Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 05:54:36 Player: Some Pennies Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (564) 2820 Value Destroyed (26836) 26836 Prototype IDs (106) 2120 Alien Tech Used (8) 1600 Bonus (20104) 20104 TOTAL SCORE: 63180 Bonus ------- High Alert Combat Kills 7004 Follower Combat Kills 899 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1500 Win 3000 Friendly Fire -1199 Cogmind --------- Core Integrity 1600/1600 Matter 146/300 Energy 98/100 System Corruption 0% Temperature Cool (6) Movement Flying (34) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (15) ----- Long-range Terrain Scanner Surveybot 24 Chip Advanced Reaction Control System Assembled Alloy Armor Medium Regenerative Plating (fused) Graphene Brace Improved Hacking Suite Deep Network Scanner System Shield Advanced System Shield Experimental System Shield GOLEM Unit > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Subatomic Replicator Core Stripper Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Assembled Flux Generator > --- PROPULSION ------- Armored Heavy Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Surveybot 24 Chip Assembled Alloy Armor Medium Regenerative Plating Phase Armor Deep Network Scanner Experimental System Shield GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Advanced Cooling System Experimental Energy Well Zionite Biocell Advanced Terrain Scanner Precision Energy Filter Zionite Weapon Casing Zionite Weapon Casing EM Disruption Field Improved Hacking Suite Advanced System Restoration Module Long-range Tractor Beam GOLEM Unit Core Regenerator Subatomic Replicator Latent Energy Streamer Hypercooled Linear Accelerator Hypercooled Linear Accelerator Scatter Rocket Array Mini Smartbomb Launcher Core Stripper Sigix Broadsword [Rating: 231] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Subdweller Monowheel Hover Unit Zionite Glidesys I Flight Unit Field Propulsion Array Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Spread Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Barrage Gun Ballistic Cannon Hypercooled Linear Accelerator Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 Utility 13 | . . . 2 1 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 660 | 7 20 28 66 50 25 14 3 5 43 3 19 26 56 2 39 4 3 5 4 24 18 17 49 67 62 1 Power 36 | 1 1 1 1 5 1 1 . . 5 1 2 1 1 . . . . . 1 2 2 . . 7 3 . Engine 16 | 1 1 1 1 3 1 . . . 4 . 2 . . . . . . . 1 1 . . . . . . Core 8 | . . . . 2 . 1 . . 1 1 . 1 . . . . . . . . . . . 2 . . Reactor 12 | . . . . . . . . . . . . . 1 . . . . . . 1 2 . . 5 3 . Propulsion 98 | 2 3 7 20 11 3 1 . 1 6 . 5 . 8 . 17 . . . . 2 1 1 2 4 3 1 Treads 76 | 2 3 3 20 11 3 1 . . 3 . 2 . 5 . 12 . . . . 2 1 1 2 4 1 . Leg 11 | . . . . . . . . . 3 . 3 . 2 . 3 . . . . . . . . . . . Wheel 5 | . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 1 Utility 371 | 2 9 8 19 19 8 7 1 2 20 . 6 19 35 2 18 4 3 5 3 20 9 13 46 45 48 . Device 196 | 1 4 3 7 6 3 6 1 . 6 . 4 9 14 1 7 2 3 3 3 7 2 5 32 30 37 . Storage 23 | 1 5 1 2 . . . . . 3 . . 1 1 . 3 . . . . . . 1 . 3 2 . Processor 10 | . . . . 2 . . . . . . . 1 . . 2 . . . . . . 1 2 1 1 . Hackware 21 | . . . . 3 . . . . 6 . . . . . . . . . . 5 1 . 2 . 4 . Protection 119 | . . 4 10 8 5 1 . 2 5 . 2 8 20 1 6 2 . 2 . 8 6 6 10 10 3 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Weapon 155 | 2 7 12 26 15 13 5 2 2 12 2 6 6 12 . 4 . . . . . 6 3 1 11 8 . Energy Gun 26 | 1 4 3 6 4 2 . . . . . . . 3 . . . . . . . . 3 . . . . Energy Cannon 58 | . . 6 11 5 6 1 2 1 8 1 3 3 7 . 1 . . . . . 1 . . 2 . . Ballistic Gun 16 | 1 . 1 2 3 1 . . . 1 . . . . . . . . . . . 2 . . 5 . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 4 . Launcher 37 | . 1 1 7 3 3 1 . 1 3 1 3 . 2 . 3 . . . . . 2 . 1 2 3 . Special Weapon 5 | . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . Impact Weapon 4 | . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 55 | . . . 3 6 . 1 . . 2 . . 1 13 . 1 . 1 3 . 1 6 7 3 6 1 . Corrupted Parts 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . . System Corruption 40 | . . . . . . . . . . . 10 . . . . . . . . . . . . 30 . . Parts Lost 48 | . . 1 1 2 8 2 . 7 2 1 4 . 6 1 . . . . . 2 1 . 1 6 3 . Power 7 | . . . . 1 2 1 . 1 . . 2 . . . . . . . . . . . . . . . Propulsion 13 | . . . . . 4 1 . 2 2 . 1 . 1 . . . . . . 1 . . . 1 . . Utility 24 | . . 1 1 . 2 . . 3 . 1 1 . 4 1 . . . . . 1 1 . 1 4 3 . Weapon 4 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . . Highest Loss Streak 6 | . . 1 1 1 4 2 . 5 2 1 4 . 3 1 . . . . . 1 1 . 1 6 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 98 97 89 84 84 78 84 87 88 91 88 82 87 86 84 75 84 81 75 71 74 81 80 61 Engine 5 | . 14 14 9 12 6 7 7 2 5 5 10 8 3 . . . . . 1 3 . . . . . . Reactor 3 | . . . . . . . . . . . . . 5 6 5 5 5 5 5 6 10 10 9 8 7 . Treads 14 | . 27 26 35 29 25 23 23 23 5 11 5 6 8 6 7 11 11 11 11 6 4 5 4 4 3 . Leg 7 | . . . . . . . . . 9 5 12 12 13 19 13 10 11 11 11 10 10 9 9 8 6 . Device 13 | . 14 3 11 11 9 14 15 14 5 7 10 10 15 10 17 17 22 21 22 15 17 16 13 17 17 15 Storage 9 | . 14 14 9 7 7 7 7 7 5 5 6 6 8 13 10 11 11 11 11 10 10 9 9 9 7 . Processor 3 | . . . . 6 7 7 7 7 5 5 6 6 . . 4 5 5 5 5 3 . . 5 6 4 3 Hackware 4 | . . . . 2 . . . . 20 17 18 17 2 . . . . . . 7 3 . 3 4 8 19 Protection 8 | . . 10 14 6 12 6 7 7 6 5 4 5 14 13 10 9 4 5 5 9 9 11 9 10 9 7 Energy Gun 1 | . 23 4 2 2 3 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . 23 14 6 5 8 . 13 10 11 11 6 11 13 10 11 10 3 11 10 9 9 8 7 6 . Peak Build Rating 231 | 8 14 18 39 54 53 60 50 50 86 84 94 87 127 131 149 141 132 133 137 165 170 175 193 213 231 185 Average Rating 97 | 5 11 15 30 49 48 47 49 46 78 80 86 81 103 123 132 130 131 120 134 155 165 164 184 194 213 170 On Entrance 96 | . 8 12 17 36 47 47 49 49 27 84 81 85 84 125 125 133 132 132 132 137 165 169 163 191 208 154 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 299 | 15 94 110 119 127 123 117 117 117 143 142 142 133 171 168 174 168 161 167 165 212 294 299 293 257 261 70 Greatest Support 100 | 40 40 40 80 98 80 96 68 68 70 55 95 75 84 84 84 60 60 60 60 60 60 70 60 100 60 45 Greatest Overweight (x) 10 | . 2 5 2 2 1 1 1 10 2 2 2 1 2 1 7 5 5 2 2 7 4 9 7 7 4 1 Average Overweight (x) 1 | . . 2 . 1 1 1 1 1 1 2 1 1 1 1 1 2 2 2 2 2 3 4 3 3 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 24 | 7 16 23 24 25 25 25 25 25 24 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 21 5 Most Carried 25 | 8 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 3 Average Carried 23 | 4 13 22 24 24 24 24 25 24 24 24 24 24 23 23 24 24 25 24 25 24 24 24 24 24 21 3 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 8 16 24 25 25 25 25 25 25 25 25 25 24 25 23 25 25 25 25 25 25 25 25 25 25 5 3 Class Distribution -------------------- 28% | Golem 25% | Mutant 16% | Hacker-Mutant 12% | Scavenger-Mutant 11% | Hacker-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Alien-Golem | -4/Lab Hacker-Golem | -3/Research Hacker-Golem | -3/Quarantine Hacker-Golem | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Matter Collected 12114 | 324 337 422 996 897 427 221 . 173 683 112 517 2107 622 30 477 87 53 97 73 194 301 160 539 1328 937 . Remotely 303 | . . . . . . . . . . . . . . . . . . . . . . . . . 303 . Salvage Created 29646 | 254 383 428 2787 2501 1015 367 . 118 2458 412 363 . 1218 538 2830 . 425 335 226 2672 1557 86 3731 2610 2332 . Parts 1430 | 30 32 36 163 107 38 4 . 3 103 19 12 . 28 13 147 . 19 3 1 117 87 4 225 133 106 . Haulers Intercepted 15 | . . . 6 4 . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . Recyclers Shooed 19 | . 3 . 2 2 . . . . 3 . . . . . 6 . . . . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . 11 . . 26 3 . 4 . 7 4 3 . 12 . 4 28 2 . . . . . . . . Prevented 15 | . . . . . 1 . . . . 4 7 . . . . 1 2 . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Combat Hostiles Destroyed 462 | . 13 9 56 24 27 9 . 6 32 7 7 . 47 6 41 . 5 . . 36 20 1 48 41 27 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Guns 50 | . 11 . 9 12 6 . . . 2 . . . . . . . . . . . . . . 10 . . Cannons 239 | . . 8 24 6 3 2 . . 10 1 1 . 7 6 29 . 5 . . 36 19 1 43 21 17 . AOE 150 | . 2 1 22 4 17 7 . 6 14 4 5 . 35 . 12 . . . . . 1 . 5 5 10 . Classes Destroyed 28 | 3 3 1 10 1 . . . 1 . 1 . . 4 . 2 . . . . . 2 . . . . . Worker 27 | 2 2 . 4 6 . . . . 2 . . . . . 2 . . . . 2 . . 3 . 4 . Builder 26 | . . . 4 2 . . . . 4 . . . . . 3 . . . . . . . 4 2 7 . Tunneler 9 | 7 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 15 | . . . 6 4 . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . Recycler 34 | 1 1 . 2 13 . . . . 3 . . . . . 5 . . . . 2 . . 3 1 3 . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Operator 7 | . . . 2 2 . . . . 1 . . . . . . . . . . . . . . 1 1 . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 17 | . 3 . 3 2 . . . . . . . . . . 2 . . . . 2 . . 3 1 1 . Swarmer 72 | . 6 2 12 . 7 1 . 3 9 4 3 . . . 7 . . . . 8 . . 10 . . . Cutter 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 146 | . 7 . 26 9 17 2 . . 11 2 . . . 5 14 . 2 . . 6 6 . 8 17 14 . Brawler 11 | . . . 3 1 1 2 . 1 . . . . . 1 1 . . . . . . . . . 1 . Duelist 9 | . . . 1 1 . 2 . . . . . . . . 1 . . . . 1 1 . 1 1 . . Protector 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . Sentry 34 | . . . 9 3 2 1 . . 5 . . . . . 6 . . . . 5 . . 2 . 1 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Hunter 37 | . . . 2 4 . 1 . 2 3 . 4 . . . 2 . 1 . . 4 4 . 4 2 4 . Programmer 66 | . . . . 5 . . . . 4 1 . . . . 6 . 2 . . 12 6 . 17 8 5 . Heavy 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 2 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Subdweller 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Assembled 37 | . . . . . . . . . . . . . 37 . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Commander 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 38 | 5 4 2 11 13 17 8 . 5 12 4 5 . 38 3 11 . 2 . . 7 5 1 11 11 11 . Combat Bots Only 36 | . 3 2 9 5 17 8 . 5 6 4 5 . 36 3 9 . 2 . . 7 5 1 10 11 5 . Max Kills in Single Turn 34 | 1 1 2 4 6 11 5 . 3 2 2 3 . 34 1 6 . 1 . 1 2 2 1 6 3 7 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 33 | . 1 1 3 4 11 5 . 3 2 2 3 . 33 . 5 . . . . . 1 . 5 3 3 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Hostile Shots Fired 3057 | . 34 42 219 238 111 35 . 107 223 36 57 . 66 35 156 2 11 . . 269 148 9 451 467 311 30 Missed 923 | . 9 17 52 79 38 15 . 32 85 4 26 . 27 10 64 . 3 . . 89 48 2 102 88 111 22 Damage Taken 31352 | . 291 395 2618 1883 1362 292 . 1306 1734 507 445 . 1378 410 1894 34 124 . . 2417 1048 128 4065 5148 3712 161 Core 2463 | . 34 24 115 186 14 42 . 126 119 12 28 . 162 17 173 . . . . 247 41 . 84 289 750 . Absorbed by Shields 9913 | . . . 4 . . 107 . 51 469 50 118 . 352 . . . . . . 616 938 21 2122 3429 1636 . Reduced by Siege Mode 598 | . . . . . . . . . . . . . . . . . . . . 19 62 6 147 271 93 . Redirected to Core 662 | . . . . . . . . . . . . . . . . . . . . . . . . 19 643 . Redirected to Shielding 303 | . . . . . . . . . 64 . . . 239 . . . . . . . . . . . . . Ignored by Resistances 5902 | . . . 158 61 . . . . . . . . 114 81 382 7 26 . . 620 398 30 1574 1392 1027 32 Regen/Repaired (Parts) 3411 | . 132 . 164 123 . . . . 517 . . . . . . . . . . . . 113 534 1395 255 178 Core Remaining (%) 75 | 100 . 76 79 . . . . 47 . . . . . 60 . . . . 82 . . 74 . 71 66 100 Volleys Fired 1435 | 18 42 41 157 124 48 19 1 11 92 22 17 6 65 22 102 15 23 14 20 95 69 12 156 145 99 . Largest 2 | 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 . Hottest 160 | 70 130 160 160 125 113 145 5 145 155 70 70 70 125 50 70 50 50 25 50 50 91 50 50 85 75 . Shots Fired 2532 | 36 77 63 303 243 87 38 1 13 144 37 29 7 114 44 170 31 46 14 43 168 134 21 283 236 150 . Gun 464 | 36 69 13 75 142 43 13 . . 29 . . . . . . . . . . . . . . 44 . . Cannon 1953 | . . 49 201 99 36 23 . 10 94 29 21 2 111 44 166 31 46 14 43 168 134 21 282 186 143 . Launcher 109 | . 8 1 27 2 8 2 . 3 21 8 8 . 3 . 4 . . . . . . . 1 6 7 . Special 6 | . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . Kinetic 229 | 18 14 . 16 69 17 13 . . 29 . . . . . . . . . . . 2 . . 44 7 . Thermal 2145 | 18 55 62 253 172 61 23 . 10 94 29 21 2 80 44 166 31 46 14 43 168 132 21 282 182 136 . Explosive 75 | . 8 1 27 2 8 2 . 3 . . 3 . 3 . 4 . . . . . . . 1 6 7 . Electromagnetic 77 | . . . 7 . 1 . . . 21 8 5 . 31 . . . . . . . . . . 4 . . Robot Hit Streak 50 | 5 6 10 17 19 25 6 3 3 19 10 7 4 16 18 21 . 12 16 22 22 39 5 20 16 50 . Robot Miss Streak 10 | 2 5 2 6 5 5 1 . 3 3 4 4 1 6 3 3 . 1 . . 2 2 4 4 10 3 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1604 | 21 52 31 187 151 59 27 1 3 94 21 16 4 70 25 105 . 17 14 6 121 96 11 205 148 119 . Core Hits 1225 | 11 52 13 126 91 70 36 . 14 66 10 17 . 131 13 89 . 7 3 5 62 40 3 98 138 130 . Critical Kills 17 | . . . 1 3 . . . . 2 2 . . 1 . . . . . . . . . . 8 . . Critical Parts Destroyed 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . 5 . . Critical Strikes 28 | 1 1 . 3 5 . . . . 2 2 . . 1 . . . . . . . . . . 13 . . Burn 4 | 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Meltdown 8 | . . . 1 2 . . . . 2 2 . . 1 . . . . . . . . . . . . . Destroy 16 | . . . 2 1 . . . . . . . . . . . . . . . . . . . 13 . . Melee Attacks 22 | . 2 2 . . . . . . . . . . . . . . . . . . . . . 2 14 2 Impact 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . . . . . . . . . . . . . . 2 14 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77818 | 269 1095 846 5914 4570 2595 1210 . 825 4133 727 1045 . 5092 1073 6490 . 834 833 308 6254 4611 375 10476 9636 8607 . Guns 5812 | 269 595 18 949 1775 494 92 . . 361 . . . . . . . . . . . . . . 1259 . . Cannons 51083 | . . 800 2767 1606 729 447 . 55 1913 518 359 . 2152 1073 5071 . 834 833 308 6062 4493 375 10013 5116 5559 . Explosions 20173 | . 500 28 2190 1172 1372 671 . 750 1798 209 686 . 2940 . 1351 . . . . 150 118 . 463 3109 2666 . Melee 521 | . . . . . . . . . . . . . . . . . . . . . . . . 140 381 . Ramming 229 | . . . 8 17 . . . 20 61 . . . . . 68 . . . . 42 . . . 12 1 . Kinetic 3359 | 119 103 . 183 816 209 92 . . 361 . . . . . . . . . . . 37 . . 1259 180 . Thermal 53991 | 150 492 818 3471 2565 989 447 . 55 2263 518 359 . 2061 1073 5216 . 834 833 308 6212 4456 375 10013 5104 5379 . Explosive 16386 | . 500 28 2190 1172 1372 671 . 750 . . 467 . 2419 . 1206 . . . . . 118 . 463 2364 2666 . Electromagnetic 3332 | . . . 62 . 25 . . . 1448 209 219 . 612 . . . . . . . . . . 757 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 521 | . . . . . . . . . . . . . . . . . . . . . . . . 140 381 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 63 | . 2 2 1 3 3 3 3 3 2 3 14 14 3 3 1 1 2 2 2 3 7 8 12 63 2 . Average Corruption 4 | . 2 2 1 2 3 3 3 3 1 1 13 14 3 3 1 1 1 2 2 2 5 7 4 30 1 . Corruption Purged 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 560 | . 15 50 21 24 30 16 4 16 11 14 36 3 20 16 4 16 20 9 25 17 42 5 41 95 10 . Message Errors 127 | . 3 11 5 4 15 1 1 2 2 4 6 1 4 2 1 1 5 3 4 3 12 2 8 27 . . Matter Fused 135 | . 7 18 3 12 3 4 1 3 4 4 11 . 5 2 1 7 4 2 4 3 8 . 8 19 2 . Heat Flow Errors 71 | . 1 6 6 1 5 4 2 . . 2 7 1 3 2 . 1 4 . 3 3 6 1 5 7 1 . Energy Discharges 62 | . 2 5 4 1 . 2 . 6 2 1 1 . 2 2 . 2 2 1 4 3 7 1 5 9 . . Parts Rejected 9 | . 1 1 . . . . . . . . . . . . 1 . . . . . . . . 3 3 . Parts Fused 8 | . . . . . . . . . . 1 1 . 1 . 1 . . . 1 . . . 1 . 2 . Data Loss (minor) 80 | . 1 4 3 3 5 2 . 3 2 1 5 1 4 4 . 3 3 2 6 4 3 . 7 14 . . Data Loss (major) 21 | . . 1 . 1 1 1 . 2 . . 2 . 1 1 . . 1 . . . 3 . 2 5 . . Misfires 21 | . . 2 . 1 1 2 . . 1 1 3 . . . . 2 1 1 3 . . . 2 . 1 . Alerts 15 | . . 2 . . . . . . . . . . . 3 . . . . . 1 2 1 3 2 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 9 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . 7 . . Overload Shots 8 | . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2792 | . . . 45 34 . . . 78 121 86 92 . 370 9 273 . 129 186 20 324 42 31 457 295 200 . Projectiles 2122 | . . . 32 26 . . . . 10 86 34 . 209 9 227 . 129 186 20 278 42 31 457 148 198 . Explosions 513 | . . . 13 1 . . . 62 111 . 58 . 161 . 46 . . . . 46 . . . 13 2 . Melee 157 | . . . . 7 . . . 16 . . . . . . . . . . . . . . . 134 . . Knockbacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1462 | . . . 13 46 202 9 . 60 182 51 42 . 340 . 226 . . . . 87 39 . 27 111 27 . Shots 43 | . . . 1 3 7 1 . 2 2 2 3 . 1 . 12 . . . . 1 1 . 2 3 2 . Rammed 5 | . . . 2 1 . . . 1 1 . . . . . . . . . . . . . . . . . Targets Rammed 22 | . . . 3 2 . . . 1 4 . . . . . 5 . . . . 4 . . . 2 1 . Kicked 15 | . . . . . . . . . 3 . . . . . 5 . . . . 4 . . . 2 1 . Crushed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 370 | 36 144 243 339 231 248 223 169 69 167 211 270 218 261 261 22 151 261 . 261 218 285 324 261 370 130 . Average Temperature 83 | 12 33 69 100 45 86 66 91 27 38 71 99 90 73 100 4 87 92 . 117 60 110 152 79 115 55 . Received Heat Transfer 5928 | . 135 54 1212 546 393 18 . 263 516 92 . . 142 195 390 18 9 . . 342 122 . 973 275 215 18 Effects 15 | . . . 6 . 1 . . . . . 4 . . . . . . . . . . 3 . 1 . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . 1 . . . . Interference 8 | . . . 3 . . . . . . . 3 . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 37 | . . . . . . . . . . . . . . . . . . . . 3 3 1 15 9 6 . Total Turns 1055 | . . . . . . . . . . . . . . . . . . . . 62 125 24 358 302 184 . Longest Duration 108 | . . . . . . . . . . . . . . . . . . . . 26 66 24 59 108 59 . Robots Corrupted 15 | . . . . . . . . . 5 . 1 . 4 . . . . . . . . . . 5 . . Combat Hostiles 15 | . . . . . . . . . 5 . 1 . 4 . . . . . . . . . . 5 . . Parts Fried 29 | . . . 1 . . . . 1 12 3 1 . . . . . . . . . . . . 11 . . Impact Corruptions 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . 2 3 1 . . . 2 3 . . 1 . . . . . . . . . . 1 . . Combat Hostiles 7 | . . . 1 1 1 . . . 1 2 . . 1 . . . . . . . . . . . . . Parts Melted 89 | 1 . . 17 18 3 3 . . 15 2 4 . 3 . 2 . . . . 2 2 . 9 7 1 . Heat Transferred 42661 | 518 828 1098 5661 4684 1749 798 . 87 3166 800 550 . 1435 625 2975 . 425 350 175 3275 2425 262 5300 2600 2875 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . Latent Energy Used 891 | . . . . . . . . . . . . . 200 . . . . . . . . . . 691 . . LE Corruption 14 | . . . . . . . . . . . . . 3 . . . . . . . . . . 11 . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Peak Influence 1573 | 50 180 . 1398 784 . . . . 652 . . . . . 1122 . . . . 773 924 . 1165 1573 1349 546 Initial 740 | . 32 . 59 623 . . . . . . . . . . . . . . . . 337 . . 631 740 483 Average 523 | 22 70 . 618 431 . . . . 188 . . . . . 373 . . . . 417 562 . 531 1237 975 501 Maximum Alert Level 4 | . . . 4 3 . . . . 2 . . . . . 4 . . . . 3 3 . 4 4 4 2 Low Security (%) 28 | 100 100 . 10 . . . . . 66 . . . . . 61 . . . . 27 10 . 19 . . . Level 1 18 | . . . 19 52 . . . . 23 . . . . . . . . . . 16 21 . 19 . . . Level 2 22 | . . . 34 45 . . . . 9 . . . . . 5 . . . . 41 24 . 16 4 30 100 Level 3 18 | . . . 23 1 . . . . . . . . . . 31 . . . . 14 42 . 37 24 22 . Level 4 12 | . . . 12 . . . . . . . . . . . 1 . . . . . . . 7 70 47 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 3 . 11 9 . 1 . . 11 . . . . . 10 . . . . 8 8 . 14 8 11 1 Investigation 14 | . 2 . 1 . . . . . 4 . . . . . 2 . . . . 2 1 . 1 . . 1 Extermination 30 | . . . . 4 . . . . 4 . . . . . 2 . . . . 4 4 . 7 2 3 . Reinforcement 28 | . 1 . 6 4 . . . . 3 . . . . . 1 . . . . 1 3 . 1 3 5 . Assault 13 | . . . 4 1 . 1 . . . . . . . . 1 . . . . 1 . . 2 1 2 . Garrison 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 6 | . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . 2 1 . Haulers Reinforced 5 | . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Distress Signals 26 | . 2 . 3 1 . . . . 1 . . . . . 4 . . . . 1 5 . 3 1 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 677 | . 18 10 88 37 27 9 . 11 42 7 7 . 58 6 57 4 6 . . 46 39 1 70 49 68 17 Peak Tracking Total 37 | . 3 4 6 5 14 8 . 5 5 4 3 . 37 3 7 4 2 . . 8 7 1 8 8 19 17 Tactical Retreats 29 | . . 2 10 . 2 2 . . . . . . . . 3 . 1 . . 1 . . 3 1 3 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Traps Triggered 18 | . 2 1 1 1 . . . . 3 . . . . . 3 . . . . . 3 . 1 3 . . Indirectly 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . 2 . . . . 1 . . . 1 . . 2 . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Machines Disabled 59 | . . 1 4 1 1 . . . 9 . . . 3 . 12 1 . . . 5 4 1 3 14 . . Max in Single Turn 8 | . . 1 1 1 1 . . . 6 . . . 1 . 8 1 . . . 3 2 1 1 2 . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Machines Accessed 86 | . 9 2 7 8 3 1 4 . 11 . . . . . 4 3 1 8 . 5 5 . 1 5 6 3 Terminals 47 | . 7 . 5 6 . . . . 7 . . . . . 3 . . . . 3 3 . 1 4 6 2 Fabricators 5 | . . . . . . . . . 1 . . . . . 1 . . . . 1 1 . . . . 1 Repair Stations 6 | . 1 . 1 1 . . . . 1 . . . . . . . . . . 1 1 . . . . . Recycling Units 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 338 | . 34 13 27 22 5 1 26 . 60 . . . . . 12 6 1 47 . 17 16 . 3 10 30 8 Successful 228 | . 20 13 12 14 5 1 26 . 32 . . . . . 5 6 1 47 . 10 9 . . 6 17 4 Failed 109 | . 13 . 15 8 . . . . 28 . . . . . 7 . . . . 7 7 . 3 4 13 4 Catastrophic 15 | . 1 . . 1 . . . . 4 . . . . . 2 . . . . 2 1 . . 1 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 158 | . 22 . 23 19 . . . . 33 . . 4 . . 5 . . . . 8 10 1 . 7 24 2 Terminals 188 | . 28 . 21 19 . . . . 47 . . . . . 8 . . . . 8 11 . 3 8 30 5 Fabricators 17 | . . . . . . . . . 3 . . . . . 4 . . . . 5 2 . . . . 3 Repair Stations 22 | . 4 . 2 2 . . . . 7 . . . . . . . . . . 4 3 . . . . . Recycling Units 8 | . 2 . 4 . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Terminal Hacks 154 | . 8 13 1 4 5 1 26 . 16 . . . . . 2 6 1 47 . 3 5 . . 3 11 2 Record 66 | . 1 12 . . 3 . 11 . . . . . . . . 4 . 35 . . . . . . . . Part Schematic 14 | . . . . . . . 8 . 1 . . . . . . . . 4 . 1 . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 1 . . . . . 2 . . . . . . . . 4 . . . . . . 1 . Prototype ID Bank 12 | . 2 . . . . . 3 . 2 . . . . . . . . 4 . . 1 . . . . . Open Door 8 | . . . . . 2 1 . . . . . . . . . 2 1 . . . . . . 1 . 1 Branch Access Points 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 . Fabricator Index 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . . . . . 2 . . . . . 1 . . . . . 1 . . 1 1 . Unreport Threat 9 | . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . 1 5 . Locate Traps 4 | . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 1 . . . . . 2 . . . . 3 1 . . . . 2 Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . 1 . . . . . 1 . . . . 2 1 . . . . 1 Build 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Repair Station Hacks 14 | . 4 . 2 2 . . . . 4 . . . . . . . . . . 1 1 . . . . . Scan Component 8 | . 2 . 1 1 . . . . 2 . . . . . . . . . . 1 1 . . . . . Repair 6 | . 2 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 47 | . 8 . 9 7 . . . . 10 . . . . . 1 . . . . 3 2 . . 1 6 . Terminals 40 | . 7 . 6 7 . . . . 9 . . . . . . . . . . 2 2 . . 1 6 . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Botnet 13 | . 2 . 2 2 . . . . 3 . . . . . . . . . . 1 1 . . 1 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Skim 23 | . 5 . 4 5 . . . . 6 . . . . . . . . . . 1 1 . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 3 . . . . . 1 . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 8 . 7 7 . . . . 10 . . . . . 4 . . . . 5 5 . 1 3 6 2 Full Trace Events 8 | . . . 1 . . . . . 2 . . . . . . . . . . 2 1 . 1 . . 1 Feedback Events 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . 4 . . . . 4 . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . 8 . 1 . . 14 . . . . . 4 . 1 . . . 4 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 88 | . . . . . . . . . . . . . . . . . . . . 26 . . . . . 62 Total Part Build Rating 13 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . 7 Parts Repaired 6 | . 2 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . Time 132 | . 52 . 32 13 . . . . 35 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . parse_system 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Total Allies 19 | . . . . . . 2 . . . . . 1 . . . . . . . . 13 . . . 3 . Largest Group 10 | . . . . . . 2 2 2 . . . 1 1 . . . . . . . 10 3 1 . 1 . Highest-Rated Group 481 | . . . . . . 52 52 52 . . . 99 99 . . . . . . . 481 144 48 . 45 . Highest-Rated Ally 99 | . . . . . . 32 32 32 . . . 99 99 . . . . . . . 58 48 48 . 45 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 141 | . . . . . . . . 3 . . . . 25 . . . . . . . 91 15 7 . . . Total Damage 4290 | . . . . . . . . 98 . . . . 1029 . . . . . . . 2328 621 214 . . . Kills 30 | . . . . . . . . 1 . . . . 14 . . . . . . . 14 . 1 . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Robot Analysis Total 10 | . 2 . 1 . . . . . 2 . . . . . . . . 4 . . . . . . 1 . Derelict Logs Recovered 12 | . . 2 . . 1 . . 1 . . . 2 . 2 . 1 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Items 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Turns Passed 49093 | 258 1766 4389 3255 3538 1475 1159 203 1115 3024 984 1085 2533 4021 1061 2140 1947 2188 447 1759 1810 1655 827 2544 2465 1373 72 Spaces Moved 17336 | 115 774 1470 1024 1270 522 399 80 414 1039 334 490 1062 1538 263 760 726 812 171 779 457 512 242 638 677 617 151 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5967 | 110 774 1229 1024 1270 522 399 80 399 87 . . . . . 23 . . . . . . 5 . 45 . . Legs 10608 | . . . . . . . . . 952 334 490 1062 1538 263 737 726 812 171 779 457 512 237 638 632 268 . Wheels 256 | . . 241 . . . . . 15 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 500 | . . . . . . . . . . . . . . . . . . . . . . . . . 349 151 Fastest Speed 34 | 50 160 160 160 235 240 245 246 230 195 270 193 195 189 189 136 210 210 210 210 210 240 210 210 240 37 34 Average Speed 225 | 155 189 280 243 237 245 245 246 245 247 270 197 195 198 189 217 211 217 210 210 228 250 290 262 263 132 36 Slowest Speed 720 | 160 320 340 320 320 246 246 246 246 270 270 270 195 270 189 720 300 300 210 210 360 270 480 360 360 270 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 55 | 6 99 63 75 32 61 55 69 66 27 52 52 84 82 51 29 76 87 62 77 17 42 90 26 77 24 6 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 12 | . 3 1 . . . . 1 . 2 . . . . . . 2 . 3 . . . . . . . . Known Exits Taken 16 | . 1 1 1 1 1 . . . 1 . . 1 . 1 1 1 1 1 1 1 . 1 1 . . . Unknown Exits Taken 10 | 1 . . . . . 1 1 1 . 1 1 . 1 . . . . . . . 1 . . 1 1 . Scrap Searched 26 | . . 7 . . 3 . . . . 1 2 4 . 1 . 3 1 . 4 . . . . . . . Spaces Dug 185 | . 2 . . 2 3 . . 3 5 4 . . 2 2 24 12 13 . 18 4 5 . 14 38 33 1 Terrain Destroyed 1312 | . 25 5 128 44 74 52 . 58 71 15 69 . 21 19 162 24 29 . 36 71 38 7 74 138 151 1 Melee 16 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 12 1 Projectile 440 | . . 2 5 4 5 . . 4 21 13 9 . 21 19 48 24 29 . 36 38 22 7 56 57 20 . AOE 856 | . 23 3 123 40 69 52 . 54 50 2 60 . . . 114 . . . . 33 16 . 18 80 119 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Total 24827 | 160 999 1669 1480 1556 628 538 85 495 1345 379 578 1516 2417 785 1097 1113 1191 249 862 1069 762 353 1231 1108 998 164 Wait 4233 | . 126 96 150 36 5 87 2 64 86 18 30 401 644 493 89 350 338 43 57 425 64 46 323 121 131 8 Move 17303 | 114 773 1469 1023 1269 521 398 79 413 1038 333 489 1061 1537 262 759 725 811 170 778 456 511 241 637 676 610 150 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Pick Up 348 | 18 18 18 31 27 14 2 . . 49 1 11 6 31 . 32 4 1 4 . 19 14 8 9 20 11 . Fast Attach 285 | . 4 5 16 25 4 6 . 1 17 1 6 12 33 . 20 2 4 5 3 10 14 11 27 30 29 . Attach 106 | 7 . 4 7 7 8 . . 1 10 . 7 1 12 . 3 1 . . . 10 1 5 4 10 7 1 Detach 62 | . . 1 . 2 3 . . 1 . . . . 5 . 5 . 1 . . 3 10 5 6 17 3 . Swap 278 | . 16 19 43 19 13 8 3 3 16 2 6 13 11 2 16 1 . 1 1 4 3 3 18 28 29 . Drop 672 | 3 18 14 50 45 12 8 . . 33 2 12 16 79 6 66 15 13 12 3 43 33 22 46 57 61 3 Fire 1435 | 18 42 41 157 124 48 19 1 11 92 22 17 6 65 22 102 15 23 14 20 95 69 12 156 145 99 . Melee 22 | . 2 2 . . . . . . . . . . . . . . . . . . . . . 2 14 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . 3 . . . . . 5 . . . . 4 . . . 2 1 . Crush 7 | . . . 3 2 . . . 1 1 . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . 10 . 5 . . . Rewire 43 | . . . . . . 10 . . . . . . . . . . . . . . 33 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 259 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 10) 689 | -10/Materials | Discovered new exit (range 15) 955 | -10/Materials | Discovered new exit (range 8) 1121 | -10/Materials | Learned Storage emergency access door positions 1177 | -10/Materials | Learned Storage emergency access door positions 1193 | -10/Materials | Repaired Lgt. Treads 1220 | -10/Materials | Repaired Lgt. Treads 1224 | -10/Materials | Learned location of Recycling (-9) 1263 | -10/Materials | Identified exit to Materials 1263 | -10/Materials | Identified exit to Subcaves 1292 | -10/Materials | Learned location of 1 exit from Storage 1310 | -10/Materials | Learned location of 2 exits from Mines 1318 | -10/Materials | Learned 4 Subcaves zone layouts 1334 | -10/Materials | Learned location of Mines (-10) 1362 | -10/Materials | Learned Storage machine intel 1399 | -10/Materials | Learned 2 Mines zone layouts 1448 | -10/Materials | Learned location of 2 exits from Subcaves 1714 | -10/Materials | Central database locked down 2025 | -10/Materials | Entered Subcaves 2026 | -10/Subcaves | Identified exit to Materials 2028 | -10/Subcaves | Learned location of Zion (-6) 2129 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2132 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2614 | -10/Subcaves | Visited Clippyterm 2621 | -10/Subcaves | Learned Factory fabricator intel 2621 | -10/Subcaves | Learned Research machine intel 2840 | -10/Subcaves | Disturbed a concealed Subdweller 3209 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 3861 | -10/Subcaves | Learned 8 Materials zone layouts 5969 | -10/Subcaves | Visited 4L-MR0's lab 5986 | -10/Subcaves | Found Cargo Legs 6414 | -10/Subcaves | Entered Materials 6414 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6415 | -8/Materials | Identified exit to Factory 6696 | -8/Materials | Discovered exit to Factory (range 10) 7117 | -8/Materials | Repaired Spk. Treads 7606 | -8/Materials | Build established: Scavenger-Mutant 8014 | -8/Materials | First assault squad dispatched 8133 | -8/Materials | Destroyed 9 combat bots 9310 | -8/Materials | Sterilization system engaged 9310 | -8/Materials | Non-combat units ordered to evacuate 9390 | -8/Materials | Discovered exit to Factory (range 15) 9410 | -8/Materials | Combat units ordered to evacuate 9610 | -8/Materials | Ambient heat levels rising (+10) 9669 | -8/Materials | Entered Factory 9669 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9670 | -7/Factory | Loaded intel: 6 fabricator locations 10043 | -7/Factory | Discovered new exit (range 13) 10590 | -7/Factory | Identified exit to Lower Caves 10874 | -7/Factory | Build established: Hacker-Mutant 11409 | -7/Factory | Build established: Mutant 11864 | -7/Factory | Repaired Lgt. Treads 12446 | -7/Factory | Found Prototype Launcher 12446 | -7/Factory | Identified Rocket Array 12869 | -7/Factory | First assault squad dispatched 12987 | -7/Factory | Build established: Scavenger-Mutant 13207 | -7/Factory | Entered Lower Caves 13303 | -7/Lower Caves | Attracted the attention of an 0b10 base 13367 | -7/Lower Caves | Destroyed 17 combat bots 13369 | -7/Lower Caves | Lost 3 parts (2n1u) 13686 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13719 | -7/Lower Caves | Lost 4 parts (1p2n1u) 14026 | -7/Lower Caves | Build established: Mutant 14189 | -7/Lower Caves | Identified exit to Lower Caves 14197 | -7/Lower Caves | Encountered a Warlord checkpoint 14445 | -7/Lower Caves | Destroyed HU-VCA(g) 14498 | -7/Lower Caves | Learned Research terminal intel 14682 | -7/Lower Caves | Entered another Lower Caves area 14698 | -7/Lower Caves | Discovered new exit (range 11) 15011 | -7/Lower Caves | Encountered a Warlord checkpoint 15632 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15642 | -7/Lower Caves | Discovered new exit (range 16) 15674 | -7/Lower Caves | Found Prototype Device 15674 | -7/Lower Caves | Identified Heart of Steel 15675 | -7/Lower Caves | Destroyed 8 combat bots 15841 | -7/Lower Caves | Entered Data Miner 15841 | -7/Data Miner | Accompanied by 2 allies 15841 | -7/Data Miner | Discovered new exit (range 6) 15888 | -7/Data Miner | Met Data Miner 15936 | -7/Data Miner | Learned location of Section 7 (-2) 15936 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15978 | -7/Data Miner | Received God Mode back door access code from Data Miner 16044 | -7/Data Miner | Entered Proximity Caves 16044 | -6/Proximity Caves | Accompanied by 2 allies 16962 | -6/Proximity Caves | Learned Factory emergency access door positions 16969 | -6/Proximity Caves | Spotted B-75 Beast 17135 | -6/Proximity Caves | Core integrity fell below 50% 17144 | -6/Proximity Caves | Discovered new exit (range 6) 17159 | -6/Proximity Caves | Entered Factory 17159 | -6/Factory | Evolved 2 slots: Utility x2 17189 | -6/Factory | Lost 5 parts (2n2u1w) 17198 | -6/Factory | Identified exit to Lower Caves 17198 | -6/Factory | Identified exit to Extension 17320 | -6/Factory | Discovered new exit (range 3) 17443 | -6/Factory | Attached Cargo Legs, gained temporary slots: Utility x2 17519 | -6/Factory | Build established: Hacker-Mutant 18483 | -6/Factory | Discovered new exit (range 6) 19215 | -6/Factory | Repaired Hrd. Heavy Armor Plating 19252 | -6/Factory | Repaired Huge Storage Unit 19854 | -6/Factory | Learned location of Extension (-6) 19878 | -6/Factory | Discovered new exit (range 5) 19905 | -6/Factory | Identified exit to Factory 19978 | -6/Factory | Learned location of 2 exits from Factory 20001 | -6/Factory | Learned location of 1 exit from Proximity Caves 20074 | -6/Factory | Learned 2 Extension zone layouts 20183 | -6/Factory | Entered Lower Caves 20749 | -6/Lower Caves | Discovered new exit (range 13) 21167 | -6/Lower Caves | Entered another Lower Caves area 21267 | -6/Lower Caves | System corruption reached 10% 21271 | -6/Lower Caves | Lost 4 parts (2p1n1u) 22244 | -6/Lower Caves | Discovered new exit (range 4) 22252 | -6/Lower Caves | Entered Zion 22330 | -6/Zion | System corruption cleaned by Quarantine Array 22449 | -6/Zion | Found CR-A16's Pointy Stick 22507 | -6/Zion | Identified exit to Proximity Caves 22511 | -6/Zion | Received a hallucinogenic algorithm 22752 | -6/Zion | Found Prototype Device 22752 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 23134 | -6/Zion | Heart of Steel transformed into Warbot 23625 | -6/Zion | Met Imprinter 23840 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 24178 | -6/Zion | Identified exit to Deep Caves 24225 | -6/Zion | Given A8's code to call for help 24375 | -6/Zion | Opened final containment barrier to the Deep Caves 24410 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 24785 | -6/Zion | Entered Deep Caves 24785 | -6/Deep Caves | Accompanied by 1 ally (Warbot) 24963 | -6/Deep Caves | Build established: Derelict-Mutant 25008 | -6/Deep Caves | Attacked by Z-Imprinter 25020 | -6/Deep Caves | Allies destroyed Z-Imprinter 25057 | -6/Deep Caves | Found Prototype Protection 25057 | -6/Deep Caves | Identified Zio. Weapon Casing 25106 | -6/Deep Caves | Found Prototype Device 25106 | -6/Deep Caves | Identified Zio. Metafield Generator 25227 | -6/Deep Caves | Z-Facility disabled 25356 | -6/Deep Caves | Build established: Scavenger-Mutant 25385 | -6/Deep Caves | Found Zio. Weapon Casing 25909 | -6/Deep Caves | Discovered new exit (range 6) 25990 | -6/Deep Caves | Spotted AG-66495 26026 | -6/Deep Caves | Lost 3 parts (1n2u) 26031 | -6/Deep Caves | Destroyed AG-66495 26037 | -6/Deep Caves | Found GOLEM Unit 26116 | -6/Deep Caves | Spotted AG-70473 26156 | -6/Deep Caves | Destroyed AG-70473 26188 | -6/Deep Caves | Found GOLEM Unit 26358 | -6/Deep Caves | Found Zio. Weapon Casing 26662 | -6/Deep Caves | Triggered Deep Caves wall 26662 | -6/Deep Caves | Spotted AS-55879 26663 | -6/Deep Caves | Destroyed AS-15085 26667 | -6/Deep Caves | Destroyed AS-55879 26694 | -6/Deep Caves | Destroyed 36 combat bots 27233 | -6/Deep Caves | Build established: Scavenger-Golem 27482 | -6/Deep Caves | Found Prototype Energy Cannon 27483 | -6/Deep Caves | Identified Latent Energy Streamer 27546 | -6/Deep Caves | Exposed GOLEM chamber 27590 | -6/Deep Caves | Found GOLEM Unit 27603 | -6/Deep Caves | Found GOLEM Unit 27608 | -6/Deep Caves | Found GOLEM Unit 27885 | -6/Deep Caves | Found Surveybot 24 Chip 27888 | -6/Deep Caves | Found Surveybot 24 Scanner 27902 | -6/Deep Caves | Build established: Golem 28156 | -6/Deep Caves | Found Prototype Protection 28158 | -6/Deep Caves | Identified Zio. Heavy Carapace 28303 | -6/Deep Caves | Found Zio. Weapon Casing 28308 | -6/Deep Caves | Found Zio. Weapon Casing 28806 | -6/Deep Caves | Entered Proximity Caves 29867 | -5/Proximity Caves | Entered Factory 29867 | -5/Factory | Evolved 2 slots: Utility x2 29868 | -5/Factory | Identified exit to Upper Caves 29869 | -5/Factory | Identified exit to Factory 30471 | -5/Factory | Noticed a derelict Sapper rigging charges 30812 | -5/Factory | Garrison activated, responded to threat 31161 | -5/Factory | Garrison activated, responded to threat 31220 | -5/Factory | Destroyed 9 combat bots 31453 | -5/Factory | Discovered exit to Factory (range 16) 31967 | -5/Factory | First assault squad dispatched 32007 | -5/Factory | Entered Upper Caves 32916 | -5/Upper Caves | Learned location of Armory (-4) 32916 | -5/Upper Caves | Learned Factory trap positions 32916 | -5/Upper Caves | Learned Extension emergency access door positions 33945 | -5/Upper Caves | Discovered new exit (range 4) 33950 | -5/Upper Caves | Ambushed by wild Derelicts 33951 | -5/Upper Caves | Identified exit to Upper Caves 33954 | -5/Upper Caves | Entered another Upper Caves area 34395 | -5/Upper Caves | Discovered exit to Factory (range 11) 34747 | -5/Upper Caves | Found Alien Artifact 34747 | -5/Upper Caves | Identified Core Expander 34747 | -5/Upper Caves | Installed Core Expander, added new Power slot 35219 | -5/Upper Caves | Discovered new exit (range 4) 35229 | -5/Upper Caves | Learned 8 Factory zone layouts 36076 | -5/Upper Caves | Identified exit to Zhirov 36142 | -5/Upper Caves | Entered Zhirov 36143 | -5/Zhirov | Discovered new exit (range 3) 36181 | -5/Zhirov | Met Zhirov 36219 | -5/Zhirov | Learned location of Quarantine (-3) 36219 | -5/Zhirov | Learned location of Testing (-2) 36219 | -5/Zhirov | Learned location of Command (-1) 36263 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 36302 | -5/Zhirov | Found Alien Artifact 36302 | -5/Zhirov | Identified Integrated Reactor 36302 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 36330 | -5/Zhirov | Found Alien Artifact 36572 | -5/Zhirov | Identified exit to Proximity Caves 36589 | -5/Zhirov | Entered Proximity Caves 37759 | -4/Proximity Caves | Learned location of 1 exit from Research 37786 | -4/Proximity Caves | Learned 4 Research zone layouts 38348 | -4/Proximity Caves | Entered Factory 38348 | -4/Factory | Evolved 2 slots: Utility x2 38349 | -4/Factory | Identified exit to Armory 38350 | -4/Factory | Identified exit to Research 38351 | -4/Factory | Loaded intel: 86 trap records 38771 | -4/Factory | Destroyed 7 combat bots 38845 | -4/Factory | Build established: Hacker-Golem 38909 | -4/Factory | Fabricated Hvy. Treads? 38933 | -4/Factory | Mak. Hacking Suite fried by hacking feedback 39238 | -4/Factory | Build established: Golem 40098 | -4/Factory | First assault squad dispatched 40158 | -4/Factory | Entered Armory 40159 | -4/Armory | Met VL-GR5, who suggested a friendly competition 40312 | -4/Armory | Lost the competition with VL-GR5 40523 | -4/Armory | Spotted B-86 Titan 40534 | -4/Armory | VL-GR5 did not survive their latest romp through Armory 40547 | -4/Armory | Destroyed B-86 Titan 40930 | -4/Armory | Discovered new exit (range 10) 41004 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 41169 | -4/Armory | Spotted Armor Guard 41169 | -4/Armory | Spotted Armor Guard 41181 | -4/Armory | Allies destroyed Armor Guard 41191 | -4/Armory | Allies destroyed Armor Guard 41222 | -4/Armory | Lost 5 allies 41223 | -4/Armory | Found Superdense Plating 41425 | -4/Armory | Found Prototype Hackware 41432 | -4/Armory | Found Prototype Launcher 41432 | -4/Armory | Identified Mni. Smartbomb Launcher 41445 | -4/Armory | Found Prototype Launcher 41445 | -4/Armory | Identified Scatter Rocket Array 41752 | -4/Armory | Murdered 3 allies 41813 | -4/Armory | Entered Lab 41813 | -4/Lab | Accompanied by 3 allies 41816 | -4/Lab | Discovered exit to Research (range 9) 41849 | -4/Lab | Unable to decrypt terminal 41849 | -4/Lab | Opened the door to a hidden lab 41850 | -4/Lab | Gained access to the hidden lab's interior 41852 | -4/Lab | Detected by scanners 41865 | -4/Lab | Confronted by A5 41889 | -4/Lab | Destroyed A5 41928 | -4/Lab | Found Prototype Protection 41928 | -4/Lab | Identified Med. Regenerative Plating 41936 | -4/Lab | Found Prototype Hackware 41986 | -4/Lab | Found Alien Artifact 41986 | -4/Lab | Identified Core Reset Matrix 41986 | -4/Lab | Identified Transdimensional Reconstructor 41986 | -4/Lab | Used Core Reset Matrix 41990 | -4/Lab | Sensed 3 artifacts in vicinity 42006 | -4/Lab | Found Integrated Reactor 42006 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 42016 | -4/Lab | Found Transdimensional Reconstructor 42080 | -4/Lab | Found Prototype Protection 42080 | -4/Lab | Identified Hvy. Regenerative Plating 42094 | -4/Lab | Found Prototype Energy Gun 42094 | -4/Lab | Identified Tachyon Dispersion Ray 42100 | -4/Lab | Found Prototype Energy Gun 42100 | -4/Lab | Identified Hyp. EM Gauss Rifle 42119 | -4/Lab | Found Prototype Hackware 42214 | -4/Lab | Discovered exit to Research (range 9) 42278 | -4/Lab | Build established: Alien-Golem 42484 | -4/Lab | Found Core Regenerator 42640 | -4/Lab | Entered Research 42640 | -3/Research | Accompanied by 1 ally 42640 | -3/Research | Evolved 2 slots: Utility x2 42746 | -3/Research | Identified Exp. System Shield (x2) 42747 | -3/Research | Identified Deep Network Scanner 42749 | -3/Research | Exp. System Shield fried by hacking feedback 43052 | -3/Research | Build established: Hacker-Golem 43675 | -3/Research | Intercept squad dispatched 43692 | -3/Research | Spotted Tracker 43692 | -3/Research | Spotted Tracker 43698 | -3/Research | Destroyed Tracker 43716 | -3/Research | Destroyed Tracker 43722 | -3/Research | Spotted Combat Programmer 43725 | -3/Research | Destroyed Combat Programmer 43730 | -3/Research | Spotted Combat Programmer 43733 | -3/Research | Destroyed Combat Programmer 43836 | -3/Research | Spotted B-86 Titan 43891 | -3/Research | Destroyed B-86 Titan 44745 | -3/Research | Discovered new exit (range 20) 44749 | -3/Research | Spotted B-90 Cyclops 44787 | -3/Research | Destroyed B-90 Cyclops 44932 | -3/Research | First assault squad dispatched 44948 | -3/Research | System corruption reached 10% 45020 | -3/Research | Destroyed 10 combat bots 45023 | -3/Research | Identified exit to Quarantine 45184 | -3/Research | Entered Quarantine 45185 | -3/Quarantine | Detected hypermatrix surge 45185 | -3/Quarantine | Sensed 14 artifacts in vicinity 45364 | -3/Quarantine | Destroyed 7 combat bots 45403 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 45482 | -3/Quarantine | First assault squad dispatched 45619 | -3/Quarantine | Destroyed 7 combat bots 45667 | -3/Quarantine | Found Sigix Broadsword 46059 | -3/Quarantine | Discovered new exit (range 18) 46181 | -3/Quarantine | Cryocooling Duct disabled 46194 | -3/Quarantine | Cryocooling Duct disabled 46196 | -3/Quarantine | Ambient heat levels rising (+20) 46196 | -3/Quarantine | Non-combat units ordered to evacuate 46209 | -3/Quarantine | Ambient heat levels rising (+20) 46209 | -3/Quarantine | Combat units ordered to evacuate 46280 | -3/Quarantine | Intercept squad dispatched 46286 | -3/Quarantine | Spotted Tracker 46296 | -3/Quarantine | Spotted Combat Programmer 46299 | -3/Quarantine | Destroyed Tracker 46309 | -3/Quarantine | Quarantine Guard activated 46330 | -3/Quarantine | Cryocooling Duct disabled 46332 | -3/Quarantine | Destroyed Combat Programmer 46345 | -3/Quarantine | Ambient heat levels rising (+20) 46346 | -3/Quarantine | Spotted Quarantine Guard 46353 | -3/Quarantine | Spotted Quarantine Guard 46354 | -3/Quarantine | Spotted Quarantine Guard 46359 | -3/Quarantine | Spotted Quarantine Guard 46360 | -3/Quarantine | Destroyed Quarantine Guard 46360 | -3/Quarantine | Destroyed Quarantine Guard 46363 | -3/Quarantine | Destroyed Quarantine Guard 46364 | -3/Quarantine | Destroyed Quarantine Guard 46364 | -3/Quarantine | Spotted Quarantine Guard 46368 | -3/Quarantine | Spotted Quarantine Guard 46370 | -3/Quarantine | Destroyed Quarantine Guard 46380 | -3/Quarantine | Spotted Quarantine Guard 46382 | -3/Quarantine | Destroyed Quarantine Guard 46382 | -3/Quarantine | Spotted Quarantine Guard 46384 | -3/Quarantine | Spotted Quarantine Guard 46388 | -3/Quarantine | Spotted Quarantine Guard 46403 | -3/Quarantine | Destroyed 11 combat bots 46425 | -3/Quarantine | Destroyed Quarantine Guard 46425 | -3/Quarantine | System corruption reached 30% 46436 | -3/Quarantine | Destroyed Quarantine Guard 46437 | -3/Quarantine | Lost 6 parts (1n4u1w) 46461 | -3/Quarantine | Destroyed Quarantine Guard 46862 | -3/Quarantine | Found Core Stripper 46940 | -3/Quarantine | Found Subatomic Replicator 46987 | -3/Quarantine | Found Core Reset Matrix 46990 | -3/Quarantine | Sensed 10 artifacts in vicinity 47022 | -3/Quarantine | Found Phase Armor 47275 | -3/Quarantine | Build established: Alien-Golem 47347 | -3/Quarantine | Discovered new exit (range 20) 47499 | -3/Quarantine | Spotted Quarantine Guard 47532 | -3/Quarantine | Destroyed Quarantine Guard 47649 | -3/Quarantine | Entered Research 47649 | -2/Research | Evolved 2 slots: Utility x2 47670 | -2/Research | Identified exit to Testing 47898 | -2/Research | Build established: Hacker-Golem 48576 | -2/Research | Warped through subspace 48649 | -2/Research | First assault squad dispatched 48668 | -2/Research | Incoming assault squad redirected 48729 | -2/Research | Core integrity fell below 50% 48731 | -2/Research | Warped through subspace 48796 | -2/Research | Used Core Regenerator, restored core integrity (+362) 48997 | -2/Research | Discovered new exit (range 20) 49016 | -2/Research | Intercept squad dispatched 49022 | -2/Research | Entered Access 49022 | -1/Access | Evolved 2 slots: Propulsion x2 49058 | -1/Access | Incoming investigation squad redirected 49086 | -1/Access | Discovered new exit (range 22) 49090 | -1/Access | Fabricated Exp. System Shield? 49094 | *** | Heading to fleet! Last Messages --------------- 1x Component Analysis Suite 2x Com. HERF Cannon 2x Lance A-15 Conveyor 4x Cld. Antigrav System 2x Kinetic Spear (2 escorts) A-15 Conveyor 2x Com. Matter Pod 3x Imp. Antigrav System 2x Imp. System Guard 49081_ K-01 Serf cleans the Terminal. 49086_ EXIT=FOUND 49090_ >> FABRICATOR: Completed Exp. System Shield? 49091_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 49092_ The Access Shell folds into the floor. [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?? ????????#?????????????????? | | ??????????????????????? ???#???#?????????????????? | | ??????????????? ????????????#????????????????????? | | ???????????????#??#????? ??##???#???????????????? | | ????????????? ?#???#???????#??#??????????????????? | | ?????????? ????#??#?????? ???###??#??#??????????? | | ??????????????##?#?? ? ? ???#???#??????????????? | | ?????????####???#???? ??? ? ??##??? ? ? ???????? | | ????????#???#??#?#?? ?? ?#?#???????# ???????? | | ??????#?#### #?#?# ? ???#?# ? ????#????????? | | ???????? ? ?? ??### ??? ? ?#? ?? ? #??????? | | ??##?????###? #?##? ? ? ?#?? ?# #??#???? | | #?#?##?##?#####?#### ?? ???"? ? ??#????? | | #####?#############?"?""?""""???#"" ? #????? ??? | | ?##?######??###?##?#???""""?""###"? ?? ???#?#?? ?? | | ###############?####"""""?""""###""? ? ?? #? ??? | | ###?################""""""""""###"T? ? ? ? ? ???? | | #################### #?#"" ? ?# ?+? ??? | | ?################### ###""? #? ?? ??? | | #######??######?#### ###"? ?# ? # ???? | | ######?############# "" ##?"" ? # # ???? | | [ ## ### "@ #?#" #? ??????? | | ## ? ### #?? ?? ?# #? ?? | | ## """ ### ## ?? ?? #?? ?? ??? | | ## ? """ ### ##?####??##???#?#??? | | ## R" ### ##? ? # ? ?###? | | ## """ ## ## ? # ??#?#?? | | ## ?""? ###"" ### + ? ? ?? | | ## ###"" #?#? ? ? ?###? | | ## ###"" ### ???? ?#???? | | ## ###T ### ??## ?#?#??? | | ## ? ###"" ### ? ?## ##?#??? | | ## ###"" ###?###?##?# #??? ?? | | +#############+#####"" ####?#??###??###???? | | ? ? ???? | | ? ? #??? | | ##############+#######################?##?## ???? | | ##### ###############?########?#? ???? | | ? #########?### ? ? ? #?????? | | # ""G"" ############?? ? ? ????? | | # " " #?########?#?# ? #?????? | | ? # " " ########??####? """"" +?????? | | # ?? ############?#??""?"" ? #?????? | | # ####?####?##?# """""? ????????? | | # ############## """"?? ? ???????? | | # ######??##### """"?? ? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 120 Energy Generation 103 Energy Capacity 1980 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 12 Power Amplification 30 Additional Mass Support 20 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 3850 Resistance: KI 25 Resistance: TH 15 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 37 Defensive Hacking 43 Authchip Count 1 Item Schematics ----------------- Adv. EM Disruption Field | -3/Quarantine | Archive Exp. System Shield | -3/Quarantine | Scanalyzed Molecular Scythe | -3/Quarantine | Archive Exp. Thermal Defense Suite | -3/Quarantine | Archive Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Archive B-60 Warrior | -3/Quarantine | Archive G-67 Veteran | -3/Quarantine | Archive Fabricated ------------ Hvy. Treads | x1 | -4/Factory | Authchip Exp. System Shield | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Sigix Broadsword Phase Armor High-powered Transdimensional Reconstructor Transdimensional Reconstructor Core Regenerator Achievements -------------- Victory By Combat Challenges ------------ None Game ------ Seed ExplosiveBombardmentFalx Manual? 0 Play Time 06:12:55 Cumulative 353.3 hours Start 2024.09.30 @ 16:56:17 End 2024.10.01 @ 05:54:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 251 Adventurer 5 Explorer 0 Win Type 2 Total 8 Types 4/0/4/0/0/0/0/0/0 Lore% 68 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf8ecc77-8267-4b85-b61c-1dc86a30d341