Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 18:35:38 Player: EYE-VY Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (147) 735 Value Destroyed (5835) 5835 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 14414 Bonus ------- High Alert Combat Kills 104 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 144/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Signal Interpreter Improved Kinecellerator Hardened Medium Armor Plating Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Plasma Cannon Heavy Machine Gun Power Sword > --- INVENTORY -------- Core Analyzer Improved Heavy Armor Plating Advanced Hacking Suite Relay Coupler [NC] Proton Cannon Long-range Proton Cannon Heavy Plasma Cannon Improved KE Penetrator Improved Remote Datajack [Rating: 79] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . 2 . 2 2 . . 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . . . . . . . Utility 9 | . . 2 . 1 2 . . . . . 1 . . . . 1 2 Weapon 2 | . . . . . . . . . . . 1 . . . . 1 . Parts Attached 281 | 8 12 19 13 38 4 38 24 19 5 4 51 3 5 4 7 4 23 Power 23 | 1 2 1 1 2 . 3 4 2 1 . 4 . . . 1 . 1 Engine 12 | 1 2 1 1 1 . 1 1 1 . . 2 . . . 1 . . Core 10 | . . . . 1 . 2 3 1 1 . 2 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 57 | 4 3 3 . 12 . 13 4 1 . 1 10 1 1 . 1 1 2 Treads 17 | 2 . 2 . 7 . 5 . . . . . 1 . . . . . Leg 33 | 2 3 1 . 5 . 8 3 . . 1 8 . 1 . . 1 . Wheel 3 | . . . . . . . 1 1 . . 1 . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . Flight 3 | . . . . . . . . . . . 1 . . . . . 2 Utility 106 | 1 3 10 6 11 3 9 10 10 2 2 26 2 2 . 1 2 6 Device 48 | . 1 3 3 3 1 4 6 5 1 2 10 2 2 . . . 5 Storage 3 | 1 1 . . . . . . . . . 1 . . . . . . Processor 12 | . . . 1 2 2 1 2 . . . 2 . . . . 1 1 Hackware 8 | . . . . . . 1 1 3 . . 2 . . . . 1 . Protection 35 | . 1 7 2 6 . 3 1 2 1 . 11 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 95 | 2 4 5 6 13 1 13 6 6 2 1 11 . 2 4 4 1 14 Energy Gun 18 | 1 1 3 1 1 . 5 . . . . . . 1 . 1 1 3 Energy Cannon 16 | . . . . 1 . . 2 4 1 . 4 . . 2 . . 2 Ballistic Gun 27 | 1 2 1 2 7 . . . . 1 . 4 . 1 2 2 . 4 Ballistic Cannon 11 | . . . 1 2 1 5 2 . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . . . . Special Weapon 6 | . . . 1 . . 2 1 . . . . . . . . . 2 Impact Weapon 6 | . 1 1 . 1 . . 1 2 . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 1 3 . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 3 | . . . . . . 1 . . . . . . . . . . 2 Unidentified Prototypes 7 | . . . 1 . . 1 . . . . 2 . . . . . 3 Parts Lost 111 | . 5 9 2 14 . 23 10 4 2 1 11 1 . 3 15 . 11 Power 15 | . 1 1 . 1 . 1 3 . 1 1 2 1 . . 2 . 1 Propulsion 30 | . 2 . . 5 . 8 2 . . . 5 . . 1 4 . 3 Utility 36 | . . 3 1 3 . 10 3 4 1 . 3 . . 1 4 . 3 Weapon 30 | . 2 5 1 5 . 4 2 . . . 1 . . 1 5 . 4 Highest Loss Streak 15 | . 4 5 2 9 . 13 4 2 2 1 5 1 . 3 15 . 4 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 78 | . 91 97 97 97 100 85 92 78 85 79 94 88 88 73 72 12 7 Engine 5 | . 12 10 11 6 . 4 2 4 . . 2 6 5 5 7 . . Core 2 | . . . . 2 7 2 3 6 12 6 6 . . . . . . Treads 7 | . 18 10 22 15 23 9 . . . . . 3 2 . . . . Leg 9 | . 9 11 . 10 . 10 15 . . 5 18 17 19 20 12 3 . Wheel 1 | . . . . . . . 2 13 13 6 1 . . . . . . Device 8 | . 7 16 11 9 15 9 18 10 12 12 11 5 5 5 3 . . Storage 6 | . 14 11 11 9 7 7 7 4 . . 4 5 5 5 4 . . Processor 7 | . . . 4 17 23 13 12 12 6 6 5 11 11 11 9 4 3 Hackware 4 | . . . . . . 1 6 2 13 13 11 11 11 11 8 4 . Protection 7 | . 1 16 15 8 7 9 4 8 13 13 8 5 5 2 3 . . Energy Gun 1 | . 5 6 2 . . 3 . . . . . . . . 3 . . Energy Cannon 4 | . . . . . . . 4 7 13 6 10 11 11 4 3 . . Ballistic Gun 5 | . 17 7 6 14 7 . . . . . 4 5 5 3 4 . . Ballistic Cannon 1 | . . . 6 . 5 5 4 . . . . . . . . . . Impact Weapon 1 | . 4 7 . 2 1 . 3 5 . . . . . . . . . Naked Turns 263 | . . . . . . . . . . . . . . . 80 11 172 Heaviest Build 80 | 14 52 66 73 67 60 73 71 80 46 36 78 69 61 63 55 . 36 Greatest Support 75 | 40 40 46 46 60 60 60 35 56 56 56 75 45 65 65 50 25 30 Greatest Overweight (x) 16 | 3 2 2 1 3 . 16 7 1 . 1 4 1 1 1 5 . 3 Average Overweight (x) . | . 1 1 1 . . 1 1 . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 10 10 10 10 10 5 5 Average Capacity 13 | 7 19 20 20 20 20 20 20 16 5 5 9 10 10 10 9 5 5 Most Carried 20 | 4 13 16 20 19 20 20 20 20 5 5 10 10 10 10 7 4 5 Average Carried 10 | 2 7 12 17 16 15 18 17 16 4 5 9 9 9 7 4 3 2 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 10 10 10 10 5 5 5 Final Carried 20 | 4 13 12 18 18 20 16 20 5 5 5 9 10 10 7 3 3 1 Class Distribution -------------------- 38% | Mutant 24% | Scavenger-Mutant 13% | Hacker-Gunner 12% | Hacker-Mutant 5% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Tank | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Matter Collected 4036 | 180 286 189 215 633 . 583 559 102 128 40 637 174 64 3 123 . 120 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6064 | . 348 494 216 877 . 499 415 234 75 131 1879 379 154 . 228 . 135 Parts 302 | . 24 31 26 49 . 25 16 6 8 3 68 26 7 . 8 . 5 Haulers Intercepted 2 | . 1 . . . . . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . 7 7 . 20 3 . 11 . . Prevented 9 | . . . . . . . . . . . . 5 4 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 124 | . 9 10 15 12 . 15 11 4 3 2 25 10 2 . 4 . 2 Melee 7 | . 1 . . 1 . . 2 1 . 1 . . . . . . 1 Guns 41 | . 6 4 4 8 . 10 . . . . 3 2 1 . 2 . 1 Cannons 43 | . . . 2 2 . 5 8 1 3 . 14 6 1 . 1 . . AOE 13 | . 1 2 9 . . . . . . . . . . . 1 . . Classes Destroyed 17 | . 4 3 2 3 . 1 1 . . . . 1 . . 1 . 1 Worker 2 | . . . . . . . . . . . . . . . . . 2 Builder 2 | . . 1 . 1 . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . 1 . . . . . . Recycler 5 | . . . . 3 . . . . . . 2 . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . Watcher 11 | . 2 2 . 3 . . . . . . 4 . . . . . . Swarmer 36 | . 3 . 10 3 . 5 . . 3 . 5 7 . . . . . Grunt 42 | . 6 7 2 2 . 4 6 4 . 2 9 . . . . . . Brawler 3 | . . . 1 . . 1 . . . . 1 . . . . . . Duelist 5 | . . 1 . . . 1 . . . . 1 . . . 2 . . Sentry 15 | . . 2 2 4 . 2 2 . . . 1 . 1 . 1 . . Specialist 2 | . . . . 2 . . . . . . . . . . . . . Hunter 12 | . . . . . . 2 2 . . . 3 2 1 . . . 2 Programmer 6 | . . . . . . . 1 . . . 5 . . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 4 5 5 5 . 7 3 2 3 2 7 4 1 . 2 . 3 Combat Bots Only 7 | . 3 3 4 3 . 7 3 2 3 2 7 4 1 . 2 . 1 Max Kills in Single Turn 2 | . 2 2 2 2 . 1 1 1 1 1 1 1 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 2 . . . . . . . . . . . 1 . . Melee 1 | . 1 . . 1 . . 1 1 . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Hostile Shots Fired 1624 | . 92 91 53 157 . 438 159 40 17 25 158 56 13 28 125 28 144 Missed 540 | . 19 18 12 48 . 172 50 9 6 5 60 24 3 10 37 12 55 Damage Taken 17797 | . 1082 1136 527 1914 . 3058 1225 589 161 379 2240 495 257 397 1895 319 2123 Core 3648 | . 180 133 51 256 . 455 166 19 18 39 70 33 . 26 690 198 1314 Absorbed by Shields 40 | . . . . . . 40 . . . . . . . . . . . Core Remaining (%) 54 | 100 28 . 54 53 . . 11 . . 91 . . . . 18 82 . Volleys Fired 445 | . 35 21 26 59 2 63 21 11 8 4 94 29 7 . 18 . 47 Largest 3 | . 2 2 2 2 2 2 2 2 1 2 3 3 3 . 3 . 1 Hottest 191 | . 85 90 53 131 69 136 128 160 80 170 191 191 191 . 180 . 120 Shots Fired 710 | . 64 30 37 109 3 96 40 17 8 8 159 45 17 . 31 . 46 Gun 366 | . 64 30 23 87 1 40 . . . . 41 6 5 . 23 . 46 Cannon 315 | . . . 4 22 2 39 38 17 8 8 118 39 12 . 8 . . Launcher 10 | . . . 10 . . . . . . . . . . . . . . Special 19 | . . . . . . 17 2 . . . . . . . . . . Kinetic 335 | . 51 2 27 94 3 42 28 . . . 41 6 5 . 21 . 15 Thermal 234 | . 13 . . 15 . 46 12 17 8 8 61 10 5 . 8 . 31 Explosive 10 | . . . 10 . . . . . . . . . . . . . . Electromagnetic 131 | . . 28 . . . 8 . . . . 57 29 7 . 2 . . Robot Hit Streak 26 | . 18 9 3 9 1 26 20 11 4 6 15 6 5 . 8 . 5 Robot Miss Streak 6 | . 2 2 4 4 1 6 2 2 2 1 4 4 1 . 2 . 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 . . Secondary Targets 4 | . 2 . . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . Shots Hit Robots 510 | . 56 45 18 78 1 55 40 18 5 9 108 21 14 . 26 . 16 Core Hits 239 | . 17 19 24 40 1 34 17 6 3 4 39 12 6 . 13 . 4 Critical Kills 7 | . 1 . . 2 . . . . . . 3 1 . . . . . Critical Parts Destroyed 12 | . . 6 . 2 . . . 1 . . 1 . . . . . 2 Critical Strikes 28 | . 2 6 1 5 . 1 1 1 . . 5 1 . . . . 5 Burn 3 | . 1 . . 1 . 1 . . . . . . . . . . . Meltdown 6 | . . . . 2 . . . . . . 3 1 . . . . . Destroy 6 | . 1 . . 1 . . . . . . 2 . . . . . 2 Blast 2 | . . . 1 . . . 1 . . . . . . . . . . Smash 8 | . . 6 . 1 . . . 1 . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . 3 Melee Attacks 107 | . 12 24 . 3 . 1 21 18 . 3 4 . . . 5 . 16 Impact 73 | . 12 24 . 3 . . 16 18 . . . . . . . . . Slashing 12 | . . . . . . . . . . 3 4 . . . 5 . . Piercing 14 | . . . . . . . . . . . . . . . . . 14 Sneak Attacks 4 | . . . . . . . 1 . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13662 | . 755 844 704 1356 17 1327 1106 666 130 299 3866 564 365 . 1036 . 627 Guns 4139 | . 573 366 121 786 17 659 . . . . 719 96 100 . 527 . 175 Cannons 6275 | . . . 58 529 . 668 739 287 130 174 2768 468 265 . 189 . . Explosions 1235 | . . 85 525 . . . . . . . 379 . . . 246 . . Melee 1986 | . 182 393 . 41 . . 367 379 . 125 . . . . 74 . 425 Ramming 27 | . . . . . . . . . . . . . . . . . 27 Kinetic 4498 | . 432 14 179 1010 17 680 612 . . . 719 96 100 . 464 . 175 Thermal 3667 | . 141 85 . 305 . 499 127 287 130 174 1243 110 131 . 435 . . Explosive 807 | . . . 525 . . . . . . . 282 . . . . . . Electromagnetic 2677 | . . 352 . . . 148 . . . . 1622 358 134 . 63 . . Impact 1362 | . 182 393 . 41 . . 367 379 . . . . . . . . . Slashing 199 | . . . . . . . . . . 125 . . . . 74 . . Piercing 425 | . . . . . . . . . . . . . . . . . 425 Highest Corruption 19 | . . . . . . 14 19 . . . 16 16 16 7 . 1 7 Average Corruption 12 | . . . . . . 13 14 . . . 7 16 8 7 . 1 5 Corruption Purged 17 | . . . . . . . . . . . 8 . 9 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 204 | . . . . . . 40 41 . . . 23 73 15 1 . 1 10 Message Errors 39 | . . . . . . 9 3 . . . 5 13 6 . . . 3 Matter Fused 50 | . . . . . . 17 11 . . . 1 18 1 1 . . 1 Heat Flow Errors 25 | . . . . . . 3 5 . . . 3 11 3 . . . . Energy Discharges 31 | . . . . . . 3 5 . . . 5 11 3 . . 1 3 Parts Rejected 4 | . . . . . . 2 2 . . . . . . . . . . Parts Fused 3 | . . . . . . . 1 . . . . 2 . . . . . Data Loss (minor) 21 | . . . . . . 4 5 . . . 2 8 . . . . 2 Data Loss (major) 10 | . . . . . . . 5 . . . 1 2 1 . . . 1 Misfires 12 | . . . . . . 1 3 . . . 2 6 . . . . . Alerts 6 | . . . . . . 1 . . . . 2 2 1 . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . 2 . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 Effects 1 | . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Overflow Damage 756 | . 33 111 2 20 . 6 61 98 . . 207 13 . . 49 . 156 Projectiles 180 | . . . 1 . . 6 . 12 . . 148 13 . . . . . Explosions 113 | . . 4 1 . . . . . . . 59 . . . 49 . . Melee 463 | . 33 107 . 20 . . 61 86 . . . . . . . . 156 Knockbacks 14 | . . 1 . . . 8 3 2 . . . . . . . . . Impact 3 | . . 1 . . . . . 2 . . . . . . . . . Kinetic 11 | . . . . . . 8 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 412 | . . 55 111 . . . . . . . 166 . . . 67 . 13 Shots 10 | . . 2 5 . . . . . . . 2 . . . 1 . . Rammed 2 | . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 529 | . 126 27 6 90 . 240 235 529 80 422 289 232 323 160 40 . 58 Average Temperature 81 | . 49 14 4 23 . 59 98 236 36 249 83 77 110 106 16 . 38 Received Heat Transfer 3413 | . 492 342 63 414 . 468 354 273 . 174 327 . 36 . 313 54 103 Effects 16 | . . . . . . . . 6 . 3 4 3 . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . . . . Energy Bleed 4 | . . . . . . . . 2 . . 2 . . . . . . Interference 10 | . . . . . . . . 2 . 3 2 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . 7 1 . . . . . Combat Hostiles 7 | . . . . . . . . . . . 6 1 . . . . . Parts Fried 16 | . 1 2 . . . . 3 . . . 8 1 1 . . . . Impact Corruptions 18 | . 1 7 . 1 . . 5 4 . . . . . . . . . Robots Melted 7 | . . . . 2 . . . . . 1 3 1 . . . . . Combat Hostiles 5 | . . . . 1 . . . . . 1 2 1 . . . . . Parts Melted 17 | . 2 . . 3 . . . 2 . 1 5 4 . . . . . Heat Transferred 6894 | . 444 150 . 555 . 1245 250 550 250 300 2150 200 250 . 550 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . . . . . . . 1 . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Peak Influence 541 | . 178 232 306 177 30 331 273 150 . . 500 . . . . 541 386 Initial 496 | . . . 35 12 . 21 173 42 . . . . . . . 496 99 Average 118 | . 38 76 94 56 16 126 157 104 . . 219 . . . . 463 76 Maximum Alert Level 2 | . . 1 1 . . 1 1 . . . 2 . . . . 2 1 Low Security (%) 81 | 100 100 98 92 100 100 80 85 100 . . 42 . . . . 3 89 Level 1 15 | . . 1 7 . . 19 14 . . . 49 . . . . 36 10 Level 2 3 | . . . . . . . . . . . 8 . . . . 60 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 2 . 3 1 . 3 1 . . 5 . . . 1 . 7 Investigation 4 | . 1 1 . 1 . . . 1 . . . . . . . . . Extermination 9 | . . . . . . . 2 . . . 2 . . . . . 5 Reinforcement 10 | . . 1 . 2 1 . 1 . . . 3 . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Distress Signals 13 | . . 7 . 1 . . 1 . . . 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 216 | . 17 23 15 19 1 18 17 9 4 4 35 11 2 2 17 7 15 Peak Tracking Total 11 | . 6 6 4 4 1 6 6 4 3 4 6 4 1 2 7 5 11 Tactical Retreats 27 | . . 2 . 2 . . 2 4 1 . 3 . . . 3 3 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Traps Triggered 14 | . 2 1 . 1 . 4 2 1 . . 2 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Machines Disabled 13 | . . . 3 . . 1 . 1 . . 7 . . . 1 . . Max in Single Turn 4 | . . . 2 . . 1 . 1 . . 4 . . . 1 . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Machines Accessed 32 | . 10 2 2 5 1 1 2 1 1 . 6 . . . . 1 . Terminals 23 | . 8 1 2 4 . 1 2 . . . 4 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 1 . 1 . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 . . . . . . Total Hacks 76 | . 24 4 4 13 2 3 3 2 1 . 17 . . . . 3 . Successful 27 | . 9 1 3 3 1 . . 2 1 . 6 . . . . 1 . Failed 49 | . 15 3 1 10 1 3 3 . . . 11 . . . . 2 . Catastrophic 11 | . 2 . . 2 . 1 1 . . . 5 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 48 | . 19 2 3 11 . . 3 . . . 10 . . . . . . Terminals 60 | . 21 2 4 11 . 3 3 . . . 13 . . . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 3 2 . 2 . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . 2 . . 1 . . . . . . Terminal Hacks 8 | . 3 . 2 . . . . . 1 . 1 . . . . 1 . Record 2 | . . . . . . . . . . . 1 . . . . 1 . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 . 1 . . . . . . 1 . . . . . . Retrieve Components 4 | . 1 1 . 1 . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 2 . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . 1 . . . . . . Coupler Status 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . 5 . 1 2 . . . . . . 3 . . . . . . Terminals 11 | . 5 . 1 2 . . . . . . 3 . . . . . . Botnet 9 | . 4 . 1 2 . . . . . . 2 . . . . . . Operators 2 | . 1 . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 9 2 2 5 1 1 2 1 . . 5 . . . . 1 . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . 5 . . 9 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked 3 | . . . . . . 1 1 . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . 1 1 . . . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . 1 2 . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . 1 scatter_targeting 1 | . . . . . . . 1 . . . . . . . . . . go_dormant 1 | . . . . . . . 1 . . . . . . . . . . formatsys_high 1 | . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . . . . . Attached 2 | . . . . . . 1 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Total Allies 4 | . . . . . . 1 . . . . 3 . . . . . . Largest Group 3 | . . . . . . 1 1 . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . . 32 32 . . . 93 . . . . . . Highest-Rated Ally 32 | . . . . . . 32 32 . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . 3 . . . 19 . . . . . . Total Damage 456 | . . . . . . . 145 . . . 311 . . . . . . Kills 6 | . . . . . . . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . . 1 2 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Turns Passed 18339 | 69 1717 541 2134 1390 195 1446 1018 565 794 532 2360 1669 564 155 508 414 2268 Spaces Moved 7946 | 39 607 120 794 412 84 437 458 363 753 443 1180 836 313 121 348 382 256 Core 419 | 4 . . . . . 1 . . . . . . . . 164 164 86 Treads 1846 | 21 404 41 794 274 84 228 . . . . . . . . . . . Legs 3403 | 14 203 79 . 138 . 208 190 . . . 845 836 313 121 184 218 54 Wheels 2162 | . . . . . . . 268 363 753 443 335 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 116 | . . . . . . . . . . . . . . . . . 116 Fastest Speed 37 | 50 160 240 240 160 163 163 115 100 100 100 115 190 120 120 50 50 37 Average Speed 165 | 140 242 253 240 213 163 231 173 111 100 114 147 190 146 121 125 89 69 Slowest Speed 850 | 200 260 320 240 330 163 850 610 115 100 115 260 190 190 190 300 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 12 | . . . . . . . . . . . . . . . . . 12 Exploration Rate (%) 38 | 3 94 20 100 38 3 45 10 5 76 43 28 89 45 18 62 8 9 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . . 1 1 1 . . . 1 . 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . . . . 1 1 . 1 . . . . 1 1 . Scrap Searched 8 | . . . 1 . . . . . 2 2 . 2 1 . . . . Spaces Dug 34 | . . . . . . . 2 4 . . 4 . . . . . 24 Terrain Destroyed 265 | . . 6 99 2 1 . 3 4 . 1 107 . . . 11 . 31 Melee 14 | . . . . . . . 2 4 . . 4 . . . . . 4 Projectile 44 | . . . 1 2 1 . 1 . . 1 8 . . . 3 . 27 AOE 207 | . . 6 98 . . . . . . . 95 . . . 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res Total 12281 | 50 768 285 989 812 139 730 609 482 786 456 1651 882 406 131 383 451 2271 Wait 3243 | . 88 84 137 272 43 163 62 43 15 . 272 10 74 . 4 65 1911 Move 7927 | 38 606 119 793 411 83 436 457 362 752 442 1179 835 312 120 347 381 254 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 131 | 2 12 11 14 20 6 7 13 14 1 . 21 3 3 1 1 . 2 Fast Attach 94 | 8 3 2 . 6 . 12 10 4 4 2 22 1 3 1 2 3 11 Attach 90 | . 4 11 6 16 2 11 7 5 . . 7 . 1 3 5 1 11 Detach 16 | 2 . 1 . . . 1 2 . 1 . . . . 1 . 1 7 Swap 97 | . 5 6 7 16 2 15 7 10 1 2 22 2 1 . . . 1 Drop 110 | . 3 6 6 9 1 4 9 15 4 3 30 2 5 5 1 . 7 Fire 445 | . 35 21 26 59 2 63 21 11 8 4 94 29 7 . 18 . 47 Melee 107 | . 12 24 . 3 . 1 21 18 . 3 4 . . . 5 . 16 Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . 17 . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 12) 856 | -10/Materials | Discovered new exit (range 11) 1167 | -10/Materials | Discovered new exit (range 16) 1218 | -10/Materials | Core integrity fell below 50% 1251 | -10/Materials | Lost 4 parts (1p2n1w) 1520 | -10/Materials | Discovered new exit (range 15) 1787 | -10/Materials | Entered another Materials area 1787 | -9/Materials | Evolved 2 slots: Utility x2 2314 | -9/Materials | Discovered new exit (range 7) 2328 | -9/Materials | Entered Mines 2354 | -9/Mines | Lost 5 parts (2u3w) 2698 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3066 | -9/Mines | Discovered new exit (range 16) 3299 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3305 | -9/Mines | Found Prototype Device 3306 | -9/Mines | Identified Exp. Sensor Array 3375 | -9/Mines | Learned Materials stockpile data 3502 | -9/Mines | Discovered new exit (range 7) 3596 | -9/Mines | Identified exit to Materials 3920 | -9/Mines | Build established: Scavenger-Mutant 4462 | -9/Mines | Entered Materials 4462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5395 | -8/Materials | Discovered new exit (range 8) 5502 | -8/Materials | Lost 9 parts (1p2n3u3w) 5519 | -8/Materials | Identified exit to Factory 5852 | -8/Materials | Entered Factory 5852 | -7/Factory | Evolved 2 slots: Utility x2 6035 | -7/Factory | Identified exit to Garrison 6047 | -7/Factory | Entered Garrison 6258 | -7/Garrison | Installed Relay Interface Framework 6477 | -7/Garrison | Triggered checkpoint 6495 | -7/Garrison | System corruption reached 10% 6575 | -7/Garrison | Lost 13 parts (1p5n6u1w) 6623 | -7/Garrison | Garrison Relay disabled 6907 | -7/Garrison | Triggered checkpoint 7211 | -7/Garrison | Triggered checkpoint 7233 | -7/Garrison | Core integrity fell below 50% 7262 | -7/Garrison | Destroyed 7 combat bots 7293 | -7/Garrison | Lost 10 parts (3n4u3w) 7462 | -7/Garrison | Discovered new exit (range 13) 7493 | -7/Garrison | Entered Factory 7493 | -7/Factory | Accompanied by 1 ally 7781 | -7/Factory | Lost 4 parts (1n2u1w) 7805 | -7/Factory | Core integrity fell below 20% 7836 | -7/Factory | Lost 3 parts (1p1n1w) 8500 | -7/Factory | Discovered new exit (range 7) 8511 | -7/Factory | Entered another Factory area 8511 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8723 | -6/Factory | Discovered new exit (range 13) 8810 | -6/Factory | Build established: Mutant 9076 | -6/Factory | Entered Lower Caves 9244 | -6/Lower Caves | Build established: Hacker-Mutant 9386 | -6/Lower Caves | Spotted B-75 Beast 9827 | -6/Lower Caves | Identified exit to Lower Caves 9870 | -6/Lower Caves | Entered another Lower Caves area 9871 | -6/Lower Caves | Encountered a Warlord checkpoint 9985 | -6/Lower Caves | Learned location of Zion (-6) 10312 | -6/Lower Caves | Discovered new exit (range 5) 10315 | -6/Lower Caves | Learned Factory terminal intel 10402 | -6/Lower Caves | Entered Factory 10402 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10403 | -5/Factory | Loaded intel: 26 terminal locations 10981 | -5/Factory | Build established: Hacker-Tank 11512 | -5/Factory | Destroyed 7 combat bots 12605 | -5/Factory | System corruption reached 10% 12649 | -5/Factory | Lost 5 parts (2n2u1w) 12756 | -5/Factory | Discovered new exit (range 3) 12760 | -5/Factory | Identified exit to Upper Caves 12762 | -5/Factory | Entered Upper Caves 12993 | -5/Upper Caves | Build established: Hacker-Gunner 13068 | -5/Upper Caves | Spotted B-75 Beast 13086 | -5/Upper Caves | Destroyed B-75 Beast 13152 | -5/Upper Caves | Learned Factory security intel 14389 | -5/Upper Caves | Discovered new exit (range 13) 14429 | -5/Upper Caves | Identified exit to Upper Caves 14431 | -5/Upper Caves | Entered another Upper Caves area 14541 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14824 | -5/Upper Caves | Learned 4 Factory zone layouts 14907 | -5/Upper Caves | Encountered a Warlord checkpoint 14982 | -5/Upper Caves | Discovered new exit (range 11) 14992 | -5/Upper Caves | Identified exit to Warlord 14995 | -5/Upper Caves | Entered Warlord 15042 | -5/Warlord | System corruption cleaned by Quarantine Array 15049 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 15049 | -5/Warlord | Attacked by Warlord forces 15063 | -5/Warlord | Spotted LS-EWR(B) 15063 | -5/Warlord | Spotted H1-QB4(B) 15108 | -5/Warlord | Lost 3 parts (1n1u1w) 15108 | -5/Warlord | Discovered new exit (range 15) 15149 | -5/Warlord | Identified exit to Proximity Caves 15150 | -5/Warlord | Entered Proximity Caves 15153 | -4/Proximity Caves | Spotter reported a threat 15159 | -4/Proximity Caves | Spotted B-86 Titan 15364 | -4/Proximity Caves | Spotter reported a threat 15453 | -4/Proximity Caves | Build established: Scavenger-Gunner 15513 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15549 | -4/Proximity Caves | Spotter reported a threat 15573 | -4/Proximity Caves | Core integrity fell below 50% 15603 | -4/Proximity Caves | Core integrity fell below 20% 15606 | -4/Proximity Caves | Lost 15 parts (2p4n4u5w) 15654 | -4/Proximity Caves | Discovered new exit (range 8) 15658 | -4/Proximity Caves | Entered Factory 15658 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15810 | -4/Factory | Build established: Mutant 15899 | -4/Factory | Discovered new exit (range 9) 15908 | -4/Factory | Search patrols dispatched 16072 | -4/Factory | Entered Research 16072 | -3/Research | Evolved 2 slots: Utility x2 16186 | -3/Research | Found Prototype Processor 16186 | -3/Research | Identified Spectral Analyzer 16191 | -3/Research | Discovered new exit (range 12) 16191 | -3/Research | Spotted B-86 Titan 16283 | -3/Research | Spotted B-86 Titan 16381 | -3/Research | Core integrity fell below 50% 16397 | -3/Research | Lost 4 parts (1p2n1w) 17869 | -3/Research | Crushed by falling debris 17892 | -3/Research | Crushed by falling debris 17897 | -3/Research | Crushed by falling debris 17957 | -3/Research | Crushed by falling debris 17976 | -3/Research | Crushed by falling debris 18004 | -3/Research | Crushed by falling debris 18072 | -3/Research | Crushed by falling debris 18072 | -3/Research | Core integrity fell below 20% 18087 | -3/Research | Crushed by falling debris 18169 | -3/Research | Crushed by falling debris 18295 | -3/Research | Crushed by falling debris 18309 | -3/Research | Crushed by falling debris 18341 | -3/Research | Crushed by falling debris 18341 | -3/Research | Smashed by cave-in Last Messages --------------- Crushed by falling debris. System corrupted: Substantial component data lost. YH2=#D,OAQOHD0MV#5S QT ,WI9S5XXZBABG& The unstable cave ceiling collapses. Crushed by falling debris. Dispersion Rifle destroyed. System corrupted by crushing effect (+3). System corrupted: Component data lost. System corrupted: Matter fused (-7). System corrupted: Energy discharge (-21). The unstable cave ceiling collapses. Crushed by falling debris. Q#|C3O6CFAA4RTHOFUJ:XOX/%S%NCGOCN1 The unstable cave ceiling collapses. Crushed by falling debris. ALERT: Rogue bot located, Programmers report to Research Zone 5A. The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | ????????????# ####???????????????????????????????? | | ????????????# # #???????????????????????????????? | | ????????????# # ##??????????????????????????????? | | ????????????### # #??????????????????????????????? | | ??????????????### ##?????????????????????????????? | | ?################# ##????????????????????????????? | | ? ]#####???????????????????????????? | | ? ### ##??????????????????????????? | | """ """ """ #?## ##?????????????????????????? | | """ """ """ #??## ##????????????????????????? | | """ """ """ #???## ##???????????????????????? | | #????## ##??????????????????????? | | #?????# ###?????????????????????? | | ########+#############?## #?????????????????????? | | ## ##????????????????????? | | #####????????????????????? | | ?# #????????????????????? | | ]] ??# ##???????????????????? | | ######+########## ]] #### #???????????????????? | | #??? ??????????? ] ?#@## #???????????????????? | | #??? ????????????? ?######???????????????????? | | #?? ????????????????????????????????????????? | | #??! !!!????????????????????????????????????????? | | #? !! ???????????????????????????????????????? | | #? = !! ???????????????????????????????????????? | | # ??????????????????????????????????????? | | # [ ??????????????????????????????????????? | | ### #######?????????????????????????????????????? | | ##?##????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 80 Energy Generation 33 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 25 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 26 Relay Coupler Types 1 Relay Coupler Value 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Streaker Challenges ------------ None Game ------ Seed RecoilSurgeMicroactuators Manual? 0 Play Time 02:40:01 Cumulative 48.6 hours Start 2024.05.25 @ 15:44:27 End 2024.05.25 @ 18:35:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1dfdc2b6-b173-40eb-b48a-cf61323ad907