Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 18:35:38

Player: EYE-VY

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (147)     735
Value Destroyed (5835)     5835
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (804)                804
              TOTAL SCORE: 14414

 Bonus
-------
High Alert Combat Kills    104
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     144/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
             F-cell Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
    Advanced Cooling System
      Medium Storage Unit
    Improved Signal Interpreter
    Improved Kinecellerator
    Hardened Medium Armor Plating
    Improved Hacking Suite
    Improved System Shield
    Advanced System Shield
>            --- WEAPON -----------
             Plasma Cannon
       Heavy Machine Gun
             Power Sword
>            --- INVENTORY --------
             Core Analyzer
    Improved Heavy Armor Plating
    Advanced Hacking Suite
             Relay Coupler [NC]
             Proton Cannon
  Long-range Proton Cannon
       Heavy Plasma Cannon
    Improved KE Penetrator
    Improved Remote Datajack
[Rating: 79]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   2   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   2   .   1   2   .   .   .   .   .   1   .   .   .   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Parts Attached             281  | 8   12  19  13  38  4   38  24  19  5   4   51  3   5   4   7   4   23  
  Power                    23   | 1   2   1   1   2   .   3   4   2   1   .   4   .   .   .   1   .   1   
    Engine                 12   | 1   2   1   1   1   .   1   1   1   .   .   2   .   .   .   1   .   .   
    Core                   10   | .   .   .   .   1   .   2   3   1   1   .   2   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               57   | 4   3   3   .   12  .   13  4   1   .   1   10  1   1   .   1   1   2   
    Treads                 17   | 2   .   2   .   7   .   5   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    33   | 2   3   1   .   5   .   8   3   .   .   1   8   .   1   .   .   1   .   
    Wheel                  3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Utility                  106  | 1   3   10  6   11  3   9   10  10  2   2   26  2   2   .   1   2   6   
    Device                 48   | .   1   3   3   3   1   4   6   5   1   2   10  2   2   .   .   .   5   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              12   | .   .   .   1   2   2   1   2   .   .   .   2   .   .   .   .   1   1   
    Hackware               8    | .   .   .   .   .   .   1   1   3   .   .   2   .   .   .   .   1   .   
    Protection             35   | .   1   7   2   6   .   3   1   2   1   .   11  .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   95   | 2   4   5   6   13  1   13  6   6   2   1   11  .   2   4   4   1   14  
    Energy Gun             18   | 1   1   3   1   1   .   5   .   .   .   .   .   .   1   .   1   1   3   
    Energy Cannon          16   | .   .   .   .   1   .   .   2   4   1   .   4   .   .   2   .   .   2   
    Ballistic Gun          27   | 1   2   1   2   7   .   .   .   .   1   .   4   .   1   2   2   .   4   
    Ballistic Cannon       11   | .   .   .   1   2   1   5   2   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          6    | .   1   1   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Unidentified Prototypes  7    | .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   3   
Parts Lost                 111  | .   5   9   2   14  .   23  10  4   2   1   11  1   .   3   15  .   11  
  Power                    15   | .   1   1   .   1   .   1   3   .   1   1   2   1   .   .   2   .   1   
  Propulsion               30   | .   2   .   .   5   .   8   2   .   .   .   5   .   .   1   4   .   3   
  Utility                  36   | .   .   3   1   3   .   10  3   4   1   .   3   .   .   1   4   .   3   
  Weapon                   30   | .   2   5   1   5   .   4   2   .   .   .   1   .   .   1   5   .   4   
  Highest Loss Streak      15   | .   4   5   2   9   .   13  4   2   2   1   5   1   .   3   15  .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   91  97  97  97  100 85  92  78  85  79  94  88  88  73  72  12  7   
  Engine                   5    | .   12  10  11  6   .   4   2   4   .   .   2   6   5   5   7   .   .   
  Core                     2    | .   .   .   .   2   7   2   3   6   12  6   6   .   .   .   .   .   .   
  Treads                   7    | .   18  10  22  15  23  9   .   .   .   .   .   3   2   .   .   .   .   
  Leg                      9    | .   9   11  .   10  .   10  15  .   .   5   18  17  19  20  12  3   .   
  Wheel                    1    | .   .   .   .   .   .   .   2   13  13  6   1   .   .   .   .   .   .   
  Device                   8    | .   7   16  11  9   15  9   18  10  12  12  11  5   5   5   3   .   .   
  Storage                  6    | .   14  11  11  9   7   7   7   4   .   .   4   5   5   5   4   .   .   
  Processor                7    | .   .   .   4   17  23  13  12  12  6   6   5   11  11  11  9   4   3   
  Hackware                 4    | .   .   .   .   .   .   1   6   2   13  13  11  11  11  11  8   4   .   
  Protection               7    | .   1   16  15  8   7   9   4   8   13  13  8   5   5   2   3   .   .   
  Energy Gun               1    | .   5   6   2   .   .   3   .   .   .   .   .   .   .   .   3   .   .   
  Energy Cannon            4    | .   .   .   .   .   .   .   4   7   13  6   10  11  11  4   3   .   .   
  Ballistic Gun            5    | .   17  7   6   14  7   .   .   .   .   .   4   5   5   3   4   .   .   
  Ballistic Cannon         1    | .   .   .   6   .   5   5   4   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   4   7   .   2   1   .   3   5   .   .   .   .   .   .   .   .   .   
Naked Turns                263  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   80  11  172 
Heaviest Build             80   | 14  52  66  73  67  60  73  71  80  46  36  78  69  61  63  55  .   36  
  Greatest Support         75   | 40  40  46  46  60  60  60  35  56  56  56  75  45  65  65  50  25  30  
  Greatest Overweight (x)  16   | 3   2   2   1   3   .   16  7   1   .   1   4   1   1   1   5   .   3   
  Average Overweight (x)   .    | .   1   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  5   5   10  10  10  10  10  5   5   
  Average Capacity         13   | 7   19  20  20  20  20  20  20  16  5   5   9   10  10  10  9   5   5   
  Most Carried             20   | 4   13  16  20  19  20  20  20  20  5   5   10  10  10  10  7   4   5   
  Average Carried          10   | 2   7   12  17  16  15  18  17  16  4   5   9   9   9   7   4   3   2   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   5   5   10  10  10  10  5   5   5   
  Final Carried            20   | 4   13  12  18  18  20  16  20  5   5   5   9   10  10  7   3   3   1   

 Class Distribution 
--------------------
 38% | Mutant
 24% | Scavenger-Mutant
 13% | Hacker-Gunner
 12% | Hacker-Mutant
  5% | Hacker-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Garrison
     Scavenger-Mutant | -7/Factory
               Mutant | -6/Factory
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves
          Hacker-Tank | -5/Factory
        Hacker-Gunner | -5/Upper Caves
        Hacker-Gunner | -5/Upper Caves
        Hacker-Mutant | -5/Warlord
     Scavenger-Gunner | -4/Proximity Caves
               Mutant | -4/Factory
               Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Res  
Matter Collected           4036 | 180  286  189  215  633  .    583  559  102  128  40   637  174  64   3    123  .    120  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6064 | .    348  494  216  877  .    499  415  234  75   131  1879 379  154  .    228  .    135  
  Parts                    302  | .    24   31   26   49   .    25   16   6    8    3    68   26   7    .    8    .    5    
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    .    .    .    7    7    .    20   3    .    11   .    .    
  Prevented                9    | .    .    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Combat Hostiles Destroyed  124  | .   9   10  15  12  .   15  11  4   3   2   25  10  2   .   4   .   2   
  Melee                    7    | .   1   .   .   1   .   .   2   1   .   1   .   .   .   .   .   .   1   
  Guns                     41   | .   6   4   4   8   .   10  .   .   .   .   3   2   1   .   2   .   1   
  Cannons                  43   | .   .   .   2   2   .   5   8   1   3   .   14  6   1   .   1   .   .   
  AOE                      13   | .   1   2   9   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          17   | .   4   3   2   3   .   1   1   .   .   .   .   1   .   .   1   .   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  11   | .   2   2   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Swarmer                  36   | .   3   .   10  3   .   5   .   .   3   .   5   7   .   .   .   .   .   
  Grunt                    42   | .   6   7   2   2   .   4   6   4   .   2   9   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  5    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   
  Sentry                   15   | .   .   2   2   4   .   2   2   .   .   .   1   .   1   .   1   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   2   2   .   .   .   3   2   1   .   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   4   5   5   5   .   7   3   2   3   2   7   4   1   .   2   .   3   
  Combat Bots Only         7    | .   3   3   4   3   .   7   3   2   3   2   7   4   1   .   2   .   1   
Max Kills in Single Turn   2    | .   2   2   2   2   .   1   1   1   1   1   1   1   1   .   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   1   .   .   1   .   .   1   1   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Res  
Hostile Shots Fired        1624  | .    92   91   53   157  .    438  159  40   17   25   158  56   13   28   125  28   144  
  Missed                   540   | .    19   18   12   48   .    172  50   9    6    5    60   24   3    10   37   12   55   
Damage Taken               17797 | .    1082 1136 527  1914 .    3058 1225 589  161  379  2240 495  257  397  1895 319  2123 
  Core                     3648  | .    180  133  51   256  .    455  166  19   18   39   70   33   .    26   690  198  1314 
  Absorbed by Shields      40    | .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54    | 100  28   .    54   53   .    .    11   .    .    91   .    .    .    .    18   82   .    
Volleys Fired              445   | .    35   21   26   59   2    63   21   11   8    4    94   29   7    .    18   .    47   
  Largest                  3     | .    2    2    2    2    2    2    2    2    1    2    3    3    3    .    3    .    1    
  Hottest                  191   | .    85   90   53   131  69   136  128  160  80   170  191  191  191  .    180  .    120  
Shots Fired                710   | .    64   30   37   109  3    96   40   17   8    8    159  45   17   .    31   .    46   
  Gun                      366   | .    64   30   23   87   1    40   .    .    .    .    41   6    5    .    23   .    46   
  Cannon                   315   | .    .    .    4    22   2    39   38   17   8    8    118  39   12   .    8    .    .    
  Launcher                 10    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  19    | .    .    .    .    .    .    17   2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  335   | .    51   2    27   94   3    42   28   .    .    .    41   6    5    .    21   .    15   
  Thermal                  234   | .    13   .    .    15   .    46   12   17   8    8    61   10   5    .    8    .    31   
  Explosive                10    | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          131   | .    .    28   .    .    .    8    .    .    .    .    57   29   7    .    2    .    .    
  Robot Hit Streak         26    | .    18   9    3    9    1    26   20   11   4    6    15   6    5    .    8    .    5    
  Robot Miss Streak        6     | .    2    2    4    4    1    6    2    2    2    1    4    4    1    .    2    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Secondary Targets        4     | .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           510   | .    56   45   18   78   1    55   40   18   5    9    108  21   14   .    26   .    16   
  Core Hits                239   | .    17   19   24   40   1    34   17   6    3    4    39   12   6    .    13   .    4    
  Critical Kills           7     | .    1    .    .    2    .    .    .    .    .    .    3    1    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    6    .    2    .    .    .    1    .    .    1    .    .    .    .    .    2    
  Critical Strikes         28    | .    2    6    1    5    .    1    1    1    .    .    5    1    .    .    .    .    5    
    Burn                   3     | .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    2    .    .    .    .    .    .    3    1    .    .    .    .    .    
    Destroy                6     | .    1    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    2    
    Blast                  2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    6    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              107   | .    12   24   .    3    .    1    21   18   .    3    4    .    .    .    5    .    16   
  Impact                   73    | .    12   24   .    3    .    .    16   18   .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    5    .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Sneak Attacks            4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13662 | .    755  844  704  1356 17   1327 1106 666  130  299  3866 564  365  .    1036 .    627  
  Guns                     4139  | .    573  366  121  786  17   659  .    .    .    .    719  96   100  .    527  .    175  
  Cannons                  6275  | .    .    .    58   529  .    668  739  287  130  174  2768 468  265  .    189  .    .    
  Explosions               1235  | .    .    85   525  .    .    .    .    .    .    .    379  .    .    .    246  .    .    
  Melee                    1986  | .    182  393  .    41   .    .    367  379  .    125  .    .    .    .    74   .    425  
  Ramming                  27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Kinetic                  4498  | .    432  14   179  1010 17   680  612  .    .    .    719  96   100  .    464  .    175  
  Thermal                  3667  | .    141  85   .    305  .    499  127  287  130  174  1243 110  131  .    435  .    .    
  Explosive                807   | .    .    .    525  .    .    .    .    .    .    .    282  .    .    .    .    .    .    
  Electromagnetic          2677  | .    .    352  .    .    .    148  .    .    .    .    1622 358  134  .    63   .    .    
  Impact                   1362  | .    182  393  .    41   .    .    367  379  .    .    .    .    .    .    .    .    .    
  Slashing                 199   | .    .    .    .    .    .    .    .    .    .    125  .    .    .    .    74   .    .    
  Piercing                 425   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    425  
Highest Corruption         19    | .    .    .    .    .    .    14   19   .    .    .    16   16   16   7    .    1    7    
  Average Corruption       12    | .    .    .    .    .    .    13   14   .    .    .    7    16   8    7    .    1    5    
  Corruption Purged        17    | .    .    .    .    .    .    .    .    .    .    .    8    .    9    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  204   | .    .    .    .    .    .    40   41   .    .    .    23   73   15   1    .    1    10   
    Message Errors         39    | .    .    .    .    .    .    9    3    .    .    .    5    13   6    .    .    .    3    
    Matter Fused           50    | .    .    .    .    .    .    17   11   .    .    .    1    18   1    1    .    .    1    
    Heat Flow Errors       25    | .    .    .    .    .    .    3    5    .    .    .    3    11   3    .    .    .    .    
    Energy Discharges      31    | .    .    .    .    .    .    3    5    .    .    .    5    11   3    .    .    1    3    
    Parts Rejected         4     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    4    5    .    .    .    2    8    .    .    .    .    2    
    Data Loss (major)      10    | .    .    .    .    .    .    .    5    .    .    .    1    2    1    .    .    .    1    
    Misfires               12    | .    .    .    .    .    .    1    3    .    .    .    2    6    .    .    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    1    .    .    .    .    2    2    1    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            756   | .    33   111  2    20   .    6    61   98   .    .    207  13   .    .    49   .    156  
  Projectiles              180   | .    .    .    1    .    .    6    .    12   .    .    148  13   .    .    .    .    .    
  Explosions               113   | .    .    4    1    .    .    .    .    .    .    .    59   .    .    .    49   .    .    
  Melee                    463   | .    33   107  .    20   .    .    61   86   .    .    .    .    .    .    .    .    156  
Knockbacks                 14    | .    .    1    .    .    .    8    3    2    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    8    3    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      412   | .    .    55   111  .    .    .    .    .    .    .    166  .    .    .    67   .    13   
  Shots                    10    | .    .    2    5    .    .    .    .    .    .    .    2    .    .    .    1    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        529   | .    126  27   6    90   .    240  235  529  80   422  289  232  323  160  40   .    58   
  Average Temperature      81    | .    49   14   4    23   .    59   98   236  36   249  83   77   110  106  16   .    38   
  Received Heat Transfer   3413  | .    492  342  63   414  .    468  354  273  .    174  327  .    36   .    313  54   103  
  Effects                  16    | .    .    .    .    .    .    .    .    6    .    3    4    3    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    .    .    .    2    .    3    2    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    6    1    .    .    .    .    .    
  Parts Fried              16    | .    1    2    .    .    .    .    3    .    .    .    8    1    1    .    .    .    .    
  Impact Corruptions       18    | .    1    7    .    1    .    .    5    4    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    2    .    .    .    .    .    1    3    1    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    1    .    .    .    .    .    1    2    1    .    .    .    .    .    
  Parts Melted             17    | .    2    .    .    3    .    .    .    2    .    1    5    4    .    .    .    .    .    
  Heat Transferred         6894  | .    444  150  .    555  .    1245 250  550  250  300  2150 200  250  .    550  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Peak Influence             541  | .   178 232 306 177 30  331 273 150 .   .   500 .   .   .   .   541 386 
  Initial                  496  | .   .   .   35  12  .   21  173 42  .   .   .   .   .   .   .   496 99  
  Average                  118  | .   38  76  94  56  16  126 157 104 .   .   219 .   .   .   .   463 76  
Maximum Alert Level        2    | .   .   1   1   .   .   1   1   .   .   .   2   .   .   .   .   2   1   
  Low Security (%)         81   | 100 100 98  92  100 100 80  85  100 .   .   42  .   .   .   .   3   89  
  Level 1                  15   | .   .   1   7   .   .   19  14  .   .   .   49  .   .   .   .   36  10  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   60  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   2   .   3   1   .   3   1   .   .   5   .   .   .   1   .   7   
  Investigation            4    | .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   5   
  Reinforcement            10   | .   .   1   .   2   1   .   1   .   .   .   3   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Distress Signals           13   | .   .   7   .   1   .   .   1   .   .   .   3   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   17  23  15  19  1   18  17  9   4   4   35  11  2   2   17  7   15  
  Peak Tracking Total      11   | .   6   6   4   4   1   6   6   4   3   4   6   4   1   2   7   5   11  
  Tactical Retreats        27   | .   .   2   .   2   .   .   2   4   1   .   3   .   .   .   3   3   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Traps Triggered            14   | .   2   1   .   1   .   4   2   1   .   .   2   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Machines Disabled          13   | .   .   .   3   .   .   1   .   1   .   .   7   .   .   .   1   .   .   
  Max in Single Turn       4    | .   .   .   2   .   .   1   .   1   .   .   4   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Machines Accessed          32   | .   10  2   2   5   1   1   2   1   1   .   6   .   .   .   .   1   .   
  Terminals                23   | .   8   1   2   4   .   1   2   .   .   .   4   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
Total Hacks                76   | .   24  4   4   13  2   3   3   2   1   .   17  .   .   .   .   3   .   
  Successful               27   | .   9   1   3   3   1   .   .   2   1   .   6   .   .   .   .   1   .   
  Failed                   49   | .   15  3   1   10  1   3   3   .   .   .   11  .   .   .   .   2   .   
    Catastrophic           11   | .   2   .   .   2   .   1   1   .   .   .   5   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   19  2   3   11  .   .   3   .   .   .   10  .   .   .   .   .   .   
  Terminals                60   | .   21  2   4   11  .   3   3   .   .   .   13  .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   3   2   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   2   .   .   1   .   .   .   .   .   .   
Terminal Hacks             8    | .   3   .   2   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   5   .   1   2   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Terminals                11   | .   5   .   1   2   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Botnet                 9    | .   4   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   9   2   2   5   1   1   2   1   .   .   5   .   .   .   .   1   .   
  Full Trace Events        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   5   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        4    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  scatter_targeting        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Total Allies               4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   32  32  .   .   .   93  .   .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   32  32  .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   3   .   .   .   19  .   .   .   .   .   .   
  Total Damage             456  | .   .   .   .   .   .   .   145 .   .   .   311 .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   2   .   .   .   .   .   1   2   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Res  
Turns Passed               18339 | 69   1717 541  2134 1390 195  1446 1018 565  794  532  2360 1669 564  155  508  414  2268 
Spaces Moved               7946  | 39   607  120  794  412  84   437  458  363  753  443  1180 836  313  121  348  382  256  
  Core                     419   | 4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    164  164  86   
  Treads                   1846  | 21   404  41   794  274  84   228  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3403  | 14   203  79   .    138  .    208  190  .    .    .    845  836  313  121  184  218  54   
  Wheels                   2162  | .    .    .    .    .    .    .    268  363  753  443  335  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   116   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  
  Fastest Speed            37    | 50   160  240  240  160  163  163  115  100  100  100  115  190  120  120  50   50   37   
  Average Speed            165   | 140  242  253  240  213  163  231  173  111  100  114  147  190  146  121  125  89   69   
  Slowest Speed            850   | 200  260  320  240  330  163  850  610  115  100  115  260  190  190  190  300  120  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Exploration Rate (%)       38    | 3    94   20   100  38   3    45   10   5    76   43   28   89   45   18   62   8    9    
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    1    1    .    .    .    1    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    .    .    1    1    .    1    .    .    .    .    1    1    .    
Scrap Searched             8     | .    .    .    1    .    .    .    .    .    2    2    .    2    1    .    .    .    .    
Spaces Dug                 34    | .    .    .    .    .    .    .    2    4    .    .    4    .    .    .    .    .    24   
Terrain Destroyed          265   | .    .    6    99   2    1    .    3    4    .    1    107  .    .    .    11   .    31   
  Melee                    14    | .    .    .    .    .    .    .    2    4    .    .    4    .    .    .    .    .    4    
  Projectile               44    | .    .    .    1    2    1    .    1    .    .    1    8    .    .    .    3    .    27   
  AOE                      207   | .    .    6    98   .    .    .    .    .    .    .    95   .    .    .    8    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Gar  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Res  
Total                      12281 | 50   768  285  989  812  139  730  609  482  786  456  1651 882  406  131  383  451  2271 
  Wait                     3243  | .    88   84   137  272  43   163  62   43   15   .    272  10   74   .    4    65   1911 
  Move                     7927  | 38   606  119  793  411  83   436  457  362  752  442  1179 835  312  120  347  381  254  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131   | 2    12   11   14   20   6    7    13   14   1    .    21   3    3    1    1    .    2    
  Fast Attach              94    | 8    3    2    .    6    .    12   10   4    4    2    22   1    3    1    2    3    11   
  Attach                   90    | .    4    11   6    16   2    11   7    5    .    .    7    .    1    3    5    1    11   
  Detach                   16    | 2    .    1    .    .    .    1    2    .    1    .    .    .    .    1    .    1    7    
  Swap                     97    | .    5    6    7    16   2    15   7    10   1    2    22   2    1    .    .    .    1    
  Drop                     110   | .    3    6    6    9    1    4    9    15   4    3    30   2    5    5    1    .    7    
  Fire                     445   | .    35   21   26   59   2    63   21   11   8    4    94   29   7    .    18   .    47   
  Melee                    107   | .    12   24   .    3    .    1    21   18   .    3    4    .    .    .    5    .    16   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 1 exit: [*Arm])

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
    70 | -11/Scrapyard      | Entered Materials
   265 | -10/Materials      | Discovered new exit (range 7)
   313 | -10/Materials      | Build established: Mutant
   616 | -10/Materials      | Discovered new exit (range 12)
   856 | -10/Materials      | Discovered new exit (range 11)
  1167 | -10/Materials      | Discovered new exit (range 16)
  1218 | -10/Materials      | Core integrity fell below 50%
  1251 | -10/Materials      | Lost 4 parts (1p2n1w)
  1520 | -10/Materials      | Discovered new exit (range 15)
  1787 | -10/Materials      | Entered another Materials area
  1787 | -9/Materials       | Evolved 2 slots: Utility x2
  2314 | -9/Materials       | Discovered new exit (range 7)
  2328 | -9/Materials       | Entered Mines
  2354 | -9/Mines           | Lost 5 parts (2u3w)
  2698 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3066 | -9/Mines           | Discovered new exit (range 16)
  3299 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3305 | -9/Mines           | Found Prototype Device
  3306 | -9/Mines           | Identified Exp. Sensor Array
  3375 | -9/Mines           | Learned Materials stockpile data
  3502 | -9/Mines           | Discovered new exit (range 7)
  3596 | -9/Mines           | Identified exit to Materials
  3920 | -9/Mines           | Build established: Scavenger-Mutant
  4462 | -9/Mines           | Entered Materials
  4462 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5395 | -8/Materials       | Discovered new exit (range 8)
  5502 | -8/Materials       | Lost 9 parts (1p2n3u3w)
  5519 | -8/Materials       | Identified exit to Factory
  5852 | -8/Materials       | Entered Factory
  5852 | -7/Factory         | Evolved 2 slots: Utility x2
  6035 | -7/Factory         | Identified exit to Garrison
  6047 | -7/Factory         | Entered Garrison
  6258 | -7/Garrison        | Installed Relay Interface Framework
  6477 | -7/Garrison        | Triggered checkpoint
  6495 | -7/Garrison        | System corruption reached 10%
  6575 | -7/Garrison        | Lost 13 parts (1p5n6u1w)
  6623 | -7/Garrison        | Garrison Relay disabled
  6907 | -7/Garrison        | Triggered checkpoint
  7211 | -7/Garrison        | Triggered checkpoint
  7233 | -7/Garrison        | Core integrity fell below 50%
  7262 | -7/Garrison        | Destroyed 7 combat bots
  7293 | -7/Garrison        | Lost 10 parts (3n4u3w)
  7462 | -7/Garrison        | Discovered new exit (range 13)
  7493 | -7/Garrison        | Entered Factory
  7493 | -7/Factory         | Accompanied by 1 ally
  7781 | -7/Factory         | Lost 4 parts (1n2u1w)
  7805 | -7/Factory         | Core integrity fell below 20%
  7836 | -7/Factory         | Lost 3 parts (1p1n1w)
  8500 | -7/Factory         | Discovered new exit (range 7)
  8511 | -7/Factory         | Entered another Factory area
  8511 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8723 | -6/Factory         | Discovered new exit (range 13)
  8810 | -6/Factory         | Build established: Mutant
  9076 | -6/Factory         | Entered Lower Caves
  9244 | -6/Lower Caves     | Build established: Hacker-Mutant
  9386 | -6/Lower Caves     | Spotted B-75 Beast
  9827 | -6/Lower Caves     | Identified exit to Lower Caves
  9870 | -6/Lower Caves     | Entered another Lower Caves area
  9871 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9985 | -6/Lower Caves     | Learned location of Zion (-6)
 10312 | -6/Lower Caves     | Discovered new exit (range 5)
 10315 | -6/Lower Caves     | Learned Factory terminal intel
 10402 | -6/Lower Caves     | Entered Factory
 10402 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10403 | -5/Factory         | Loaded intel: 26 terminal locations
 10981 | -5/Factory         | Build established: Hacker-Tank
 11512 | -5/Factory         | Destroyed 7 combat bots
 12605 | -5/Factory         | System corruption reached 10%
 12649 | -5/Factory         | Lost 5 parts (2n2u1w)
 12756 | -5/Factory         | Discovered new exit (range 3)
 12760 | -5/Factory         | Identified exit to Upper Caves
 12762 | -5/Factory         | Entered Upper Caves
 12993 | -5/Upper Caves     | Build established: Hacker-Gunner
 13068 | -5/Upper Caves     | Spotted B-75 Beast
 13086 | -5/Upper Caves     | Destroyed B-75 Beast
 13152 | -5/Upper Caves     | Learned Factory security intel
 14389 | -5/Upper Caves     | Discovered new exit (range 13)
 14429 | -5/Upper Caves     | Identified exit to Upper Caves
 14431 | -5/Upper Caves     | Entered another Upper Caves area
 14541 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14824 | -5/Upper Caves     | Learned 4 Factory zone layouts
 14907 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14982 | -5/Upper Caves     | Discovered new exit (range 11)
 14992 | -5/Upper Caves     | Identified exit to Warlord
 14995 | -5/Upper Caves     | Entered Warlord
 15042 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15049 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 15049 | -5/Warlord         | Attacked by Warlord forces
 15063 | -5/Warlord         | Spotted LS-EWR(B)
 15063 | -5/Warlord         | Spotted H1-QB4(B)
 15108 | -5/Warlord         | Lost 3 parts (1n1u1w)
 15108 | -5/Warlord         | Discovered new exit (range 15)
 15149 | -5/Warlord         | Identified exit to Proximity Caves
 15150 | -5/Warlord         | Entered Proximity Caves
 15153 | -4/Proximity Caves | Spotter reported a threat
 15159 | -4/Proximity Caves | Spotted B-86 Titan
 15364 | -4/Proximity Caves | Spotter reported a threat
 15453 | -4/Proximity Caves | Build established: Scavenger-Gunner
 15513 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 15549 | -4/Proximity Caves | Spotter reported a threat
 15573 | -4/Proximity Caves | Core integrity fell below 50%
 15603 | -4/Proximity Caves | Core integrity fell below 20%
 15606 | -4/Proximity Caves | Lost 15 parts (2p4n4u5w)
 15654 | -4/Proximity Caves | Discovered new exit (range 8)
 15658 | -4/Proximity Caves | Entered Factory
 15658 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15810 | -4/Factory         | Build established: Mutant
 15899 | -4/Factory         | Discovered new exit (range 9)
 15908 | -4/Factory         | Search patrols dispatched
 16072 | -4/Factory         | Entered Research
 16072 | -3/Research        | Evolved 2 slots: Utility x2
 16186 | -3/Research        | Found Prototype Processor
 16186 | -3/Research        | Identified Spectral Analyzer
 16191 | -3/Research        | Discovered new exit (range 12)
 16191 | -3/Research        | Spotted B-86 Titan
 16283 | -3/Research        | Spotted B-86 Titan
 16381 | -3/Research        | Core integrity fell below 50%
 16397 | -3/Research        | Lost 4 parts (1p2n1w)
 17869 | -3/Research        | Crushed by falling debris
 17892 | -3/Research        | Crushed by falling debris
 17897 | -3/Research        | Crushed by falling debris
 17957 | -3/Research        | Crushed by falling debris
 17976 | -3/Research        | Crushed by falling debris
 18004 | -3/Research        | Crushed by falling debris
 18072 | -3/Research        | Crushed by falling debris
 18072 | -3/Research        | Core integrity fell below 20%
 18087 | -3/Research        | Crushed by falling debris
 18169 | -3/Research        | Crushed by falling debris
 18295 | -3/Research        | Crushed by falling debris
 18309 | -3/Research        | Crushed by falling debris
 18341 | -3/Research        | Crushed by falling debris
 18341 | -3/Research        | Smashed by cave-in

 Last Messages 
---------------
Crushed by falling debris.
System corrupted: Substantial component data
  lost.
 YH2=#D,OAQOHD0MV#5S QT ,WI9S5XXZBABG&
The unstable cave ceiling collapses.
Crushed by falling debris.
Dispersion Rifle destroyed.
System corrupted by crushing effect (+3).
System corrupted: Component data lost.
System corrupted: Matter fused (-7).
System corrupted: Energy discharge (-21).
The unstable cave ceiling collapses.
Crushed by falling debris.
Q#|C3O6CFAA4RTHOFUJ:XOX/%S%NCGOCN1
The unstable cave ceiling collapses.
Crushed by falling debris.
ALERT: Rogue bot located, Programmers report to
  Research Zone 5A.
The unstable cave ceiling collapses.
Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          80
Energy Generation          33
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             30
Resistance: EX             25
Evasion (%)                62
Targeting Accuracy         12
Target Analysis            8
Core Analysis              6
Recoil Reduction           3
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          14
Defensive Hacking          26
Relay Coupler Types        1
Relay Coupler Value        20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Streaker

 Challenges 
------------
None

 Game 
------
Seed              RecoilSurgeMicroactuators
  Manual?         0
Play Time         02:40:01
  Cumulative      48.6 hours
  Start           2024.05.25 @ 15:44:27
  End             2024.05.25 @ 18:35:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          45
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1dfdc2b6-b173-40eb-b48a-cf61323ad907