Cogmind - Beta 17 --- EXPLORER MODE // 2026.06.28 @ 18:58:41 Player: Lisk Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1586) 1586 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4356 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Rolling (100) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Melee Analysis Suite Core Shielding > --- WEAPON ----------- Flak Gun Mini Assault Cannon Scythe > --- INVENTORY -------- Armored Huge Wheel Kinecellerator Weapon Cycler Hardlight Generator Hacking Suite System Restoration Module Shock Rifle Mini Assault Cannon Shock Bomb Launcher [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 2 | . 1 . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . . 2 1 . Weapon 1 | . . 1 . . . Parts Attached 57 | 10 2 8 10 23 4 Power 11 | 1 2 2 1 5 . Engine 8 | 1 2 2 1 2 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 17 | 3 . 5 1 7 1 Treads 4 | 2 . 2 . . . Leg 10 | 1 . 3 1 5 . Wheel 3 | . . . . 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 3 . . 4 4 2 Device 5 | . . . 2 2 1 Storage 1 | 1 . . . . . Processor 4 | 1 . . 1 2 . Hackware 1 | . . . . . 1 Protection 2 | 1 . . 1 . . Artifact . | . . . . . . Weapon 16 | 3 . 1 4 7 1 Energy Gun 5 | . . 1 2 1 1 Energy Cannon 3 | . . . 2 1 . Ballistic Gun 4 | 3 . . . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 20 | . . . 4 5 11 Power 5 | . . . . 2 3 Propulsion 2 | . . . . 1 1 Utility 6 | . . . 2 . 4 Weapon 7 | . . . 2 2 3 Highest Loss Streak 6 | . . . 4 5 6 To Critical Strikes 1 | . . . . . 1 Average Backups 7 | 8 8 8 7 7 4 Power . | 1 . . 1 . . Propulsion 1 | 1 3 1 1 . . Utility 3 | 2 3 4 2 3 2 Weapon 2 | 2 1 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 11 | . 3 3 . 2 3 Power . | . . . . . . Propulsion 6 | . 3 2 . 1 . Utility 2 | . . . . . 2 Weapon 3 | . . 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 97 98 93 93 62 Engine 17 | . 24 20 16 15 2 Core 3 | . . . . 5 7 Treads 7 | . 24 26 . . . Leg 10 | . . 2 24 14 . Wheel 1 | . . . . 1 9 Device 3 | . . . 6 4 . Storage 8 | . 12 10 8 7 2 Processor 13 | . 12 10 7 16 17 Protection 4 | . . . 5 7 6 Energy Gun 5 | . . 9 11 6 . Energy Cannon 3 | . . . 5 5 . Ballistic Gun 8 | . 23 19 7 2 3 Ballistic Cannon 1 | . . . . 2 3 Impact Weapon 1 | . . . . 2 . Peak Build Rating 44 | 7 9 23 31 44 44 Average Rating 26 | 4 8 12 26 38 28 On Entrance 18 | . 7 7 23 31 44 Avg Prop Armor Cover (%) 18 | 21 . . 6 5 . Naked Turns 3 | . . . . . 3 Heaviest Build 58 | 19 24 34 42 58 38 Greatest Support 60 | 40 40 60 45 51 38 Greatest Overweight (x) 14 | 1 1 2 1 14 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 6 Most Carried 10 | 10 10 10 10 10 10 Average Carried 7 | 8 8 8 7 7 5 Final Capacity 10 | 10 10 10 10 10 5 Final Carried 10 | 7 10 10 6 10 . Class Distribution -------------------- 53% | Hacker-Mutant 21% | Hacker-Gunner 19% | Hacker-Tank 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1427 | 209 267 83 472 333 63 Remotely . | . . . . . . Salvage Created 1678 | . 275 68 429 704 202 Parts 90 | . 19 3 20 48 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 31 | . 7 2 9 12 1 Melee 3 | . . . . 3 . Guns 18 | . 7 2 4 5 . Cannons 9 | . . . 5 3 1 Classes Destroyed 11 | . 3 . 1 6 1 Builder 3 | . . . . 3 . Tunneler 1 | . . . . 1 . Operator 2 | . . . 2 . . Watcher 9 | . 2 . 3 4 . Swarmer 6 | . 3 . 3 . . Grunt 16 | . 4 2 6 4 . Brawler 1 | . . . . 1 . Sentry 3 | . . . . 3 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Compactor 1 | . . . . . 1 Best Kill Streak 4 | . 2 2 4 3 1 Combat Bots Only 3 | . 2 2 3 3 1 Max Kills in Single Turn 3 | . 1 1 1 3 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 300 | . 28 6 75 158 33 Missed 67 | . 6 1 15 44 1 Hits 233 | . 22 5 60 114 32 Melee 33 | . . . . 1 32 Projectile 200 | . 22 5 60 113 . Critical Strikes 22 | . . . 1 6 15 Actively Blocked 5 | . . . 1 . 4 Part Disruptions 1 | . . . . 1 . Damage Taken 3080 | . 140 47 881 1043 969 Core 1178 | . 12 . 461 186 519 Absorbed by Shields 8 | . . . . . 8 Redirected to Shielding 84 | . . . 35 10 39 Ignored by Resistances 1535 | . 94 29 298 590 524 Regen/Repaired (Parts) 50 | . 50 . . . . Core Remaining (%) 77 | 100 95 100 16 . . Volleys Fired 119 | . 23 5 46 40 5 Largest 3 | . 2 3 3 3 2 Hottest 211 | . 40 105 211 144 68 Shots Fired 252 | . 46 15 106 77 8 Gun 180 | . 46 15 81 35 3 Cannon 72 | . . . 25 42 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 131 | . 46 10 41 26 8 Thermal 120 | . . 5 64 51 . Explosive . | . . . . . . Electromagnetic 1 | . . . 1 . . Robot Hit Streak 32 | . 18 15 27 23 32 Robot Miss Streak 3 | . 3 . 2 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 208 | . 35 11 77 69 16 Core Hits 106 | . 14 3 30 43 16 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 12 | . . . 6 5 1 Burn 8 | . . . 6 2 . Smash 3 | . . . . 3 . Sever 1 | . . . . . 1 Melee Attacks 20 | . . . . 12 8 Impact 11 | . . . . 11 . Slashing 9 | . . . . 1 8 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4251 | . 403 173 1278 1993 404 Guns 2173 | . 403 173 878 620 99 Cannons 1226 | . . . 400 686 140 Explosions 288 | . . . . 288 . Melee 527 | . . . . 399 128 Ramming 37 | . . . . . 37 Kinetic 1511 | . 403 89 279 501 239 Thermal 2146 | . . 84 969 1093 . Explosive . | . . . . . . Electromagnetic 30 | . . . 30 . . Impact 333 | . . . . 333 . Slashing 194 | . . . . 66 128 Piercing . | . . . . . . Highest Corruption 17 | . 1 . . 3 17 Average Corruption 3 | . 1 . . 2 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . 6 . . 13 6 Message Errors 4 | . . . . 4 . Matter Fused 10 | . 4 . . 3 3 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . 2 . . . 1 Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 197 | . . . 20 177 . Projectiles 31 | . . . 20 11 . Explosions 84 | . . . . 84 . Melee 82 | . . . . 82 . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . . . . 40 16 Shots 1 | . . . . 1 . Rammed 15 | . . . . . 15 Targets Rammed 15 | . . . . . 15 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 752 | . 40 222 752 696 60 Average Temperature 198 | . 16 117 261 179 34 Received Heat Transfer 801 | . 96 42 369 294 . Effects 100 | . . 1 63 36 . Shutdowns 26 | . . . 16 10 . Energy Bleed 6 | . . 1 4 1 . Interference 21 | . . . 11 10 . Matter Decay 11 | . . . 9 2 . Short Circuit 4 | . . . 2 2 . Damage (minor) 4 | . . . 2 2 . Damage (major) 22 | . . . 14 8 . Damage (core) 6 | . . . 5 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . 3 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 11 | . . 1 6 4 . Heat Transferred 4061 | . . 185 2183 1693 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 73 | . 65 51 73 70 . Initial . | . . . . . . Average 8 | . 12 5 26 6 . Influence Increases 913 | . 199 51 238 425 . Destroy 0b10 Robot/C 600 | . 140 40 180 240 . Destroy 0b10 Robot/NC 75 | . 10 . 25 40 . Destroy Leader 158 | . 34 10 26 88 . Disable Machine 32 | . . . 4 28 . Destroy Structure 33 | . . 1 3 29 . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 913 | . 199 51 238 425 . Time Decay 843 | . 199 51 198 395 . Lost Part 70 | . . . 40 30 . Squads Dispatched 4 | . . . 1 3 . Investigation . | . . . . . . Extermination 3 | . . . . 3 . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed 6 | . . . . 6 . Distress Signals 6 | . . . . 6 . Times Spotted 51 | . 10 2 14 19 6 Peak Tracking Total 6 | . 3 2 4 6 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 6 | . 4 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 8 | . . . 1 7 . Max in Single Turn 4 | . . . 1 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 2 | . 1 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 2 1 . . . Successful 3 | . 2 1 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 101 | . . . . . 101 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1908 | . . . 234 1590 84 Optics 1724 | . . . 55 1585 84 Sensors 147 | . . . 147 . . Jamming 504 | . . . . 504 . ECM 399 | . . . 87 312 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3195 | 181 559 337 359 1600 159 Spaces Moved 1524 | 93 288 193 160 717 73 Core 13 | 10 . . . 3 . Treads 458 | 6 288 164 . . . Legs 795 | 77 . 29 160 529 . Wheels 258 | . . . . 185 73 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 90 90 Average Speed 163 | 170 161 155 127 180 96 Slowest Speed 750 | 190 240 260 190 750 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 36 14 17 18 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 42 | . . . 3 39 . Melee 1 | . . . . 1 . Projectile 4 | . . . 3 1 . AOE 37 | . . . . 37 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1980 | 114 339 221 232 932 142 Wait 147 | . 12 . 3 101 31 Move 1520 | 92 287 192 159 717 73 Hop . | . . . . . . Pick Up 50 | 10 9 7 5 17 2 Fast Attach 16 | 4 1 3 2 6 . Attach 35 | 5 1 4 8 11 6 Detach 5 | 2 . . . 3 . Swap 15 | 1 1 2 4 7 . Drop 37 | . 5 8 5 18 1 Fire 119 | . 23 5 46 40 5 Melee 20 | . . . . 12 8 Ram 16 | . . . . . 16 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 182 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Evolved 1 slot: Power x1 310 | -10/Materials | Build established: Hacker-Mutant 611 | -10/Materials | Identified exit to Materials 611 | -10/Materials | Discovered exit to Materials (range 12) 695 | -10/Materials | Repaired Assault Rifle? 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1068 | -9/Materials | Build established: Hacker-Gunner 1069 | -9/Materials | Identified exit to Materials 1069 | -9/Materials | Discovered exit to Materials (range 5) 1078 | -9/Materials | Entered another Materials area 1078 | -8/Materials | Evolved 2 slots: Utility x2 1315 | -8/Materials | Core integrity fell below 50% 1322 | -8/Materials | Core integrity fell below 20% 1342 | -8/Materials | Lost 4 parts (2u2w) 1404 | -8/Materials | Identified exit to Factory 1404 | -8/Materials | Discovered exit to Factory (range 19) 1437 | -8/Materials | Entered Factory 1437 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1613 | -7/Factory | Build established: Hacker-Tank 2352 | -7/Factory | Build established: Hacker-Mutant 2553 | -7/Factory | Lost 5 parts (2p1n2w) 3037 | -7/Factory | Sucked down chute 3037 | -7/Factory | Entered Waste 3038 | -7/Waste | Met a frightened Derelict 3052 | -7/Waste | EMP discharged 3099 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3102 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3105 | -7/Waste | Crushed by Compactor (1 part destroyed) 3106 | -7/Waste | Destroyed C-40 Crusher 3109 | -7/Waste | Crushed by Compactor (1 part destroyed) 3112 | -7/Waste | Crushed by Compactor (1 part destroyed) 3119 | -7/Waste | Spotted C-40 Crusher 3121 | -7/Waste | Crushed by Compactor (1 part destroyed) 3130 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3133 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3149 | -7/Waste | Spotted C-40 Crusher 3152 | -7/Waste | EMP discharged 3152 | -7/Waste | System corruption reached 10% 3152 | -7/Waste | Spotted C-40 Crusher 3161 | -7/Waste | Lost 6 parts (3p1u2w) 3175 | -7/Waste | Spotted C-40 Crusher 3183 | -7/Waste | Core integrity fell below 50% 3183 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3184 | -7/Waste | Crushed by Compactor (1 part destroyed) 3188 | -7/Waste | Core integrity fell below 20% 3189 | -7/Waste | Crushed by Compactor (1 part destroyed) 3196 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03172_ Targeting Computer temporarily disabled. 03179_ System corrupted: Matter fused (-7). 03179_ Slammed into C-40 Crusher. 03181_ Core Shielding destroyed. 03181_ Critical hit (Destroy). 03181_ Arm. Huge Wheel destroyed. 03181_ Slammed into C-40 Crusher. 03183_ Melee Analysis Suite crushed. 03183_ Hacking Suite crushed. 03183_ Slammed into C-40 Crusher. 03184_ Targeting Computer crushed. 03184_ Slammed into C-40 Crusher. 03184_ Destabilizing: Core damaged (-28). 03185_ Slammed into C-40 Crusher. 03185_ Destabilizing: System corrupted (+2). 03186_ Slammed into C-40 Crusher. 03189_ Shock Rifle crushed. 03190_ Slammed into C-40 Crusher. 03192_ Destabilizing: System corrupted (+2). 03193_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# !" #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# % #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????? #????????? | | ?????????????????????### ######## #????????? | | ?????????????????????# ???????? | | ?????????????????????# ???????? | | ?????????????????????# CC ???????? | | ?????????????????????# CC ???????? | | ?????????????????????### CC######## #????????? | | ???????????????????????#CCCC#????????? #????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????# @CC#????????????????????? | | ?????????????????????### CC ###??????????????????? | | ?????????????????????# CC #??????????????????? | | ?????????????????????# ! #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 34 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 50% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- It's Just You Part-time Mechanic Spot Them First System Compromised Challenges ------------ None Game ------ Seed BiocellZeronetGun Manual? 0 Play Time 00:37:57 Cumulative 2.0 hours Start 2026.06.28 @ 18:22:46 End 2026.06.28 @ 18:58:41 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e6a8b957-b202-4d3b-ab5c-b779c3f2f3c4