Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 18:30:06

Player: Terminus

Result: Destroyed by RG-SXD(R) with Subdweller Shrapnel Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (38)      190
Value Destroyed (1046)     1046
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1856

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
     Subdweller Monowheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Beam Cannon
     Subdweller Machine Gun
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
         Spiked Treads
     Subdweller Monowheel
     Subdweller Monowheel
                Heat Sink
                Heat Sink
       Improved Heat Sink
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
     Subdweller Laser
                Beam Cannon
                Beam Cannon
                Beam Cannon
                Assault Rifle
     Subdweller Machine Gun
     Subdweller Shrapnel Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Beam Cannon
     Subdweller Machine Gun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Heat Sink
                Heat Sink
       Improved Heat Sink
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Beam Cannon
                Beam Cannon
                Beam Cannon
                Assault Rifle
                Assault Rifle
                Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   13  6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | .   1   4   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   5   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   5   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          5    | 1   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   4   2   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     98   | .   97  99  
  Engine                   13   | .   13  14  
  Treads                   21   | .   26  14  
  Wheel                    5    | .   .   13  
  Storage                  14   | .   14  14  
  Protection               12   | .   11  13  
  Energy Cannon            6    | .   1   14  
  Ballistic Gun            21   | .   26  14  
Peak Build Rating          11   | 6   10  11  
  Average Rating           9    | 4   7   10  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             55   | 13  53  55  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 6   15  20  
  Most Carried             20   | 1   17  20  
  Average Carried          14   | .   10  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 1   17  20  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11  -10  -10  
-----------                Run  | Yrd  Mat  Sub  
Matter Collected           809  | 155  540  114  
  Remotely                 .    | .    .    .    
Salvage Created            1472 | .    1035 437  
  Parts                    106  | .    69   37   
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           1    | .    1    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      11   | .    .    11   
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  27   | .   17  10  
  Guns                     18   | .   14  4   
  Cannons                  9    | .   3   6   
Classes Destroyed          9    | .   7   2   
  Builder                  3    | .   3   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    15   | .   14  1   
  Sentry                   1    | .   .   1   
  Subdweller               8    | .   .   8   
Best Kill Streak           7    | .   7   2   
  Combat Bots Only         6    | .   6   2   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        105  | .    76   29   
  Missed                   31   | .    21   10   
Damage Taken               1284 | .    860  424  
  Core                     255  | .    122  133  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              98   | .    68   30   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    80   90   
Shots Fired                188  | .    136  52   
  Gun                      145  | .    115  30   
  Cannon                   43   | .    21   22   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  145  | .    115  30   
  Thermal                  43   | .    21   22   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         18   | .    13   18   
  Robot Miss Streak        4    | .    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           123  | .    88   35   
  Core Hits                60   | .    44   16   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | .    2    .    
  Critical Strikes         3    | .    2    1    
    Destroy                3    | .    2    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1920 | .    1229 691  
  Guns                     1342 | .    986  356  
  Cannons                  564  | .    229  335  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  14   | .    14   .    
  Kinetic                  1342 | .    986  356  
  Thermal                  564  | .    229  335  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   3    | .    3    .    
Targets Rammed             3    | .    3    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        20   | .    6    20   
  Average Temperature      3    | .    2    10   
  Received Heat Transfer   360  | .    264  96   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1184 | .    481  703  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             282  | .   282 .   
  Initial                  .    | .   .   .   
  Average                  136  | .   141 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         77   | 100 76  .   
  Level 1                  22   | .   23  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   25  12  
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   8   2   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   21  13  
  Successful               24   | .   11  13  
  Failed                   10   | .   10  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   21   | .   21  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   .   13  
  Record                   12   | .   .   12  
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         11   | .   11  .   
  Terminals                9    | .   9   .   
    Assimilate             1    | .   1   .   
    Botnet                 3    | .   3   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3635 | 64   1984 1587 
Spaces Moved               1821 | 38   763  1020 
  Core                     14   | 14   .    .    
  Treads                   811  | 24   753  34   
  Legs                     .    | .    .    .    
  Wheels                   996  | .    10   986  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   110  130  
  Average Speed            163  | 119  204  133  
  Slowest Speed            320  | 160  240  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       56   | 4    96   69   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             11   | .    .    11   
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2294 | 54   1049 1191 
  Wait                     306  | 10   174  122  
  Move                     1819 | 37   762  1020 
  Hop                      .    | .    .    .    
  Pick Up                  30   | 1    22   7    
  Fast Attach              11   | 6    4    1    
  Attach                   3    | .    2    1    
  Detach                   .    | .    .    .    
  Swap                     11   | .    7    4    
  Drop                     13   | .    7    6    
  Fire                     98   | .    68   30   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    3    | .    3    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: Mat x2 / Rec)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   65 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 7)
  683 | -10/Materials | Discovered new exit (range 8)
  819 | -10/Materials | Discovered new exit (range 16)
 1381 | -10/Materials | Discovered new exit (range 14)
 1801 | -10/Materials | Learned location of 1 exit from Storage
 1847 | -10/Materials | Learned location of 2 exits from Subcaves
 1908 | -10/Materials | Loaded intel: 9 trap records
 1933 | -10/Materials | Discovered new exit (range 5)
 1944 | -10/Materials | Learned location of 1 exit from Recycling
 2049 | -10/Materials | Entered Subcaves
 2050 | -10/Subcaves  | Identified exit to Materials
 2051 | -10/Subcaves  | Identified exit to Recycling
 2202 | -10/Subcaves  | Core integrity fell below 50%
 2432 | -10/Subcaves  | Build established: Scavenger-Mutant
 2559 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2650 | -10/Subcaves  | Visited 4L-MR0's lab
 2833 | -10/Subcaves  | Learned location of Mines (-10)
 2847 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3070 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 3077 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 3257 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3268 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Restoration Module
 3318 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3540 | -10/Subcaves  | Visited Clippyterm
 3544 | -10/Subcaves  | Learned Research machine intel
 3544 | -10/Subcaves  | Learned Factory emergency access door positions
 3608 | -10/Subcaves  | Core integrity fell below 20%
 3636 | -10/Subcaves  | Destroyed by RG-SXD(R) with Subdweller Shrapnel Launcher

 Last Messages 
---------------
  algorithm, because no matter how much data I collect to feed it, half
  the time it still manages to suggest unhelpful sample queries and
  responses. --DD-NU8
>>Record "Procgen"
It looks like you're analyzing machine distribution algorithms, I have
  access to useful relevant data.
Data stored: Research machine intel.
>>Record "Hide-and-Seek"
It looks like you're trying to avoid detection, would you like help?
Data stored: Factory emergency access points.
>>Record "01-MTF"
It looks like you're after the notorious thief from 0b1. I don't know
  where they are, but my data indicates that someone they're looking for
  is frequently seen in Scraptown.
03609_ Sub. Laser melted.
03609_ Disposable Heat Sink melted.
03609_ ZA-LWH(R) destroyed.
03612_ Acquired 6 matter.
03614_ Dropped Sub. Monowheel.
03634_ RG-SXD(R): "LEAVESUB!"

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridCatalystRigger
  Manual?         0
Play Time         00:19:51
  Cumulative      1980.6 hours
  Start           2024.09.15 @ 17:49:31
  End             2024.09.15 @ 18:30:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          685
  Rogue           685
  Adventurer      0
  Explorer        0
Win Type          -
  Total           155
  Types           31/14/65/7/1/2/33/1/1
Lore%             84
Gallery%          95
Achievement%      88
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff8392a9-9ca3-443b-bc3d-6e89587c6322