Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.28 @ 18:03:16 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (576) 576 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3241 Bonus ------- None Cogmind --------- Core Integrity 180/700 Matter 199/300 Energy 56/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Matter Filter Hardened Medium Armor Plating Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array Targeting Computer Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Wheel Wheel Compact Wheel Compact Wheel Improved Heat Sink Seismic Detector Hardened Medium Armor Plating Heavy Particle Gun Heavy Laser Assault Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Light Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 1 2 . Weapon 1 | . . . 1 . . Parts Attached 36 | 7 . 9 6 7 7 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 2 . 3 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 10 | 2 . 2 . 3 3 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 . 4 4 3 1 Device 3 | 1 . . 1 . 1 Storage 4 | 1 . 1 1 1 . Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection 4 | . . 2 1 1 . Artifact . | . . . . . . Weapon 9 | 2 . 2 2 . 3 Energy Gun 3 | 1 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 3 | . . 2 1 . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 12 | . . 1 1 . 10 Power 1 | . . 1 . . . Propulsion 5 | . . . 1 . 4 Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . . 1 1 . 6 To Critical Strikes . | . . . . . . Average Backups 9 | 4 7 8 10 11 13 Power . | 1 . . . . . Propulsion 3 | 2 5 3 3 3 2 Utility 2 | . . 2 3 3 4 Weapon 3 | . 1 2 4 4 5 Tool/Special . | . . . . . . Unused Backups 9 | . 2 3 . . 4 Power 1 | . 1 . . . . Propulsion 3 | . . 2 . . 1 Utility 3 | . 1 . . . 2 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 99 95 99 76 Engine 9 | . 14 10 9 7 3 Wheel 26 | . 28 33 23 23 14 Device 9 | . 14 10 9 7 7 Storage 9 | . 14 11 9 7 6 Processor 6 | . . . 9 14 13 Protection 9 | . . 10 9 14 10 Energy Gun 4 | . 14 6 . . . Ballistic Gun 4 | . 14 6 . . . Ballistic Cannon 15 | . . 8 26 23 16 Peak Build Rating 29 | 7 7 15 25 29 29 Average Rating 17 | 4 7 11 23 28 22 On Entrance 13 | . 7 7 15 24 29 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 6 | . . . . . 6 Heaviest Build 54 | 13 13 29 47 54 54 Greatest Support 42 | 32 32 42 36 42 42 Greatest Overweight (x) 9 | . . . 2 1 9 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 10 15 25 15 Average Capacity 11 | 7 8 9 13 15 14 Most Carried 15 | 7 8 10 11 15 15 Average Carried 9 | 4 7 8 10 11 12 Final Capacity 15 | 8 8 10 15 15 5 Final Carried 15 | 7 8 10 11 15 4 Class Distribution -------------------- 47% | Mutant 20% | Tank 16% | Scavenger-Skirmisher 11% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 771 | 202 49 212 161 147 . Remotely . | . . . . . . Salvage Created 691 | 115 94 248 185 49 . Parts 51 | 10 4 27 9 1 . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 14 | . 2 6 5 1 . Guns 5 | . 2 3 . . . Cannons 8 | . . 2 5 1 . AOE 1 | . . 1 . . . Classes Destroyed 10 | 2 1 6 1 . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 4 | 3 . 1 . . . Hauler 2 | . . 2 . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . 1 . . . Watcher 1 | . . . 1 . . Swarmer 4 | . . 4 . . . Grunt 7 | . 2 1 4 . . Sentry 3 | . . 1 1 1 . Best Kill Streak 4 | 4 2 4 2 1 . Combat Bots Only 3 | . 2 3 2 1 . Max Kills in Single Turn 3 | 1 1 3 1 1 . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 68 | . 6 17 29 . 16 Missed 19 | . 3 6 8 . 2 Hits 49 | . 3 11 21 . 14 Melee 14 | . . . . . 14 Projectile 35 | . 3 11 21 . . Critical Strikes 14 | . . . 2 . 12 Damage Taken 1187 | . 34 177 326 . 650 Core 573 | . 22 31 . . 520 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 92 100 . . Volleys Fired 51 | 9 6 22 13 1 . Largest 3 | 2 2 2 3 3 . Hottest 111 | 60 60 74 111 111 . Shots Fired 116 | 18 12 44 39 3 . Gun 62 | 18 12 32 . . . Cannon 54 | . . 12 39 3 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 85 | 9 6 28 39 3 . Thermal 31 | 9 6 16 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 5 9 5 6 3 . Robot Miss Streak 4 | 1 1 4 3 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 70 | 13 10 23 21 3 . Core Hits 42 | 7 5 18 10 2 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . 1 . Blast 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1371 | 125 94 583 482 69 18 Guns 366 | 125 94 147 . . . Cannons 706 | . . 155 482 69 . Explosions 281 | . . 281 . . . Melee . | . . . . . . Ramming 18 | . . . . . 18 Kinetic 862 | 48 28 235 482 69 . Thermal 491 | 77 66 348 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 1 . . 7 Average Corruption 5 | . . 1 . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 3 | . . 3 . . . Projectiles . | . . . . . . Explosions 3 | . . 3 . . . Melee . | . . . . . . Knockbacks 12 | . . 1 11 . . Impact . | . . . . . . Kinetic 10 | . . 1 9 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 8 | . . . . . 8 Shots . | . . . . . . Rammed 6 | . . . . . 6 Targets Rammed 6 | . . . . . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 222 | 20 46 48 222 51 . Average Temperature 53 | 10 18 20 98 28 . Received Heat Transfer 264 | . 18 21 225 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 675 | 175 150 350 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 122 | 10 40 122 49 30 7 Initial 35 | . . 12 35 12 7 Average 29 | 1 6 79 29 3 1 Influence Increases 521 | 20 65 264 124 48 . Destroy 0b10 Robot/C 280 | . 40 120 100 20 . Destroy 0b10 Robot/NC 55 | 20 . 30 5 . . Destroy Leader 66 | . 10 34 12 10 . Successful Hack 25 | . . 7 . 18 . Disable Machine 30 | . . 30 . . . Destroy Structure 35 | . . 28 7 . . Partial Spotted 30 | . 15 15 . . . Influence Decreases 521 | 20 35 208 181 57 20 Entered New Map 99 | . . 18 51 17 13 Time Decay 402 | 20 35 180 120 40 7 Lost Part 20 | . . 10 10 . . Squads Dispatched 4 | . 1 1 1 1 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 6 10 11 1 5 Peak Tracking Total 5 | . 3 3 5 1 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . . 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 7 | . 2 1 . 4 . Terminals 7 | . 2 1 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 8 3 . 9 . Successful 6 | . 3 2 . 1 . Failed 14 | . 5 1 . 8 . Catastrophic 3 | . 1 1 . 1 . Database Lockouts . | . . . . . . Manual 5 | . 1 1 . 3 . Terminals 20 | . 8 3 . 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 2 . 1 . Level Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 1 . 4 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 144 | . . . . . 144 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1274 | 14 218 370 249 322 101 Sensors 640 | . . . 217 322 101 Seismic 633 | 14 218 369 32 . . T.N.C. 1 | . . 1 . . . Machine Analysis 672 | . . . 249 322 101 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 1361 | 88 218 372 249 322 112 Spaces Moved 913 | 43 165 221 149 262 73 Core 2 | 1 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 911 | 42 165 221 149 262 72 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 86 86 95 108 Average Speed 100 | 98 100 92 98 103 121 Slowest Speed 500 | 100 100 93 110 108 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 29 23 21 8 56 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 32 4 . . Melee . | . . . . . . Projectile 7 | . . 3 4 . . AOE 29 | . . 29 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1255 | 71 208 350 222 309 95 Wait 189 | . 33 74 49 25 8 Move 909 | 42 164 220 148 262 73 Hop . | . . . . . . Pick Up 41 | 13 3 12 3 10 . Fast Attach 2 | 1 . 1 . . . Attach 25 | 6 . 6 3 4 6 Detach 3 | . . 2 1 . . Swap 14 | . . 5 3 4 2 Drop 15 | . 2 8 2 3 . Fire 51 | 9 6 22 13 1 . Melee . | . . . . . . Ram 6 | . . . . . 6 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 17) 300 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -9/Materials | Discovered new exit (range 12) 679 | -9/Materials | Entered another Materials area 679 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 900 | -8/Materials | Discovered new exit (range 15) 928 | -8/Materials | Entered Factory 928 | -7/Factory | Evolved 2 slots: Utility x2 1141 | -7/Factory | Identified exit to Factory 1250 | -7/Factory | Sucked down chute 1250 | -7/Factory | Entered Waste 1251 | -7/Waste | Met a frightened Derelict 1265 | -7/Waste | EMP discharged 1275 | -7/Waste | Spotted C-40 Crusher 1287 | -7/Waste | Spotted C-40 Crusher 1300 | -7/Waste | Spotted C-40 Crusher 1305 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1306 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1308 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1322 | -7/Waste | Spotted C-40 Crusher 1339 | -7/Waste | Lost 4 parts (3n1w) 1344 | -7/Waste | Spotted C-40 Crusher 1350 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1351 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1351 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1354 | -7/Waste | Crushed by Compactor (1 part destroyed) 1357 | -7/Waste | Crushed by Compactor (1 part destroyed) 1360 | -7/Waste | Core integrity fell below 50% 1362 | -7/Waste | Self-destructed Last Messages --------------- 01351_ Imp. Heat Sink crushed. 01351_ Lightning Gun crushed. 01351_ Assault Cannon crushed. 01351_ Imp. Sensor Array crushed. 01351_ Machine Analyzer crushed. 01354_ Assault Cannon crushed. 01354_ Lrg. Storage Unit crushed. 01354_ Imp. Heat Sink crushed. 01354_ Targeting Computer crushed. 01354_ Hvy. Laser crushed. 01355_ ALERT: Foreign system detected. Charging EMP. 01355_ Identified Hvy. Particle Gun. 01356_ Com. Wheel crushed. 01356_ Adv. EMP Blaster crushed. 01356_ Slammed into C-40 Crusher. 01357_ Hvy. Particle Gun crushed. 01357_ Slammed into C-40 Crusher. 01359_ Destabilizing: Core damaged (-35). 01360_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# CC #?????????????????? | | ######??????######????# CCCC #?????????????????? | | # #??????# #????###@CC ###?????????????????? | | # #??????# #??????#CC #???????????????????? | | # #??????# #??????#CCCC#???????????????????? | | # #??????# #??????#CCCC#???????????????????? | | # #??????# ########CC #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | # #??????# ######## #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## #??????# #???????????????????? | | #??????# ???????????????????? | | [! #??????# ??????????????????? | | ! #??????# ?????????????????? | | ! #??????? ?????????????????? | | # ######## #??????? ###?????????????????? | | # #??????# #??????? ????????????????????? | | # #??????# #???????? ??????????????????????? | | # #??????# #???????????????????????????????? | | # #??????# #???????????????????????????????? | | ????? = #???????????????????????????????? | | ???? #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 42 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativePlatingGuard Manual? 0 Play Time 00:18:46 Cumulative 100.7 hours Start 2025.11.28 @ 17:44:53 End 2025.11.28 @ 18:03:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9b963388-82a2-4707-89e1-c04adf5e274f