Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.10 @ 21:18:49 Player: Decinym Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (1926) 1926 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 3757 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 133 Friendly Fire -174 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 260/280 System Corruption 3% Temperature Cool (536) Movement Treading (200) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (24) --- Improved Ion Engine Light Angular Momentum Engine Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Improved Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon EMP Blaster Explosive Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Gravity Neutralizing Apparatus > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle EMP Blaster Rocket Launcher Explosive Trap [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 69 | . 18 2 24 25 Power 7 | . 3 . 3 1 Engine 6 | . 3 . 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | . 3 2 5 3 Treads 5 | . . . 3 2 Leg 7 | . 3 2 2 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 16 | . 2 . 9 5 Device 2 | . . . . 2 Storage 6 | . 2 . 3 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 7 | . . . 5 2 Artifact . | . . . . . Weapon 33 | . 10 . 7 16 Energy Gun 17 | . 8 . 4 5 Energy Cannon 4 | . . . . 4 Ballistic Gun 8 | . 1 . 3 4 Ballistic Cannon 1 | . 1 . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 1 6 Parts Lost 15 | . 5 . 8 2 Power 3 | . 1 . 2 . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon 8 | . 4 . 2 2 Highest Loss Streak 3 | . 2 . 3 1 Average Slot Usage (%) 96 | . 96 100 91 99 Engine 11 | . 13 14 9 11 Treads 9 | . . . 8 21 Leg 14 | . 27 28 13 . Storage 26 | . 28 28 22 28 Processor 1 | . . . 1 4 Protection 7 | . . . 13 8 Energy Gun 11 | . 21 14 11 4 Energy Cannon 4 | . . . . 15 Ballistic Gun 4 | . 2 . 9 1 Ballistic Cannon 2 | . . 14 1 . Naked Turns . | . . . . . Heaviest Build 85 | 11 43 41 67 85 Greatest Support 52 | 20 20 20 40 52 Greatest Overweight (x) 4 | . 4 2 2 3 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 24 | . 16 16 18 24 Average Capacity 18 | . 15 16 17 21 Most Carried 23 | . 16 16 18 23 Average Carried 17 | . 14 15 17 20 Final Capacity 24 | 6 16 16 18 24 Final Carried 20 | 6 16 16 18 20 Class Distribution -------------------- 61% | Mutant 22% | Scavenger-Mutant 16% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1230 | 200 188 40 512 290 Remotely . | . . . . . Salvage Created 3060 | . 659 36 1233 1132 Parts 190 | . 42 6 76 66 Haulers Intercepted 9 | . 1 . 3 5 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 57 | . 13 . 25 19 Guns 37 | . 13 . 24 . Cannons 8 | . . . . 8 AOE 9 | . . . . 9 Classes Destroyed 9 | . 4 1 4 . Worker 2 | . . 1 1 . Builder 4 | . 1 1 1 1 Hauler 9 | . 1 . 3 5 Recycler 3 | . . . 2 1 Operator 3 | . 1 . . 2 Watcher 2 | . . . 1 1 Swarmer 16 | . . . 11 5 Grunt 34 | . 13 . 9 12 Sentry 7 | . . . 5 2 Thug 1 | . . . . 1 Best Kill Streak 8 | . 3 1 8 8 Combat Bots Only 7 | . 3 . 7 6 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2995 | . 635 46 1533 781 Core 551 | . 94 23 249 185 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 53 . . Volleys Fired 219 | . 70 5 91 53 Largest 2 | . 2 2 2 2 Hottest 136 | . 130 75 101 136 Shots Fired 379 | . 109 10 167 93 Gun 303 | . 109 5 161 28 Cannon 69 | . . 5 6 58 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 150 | . 28 5 107 10 Thermal 162 | . 72 5 27 58 Explosive 3 | . . . . 3 Electromagnetic 64 | . 9 . 33 22 Robot Hit Streak 12 | . 8 4 12 11 Robot Miss Streak 6 | . 6 1 3 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . 5 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 257 | . 73 6 122 56 Core Hits 120 | . 31 2 50 37 Critical Hits 7 | . 1 . 1 5 Critical Kills 4 | . 1 . . 3 Critical Parts Destroyed 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4519 | . 799 81 1738 1901 Guns 2740 | . 799 46 1652 243 Cannons 844 | . . 35 86 723 Explosions 935 | . . . . 935 Melee . | . . . . . Ramming . | . . . . . Kinetic 1323 | . 167 35 1019 102 Thermal 1711 | . 550 46 226 889 Explosive 248 | . . . . 248 Electromagnetic 1237 | . 82 . 493 662 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 13 | . . . . 13 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Data Loss (minor) 2 | . . . . 2 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 69 | . . . . 69 Projectiles 22 | . . . . 22 Explosions 47 | . . . . 47 Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 111 | . . . . 111 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 658 | . 450 30 219 658 Average Temperature 107 | . 151 12 58 117 Received Heat Transfer 1023 | . 360 . 480 183 Effects 16 | . 6 . . 10 Shutdowns 2 | . 1 . . 1 Energy Bleed 2 | . 2 . . . Interference 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . 3 . . 1 Damage (major) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 5 | . . . 1 4 Combat Hostiles 3 | . . . 1 2 Parts Fried 7 | . . . 5 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 2 . 2 3 Heat Transferred 3583 | . 1281 100 557 1645 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 474 | . 251 54 391 474 Initial 165 | . . 49 1 165 Average 168 | . 111 36 187 258 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 65 | . 88 100 58 37 Level 1 31 | . 11 . 41 50 Level 2 3 | . . . . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . . 6 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 6 | . 2 . . 4 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 7 | . . . 6 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 18 . 42 38 Peak Tracking Total 8 | . 6 . 7 8 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 9 | . 3 1 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 11 | . . . . 11 Reused 7 | . . . 1 6 Traps Extracted . | . . . . . Installed 1 | . . . 1 . Triggered 8 | . . . 2 6 Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 15 | . 4 1 3 7 Terminals 14 | . 4 . 3 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 11 1 6 25 Successful 26 | . 3 1 5 17 Failed 17 | . 8 . 1 8 Catastrophic 4 | . 2 . . 2 Database Lockouts . | . . . . . Manual 30 | . 10 . 4 16 Terminals 42 | . 11 . 6 25 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 22 | . 2 1 5 14 Part Schematic 5 | . 1 . 1 3 Robot Analysis 1 | . . . 1 . Open Door 2 | . . 1 . 1 Level Access Points 2 | . 1 . . 1 Branch Access Points 1 | . . . 1 . Alert Level 3 | . . . . 3 Unreport Threat 3 | . . . . 3 Locate Traps 1 | . . . . 1 Reprogram Traps 2 | . . . . 2 Transport Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 . . 3 Terminals 4 | . 1 . . 3 Botnet 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 . 2 6 Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . 1 . 1 3 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 44 | . . . . 44 Total Damage 593 | . . . . 593 Kills 5 | . . . . 5 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 3539 | . 716 568 1192 1063 Spaces Moved 1507 | 1 288 300 489 429 Core . | . . . . . Treads 619 | . . . 190 429 Legs 888 | 1 288 300 299 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 180 150 185 Average Speed 182 | 120 170 180 180 195 Slowest Speed 240 | 120 240 180 210 230 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 2 61 56 47 83 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . . . . 28 Melee . | . . . . . Projectile . | . . . . . AOE 28 | . . . . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1933 | . 407 320 638 568 Wait 33 | . 12 2 5 14 Move 1503 | . 287 299 488 429 Hop . | . . . . . Pick Up 49 | . 13 6 11 19 Fast Attach 31 | . 9 . 13 9 Attach 14 | . 3 . 4 7 Detach 5 | . 1 . 1 3 Swap 24 | . 6 2 7 9 Drop 54 | . 6 6 17 25 Fire 219 | . 70 5 91 53 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage (discovered 1 exit: Mat) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Identified exit to Materials 624 | -10/Materials | Discovered new exit (range 14) 717 | -10/Materials | Entered Mines 744 | -10/Mines | Found a hidden stash of uninstalled traps 812 | -10/Mines | Build established: Mutant 893 | -10/Mines | Learned Materials machine intel 902 | -10/Mines | Discovered exit to Materials (range 8) 938 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1017 | -10/Mines | Discovered exit to Materials (range 12) 1024 | -10/Mines | Learned location of Mines (-9) 1097 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1285 | -10/Mines | Entered Materials 1285 | -9/Materials | Evolved 2 slots: Utility x2 1286 | -9/Materials | Loaded intel: 62 machine locations 1356 | -9/Materials | Discovered new exit (range 15) 1545 | -9/Materials | Identified exit to Mines 1545 | -9/Materials | Identified exit to Storage 2055 | -9/Materials | Lost 3 parts (1p1n1w) 2068 | -9/Materials | Discovered new exit (range 16) 2093 | -9/Materials | Core integrity fell below 50% 2148 | -9/Materials | Destroyed 7 combat bots 2477 | -9/Materials | Entered Storage 2537 | -9/Storage | Met a pair of Derelict thieves 2577 | -9/Storage | Identified exit to Materials 3258 | -9/Storage | Build established: Hauler-Mutant 3529 | -9/Storage | Core integrity fell below 20% 3541 | -9/Storage | Core destroyed Last Messages --------------- 03522_ S-10 Pest unfolds itself. 03522_ S-10 Pest destroyed. 03523_ K-01 Serf collects debris. 03528_ System corrupted: Heat flow error (+254). 03529_ Power failure, Hvy. Ion Engine shutdown. 03529_ Overheating: Core damaged (-40). 03530_ Overheating: Adv. Beam Cannon damaged (-12). 03534_ Overheating: Arm. Treads damaged (-23). 03534_ Overheating: Rocket Launcher damaged (-46). 03534_ S-10 Pest destroyed. 03534_ Adv. Beam Cannon destroyed. 03534_ Destroyed Adv. Beam Cannon. 03535_ Rocket Launcher permanently disabled. 03535_ Overheating: Short circuit. 03536_ Arm. Treads permanently disabled. 03536_ Overheating: Short circuit. 03536_ Dropped Broken Arm. Treads. 03538_ Dropped Broken Rocket Launcher. 03538_ K-01 Serf collects debris. 03541_ Overheating: Core damaged (-68). Map ----- +----------------------------------------------------+ | ??????????????????????????????????# " | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ?????????????######+################# | | ???????????? %= ! %*% | | ???????????? = !%%$ !!! | | ???????????? = = | | ?????????????????# ## ###+########## | | ??????????######## # #???? | | ??????????# # # "" ##?## | | ??????????# # # " + | | ??????????# # # " * ##### | | ??????????# = # # " ##??? | | ???###????# ! # # "" [! #??? | | ???#"""???# [ # # [ = ##??? | | ?###"T"#??# # ##+##########???? | | # ?# # =# # #????? | | # ?# [ +* +== # #????? | | # ###+#### %#! # #????? | | ? # % ### !# # #????? | | ???"" """ + # # #????? | | ???"" """ # % k # # #????? | | ???"" 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Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Storage | Hacked Hvy. Missile Launcher | -9/Storage | Hacked Lgt. Nuclear Core | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingElectronReactor Manual? 0 Play Time 00:37:12 Cumulative 332.1 hours Start 2020.09.10 @ 20:43:52 End 2020.09.10 @ 21:18:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 367 Adventurer 0 Explorer 0 Win Type - Total 29 Types 17/3/2/1/2/1/3/0/0 Lore% 91 Gallery% 88 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f04eb2ec-68e9-4045-ab9c-7345ace08886