Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 15:01:23 Player: Chaotick Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (64) 320 Value Destroyed (2003) 2003 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 7491 Bonus ------- High Alert Combat Kills 48 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 88/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ System Guard > --- WEAPON (4) ------- Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Nuclear Pulse Thruster Matter Compressor (0) Particle Charger ECM Suite Force Field Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- VSS Leg VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Seismic Detector Advanced Targeting Computer Energy Filter Improved Particle Charger EM Disruption Field Advanced Corruption Screen > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine VSS Leg VSS Leg VSS Leg Particle Charger [Rating: 58] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 4 | . . . . 1 2 . . . 1 . . . . Weapon 2 | . . . . 1 . . . . 1 . . . . Parts Attached 121 | 6 4 19 12 37 . 1 . 21 3 2 8 4 4 Power 12 | 1 1 3 1 1 . . . 2 . . 2 1 . Engine 8 | 1 . 2 1 1 . . . 2 . . 1 . . Core 4 | . 1 1 . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 42 | 2 1 8 4 11 . 1 . 11 . 1 3 . . Treads 3 | . . . . 3 . . . . . . . . . Leg 37 | 2 1 8 4 8 . . . 11 . 1 2 . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . . . 1 . . Flight . | . . . . . . . . . . . . . . Utility 31 | 1 2 3 1 11 . . . 4 3 1 1 2 2 Device 12 | . 1 1 1 1 . . . 3 3 . . 1 1 Storage 6 | 1 1 . . 2 . . . . . . 1 1 . Processor 5 | . . 1 . 2 . . . . . 1 . . 1 Hackware 1 | . . . . 1 . . . . . . . . . Protection 7 | . . 1 . 5 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 . 5 6 14 . . . 4 . . 2 1 2 Energy Gun 7 | . . 1 3 2 . . . 1 . . . . . Energy Cannon 2 | . . . 1 . . . . . . . 1 . . Ballistic Gun 13 | 2 . 4 1 2 . . . 3 . . . . 1 Ballistic Cannon 10 | . . . . 7 . . . . . . 1 1 1 Launcher 1 | . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . Corrupted Parts 4 | . . . 2 2 . . . . . . . . . System Corruption 17 | . . . 11 6 . . . . . . . . . Parts Lost 62 | . . 4 12 21 . . . 5 . 1 15 3 1 Power 7 | . . 1 1 2 . . . . . . 2 1 . Propulsion 24 | . . 2 6 8 . . . 1 . . 6 1 . Utility 13 | . . 1 . 4 . . . 3 . . 4 . 1 Weapon 18 | . . . 5 7 . . . 1 . 1 3 1 . Highest Loss Streak 10 | . . 4 8 7 . . . 3 . 1 10 3 1 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 74 | . 98 98 66 76 38 21 23 75 74 88 57 21 13 Engine 4 | . 9 2 10 5 . . . 3 6 6 3 . . Core 2 | . 4 8 . . . . . . . . . 5 . Treads 1 | . . . . 5 . . . . . . . . . Leg 23 | . 28 43 20 18 . . . 27 26 24 19 . . Device 7 | . 12 8 5 4 . . . 6 14 26 14 . 3 Storage 5 | . 14 11 11 4 7 1 . . . . . 4 . Processor 5 | . . . 2 5 15 15 15 15 6 12 10 . 1 Protection 3 | . . . . 9 . . . 2 . . . . . Energy Gun 4 | . . 1 11 7 . . . 1 6 3 . . . Ballistic Gun 8 | . 28 20 5 . . . . 16 13 13 3 . 6 Ballistic Cannon 4 | . . . . 10 15 1 . . . . 2 4 1 Impact Weapon 1 | . . . . 3 . . . . . . . . . Naked Turns 55 | . . . . . . . . . . . 54 . 1 Heaviest Build 38 | 11 19 22 20 32 15 15 . 36 38 38 32 22 10 Greatest Support 80 | 20 20 45 45 42 3 11 11 80 52 52 44 20 3 Greatest Overweight (x) 6 | . . . 6 4 4 4 . 2 . . . 1 3 Average Overweight (x) . | . . . . . 4 . . . . . . . . Largest Inventory Capacity 30 | 8 10 10 10 30 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 6 9 10 10 6 8 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 10 10 8 8 5 5 5 5 4 5 5 Average Carried 6 | 3 8 9 8 6 8 5 5 4 4 4 3 3 5 Final Capacity 10 | 8 10 10 10 8 8 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 9 8 8 5 5 5 4 4 3 5 5 Class Distribution -------------------- 45% | Mutant 36% | Scavenger-Mutant 14% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Matter Collected 2005 | 188 85 399 143 770 . . . 241 . . 39 77 63 Remotely . | . . . . . . . . . . . . . . Salvage Created 2088 | . 107 399 311 1105 . . . 127 . . 18 21 . Parts 114 | . 6 31 10 51 . . . 13 . . 1 2 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Combat Hostiles Destroyed 54 | . 2 14 5 28 . . . 2 . . 2 1 . Melee 6 | . . . 1 5 . . . . . . . . . Guns 29 | . 2 14 4 7 . . . 2 . . . . . Cannons 14 | . . . . 11 . . . . . . 2 1 . Classes Destroyed 14 | . 2 3 2 5 . . . 1 . . 1 . . Worker 4 | . . 1 . 3 . . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . . Swarmer 16 | . . 8 . 6 . . . . . . 1 1 . Grunt 23 | . 2 5 4 12 . . . . . . . . . Brawler 2 | . . 1 . 1 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 6 | . . . . 6 . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . Hunter 2 | . . . . 2 . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . Heavy 2 | . . . . 1 . . . 1 . . . . . Best Kill Streak 4 | . 2 4 2 4 . . . 1 . . 1 1 . Combat Bots Only 4 | . 2 4 2 4 . . . 1 . . 1 1 . Max Kills in Single Turn 1 | . 1 1 1 1 . . . 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Damage Taken 8696 | . 93 885 999 2761 . . . 1464 . 32 1532 601 329 Core 1833 | . 11 145 208 395 . . . 216 . 32 474 143 209 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 138 | . . . . 138 . . . . . . . . . Core Remaining (%) 60 | 100 95 . 11 28 . . . 69 . . . . . Volleys Fired 214 | . 9 56 43 59 . . . 13 . . 26 7 1 Largest 3 | . 2 2 2 3 . . . 2 . . 2 1 2 Hottest 143 | . 40 40 88 132 . . . 60 . . 143 57 78 Shots Fired 394 | . 20 114 76 122 . . . 21 . . 32 7 2 Gun 274 | . 20 114 73 43 . . . 21 . . 2 . 1 Cannon 120 | . . . 3 79 . . . . . . 30 7 1 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 312 | . 20 113 26 94 . . . 21 . . 29 7 2 Thermal 61 | . . 1 29 28 . . . . . . 3 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 21 | . . . 21 . . . . . . . . . . Robot Hit Streak 23 | . 5 23 12 19 . . . 5 . . 9 1 1 Robot Miss Streak 10 | . 2 5 3 3 . . . 1 . . 10 4 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 312 | . 9 84 60 113 . . . 16 . . 27 2 1 Core Hits 118 | . 6 26 16 41 . . . 5 . . 21 2 1 Critical Kills 5 | . . . . 4 . . . . . . . 1 . Critical Parts Destroyed 9 | . . 1 . 7 . . . . . . . 1 . Critical Strikes 17 | . . 1 1 13 . . . . . . . 2 . Burn 1 | . . . . 1 . . . . . . . . . Destroy 3 | . . 1 . . . . . . . . . 2 . Corrupt 1 | . . . 1 . . . . . . . . . . Smash 12 | . . . . 12 . . . . . . . . . Melee Attacks 48 | . . . 4 44 . . . . . . . . . Impact 48 | . . . 4 44 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5463 | . 98 794 706 2853 . . . 370 . . 555 71 16 Guns 2292 | . 98 794 567 422 . . . 367 . . 28 . 16 Cannons 1860 | . . . 62 1246 . . . . . . 495 57 . Explosions . | . . . . . . . . . . . . . . Melee 1250 | . . . 77 1173 . . . . . . . . . Ramming 61 | . . . . 12 . . . 3 . . 32 14 . Kinetic 3340 | . 98 784 167 1328 . . . 367 . . 523 57 16 Thermal 615 | . . 10 265 340 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 197 | . . . 197 . . . . . . . . . . Impact 1250 | . . . 77 1173 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . 1 14 25 8 . . . . . 9 11 11 11 Average Corruption 8 | . 1 13 16 5 . . . . . 3 10 11 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 76 | . 3 7 13 30 . . . . . 2 13 6 2 Message Errors 20 | . 1 1 3 7 . . . . . . 5 2 1 Matter Fused 18 | . . 1 5 8 . . . . . 1 2 1 . Heat Flow Errors 5 | . . . . 4 . . . . . . . . 1 Energy Discharges 4 | . . 2 . 1 . . . . . . . 1 . Parts Rejected 4 | . . . . 4 . . . . . . . . . Data Loss (minor) 5 | . . . 3 1 . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . 1 1 . . Misfires 9 | . 2 2 1 1 . . . . . . 3 . . Alerts 2 | . . 1 . 1 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . 1 1 . Weapon Failures 5 | . . . 1 3 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 416 | . . . . 413 . . . . . . 3 . . Projectiles 14 | . . . . 11 . . . . . . 3 . . Explosions . | . . . . . . . . . . . . . . Melee 402 | . . . . 402 . . . . . . . . . Knockbacks 32 | . . . . 9 . . . . . . 21 2 . Impact 3 | . . . . 3 . . . . . . . . . Kinetic 28 | . . . . 6 . . . . . . 20 2 . Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 13 | . . . . . . . . . . . 7 6 . Shots . | . . . . . . . . . . . . . . Rammed 8 | . . . . 1 . . . . . . 3 4 . Targets Rammed 20 | . . . . 6 . . . 1 . . 9 4 . Kicked 12 | . . . . 5 . . . 1 . . 6 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 404 | . . 6 167 404 . . . . . . 90 14 219 Average Temperature 89 | . . 3 74 120 . . . . . . 22 7 96 Received Heat Transfer 1797 | . 39 258 402 684 . . . 54 . . 210 18 132 Effects 3 | . . . . 3 . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . 1 5 . . . . . . . . . Impact Corruptions 16 | . . . . 16 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . Heat Transferred 1474 | . . 25 561 888 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Peak Influence 473 | . 79 245 80 473 107 52 36 50 15 20 90 . . Initial 107 | . . 33 36 . 107 37 36 25 15 5 7 . . Average 117 | . 27 121 48 223 107 42 36 39 15 13 17 . . Maximum Alert Level 2 | . . 1 . 2 . . . . . . . . . Low Security (%) 76 | 100 100 72 100 48 100 100 100 100 100 100 100 . . Level 1 15 | . . 27 . 27 . . . . . . . . . Level 2 8 | . . . . 23 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . 4 . . . 2 . . 3 . . Investigation 1 | . . . . . . . . . . . 1 . . Extermination . | . . . . . . . . . . . . . . Reinforcement 8 | . . . . 4 . . . 2 . . 2 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Distress Signals 7 | . . . . 6 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 130 | . 4 19 6 46 . 6 . 11 . 4 17 11 6 Peak Tracking Total 10 | . 2 4 3 8 . 6 . 7 . 4 8 10 5 Tactical Retreats 12 | . . 1 1 4 . . . 1 . . 4 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Traps Triggered 3 | . 1 . . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Machines Disabled 1 | . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Machines Accessed 18 | . 4 8 . 3 . . 1 . 1 . 1 . . Terminals 15 | . 3 6 . 3 . . 1 . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 43 | . 11 18 . 9 . . 1 . 1 . 3 . . Successful 29 | . 7 14 . 6 . . 1 . . . 1 . . Failed 14 | . 4 4 . 3 . . . . 1 . 2 . . Catastrophic 3 | . . 1 . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . . . . Terminals 37 | . 9 14 . 9 . . 1 . 1 . 3 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 24 | . 5 11 . 6 . . 1 . . . 1 . . Record 7 | . 2 3 . 1 . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 4 | . 1 1 . 2 . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 4 6 . 3 . . . . 1 . 1 . . Full Trace Events 1 | . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . 3 7 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Turns Passed 3894 | 54 239 711 437 1288 65 124 5 289 44 122 310 156 50 Spaces Moved 2326 | 36 162 407 203 483 27 185 9 126 35 107 256 216 74 Core 329 | 6 . . 9 9 27 87 . . . . 98 19 74 Treads 139 | . . . . 139 . . . . . . . . . Legs 1548 | 30 162 407 194 335 . . . 120 35 107 158 . . Wheels . | . . . . . . . . . . . . . . Hover 310 | . . . . . . 98 9 6 . . . 197 . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 250 50 60 60 116 103 50 50 50 Average Speed 112 | 108 120 120 139 156 250 60 60 115 116 111 82 59 52 Slowest Speed 350 | 120 120 120 350 260 250 250 60 270 116 116 110 110 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 36 27 36 47 1 77 . 88 2 78 14 46 21 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . . . . . . . 2 . Known Exits Taken 1 | . . . . . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . 1 1 . Scrap Searched 5 | . . . 1 . . . . . . . . 2 2 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 11 | . . . . 9 . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . . 9 . . . . . . . 2 . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low Total 3145 | 48 191 539 280 819 27 201 8 246 38 109 323 234 82 Wait 311 | 1 6 38 8 160 . . . 73 . . 22 1 2 Move 2316 | 35 161 406 202 482 27 184 8 125 35 106 256 215 74 Hop . | . . . . . . . . . . . . . . Pick Up 47 | 6 6 5 7 13 . 4 . 4 . . . 2 . Fast Attach 72 | 6 2 6 2 24 . 1 . 16 2 1 5 3 4 Attach 33 | . . 4 9 11 . . . 3 1 1 3 1 . Detach 14 | . . 1 2 5 . 1 . 1 . 1 2 1 . Swap 16 | . 2 9 1 2 . . . 2 . . . . . Drop 52 | . 5 14 2 13 . 11 . 6 . . . . 1 Fire 214 | . 9 56 43 59 . . . 13 . . 26 7 1 Melee 48 | . . . 4 44 . . . . . . . . . Ram 7 | . . . . . . . . . . . 3 4 . Kick 12 | . . . . 5 . . . 1 . . 6 . . Crush 1 | . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 10) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 682 | -9/Materials | Build established: Scavenger-Mutant 862 | -9/Materials | System corruption reached 10% 903 | -9/Materials | Lost 4 parts (1p2n1u) 928 | -9/Materials | Discovered new exit (range 16) 1005 | -9/Materials | Entered Mines 1048 | -9/Mines | Core integrity fell below 50% 1083 | -9/Mines | Lost 3 parts (3n) 1230 | -9/Mines | Core integrity fell below 20% 1260 | -9/Mines | Lost 8 parts (1p3n4w) 1431 | -9/Mines | Discovered new exit (range 5) 1434 | -9/Mines | Learned location of Zion (-6) 1442 | -9/Mines | Entered Materials 1442 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1494 | -8/Materials | Build established: Mutant 1663 | -8/Materials | Lost 3 parts (1u2w) 1796 | -8/Materials | Build established: Scavenger-Mutant 2164 | -8/Materials | Lost 7 parts (1p3n2u1w) 2531 | -8/Materials | Discovered new exit (range 16) 2554 | -8/Materials | Core integrity fell below 50% 2580 | -8/Materials | Lost 6 parts (1p2n1u2w) 2730 | -8/Materials | Entered Factory 2730 | -7/Factory | Evolved 2 slots: Utility x2 2795 | -7/Factory | Sucked down chute 2795 | -7/Factory | Entered Waste 2823 | -7/Waste | Spotted C-40 Crusher 2834 | -7/Waste | Build established: Mutant 2848 | -7/Waste | Spotted C-40 Crusher 2864 | -7/Waste | Spotted C-40 Crusher 2886 | -7/Waste | Spotted C-40 Crusher 2888 | -7/Waste | Spotted C-40 Crusher 2890 | -7/Waste | Spotted C-40 Crusher 2904 | -7/Waste | Discovered new exit (range 12) 2919 | -7/Waste | Entered Factory 2924 | -7/Factory | Identified exit to DSF 2924 | -7/Factory | Entered DSF 3052 | -7/DSF | Additional patrols routed to DSF 3128 | -7/DSF | Lost 3 parts (1n1u1w) 3194 | -7/DSF | Discovered new exit (range 16) 3213 | -7/DSF | Entered Factory 3213 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3257 | -6/Factory | Sucked down chute 3257 | -6/Factory | Entered Waste 3265 | -6/Waste | Spotted C-40 Crusher 3272 | -6/Waste | EMP discharged 3308 | -6/Waste | Spotted C-40 Crusher 3311 | -6/Waste | Spotted C-40 Crusher 3323 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3345 | -6/Waste | Spotted C-40 Crusher 3361 | -6/Waste | Spotted C-40 Crusher 3369 | -6/Waste | Spotted C-40 Crusher 3370 | -6/Waste | Discovered new exit (range 10) 3372 | -6/Waste | EMP discharged 3379 | -6/Waste | Entered Factory 3458 | -6/Factory | System corruption reached 10% 3514 | -6/Factory | Lost 3 parts (1u2w) 3630 | -6/Factory | Released all parts (3) 3661 | -6/Factory | Lost 10 parts (2p5n2u1w) 3682 | -6/Factory | Discovered new exit (range 9) 3686 | -6/Factory | Core integrity fell below 50% 3689 | -6/Factory | Entered Lower Caves 3816 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3839 | -6/Lower Caves | Discovered new exit (range 10) 3845 | -6/Lower Caves | Entered another Lower Caves area 3848 | -6/Lower Caves | Core integrity fell below 20% 3865 | -6/Lower Caves | Lost 3 parts (1p1n1w) 3884 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3895 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03847_ Found Battle Rifle. 03847_ Found Cloaking Device. 03847_ Found Fission Core. 03847_ Found Reaction Control System. 03847_ Found 34 Matter. 03848_ Acquired 34 matter. 03848_ Dropped Lrg. Battery. 03849_ Acquired Battle Rifle. 03851_ Acquired Reaction Control System. 03882_ I OSYMRJ/A3FHRQD%WDFG1