Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 22:06:27 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (2010) 2010 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6700 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 814/850 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Makeshift Hammer Great Axe > --- INVENTORY (15) --- Enhanced Nuclear Core High-capacity Matter Pod (200) Enhanced Optical Array Improved Melee Analysis Suite Armor Integrity Analyzer Actuator Array Advanced ECM Suite Layered Light Armor Plating Heavy Flail Powered Hammer Katana Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Airjet High-capacity Matter Pod Improved Melee Analysis Suite Microactuators Advanced ECM Suite Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Minigun Enhanced Autogun Flail Flail Katana [Rating: 56] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Layered Light Armor Plating Device Improved Cooling System Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . 1 2 1 . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 81 | 7 9 9 15 25 6 1 . 6 3 Power 10 | 1 . 3 2 3 . 1 . . . Engine 6 | 1 . 3 1 1 . . . . . Core 4 | . . . 1 2 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 25 | 3 4 4 3 9 . . . 2 . Treads 1 | 1 . . . . . . . . . Leg 24 | 2 4 4 3 9 . . . 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 2 2 5 10 4 . . 2 3 Device 6 | . 1 . 1 3 1 . . . . Storage 4 | 1 1 . 1 . . . . . 1 Processor 2 | . . . . . 1 . . . 1 Hackware 1 | . . . 1 . . . . . . Protection 16 | . . 2 2 7 2 . . 2 1 Artifact . | . . . . . . . . . . Weapon 17 | 2 3 . 5 3 2 . . 2 . Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 2 . 5 2 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 2 | . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . . . . Parts Lost 18 | . . 1 8 2 2 . . 4 1 Power 1 | . . . 1 . . . . . . Propulsion 6 | . . . 3 . . . . 2 1 Utility 9 | . . 1 2 2 2 . . 2 . Weapon 2 | . . . 2 . . . . . . Highest Loss Streak 8 | . . 1 8 1 2 . . 4 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 89 95 76 97 94 92 92 98 83 Engine 3 | . 14 10 2 . . . . . . Core 5 | . . . 6 6 7 7 7 7 6 Leg 29 | . 28 32 25 29 30 30 30 29 19 Device 9 | . 3 11 5 7 7 15 15 15 13 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 2 | . . . . . . 7 7 7 10 Protection 16 | . . 7 9 26 28 15 15 15 13 Energy Gun 1 | . 8 . . . . . . . . Ballistic Gun 8 | . 19 22 16 6 2 . . . . Ballistic Cannon 2 | . . . . 6 6 . . . . Slashing Weapon 2 | . . . . . . 7 7 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 13 32 41 37 57 57 45 45 47 47 Greatest Support 80 | 20 26 36 33 80 80 80 80 80 60 Greatest Overweight (x) 4 | 4 1 1 2 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 14 14 15 12 Average Carried 13 | . 10 14 14 14 14 13 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 14 15 15 15 13 14 14 12 12 Class Distribution -------------------- 75% | Mutant 18% | Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2797 | 277 211 400 416 980 328 92 . 63 30 Remotely 102 | . . . 102 . . . . . . Salvage Created 2828 | 100 304 448 584 826 227 98 . 123 118 Parts 125 | 1 19 21 37 29 5 6 . 6 1 Haulers Intercepted 4 | . 1 1 1 1 . . . . . Recyclers Shooed 6 | . 1 . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 6 6 . 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 41 | . 5 9 7 13 1 2 . 2 2 Melee 6 | . . . . . . 2 . 2 2 Guns 28 | . 5 9 7 6 1 . . . . Cannons 7 | . . . . 7 . . . . . Classes Destroyed 12 | 1 3 2 3 1 1 1 . . . Worker 3 | . . . 2 1 . . . . . Tunneler 2 | . . . 1 1 . . . . . Hauler 4 | . 1 1 1 1 . . . . . Recycler 6 | 1 . . 1 4 . . . . . Watcher 2 | . 2 . . . . . . . . Grunt 23 | . 5 6 2 8 . . . . 2 Brawler 2 | . . 2 . . . . . . . Duelist 2 | . . . 1 1 . . . . . Sentry 7 | . . 1 4 2 . . . . . Hunter 4 | . . . . . . 2 . 2 . Programmer 2 | . . . . 2 . . . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 9 | 1 2 3 9 5 1 1 . 2 1 Combat Bots Only 5 | . 2 3 5 4 1 1 . 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 4838 | . 270 391 861 1601 119 302 . 1036 258 Core 495 | . 52 81 99 86 . 38 . 103 36 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 6 | . . . 6 . . . . . . Regen/Repaired (Parts) 83 | . . . . 83 . . . . . Core Remaining (%) 81 | 100 79 79 82 . . . . 67 . Volleys Fired 212 | 7 36 32 39 85 13 . . . . Largest 2 | 2 2 2 2 2 2 . . . . Hottest 76 | 60 70 46 50 76 76 . . . . Shots Fired 371 | 14 72 64 65 131 25 . . . . Gun 278 | 14 72 64 65 50 13 . . . . Cannon 93 | . . . . 81 12 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 336 | 7 44 64 65 131 25 . . . . Thermal 18 | . 18 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 17 | 7 10 . . . . . . . . Robot Hit Streak 13 | 5 13 9 7 11 11 . . . . Robot Miss Streak 5 | 1 5 2 3 3 2 . . . . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 4 | . . 2 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 270 | 11 39 48 42 89 17 3 . 8 13 Core Hits 102 | 1 16 16 20 34 6 2 . 3 4 Critical Kills 2 | . . 2 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 13 | . 3 2 1 5 1 . . . 1 Burn 3 | . 3 . . . . . . . . Destroy 3 | . . 2 1 . . . . . . Blast 6 | . . . . 5 1 . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 30 | . . . . . . 6 . 10 14 Impact 7 | . . . . . . . . 3 4 Slashing 23 | . . . . . . 6 . 7 10 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 2 4 Damage Inflicted 5880 | 158 439 747 697 2278 362 153 . 369 677 Guns 2938 | 123 439 747 697 775 157 . . . . Cannons 1708 | . . . . 1503 205 . . . . Explosions 35 | 35 . . . . . . . . . Melee 1199 | . . . . . . 153 . 369 677 Ramming . | . . . . . . . . . . Kinetic 4326 | 33 209 747 697 2278 362 . . . . Thermal 185 | 35 150 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 170 | 90 80 . . . . . . . . Impact 304 | . . . . . . . . 107 197 Slashing 895 | . . . . . . 153 . 262 480 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 4 . Average Corruption 3 | . . . . 2 4 4 4 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 61 | . . . . 13 17 21 3 7 . Message Errors 20 | . . . . 7 2 9 1 1 . Matter Fused 13 | . . . . 1 5 4 1 2 . Heat Flow Errors 6 | . . . . 1 3 2 . . . Energy Discharges 4 | . . . . 1 2 . . 1 . Parts Rejected 2 | . . . . 1 . 1 . . . Data Loss (minor) 6 | . . . . . 2 1 1 2 . Data Loss (major) 5 | . . . . 1 1 3 . . . Alerts 3 | . . . . . 1 1 . 1 . Weapon Failures 2 | . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 224 | . . . . 64 19 . . 9 132 Projectiles 83 | . . . . 64 19 . . . . Explosions . | . . . . . . . . . . Melee 141 | . . . . . . . . 9 132 Knockbacks 21 | . . . . 17 1 . . 2 1 Impact 3 | . . . . . . . . 2 1 Kinetic 16 | . . . . 15 1 . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 227 | 40 160 6 33 172 227 97 . . . Average Temperature 39 | 23 43 3 9 59 108 58 . . . Received Heat Transfer 1554 | . 126 186 405 636 . 24 . 48 129 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 716 | 50 666 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 353 | 5 117 353 290 200 . . . . 80 Initial 100 | . 3 36 100 64 . . . . 40 Average 86 | 2 40 150 185 65 . . . . 57 Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 87 | 100 100 55 49 99 . . . . 100 Level 1 12 | . . 44 50 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 3 . 6 . . . . . Investigation 3 | . 1 1 . 1 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 6 | . 1 2 . 3 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 10 17 14 24 1 5 . 3 6 Peak Tracking Total 7 | . 3 5 7 6 1 2 . 3 4 Tactical Retreats 4 | . . 1 . 1 . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 4 | . . 2 . 1 1 . . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 12 | . 2 2 . 3 1 . 4 . . Terminals 5 | . 2 2 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . 5 6 . 5 1 . 30 . . Successful 39 | . 1 3 . 4 1 . 30 . . Failed 8 | . 4 3 . 1 . . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 2 1 . . . . . . . Terminals 12 | . 5 6 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 1 3 . 1 1 . 30 . . Record 11 | . . . . . . . 11 . . Part Schematic 10 | . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . 6 . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 2 . 2 . . . . . Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 . Total Damage 461 | . . . . . . . . 461 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 6105 | 80 757 525 499 1816 697 956 103 511 161 Spaces Moved 3627 | 38 329 250 257 1118 492 586 80 380 97 Core 12 | 12 . . . . . . . . . Treads 3 | 3 . . . . . . . . . Legs 3612 | 23 329 250 257 1118 492 586 80 380 97 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 130 126 126 Average Speed 137 | 126 182 163 146 127 130 130 130 127 131 Slowest Speed 260 | 250 190 190 260 190 130 130 130 195 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 37 28 25 31 60 61 69 58 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 1 4 . 3 . Spaces Dug 8 | . . . . 6 . 2 . . . Terrain Destroyed 28 | 7 . . . 16 3 2 . . . Melee 2 | . . . . . . 2 . . . Projectile 19 | . . . . 16 3 . . . . AOE 7 | 7 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 4406 | 55 425 316 331 1398 525 769 79 396 112 Wait 344 | 1 20 17 3 122 4 176 . 1 . Move 3618 | 37 328 249 256 1117 491 585 79 379 97 Hop . | . . . . . . . . . . Pick Up 55 | 2 19 3 8 17 4 1 . 1 . Fast Attach 44 | 6 3 4 10 12 3 1 . 2 3 Attach 14 | 1 1 1 3 2 3 . . 3 . Detach 1 | 1 . . . . . . . . . Swap 23 | . 5 4 2 11 . . . 1 . Drop 72 | . 13 6 10 32 7 . . 2 2 Fire 212 | 7 36 32 39 85 13 . . . . Melee 23 | . . . . . . 6 . 7 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 773 | -10/Materials | Discovered new exit (range 8) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -9/Materials | Discovered new exit (range 4) 1363 | -9/Materials | Entered another Materials area 1363 | -8/Materials | Evolved 2 slots: Utility x2 1532 | -8/Materials | Lost 8 parts (1p3n2u2w) 1741 | -8/Materials | Discovered new exit (range 14) 1850 | -8/Materials | Build established: Scavenger-Mutant 1862 | -8/Materials | Entered Factory 1862 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2177 | -7/Factory | Build established: Mutant 2430 | -7/Factory | Repaired Imp. Aluminum Leg 3674 | -7/Factory | Discovered new exit (range 3) 3678 | -7/Factory | Entered Lower Caves 3704 | -7/Lower Caves | Learned Factory stockpile data 4026 | -7/Lower Caves | Learned Factory stockpile data 4141 | -7/Lower Caves | Discovered new exit (range 15) 4290 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4375 | -7/Lower Caves | Entered another Lower Caves area 4471 | -7/Lower Caves | Encountered a Warlord checkpoint 4528 | -7/Lower Caves | Spotted B-75 Beast 4630 | -7/Lower Caves | Build established: Gladiator 4746 | -7/Lower Caves | Discovered new exit (range 3) 5314 | -7/Lower Caves | Discovered new exit (range 14) 5331 | -7/Lower Caves | Entered Data Miner 5331 | -7/Data Miner | Discovered new exit (range 6) 5356 | -7/Data Miner | Met Data Miner 5381 | -7/Data Miner | Learned location of Section 7 (-2) 5381 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5404 | -7/Data Miner | Received God Mode back door access code from Data Miner 5434 | -7/Data Miner | Entered Proximity Caves 5766 | -6/Proximity Caves | Learned location of Zion (-6) 5767 | -6/Proximity Caves | Build established: Mutant 5820 | -6/Proximity Caves | Spotted B-75 Beast 5926 | -6/Proximity Caves | Lost 4 parts (2n2u) 5940 | -6/Proximity Caves | Discovered new exit (range 3) 5945 | -6/Proximity Caves | Entered Factory 5945 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6106 | -6/Factory | Self-destructed Last Messages --------------- 06027_ Destroyed Unknown Wheel. 06027_ Sneak attack on R-10 Processor. 06027_ Mak. Hammer follow-up attack on R-10 Processor. 06027_ Destroyed Imp. Ion Engine. 06027_ R-10 Processor system corrupted by crushing effect. 06027_ R-10 Processor knocked back. 06035_ Mak. Hammer follow-up attack on G-50 Soldier. 06038_ Destroyed Lgt. Angular Momentum Engine. 06043_ Destroyed Carbon-fiber Leg. 06043_ Mak. Hammer follow-up attack on G-50 Soldier. 06046_ G-50 Soldier destroyed. 06053_ Dropped Lyr. Light Armor Plating. 06053_ Acquired Unknown Storage. 06053_ Identified Sml. Battery. 06055_ Dropped Sml. Battery. 06056_ Acquired Lyr. Light Armor Plating. 06058_ Acquired 20 matter. 06061_ R-10 Processor collects Sml. Battery. 06068_ ALERT: Security rotation in progress. 06091_ Flexi-carbon Leg destroyed. 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""""" #????? | | ??????????# # # ! %[ #????? | | ??????????# ] # ###############????? | | ???????################## #??????????????????? | | ???????# ##### #??????????????????? | | ???????# + #??????????????????? | | ???????# """ ##### #??????????????????? | | ???????# """"" #???# #??????????????????? | | ???????# """"" #???# #??????????????????? | | ???????# #???# #??????????????????? | | ???????# """ #???# R #??????????????????? | | ???????# """"" ##### #??????????????????? | | ???????# """"" + #??????????????????? | | ???????# ##### #??????????????????? | | ???????# #???# #??????????????????? | | ???????# #???# #??????????????????? | | ???????############+#####@ #######????????????? | | ????????# ?????????? | | ????????# ????????? | | ????????# ?????????? | | ????????# ?????????? | | ????????# ??????????? | | ????????###########g###################??????????? | | ?????????????????# ??????????????? | | ?????????????????# ??????????????? | | ?????????????????# ??????????????? | | ?????????????????# ???????????????? | | ?????????????????# [ ???????????????? | | ?????????????????# !????????????????? | | ?????????????????# ????????????????? | | ?????????????????#+##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 59 Melee Accuracy 14 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualStasisInitializer Manual? 0 Play Time 00:36:36 Cumulative 251.9 hours Start 2022.03.21 @ 15:23:48 End 2022.03.25 @ 22:06:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 475 Rogue 320 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e0d48ad-00bf-41c3-a226-4f340c88b78a