Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 01:42:53 Player: Wabbajack Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2016) 2016 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 4476 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 100/100 System Corruption 9% Temperature Critical (587) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- Beam Rifle Flak Cannon > --- INVENTORY (15) --- Light Nuclear Core High-capacity Matter Pod (15) Improved Sensor Array System Shield Particle Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Battery Dynamic Insulation System > --- WEAPON ----------- Arc Projector Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Disposable Heat Sink Improved Sensor Array Improved Targeting Computer Core Shielding Medium Armor Plating Improved Light Armor Plating Beam Rifle Particle Gun Autogun Shotgun Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 77 | 7 5 2 19 5 39 Power 5 | 1 . . 1 1 2 Engine 4 | 1 . . 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 . . 4 . 10 Treads 12 | . . . 3 . 9 Leg . | . . . . . . Wheel 4 | 2 . . 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 1 1 7 2 12 Device 7 | 1 . 1 2 1 2 Storage 5 | 1 1 . 1 1 1 Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 9 | . . . 3 . 6 Artifact . | . . . . . . Weapon 31 | 2 4 1 7 2 15 Energy Gun 15 | 1 . . 5 1 8 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 2 . 2 . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 8 | . 2 1 . 1 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 25 | . . . 5 . 20 Power 4 | . . . 1 . 3 Propulsion 7 | . . . 2 . 5 Utility 7 | . . . 1 . 6 Weapon 7 | . . . 1 . 6 Highest Loss Streak 12 | . . . 3 . 12 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 100 100 97 100 97 Engine 10 | . 14 14 10 11 8 Treads 15 | . . . 8 22 25 Wheel 9 | . 28 28 12 . . Device 16 | . 14 14 21 22 11 Storage 14 | . 14 14 11 21 11 Processor 2 | . . . . . 6 Protection 4 | . . . 10 . 5 Energy Gun 13 | . 1 . 13 21 17 Ballistic Gun 9 | . 24 16 7 . 8 Launcher 1 | . 1 11 . . . Naked Turns . | . . . . . . Heaviest Build 49 | 12 17 19 34 40 49 Greatest Support 65 | 26 26 26 43 43 65 Greatest Overweight (x) 14 | . . . 1 . 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 12 | 7 8 10 12 15 15 Most Carried 15 | 1 8 9 11 15 15 Average Carried 10 | . 6 8 9 11 13 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 1 8 8 11 15 5 Class Distribution -------------------- 69% | Mutant 16% | Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1566 | 209 175 19 355 82 726 Remotely . | . . . . . . Salvage Created 2002 | 20 141 . 519 72 1250 Parts 122 | 2 7 . 27 4 82 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 51 | . 7 . 13 3 28 Guns 30 | . 3 . 11 . 16 Cannons 2 | . . . . . 2 AOE 18 | . 4 . 1 3 10 Classes Destroyed 12 | 1 2 . 2 1 6 Worker 2 | . . . . . 2 Builder 2 | . . . . . 2 Tunneler 1 | 1 . . . . . Recycler 2 | . . . 1 . 1 Watcher 2 | . . . . . 2 Swarmer 12 | . 3 . 6 . 3 Grunt 26 | . 4 . 3 2 17 Brawler 1 | . . . . . 1 Duelist 2 | . . . . 1 1 Sentry 7 | . . . 4 . 3 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 10 | 1 3 . 4 3 10 Combat Bots Only 5 | . 3 . 4 3 5 Max Kills in Single Turn 4 | 1 2 . 1 2 4 Gunslinging . | . . . . . . Exploded 3 | . 2 . 1 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 280 | . 38 . 66 2 174 Missed 74 | . 10 . 15 2 47 Damage Taken 3628 | . 279 . 667 64 2618 Core 815 | . 96 . 141 15 563 Absorbed by Shields . | . . . . . . Redirected to Shielding 30 | . . . 15 . 15 Regen/Repaired (Parts) 114 | . . . 114 . . Core Remaining (%) 74 | 100 . 61 . 61 . Volleys Fired 130 | 1 23 . 39 5 62 Largest 3 | 2 2 . 2 2 3 Hottest 166 | 60 60 . 112 121 166 Shots Fired 311 | 2 45 . 75 10 179 Gun 279 | 2 36 . 75 7 159 Cannon 8 | . . . . . 8 Launcher 24 | . 9 . . 3 12 Special . | . . . . . . Kinetic 127 | 1 35 . 28 . 63 Thermal 89 | 1 1 . 22 7 58 Explosive 24 | . 9 . . 3 12 Electromagnetic 71 | . . . 25 . 46 Robot Hit Streak 20 | 1 9 . 5 6 20 Robot Miss Streak 5 | . 4 . 4 1 5 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 177 | 1 27 . 35 7 107 Core Hits 112 | 1 12 . 17 7 75 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . . . 3 1 4 Burn 6 | . . . 3 1 2 Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5172 | 12 755 . 601 304 3500 Guns 2364 | 12 238 . 554 81 1479 Cannons 183 | . . . . . 183 Explosions 2603 | . 517 . 43 205 1838 Melee . | . . . . . . Ramming 22 | . . . 4 18 . Kinetic 1158 | . 238 . 199 . 721 Thermal 993 | 12 . . 216 81 684 Explosive 2522 | . 517 . . 205 1800 Electromagnetic 477 | . . . 182 . 295 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . . 16 Message Errors 2 | . . . . . 2 Matter Fused 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 192 | . 16 . 56 . 120 Projectiles . | . . . . . . Explosions 192 | . 16 . 56 . 120 Melee . | . . . . . . Knockbacks 10 | . . . . . 10 Impact . | . . . . . . Kinetic 10 | . . . . . 10 Secondary . | . . . . . . Self-Inflicted Damage 267 | . . . 130 67 70 Shots 8 | . . . 2 3 3 Rammed 3 | . . . . 3 . Targets Rammed 4 | . . . 1 3 . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 661 | . 12 . 66 42 661 Average Temperature 88 | . 7 . 28 22 108 Received Heat Transfer 1092 | . 126 . 111 . 855 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 2480 | 25 . . 666 259 1530 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 509 | 5 180 31 309 105 509 Initial 67 | . 3 31 11 67 . Average 109 | 1 63 31 155 71 152 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 85 | 100 100 100 64 100 79 Level 1 10 | . . . 35 . 9 Level 2 3 | . . . . . 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 . 5 . 7 Investigation 7 | . 1 . 3 . 3 Extermination . | . . . . . . Reinforcement 8 | . 2 . 2 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 13 . 23 4 40 Peak Tracking Total 11 | . 4 . 5 3 11 Tactical Retreats 4 | . 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 7 | . 1 . 3 . 3 Max in Single Turn 2 | . 1 . 2 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 14 | . 3 . 7 . 4 Terminals 8 | . 2 . 4 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 4 | . 1 . 1 . 2 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 42 | . 12 . 20 . 10 Successful 20 | . 6 . 11 . 3 Failed 22 | . 6 . 9 . 7 Catastrophic 6 | . 1 . 2 . 3 Database Lockouts . | . . . . . . Manual 19 | . 8 . 5 . 6 Terminals 29 | . 11 . 12 . 6 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 7 | . 1 . 2 . 4 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 . 3 . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 3 | . 1 . 1 . 1 Registered Prototypes 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 5 | . 1 . 2 . 2 Report Inventory 3 | . 1 . 1 . 1 Retrieve Components 2 | . . . 1 . 1 Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 5 . 4 Full Trace Events 6 | . 1 . 2 . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 15 | . . . 5 . 10 Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3807 | 67 479 367 833 839 1222 Spaces Moved 2364 | 60 352 404 495 491 562 Core 5 | 2 . . . . 3 Treads 1198 | . . . 149 491 558 Legs . | . . . . . . Wheels 1161 | 58 352 404 346 . 1 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 160 115 Average Speed 128 | 88 90 90 117 160 165 Slowest Speed 750 | 90 90 90 240 160 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 55 | 4 64 74 51 98 43 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 235 | . 40 . 17 36 142 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 232 | . 40 . 17 36 139 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2860 | 68 468 406 670 532 716 Wait 199 | . 83 . 92 21 3 Move 2359 | 59 351 403 494 490 562 Hop . | . . . . . . Pick Up 50 | 1 6 . 15 5 23 Fast Attach 19 | 7 . . 6 . 6 Attach 21 | . . . 5 . 16 Detach 1 | . . . 1 . . Swap 37 | . 5 2 8 5 17 Drop 38 | . . 1 9 3 25 Fire 130 | 1 23 . 39 5 62 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . 1 3 . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 12) 190 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 333 | -10/Materials | Identified exit to Mines 547 | -10/Materials | Entered Mines 653 | -10/Mines | Discovered new exit (range 5) 748 | -10/Mines | Learned Materials emergency access door positions 914 | -10/Mines | Entered Materials 914 | -9/Materials | Evolved 2 slots: Utility x2 969 | -9/Materials | Repaired Assault Rifle 997 | -9/Materials | Repaired Wheel 1388 | -9/Materials | Discovered new exit (range 8) 1430 | -9/Materials | Lost 3 parts (1p1n1u) 1719 | -9/Materials | Discovered new exit (range 13) 1747 | -9/Materials | Entered Mines 1792 | -9/Mines | Discovered new exit (range 6) 2387 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2575 | -9/Mines | Discovered new exit (range 5) 2586 | -9/Mines | Entered Materials 2586 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2879 | -8/Materials | Build established: Scavenger-Gunner 3272 | -8/Materials | Build established: Gunner 3624 | -8/Materials | Lost 3 parts (2n1u) 3691 | -8/Materials | Crushed by falling debris 3722 | -8/Materials | Lost 3 parts (1u2w) 3763 | -8/Materials | Core integrity fell below 50% 3799 | -8/Materials | Core integrity fell below 20% 3808 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03796_ Terminal disabled. 03797_ G-47 Trooper knocked back. 03798_ Overheating: Imp. Targeting Computer damaged (-9). 03798_ R-06 Scavenger collects Gauss Rifle. 03799_ The unstable cave ceiling collapses. 03799_ K-01 Serf collects debris. 03800_ Broken Adv. Beam Rifle destroyed. 03800_ G-47 Trooper knocked back. 03802_ Overheating: System interference. 03802_ Imp. Terrain Scan Processor temporarily disabled. 03802_ Core Shielding destroyed. 03803_ Acquired 84 matter. 03803_ K-01 Serf collects debris. 03804_ K-01 Serf destroyed. 03806_ The unstable cave ceiling collapses. 03806_ Critical hit (Burn: +37). 03808_ Overheating: Imp. Targeting Computer damaged (-1). 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