacity         27   | 6   15  20  23  34  28  28  32  29  32  44  
  Most Carried             44   | 6   19  20  36  36  28  28  44  44  44  44  
  Average Carried          25   | 6   12  19  22  34  22  27  30  28  31  43  
  Final Capacity           44   | 6   20  20  36  28  28  28  44  44  44  44  
  Final Carried            44   | 6   19  20  36  28  28  28  44  44  44  43  

 Class Distribution 
--------------------
 92% | Hauler-Mutant
  3% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           6655 | 215  279  61   1845 613  .    180  2118 453  769  122  
  Remotely                 20   | .    .    .    .    .    .    .    20   .    .    .    
Salvage Created            9419 | 112  575  162  3112 235  .    305  3165 436  1268 49   
  Parts                    641  | 7    40   16   255  8    .    23   183  32   73   4    
Haulers Intercepted        15   | .    2    .    6    .    .    .    5    .    2    .    
Recyclers Shooed           13   | .    .    .    6    .    .    .    4    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  244  | .   12  2   89  7   .   9   70  21  30  4   
  Guns                     62   | .   8   1   18  .   .   1   24  4   6   .   
  Cannons                  16   | .   4   1   7   .   .   2   1   .   1   .   
  AOE                      163  | .   .   .   64  7   .   6   43  17  22  4   
Classes Destroyed          16   | 2   4   1   7   1   .   .   1   .   .   .   
  Worker                   20   | .   .   .   4   3   .   2   7   .   4   .   
  Builder                  32   | .   .   2   14  1   .   1   10  .   4   .   
  Tunneler                 5    | 1   .   1   1   .   .   .   2   .   .   .   
  Hauler                   15   | .   2   .   6   .   .   .   5   .   2   .   
  Recycler                 11   | 1   .   .   3   2   .   .   3   .   2   .   
  Mechanic                 3    | .   .   .   1   .   .   .   2   .   .   .   
  Operator                 5    | .   .   .   2   .   .   .   2   .   1   .   
  Watcher                  15   | .   3   .   5   .   .   .   4   .   3   .   
  Swarmer                  39   | .   3   .   11  .   .   4   6   7   5   3   
  Grunt                    136  | .   9   2   54  .   .   5   39  10  17  .   
  Brawler                  15   | .   .   .   5   .   .   .   6   1   3   .   
  Duelist                  14   | .   .   .   4   .   .   .   7   1   2   .   
  Protector                9    | .   .   .   6   .   .   .   2   .   1   .   
  Sentry                   23   | .   .   .   9   2   .   .   9   .   2   1   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   
Best Kill Streak           28   | 2   6   2   15  4   .   5   28  6   9   4   
  Combat Bots Only         14   | .   3   2   14  3   .   5   12  6   7   4   
Max Kills in Single Turn   6    | 2   1   1   6   3   .   3   4   3   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   6   2   .   3   3   3   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Damage Taken               8767  | .    434  66   2284 336  .    199  4217 238  893  100  
  Core                     828   | .    41   18   153  38   .    24   451  17   74   12   
  Absorbed by Shields      145   | .    .    .    .    .    .    .    126  19   .    .    
Core Remaining (%)         74    | 100  .    76   .    .    .    46   .    .    .    .    
Volleys Fired              548   | 5    53   16   178  16   1    11   166  22   73   7    
  Largest                  2     | 2    2    2    2    2    1    2    2    2    2    1    
  Hottest                  136   | 60   80   95   118  100  50   136  111  100  100  30   
Shots Fired                896   | 10   106  31   298  26   1    21   255  39   102  7    
  Gun                      492   | 10   84   6    170  14   1    4    134  17   52   .    
  Cannon                   154   | .    22   25   44   .    .    11   47   .    5    .    
  Launcher                 250   | .    .    .    84   12   .    6    74   22   45   7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  329   | 5    76   15   164  3    .    4    48   .    14   .    
  Thermal                  125   | 5    30   16   41   .    .    11   22   .    .    .    
  Explosive                246   | .    .    .    84   12   .    6    70   22   45   7    
  Electromagnetic          196   | .    .    .    9    11   1    .    115  17   43   .    
  Robot Hit Streak         25    | 3    10   10   17   5    .    4    25   11   16   3    
  Robot Miss Streak        8     | 1    3    3    4    3    .    2    8    2    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        6     | .    2    .    2    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           560   | 7    68   17   188  16   4    9    169  18   61   3    
  Core Hits                600   | 2    28   7    196  21   .    15   196  38   87   10   
  Critical Hits            14    | .    .    .    4    .    .    2    6    .    2    .    
  Critical Kills           6     | .    .    .    1    .    .    2    3    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    3    .    .    .    3    .    1    .    
Melee Attacks              8     | .    .    .    .    1    4    .    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    3    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    1    4    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27934 | 84   847  280  9435 699  .    703  9253 1938 4349 346  
  Guns                     5752  | 84   584  52   1840 132  .    59   1845 207  949  .    
  Cannons                  2063  | .    263  228  685  .    .    122  669  .    96   .    
  Explosions               19496 | .    .    .    6306 567  .    510  6739 1731 3297 346  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  623   | .    .    .    604  .    .    12   .    .    7    .    
  Kinetic                  3262  | 53   483  102  1767 16   .    59   537  .    245  .    
  Thermal                  1959  | 31   364  178  630  .    .    122  539  .    95   .    
  Explosive                18629 | .    .    .    6306 567  .    510  5967 1731 3202 346  
  Electromagnetic          3461  | .    .    .    128  116  .    .    2210 207  800  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    1    1    2    2    2    2    2    .    .    .    
  Average Corruption       1     | .    1    1    1    2    2    2    1    .    .    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    2    .    .    .    
  Effects                  102   | .    1    7    46   23   7    9    9    .    .    .    
    Message Errors         31    | .    1    1    14   8    4    1    2    .    .    .    
    Heat Flow Errors       11    | .    .    .    6    3    .    2    .    .    .    .    
    Energy Discharges      17    | .    .    2    8    3    .    2    2    .    .    .    
    Data Loss (minor)      32    | .    .    3    14   7    3    3    2    .    .    .    
    Targeting Errors       8     | .    .    .    4    2    .    .    2    .    .    .    
    Weapon Failures        3     | .    .    1    .    .    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            701   | .    5    .    199  9    .    10   311  57   110  .    
  Projectiles              25    | .    5    .    11   .    .    .    9    .    .    .    
  Explosions               656   | .    .    .    168  9    .    10   302  57   110  .    
  Melee                    20    | .    .    .    20   .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    5    .    .    .    .    .    2    .    
  Impact                   4     | .    .    .    4    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    1    .    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1112  | .    .    .    277  177  .    24   417  20   173  24   
  Shots                    36    | .    .    .    9    5    .    1    16   1    3    1    
  Rammed                   66    | .    .    .    64   .    .    1    .    .    1    .    
Targets Rammed             74    | .    .    .    72   .    .    1    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    .    .    8    .    .    .    .    .    .    .    
Highest Temperature        381   | 20   144  144  381  255  4    231  352  280  330  3    
  Average Temperature      76    | 17   42   50   83   62   3    94   69   89   96   3    
  Received Heat Transfer   2940  | .    192  39   777  54   .    81   1374 63   333  27   
  Effects                  11    | .    .    .    1    .    .    .    4    4    2    .    
    Energy Bleed           5     | .    .    .    1    .    .    .    3    1    .    .    
    Interference           5     | .    .    .    .    .    .    .    1    3    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    1    .    
  Parts Fried              29    | .    .    .    6    .    .    .    10   1    12   .    
  Impact Corruptions       4     | .    .    .    4    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    1    2    .    .    3    1    .    .    .    
  Heat Transferred         3596  | 75   851  370  1147 .    .    222  781  .    150  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    .    .    6    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             2027 | 10   211  52   2027 798  .    378  1595 1891 1656 1185 
  Initial                  1076 | .    6    2    1    790  .    .    12   948  921  1076 
  Average                  829  | 6    98   21   855  517  .    201  1009 1639 1238 1084 
Maximum Alert Level        5    | .    1    .    5    3    .    1    4    5    5    4    
  Low Security (%)         24   | 100  83   100  20   .    .    67   14   .    .    .    
  Level 1                  11   | .    16   .    9    38   .    32   7    .    .    .    
  Level 2                  7    | .    .    .    8    40   .    .    2    .    .    .    
  Level 3                  20   | .    .    .    29   20   .    .    14   12   49   91   
  Level 4                  23   | .    .    .    14   .    .    .    61   20   39   8    
  Level 5                  12   | .    .    .    17   .    .    .    .    67   10   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    4    1    22   .    .    .    13   .    6    .    
  Investigation            12   | .    4    1    4    .    .    .    3    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            18   | .    .    .    10   .    .    .    4    .    4    .    
  Assault                  16   | .    .    .    8    .    .    .    6    .    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       11   | .    .    .    7    .    .    .    2    .    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           11   | .   2   .   3   .   .   .   3   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              330  | .   21  3   119 6   .   12  107 14  43  5   
  Peak Tracking Total      15   | .   3   2   15  3   .   4   9   4   6   4   
  Tactical Retreats        10   | .   .   .   3   .   .   .   3   2   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            8    | .   .   .   2   1   .   .   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         20   | .   .   .   .   20  .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   2   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            2    | .   .   .   .   2   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          39   | .   .   .   8   2   .   1   13  8   7   .   
  Max in Single Turn       2    | .   .   .   2   2   .   .   2   2   2   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          45   | .   11  1   14  2   2   .   12  .   3   .   
  Terminals                27   | .   8   .   9   1   .   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   1   .   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   1   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                166  | .   35  1   69  3   2   .   47  .   9   .   
  Successful               109  | .   19  1   49  3   2   .   28  .   7   .   
  Failed                   56   | .   16  .   19  .   .   .   19  .   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   
  Manual                   93   | .   24  .   32  2   1   .   28  .   6   .   
  Terminals                110  | .   29  .   42  2   .   .   37  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   2   .   16  .   .   .   4   .   .   .   
  Recycling Units          17   | .   4   .   6   .   .   .   4   .   3   .   
  Scanalyzers              7    | .   .   .   5   .   .   .   .   .   2   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   4   .   
Terminal Hacks             39   | .   9   1   15  2   2   .   10  .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           4    | .   1   .   2   1   .   .   .   .   .   .   
  Robot Analysis           6    | .   3   .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   4   .   .   .   3   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             4    | .   3   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   .   .   14  .   .   .   3   .   .   .   
  Scan Component           9    | .   .   .   7   .   .   .   2   .   .   .   
  Repair                   8    | .   .   .   7   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   .   2   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   1   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         43   | .   8   .   16  1   .   .   14  .   4   .   
  Terminals                29   | .   5   .   12  1   .   .   11  .   .   .   
    Track                  15   | .   2   .   6   1   .   .   6   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 12   | .   3   .   5   .   .   .   4   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   4   .   .   .   3   .   3   .   
    Reject                 3    | .   .   .   1   .   .   .   1   .   1   .   
    Recyclers              3    | .   .   .   1   .   .   .   1   .   1   .   
    Mask                   4    | .   .   .   2   .   .   .   1   .   1   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   10  .   11  .   .   .   11  .   2   .   
  Full Trace Events        12   | .   6   .   3   .   .   .   3   .   .   .   
  Feedback Events          3    | .   1   .   1   .   .   .   1   .   .   .   
    Corruption             3    | .   1   .   1   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   4   1   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   7   .   .   .   1   .   .   .   
  Time                     238  | .   .   .   206 .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              5    | .   .   .   .   1   4   .   .   .   .   .   
  Non-combat               4    | .   .   .   .   1   3   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   1   4   .   .   .   .   .   
  parse_system             5    | .   .   .   .   1   4   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   13  .   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   13  .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               4    | .   .   .   1   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   1   3   3   3   1   .   .   .   
  Highest-Rated Group      40   | .   .   .   9   40  40  40  16  .   .   .   
  Highest-Rated Ally       16   | .   .   .   9   16  16  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   19  1   .   .   .   
  Total Damage             232  | .   .   .   .   .   .   217 15  .   .   .   
  Kills                    5    | .   .   .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       6    | .   3   .   3   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               21187 | 44   1270 1008 7262 1962 1077 885  4765 1806 956  152  
Spaces Moved               8846  | 25   691  522  2945 864  582  439  1668 759  289  62   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8407  | .    277  522  2945 864  582  439  1668 759  289  62   
  Legs                     439   | 25   414  .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  180  180  180  180  180  180  205  205  225  
  Average Speed            201   | 120  154  180  202  210  180  191  216  218  226  225  
  Slowest Speed            245   | 120  180  180  240  220  180  200  240  245  245  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 3    89   98   98   99   71   99   90   78   23   18   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     4     | .    2    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    
Scrap Searched             6     | .    .    3    .    2    .    1    .    .    .    .    
Spaces Dug                 151   | .    .    .    80   16   .    16   36   .    3    .    
Terrain Destroyed          1199  | .    .    .    450  81   .    55   405  53   129  26   
  Melee                    3     | .    .    .    .    .    .    .    .    .    3    .    
  Projectile               1     | .    .    .    .    .    .    .    1    .    .    .    
  AOE                      1195  | .    .    .    450  81   .    55   404  53   126  26   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      11283 | 29   790  561  3863 991  611  460  2551 875  482  70   
  Wait                     1036  | .    9    2    485  15   .    5    471  6    43   .    
  Move                     8836  | 24   690  521  2944 863  581  438  1667 758  288  62   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  240   | .    18   9    60   16   10   .    79   27   21   .    
  Fast Attach              56    | .    4    .    14   7    2    .    19   6    4    .    
  Attach                   45    | .    2    1    7    3    .    1    27   1    3    .    
  Detach                   8     | .    .    .    1    1    .    .    5    .    1    .    
  Swap                     169   | .    5    4    47   15   1    4    57   13   23   .    
  Drop                     234   | .    9    8    55   34   12   .    60   33   22   1    
  Fire                     548   | 5    53   16   178  16   1    11   166  22   73   7    
  Melee                    8     | .    .    .    .    1    4    .    .    .    3    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    74    | .    .    .    72   .    .    1    .    .    1    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    9    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     20    | .    .    .    .    20   .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 3)
    45 | -11/Scrapyard | Entered Materials
   133 | -10/Materials | Discovered new exit (range 7)
   207 | -10/Materials | Discovered new exit (range 3)
   300 | -10/Materials | Build established: Mutant
   452 | -10/Materials | Discovered new exit (range 12)
   507 | -10/Materials | Identified exit to Mines
   514 | -10/Materials | Discovered new exit (range 15)
   600 | -10/Materials | Discovered new exit (range 6)
  1148 | -10/Materials | Build established: Hauler-Mutant
  1315 | -10/Materials | Entered Mines
  1794 | -10/Mines     | Discovered new exit (range 4)
  2153 | -10/Mines     | Discovered new exit (range 6)
  2226 | -10/Mines     | Met a Derelict shopkeep closing up shop
  2323 | -10/Mines     | Entered Materials
  2323 | -9/Materials  | Evolved 2 slots: Utility x2
  2324 | -9/Materials  | Identified exit to Mines
  3044 | -9/Materials  | Discovered new exit (range 16)
  3094 | -9/Materials  | Repaired Imp. Targeting Computer
  3127 | -9/Materials  | Repaired Mni. Grenade Launcher
  3154 | -9/Materials  | Repaired Lgt. Armor Plating
  3186 | -9/Materials  | Repaired Lgt. Armor Plating
  3213 | -9/Materials  | Repaired Lgt. Treads
  3240 | -9/Materials  | Repaired Lgt. Treads
  3907 | -9/Materials  | Discovered new exit (range 13)
  4557 | -9/Materials  | Destroyed 7 combat bots
  5055 | -9/Materials  | Discovered new exit (range 15)
  5103 | -9/Materials  | Central database locked down
  5324 | -9/Materials  | Build established: Scavenger-Mutant
  5521 | -9/Materials  | Repaired Hvy. Armor Plating
  5897 | -9/Materials  | Build established: Hauler-Mutant
  6323 | -9/Materials  | First assault squad dispatched
  8028 | -9/Materials  | Destroyed 14 combat bots
  9585 | -9/Materials  | Entered Mines
  9586 | -9/Mines      | Assembled infested the area
  9591 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  9985 | -9/Mines      | Found a hidden stash of uninstalled traps
 10063 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 10366 | -9/Mines      | Learned location of Zion (-6)
 10492 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 10492 | -9/Mines      | Discovered new exit (range 5)
 10960 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 11020 | -9/Mines      | Discovered new exit (range 6)
 11041 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 11267 | -9/Mines      | Discovered new exit (range 9)
 11547 | -9/Mines      | Entered Exiles
 11547 | -9/Exiles     | Accompanied by 3 allies
 11571 | -9/Exiles     | Discovered new exit (range 15)
 11592 | -9/Exiles     | Met 8R-AWN
 11625 | -9/Exiles     | Met EX-HEX
 11708 | -9/Exiles     | Met EX-DEC
 11792 | -9/Exiles     | Discovered new exit (range 14)
 11911 | -9/Exiles     | Met EX-BIN
 11936 | -9/Exiles     | Aligned with FarCom system
 11938 | -9/Exiles     | Given EX-Vault access code
 11980 | -9/Exiles     | Opened EX-Vault
 11990 | -9/Exiles     | Found Chronowheel
 12029 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 12624 | -9/Exiles     | Left Exiles lab with Chronowheel
 12624 | -9/Exiles     | Entered Mines
 12624 | -8/Mines      | Accompanied by 3 allies
 12746 | -8/Mines      | Discovered new exit (range 7)
 12987 | -8/Mines      | Core integrity fell below 50%
 13374 | -8/Mines      | Discovered new exit (range 9)
 13509 | -8/Mines      | Entered Materials
 13509 | -8/Materials  | Accompanied by 1 ally
 13509 | -8/Materials  | Evolved 2 slots: Utility x2
 14194 | -8/Materials  | Discovered new exit (range 8)
 14376 | -8/Materials  | Repaired Mni. Grenade Launcher
 14691 | -8/Materials  | Destroyed 12 combat bots
 14709 | -8/Materials  | First assault squad dispatched
 14726 | -8/Materials  | Lost 5 parts (1p2n2w)
 15130 | -8/Materials  | Identified exit to Garrison
 15166 | -8/Materials  | Discovered new exit (range 5)
 15588 | -8/Materials  | Core integrity fell below 50%
 15636 | -8/Materials  | Lost 11 parts (2p2n4u3w)
 16607 | -8/Materials  | Discovered new exit (range 16)
 16650 | -8/Materials  | Identified exit to Factory
 17956 | -8/Materials  | Core integrity fell below 20%
 18274 | -8/Materials  | Entered Garrison
 18412 | -8/Garrison   | Triggered checkpoint
 18456 | -8/Garrison   | Garrison Relay disabled
 18529 | -8/Garrison   | Triggered checkpoint
 18677 | -8/Garrison   | Discovered new exit (range 14)
 18745 | -8/Garrison   | Triggered checkpoint
 18779 | -8/Garrison   | Garrison Relay disabled
 18863 | -8/Garrison   | Triggered checkpoint
 18961 | -8/Garrison   | Discovered new exit (range 13)
 19141 | -8/Garrison   | Discovered new exit (range 10)
 19170 | -8/Garrison   | Installed Relay Interface Framework
 19217 | -8/Garrison   | Triggered checkpoint
 19257 | -8/Garrison   | Garrison Relay disabled
 20080 | -8/Garrison   | Entered Materials
 20436 | -8/Materials  | Identified exit to Garrison
 20480 | -8/Materials  | First assault squad dispatched
 20581 | -8/Materials  | Destroyed 7 combat bots
 21036 | -8/Materials  | Entered Garrison
 21048 | -8/Garrison   | Expanded RIF knowledge: Program Shield
 21173 | -8/Garrison   | Triggered checkpoint
 21188 | -8/Garrison   | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
21005_ Acquired Med. Matter Pod.
21006_ Dropped Med. Matter Pod.
21009_ Acquired Lgt. Ion Engine. <x2>
21019_ Acquired Lgt. Treads.
21025_ Acquired Relay Coupler [NC].
LOCATION=GARRISON
GOAL=ESCAPE
21036_ Receiving FarCom transmissions...
21045_ Initiating installation procedure...
21048_ Expanded RIF knowledge: Program Shield.
21159_ The unstable cave ceiling collapses.
21173_ Beams of light sweep through the air. An alarm sounds.
21174_ The unstable cave ceiling collapses.
21175_ S-10 Pest destroyed.
21175_ Destroyed Flight Unit.
21175_ S-10 Pest destroyed. <x2>
21184_ Y-45 Defender destroyed.
21186_ Dropped Hcp. Matter Pod.
21187_ Extracted 122 matter.
Garrison Door activated.

 Map 
-----
+----------------------------------------------------+
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| ???????????g?               ?????????????????????? |
| ???????????g?               i????????????????????? |
| ???????????g???             d????????????????????? |
| ????????????????            ?????????????????????? |
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| ?????????????????????###  ##############?????????? |
| ???????????????????????#               #?????????? |
| ???????????????????????#               ##### #???? |
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| ????????????????????????????????????###########??? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             975
Resistance: KI             20
Resistance: EM             15
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2
Salvage Targeting          2

 Item Schematics 
-----------------
               Hcp. Storage Unit | -10/Materials | Hacked
                     Adv. Treads | -9/Materials  | Scanalyzed
                     Flak Cannon | -9/Materials  | Scanalyzed
      Salvage Targeting Computer | -9/Materials  | Hacked
                   Plasma Cutter | -9/Materials  | Hacked
              Signal Interpreter | -9/Mines      | Hacked
 Imp. Salvage Targeting Computer | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanVortexMapper
  Manual?         0
Play Time         02:30:07
  Cumulative      626.2 hours
  Start           2020.12.31 @ 00:17:54
  End             2021.01.01 @ 00:12:41
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           91
  Adventurer      0
  Explorer        48
Win Type          -
  Total           34
  Types           3/1/6/17/0/4/1/1/1
Lore%             77
Gallery%          90
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4fb71ba-59b9-4db0-8dab-f9e6c342282d