Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 15:01:23

Player: Chaotick

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (64)      320
Value Destroyed (2003)     2003
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (548)                548
              TOTAL SCORE: 7491

 Bonus
-------
High Alert Combat Kills    48
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     88/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
    System Guard
>   --- WEAPON (4) -------
    Battle Rifle
    Magnetic Acceleration Cannon
>   --- INVENTORY (5) ----
    Nuclear Pulse Thruster
    Matter Compressor (0)
    Particle Charger
    ECM Suite
    Force Field

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Seismic Detector
  Advanced Targeting Computer
           Energy Filter
  Improved Particle Charger
           EM Disruption Field
  Advanced Corruption Screen
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy Machine Gun
     Heavy Machine Gun
>          --- INVENTORY --------
           Angular Momentum Engine
           VSS Leg
           VSS Leg
           VSS Leg
           Particle Charger
[Rating: 58]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Weapon Shielding
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   2   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             121  | 6   4   19  12  37  .   1   .   21  3   2   8   4   4   
  Power                    12   | 1   1   3   1   1   .   .   .   2   .   .   2   1   .   
    Engine                 8    | 1   .   2   1   1   .   .   .   2   .   .   1   .   .   
    Core                   4    | .   1   1   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   1   8   4   11  .   1   .   11  .   1   3   .   .   
    Treads                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Leg                    37   | 2   1   8   4   8   .   .   .   11  .   1   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   2   3   1   11  .   .   .   4   3   1   1   2   2   
    Device                 12   | .   1   1   1   1   .   .   .   3   3   .   .   1   1   
    Storage                6    | 1   1   .   .   2   .   .   .   .   .   .   1   1   .   
    Processor              5    | .   .   1   .   2   .   .   .   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   .   5   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   5   6   14  .   .   .   4   .   .   2   1   2   
    Energy Gun             7    | .   .   1   3   2   .   .   .   1   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          13   | 2   .   4   1   2   .   .   .   3   .   .   .   .   1   
    Ballistic Cannon       10   | .   .   .   .   7   .   .   .   .   .   .   1   1   1   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Corrupted Parts          4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    System Corruption      17   | .   .   .   11  6   .   .   .   .   .   .   .   .   .   
Parts Lost                 62   | .   .   4   12  21  .   .   .   5   .   1   15  3   1   
  Power                    7    | .   .   1   1   2   .   .   .   .   .   .   2   1   .   
  Propulsion               24   | .   .   2   6   8   .   .   .   1   .   .   6   1   .   
  Utility                  13   | .   .   1   .   4   .   .   .   3   .   .   4   .   1   
  Weapon                   18   | .   .   .   5   7   .   .   .   1   .   1   3   1   .   
  Highest Loss Streak      10   | .   .   4   8   7   .   .   .   3   .   1   10  3   1   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   98  98  66  76  38  21  23  75  74  88  57  21  13  
  Engine                   4    | .   9   2   10  5   .   .   .   3   6   6   3   .   .   
  Core                     2    | .   4   8   .   .   .   .   .   .   .   .   .   5   .   
  Treads                   1    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Leg                      23   | .   28  43  20  18  .   .   .   27  26  24  19  .   .   
  Device                   7    | .   12  8   5   4   .   .   .   6   14  26  14  .   3   
  Storage                  5    | .   14  11  11  4   7   1   .   .   .   .   .   4   .   
  Processor                5    | .   .   .   2   5   15  15  15  15  6   12  10  .   1   
  Protection               3    | .   .   .   .   9   .   .   .   2   .   .   .   .   .   
  Energy Gun               4    | .   .   1   11  7   .   .   .   1   6   3   .   .   .   
  Ballistic Gun            8    | .   28  20  5   .   .   .   .   16  13  13  3   .   6   
  Ballistic Cannon         4    | .   .   .   .   10  15  1   .   .   .   .   2   4   1   
  Impact Weapon            1    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Naked Turns                55   | .   .   .   .   .   .   .   .   .   .   .   54  .   1   
Heaviest Build             38   | 11  19  22  20  32  15  15  .   36  38  38  32  22  10  
  Greatest Support         80   | 20  20  45  45  42  3   11  11  80  52  52  44  20  3   
  Greatest Overweight (x)  6    | .   .   .   6   4   4   4   .   2   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   10  10  10  30  8   8   5   5   5   5   5   5   5   
  Average Capacity         7    | 6   9   10  10  6   8   5   5   5   5   5   5   5   5   
  Most Carried             10   | 6   10  10  10  10  8   8   5   5   5   5   4   5   5   
  Average Carried          6    | 3   8   9   8   6   8   5   5   4   4   4   3   3   5   
  Final Capacity           10   | 8   10  10  10  8   8   5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   10  10  9   8   8   5   5   5   4   4   3   5   5   

 Class Distribution 
--------------------
 45% | Mutant
 36% | Scavenger-Mutant
 14% | Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Gunner | -7/DSF
           Gunner | -6/Factory
           Gunner | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  Was  Fac  Low  Low  
Matter Collected           2005 | 188  85   399  143  770  .    .    .    241  .    .    39   77   63   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2088 | .    107  399  311  1105 .    .    .    127  .    .    18   21   .    
  Parts                    114  | .    6    31   10   51   .    .    .    13   .    .    1    2    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Combat Hostiles Destroyed  54   | .   2   14  5   28  .   .   .   2   .   .   2   1   .   
  Melee                    6    | .   .   .   1   5   .   .   .   .   .   .   .   .   .   
  Guns                     29   | .   2   14  4   7   .   .   .   2   .   .   .   .   .   
  Cannons                  14   | .   .   .   .   11  .   .   .   .   .   .   2   1   .   
Classes Destroyed          14   | .   2   3   2   5   .   .   .   1   .   .   1   .   .   
  Worker                   4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   .   8   .   6   .   .   .   .   .   .   1   1   .   
  Grunt                    23   | .   2   5   4   12  .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Heavy                    2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Best Kill Streak           4    | .   2   4   2   4   .   .   .   1   .   .   1   1   .   
  Combat Bots Only         4    | .   2   4   2   4   .   .   .   1   .   .   1   1   .   
Max Kills in Single Turn   1    | .   1   1   1   1   .   .   .   1   .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  Was  Fac  Low  Low  
Damage Taken               8696 | .    93   885  999  2761 .    .    .    1464 .    32   1532 601  329  
  Core                     1833 | .    11   145  208  395  .    .    .    216  .    32   474  143  209  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  138  | .    .    .    .    138  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  95   .    11   28   .    .    .    69   .    .    .    .    .    
Volleys Fired              214  | .    9    56   43   59   .    .    .    13   .    .    26   7    1    
  Largest                  3    | .    2    2    2    3    .    .    .    2    .    .    2    1    2    
  Hottest                  143  | .    40   40   88   132  .    .    .    60   .    .    143  57   78   
Shots Fired                394  | .    20   114  76   122  .    .    .    21   .    .    32   7    2    
  Gun                      274  | .    20   114  73   43   .    .    .    21   .    .    2    .    1    
  Cannon                   120  | .    .    .    3    79   .    .    .    .    .    .    30   7    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  312  | .    20   113  26   94   .    .    .    21   .    .    29   7    2    
  Thermal                  61   | .    .    1    29   28   .    .    .    .    .    .    3    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          21   | .    .    .    21   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    5    23   12   19   .    .    .    5    .    .    9    1    1    
  Robot Miss Streak        10   | .    2    5    3    3    .    .    .    1    .    .    10   4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           312  | .    9    84   60   113  .    .    .    16   .    .    27   2    1    
  Core Hits                118  | .    6    26   16   41   .    .    .    5    .    .    21   2    1    
  Critical Kills           5    | .    .    .    .    4    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 9    | .    .    1    .    7    .    .    .    .    .    .    .    1    .    
  Critical Strikes         17   | .    .    1    1    13   .    .    .    .    .    .    .    2    .    
    Burn                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  12   | .    .    .    .    12   .    .    .    .    .    .    .    .    .    
Melee Attacks              48   | .    .    .    4    44   .    .    .    .    .    .    .    .    .    
  Impact                   48   | .    .    .    4    44   .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5463 | .    98   794  706  2853 .    .    .    370  .    .    555  71   16   
  Guns                     2292 | .    98   794  567  422  .    .    .    367  .    .    28   .    16   
  Cannons                  1860 | .    .    .    62   1246 .    .    .    .    .    .    495  57   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1250 | .    .    .    77   1173 .    .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    .    .    12   .    .    .    3    .    .    32   14   .    
  Kinetic                  3340 | .    98   784  167  1328 .    .    .    367  .    .    523  57   16   
  Thermal                  615  | .    .    10   265  340  .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          197  | .    .    .    197  .    .    .    .    .    .    .    .    .    .    
  Impact                   1250 | .    .    .    77   1173 .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25   | .    1    14   25   8    .    .    .    .    .    9    11   11   11   
  Average Corruption       8    | .    1    13   16   5    .    .    .    .    .    3    10   11   9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76   | .    3    7    13   30   .    .    .    .    .    2    13   6    2    
    Message Errors         20   | .    1    1    3    7    .    .    .    .    .    .    5    2    1    
    Matter Fused           18   | .    .    1    5    8    .    .    .    .    .    1    2    1    .    
    Heat Flow Errors       5    | .    .    .    .    4    .    .    .    .    .    .    .    .    1    
    Energy Discharges      4    | .    .    2    .    1    .    .    .    .    .    .    .    1    .    
    Parts Rejected         4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    3    1    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Misfires               9    | .    2    2    1    1    .    .    .    .    .    .    3    .    .    
    Alerts                 2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Weapon Failures        5    | .    .    .    1    3    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            416  | .    .    .    .    413  .    .    .    .    .    .    3    .    .    
  Projectiles              14   | .    .    .    .    11   .    .    .    .    .    .    3    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    402  | .    .    .    .    402  .    .    .    .    .    .    .    .    .    
Knockbacks                 32   | .    .    .    .    9    .    .    .    .    .    .    21   2    .    
  Impact                   3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    .    .    6    .    .    .    .    .    .    20   2    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      13   | .    .    .    .    .    .    .    .    .    .    .    7    6    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    1    .    .    .    .    .    .    3    4    .    
Targets Rammed             20   | .    .    .    .    6    .    .    .    1    .    .    9    4    .    
  Kicked                   12   | .    .    .    .    5    .    .    .    1    .    .    6    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        404  | .    .    6    167  404  .    .    .    .    .    .    90   14   219  
  Average Temperature      89   | .    .    3    74   120  .    .    .    .    .    .    22   7    96   
  Received Heat Transfer   1797 | .    39   258  402  684  .    .    .    54   .    .    210  18   132  
  Effects                  3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    1    5    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       16   | .    .    .    .    16   .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1474 | .    .    25   561  888  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Peak Influence             473  | .   79  245 80  473 107 52  36  50  15  20  90  .   .   
  Initial                  107  | .   .   33  36  .   107 37  36  25  15  5   7   .   .   
  Average                  117  | .   27  121 48  223 107 42  36  39  15  13  17  .   .   
Maximum Alert Level        2    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Low Security (%)         76   | 100 100 72  100 48  100 100 100 100 100 100 100 .   .   
  Level 1                  15   | .   .   27  .   27  .   .   .   .   .   .   .   .   .   
  Level 2                  8    | .   .   .   .   23  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   4   .   .   .   2   .   .   3   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   .   4   .   .   .   2   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Distress Signals           7    | .   .   .   .   6   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   4   19  6   46  .   6   .   11  .   4   17  11  6   
  Peak Tracking Total      10   | .   2   4   3   8   .   6   .   7   .   4   8   10  5   
  Tactical Retreats        12   | .   .   1   1   4   .   .   .   1   .   .   4   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Traps Triggered            3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Machines Accessed          18   | .   4   8   .   3   .   .   1   .   1   .   1   .   .   
  Terminals                15   | .   3   6   .   3   .   .   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   11  18  .   9   .   .   1   .   1   .   3   .   .   
  Successful               29   | .   7   14  .   6   .   .   1   .   .   .   1   .   .   
  Failed                   14   | .   4   4   .   3   .   .   .   .   1   .   2   .   .   
    Catastrophic           3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                37   | .   9   14  .   9   .   .   1   .   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   5   11  .   6   .   .   1   .   .   .   1   .   .   
  Record                   7    | .   2   3   .   1   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   6   .   3   .   .   .   .   1   .   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   3   7   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  Was  Fac  Low  Low  
Turns Passed               3894 | 54   239  711  437  1288 65   124  5    289  44   122  310  156  50   
Spaces Moved               2326 | 36   162  407  203  483  27   185  9    126  35   107  256  216  74   
  Core                     329  | 6    .    .    9    9    27   87   .    .    .    .    98   19   74   
  Treads                   139  | .    .    .    .    139  .    .    .    .    .    .    .    .    .    
  Legs                     1548 | 30   162  407  194  335  .    .    .    120  35   107  158  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    310  | .    .    .    .    .    .    98   9    6    .    .    .    197  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  250  50   60   60   116  103  50   50   50   
  Average Speed            112  | 108  120  120  139  156  250  60   60   115  116  111  82   59   52   
  Slowest Speed            350  | 120  120  120  350  260  250  250  60   270  116  116  110  110  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    36   27   36   47   1    77   .    88   2    78   14   46   21   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    .    .    .    .    1    1    .    
Scrap Searched             5    | .    .    .    1    .    .    .    .    .    .    .    .    2    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    .    9    .    .    .    .    .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    9    .    .    .    .    .    .    .    2    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Was Fac Low Low 
Total                      3145 | 48  191 539 280 819 27  201 8   246 38  109 323 234 82  
  Wait                     311  | 1   6   38  8   160 .   .   .   73  .   .   22  1   2   
  Move                     2316 | 35  161 406 202 482 27  184 8   125 35  106 256 215 74  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  47   | 6   6   5   7   13  .   4   .   4   .   .   .   2   .   
  Fast Attach              72   | 6   2   6   2   24  .   1   .   16  2   1   5   3   4   
  Attach                   33   | .   .   4   9   11  .   .   .   3   1   1   3   1   .   
  Detach                   14   | .   .   1   2   5   .   1   .   1   .   1   2   1   .   
  Swap                     16   | .   2   9   1   2   .   .   .   2   .   .   .   .   .   
  Drop                     52   | .   5   14  2   13  .   11  .   6   .   .   .   .   1   
  Fire                     214  | .   9   56  43  59  .   .   .   13  .   .   26  7   1   
  Melee                    48   | .   .   .   4   44  .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   .   .   .   .   3   4   .   
  Kick                     12   | .   .   .   .   5   .   .   .   1   .   .   6   .   .   
  Crush                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 14)
   55 | -11/Scrapyard  | Entered Materials
  272 | -10/Materials  | Discovered new exit (range 10)
  294 | -10/Materials  | Entered another Materials area
  294 | -9/Materials   | Evolved 2 slots: Propulsion x2
  316 | -9/Materials   | Build established: Mutant
  682 | -9/Materials   | Build established: Scavenger-Mutant
  862 | -9/Materials   | System corruption reached 10%
  903 | -9/Materials   | Lost 4 parts (1p2n1u)
  928 | -9/Materials   | Discovered new exit (range 16)
 1005 | -9/Materials   | Entered Mines
 1048 | -9/Mines       | Core integrity fell below 50%
 1083 | -9/Mines       | Lost 3 parts (3n)
 1230 | -9/Mines       | Core integrity fell below 20%
 1260 | -9/Mines       | Lost 8 parts (1p3n4w)
 1431 | -9/Mines       | Discovered new exit (range 5)
 1434 | -9/Mines       | Learned location of Zion (-6)
 1442 | -9/Mines       | Entered Materials
 1442 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1494 | -8/Materials   | Build established: Mutant
 1663 | -8/Materials   | Lost 3 parts (1u2w)
 1796 | -8/Materials   | Build established: Scavenger-Mutant
 2164 | -8/Materials   | Lost 7 parts (1p3n2u1w)
 2531 | -8/Materials   | Discovered new exit (range 16)
 2554 | -8/Materials   | Core integrity fell below 50%
 2580 | -8/Materials   | Lost 6 parts (1p2n1u2w)
 2730 | -8/Materials   | Entered Factory
 2730 | -7/Factory     | Evolved 2 slots: Utility x2
 2795 | -7/Factory     | Sucked down chute
 2795 | -7/Factory     | Entered Waste
 2823 | -7/Waste       | Spotted C-40 Crusher
 2834 | -7/Waste       | Build established: Mutant
 2848 | -7/Waste       | Spotted C-40 Crusher
 2864 | -7/Waste       | Spotted C-40 Crusher
 2886 | -7/Waste       | Spotted C-40 Crusher
 2888 | -7/Waste       | Spotted C-40 Crusher
 2890 | -7/Waste       | Spotted C-40 Crusher
 2904 | -7/Waste       | Discovered new exit (range 12)
 2919 | -7/Waste       | Entered Factory
 2924 | -7/Factory     | Identified exit to DSF
 2924 | -7/Factory     | Entered DSF
 3052 | -7/DSF         | Additional patrols routed to DSF
 3128 | -7/DSF         | Lost 3 parts (1n1u1w)
 3194 | -7/DSF         | Discovered new exit (range 16)
 3213 | -7/DSF         | Entered Factory
 3213 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3257 | -6/Factory     | Sucked down chute
 3257 | -6/Factory     | Entered Waste
 3265 | -6/Waste       | Spotted C-40 Crusher
 3272 | -6/Waste       | EMP discharged
 3308 | -6/Waste       | Spotted C-40 Crusher
 3311 | -6/Waste       | Spotted C-40 Crusher
 3323 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3345 | -6/Waste       | Spotted C-40 Crusher
 3361 | -6/Waste       | Spotted C-40 Crusher
 3369 | -6/Waste       | Spotted C-40 Crusher
 3370 | -6/Waste       | Discovered new exit (range 10)
 3372 | -6/Waste       | EMP discharged
 3379 | -6/Waste       | Entered Factory
 3458 | -6/Factory     | System corruption reached 10%
 3514 | -6/Factory     | Lost 3 parts (1u2w)
 3630 | -6/Factory     | Released all parts (3)
 3661 | -6/Factory     | Lost 10 parts (2p5n2u1w)
 3682 | -6/Factory     | Discovered new exit (range 9)
 3686 | -6/Factory     | Core integrity fell below 50%
 3689 | -6/Factory     | Entered Lower Caves
 3816 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3839 | -6/Lower Caves | Discovered new exit (range 10)
 3845 | -6/Lower Caves | Entered another Lower Caves area
 3848 | -6/Lower Caves | Core integrity fell below 20%
 3865 | -6/Lower Caves | Lost 3 parts (1p1n1w)
 3884 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3895 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03847_ Found Battle Rifle.
03847_ Found Cloaking Device.
03847_ Found Fission Core.
03847_ Found Reaction Control System.
03847_ Found 34 Matter.
03848_ Acquired 34 matter.
03848_ Dropped Lrg. Battery.
03849_ Acquired Battle Rifle.
03851_ Acquired Reaction Control System.
03882_ I OSYMRJ/A3FHRQD%WDFG1<QBMX
03884_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
03884_ Searching scrap...
03884_ Found System Guard.
03884_ Found Magnetic Acceleration Cannon.
03884_ Found Adv. Heat Sink.
03884_ Found 29 Matter.
03884_ Reaction Control System destroyed.
03885_ Acquired System Guard.
03886_ Acquired 29 matter.
03887_ Acquired Magnetic Acceleration Cannon.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            500
Matter Stores              300
Matter Capacity            550
Sight Range                16
Terrain Scan Density       110
ECM Strength               1
Base Temperature (-)       100
Corruption Containment     8
Armor Coverage             150
Resistance: EM             25
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                58
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           2
Energy Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              LargeMinesnifferArray
  Manual?         0
Play Time         01:32:00
  Cumulative      28.7 hours
  Start           2022.05.17 @ 22:10:33
  End             2022.05.20 @ 15:01:23
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a725dd63-13e5-4589-ba17-4e8bca3dc49e