Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.30 @ 16:58:20 Player: tourn Result: Destroyed by as-93447 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (4094) 4094 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1227) 1227 TOTAL SCORE: 10591 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 245 Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Friendly Fire -307 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 85/100 System Corruption 1% Temperature Cool (6) Movement Core (650) Ox12 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- Heavy Beamcaster > --- INVENTORY (16) --- Light Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Tactical Coordination Suite Energy Filter Weapon Cycler Makeshift System Restoration Module Hacking Drone Bay Phasing AFG Heavy Battle Rifle Powered Hammer Makeshift Axe Longsword +1 Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Makeshift Laser Heavy Beamcaster Heavy Battle Rifle Longsword +1 > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink High-capacity Matter Pod Tactical Coordination Suite Energy Filter Weapon Cycler Makeshift System Restoration Module Hacking Drone Bay Phasing AFG Gauss Rifle Makeshift Shrapnel Gun Mini Grenade Launcher Molecular Deconstructor Powered Hammer Makeshift Axe [Rating: 65] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Target Analyzer Protection Hardened Medium Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 3 | . . . 1 . . . 1 1 . . . . Weapon 2 | . . . . . . . 1 1 . . . . Parts Attached 183 | . 12 . 22 4 . 9 23 47 34 11 14 7 Power 14 | . 1 . 1 . . 2 1 4 3 . 2 . Engine 7 | . . . 1 . . 1 1 3 . . 1 . Core 7 | . 1 . . . . 1 . 1 3 . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 33 | . 2 . 9 . . 3 5 7 3 4 . . Treads 2 | . . . . . . . . . 2 . . . Leg 29 | . 2 . 8 . . 3 5 6 1 4 . . Wheel 2 | . . . 1 . . . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | . 3 . 5 . . . 4 8 9 1 3 . Device 17 | . . . 1 . . . 3 5 6 . 2 . Storage 5 | . 3 . 1 . . . . 1 . . . . Processor 2 | . . . . . . . . 1 1 . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 3 . . . 1 1 2 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 103 | . 6 . 7 4 . 4 13 28 19 6 9 7 Energy Gun 31 | . 4 . 1 . . . 5 15 2 1 2 1 Energy Cannon 16 | . . . 3 3 . 3 1 . 3 3 . . Ballistic Gun 13 | . 1 . . . . . . 1 3 1 4 3 Ballistic Cannon 7 | . . . . . . . 1 3 3 . . . Launcher 17 | . . . 3 1 . 1 2 4 3 1 1 1 Special Weapon 3 | . . . . . . . . . 2 . . 1 Impact Weapon 2 | . 1 . . . . . . 1 . . . . Slashing Weapon 14 | . . . . . . . 4 4 3 . 2 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 1 . 1 . 2 . Parts Lost 57 | . 1 . 10 1 . . 1 12 15 4 2 11 Power 6 | . . . 1 . . . . 1 2 . 1 1 Propulsion 15 | . . . 5 . . . . 2 3 2 . 3 Utility 8 | . . . 2 . . . . 1 3 . . 2 Weapon 28 | . 1 . 2 1 . . 1 8 7 2 1 5 Highest Loss Streak 10 | . 1 . 6 1 . . 1 4 5 4 2 10 Average Slot Usage (%) 97 | . 99 100 99 99 100 99 98 98 87 89 99 96 Engine 4 | . 3 . . 11 11 11 9 6 . . . 7 Core 4 | . 10 14 10 . . . . . 6 7 6 . Leg 22 | . 28 28 31 33 33 33 27 22 3 5 23 20 Wheel 1 | . . . 1 . . . . . 7 5 . . Device 7 | . . . 2 . . . 8 14 15 7 7 7 Storage 18 | . 27 28 22 22 22 22 18 15 15 15 15 15 Processor 2 | . . . . . . . . . 2 7 7 7 Protection 6 | . . . 7 11 11 11 9 7 4 6 7 6 Energy Gun 11 | . 12 14 1 . . . 13 26 2 9 4 14 Energy Cannon 5 | . . . 8 16 22 21 11 . 7 6 1 . Ballistic Gun 6 | . 14 14 11 4 . . . . 6 7 19 11 Ballistic Cannon 1 | . . . . . . . . 1 7 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 85 | 11 43 43 49 50 50 56 61 72 85 66 67 67 Greatest Support 60 | 20 20 20 33 30 30 35 40 52 28 60 60 60 Greatest Overweight (x) 4 | . 2 2 4 1 1 1 1 4 3 2 1 1 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 2 1 . 1 Largest Inventory Capacity 16 | . 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | . 10 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | . 12 12 15 16 16 16 16 16 16 16 16 16 Average Carried 14 | . 9 12 13 15 15 15 15 15 13 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 12 12 15 16 16 16 16 16 16 13 16 13 Class Distribution -------------------- 28% | Skirmisher 27% | Mutant 22% | Scavenger-Gunner 12% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3203 | 200 385 49 447 75 . 100 227 458 731 210 239 82 Remotely . | . . . . . . . . . . . . . Salvage Created 4527 | . 605 . 750 22 . 130 503 964 493 570 183 307 Parts 260 | . 29 . 70 6 . 7 22 69 32 18 6 1 Haulers Intercepted 3 | . 1 . 1 . . . 1 . . . . . Recyclers Shooed 4 | . 2 . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . 19 27 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 135 | . 9 . 31 5 . 5 12 26 15 10 4 18 Guns 51 | . 9 . 17 . . . 2 14 2 . 2 5 Cannons 21 | . . . 4 1 . 2 4 . 7 3 . . AOE 63 | . . . 10 4 . 3 6 12 6 7 2 13 Classes Destroyed 15 | . 5 . 3 . . 1 . 2 1 . 2 1 Worker 8 | . 1 . 3 . . 1 1 2 . . . . Builder 4 | . . . 1 . . . 2 1 . . . . Hauler 3 | . 1 . 1 . . . 1 . . . . . Recycler 2 | . 1 . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 53 | . . . 19 5 . 3 6 11 6 3 . . Grunt 32 | . 9 . 6 . . . 4 8 1 4 . . Duelist 2 | . . . . . . . . 1 . 1 . . Sentry 12 | . . . 6 . . . 2 2 1 1 . . Specialist 2 | . . . . . . . . . 2 . . . Hunter 7 | . . . . . . 2 . 1 3 1 . . Programmer 5 | . . . . . . . . 3 2 . . . Zionite 1 | . . . . . . . . . . . 1 . Assembled 18 | . . . . . . . . . . . . 18 Mutant 3 | . . . . . . . . . . . 3 . Best Kill Streak 13 | . 3 . 11 4 . 3 4 4 5 9 2 13 Combat Bots Only 13 | . 3 . 8 4 . 3 3 4 5 9 2 13 Max Kills in Single Turn 10 | . 1 . 3 2 . 3 3 4 2 4 1 10 Gunslinging . | . . . . . . . . . . . . . Exploded 10 | . . . 3 2 . 3 3 4 1 4 1 10 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 8423 | . 393 . 1190 131 . 175 411 1857 2146 560 770 790 Core 1107 | . 117 . 160 . . 42 88 278 164 56 75 127 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 53 . . . 49 84 . . . . . Volleys Fired 279 | . 38 . 61 7 . 9 23 59 37 12 15 18 Largest 4 | . 2 . 2 2 . 2 3 4 4 4 4 4 Hottest 271 | . 70 . 91 136 . 136 184 271 227 228 192 192 Shots Fired 651 | . 74 . 104 9 . 17 60 179 87 25 45 51 Gun 453 | . 74 . 60 . . . 36 161 29 9 40 44 Cannon 137 | . . . 34 5 . 16 20 8 45 9 . . Launcher 49 | . . . 10 4 . 1 4 10 10 3 5 2 Special 12 | . . . . . . . . . 3 4 . 5 Kinetic 202 | . 38 . 51 . . . . 10 55 5 21 22 Thermal 367 | . 36 . 43 5 . 13 56 143 19 11 19 22 Explosive 37 | . . . 10 4 . 1 1 2 9 3 5 2 Electromagnetic 33 | . . . . . . 3 3 24 1 2 . . Robot Hit Streak 15 | . 7 . 11 2 . 6 8 15 8 9 14 4 Robot Miss Streak 8 | . 2 . 4 4 . 3 4 8 7 4 3 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . . 1 . Shots Hit Robots 431 | . 48 . 64 2 . 11 33 136 72 15 31 19 Core Hits 325 | . 27 . 50 5 . 8 21 87 53 18 19 37 Critical Hits 9 | . . . 3 1 . 1 2 . . 1 1 . Critical Kills 2 | . . . . . . . 1 . . 1 . . Critical Parts Destroyed 7 | . . . 3 1 . 1 1 . . . 1 . Melee Attacks 71 | . 22 . . . . . 5 12 6 . 16 10 Impact 22 | . 22 . . . . . . . . . . . Slashing 49 | . . . . . . . 5 12 6 . 16 10 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11878 | . 517 . 2018 373 . 396 964 2781 1982 593 1124 1130 Guns 4030 | . 517 . 736 . . . 274 1265 373 61 532 272 Cannons 1816 | . . . 288 60 . 270 271 158 644 125 . . Explosions 5712 | . . . 994 313 . 126 287 1330 805 407 592 858 Melee 292 | . . . . . . . 132 . 160 . . . Ramming 28 | . . . . . . . . 28 . . . . Kinetic 2240 | . 244 . 653 . . . . 198 766 41 289 49 Thermal 3722 | . 273 . 371 60 . 192 545 1387 251 177 243 223 Explosive 4691 | . . . 994 313 . 126 163 538 752 355 592 858 Electromagnetic 905 | . . . . . . 78 124 630 53 20 . . Impact . | . . . . . . . . . . . . . Slashing 292 | . . . . . . . 132 . 160 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 3 5 5 5 1 Average Corruption 2 | . . . . . . . . 2 3 5 2 1 Corruption Purged . | . . . . . . . . . . . . . Effects 60 | . . . . . . . . 16 22 19 2 1 Message Errors 17 | . . . . . . . . 6 5 5 . 1 Matter Fused 6 | . . . . . . . . 1 2 3 . . Heat Flow Errors 13 | . . . . . . . . 2 5 5 1 . Energy Discharges 6 | . . . . . . . . 2 2 1 1 . Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . . . 2 4 4 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Targeting Errors 5 | . . . . . . . . 3 2 . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 186 | . . . 37 . . . 31 37 38 . 8 35 Projectiles 14 | . . . . . . . 14 . . . . . Explosions 172 | . . . 37 . . . 17 37 38 . 8 35 Melee . | . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . 1 9 . . . Impact 1 | . . . . . . . . 1 . . . . Kinetic 9 | . . . . . . . . . 9 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 739 | . . . 208 . . 17 62 149 113 76 65 49 Shots 29 | . . . 9 . . 1 3 5 6 2 2 1 Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . Kicked 1 | . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 396 | . 203 . 252 81 . 243 198 396 258 297 196 196 Average Temperature 94 | . 90 . 74 42 . 99 107 109 72 112 109 100 Received Heat Transfer 1226 | . 198 . 246 . . . 126 372 69 153 . 62 Effects 4 | . 1 . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 3 | . 1 . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 3 2 . . . . Heat Transferred 6685 | . 814 . 628 111 . 333 999 2251 450 248 444 407 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 4 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 784 | . 230 2 552 319 . 170 167 784 . . . . Average Influence 124 | . 74 2 250 242 . 109 67 129 . . . . Maximum Alert Level 3 | . 1 . 2 1 . . . 3 . . . . Low Security (%) 84 | . 87 100 43 41 . 100 100 90 . . . . Level 1 11 | . 12 . 29 58 . . . 8 . . . . Level 2 3 | . . . 26 . . . . . . . . . Level 3 . | . . . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . . 1 7 . 1 . . Investigation 2 | . 1 . . . . . . 1 . . . . Extermination 4 | . . . . . . . . 4 . . . . Reinforcement 4 | . . . 1 . . . 1 2 . . . . Assault 2 | . . . 1 . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 8 | . 2 . 5 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 202 | . 16 . 45 6 . 3 15 34 16 12 16 39 Peak Tracking Total 38 | . 4 . 8 4 . 1 5 5 5 9 6 38 Tactical Retreats 7 | . . . 1 . . . . 2 . 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 2 . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 7 | . 7 . . . . . . . . . . . Reused 5 | . 5 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . 5 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 11 | . . . 1 . . . . 7 1 . 1 1 Max in Single Turn 2 | . . . 1 . . . . 2 1 . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 23 | . 6 . 3 . 1 1 4 8 . . . . Terminals 18 | . 6 . 2 . . 1 3 6 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 67 | . 23 . 8 . 1 1 13 21 . . . . Successful 27 | . 10 . 2 . 1 . 6 8 . . . . Failed 40 | . 13 . 6 . . 1 7 13 . . . . Catastrophic 4 | . 1 . . . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 14 . 7 . 1 1 10 12 1 . . . Terminals 58 | . 23 . 7 . . 1 10 17 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 2 . . . . Terminal Hacks 13 | . 7 . . . 1 . 2 3 . . . . Part Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 10 | . 3 . 1 . . . 3 3 . . . . Terminals 10 | . 3 . 1 . . . 3 3 . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 9 | . 2 . 1 . . . 3 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 5 . 3 . . 1 2 7 . . . . Full Trace Events 3 | . 1 . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built 2 | . . . . . . . . 2 . . . . Matter 168 | . . . . . . . . 168 . . . . Time 42 | . . . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 6 | . 1 . . 3 . . . . . 2 . . Largest Group 3 | . 1 1 1 3 3 3 . . . 2 2 . Highest-Rated Group 40 | . 10 10 10 40 40 40 . . . 36 36 . Highest-Rated Ally 20 | . 10 10 10 16 16 16 . . . 20 20 . Total Orders 2 | . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . 1 . Ally Attacks 54 | . . . . 1 . 31 . . . 3 19 . Total Damage 825 | . . . . 18 . 414 . . . 31 362 . Kills 8 | . . . . 1 . 4 . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10626 | . 1065 162 857 327 320 554 1321 2325 1016 667 1435 577 Spaces Moved 6053 | 1 590 91 395 201 213 321 723 1195 646 473 905 299 Core . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 4897 | 1 590 91 335 201 213 321 723 1133 . 85 905 299 Wheels 1156 | . . . 60 . . . . 62 646 388 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 110 | 120 120 180 120 150 150 150 150 120 110 110 123 153 Average Speed 144 | 120 140 180 145 150 150 150 150 153 122 125 145 153 Slowest Speed 240 | 120 180 180 180 150 150 150 150 240 130 153 153 155 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 2 88 26 36 55 60 83 43 29 73 61 84 62 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 21 | . . 1 . 2 . 1 . . 10 3 4 . Spaces Dug 40 | . 2 . . . . 13 4 12 4 . 3 2 Terrain Destroyed 291 | . 2 . 63 43 . 13 18 53 67 23 5 4 Melee 27 | . 2 . . . . . 4 12 4 . 3 2 Projectile 8 | . . . . . . . 2 . . 4 . 2 AOE 256 | . . . 63 43 . 13 12 41 63 19 2 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7313 | . 730 90 568 217 214 379 910 1550 789 523 976 367 Wait 547 | . 40 . 82 3 . 31 121 184 42 13 2 29 Move 6042 | . 589 90 394 200 212 320 722 1195 645 472 904 299 Hop . | . . . . . . . . . . . . . Pick Up 78 | . 14 . 7 3 1 1 4 19 12 4 11 2 Fast Attach 41 | . 4 . 4 . . 3 3 12 9 1 5 . Attach 53 | . 1 . 9 2 . . 3 11 14 6 3 4 Detach 18 | . . . 1 . . 1 1 6 5 1 3 . Swap 89 | . 7 . 9 2 . 6 17 24 11 4 6 3 Drop 83 | . 15 . 1 . 1 8 11 22 7 5 11 2 Fire 279 | . 38 . 61 7 . 9 23 59 37 12 15 18 Melee 71 | . 22 . . . . . 5 12 6 . 16 10 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . Rewire 6 | . . . . . . . . . 1 5 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 9) 503 | -10/Materials | Discovered new exit (range 8) 640 | -10/Materials | Discovered new exit (range 13) 1066 | -10/Materials | Entered Mines 1066 | -10/Mines | Accompanied by 1 ally 1115 | -10/Mines | Discovered new exit (range 5) 1228 | -10/Mines | Entered Materials 1228 | -9/Materials | Accompanied by 1 ally 1228 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1578 | -9/Materials | Discovered new exit (range 8) 1874 | -9/Materials | Lost 6 parts (4n1u1w) 1894 | -9/Materials | Discovered new exit (range 12) 1898 | -9/Materials | Destroyed 8 combat bots 2028 | -9/Materials | First assault squad dispatched 2085 | -9/Materials | Entered Mines 2187 | -9/Mines | Discovered new exit (range 12) 2270 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2376 | -9/Mines | Discovered new exit (range 3) 2404 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2404 | -9/Mines | Discovered new exit (range 5) 2412 | -9/Mines | Entered Exiles 2412 | -9/Exiles | Accompanied by 3 allies 2436 | -9/Exiles | Discovered new exit (range 15) 2453 | -9/Exiles | Met 8R-AWN 2475 | -9/Exiles | Met EX-HEX 2520 | -9/Exiles | Met EX-BIN 2537 | -9/Exiles | Aligned with FarCom system 2538 | -9/Exiles | Given EX-Vault access code 2574 | -9/Exiles | Opened EX-Vault 2585 | -9/Exiles | Found Longsword +1 2619 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2664 | -9/Exiles | Met EX-DEC 2714 | -9/Exiles | Discovered new exit (range 14) 2732 | -9/Exiles | Left Exiles lab with Longsword +1 2732 | -9/Exiles | Entered Mines 2732 | -8/Mines | Accompanied by 3 allies 3143 | -8/Mines | Build established: Scavenger-Mutant 3179 | -8/Mines | Core integrity fell below 50% 3265 | -8/Mines | Discovered new exit (range 10) 3286 | -8/Mines | Entered Materials 3286 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3590 | -8/Materials | Discovered new exit (range 15) 4607 | -8/Materials | Entered Factory 4607 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4608 | -7/Factory | Identified exit to Storage 4865 | -7/Factory | Build established: Skirmisher 5098 | -7/Factory | Lost 3 parts (3w) 6208 | -7/Factory | Identified exit to Lower Caves 6730 | -7/Factory | Fabricated Weapon Cycler (x2) 6803 | -7/Factory | Lost 4 parts (1p1n2w) 6900 | -7/Factory | Local fabrication network quarantined 6932 | -7/Factory | Entered Lower Caves 6986 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 7189 | -7/Lower Caves | Learned Factory stockpile data 7233 | -7/Lower Caves | Build established: Gunner 7261 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7363 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7378 | -7/Lower Caves | Found Prototype Special Weapon 7378 | -7/Lower Caves | Identified Molecular Deconstructor 7430 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 7459 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 7481 | -7/Lower Caves | Core integrity fell below 50% 7647 | -7/Lower Caves | Lost 4 parts (1p1u2w) 7785 | -7/Lower Caves | Discovered new exit (range 13) 7884 | -7/Lower Caves | Build established: Scavenger-Gunner 7948 | -7/Lower Caves | Entered another Lower Caves area 8457 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8497 | -7/Lower Caves | Destroyed 9 combat bots 8503 | -7/Lower Caves | Lost 4 parts (2n2w) 8582 | -7/Lower Caves | Discovered new exit (range 9) 8611 | -7/Lower Caves | Ambushed by wild Derelicts 8615 | -7/Lower Caves | Entered Zion 8615 | -7/Zion | Accompanied by 2 allies 8677 | -7/Zion | System corruption cleaned by Quarantine Array 8767 | -7/Zion | Discovered new exit (range 13) 8878 | -7/Zion | Found Prototype Device 8925 | -7/Zion | Learned location of Extension (-6) 8995 | -7/Zion | Found Prototype Device 8995 | -7/Zion | Identified Bomb Factory No. 2 9052 | -7/Zion | Learned location of Data Miner (-6) 9124 | -7/Zion | Given the Hacking Drone Bay 9124 | -7/Zion | Found Prototype Device 9201 | -7/Zion | Learned Factory interactive machine intel 9623 | -7/Zion | Rebuked by Imprinter 9829 | -7/Zion | Discovered new exit (range 3) 9905 | -7/Zion | Attacked by Zionites 9910 | -7/Zion | Destroyed Imprinter 9950 | -7/Zion | Core integrity fell below 20% 10050 | -7/Zion | Entered Deep Caves 10277 | -7/Deep Caves | Z-Facility disabled 10616 | -7/Deep Caves | Spotted as-93447 10618 | -7/Deep Caves | Triggered Deep Caves wall 10618 | -7/Deep Caves | Spotted AS-70129 10627 | -7/Deep Caves | Destroyed by as-93447 with Assembled Focal Cannon Last Messages --------------- 10620_ as-66172 destroyed. 10620_ as-32637 destroyed. 10620_ as-35680 destroyed. 10621_ Imp. Titanium Leg destroyed. 10621_ Molecular Deconstructor destroyed. 10623_ Flexi-carbon Leg destroyed. 10624_ Coolant Injector destroyed. 10624_ Mak. Laser destroyed. 10624_ Gauss Rifle destroyed. 10624_ Mak. Shrapnel Gun destroyed. 10624_ F-cell Engine destroyed. 10624_ as-35610 destroyed. 10624_ Mni. Grenade Launcher destroyed. 10624_ Destroyed Mni. Grenade Launcher. 10624_ Destroyed Asb. Hover Unit. 10624_ as-50593 destroyed. 10624_ as-71230 destroyed. 10624_ Destroyed Unknown Device. 10625_ Knocked back. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????? ??????????????????????? | | ?????????????????? ?????????????????????? | | ??????????????? ?????????????????????? | | ????????????? a ?????????????????????? | | ??????????? ?????????????????????? | | ?????????" #??##?????????????????? | | ????????"" * #?? #?????????????????? | | ????????# * ### ####??????????????? | | ??????? * # ???????????????? | | ??????? * #;#???????????????? | | ?????? ;##??????????????? | | ?????? ??????? ??????? | | ?????? a a ] #???????? ??????? | | ????? aa*a * ##??????? ??????? | | ????? a a* a ] #??????? ??????? | | ???? a a M ] #??????? ??????? | | ??????" a aa a ##?????? ##?###? | | ????????# aaa ;#?????? ### ## | | ????????"" a @ #???????# ## | | ?????????" #???????# ## | | ?????????" [ #???????# ### | | ?????????" ! * ##??????# #?## | | ?????????" [ [ [ * #??????# #?## | | ????????# ! * #??????# #?# | | ????????" #??????# #?# | | ????????" G ! ! ######## ### | | ????????"Mg ! ! | | ????????""" | | ?????????? ! | | ?????????" ####### | | ??????????? #?????# | | ???????????? ##?????## ## | | ???????????? # # #???????## ##? | | ???????????? #### ## ## ##????????## ##?? | | ????????????? #????# ?# ?###??????????####??? | | ???????????????????#??# ????????????????????? | | ???????????????????????#????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Target Analysis 6 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Weapon Cycler | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed SalvageMeleeFalx Manual? 0 Play Time 01:37:42 Cumulative 146.8 hours Start 2020.07.30 @ 15:18:13 End 2020.07.30 @ 16:58:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2470fd6f-8a20-4ed1-a3c1-5cd0ce676b3f