Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 09:10:37 Player: Kat Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1189) 1189 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 3772 Bonus ------- High Alert Combat Kills 48 Entered Garrisons 200 Cogmind --------- Core Integrity 291/550 Matter 112/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (4) ------- Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY (5) ---- Aerolev Unit Aerolev Unit Light Armor Plating Advanced Beam Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Airjet Aerolev Unit Aerolev Unit Sensor Array Light Armor Plating Heavy EM Shotgun Advanced Beam Rifle Mini Grenade Launcher Datajack [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Hover Unit Utility Signal Interpreter Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 35 | 6 6 13 7 3 . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 7 2 . . Treads 5 | . . 4 1 . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover 6 | . 2 3 1 . . Flight . | . . . . . . Utility 5 | 1 3 . 1 . . Device . | . . . . . . Storage 2 | 1 . . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 15 | 2 1 5 4 3 . Energy Gun 10 | . . 4 4 2 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 3 . . Parts Lost 11 | . . 2 . 9 . Power 2 | . . 1 . 1 . Propulsion 4 | . . 1 . 3 . Utility 1 | . . . . 1 . Weapon 4 | . . . . 4 . Highest Loss Streak 5 | . . 1 . 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 96 96 99 68 36 Engine 9 | . 14 10 9 5 . Treads 12 | . . 4 36 20 9 Wheel 1 | . 6 . . . . Hover 16 | . 20 37 . . . Storage 2 | . 3 . 6 3 . Processor 8 | . 5 11 9 9 9 Protection 8 | . 17 11 2 . . Energy Gun 16 | . . 11 35 27 18 Ballistic Gun 9 | . 27 9 . . . Naked Turns . | . . . . . . Heaviest Build 26 | 12 15 17 26 26 4 Greatest Support 80 | 26 26 80 80 80 20 Greatest Overweight (x) 5 | 2 4 5 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 5 Average Capacity 6 | 7 5 5 8 6 5 Most Carried 10 | 5 6 5 10 10 5 Average Carried 5 | 1 3 4 7 5 4 Final Capacity 10 | 8 5 5 10 5 5 Final Carried 10 | 1 5 5 10 4 5 Class Distribution -------------------- 63% | Mutant 29% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 877 | 193 199 237 130 118 . Remotely . | . . . . . . Salvage Created 1325 | . 223 432 289 381 . Parts 72 | . 19 20 15 18 . Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 30 | . 2 7 6 15 . Guns 17 | . 2 6 6 3 . AOE 12 | . . . . 12 . Classes Destroyed 9 | . 4 3 1 1 . Worker 1 | . 1 . . . . Hauler 2 | . . 1 1 . . Recycler 1 | . 1 . . . . Operator 2 | . . 2 . . . Watcher 3 | . 2 1 . . . Swarmer 6 | . . . 2 4 . Grunt 21 | . 2 5 4 10 . Brawler 1 | . . . . 1 . Sentry 2 | . . 2 . . . Best Kill Streak 10 | . 3 4 3 10 . Combat Bots Only 10 | . 2 3 2 10 . Max Kills in Single Turn 3 | . 1 1 2 3 . Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 149 | . 9 31 9 100 . Missed 33 | . 4 7 2 20 . Damage Taken 2016 | . 69 317 99 1531 . Core 316 | . . 57 . 259 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 45 | . 45 . . . . Core Remaining (%) 95 | 100 100 85 . . . Volleys Fired 100 | . 19 41 8 32 . Largest 4 | . 2 2 4 4 . Hottest 244 | . 40 112 244 244 . Shots Fired 213 | . 38 82 32 61 . Gun 197 | . 38 82 32 45 . Cannon . | . . . . . . Launcher 16 | . . . . 16 . Special . | . . . . . . Kinetic 78 | . 38 40 . . . Thermal 115 | . . 42 32 41 . Explosive 16 | . . . . 16 . Electromagnetic 4 | . . . . 4 . Robot Hit Streak 10 | . 10 10 4 9 . Robot Miss Streak 10 | . 3 10 3 5 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 117 | . 22 41 18 36 . Core Hits 67 | . 11 17 12 27 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 7 | . . 3 3 1 . Burn 6 | . . 2 3 1 . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2799 | . 274 574 372 1579 . Guns 1746 | . 274 571 372 529 . Cannons . | . . . . . . Explosions 1050 | . . . . 1050 . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 487 | . 274 213 . . . Thermal 1196 | . . 358 372 466 . Explosive 1050 | . . . . 1050 . Electromagnetic 63 | . . . . 63 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 44 | . . . . 44 . Projectiles . | . . . . . . Explosions 44 | . . . . 44 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 209 | . . 1 . 208 . Shots 7 | . . . . 7 . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 652 | . 33 458 552 652 . Average Temperature 236 | . 10 241 215 325 . Received Heat Transfer 987 | . 39 147 63 738 . Effects 47 | . . 8 4 35 . Shutdowns 9 | . . 4 1 4 . Energy Bleed 3 | . . 1 . 2 . Interference 17 | . . 3 . 14 . Matter Decay 5 | . . . . 5 . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (major) 8 | . . . 3 5 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 6 | . . 3 2 1 . Heat Transferred 2960 | . . 1073 925 962 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 521 | . 104 369 303 521 249 Initial 249 | . . 43 155 196 249 Average 191 | . 53 192 213 339 249 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 49 | 100 100 52 35 6 . Level 1 42 | . . 47 64 57 100 Level 2 7 | . . . . 36 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 8 16 7 14 . Peak Tracking Total 7 | . 4 3 3 7 . Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 7 | . 4 1 1 . 1 Terminals 5 | . 3 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 21 | . 15 3 2 . 1 Successful 11 | . 9 1 1 . . Failed 10 | . 6 2 1 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 8 3 . . 1 Fabricators . | . . . . . . Repair Stations 7 | . 7 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 5 | . 4 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 5 . . . . Scan Component 3 | . 3 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 7 | . 4 1 1 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 1259 | 34 305 366 225 271 58 Spaces Moved 788 | 25 198 344 86 102 33 Core 16 | 12 3 1 . . . Treads 238 | . . 17 86 102 33 Legs . | . . . . . . Wheels 87 | 13 74 . . . . Hover 447 | . 121 326 . . . Flight . | . . . . . . Fastest Speed 48 | 50 56 48 170 170 170 Average Speed 100 | 90 85 55 204 170 170 Slowest Speed 300 | 150 250 300 250 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 40 31 9 31 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . . . . 47 . Melee . | . . . . . . Projectile . | . . . . . . AOE 47 | . . . . 47 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1068 | 35 295 439 117 148 34 Wait 95 | . 59 20 4 12 . Move 783 | 24 197 343 85 101 33 Hop . | . . . . . . Pick Up 27 | 5 8 6 7 . 1 Fast Attach 18 | 2 3 10 3 . . Attach 14 | 4 2 3 3 2 . Detach 7 | . 2 2 3 . . Swap 4 | . 1 1 1 1 . Drop 19 | . 4 12 3 . . Fire 100 | . 19 41 8 32 . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 14) 95 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Discovered new exit (range 14) 296 | -10/Materials | Repaired Assault Rifle 317 | -10/Materials | Build established: Mutant 324 | -10/Materials | Repaired Sensor Array 336 | -10/Materials | Identified exit to Materials 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Propulsion x2 658 | -9/Materials | Discovered new exit (range 16) 704 | -9/Materials | Identified exit to Materials 706 | -9/Materials | Entered another Materials area 706 | -8/Materials | Evolved 2 slots: Weapon x2 776 | -8/Materials | Garrison activated, responded to threat 923 | -8/Materials | Identified exit to Garrison 931 | -8/Materials | Entered Garrison 1051 | -8/Garrison | Lost 5 parts (2n1u2w) 1063 | -8/Garrison | Build established: Gunner 1075 | -8/Garrison | Triggered checkpoint 1158 | -8/Garrison | Destroyed 10 combat bots 1168 | -8/Garrison | Lost 3 parts (1n2w) 1188 | -8/Garrison | Discovered new exit (range 9) 1200 | -8/Garrison | Identified exit to Materials 1202 | -8/Garrison | Entered Materials 1260 | -8/Materials | Self-destructed Last Messages --------------- 01133_ Destroyed Imp. Heat Sink. 01135_ The unstable cave ceiling collapses. 01137_ G-47 Trooper destroyed. 01137_ Hvy. EM Shotgun destroyed. 01137_ Destroyed Hvy. EM Shotgun. 01137_ Mni. Grenade Launcher destroyed. 01137_ Destroyed Mni. Grenade Launcher. 01142_ The unstable cave ceiling collapses. 01142_ Aluminum Leg crushed. 01143_ The unstable cave ceiling collapses. 01188_ EXIT=FOUND 01200_ EXIT=IDENTIFIED: MATERIALS LOCATION=MATERIALS GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 01221_ Acquired Assault Cannon. 01246_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????###########?????????????????????? | | ???????????# #?????????????????????? | | ???????????# "" #?????????????????????? | | ???????????# """ #?????????????????????? | | ???????????# S" #?????????????????????? | | ???????????# """ #?????????????????????? | | ???????????# """ #?????????????????????? | | ???????????# """ #?????????????????????? | | ???????????# @ #?????????????????????? | | ???????????#####+#####?????????????????????? | | ??????######## #???????????????????????? | | ??????# #???????????????????????? | | ??????# T #???????????????????????? | | ??????# #???????????????????????? | | ????######+### #???????????????????????? | | ????# ## ##???????????????????????? | | ????# """ ## #????????????????????????? | | ????# """ ## #????????????????????????? | | ????# """ ## +????????????????????????? | | ????# ## #????????????????????????? | | ????# """ ## #????????????????????????? | | ????# """ ## #????????????????????????? | | ????# """ ## #????????????????????????? | | ????# #? #????????????????????????? | | ????##########? #????????????????????????? | | ??????????????? #????????????????????????? | | ??????????????? #????????????????????????? | | ??????????????? ?????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed StructuralRegenerativeWheel Manual? 0 Play Time 00:20:28 Cumulative 7.9 hours Start 2024.06.01 @ 20:32:40 End 2024.06.02 @ 09:10:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8e84295-154f-4671-abbd-3dc822fc7cb7