Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 10:18:02 Player: Derk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (189) 945 Value Destroyed (8700) 8700 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3120) 3120 TOTAL SCORE: 20285 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 398 Entered Garrisons 400 Entered DSFs 500 Met Data Miner 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -12 Cogmind --------- Core Integrity 356/1150 Matter 64/300 Energy 221/700 System Corruption 14% Temperature Cool (0) Movement Walking (90) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (8) ------ High-capacity Storage Unit Experimental Energy Well Experimental Target Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Vortex Chain Reactor Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Remote Force Field Vortex Rail (40) Heavy Phase Cannon Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Generic] Experimental Target Analyzer Advanced Transmission Jammer Experimental Phase Shifter Graphene Brace Authchip [R/Combat] > --- WEAPON ----------- Vortex Rail Heavy Plasma Cannon Lance > --- INVENTORY -------- Vortex Chain Reactor Wheel Experimental Energy Well Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Reflective Plating Improved Remote Force Field High-powered Shock Rifle Vortex Rail Vortex Rail Vortex Rail Heavy Phase Cannon Heavy Phase Cannon RU-N14's Throwing Claymores v3 Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 128] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . . 4 . 2 . . . . 2 . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . 2 . Utility 6 | . . . 2 . 1 . . . . 2 . . . 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 177 | 7 5 8 29 8 24 3 1 . . 6 12 1 13 10 7 1 9 . 23 10 Power 22 | 1 . 2 5 2 4 . . . . . 2 . 1 . 1 . 1 . 2 1 Engine 14 | 1 . 2 5 . 2 . . . . . 2 . 1 . 1 . . . . . Core 5 | . . . . 2 2 . . . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Propulsion 57 | 2 2 1 11 3 5 1 . . . 2 1 . 5 4 2 . 1 . 11 6 Treads 16 | 2 . 1 . 1 4 1 . . . 1 1 . 3 . 1 . 1 . . . Leg 18 | . . . 9 2 . . . . . . . . . . . . . . 1 6 Wheel 15 | . 2 . 2 . 1 . . . . 1 . . 2 4 1 . . . 2 . Hover 8 | . . . . . . . . . . . . . . . . . . . 8 . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 59 | 2 1 1 6 2 9 . 1 . . 3 7 1 5 5 4 . 5 . 6 1 Device 23 | 1 . . 2 . 3 . 1 . . 1 2 . 3 3 3 . 2 . 2 . Storage 7 | 1 1 . 1 . 1 . . . . . 1 . . . . . 1 . 1 . Processor 8 | . . . 2 1 . . . . . 1 . 1 . 1 . . 1 . 1 . Hackware 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Protection 19 | . . 1 1 . 5 . . . . 1 4 . 2 1 1 . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 2 4 7 1 6 2 . . . 1 2 . 2 1 . 1 2 . 4 2 Energy Gun 12 | 1 1 1 3 . 1 . . . . . . . . 1 . . . . 3 1 Energy Cannon 9 | . . . 1 . 1 2 . . . 1 1 . 1 . . 1 1 . . . Ballistic Gun 9 | 1 1 2 1 1 2 . . . . . . . . . . . . . . 1 Ballistic Cannon 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . 2 . . . . . . . . . . . 5 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . . . . . . . . . . 5 . . . Parts Lost 83 | . . 6 10 3 2 . . . . . 7 . 9 8 5 3 . . 16 14 Power 13 | . . 2 3 1 . . . . . . 1 . 1 . 1 1 . . 1 2 Propulsion 26 | . . 1 3 1 . . . . . . 1 . 3 3 1 1 . . 9 3 Utility 23 | . . 1 2 . . . . . . . 5 . 3 3 2 . . . 3 4 Weapon 21 | . . 2 2 1 2 . . . . . . . 2 2 1 1 . . 3 5 Highest Loss Streak 11 | . . 2 2 1 1 . . . . . 3 . 4 7 5 3 . . 8 11 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . Average Backups 12 | 2 8 9 13 14 12 11 11 11 11 12 15 17 15 13 14 11 13 15 14 12 Power . | . 1 . . . 1 1 1 1 1 1 1 2 1 . . . . 1 1 1 Propulsion 2 | 1 2 1 4 4 3 2 2 2 2 2 4 4 2 . 3 2 1 1 . 1 Utility 4 | . 3 3 4 4 4 4 4 4 4 3 2 4 5 5 3 3 3 5 5 4 Weapon 4 | . 2 3 4 4 2 2 3 3 3 3 5 6 4 5 5 5 7 8 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . 3 5 7 8 . . . 1 1 3 . 1 2 1 . 3 . 1 4 Power 3 | . . . . . 1 . . . . 1 1 . . . . . . . . . Propulsion 12 | . . . 3 1 3 . . . . . . . . . 1 . 1 . . 3 Utility 12 | . . 1 . 3 3 . . . 1 . 2 . . 1 . . 1 . . . Weapon 13 | . . 2 2 3 1 . . . . . . . 1 1 . . 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 94 97 99 92 92 92 72 92 92 93 93 87 86 94 94 94 88 87 65 Engine 5 | . 14 9 7 1 5 7 7 7 7 6 3 6 5 10 7 5 7 . . . Treads 10 | . 4 18 1 3 13 15 15 15 15 13 13 13 12 9 4 5 10 11 5 . Leg 5 | . . . 31 32 2 . . . . . . . . . . . . . . 13 Wheel 7 | . 23 9 1 . 6 7 7 7 7 6 6 6 6 5 17 16 11 11 13 2 Device 11 | . 14 8 8 2 5 7 7 15 15 19 13 13 15 15 18 18 16 17 12 12 Storage 7 | . 14 14 9 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 Processor 7 | . . . 8 9 7 7 7 7 7 13 13 18 13 10 5 5 5 5 7 10 Protection 10 | . . 5 9 7 14 15 14 7 7 6 12 7 6 8 14 15 15 11 5 1 Energy Gun 2 | . 14 5 7 4 1 . . . . . . . . 1 . . . . 2 4 Energy Cannon 7 | . . . 2 . 1 14 21 3 23 19 14 13 14 8 10 11 10 11 8 2 Ballistic Gun 3 | . 14 11 5 4 8 3 . . . . . . . . . . . . . 2 Ballistic Cannon 1 | . . 10 . 2 4 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 6 5 3 1 . . . 3 6 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 2 3 5 5 5 5 3 . Peak Build Rating 128 | 9 11 16 43 43 52 55 55 55 55 64 69 66 69 88 74 74 99 99 128 122 Average Rating 55 | 5 10 13 36 39 48 54 54 41 54 61 65 66 65 76 69 65 73 99 96 87 On Entrance 54 | . 9 11 16 38 41 52 54 55 55 55 63 66 66 69 72 74 64 99 99 76 Avg Prop Armor Cover (%) 10 | . . . 11 14 11 11 12 17 14 13 12 14 10 8 5 5 9 8 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 11 18 27 46 39 76 66 68 64 64 69 101 74 96 98 118 118 130 130 130 92 Greatest Support 108 | 40 40 40 80 77 60 40 28 28 28 28 28 28 58 58 42 42 42 26 56 108 Greatest Overweight (x) 23 | 1 . . 2 1 3 3 2 2 2 2 3 2 3 6 3 4 4 4 8 23 Average Overweight (x) 1 | . . . . . 1 2 2 1 2 2 2 2 2 2 2 2 3 4 2 3 Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 9 10 14 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 19 Average Carried 15 | 2 8 9 13 14 14 14 14 15 14 14 18 19 16 14 17 18 19 20 18 16 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 10 15 14 15 15 15 15 15 15 19 20 10 17 20 18 20 20 17 12 Class Distribution -------------------- 53% | Mutant 32% | Scavenger-Mutant 8% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Matter Collected 4313 | 276 61 478 548 330 831 102 34 . 47 69 356 . 344 396 111 25 50 50 170 35 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7873 | 78 84 149 1504 725 1447 120 48 . . 367 842 . 535 512 197 118 . 328 628 191 Parts 401 | 6 3 7 81 42 95 8 4 . . 11 32 . 21 23 8 3 . 15 27 15 Haulers Intercepted 7 | . 1 . 3 . 2 . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . 1 . . . 6 4 . . . . . . . 6 3 . 15 . . Prevented 3 | . . . . . . . . . . . . . . . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 152 | . . 6 26 17 24 2 1 . . 7 19 . 11 8 2 2 . 7 12 8 Melee 25 | . . . 3 7 8 . . . . 1 1 . 1 1 . . . 1 1 1 Guns 43 | . . 4 16 5 6 1 . . . . . . . 3 . . . . 4 4 Cannons 52 | . . 2 6 5 10 1 1 . . 3 8 . 3 3 2 1 . 4 2 1 AOE 20 | . . . 1 . . . . . . . 9 . 5 1 . . . . 3 1 Classes Destroyed 23 | 2 2 2 6 1 3 3 . . . . 1 . 1 . 1 . . . . 1 Worker 6 | . . . 2 . 3 . . . . . . . . 1 . . . . . . Builder 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Tunneler 4 | 1 . . 1 . 2 . . . . . . . . . . . . . . . Hauler 7 | . 1 . 3 . 2 . . . . . . . . . . . . . 1 . Recycler 7 | 1 . . 2 . 3 . . . . . . . . 1 . . . . . . Minesweeper 2 | . . . . . . 1 . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Operator 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Watcher 5 | . 1 . 1 . 3 . . . . . . . . . . . . . . . Swarmer 40 | . . 2 6 3 6 . . . . . 7 . 4 3 . . . 4 . 5 Grunt 42 | . . . 11 6 8 . . . . 4 3 . 3 3 1 . . . 3 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . Sentry 23 | . . . 7 5 1 . . . . 1 6 . . . . . . . 3 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . 2 Specialist 3 | . . . . . . . . . . . 1 . 2 . . . . . . . Hunter 12 | . . . 1 2 1 . 1 . . 1 1 . . . . 2 . 2 . 1 Programmer 18 | . . . . . 8 . . . . 1 . . . 2 . . . 1 6 . Heavy 2 | . . . . . . . . . . . . . 2 . . . . . . . Behemoth 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | 2 1 2 4 5 4 1 1 . . 2 5 . 5 3 1 1 . 4 4 5 Combat Bots Only 5 | . . 2 3 5 4 1 1 . . 2 5 . 5 3 1 2 . 4 4 5 Max Kills in Single Turn 4 | 1 1 1 2 2 2 1 1 . . 1 3 . 4 2 1 1 . 1 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . . . . . . 3 . 4 1 . . . . 1 1 Melee 1 | . . . 1 1 1 . . . . 1 1 . 1 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Hostile Shots Fired 1606 | . . 56 207 71 203 32 4 . . 53 316 . 99 147 22 28 . 59 141 168 Missed 530 | . . 14 61 20 68 8 . . . 21 109 . 22 46 6 7 . 35 50 63 Hits 1076 | . . 42 146 51 135 24 4 . . 32 207 . 77 101 16 21 . 24 91 105 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . . Projectile 1074 | . . 42 146 51 135 22 4 . . 32 207 . 77 101 16 21 . 24 91 105 AOE 9 | . . 3 . . . . . . . . . . . . . . . . . 6 Critical Strikes 47 | . . . 6 2 4 . . . . 1 2 . 8 8 . 1 . 1 11 3 Actively Blocked 21 | . . . . . . . . . . . . . 4 8 . . . . 6 3 Part Disruptions 2 | . . . . . . . . . . 1 1 . . . . . . . . . Damage Taken 17186 | . 19 869 1864 778 1622 481 59 . . 586 1867 . 2289 1567 357 303 . 418 2279 1828 Core 2249 | . . 145 217 113 137 29 . . . 53 156 . 426 144 17 . . 18 407 387 Absorbed by Shields 136 | . . . . . . . . . . . . . 30 . . . . . . 106 Ignored by Resistances 327 | . . . . . 84 . . . . . 184 . . . . . . . . 59 Regen/Repaired (Parts) 140 | . . . . . . . . . . 50 . . . . . . 90 . . . Core Remaining (%) 60 | 100 . 42 . 40 . . . . 76 . . . 25 . . . . 82 . . Volleys Fired 482 | 6 11 74 101 22 49 9 2 . . 25 44 . 23 26 6 5 . 16 34 29 Largest 3 | 2 2 2 2 2 3 3 2 . . 3 3 . 3 3 2 2 . 2 3 3 Hottest 270 | 60 50 83 115 87 122 180 60 . . 150 148 . 208 195 178 180 . 180 270 170 Shots Fired 902 | 12 22 106 170 44 122 17 4 . 1 55 96 . 45 48 12 10 . 32 65 41 Gun 421 | 12 22 56 143 22 77 2 . . . . . . . 25 3 . . . 28 31 Cannon 459 | . . 50 27 22 45 15 4 . 1 55 88 . 35 22 9 10 . 32 34 10 Launcher 19 | . . . . . . . . . . . 8 . 10 1 . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . 3 . Kinetic 332 | 6 11 92 75 39 96 2 . . . . . . . . . . . . . 11 Thermal 413 | 6 11 14 41 . 9 15 4 . 1 55 87 . 28 47 9 10 . 32 34 10 Explosive 22 | . . . . . . . . . . . 8 . 10 1 . . . . 3 . Electromagnetic 97 | . . . 54 5 17 . . . . . 1 . 7 . 3 . . . . 10 Entropic 38 | . . . . . . . . . . . . . . . . . . . 28 10 Robot Hit Streak 65 | 2 3 17 12 10 8 4 7 . . 12 65 . 10 5 8 6 . 10 4 6 Robot Miss Streak 9 | 4 5 3 8 5 9 2 . . 1 3 2 . 2 4 1 1 . 3 5 5 Penetration Max 1 | . . . . 1 1 . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 2 . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . 1 Shots Hit Robots 641 | 5 9 57 114 47 116 14 3 . . 36 83 . 35 28 13 9 . 20 35 17 Core Hits 317 | 4 5 11 49 36 72 6 2 . . 9 38 . 22 14 5 3 . 8 23 10 Critical Kills 5 | . . . 1 . . . . . . 1 . . . . . . . 1 2 . Critical Parts Destroyed 7 | . . . 2 . 2 . . . . . . . . . . . . . 2 1 Critical Strikes 21 | . . . 5 . 4 . . . . 1 . . 1 . 1 . . 1 5 3 Meltdown 4 | . . . . . . . . . . 1 . . . . . . . 1 2 . Destroy 5 | . . . 3 . 2 . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . Sever 5 | . . . 2 . 2 . . . . . . . . . . . . . 1 . Impale 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Detonate 3 | . . . . . . . . . . . . . . . . . . . 2 1 Melee Attacks 218 | . . . 21 36 67 5 . . . 4 16 4 9 20 6 2 . 1 22 5 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 157 | . . . 21 36 67 5 . . . 4 16 4 4 . . . . . . . Piercing 61 | . . . . . . . . . . . . . 5 20 6 2 . 1 22 5 Sneak Attacks 30 | . . . 4 . 17 2 . . . . . . . 1 1 . . . 3 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21931 | 64 97 969 2864 1224 3494 550 80 . . 1079 3330 . 2316 1106 431 300 . 714 2588 725 Guns 5209 | 64 97 704 1555 354 914 42 . . . . . . . 362 68 . . . 584 465 Cannons 8325 | . . 265 534 397 679 287 80 . . 965 1889 . 822 453 234 300 . 676 709 35 Explosions 3457 | . . . 164 . . . . . . . 999 . 1293 193 . . . . 758 50 Melee 4782 | . . . 611 473 1901 221 . . . 114 442 . 201 92 129 . . 38 385 175 Ramming 6 | . . . . . . . . . . . . . . 6 . . . . . . Kinetic 3731 | 22 42 776 737 675 1343 42 . . . . . . . . . . . . . 94 Thermal 8559 | 42 55 193 858 . 184 287 80 . . 965 1856 . 718 815 225 300 . 676 1220 85 Explosive 2732 | . . . . . . . . . . . 999 . 1293 193 . . . . 247 . Electromagnetic 1105 | . . . 658 76 66 . . . . . 33 . 104 . 77 . . . . 91 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3914 | . . . 611 473 1901 221 . . . 114 442 . . . . . . . 152 . Piercing 1020 | . . . . . . . . . . . . . 201 92 129 . . 38 385 175 Entropic 864 | . . . . . . . . . . . . . . . . . . . 584 280 Highest Corruption 14 | . . . . . 5 5 5 5 5 2 3 3 3 2 2 2 5 1 13 14 Average Corruption 3 | . . . . . 2 5 5 5 5 1 2 3 3 1 2 2 2 1 5 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 159 | . . . . . 42 16 8 3 6 7 26 2 7 2 4 1 2 2 17 14 Message Errors 38 | . . . . . 9 2 1 1 1 2 6 2 3 1 2 1 1 . 2 4 Matter Fused 39 | . . . . . 10 4 2 1 1 2 9 . 1 1 1 . . . 5 2 Heat Flow Errors 14 | . . . . . 7 1 . . 1 1 1 . 2 . . . . . 1 . Energy Discharges 27 | . . . . . 8 6 5 . . . 2 . . . . . 1 1 2 2 Parts Fused 2 | . . . . . . . . . . . 2 . . . . . . . . . Data Loss (minor) 20 | . . . . . 5 2 . . . 1 2 . 1 . 1 . . . 3 5 Data Loss (major) 3 | . . . . . . . . . 1 1 1 . . . . . . . . . Misfires 6 | . . . . . 2 . . . 1 . 1 . . . . . . . 1 1 Alerts 6 | . . . . . 1 . . 1 1 . 1 . . . . . . 1 1 . Weapon Failures 4 | . . . . . . 1 . . . . 1 . . . . . . . 2 . Overload Shots 5 | . . . . . . 5 . . . . . . . . . . . . . . Effects 2 | . . . . . . 2 . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . . . . . . . Overflow Damage 981 | . . . 180 56 295 98 . . . 24 30 . 36 4 43 . . 45 91 79 Projectiles 108 | . . . 13 . . . . . . 24 . . . 4 . . . 45 22 . Explosions 69 | . . . . . . . . . . . 6 . 12 . . . . . 51 . Melee 804 | . . . 167 56 295 98 . . . . 24 . 24 . 43 . . . 18 79 Knockbacks 29 | . . 3 . 9 17 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . . 3 . 9 15 . . . . . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 257 | . . . . . . . . . . . 65 . 64 . . . . . 79 49 Shots 9 | . . . . . . . . . . . 3 . 2 . . . . . 3 1 Rammed 1 | . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1805 | 40 32 24 120 161 384 60 . . 157 140 77 . 1805 495 120 116 . 189 438 10 Average Temperature 126 | 17 11 9 30 79 118 28 . . 88 56 20 . 442 143 57 70 . 71 158 7 Received Heat Transfer 3013 | . 12 36 747 225 399 60 . . . 126 519 . 235 291 90 . . . 216 57 Effects 53 | . . . . . 2 . . . . . . . 34 10 . . . . 7 . Shutdowns 10 | . . . . . . . . . . . . . 5 2 . . . . 3 . Energy Bleed 6 | . . . . . 1 . . . . . . . 4 1 . . . . . . Interference 8 | . . . . . . . . . . . . . 5 . . . . . 3 . Matter Decay 7 | . . . . . . . . . . . . . 6 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 5 | . . . . . 1 . . . . . . . 2 1 . . . . 1 . Damage (major) 14 | . . . . . . . . . . . . . 10 4 . . . . . . Damage (core) 2 | . . . . . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 4 . . . . . . . . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . 3 1 . 3 . . 1 . 2 2 . Combat Hostiles 11 | . . . . . . . . . . 3 1 . 2 . . 1 . 2 2 . Parts Melted 32 | . . . 2 . . 1 . . . 6 9 . 3 1 2 2 . 3 3 . Heat Transferred 10991 | 100 150 250 1166 . 222 346 111 . . 1299 2516 . 1029 1127 361 398 . 859 1020 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Maximum Alert Level 3 | . . . 1 3 2 . . . . . 3 2 2 1 . . . . 1 1 Low Security (%) 66 | 100 100 . 98 14 65 . . . . 100 13 . . 76 . . . . 91 87 Level 1 19 | . . . 1 34 29 . . . . . 27 43 36 23 . . . . 8 12 Level 2 10 | . . . . 41 4 . . . . . 38 56 63 . . . . . . . Level 3 2 | . . . . 10 . . . . . . 20 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . . . Peak Influence 838 | 5 12 . 207 743 454 . . . . 80 838 439 569 298 . . . . 358 218 Initial 439 | . . . . 132 389 . . . . . 21 439 255 298 . . . . 36 169 Average 189 | . 1 . 74 445 182 . . . . 22 473 403 422 118 . . . . 98 164 Influence Increases 6054 | 10 26 40 904 641 847 35 30 . . 302 967 16 404 376 77 87 . 170 814 308 Destroy 0b10 Robot/C 3120 | . . 40 520 340 480 20 20 . . 140 540 . 220 160 60 40 . 140 240 160 Destroy 0b10 Robot/NC 210 | 10 10 . 50 10 80 5 . . . . 5 . 10 10 5 . . . 15 . Destroy Leader 594 | . 4 . 138 20 160 10 10 . . 40 . . 50 30 . 10 . 30 72 20 Allied During Kill 74 | . . . . . . . . . . . 36 . . . 12 7 . . . 19 Trap Triggered on 0b10 50 | . . . . . 10 . . . . 10 . . . . . . . . 10 20 Successful Hack 185 | . 12 . 20 30 32 . . . . 68 . 12 . 11 . . . . . . Disable Machine 315 | . . . 30 75 15 . . . . . 30 . 15 30 . . . . 105 15 Anti-Garrison Action 400 | . . . . 100 . . . . . . 150 . . . . . . . 150 . Destroy Structure 596 | . . . 26 66 25 . . . . 14 116 4 49 60 . . . . 192 44 Lose Combat Pursuer 510 | . . . 120 . 45 . . . . 30 90 . 60 75 . 30 . . 30 30 Influence Decreases 5917 | 10 26 40 700 102 1270 355 30 . . 272 159 489 200 784 238 73 14 112 526 517 Entered New Map 1608 | . . . . 72 354 119 . . . . 9 399 110 271 61 . 14 . 22 177 Time Decay 2984 | 10 26 30 504 . 691 236 30 . . 272 . 90 . 299 107 63 . 112 344 170 Lost Part 724 | . . 10 89 30 11 . . . . . 70 . 90 64 50 10 . . 160 140 Lost Ally 130 | . . . . . . . . . . . 80 . . . 20 . . . . 30 Purge Threat 471 | . . . 107 . 214 . . . . . . . . 150 . . . . . . Squads Dispatched 34 | . 1 . 5 . 11 . . . . 5 . . 3 2 . . . . 6 1 Investigation 5 | . 1 . 1 . . . . . . 2 . . . . . . . . 1 . Extermination 14 | . . . . . 8 . . . . 2 . . . 1 . . . . 3 . Reinforcement 10 | . . . 1 . 3 . . . . 1 . . 3 1 . . . . . 1 Assault 2 | . . . . . . . . . . . . . . . . . . . 2 . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Distress Signals 7 | . 2 . 2 . 1 . . . . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 8 11 46 17 40 3 1 . . 11 30 . 18 16 5 4 4 7 18 17 Peak Tracking Total 7 | . 5 3 4 4 4 2 1 . . 3 7 . 4 7 3 2 5 4 4 7 Tactical Retreats 23 | . . . 6 . 3 . . . . 1 1 . 3 4 . 2 . . 2 1 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Traps Triggered 12 | . 1 . . 2 1 . . . . 1 4 . 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . 1 . . . . 1 . . . . . . . . 1 2 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 17 | . . . . . 2 7 . . 1 1 1 . . . . . . . 2 3 Triggered 5 | . . . . . 1 . . . . 1 . . . . . . . . 1 2 Most Traps Carried 6 | . . . . 4 4 3 3 3 3 2 1 . . . 6 6 6 5 5 3 Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Machines Disabled 35 | . . . 2 7 1 1 . . . . 5 . 1 2 1 . . . 14 1 Max in Single Turn 4 | . . . 1 1 1 1 . . . . 1 . 1 1 1 . . . 4 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison Relay 5 | . . . . 2 . . . . . . 3 . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Machines Accessed 50 | . 1 . 8 3 13 . . 4 . 8 1 3 . 3 . . 4 . 2 . Terminals 29 | . 1 . 6 3 9 . . . . 3 1 3 . 3 . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . 1 . 2 . . . . 1 . . . . . . . . 1 . Garrison Access 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 . Total Hacks 154 | . 4 . 29 7 33 . . 31 . 20 1 4 . 9 . . 10 . 6 . Successful 92 | . 2 . 15 2 14 . . 31 . 9 . 3 . 4 . . 10 . 2 . Failed 61 | . 2 . 13 5 19 . . . . 11 1 1 . 5 . . . . 4 . Catastrophic 11 | . 1 . 1 2 3 . . . . . 1 1 . . . . . . 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 36 | . . . 10 1 11 . . . . 6 . 1 . 6 . . 1 . . . Terminals 82 | . 4 . 24 7 23 . . . . 10 1 4 . 9 . . . . . . Fabricators 3 | . . . . . 3 . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 16 | . . . 4 . 7 . . . . 2 . . . . . . . . 3 . Garrison Access 7 | . . . 1 . . . . . . 3 . . . . . . . . 3 . Terminal Hacks 67 | . 2 . 9 2 7 . . 31 . 2 . 2 . 2 . . 10 . . . Record 19 | . . . . . . . . 11 . . . . . . . . 8 . . . Part Schematic 13 | . . . . . . . . 13 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . . 3 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 2 . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 5 | . 1 . 1 . 1 . . . . . . 1 . 1 . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 . 2 . . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 9 | . . . 3 . 3 . . . . 1 . . . . . . . . 2 . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . 1 . Analyze 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Retrieve Study 4 | . . . 3 . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Unlock Access 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 . 3 . . . . 2 . 1 . 2 . . . . . . Terminals 10 | . . . 2 . 3 . . . . 2 . 1 . 2 . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Botnet 7 | . . . 1 . 2 . . . . 1 . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 1 . 8 3 13 . . . . 8 1 2 . 3 . . . . 2 . Full Trace Events 5 | . . . 2 . . . . . . 2 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 1 . . 13 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 3 . . . . . . 1 . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . Time 44 | . . . . . . . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . 8 . . . . . . 13 . . . . . . . 2 . Machine Destruction 23 | . . . . 8 . . . . . . 13 . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . 3 . . . 3 . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Total Allies 11 | . . . . . 1 . . . . . 5 . . . 3 . . . . 2 Largest Group 4 | . . . . . 1 . . . . . 4 . . . 3 2 . . . 2 Highest-Rated Group 160 | . . . . . 10 . . . . . 160 . . . 90 60 . . . 112 Highest-Rated Ally 64 | . . . . . 10 . . . . . 51 . . . 30 30 . . . 64 Initial Warlord ECA Mod 15 | . . . . . 1 1 1 1 . . . 6 6 15 15 15 15 14 14 14 Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 43 | . . . . . . . . . . . 29 . . . 9 3 . . . 2 Total Damage 1398 | . . . . . . . . . . . 917 . . . 301 105 . . . 75 Kills 11 | . . . . . . . . . . . 9 . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Active Infowar (turns) 12623 | 15 375 667 1626 759 3428 768 322 110 389 859 1045 183 301 853 . . . . 574 349 Optics 10643 | . . . 1626 759 3428 768 322 110 389 859 1045 183 301 853 . . . . . . Terrain 1057 | 15 375 667 . . . . . . . . . . . . . . . . . . Decoding 737 | . . . . . . . . . . . . . . . . . . . 388 349 Machine Analysis 160 | . . . . . . . . . . . . 146 14 . . . . . . . Jamming 794 | . . . . . . . . . . . . . . . . . . . 574 220 Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 . . 1 . . . . . 1 . . 2 . . Drone Launches 1 | . . . . . . . . . . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . . . . . . . 11 8 Traps 1 | . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . 1 2 Items 10 | . . . . . . . . . . . . . . . . . . . 7 3 Machines 2 | . . . . . . . . . . . . . . . . . . . 1 1 Patrols 1 | . . . . . . . . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . . . . . . . . 1 Exits 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Turns Passed 16274 | 114 375 1089 1629 759 3428 768 322 110 389 859 1045 183 345 1001 704 483 914 472 935 350 Spaces Moved 10005 | 54 334 672 902 378 1957 475 240 90 295 588 644 139 136 559 496 373 676 289 570 138 Core 6 | 4 . . . . . . . . . . . . . . . . . . . 2 Treads 954 | 50 29 372 . 53 310 64 . . . . . . 36 40 . . . . . . Legs 1395 | . . . 817 325 185 . . . . . . . . . . . . . . 68 Wheels 7616 | . 305 300 85 . 1462 411 240 90 295 588 644 139 100 519 496 373 676 289 536 68 Hover 34 | . . . . . . . . . . . . . . . . . . . 34 . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 125 115 130 130 115 130 120 120 120 120 120 110 120 105 145 99 90 Average Speed 134 | 154 96 128 127 144 152 149 130 116 130 129 126 120 154 143 120 122 130 145 122 151 Slowest Speed 1200 | 160 160 160 260 210 290 290 130 130 130 130 135 120 232 330 125 145 145 145 261 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 37 28 63 46 57 70 49 73 53 13 74 5 91 11 62 59 93 54 18 8 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . . . 1 . 1 . . . . . . . . . 1 . . Known Exits Taken 6 | . . . 1 . 1 . . . . 1 . 1 . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . . . 1 1 1 1 . . . . . 1 1 1 1 . . Scrap Searched 21 | . . 9 . . . 2 1 . 3 . . . . . 4 1 . 1 . . Spaces Dug 155 | . . 8 9 2 24 . . . . 6 36 4 20 25 . 2 . . 10 9 Terrain Destroyed 424 | . . 8 26 2 25 2 1 . . 14 104 4 61 29 1 2 . 7 110 28 Melee 68 | . . . 8 2 24 . . . . . . 4 . 18 . 2 . . 10 . Projectile 130 | . . 8 10 . 1 2 1 . . 14 2 . . 4 1 . . 7 52 28 AOE 226 | . . . 8 . . . . . . . 102 . 61 7 . . . . 48 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Upp Upp War Pro Fac Arm Total 11689 | 70 373 798 1178 488 2226 508 246 95 304 645 785 149 225 677 579 387 712 308 707 229 Wait 361 | . 15 18 72 12 73 2 1 . 3 7 35 1 22 31 17 5 . 3 22 22 Move 9986 | 53 333 671 902 377 1956 474 239 89 294 588 642 138 135 558 495 372 675 288 569 138 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 4 6 12 22 11 16 3 1 . 3 6 14 2 3 12 9 . 9 . 7 3 Fast Attach 71 | 7 1 1 12 1 8 1 . 3 . 1 . . 1 5 2 . 6 . 14 8 Attach 77 | . . 5 9 3 4 1 1 . . 2 7 . 12 11 5 2 2 . 8 5 Detach 18 | . . . 3 . 1 . . . . . . . 2 5 . . 4 . 2 1 Swap 119 | . 4 9 17 12 19 4 1 . . 5 12 3 8 5 4 1 2 . 13 . Drop 140 | . 3 8 19 14 31 2 1 3 3 6 6 1 4 3 4 . 14 . 14 4 Fire 482 | 6 11 74 101 22 49 9 2 . . 25 44 . 23 26 6 5 . 16 34 29 Melee 218 | . . . 21 36 67 5 . . . 4 16 4 9 20 6 2 . 1 22 5 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . 6 . . . . . . . Rewire 50 | . . . . . . . . . . . 8 . . . 31 . . . . 11 Trap 17 | . . . . . 2 7 . . 1 1 1 . . . . . . . 2 3 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Min x2 / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Low x2 / DSF) -6/DSF -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Met a group of wandering Federalists 199 | -10/Materials | Lost 3 allies 236 | -10/Materials | Discovered new exit (range 6) 276 | -10/Materials | Discovered new exit (range 10) 278 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 490 | -10/Materials | Entered Subcaves 491 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 491 | -10/Subcaves | Continued accompanying wandering Federalists (2) 491 | -10/Subcaves | Approached by a straggling Scientist 533 | -10/Subcaves | Lost 3 allies 550 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 574 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 685 | -10/Subcaves | Learned location of Zion (-6) 685 | -10/Subcaves | Met a Zionite searching for "candidates" 1412 | -10/Subcaves | Core integrity fell below 50% 1461 | -10/Subcaves | Discovered new exit (range 7) 1481 | -10/Subcaves | Disturbed a concealed Subdweller 1579 | -10/Subcaves | Entered Materials 1579 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2020 | -8/Materials | Garrison activated, responded to threat 2783 | -8/Materials | Central database locked down 3027 | -8/Materials | Discovered new exit (range 12) 3208 | -8/Materials | Identified exit to Garrison 3208 | -8/Materials | Entered Garrison 3360 | -8/Garrison | Triggered checkpoint 3386 | -8/Garrison | Learned Factory security intel 3392 | -8/Garrison | Garrison Relay disabled 3544 | -8/Garrison | Triggered checkpoint 3614 | -8/Garrison | Core integrity fell below 50% 3708 | -8/Garrison | Triggered checkpoint 3817 | -8/Garrison | Garrison Relay disabled 3844 | -8/Garrison | Discovered new exit (range 8) 3965 | -8/Garrison | Identified exit to Factory 3967 | -8/Garrison | Entered Factory 3967 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4332 | -7/Factory | Discovered new exit (range 4) 5123 | -7/Factory | Discovered new exit (range 13) 5823 | -7/Factory | Discovered new exit (range 15) 6225 | -7/Factory | Build established: Tank 6661 | -7/Factory | Identified exit to Lower Caves 6797 | -7/Factory | Build established: Mutant 6818 | -7/Factory | Discovered new exit (range 17) 7395 | -7/Factory | Entered Lower Caves 7409 | -7/Lower Caves | Met a Warlord Commander 7410 | -7/Lower Caves | Learned location of Warlord (-5) 7411 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7428 | -7/Lower Caves | Found Encrypted Comm Array 7545 | -7/Lower Caves | Spotted B-75 Beast 7576 | -7/Lower Caves | Destroyed B-75 Beast 7720 | -7/Lower Caves | Learned 4 Factory zone layouts 7787 | -7/Lower Caves | Learned Factory garrison access intel 7852 | -7/Lower Caves | Build established: Tank 8145 | -7/Lower Caves | Encountered a Warlord checkpoint 8147 | -7/Lower Caves | Discovered new exit (range 13) 8163 | -7/Lower Caves | Entered another Lower Caves area 8253 | -7/Lower Caves | Build established: Mutant 8412 | -7/Lower Caves | Discovered new exit (range 14) 8485 | -7/Lower Caves | Entered Data Miner 8487 | -7/Data Miner | Discovered new exit (range 6) 8504 | -7/Data Miner | Met Data Miner 8533 | -7/Data Miner | Learned location of Section 7 (-2) 8533 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8548 | -7/Data Miner | Received God Mode back door access code from Data Miner 8595 | -7/Data Miner | Entered Proximity Caves 8631 | -6/Proximity Caves | Learned 4 Factory zone layouts 8962 | -6/Proximity Caves | Discovered new exit (range 13) 8984 | -6/Proximity Caves | Entered Factory 8984 | -6/Factory | Evolved 2 slots: Utility x2 8985 | -6/Factory | Identified exit to Factory 8986 | -6/Factory | Loaded intel: 4 garrison access locations 9413 | -6/Factory | Build established: Gunner 9518 | -6/Factory | Incoming investigation squad redirected 9573 | -6/Factory | Repaired Broken Cld. Particle Cannon? 9843 | -6/Factory | Identified exit to Garrison 9843 | -6/Factory | Entered Garrison 9882 | -6/Garrison | Spotted B-75 Beast 9887 | -6/Garrison | Triggered checkpoint 9905 | -6/Garrison | Destroyed B-75 Beast 9937 | -6/Garrison | Lost 3 parts (3u) 9974 | -6/Garrison | Garrison Relay disabled 10155 | -6/Garrison | Triggered checkpoint 10159 | -6/Garrison | Triggered checkpoint 10193 | -6/Garrison | Build established: Tank 10423 | -6/Garrison | Triggered checkpoint 10484 | -6/Garrison | Garrison Relay disabled 10504 | -6/Garrison | Discovered new exit (range 17) 10515 | -6/Garrison | Phase Generator disabled 10567 | -6/Garrison | Triggered checkpoint 10639 | -6/Garrison | Discovered new exit (range 12) 10679 | -6/Garrison | Triggered checkpoint 10693 | -6/Garrison | Rescued a captive Derelict 10694 | -6/Garrison | Rescued a captive Derelict 10705 | -6/Garrison | Build established: Scavenger-Mutant 10718 | -6/Garrison | Spotted B-75 Beast 10735 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10763 | -6/Garrison | Garrison Relay disabled 10888 | -6/Garrison | Entered Factory 11004 | -6/Factory | Identified exit to Lower Caves 11071 | -6/Factory | Identified exit to DSF 11071 | -6/Factory | Entered DSF 11119 | -6/DSF | Additional patrols routed to DSF 11260 | -6/DSF | Sterilization system engaged 11280 | -6/DSF | Ambient heat levels rising (+10) 11295 | -6/DSF | Ambient heat levels rising (+10) 11297 | -6/DSF | Lost 4 parts (1p1u2w) 11310 | -6/DSF | Ambient heat levels rising (+10) 11324 | -6/DSF | Core integrity fell below 50% 11325 | -6/DSF | Ambient heat levels rising (+10) 11340 | -6/DSF | Ambient heat levels rising (+10) 11349 | -6/DSF | Lost 3 parts (2n1u) 11355 | -6/DSF | Ambient heat levels rising (+10) 11370 | -6/DSF | Ambient heat levels rising (+10) 11384 | -6/DSF | Discovered exit to Factory (range 15) 11385 | -6/DSF | Ambient heat levels rising (+10) 11400 | -6/DSF | Ambient heat levels rising (+10) 11415 | -6/DSF | Ambient heat levels rising (+10) 11416 | -6/DSF | Entered Factory 11416 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11721 | -5/Factory | Identified exit to Upper Caves 11721 | -5/Factory | Identified exit to Extension 12073 | -5/Factory | Spotted B-75 Beast 12168 | -5/Factory | Lost 7 parts (2n3u2w) 12417 | -5/Factory | Entered Upper Caves 12490 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 12539 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 12632 | -5/Upper Caves | Encountered a Warlord checkpoint 12877 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12894 | -5/Upper Caves | Learned 4 Factory zone layouts 12937 | -5/Upper Caves | Discovered new exit (range 5) 13121 | -5/Upper Caves | Entered another Upper Caves area 13121 | -5/Upper Caves | Accompanied by 2 allies 13215 | -5/Upper Caves | Lost 3 parts (1p1n1w) 13488 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13501 | -5/Upper Caves | Spotted B-75 Beast 13574 | -5/Upper Caves | Discovered new exit (range 16) 13604 | -5/Upper Caves | Entered Warlord 13640 | -5/Warlord | System corruption cleaned by Quarantine Array 13664 | -5/Warlord | System corruption cleaned by Quarantine Array 13931 | -5/Warlord | Visited the Vortex Lab 13933 | -5/Warlord | Warlord's base attacked by MAIN.C 13938 | -5/Warlord | Found Prototype Energy Gun 13941 | -5/Warlord | Found Prototype Energy Gun 13946 | -5/Warlord | Found Prototype Energy Gun 13949 | -5/Warlord | Found Prototype Energy Gun 14197 | -5/Warlord | Met Warlord 14226 | -5/Warlord | Found Prototype Special Weapon 14283 | -5/Warlord | Warlord forces counterattacked 14338 | -5/Warlord | Spotted Executioner 14371 | -5/Warlord | Lost 3 allies 14401 | -5/Warlord | Opened Warlord's prototype stash 14407 | -5/Warlord | Found Prototype Reactor 14407 | -5/Warlord | Identified Vortex Chain Reactor 14418 | -5/Warlord | Found Prototype Processor 14418 | -5/Warlord | Identified Exp. Target Analyzer 14421 | -5/Warlord | Found Prototype Device 14421 | -5/Warlord | Identified System Purifier 14434 | -5/Warlord | Found Prototype Device 14434 | -5/Warlord | Identified Exp. Phase Shifter 14479 | -5/Warlord | Opened side exit 14508 | -5/Warlord | Discovered new exit (range 9) 14518 | -5/Warlord | Entered Proximity Caves 14667 | -4/Proximity Caves | Learned 8 Research zone layouts 14968 | -4/Proximity Caves | Discovered new exit (range 16) 14990 | -4/Proximity Caves | Entered Factory 14990 | -4/Factory | Evolved 2 slots: Propulsion x2 14991 | -4/Factory | Identified exit to Research 15188 | -4/Factory | Identified Vortex Rail (x4) 15190 | -4/Factory | Identified RU-N14's Throwing Claymores v3 15356 | -4/Factory | Spotted B-86 Titan 15654 | -4/Factory | Incoming investigation squad redirected 15683 | -4/Factory | System corruption reached 10% 15702 | -4/Factory | Found Hvy. Reflective Plating 15756 | -4/Factory | Identified exit to Armory 15862 | -4/Factory | Lost 8 parts (1p3n2u2w) 15910 | -4/Factory | Lost 3 parts (2n1w) 15925 | -4/Factory | Entered Armory 16060 | -4/Armory | Build established: Mutant 16109 | -4/Armory | Lost 3 parts (2n1w) 16244 | -4/Armory | Core integrity fell below 50% 16275 | -4/Armory | Self-destructed Last Messages --------------- 16245_ Installed Dirty Bomb Trap. 16248_ G-73 Enforcer triggered Dirty Bomb Trap. 16248_ An explosion rips through the floor. 16248_ Lance destroyed. 16249_ G-73 Enforcer system terminally corrupted. 16249_ G-67 Veteran system terminally corrupted. 16258_ :WPSCVBXRIE5PIYP DY#,CDC%K,C/ ORN 16259_ Penetrated by Slug. 16262_ Slug penetrates Wall. 16265_ H-77 Assassin IFF system glitched. 16265_ Slug penetrates Wall. 16266_ The unstable cave ceiling collapses. 16268_ Penetrated by Slug. 16271_ X-82 Rainmaker knocked back. 16272_ Adv. VSS Leg destroyed. 16273_ System corrupted: Energy discharge (-64). 16273_ Knocked back. 16274_ 0b10 Decoder Chip [Generic] destroyed. 16274_ Knocked back. 16274_ Hpw. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#################?? | | ???????????????????????????????# ^ #?? | | ??????????????????????? ?????# #?? | | ???????????????????????" ????# """"""" #?? | | ?????????????????????? " ??# """"""" #?? | | ????????????????????? ?# """"""" #?? | | ????????????????????? # ^ #?? | | ???????????????????? " [%% #?? | | ???????????????????? " =%=[[ #?? | | ???????????????????? " = #?? | | ???????????????????????????##### * = ### | | ???????????????????????????###?########+######"##" | | ???????????????????????H???? | | ???????????????????????????? | | ?????????????????????????####/###################+ | | ?????????????????????????# x #????# | | ?????????????######??????# #????# | | ?????????????? ????## #????# | | ??????????????? #??#@ d ###### | | ???????????????? # ?## + / | | ????????????????" "" / #"= ###### " | | ????????????????"T"" " #"% #????# "" | | ??????????? """ # [% = #????# "" | | ???????????????#""" [=% % #????# "" | | ???????????????##### =[ ##???# "" | | ??????????????????# ##???# " | | ??????????????????# ## ## #???# | | ??????????????????#??# ?### # # #?#""##### | | ?????????????????????" ???#### #?# ##???? | | ????????????????????#" ?????##### #?# ?????? | | ????????????????????## ??????????? ##?##?????? | | ?????????????????????# ???????????######?????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ??????????????????????????????????!??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????+???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Resistance: KI 30 Resistance: TH 25 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Lyr. Medium Armor Plating | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Cld. Particle Cannon | 68% | -6/Factory | Broken Studied --------- Wheel | -8/Materials | Hacked Axe | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Hot Goods I Laugh At Your Crits I Like You, Cogmind Let Me Out Of Here Sprinter Strength In Numbers Well Done Window Shopping Challenges ------------ None Game ------ Seed CompactSlugDeck Manual? 0 Play Time 02:51:20 Cumulative 518.7 hours Start 2025.10.30 @ 19:05:55 End 2025.11.02 @ 10:18:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 16 Types 14/0/1/1/0/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0861496a-7ba1-4920-9684-07f33698bc3d