Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.12 @ 07:37:03 Player: Chloroform Result: Destroyed by as-69488 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (448) 448 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-111) -111 TOTAL SCORE: 1567 Bonus ------- Friendly Fire -111 Cogmind --------- Core Integrity 0/400 Matter 189/300 Energy 97/100 System Corruption 3% Temperature Cool (3) Movement Flying (40) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Ion Engine Small Storage Unit Improved Light Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Light Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Improved Treads Small Storage Unit Improved Light Cannon Rocket Launcher Rocket Launcher Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 27 | 6 11 5 5 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 5 2 2 Treads 5 | . 2 2 1 Leg 5 | 2 3 . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 4 | 1 2 1 . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 3 2 3 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon 2 | . . 1 1 Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 1 . 10 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 5 | . 1 . 4 Highest Loss Streak 10 | . 1 . 10 Average Slot Usage (%) 91 | . 96 81 66 Engine 12 | . 14 11 4 Treads 15 | . 11 26 17 Leg 11 | . 16 . . Device 2 | . 3 . . Storage 20 | . 20 22 22 Energy Gun 2 | . 2 . . Ballistic Gun 11 | . 14 4 . Ballistic Cannon 1 | . . 5 1 Launcher 10 | . 10 10 7 Naked Turns . | . . . . Heaviest Build 21 | 10 19 21 21 Greatest Support 69 | 20 46 69 69 Greatest Overweight (x) 2 | 2 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 6 8 7 Most Carried 8 | 6 8 8 7 Average Carried 5 | 3 5 6 5 Final Capacity 8 | 6 8 8 6 Final Carried 8 | 6 8 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 667 | 196 304 68 99 Remotely . | . . . . Salvage Created 632 | . 269 178 185 Parts 48 | . 20 12 16 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 5 | . 2 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 22 | . 9 2 11 Guns 5 | . 5 . . AOE 17 | . 4 2 11 Classes Destroyed 10 | . 5 3 2 Worker 1 | . . 1 . Builder 4 | . 1 1 2 Tunneler 2 | . . . 2 Hauler 1 | . . 1 . Recycler 2 | . 1 1 . Watcher 1 | . 1 . . Swarmer 8 | . 6 . 2 Grunt 5 | . 3 . 2 Sentry 2 | . . 2 . Assembled 7 | . . . 7 Best Kill Streak 15 | . 5 6 15 Combat Bots Only 11 | . 4 1 11 Max Kills in Single Turn 7 | . 3 2 7 Gunslinging . | . . . . Exploded 7 | . 2 1 7 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1936 | . 281 165 1490 Core 452 | . 50 15 387 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 80 . . Volleys Fired 46 | . 33 7 6 Largest 2 | . 2 2 2 Hottest 72 | . 70 72 72 Shots Fired 81 | . 55 14 12 Gun 51 | . 51 . . Cannon 9 | . . 7 2 Launcher 21 | . 4 7 10 Special . | . . . . Kinetic 44 | . 35 7 2 Thermal 16 | . 16 . . Explosive 21 | . 4 7 10 Electromagnetic . | . . . . Robot Hit Streak 8 | . 6 8 2 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 50 | . 36 9 5 Core Hits 58 | . 19 8 31 Critical Hits 1 | . 1 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2737 | 7 1083 476 1171 Guns 410 | . 410 . . Cannons 83 | . . 61 22 Explosions 2222 | . 659 415 1148 Melee . | . . . . Ramming 22 | 7 14 . 1 Kinetic 354 | . 271 61 22 Thermal 139 | . 139 . . Explosive 2222 | . 659 415 1148 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 138 | . 100 . 38 Projectiles . | . . . . Explosions 138 | . 100 . 38 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 265 | . 58 31 176 Shots 9 | . 1 1 7 Rammed 3 | . 2 . 1 Targets Rammed 6 | 2 3 . 1 Kicked 3 | 2 1 . . Crushed . | . . . . Highest Temperature 117 | . 117 30 5 Average Temperature 36 | . 45 18 3 Received Heat Transfer 153 | . 93 54 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 407 | . 407 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 322 | . 322 150 108 Initial 58 | . . 53 58 Average 127 | . 158 95 69 Maximum Alert Level 1 | . 1 . . Low Security (%) 77 | 100 66 100 100 Level 1 22 | . 33 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 14 4 27 Peak Tracking Total 19 | . 4 3 19 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 3 | . 3 . . Max in Single Turn 2 | . 2 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1136 | 100 766 195 75 Spaces Moved 677 | 71 457 105 44 Core 20 | 8 . . 12 Treads 310 | . 191 105 14 Legs 329 | 63 266 . . Wheels . | . . . . Hover . | . . . . Flight 18 | . . . 18 Fastest Speed 40 | 50 120 160 40 Average Speed 136 | 117 136 160 111 Slowest Speed 160 | 150 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 9 | . . . 9 Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 63 16 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 199 | . 76 54 69 Melee . | . . . . Projectile 1 | . . 1 . AOE 198 | . 76 53 69 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 796 | 84 546 118 48 Wait 7 | . 7 . . Move 660 | 71 456 104 29 Hop 6 | . . . 6 Pick Up 28 | 6 19 2 1 Fast Attach 11 | 6 3 1 1 Attach 9 | . 2 4 3 Detach . | . . . . Swap 7 | . 6 . 1 Drop 17 | . 17 . . Fire 46 | . 33 7 6 Melee . | . . . . Ram 1 | . . . 1 Kick 3 | 1 2 . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 698 | -10/Materials | Discovered new exit (range 16) 867 | -10/Materials | Entered another Materials area 867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 954 | -9/Materials | Discovered new exit (range 14) 1062 | -9/Materials | Entered Mines 1069 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1084 | -9/Mines | Assembled infested the area 1089 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1109 | -9/Mines | Core integrity fell below 50% 1116 | -9/Mines | Core integrity fell below 20% 1126 | -9/Mines | Destroyed 11 combat bots 1137 | -9/Mines | Destroyed by as-69488 with Assembled Heavy Rifle Last Messages --------------- 01113_ The unstable cave ceiling collapses. 01113_ U-05 Engineer lays Concrete. 01114_ U-05 Engineer builds a Wall. 01116_ The unstable cave ceiling collapses. 01116_ U-05 Engineer builds a Wall. 01117_ The unstable cave ceiling collapses. 01119_ U-05 Engineer lays Concrete. 01120_ U-05 Engineer destroyed. 01120_ Acquired 2 matter. 01122_ The unstable cave ceiling collapses. 01122_ Acquired 97 matter. 01122_ U-05 Engineer destroyed. 01126_ Acquired Flight Unit. 01130_ Slammed into as-43656. 01130_ Imp. Targeting Computer permanently disabled. 01130_ Destabilizing: Short circuit. 01130_ Sml. Storage Unit destroyed. 01132_ The unstable cave ceiling collapses. 01132_ Flight Unit crushed. 01136_ GACQCRVWCU,P/3RHQXX%TE3GRU3|DNEFOGUG% Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###??##???????????????? | | ??????????????????????????? ?? #???????????????? | | ???????????????????????????# #?? #???????????????? | | ???????????????????????????#"#?? #???????????????? | | ?????????????????????????###%##? #???????????????? | | ????????????????????????## " ## ###?????????????? | | ???????????????????????## #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# =* ##?????????????? | | ???????????????????????## ##%| #??#??????????? | | ????????????????????????### !u ### #??????????? | | ????????????????# ####### # |%! #??????????? | | ????????????????# aa@ a =*# # ##??????????? | | ????????????????#########a# #a # ##?????????????? | | ???????????????????????# ### # ##??????????? | | ???????????????????????## # #??????????? | | ????????????????????????# #??????????? | | ???????????????????????# ## ##??????????? | | ????????????????????? !% % #???????????? | | ??????????????????# ### # # ??????????? | | ??????????????????#????# # ## % ????????? | | ??????????????????????# #######? %% ??????? | | ??????????????????????## # ????????? %% % ?????? | | ???????????????????????####????????? % ?????? | | ????????????????????????????????????? % ??????? | | ????????????????????????????????????? ??????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed ArchitectCorruptionCharger Manual? 0 Play Time 00:12:59 Cumulative 2.9 hours Start 2021.02.12 @ 07:25:25 End 2021.02.12 @ 07:37:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3251d979-2be7-4134-aee1-f996202819dd