Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.10 @ 21:49:16 Player: Occam Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2159) 2159 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 4848 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 166 Friendly Fire -167 Cogmind --------- Core Integrity 505/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (243) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Targeting Computer System Shield > --- WEAPON (2) ------- Spread Laser Spread Laser > --- INVENTORY (25) --- Heavy Ion Engine Light Treads Light Treads Light Treads Wheel Wheel Heat Sink Improved Heat Sink Cooling System Medium Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Signal Interpreter System Shield Spread Laser Spread Laser Spread Laser Spread Laser Spread Laser Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle High-powered Shotgun Improved Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Light Armor Plating System Shield > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Wheel Wheel Heat Sink Improved Heat Sink Cooling System Medium Storage Unit High-capacity Matter Pod Improved Sensor Array Signal Interpreter System Shield Beam Rifle Spread Laser Spread Laser Spread Laser Spread Laser Spread Laser Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Improved Grenade Launcher Heavy Hammer [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Shotgun Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 51 | 7 12 6 20 1 5 Power 7 | 1 4 . 2 . . Engine 7 | 1 4 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 2 2 1 3 Treads 6 | 1 . 1 1 . 3 Leg . | . . . . . . Wheel 5 | 1 1 1 1 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 2 6 . 2 Device 5 | 1 . 2 . . 2 Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware 1 | . . . 1 . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 20 | 2 6 2 10 . . Energy Gun 8 | 2 4 . 2 . . Energy Cannon 4 | . 2 . 2 . . Ballistic Gun 6 | . . 2 4 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 4 | . . 1 2 . 1 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Highest Loss Streak 1 | . . 1 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 98 Engine 11 | . 13 14 11 11 9 Treads 13 | . 14 14 11 11 22 Wheel 11 | . 14 14 11 11 4 Device 6 | . 14 14 1 . 8 Storage 11 | . 14 14 11 11 9 Processor 6 | . . . 11 11 9 Hackware 6 | . . . 9 11 9 Protection 6 | . . . 11 11 8 Energy Gun 9 | . 17 2 1 22 18 Energy Cannon 2 | . 10 2 . . . Ballistic Gun 10 | . . 23 19 . . Naked Turns . | . . . . . . Heaviest Build 101 | 13 36 37 101 97 98 Greatest Support 60 | 20 10 10 10 10 60 Greatest Overweight (x) 10 | 1 3 3 10 9 9 Average Overweight (x) 4 | . 2 3 5 9 5 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 18 | 6 14 15 18 25 25 Most Carried 25 | 3 15 15 21 23 25 Average Carried 15 | 2 10 14 15 21 24 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 3 14 15 21 23 25 Class Distribution -------------------- 57% | Hacker-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1708 | 190 400 183 784 57 94 Remotely . | . . . . . . Salvage Created 2728 | 16 659 335 1223 27 468 Parts 163 | 2 35 33 72 2 19 Haulers Intercepted 10 | . 2 . 5 . 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 63 | . 14 13 25 . 11 Guns 57 | . 10 12 24 . 11 Cannons 5 | . 3 1 1 . . AOE 1 | . 1 . . . . Classes Destroyed 10 | 1 5 . 3 . 1 Worker 5 | . 1 2 1 1 . Builder 1 | . . . 1 . . Tunneler 2 | 1 . 1 . . . Hauler 10 | . 2 . 5 . 3 Operator 1 | . . . 1 . . Watcher 7 | . 3 . 3 . 1 Swarmer 21 | . 6 9 6 . . Grunt 31 | . 8 4 11 . 8 Sentry 10 | . . . 8 . 2 Hunter 1 | . . . . . 1 Thug 1 | . . . 1 . . Best Kill Streak 8 | 1 6 5 8 1 3 Combat Bots Only 7 | . 6 5 7 . 3 Max Kills in Single Turn 2 | 1 2 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 1668 | . 326 301 686 . 355 Core 269 | . 96 55 73 . 45 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 39 . 81 . Volleys Fired 166 | 2 40 22 67 1 34 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 80 110 110 91 130 130 Shots Fired 333 | 4 80 44 135 2 68 Gun 302 | 4 58 37 133 2 68 Cannon 31 | . 22 7 2 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 163 | . . 30 133 . . Thermal 130 | . 44 14 2 2 68 Explosive . | . . . . . . Electromagnetic 40 | 4 36 . . . . Robot Hit Streak 36 | 4 12 21 36 11 35 Robot Miss Streak 6 | . 6 2 4 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 277 | 4 58 34 116 1 64 Core Hits 226 | 1 25 25 71 3 101 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . 2 1 . . Critical Strikes 6 | . 2 2 2 . . Burn 1 | . 1 . . . . Destroy 4 | . . 2 2 . . Corrupt 1 | . 1 . . . . Melee Attacks 5 | . . . 5 . . Impact 5 | . . . 5 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4887 | 54 961 551 2106 11 1204 Guns 4396 | 54 548 514 2065 11 1204 Cannons 381 | . 303 37 41 . . Explosions 110 | . 110 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2499 | . . 434 2065 . . Thermal 2021 | . 648 117 41 11 1204 Explosive . | . . . . . . Electromagnetic 367 | 54 313 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 3 3 . Average Corruption 2 | . 1 1 2 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . 7 3 23 16 . Message Errors 8 | . 2 . 4 2 . Matter Fused 19 | . . 2 10 7 . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 7 | . 1 . 3 3 . Data Loss (minor) 6 | . 3 . 2 1 . Data Loss (major) 5 | . 1 . 2 2 . Misfires 1 | . . . 1 . . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . 27 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 479 | 36 208 479 217 72 183 Average Temperature 75 | 20 83 167 35 41 45 Received Heat Transfer 771 | . 114 138 357 . 162 Effects 1 | . . 1 . . . Shutdowns 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 4 . . . 2 Heat Transferred 3309 | . 1419 296 74 15 1505 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 744 | 5 291 271 744 125 208 Initial 125 | . 2 66 70 125 1 Average 208 | 1 132 202 351 70 97 Maximum Alert Level 3 | . 1 1 3 . 1 Low Security (%) 51 | 100 66 29 19 100 85 Level 1 36 | . 33 70 47 . 14 Level 2 11 | . . . 32 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 4 . 7 . 1 Investigation 9 | . 4 . 5 . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 19 16 39 . 13 Peak Tracking Total 8 | . 8 3 8 . 3 Tactical Retreats 5 | . 2 1 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 6 | . 2 . 3 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 4 | . . . 4 . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 26 | . 10 . 12 . 4 Terminals 21 | . 8 . 9 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 99 | . 31 . 51 . 17 Successful 58 | . 18 . 29 . 11 Failed 41 | . 13 . 22 . 6 Catastrophic 6 | . 1 . 4 . 1 Database Lockouts . | . . . . . . Manual 76 | . 23 . 35 . 18 Terminals 83 | . 25 . 41 . 17 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 6 . 3 . . Scanalyzers 7 | . . . 7 . . Garrison Access . | . . . . . . Terminal Hacks 36 | . 12 . 16 . 8 Part Schematic 3 | . . . 3 . . Robot Analysis 8 | . 4 . 1 . 3 Prototype ID Bank 3 | . 1 . 2 . . Branch Access Points 4 | . 1 . 2 . 1 Terminal Index 3 | . 1 . 1 . 1 Recycling Unit Index 1 | . . . . . 1 Alert Level 3 | . . . 2 . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 4 | . 2 . 2 . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 3 | . 1 . 1 . 1 Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 6 . 6 . 3 Terminals 9 | . 3 . 3 . 3 Botnet 9 | . 3 . 3 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 3 . 2 . . Recyclers 2 | . 2 . . . . Tunnel 3 | . 1 . 2 . . Scanalyzers 1 | . . . 1 . . Researchers 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 9 . 10 . 4 Full Trace Events 4 | . 1 . 3 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 6 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 49 | . . 49 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 30 | . . 2 28 . . Total Damage 618 | . . . 618 . . Kills 8 | . . . 8 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 8 | . 4 . 1 . 3 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 5123 | 72 1047 737 1893 709 665 Spaces Moved 2836 | 55 721 517 999 328 216 Core 2 | 2 . . . . . Treads 98 | 4 . . . . 94 Legs . | . . . . . . Wheels 2736 | 49 721 517 999 328 122 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 125 125 215 215 Average Speed 153 | 94 120 125 159 215 227 Slowest Speed 243 | 160 125 125 230 215 243 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 91 95 94 62 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 5 | . 1 1 2 1 . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 4 | . . 3 . 1 . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 7 | . 2 . 5 . . Melee 5 | . . . 5 . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 3267 | 67 820 563 1161 330 326 Wait 125 | . 24 16 33 . 52 Move 2831 | 54 720 516 998 327 216 Hop . | . . . . . . Pick Up 46 | 4 12 2 17 1 10 Fast Attach 16 | 6 3 . 5 . 2 Attach 9 | 1 1 1 5 . 1 Detach 8 | . 4 . 4 . . Swap 26 | . 8 5 10 1 2 Drop 35 | . 8 1 17 . 9 Fire 166 | 2 40 22 67 1 34 Melee 5 | . . . 5 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 73 | -11/Junkyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 3) 802 | -10/Materials | Identified exit to Mines 914 | -10/Materials | Discovered new exit (range 15) 1120 | -10/Materials | Entered Mines 1224 | -10/Mines | Core integrity fell below 50% 1285 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1371 | -10/Mines | Discovered new exit (range 7) 1680 | -10/Mines | Learned location of Zion (-6) 1849 | -10/Mines | Discovered new exit (range 7) 1857 | -10/Mines | Entered Materials 1857 | -9/Materials | Accompanied by 1 ally 1857 | -9/Materials | Evolved 2 slots: Utility x2 1862 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2103 | -9/Materials | Discovered new exit (range 4) 2230 | -9/Materials | Identified exit to Mines 2465 | -9/Materials | Build established: Hacker-Mutant 2949 | -9/Materials | Destroyed 7 combat bots 3750 | -9/Materials | Entered Mines 3873 | -9/Mines | Identified exit to Materials 4017 | -9/Mines | Discovered exit to Materials (range 9) 4132 | -9/Mines | Learned location of Storage (-7) 4358 | -9/Mines | Assembled infested the area 4459 | -9/Mines | Entered Materials 4459 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5124 | -8/Materials | Self-destructed Last Messages --------------- Current Alert Level: Low Security >>Index(Recycling Units) Found 2 recycling units. Downloaded coordinate data. 04979_ U-05 Engineer lays Concrete. 04984_ U-05 Engineer builds a Wall. 04988_ U-05 Engineer lays Concrete. 04991_ U-05 Engineer builds a Wall. 05055_ G-47 Trooper destroyed. 05059_ K-01 Serf collects debris. 05063_ Lgt. Armor Plating destroyed. 05064_ Heat Sink melted. 05064_ Y-45 Defender destroyed. 05069_ K-01 Serf collects debris. 05072_ Dropped Lgt. Treads. 05087_ G-47 Trooper destroyed. 05097_ Dropped Beam Rifle. 05098_ Acquired Hpw. Shotgun. 05107_ A-02 Transporter destroyed. 05114_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????+ #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ???????????????????????########## #????????????# | | ?????????????????????### [* # ############## | | ?????????????????????? +%@=="""%#[ | | ???????????????????????# [%!"""=+% | | ???????????????????????# ! 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""" # #????????????# | | ???????????????????????# """ # #????????????? | | ???????????????????????#[ """ # +????????????? | | ???????????????????????# # #????????????? | | ???????????????????????########## ############?# | | ???????????????????????????????## ## ### | | ????????????????????????######## # + | | ????????????????????????# [ # ## | | ???????????????????????## T% + ! ## | | ???????????????????? = # ## | | ??????????????????????########## # ## | | ???????????????????????????????## ##= ## | | ????????????????????????????????# ## ## | | ????????????????????????????????# *####+######## | | ????????????????????????????????# [[#??# #??????# | | ????????????????????????????????#[[%#??# #??????# | | ????????????????????????????????# [[#??# #??????# | | ????????????????????????????????# #??# #??????## | | ????????????????????????????????# ####+####????? | | ????????????????????????????????# # = !!#????? | | ????????????????????????????????# # ! !#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked System Shield | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingThermicFlamer Manual? 0 Play Time 00:39:22 Cumulative 137.6 hours Start 2023.12.07 @ 21:27:48 End 2023.12.10 @ 21:49:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 114 Rogue 0 Adventurer 114 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 57 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1d289d7f-8774-4ee5-962c-d8f438b44672