Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.14 @ 22:02:31 // Winter2019/RPGLIKE Player: Goose Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (258) 1290 Value Destroyed (12974) 12974 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3694) 3694 TOTAL SCORE: 26178 Bonus ------- High Alert Combat Kills 562 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2204 Friendly Fire -72 Cogmind --------- Core Integrity 0/1000 Matter 20/400 Energy 1010/1135 System Corruption 4% Temperature Cool (0) Movement Treading (157) Location -1/Command Parts ------- > --- POWER (2) -------- Compact Particle Reactor Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Compact Battery Energy Well Targeting Computer > --- WEAPON (7) ------- Heavy Gatling Laser Quantum Rifle Heavy Neutron Cannon Enhanced Nova Cannon Hypervelocity Railgun Micro-nuke Launcher Advanced Micro-nuke Launcher > --- INVENTORY (1) ---- Vortex Lance (38) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Battery Energy Well Targeting Computer > --- WEAPON ----------- Heavy Gatling Laser Quantum Rifle Heavy Neutron Cannon Enhanced Nova Cannon Hypervelocity Railgun Micro-nuke Launcher Advanced Micro-nuke Launcher > --- INVENTORY -------- Vortex Lance [Rating: 127] Favorites ----------- Power Reinforced Fission Core Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Compact Particle Reactor Propulsion Advanced Medium Treads Treads Advanced Medium Treads Utility Targeting Computer Device Power Amplifier Storage Compact Battery Processor Targeting Computer Protection Light Armor Plating Weapon Railgun Energy Gun High-powered Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Railgun Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Slashing Weapon Phasing Sabre Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 14 | 7 . . . 2 1 . 3 . 1 . . . . . . . . Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 3 | 3 . . . . . . . . . . . . . . . . . Utility 4 | 1 . . . 1 1 . 1 . . . . . . . . . . Weapon 6 | 3 . . . . . . 2 . 1 . . . . . . . . Parts Attached 94 | 8 2 . 6 . 14 . 8 4 8 4 3 6 3 7 4 11 6 Power 19 | 1 . . 2 . 3 . 2 2 1 1 . . 1 1 1 3 1 Engine 5 | 1 . . 2 . 2 . . . . . . . . . . . . Core 7 | . . . . . 1 . 2 2 1 1 . . . . . . . Reactor 7 | . . . . . . . . . . . . . 1 1 1 3 1 Propulsion 10 | 2 1 . . . 5 . . . . . . . . . . 2 . Treads 10 | 2 1 . . . 5 . . . . . . . . . . 2 . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 12 | 2 . . . . 3 . 2 . . . . 2 . . . 3 . Device 8 | . . . . . 2 . 1 . . . . 2 . . . 3 . Storage 2 | . . . . . 1 . 1 . . . . . . . . . . Processor 1 | 1 . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 1 | 1 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | 3 1 . 4 . 3 . 4 2 7 3 3 4 2 6 3 3 5 Energy Gun 24 | 3 . . 2 . 2 . 1 . 6 2 3 . . 2 . 2 1 Energy Cannon 9 | . 1 . . . . . . . . . . 1 1 1 2 1 2 Ballistic Gun 9 | . . . 1 . 1 . 2 . 1 1 . . . 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 6 | . . . 1 . . . . 1 . . . 1 . 1 1 . 1 Special Weapon 2 | . . . . . . . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . . . . 4 . 2 2 . 2 Parts Lost 2 | . . . . . . . 1 . . . . . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . . . . . 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . Average Backups . | . . 1 . 1 1 1 . . . . 1 . 1 . 1 . 1 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . 1 . . . . . . . . . . . . . . . Weapon . | . . . . 1 1 1 . . . . 1 . 1 . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 4 | . . . 1 . . . . . . . . 2 . 1 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 2 | . . . 1 . . . . . . . . 1 . . . . . Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 75 90 89 82 88 100 91 100 100 100 100 98 94 97 100 88 88 Engine 1 | . 9 9 9 7 7 7 . . . . . . . . . . . Core 6 | . . . . . 5 7 11 11 11 11 11 11 10 4 . . . Reactor 2 | . . . . . . . . . . . . . . 6 11 11 11 Treads 21 | . 20 27 27 24 27 28 24 23 22 22 22 22 22 22 22 11 11 Device 8 | . . . . . 2 7 5 11 11 11 11 10 11 11 11 10 11 Storage 8 | . . . . . 2 7 5 11 11 11 11 11 11 11 11 10 11 Processor 5 | . 9 9 9 7 7 7 5 5 5 5 5 5 5 5 5 5 5 Protection 1 | . 9 9 9 7 7 7 2 . . . . . . . . . . Energy Gun 15 | . 27 27 18 16 14 14 11 16 21 22 22 18 6 8 11 13 11 Energy Cannon 5 | . . 9 9 7 7 7 5 5 . . . 1 7 12 5 10 11 Ballistic Gun 5 | . . . 6 . 6 7 5 5 5 5 5 5 5 7 11 6 5 Launcher 3 | . . . 2 7 . . 5 2 2 5 5 5 5 1 4 2 9 Special Weapon 1 | . . . . . . . 1 2 5 5 5 3 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 7 5 5 4 . Peak Build Rating 127 | 8 11 11 14 14 57 57 80 81 98 99 103 114 118 118 116 124 127 Average Rating 83 | 5 8 11 13 14 31 57 62 79 93 98 99 105 114 112 114 121 125 On Entrance 67 | . 8 11 11 14 14 57 57 80 81 98 99 103 114 118 114 116 124 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . . . . . . . . . 9 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 12 16 16 26 26 37 37 68 68 74 74 77 94 124 124 97 99 104 Greatest Support 135 | 40 60 60 60 60 120 120 120 120 120 120 120 120 120 120 120 135 135 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 1 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Capacity . | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Most Carried 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Carried . | . . 1 . 1 1 1 . . . . 1 . 1 . . . 1 Final Capacity 1 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Final Carried 1 | . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 Class Distribution -------------------- 75% | Wizard-Executioner 15% | Hacker-Gunner 8% | Wizard-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -10/Subcaves Hacker-Gunner | -8/Recycling Wizard-Gunner | -6/Factory Wizard-Gunner | -5/Factory Wizard-Executioner | -5/Upper Caves Wizard-Executioner | -5/Upper Caves Wizard-Executioner | -4/Factory Wizard-Executioner | -4/Upper Caves Wizard-Executioner | -4/Upper Caves Wizard-Executioner | -4/Warlord Wizard-Gladiator | -3/Proximity Caves Wizard-Executioner | -3/Research Wizard-Executioner | -2/Research Wizard-Executioner | -1/Access Wizard-Executioner | -1/Command Resources | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Matter Collected 4787 | 280 . . 169 148 271 . 471 252 274 543 70 149 80 668 . 851 561 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10096 | 10 28 . 352 678 656 . 1031 248 1169 828 77 478 74 1588 169 1733 977 Parts 446 | 3 2 . 19 22 26 . 22 16 65 38 . 12 . 79 15 80 47 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 186 | . 1 . 10 9 5 . 19 11 17 22 1 15 5 22 4 29 16 Guns 71 | . 1 . 5 1 3 . 6 7 8 11 1 1 . 5 3 14 5 Cannons 41 | . . . 4 . 1 . 1 . 1 . . 2 1 13 1 11 6 AOE 69 | . . . 1 8 1 . 12 4 5 10 . 12 4 4 . 4 4 Classes Destroyed 21 | 1 2 . 3 8 1 . 1 . 1 1 . 1 . . 1 . 1 Worker 19 | 1 . . . . 3 . . . . . . . . 6 1 5 3 Builder 17 | . . . . . 3 . . . 5 . . . . 6 1 2 . Tunneler 3 | . . . . 2 . . . . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . Recycler 13 | . . . . 3 2 . . . 1 . . . . 5 . 1 1 Mechanic 1 | . . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 Turret 2 | . . . 2 . . . . . . . . . . . . . . Watcher 15 | . 1 . . . 1 . . . . . . . . 4 1 5 3 Swarmer 25 | . . . 3 . . . 6 7 . 4 . . 2 3 . . . Grunt 66 | . 1 . . 2 3 . 10 2 6 11 1 11 2 3 . 10 4 Brawler 3 | . . . . . . . 1 . . . . 1 1 . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Protector 2 | . . . . 1 . . . . . . . 1 . . . . . Sentry 17 | . . . . 2 2 . . 1 2 2 . . . 2 1 3 2 Demolisher 2 | . . . . . . . . . . . . . . . 2 . . Hunter 29 | . . . . 1 . . 2 1 2 2 . . . 4 . 11 6 Programmer 29 | . . . . 2 . . . . 7 2 . . . 9 . 5 4 Behemoth 3 | . . . . . . . . . . 1 . . . 1 1 . . Executioner 2 | . . . . . . . . . . . . 2 . . . . . Subdweller 7 | . . . 7 . . . . . . . . . . . . . . Best Kill Streak 14 | 1 2 . 5 11 9 . 7 3 7 7 1 14 3 8 3 7 7 Combat Bots Only 14 | . 1 . 3 9 4 . 7 3 5 7 1 14 3 7 1 5 4 Max Kills in Single Turn 5 | 1 1 . 2 4 2 . 3 2 4 2 1 5 3 3 1 4 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 2 1 . 3 2 2 2 . 4 2 1 . 1 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 938 | . 2 . 60 12 24 . 42 34 80 97 2 53 7 112 9 147 257 Missed 287 | . 2 . 22 4 9 . 12 13 33 30 . 22 3 37 4 40 56 Hits 651 | . . . 38 8 15 . 30 21 47 67 2 31 4 75 5 107 201 Projectile 651 | . . . 38 8 15 . 30 21 47 67 2 31 4 75 5 107 201 AOE 1 | . . . . . . . . . . . . . . . . 1 . Critical Strikes 32 | . . . . . . . 2 1 4 4 . 2 . 3 . 6 10 Part Disruptions 4 | . . . . . . . . . 1 . . . . 1 . 1 1 Damage Taken 8160 | . 12 . 638 98 282 . 520 258 517 642 17 461 209 796 90 1632 1988 Core 6411 | . 9 . 497 75 233 . 390 194 406 488 15 367 167 623 74 1339 1534 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 54 | . . . . . . . . . . . . . . . . . 54 Redirected to Core 5390 | . 9 . 383 46 100 . 333 186 355 479 6 334 158 589 56 924 1432 Ignored by Resistances 7563 | . 9 . 251 58 96 . 311 229 439 794 23 405 54 874 116 1515 2389 Regen/Repaired (Parts) 103 | . . . . . . . . . . . . 5 . . . 98 . Core Remaining (%) 70 | 100 . . . 84 85 . . 96 . . . . 31 17 79 . . Volleys Fired 325 | 1 4 . 35 11 22 . 18 17 29 25 1 8 5 39 12 54 44 Largest 7 | 3 3 . 4 4 4 . 5 6 6 7 6 5 5 6 6 7 7 Hottest 583 | 130 130 . 206 206 219 . 262 332 423 462 362 280 315 508 407 583 583 Shots Fired 1503 | 3 12 . 122 36 76 . 86 90 157 150 6 28 20 203 50 253 211 Gun 994 | 3 12 . 84 22 54 . 51 66 136 124 5 15 10 112 36 155 109 Cannon 367 | . . . 35 11 20 . 17 17 . . . 8 6 80 12 86 75 Launcher 124 | . . . 3 3 2 . 17 7 8 22 1 5 4 11 2 12 27 Special 18 | . . . . . . . 1 . 13 4 . . . . . . . Kinetic 347 | . . . 20 3 18 . 34 23 32 25 1 5 5 48 24 67 42 Thermal 727 | 1 4 . 61 22 38 . 34 34 69 52 2 . . 70 24 174 142 Explosive 83 | . . . . . . . . 1 8 22 1 . . 10 2 12 27 Electromagnetic 279 | 2 8 . 41 11 20 . 17 32 48 51 2 10 5 32 . . . Entropic 66 | . . . . . . . . . . . . 13 10 43 . . . Robot Hit Streak 76 | 1 7 . 31 25 24 . 23 55 44 39 7 5 3 76 33 38 50 Robot Miss Streak 3 | . . . 1 1 3 . 1 2 3 2 . 1 1 1 1 2 1 Penetration Max 2 | . . . . . . . . . 1 2 . . 1 1 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 924 | 1 6 . 54 28 52 . 49 46 122 76 2 5 8 128 43 162 142 Core Hits 552 | 1 3 . 20 26 32 . 56 22 51 61 3 29 9 67 18 88 66 Critical Kills 9 | . . . . . . . . 2 3 1 . . . . . . 3 Critical Parts Destroyed 17 | . . . . . . . . . 5 1 . . . . 3 1 7 Critical Strikes 75 | . 1 . 1 2 . . 1 2 15 4 . 3 2 19 3 8 14 Burn 21 | . 1 . . 2 . . . . 6 2 . . . 2 . 6 2 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Destroy 28 | . . . . . . . . 2 8 2 . . . . 3 2 11 Corrupt 4 | . . . 1 . . . 1 . 1 . . . . 1 . . . Sunder 21 | . . . . . . . . . . . . 3 2 16 . . . Melee Attacks 4 | . . . . . . . . . . . . . . 2 . 2 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . . . . 2 . 2 . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 43501 | 12 89 . 1061 1667 1277 . 3119 1042 2602 3814 123 3248 1541 7845 1909 7700 6452 Guns 14945 | 12 89 . 578 331 737 . 513 593 1736 1324 28 78 209 2277 1198 3386 1856 Cannons 9627 | . . . 231 119 294 . 119 62 . . . 248 246 2958 430 2590 2330 Explosions 18383 | . . . 252 1209 246 . 2487 387 745 2477 95 2922 1086 2206 281 1724 2266 Melee 404 | . . . . . . . . . . . . . . 404 . . . Ramming 8 | . . . . 8 . . . . . . . . . . . . . Kinetic 9043 | . . . 310 1066 317 . 2519 585 227 205 . 33 135 1044 874 1401 327 Thermal 15598 | 12 25 . 497 474 666 . 481 263 1296 829 28 . . 1572 754 4842 3859 Explosive 8976 | . . . . . . . . . 652 2477 95 . . 1748 281 1457 2266 Electromagnetic 2266 | . 64 . 254 119 294 . 119 194 427 303 . 45 74 373 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 7610 | . . . . . . . . . . . . 3170 1332 3108 . . . Highest Corruption 4 | . 1 1 1 1 . . . . 1 4 4 4 . 3 . 2 3 Average Corruption 2 | . 1 1 1 1 . . . . 1 3 4 4 . 2 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 79 | . 2 1 5 1 . . . . 2 20 11 1 . 12 . 11 13 Message Errors 24 | . . . 1 1 . . . . 1 4 6 . . 4 . 3 4 Matter Fused 21 | . 1 . 1 . . . . . 1 5 2 1 . 3 . 2 5 Heat Flow Errors 5 | . . . 1 . . . . . . 1 1 . . 1 . . 1 Energy Discharges 10 | . 1 . . . . . . . . 6 2 . . . . 1 . Data Loss (minor) 10 | . . . 1 . . . . . . 3 . . . 2 . 2 2 Data Loss (major) 2 | . . 1 . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . 1 . . . . . . . . . . 2 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1487 | . . . . 124 24 . 210 . 35 34 . 1 105 582 . 191 181 Projectiles 604 | . . . . 19 24 . 3 . . . . . . 348 . 65 145 Explosions 719 | . . . . 105 . . 207 . 35 34 . 1 105 70 . 126 36 Melee 164 | . . . . . . . . . . . . . . 164 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 803 | . . . . 29 . . 194 58 14 14 . 149 171 22 . 116 36 Shots 28 | . . . . 1 . . 8 4 1 4 . 1 1 1 . 4 3 Rammed 1 | . . . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 614 | 78 139 . 86 257 603 . 218 78 274 277 128 63 144 600 253 614 59 Average Temperature 121 | 53 57 . 21 84 310 . 57 30 72 103 41 31 71 189 105 163 25 Received Heat Transfer 1397 | . . . 216 . 117 . 219 90 39 221 . 117 . 108 45 108 117 Effects 59 | . . . . 2 23 . 1 . . 1 . . . 13 . 19 . Shutdowns 19 | . . . . . 7 . . . . . . . . 7 . 5 . Energy Bleed 7 | . . . . . 2 . 1 . . . . . . 1 . 3 . Interference 18 | . . . . 2 7 . . . . 1 . . . 3 . 5 . Matter Decay 3 | . . . . . 1 . . . . . . . . 1 . 1 . Short Circuit 5 | . . . . . 2 . . . . . . . . . . 3 . Damage (minor) 2 | . . . . . 2 . . . . . . . . . . . . Damage (major) 2 | . . . . . 1 . . . . . . . . 1 . . . Damage (core) 3 | . . . . . 1 . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 35 | . . . . . . . . . . . . . . . . . 35 Longest Duration 35 | . . . . . . . . . . . . . . . . . 35 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . 1 . . . . 1 . . . . . . 1 Combat Hostiles 3 | . . . . . 1 . . . . 1 . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 3 1 . . . . . . 1 Combat Hostiles 5 | . . . . . . . . . 3 1 . . . . . . 1 Parts Melted 46 | . . . 2 1 3 . . 3 19 1 . . . . 1 9 7 Heat Transferred 20140 | 37 148 . 893 868 1283 . 987 572 3161 1546 37 . . 2030 833 4365 3380 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 . . . 1 1 . . . . . . 2 . Alert | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Maximum Alert Level 2 | . . . . 1 1 . . . 1 . . . . 2 . 2 2 Low Security (%) 65 | 100 100 100 . 90 46 100 . . 94 . . . . 77 100 32 . Level 1 11 | . . . . 9 53 . . . 5 . . . . 11 . 16 4 Level 2 22 | . . . . . . . . . . . . . . 10 . 50 95 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 694 | 5 30 . . 217 272 28 . . 281 . . . . 462 176 528 694 Initial 272 | . 2 . . 14 272 28 . . . . . . . 13 159 6 207 Average 196 | . 5 . . 126 185 26 . . 75 . . . . 132 61 317 586 Influence Increases 6921 | 5 74 . 100 317 434 . 425 250 817 470 20 285 120 1177 227 1228 972 Destroy 0b10 Robot/C 3580 | . 20 . 100 160 100 . 380 220 340 440 20 280 100 440 80 580 320 Destroy 0b10 Robot/NC 400 | 5 5 . . 70 45 . 5 . 35 . . 5 . 110 15 65 40 Destroy Leader 630 | . 12 . . . 32 . 40 30 80 30 . . 20 108 42 150 86 Trap Triggered on 0b10 60 | . . . . . . . . . 50 . . . . 10 . . . Successful Hack 73 | . 37 . . . . . . . 6 . . . . . . 30 . Select Force Hacks 120 | . . . . 60 . . . . 60 . . . . . . . . Disable Machine 68 | . . . . . . . . . 32 . . . . 20 . 12 4 Destroy Structure 1665 | . . . . 27 7 . . . 184 . . . . 444 90 391 522 Advance Influence 250 | . . . . . 250 . . . . . . . . . . . . Lose Combat Pursuer 75 | . . . . . . . . . 30 . . . . 45 . . . Influence Decreases 6282 | . 79 . 60 280 430 68 438 250 556 731 20 50 330 824 590 820 756 Entered New Map 973 | . 3 . . 26 55 53 8 . . 137 . . 235 12 219 9 216 Time Decay 5289 | . 76 . 60 254 375 15 420 250 556 594 20 50 95 812 371 801 540 Lost Part 20 | . . . . . . . 10 . . . . . . . . 10 . Squads Dispatched 27 | . 1 . . . 1 . . . 6 . . . . 6 . 11 2 Investigation 11 | . 1 . . . 1 . . . 4 . . . . 2 . 3 . Extermination 10 | . . . . . . . . . 2 . . . . 3 . 3 2 Reinforcement 3 | . . . . . . . . . . . . . . 1 . 2 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Distress Signals 13 | . . . . . 1 . . . 1 . . . . 1 7 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 2 . 13 3 7 . 18 11 21 21 1 16 5 25 5 33 23 Peak Tracking Total 12 | . 1 . 6 3 4 . 7 3 4 7 1 12 3 5 4 6 5 Tactical Retreats 4 | . . . . . . . . . 2 . . . . 2 . . . Traps | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 7 | . 1 . 5 . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 11 | . . . . . . . . . 6 . . . . 4 . 1 . Reused 6 | . . . . . . . . . 5 . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 5 . . . . 1 . . . Machines | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 27 | . . . 4 . . . 3 . 8 3 . . . 5 . 3 1 Max in Single Turn 4 | . . . 4 . . . 3 . 3 3 . . . 2 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 43 | . 4 . . 5 2 . . 1 5 . 1 12 . 5 1 5 2 Terminals 22 | . 4 . . 3 . . . . 3 . . . . 5 1 4 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . Recycling Units 4 | . . . . 2 . . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 143 | . 23 . . 35 7 . . 1 18 . 1 22 . 13 1 18 4 Successful 118 | . 12 . . 33 7 . . 1 16 . 1 22 . 8 1 17 . Failed 25 | . 11 . . 2 . . . . 2 . . . . 5 . 1 4 Catastrophic 5 | . 2 . . . . . . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 83 | . 22 . . 28 . . . . 14 . . . . 6 . 9 4 Terminals 94 | . 23 . . 29 . . . . 12 . . . . 13 1 12 4 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . 6 . Recycling Units 12 | . . . . 6 . . . . 6 . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 72 | . 6 . . 17 . . . 1 8 . 1 22 . 8 1 8 . Record 30 | . . . . 3 . . . . 3 . . 20 . 3 . 1 . Prototype ID Bank 2 | . . . . 1 . . . . . . . . . 1 . . . Open Door 6 | . . . . . . . . 1 . . 1 2 . . . 2 . Open DSF 2 | . . . . . . . . . . . . . . 1 1 . . Level Access Points 4 | . 1 . . 1 . . . . 1 . . . . . . 1 . Branch Access Points 5 | . 1 . . 1 . . . . 1 . . . . 1 . 1 . Emergency Access Points 4 | . 1 . . 1 . . . . . . . . . 1 . 1 . Machine Index 1 | . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . Reprogram Traps 5 | . . . . 2 . . . . 1 . . . . 1 . 1 . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . Zone Layout 6 | . 2 . . 2 . . . . 1 . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . 6 . Scan Component 3 | . . . . . . . . . . . . . . . . 3 . Repair 3 | . . . . . . . . . . . . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Study 5 | . . . . . 5 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 6 . . 16 . . . . 8 . . . . . . 3 . Terminals 21 | . 6 . . 10 . . . . 2 . . . . . . 3 . Track 7 | . 2 . . 3 . . . . 1 . . . . . . 1 . Assimilate 6 | . 2 . . 3 . . . . . . . . . . . 1 . Botnet 7 | . 2 . . 3 . . . . 1 . . . . . . 1 . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . . 6 . . . . 6 . . . . . . . . Recyclers 4 | . . . . 2 . . . . 2 . . . . . . . . Mask 4 | . . . . 2 . . . . 2 . . . . . . . . Tunnel 4 | . . . . 2 . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . . 4 1 . . . 5 . . . . 4 1 3 2 Full Trace Events 14 | . 4 . . 3 1 . . . 2 . . . . 1 . 3 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 5 . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . 3 . Time 50 | . . . . . . . . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . 1 1 . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Turns Passed 14206 | 108 282 74 1372 353 515 21 1157 1889 984 1103 554 1423 396 1387 698 1157 733 Spaces Moved 7863 | 60 165 39 752 192 227 15 735 1235 492 674 375 944 244 602 354 471 287 Core 2 | 2 . . . . . . . . . . . . . . . . . Treads 7861 | 58 165 39 752 192 227 15 735 1235 492 674 375 944 244 602 354 471 287 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 145 145 145 145 145 145 145 145 145 145 145 157 Average Speed 152 | 156 160 160 160 160 156 145 145 145 145 145 145 145 152 193 145 157 157 Slowest Speed 250 | 160 160 160 160 160 160 145 145 145 145 145 145 145 225 225 145 250 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 34 10 58 41 6 1 82 84 11 85 52 93 48 13 9 13 16 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 5 | . . . 1 2 . . . . 2 . . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 2 3 . 3 1 . 2 . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . 2 . Terrain Destroyed 1707 | . . . 37 43 6 . 214 108 119 202 15 105 152 274 36 162 234 Melee 2 | . . . . . . . . . . . . . . . . 2 . Projectile 171 | . . . . . . . . 5 1 2 1 12 9 78 13 32 18 AOE 1534 | . . . 37 43 6 . 214 103 118 200 14 93 143 196 23 128 216 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Total 9166 | 68 173 51 830 212 336 14 780 1282 674 720 385 983 256 708 508 734 452 Wait 517 | . . 13 7 . 53 . . . 118 . . 13 . 28 103 103 79 Move 7846 | 59 164 38 751 191 226 14 734 1234 491 673 374 943 243 601 353 470 287 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 12 | . 1 . 2 . . . 1 1 . . 1 2 . 3 1 . . Fast Attach 52 | 8 2 . 4 . 5 . 4 1 1 . 1 7 1 4 3 8 3 Attach 7 | . . . . . . . 1 2 1 . . . . 2 . 1 . Detach 1 | . . . . . . . . 1 . . . . . . . . . Swap 62 | . . . 9 . 11 . 4 2 7 4 3 . 2 4 1 9 6 Drop 79 | . . . 8 . 8 . 5 3 7 3 5 10 2 3 5 12 8 Fire 325 | 1 4 . 35 11 22 . 18 17 29 25 1 8 5 39 12 54 44 Melee 4 | . . . . . . . . . . . . . . 2 . 2 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 260 | . 2 . 14 9 11 . 13 21 20 15 . . 3 22 30 75 25 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -10/Subcaves -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x3) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 15) 109 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Hacker-Gunner 391 | -10/Materials | Entered Mines 452 | -10/Mines | Identified exit to Subcaves 452 | -10/Mines | Discovered exit to Subcaves (range 9) 465 | -10/Mines | Entered Subcaves 467 | -10/Subcaves | Reached level 2 530 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 568 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1007 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1008 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1455 | -10/Subcaves | Learned location of Zion (-7) 1455 | -10/Subcaves | Met a Zionite searching for "candidates" 1458 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1540 | -10/Subcaves | Learned Materials stockpile data 1781 | -10/Subcaves | Learned Materials stockpile data 1794 | -10/Subcaves | Identified exit to Recycling 1794 | -10/Subcaves | Discovered exit to Recycling (range 15) 1837 | -10/Subcaves | Entered Recycling 1839 | -8/Recycling | Reached level 3 1839 | -8/Recycling | Reached level 4 1839 | -8/Recycling | Reached level 5 1850 | -8/Recycling | Identified exit to Factory 1906 | -8/Recycling | Destroyed 9 combat bots 1996 | -8/Recycling | Reached level 6 1996 | -8/Recycling | Upgraded with Power slot (x1) 1996 | -8/Recycling | Upgraded with Utility slot (x1) 2190 | -8/Recycling | Entered Factory 2192 | -6/Factory | Reached level 7 2192 | -6/Factory | Reached level 8 2192 | -6/Factory | Reached level 9 2192 | -6/Factory | Reached level 10 2192 | -6/Factory | Reached level 11 2192 | -6/Factory | Reached level 12 2192 | -6/Factory | Upgraded with Utility slot (x1) 2495 | -6/Factory | Build established: Wizard-Gunner 2655 | -6/Factory | Identified exit to Factory 2655 | -6/Factory | Discovered exit to Factory (range 15) 2678 | -6/Factory | Reached level 13 2705 | -6/Factory | Entered another Factory area 2707 | -5/Factory | Reached level 14 2707 | -5/Factory | Reached level 15 2710 | -5/Factory | Identified exit to Upper Caves 2710 | -5/Factory | Discovered exit to Upper Caves (range 10) 2726 | -5/Factory | Entered Upper Caves 2726 | -5/Upper Caves | Upgraded with Weapon slot (x1) 2741 | -5/Upper Caves | Learned location of 1 exit from Factory 3039 | -5/Upper Caves | Reached level 16 3040 | -5/Upper Caves | Attracted the attention of an 0b10 base 3071 | -5/Upper Caves | Destroyed 7 combat bots 3181 | -5/Upper Caves | Reached level 17 3188 | -5/Upper Caves | Upgraded with Utility slot (x1) 3188 | -5/Upper Caves | Upgraded with Weapon slot (x1) 3476 | -5/Upper Caves | Build established: Wizard-Executioner 3814 | -5/Upper Caves | Identified exit to Upper Caves 3814 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 3832 | -5/Upper Caves | Found DCF Scrap (12 items) 3883 | -5/Upper Caves | Entered another Upper Caves area 3995 | -5/Upper Caves | Identified exit to Factory 3995 | -5/Upper Caves | Discovered exit to Factory (range 3) 4000 | -5/Upper Caves | Encountered a Warlord checkpoint 4068 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4117 | -5/Upper Caves | Reached level 18 5772 | -5/Upper Caves | Entered Factory 5773 | -4/Factory | Identified exit to Upper Caves 5774 | -4/Factory | Identified exit to Research 5774 | -4/Factory | Reached level 19 5954 | -4/Factory | Reached level 20 6353 | -4/Factory | Upgraded with Weapon slot (x1) 6395 | -4/Factory | Identified exit to Armory 6679 | -4/Factory | Reached level 21 6756 | -4/Factory | Entered Upper Caves 6757 | -4/Upper Caves | Encountered a Warlord checkpoint 6794 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6812 | -4/Upper Caves | Reached level 22 6902 | -4/Upper Caves | Learned location of 1 exit from Research 7076 | -4/Upper Caves | Destroyed 7 combat bots 7261 | -4/Upper Caves | Spotted B-86 Titan 7285 | -4/Upper Caves | Destroyed B-86 Titan 7364 | -4/Upper Caves | Reached level 23 7370 | -4/Upper Caves | Attracted the attention of an 0b10 base 7402 | -4/Upper Caves | Destroyed 7 combat bots 7727 | -4/Upper Caves | Identified exit to Upper Caves 7859 | -4/Upper Caves | Entered another Upper Caves area 7860 | -4/Upper Caves | Encountered a Warlord checkpoint 8397 | -4/Upper Caves | Identified exit to Warlord 8397 | -4/Upper Caves | Discovered exit to Warlord (range 9) 8413 | -4/Upper Caves | Entered Warlord 8500 | -4/Warlord | System corruption cleaned by Quarantine Array 8827 | -4/Warlord | Opened side exit 8857 | -4/Warlord | Identified exit to Proximity Caves 8857 | -4/Warlord | Discovered exit to Proximity Caves (range 9) 9145 | -4/Warlord | Warlord's base attacked by MAIN.C 9316 | -4/Warlord | Found Prototype Device 9316 | -4/Warlord | Identified Minesniffer Drone Bay 9319 | -4/Warlord | Found Minesniffer Drone Bay 9495 | -4/Warlord | Warlord forces counterattacked 9512 | -4/Warlord | Found Prototype Piercing Weapon 9512 | -4/Warlord | Identified Vortex Lance 9515 | -4/Warlord | Found Prototype Energy Cannon 9515 | -4/Warlord | Identified Vortex Driver 9526 | -4/Warlord | Found Prototype Launcher 9526 | -4/Warlord | Identified Vortex Catalyst Activator 9535 | -4/Warlord | Found Vortex Driver 9610 | -4/Warlord | Met Warlord 9718 | -4/Warlord | Reached level 24 9794 | -4/Warlord | Spotted Executioner 9801 | -4/Warlord | Spotted Executioner 9803 | -4/Warlord | Destroyed Executioner 9813 | -4/Warlord | Destroyed Executioner 9814 | -4/Warlord | Core integrity fell below 50% 9820 | -4/Warlord | Warlord base infiltrated, sounded retreat 9836 | -4/Warlord | Entered Proximity Caves 9838 | -3/Proximity Caves | Reached level 25 9846 | -3/Proximity Caves | Destroyed 14 combat bots 10189 | -3/Proximity Caves | Discovered exit to Research (range 15) 10232 | -3/Proximity Caves | Entered Research 10233 | -3/Research | Identified exit to Research 10233 | -3/Research | Core integrity fell below 50% 10234 | -3/Research | Reached level 26 10234 | -3/Research | Reached level 27 10367 | -3/Research | Identified exit to Quarantine 11273 | -3/Research | Spotted B-86 Titan 11335 | -3/Research | Core integrity fell below 20% 11338 | -3/Research | Destroyed B-86 Titan 11363 | -3/Research | Destroyed 7 combat bots 11442 | -3/Research | Reached level 28 11619 | -3/Research | Entered another Research area 11619 | -2/Research | Warlord forces began assault on 0b10 11620 | -2/Research | Core integrity fell below 50% 11620 | -2/Research | Core integrity fell below 20% 11621 | -2/Research | Reached level 29 11729 | -2/Research | Research machine network offline 11755 | -2/Research | Spotted B-90 Cyclops 11764 | -2/Research | Destroyed B-90 Cyclops 11792 | -2/Research | Found Gamma Bomb Array 12155 | -2/Research | Borebot progress halted 12186 | -2/Research | Borebot progress halted 12193 | -2/Research | Spotted Striker 12208 | -2/Research | Spotted Striker 12280 | -2/Research | Identified exit to Access 12280 | -2/Research | Discovered exit to Access (range 12) 12317 | -2/Research | Entered Access 12319 | -1/Access | Reached level 30 12400 | -1/Access | Reached level 31 12759 | -1/Access | Identified exit to Command 12759 | -1/Access | Identified exit to Surface 12788 | -1/Access | Reached level 32 12942 | -1/Access | Garrison activated, responded to threat 13178 | -1/Access | Repaired Railgun 13198 | -1/Access | Repaired Hvy. Beamcaster 13211 | -1/Access | Repaired Com. Battery 13278 | -1/Access | Reached level 33 13474 | -1/Access | Entered Command 13476 | -1/Command | Reached level 34 13586 | -1/Command | Found Prototype Launcher 13586 | -1/Command | Identified Adv. Micro-nuke Launcher 13980 | -1/Command | Core integrity fell below 50% 14145 | -1/Command | Spotted B-99 Colossus 14183 | -1/Command | Spotted Alpha 7 14199 | -1/Command | Core integrity fell below 20% 14207 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14188_ Penetrated by Slug. 14193_ Micro-nuke intercepted. 14193_ HV Slug penetrates Alpha 7. 14193_ HV Slug penetrates K-01 Serf. 14193_ K-01 Serf suffers critical hit (Destroy). 14193_ K-01 Serf destroyed. 14194_ Penetrated by Slug. 14195_ Quantum Router disabled. 14197_ Slug penetrates Wall. 14198_ Ended siege mode. 14198_ Micro-nuke intercepted. 14198_ HV Slug penetrates Alpha 7. 14198_ Penetrated by Slug. 14199_ The unstable cave ceiling collapses. 14200_ Alpha 7 overheating. 14201_ B-99 Colossus exits siege mode. 14201_ Slug penetrates Wall. 14201_ Penetrated by Slug. 14204_ Slug penetrates Wall. 14207_ Alpha 7 overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#;########???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# "" #???????????????? | | ????????????????????????+ """"#???????????????? | | ????????????????????????#@ " ""#?????#++++#????? | | ???????????????????????## %% " #?????# #??### | | ?????????? ###"#;p% ####### #### | | ?????????? pp 7 !% + | | ?????????? ;;####;### # | | ?????????? ###????### # | | ??????????? ### | | ??????????? # #######?###########+####+####+#?? | | ????????????# ???????????????????????? ?????? | | ???????????? ???????????????????????? ???? | | ??????????????????????????????????? "" ""?? | | ????????????????????????????????? """" """" | | ????????????????????????????????# """" """"? | | ????????????????????????????????# "" "" ? | | ????????????????????????????????# ?? | | ????????????????????????????????# ? ?? ?? | | ????????????????????????????????#####?????######?? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 60 Energy Capacity 1285 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 55 Resistance: TH 55 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 70 Defensive Hacking 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Railgun | 65% | -1/Access Hvy. Beamcaster | 65% | -1/Access Com. Battery | 73% | -1/Access Studied --------- Lgt. Assault Rifle | -6/Factory | Hacked Lgt. EM Pulse Cannon | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Med. Laser | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -8 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Rec Fac Fac Upp Upp Fac Upp Upp War Pro Res Res Acc Com Levels Raised 33 | . . . 1 4 7 2 2 1 3 2 . 1 1 3 1 4 1 XP Earned 56249 | 6000 320 500 1500 5489 10235 3292 2879 1750 4599 2726 418 1930 1600 3300 2412 5146 2153 XP Spent 55055 | 5655 200 . 1585 5810 10700 . 5940 1550 4400 2600 200 1600 1500 4525 1500 5990 1300 Upgrades 95 | 11 1 . 10 7 19 . 9 4 7 4 1 2 2 7 2 8 1 Power Slot 1 | . . . . 1 . . . . . . . . . . . . . Propulsion Slot 3 | 3 . . . . . . . . . . . . . . . . . Utility Slot 4 | 1 . . . 1 1 . 1 . . . . . . . . . . Weapon Slot 6 | 3 . . . . . . 2 . 1 . . . . . . . . Core Integrity 8 | 3 . . 5 . . . . . . . . . . . . . . Heat Dissipation 16 | . . . 3 1 8 . 1 . . . . . . . . 3 . Energy Generation 3 | . . . . . 3 . . . . . . . . . . . . Energy Storage 4 | . . . . . 4 . . . . . . . . . . . . Matter Storage 2 | . . . . . . . . . . . . . . 2 . . . Inventory Capacity 1 | 1 . . . . . . . . . . . . . . . . . Ranged Accuracy 10 | . . . . . . . . . . . . . 1 2 2 4 1 Hack Attack % 10 | . 1 . 2 4 3 . . . . . . . . . . . . Hack Defense % 3 | . . . . . . . . . . . 1 . . 1 . 1 . KI Resistance % 4 | . . . . . . . 2 1 1 . . . . . . . . TH Resistance % 4 | . . . . . . . 2 1 1 . . . . . . . . EX Resistance % 4 | . . . . . . . 1 2 1 . . . . . . . . KI Damage % 4 | . . . . . . . . . 1 1 . 1 . 1 . . . TH Damage % 4 | . . . . . . . . . 1 1 . 1 1 . . . . EX Damage % 4 | . . . . . . . . . 1 2 . . . 1 . . . Protomatter Created 3816 | . 47 . 137 145 112 . 131 198 393 392 . 145 22 294 236 986 578 Integrity Restored 5575 | . 12 . 282 138 243 . 261 433 438 309 . . 66 480 696 1660 557 Core 5410 | . 9 . 282 138 243 . 261 433 438 285 . . 66 480 696 1522 557 Parts 165 | . 3 . . . . . . . . 24 . . . . . 138 . Protomatter Decayed 3848 | . 42 . 46 . . . . 35 69 151 . 1327 . 79 1759 267 73 Game ------ Seed HeatBraceManipulator Manual? 0 Play Time 02:08:20 Cumulative 503.7 hours Start 2026.08.14 @ 19:36:50 End 2026.08.14 @ 22:02:31 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 25 Rogue 5 Adventurer 1 Explorer 19 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 38x25 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71205c6c-a9a7-48e8-9969-30142570c079