Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 13:12:29 Player: Burgers_Lettuce Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (4000) 4000 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (-203) -203 TOTAL SCORE: 9472 Bonus ------- High Alert Combat Kills 306 Follower Combat Kills 171 Friendly Fire -680 Cogmind --------- Core Integrity 0/1150 Matter 21/700 Energy 380/380 System Corruption 20% Temperature Cool (0) Movement Treading (145) Location -4/Armory Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Matter Compressor Improved System Shield Experimental System Shield > --- WEAPON (4) ------- Gamma Bomb Array Gamma Bomb Array > --- INVENTORY (12) --- Micro Fission Core Micro Fission Core Antimissile System Wave Gun Advanced Variable Charge Gun Cooled Phase Gun Enhanced Quantum Rifle Cooled Proton Cannon Improved Heavy Machine Gun Improved KE Penetrator Heavy Pick Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Matter Compressor ECM Suite Improved System Shield Experimental System Shield Advanced Recalibrator > --- WEAPON ----------- Enhanced Quantum Rifle Railgun Stasis Projector Heavy Pick > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Antimissile System Wave Gun Advanced Variable Charge Gun Cooled Phase Gun Cooled Proton Cannon Improved Heavy Machine Gun Improved KE Penetrator Gamma Bomb Array Gamma Bomb Array [Rating: 145] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Force Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Stasis Projector Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . 1 . . 1 1 . 1 . Utility 5 | . . . . 1 1 1 2 . . Weapon 2 | . . 1 . 1 . . . . . Parts Attached 207 | 7 3 2 . 27 17 48 2 35 66 Power 21 | 1 . . . 2 2 4 . 2 10 Engine 6 | 1 . . . 2 2 1 . . . Core 9 | . . . . . . 2 . 1 6 Reactor 6 | . . . . . . 1 . 1 4 Propulsion 74 | 3 1 1 . 13 5 15 . 11 25 Treads 19 | 1 . 1 . 6 1 3 . 5 2 Leg 24 | . . . . 6 4 6 . 4 4 Wheel 10 | 2 1 . . 1 . 4 . 1 1 Hover 19 | . . . . . . 2 . 1 16 Flight 2 | . . . . . . . . . 2 Utility 47 | 1 2 . . 4 6 11 2 10 11 Device 24 | . 1 . . 2 2 3 1 6 9 Storage 15 | 1 1 . . . 4 4 1 2 2 Processor 1 | . . . . . . . . 1 . Hackware 5 | . . . . . . 4 . 1 . Protection 2 | . . . . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 65 | 2 . 1 . 8 4 18 . 12 20 Energy Gun 24 | 1 . . . 3 1 6 . 5 8 Energy Cannon 8 | . . . . 2 2 2 . . 2 Ballistic Gun 23 | 1 . 1 . 3 1 7 . 5 5 Ballistic Cannon 3 | . . . . . . . . 2 1 Launcher 5 | . . . . . . 3 . . 2 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . . . 3 10 Parts Lost 67 | . . . . 18 . 12 . 27 10 Power 4 | . . . . 1 . 1 . 1 1 Propulsion 22 | . . . . 6 . 3 . 10 3 Utility 16 | . . . . 4 . 3 . 5 4 Weapon 25 | . . . . 7 . 5 . 11 2 Highest Loss Streak 14 | . . . . 9 . 6 . 14 5 Average Slot Usage (%) 85 | . 95 100 100 77 89 95 90 75 77 Engine 3 | . 14 11 11 8 7 . 5 2 . Core 3 | . . . . . . 5 . 4 3 Reactor 1 | . . . . . . . . . 5 Treads 5 | . 6 11 11 10 7 6 5 5 1 Leg 11 | . . . . 8 23 18 . 3 6 Wheel 4 | . 21 22 22 6 . 2 17 6 . Hover 2 | . . . . . . 1 . . 9 Device 9 | . 9 11 11 7 8 11 7 5 12 Storage 10 | . 14 11 11 9 14 8 17 12 9 Hackware 8 | . . . . . . 11 11 13 10 Energy Gun 6 | . 14 11 11 5 5 7 . 3 6 Energy Cannon 3 | . . . . 2 12 4 . . . Ballistic Gun 8 | . 14 22 22 12 7 8 17 7 3 Launcher 1 | . . . . . . 3 5 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 9 22 24 24 52 49 72 86 99 92 Greatest Support 150 | 20 20 20 20 56 56 74 48 116 150 Greatest Overweight (x) 22 | . 2 1 1 4 1 3 1 22 2 Average Overweight (x) . | . . 1 1 1 . . 1 1 . Largest Inventory Capacity 18 | 6 12 10 10 10 16 18 18 18 12 Average Capacity 12 | 4 8 10 10 10 11 12 18 17 11 Most Carried 18 | 6 10 9 8 10 12 14 12 18 12 Average Carried 11 | 3 7 8 8 8 11 12 9 11 11 Final Capacity 18 | 6 10 10 10 10 12 12 18 4 12 Final Carried 12 | 6 10 8 8 9 12 8 11 4 11 Class Distribution -------------------- 23% | Hacker-Gunner 21% | Hacker-Mutant 10% | Mutant 8% | Gunner 8% | Commander-Skirmisher 6% | Hacker-Skirmisher 5% | Scavenger-Mutant 5% | Skirmisher 4% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Commander-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Matter Collected 3209 | 160 66 . . 552 240 919 . 758 514 Remotely . | . . . . . . . . . . Salvage Created 4035 | . 48 . . 668 262 1489 . 1016 552 Parts 183 | . 2 . . 30 6 70 . 53 22 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 72 | . 1 . . 14 4 26 . 19 8 Melee 3 | . . . . . . . . . 3 Guns 49 | . 1 . . 11 . 24 . 8 5 Cannons 12 | . . . . 3 2 1 . 6 . AOE 8 | . . . . . 2 1 . 5 . Classes Destroyed 11 | . 1 . . 3 2 3 . . 2 Worker 6 | . . . . . . 3 . 3 . Builder 8 | . . . . . . 2 . 6 . Hauler 1 | . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 Swarmer 12 | . . . . 3 . 4 . 5 . Grunt 36 | . 1 . . 9 3 16 . 7 . Duelist 2 | . . . . . 2 . . . . Sentry 8 | . . . . 2 . 1 . 3 2 Hunter 2 | . . . . . . 2 . . . Programmer 14 | . . . . . 1 3 . 4 6 Best Kill Streak 9 | . 1 . . 5 4 9 . 9 1 Combat Bots Only 8 | . 1 . . 5 4 8 . 4 1 Max Kills in Single Turn 8 | . 1 . . 1 4 3 . 8 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . . . . 2 1 . 3 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Damage Taken 11348 | . 123 . 37 2079 15 2576 59 4123 2336 Core 1915 | . 35 . . 421 . 276 20 918 245 Absorbed by Shields 513 | . . . . . . 22 . 324 167 Reduced by Siege Mode 65 | . . . . . . . . 65 . Core Remaining (%) 82 | 100 86 . 100 23 100 67 98 . . Volleys Fired 230 | . 7 . . 74 4 63 . 43 39 Largest 4 | . 2 . . 4 4 4 . 4 4 Hottest 340 | . 60 . . 203 213 193 . 215 340 Shots Fired 549 | . 14 . . 154 16 171 . 124 70 Gun 450 | . 14 . . 127 8 150 . 91 60 Cannon 94 | . . . . 27 8 19 . 31 9 Launcher 4 | . . . . . . 2 . 2 . Special 1 | . . . . . . . . . 1 Kinetic 284 | . 7 . . 78 4 89 . 92 14 Thermal 244 | . 7 . . 76 12 69 . 30 50 Explosive 4 | . . . . . . 2 . 2 . Electromagnetic 16 | . . . . . . 11 . . 5 Robot Hit Streak 27 | . 4 . . 17 8 19 . 27 13 Robot Miss Streak 5 | . 2 . . 5 4 5 . 3 3 Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 6 | . . . . 1 . 5 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 385 | . 7 . . 103 10 123 . 90 52 Core Hits 235 | . 2 . . 33 13 86 . 78 23 Critical Hits 13 | . . . . . . 9 . 4 . Critical Kills 3 | . . . . . . 3 . . . Critical Parts Destroyed 10 | . . . . . . 6 . 4 . Melee Attacks 31 | . . . . . . . . . 31 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 31 | . . . . . . . . . 31 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10556 | . 62 . . 1523 760 2913 . 3526 1772 Guns 6387 | . 62 . . 1213 109 2201 . 1557 1245 Cannons 1474 | . . . . 307 73 365 . 612 117 Explosions 2282 | . . . . . 578 347 . 1357 . Melee 398 | . . . . . . . . . 398 Ramming 15 | . . . . 3 . . . . 12 Kinetic 4132 | . 17 . . 647 68 1357 . 1750 293 Thermal 3557 | . 45 . . 873 114 1045 . 419 1061 Explosive 2282 | . . . . . 578 347 . 1357 . Electromagnetic 172 | . . . . . . 164 . . 8 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 398 | . . . . . . . . . 398 Highest Corruption 20 | . . . . 1 . 1 . 5 20 Average Corruption 6 | . . . . 1 . 1 . 3 11 Corruption Purged . | . . . . . . . . . . Effects 101 | . . . . . . 8 . 20 73 Message Errors 17 | . . . . . . . . 4 13 Matter Fused 14 | . . . . . . . . 4 10 Heat Flow Errors 5 | . . . . . . . . 1 4 Energy Discharges 15 | . . . . . . 1 . 3 11 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . . 5 . 3 8 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Misdirections 12 | . . . . . . . . . 12 Targeting Errors 17 | . . . . . . 2 . 5 10 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . 1 Overflow Damage 206 | . . . . 12 17 . . 172 5 Projectiles 12 | . . . . 12 . . . . . Explosions 189 | . . . . . 17 . . 172 . Melee 5 | . . . . . . . . . 5 Knockbacks 7 | . . . . . . . . 4 3 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 4 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 46 | . . . . 1 . 3 . 40 2 Shots 2 | . . . . . . 1 . 1 . Rammed 5 | . . . . 2 . . . . 3 Targets Rammed 6 | . . . . 2 . . . . 4 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 842 | . 58 . . 842 105 222 . 378 543 Average Temperature 155 | . 27 . . 217 46 50 . 110 173 Received Heat Transfer 2301 | . 66 . . 783 9 543 27 725 148 Effects 41 | . . . . 23 . 2 . 2 14 Shutdowns 12 | . . . . 5 . . . . 7 Energy Bleed 7 | . . . . 3 . . . 1 3 Interference 7 | . . . . 3 . 2 . 1 1 Matter Decay 4 | . . . . 3 . . . . 1 Short Circuit 3 | . . . . 1 . . . . 2 Damage (minor) 3 | . . . . 3 . . . . . Damage (major) 4 | . . . . 4 . . . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . 1 . Total Turns 18 | . . . . . . . . 18 . Longest Duration 18 | . . . . . . . . 18 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . 1 . 2 . 3 2 Heat Transferred 5956 | . 100 . . 1875 161 1670 . 757 1393 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Peak Influence 751 | . 101 147 138 230 513 301 126 751 358 Initial 291 | . . 42 57 53 103 177 81 61 291 Average 199 | . 37 67 61 141 221 126 88 475 217 Maximum Alert Level 3 | . . . . 1 2 1 . 3 1 Low Security (%) 62 | 100 100 100 100 68 48 80 100 25 47 Level 1 28 | . . . . 31 47 19 . 7 52 Level 2 6 | . . . . . 4 . . 44 . Level 3 2 | . . . . . . . . 22 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 1 8 . 2 4 Investigation 1 | . . . . . . 1 . . . Extermination 9 | . . . . . . 4 . 2 3 Reinforcement 6 | . 1 . . . 1 3 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Distress Signals 6 | . . . . 2 . . . 2 2 Communications Jammed 1 | . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . 1 . Times Spotted 178 | . 8 3 3 35 8 44 5 50 22 Peak Tracking Total 10 | . 3 4 3 10 4 6 4 10 5 Tactical Retreats 32 | . 1 1 . 8 . 8 1 9 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Traps Triggered 3 | . . . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . . . . . . . 3 . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Machines Disabled 15 | . . . . . 2 1 . 7 5 Max in Single Turn 4 | . . . . . 1 1 . 4 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Machines Accessed 32 | . 3 . . 9 2 8 . 6 4 Terminals 20 | . 3 . . 5 1 3 . 5 3 Fabricators 3 | . . . . . 1 2 . . . Repair Stations 3 | . . . . . . 2 . . 1 Recycling Units 3 | . . . . 2 . . . 1 . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 123 | . 8 . . 27 4 35 . 38 11 Successful 56 | . 3 . . 16 2 18 . 15 2 Failed 67 | . 5 . . 11 2 17 . 23 9 Catastrophic 18 | . 2 . . . . 5 . 7 4 Database Lockouts . | . . . . . . . . . . Manual 26 | . 3 . . 2 1 9 . 10 1 Terminals 78 | . 8 . . 14 1 12 . 34 9 Fabricators 9 | . . . . . 3 6 . . . Repair Stations 18 | . . . . . . 16 . . 2 Recycling Units 9 | . . . . 5 . . . 4 . Scanalyzers 6 | . . . . 6 . . . . . Garrison Access 3 | . . . . 2 . 1 . . . Terminal Hacks 21 | . 2 . . 7 . 5 . 5 2 Record 1 | . . . . . . . . 1 . Prototype ID Bank 3 | . . . . 2 . . . 1 . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . . Alert Level 5 | . 2 . . 1 . 1 . 1 . Unreport Threat 3 | . . . . . . 3 . . . Locate Traps 2 | . . . . 1 . 1 . . . Reprogram Traps 1 | . . . . . . . . 1 . Registered Components 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 1 . . . . 1 Fabricator Hacks 5 | . . . . . 2 3 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Build 3 | . . . . . 2 1 . . . Repair Station Hacks 10 | . . . . . . 10 . . . Scan Component 5 | . . . . . . 5 . . . Repair 5 | . . . . . . 5 . . . Recycling Unit Hacks 6 | . . . . 3 . . . 3 . Process 1 | . . . . . . . . 1 . Report Inventory 3 | . . . . 2 . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 6 | . . . . 6 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . . . . 6 . Terminals 7 | . 1 . . . . . . 6 . Assimilate 3 | . 1 . . . . . . 2 . Botnet 1 | . . . . . . . . 1 . Disrupt 3 | . . . . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 3 . . 6 1 6 . 5 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 6 | . . . . . 6 . . . . Matter 504 | . . . . . 504 . . . . Time 268 | . . . . . 268 . . . . Total Robot Build Rating 24 | . . . . . 24 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 146 | . . . . . . 146 . . . Time 73 | . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired 4 | . . . . . . 4 . . . Time 232 | . . . . . . 232 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 13 | . . . . . . . . 13 . Retrieved Matter 13 | . . . . . . . . 13 . Retrieved Components 10 | . . . . 10 . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Total Allies 11 | . 1 . 3 . 6 . . 1 . Largest Group 6 | . 1 . 3 . 6 4 . 1 . Highest-Rated Group 180 | . 10 . 40 . 180 116 . 10 . Highest-Rated Ally 30 | . 10 . 16 . 30 30 . 10 . Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . . 14 . 6 23 . . . Total Damage 856 | . . . 88 . 139 629 . . . Kills 8 | . . . 3 . 1 4 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Turns Passed 6712 | 52 192 66 129 740 817 2206 117 877 1516 Spaces Moved 3775 | 44 159 72 144 330 411 1271 117 470 757 Core 68 | 7 . . . . . . . 35 26 Treads 189 | . . . . 37 . 9 . 15 128 Legs 1896 | . . . . 97 411 870 . 85 433 Wheels 1289 | 37 159 72 144 196 . 229 117 335 . Hover 333 | . . . . . . 163 . . 170 Flight . | . . . . . . . . . . Fastest Speed 43 | 50 80 90 90 90 120 56 96 50 43 Average Speed 116 | 75 87 90 90 116 131 113 96 128 126 Slowest Speed 1150 | 80 100 90 90 240 150 210 96 1150 186 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 3 35 20 28 27 12 39 3 13 25 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 130 | . . . . 15 21 22 . 65 7 Melee 4 | . . . . . . . . . 4 Projectile 40 | . . . . 15 . 2 . 20 3 AOE 86 | . . . . . 21 20 . 45 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Arm Total 5575 | 61 197 73 143 553 681 1904 121 651 1191 Wait 1092 | . 24 . . 98 227 453 . 76 214 Move 3766 | 43 158 71 143 329 410 1270 116 469 757 Hop . | . . . . . . . . . . Pick Up 133 | 11 4 . . 15 13 33 3 17 37 Fast Attach 49 | 1 1 . . 6 1 14 . 2 24 Attach 103 | 5 1 2 . 16 7 17 2 22 31 Detach 20 | . 1 . . 3 1 1 . 3 11 Swap 55 | 1 1 . . 5 9 17 . 11 11 Drop 90 | . . . . 5 9 36 . 8 32 Fire 230 | . 7 . . 74 4 63 . 43 39 Melee 31 | . . . . . . . . . 31 Ram . | . . . . . . . . . . Kick 4 | . . . . 2 . . . . 2 Crush 2 | . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 302 | -9/Materials | Discovered new exit (range 11) 311 | -9/Materials | Entered Mines 330 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 347 | -9/Mines | Discovered new exit (range 9) 440 | -9/Mines | Entered Materials 440 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 552 | -8/Materials | Build established: Gunner 836 | -8/Materials | Core integrity fell below 50% 873 | -8/Materials | Lost 9 parts (1p3n1u4w) 1025 | -8/Materials | Lost 3 parts (1n1u1w) 1085 | -8/Materials | Lost 4 parts (1n2u1w) 1162 | -8/Materials | Discovered new exit (range 16) 1180 | -8/Materials | Entered Factory 1180 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1527 | -7/Factory | Fabricated L-41 Fighter? 1574 | -7/Factory | Local fabrication network quarantined 1674 | -7/Factory | Fabricated L-41 Fighter? 1972 | -7/Factory | Discovered new exit (range 15) 1997 | -7/Factory | Entered another Factory area 1997 | -6/Factory | Accompanied by 4 allies 1997 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -6/Factory | Build established: Commander-Skirmisher 2922 | -6/Factory | Repaired Hvy. Missile Launcher 2968 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3013 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3065 | -6/Factory | Repaired Force Rifle 3168 | -6/Factory | Build established: Hacker-Skirmisher 3380 | -6/Factory | Destroyed 8 combat bots 3565 | -6/Factory | Lost 3 parts (2n1w) 3794 | -6/Factory | Build established: Hacker-Gunner 4026 | -6/Factory | Fabricated Arm. Treads (x2) 4159 | -6/Factory | Lost 6 parts (1p1n1u3w) 4176 | -6/Factory | Discovered new exit (range 9) 4203 | -6/Factory | Entered another Factory area 4203 | -5/Factory | Evolved 2 slots: Utility x2 4305 | -5/Factory | Discovered new exit (range 16) 4320 | -5/Factory | Entered another Factory area 4320 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4348 | -4/Factory | Found Prototype Hackware 4356 | -4/Factory | Identified Exp. System Shield 4390 | -4/Factory | Identified exit to Upper Caves 4390 | -4/Factory | Identified exit to Armory 4675 | -4/Factory | Lost 3 parts (1n2w) 4778 | -4/Factory | Lost 3 parts (1p1u1w) 5022 | -4/Factory | Lost 14 parts (5n3u6w) 5090 | -4/Factory | Lost 3 parts (1n2w) 5185 | -4/Factory | Core integrity fell below 50% 5197 | -4/Factory | Entered Armory 5581 | -4/Armory | Core integrity fell below 20% 5931 | -4/Armory | System corruption reached 10% 6060 | -4/Armory | Lost 3 parts (2n1u) 6174 | -4/Armory | Lost 5 parts (1p1n2u1w) 6338 | -4/Armory | Found Gamma Bomb Array 6344 | -4/Armory | Found Gamma Bomb Array 6445 | -4/Armory | Found Antimissile System 6713 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06697_ System corrupted: Component data lost. 06697_ ALERT: Rogue bot located, Programmers report to Armory Zone 2D. 06698_ Slug penetrates Wall. 06700_ Penetrated by Slug. 06700_ Slug penetrates Wall. 06700_ Penetrated by Slug. 06701_ Acquired 29 matter. 06701_ Penetrated by Slug. 06701_ Slug penetrates Wall. 06704_ Penetrated by Slug. 06704_ Slug penetrates Wall. 06708_ Penetrated by Slug. 06711_ Slug penetrates Wall. 06712_ Slammed into H-77 Assassin. 06713_ UOC W 0WXONFZXAWJ6EVLI=GKGMVC 06713_ Penetrated by Slug. 06713_ ECM Suite destroyed. 06713_ Slammed into H-77 Assassin. 06713_ Slug penetrates Wall. 06713_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????##############???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ??????????????????# == == #???????? | | ???????????????#### == == #???????? | | ???????????????? + #???????? | | ??????????????????# == == #???????? | | ??????????????????# == == #???????? | | ??????????????????# #???????? | | ??????????????????#######+######???????? | | ???????????############ #???????????? | | ??????? [ * #???????????? | | ??????? h h|"T #???????????? | | ??????????############# @h#???????????? | | ??????????????????????##h ##???????????? | | ??????????????########## #????????????? | | ??????????????# ## #????????????? | | ??????????????# ## #????????????? | | ??????????????# ## !#????????????? | | ??????????????# ## #????????????? | | ??????????????# ## #????????????? | | ??????????????# ## #????????????? | | ??????????????# ## #????????????? | | ??????????????# ## ########?????? | | ??????????????# ## #?????? | | ??????????????# ## #?????? | | ??????????????# ## ### T#?????? | | ??????????????# ## #?# #?????? | | ??????????????# ## #?#[[[[#?????? | | ????########### ## #?#[[[[#?????? | | ????# ## ## #?######?????? | | ????# """ ## ## #????????????? | | ????# """ ## ## #????????????? | | ????# """ #####+##### #########????? | | ????# """ + #????? | | ????# """ # #????? | | ????# """ ########### #########????? | | ????# """ # ## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 47 Energy Capacity 895 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Resistance: TH 25 Resistance: EM 15 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 38 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefXenonClaw Manual? 0 Play Time 02:16:00 Cumulative 76.0 hours Start 2022.02.06 @ 22:05:27 End 2022.02.07 @ 13:12:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34805afb-71f6-44bf-bcef-6e2861a6d0f6