Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 17:50:01 Player: star Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (3918) 3918 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2506) 2506 TOTAL SCORE: 10134 Bonus ------- High Alert Combat Kills 336 Follower Combat Kills 84 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 77/100 System Corruption 16% Temperature Warm (136) Movement Hovering (60) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gravmag System > --- UTILITY (5) ------ Target Analyzer Relay Coupler [NC] (25) Relay Coupler [Grunt] (19) Relay Coupler [Duelist] (28) > --- WEAPON (2) ------- Chainsword Chainsword > --- INVENTORY (5) ---- Cooled VTOL Module Cooled VTOL Module Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Target Analyzer Target Analyzer Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Sentry] > --- WEAPON ----------- Chainsword Spear > --- INVENTORY -------- Cooled VTOL Module Cooled VTOL Module Large Matter Pod Relay Coupler [Hunter] Remote Datajack [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Target Analyzer Device Seismic Detector Storage Medium Storage Unit Processor Target Analyzer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Scythe Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . Utility 3 | . . . . 1 . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 82 | 7 7 2 4 4 19 3 15 6 15 Power 8 | 1 1 . . . 3 . 2 . 1 Engine 3 | 1 . . . . 2 . . . . Core 5 | . 1 . . . 1 . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 33 | 3 2 . 2 1 10 . 6 1 8 Treads 5 | . . . . . 3 . 2 . . Leg 4 | 1 . . . . 3 . . . . Wheel 2 | 2 . . . . . . . . . Hover 18 | . 2 . 2 1 4 . 2 . 7 Flight 4 | . . . . . . . 2 1 1 Utility 23 | 1 1 . . 2 4 2 6 2 5 Device 3 | . 1 . . . 1 1 . . . Storage 2 | 1 . . . 1 . . . . . Processor 6 | . . . . . 2 . 2 1 1 Hackware 9 | . . . . . 1 1 3 1 3 Protection 3 | . . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 18 | 2 3 2 2 1 2 1 1 3 1 Energy Gun 2 | . 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 2 | . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . 2 . 2 . . 3 . Piercing Weapon 2 | . . . . 1 . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 46 | . 3 1 . 1 9 5 15 . 12 Power 6 | . 1 . . . 2 . 2 . 1 Propulsion 22 | . 1 . . 1 4 3 5 . 8 Utility 11 | . . . . . 2 1 6 . 2 Weapon 7 | . 1 1 . . 1 1 2 . 1 Highest Loss Streak 7 | . 2 1 . 1 6 4 7 . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 1 4 7 7 8 9 9 8 5 4 Power . | . . . . . . 1 . . . Propulsion . | 1 1 2 . . . . . 1 1 Utility 3 | . 1 2 2 3 4 4 4 2 . Weapon 2 | . 2 3 3 4 3 3 1 . 1 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 3 1 2 1 2 . 4 2 2 Power . | . . . . . . . . . . Propulsion 3 | . 1 . . . . . 1 . 1 Utility 10 | . 1 1 . . 2 . 3 2 1 Weapon 4 | . 1 . 2 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 81 99 99 97 91 83 65 77 87 Engine 1 | . 8 . . . 4 . . . . Core 6 | . 5 14 11 9 4 7 4 7 6 Treads 3 | . . . . . 14 6 2 . . Leg 1 | . . . . . 6 . . . . Wheel 1 | . 16 . . . . . . . . Hover 17 | . 2 28 43 43 18 23 6 . 20 Flight 4 | . . . . . . . 5 19 6 Device 3 | . 6 14 11 9 6 . . . . Storage 6 | . 14 14 11 9 9 7 5 . . Processor 8 | . . . . . 7 15 14 15 9 Hackware 8 | . . . . . 1 5 7 19 23 Protection 2 | . . . . 8 1 . 1 . 4 Ballistic Gun 2 | . 22 14 4 . . . . . . Slashing Weapon 12 | . . . 17 13 16 8 13 7 14 Piercing Weapon 1 | . . . . 4 . . . 3 . Peak Build Rating 59 | 6 14 14 20 24 37 44 50 59 59 Average Rating 31 | 4 7 13 19 22 25 34 32 54 45 On Entrance 24 | . 6 14 14 20 22 36 29 48 59 Avg Prop Armor Cover (%) 12 | 3 3 . . . 13 12 16 . . Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 14 17 17 17 23 25 23 28 20 20 Greatest Support 60 | 16 16 14 28 34 60 36 40 31 45 Greatest Overweight (x) 7 | 1 4 1 . . 7 1 5 . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 9 10 10 9 5 5 Most Carried 10 | 3 8 8 8 10 10 10 10 5 5 Average Carried 7 | 1 5 7 7 8 9 9 8 4 4 Final Capacity 10 | 8 8 8 8 10 10 10 5 5 5 Final Carried 10 | 3 8 7 8 10 10 9 5 5 3 Class Distribution -------------------- 29% | Mutant 22% | Scavenger-Mutant 17% | Scavenger-Gladiator 11% | Bothacker-Gladiator 10% | Bothacker-Sprinter 8% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gladiator | -8/Garrison Scavenger-Mutant | -7/Factory Bothacker-Gladiator | -7/Garrison Bothacker-Sprinter | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Matter Collected 1956 | 258 129 123 122 142 445 79 231 126 301 Remotely . | . . . . . . . . . . Salvage Created 3772 | . 169 65 175 325 972 105 617 217 1127 Parts 204 | . 12 5 11 23 61 3 32 8 49 Haulers Intercepted 5 | . . . 1 4 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 70 | . 6 3 1 2 26 3 12 6 11 Melee 47 | . . . 1 2 14 2 11 6 11 Guns 6 | . 6 . . . . . . . . AOE 17 | . . 3 . . 12 1 1 . . Classes Destroyed 12 | . 2 . 3 . 5 2 . . . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . . 1 . . . Hauler 5 | . . . 1 4 . . . . . Operator 1 | . . . 1 . . . . . . Swarmer 18 | . 3 1 . . 8 3 . 3 . Grunt 26 | . 3 2 . . 7 . 4 3 7 Brawler 2 | . . . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . . . Sentry 9 | . . . 1 2 3 . 3 . . Specialist 2 | . . . . . 2 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 11 | . . . . . 3 . 4 . 4 Best Kill Streak 7 | . 5 3 1 2 7 4 4 5 3 Combat Bots Only 7 | . 5 3 1 1 7 3 4 5 3 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . . 3 1 1 . . Melee 1 | . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Hostile Shots Fired 464 | . 44 13 2 19 110 22 160 9 85 Missed 141 | . 8 3 . 10 34 9 48 5 24 Hits 323 | . 36 10 2 9 76 13 112 4 61 Melee 7 | . . . . . 3 . 4 . . Projectile 316 | . 36 10 2 9 73 13 108 4 61 Critical Strikes 9 | . 1 . . . 4 . 2 . 2 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 4389 | . 411 126 30 125 1195 203 1269 55 975 Core 1037 | . 65 30 . 14 222 56 404 15 231 Absorbed by Shields 19 | . . . . . . . . . 19 Core Remaining (%) 79 | 100 . 62 100 . 57 . . . . Volleys Fired 80 | . 18 10 . . 16 11 3 15 7 Largest 2 | . 2 2 . . 1 1 1 1 1 Hottest 60 | . 60 46 . . 30 30 5 5 5 Shots Fired 101 | . 35 14 . . 16 11 3 15 7 Gun 43 | . 35 8 . . . . . . . Cannon . | . . . . . . . . . . Launcher 25 | . . 6 . . 16 3 . . . Special 33 | . . . . . . 8 3 15 7 Kinetic 42 | . 34 8 . . . . . . . Thermal . | . . . . . . . . . . Explosive 25 | . . 6 . . 16 3 . . . Electromagnetic 1 | . 1 . . . . . . . . Robot Hit Streak 10 | . 10 2 . . 5 3 2 3 3 Robot Miss Streak 4 | . 4 2 . . 1 4 1 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 238 | . 21 4 8 17 57 9 45 16 61 Core Hits 113 | . 11 6 4 6 39 4 15 7 21 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 19 | . . . . 1 4 . 5 . 9 Sever 19 | . . . . 1 4 . 5 . 9 Melee Attacks 304 | . . . 14 31 63 11 84 12 89 Impact . | . . . . . . . . . . Slashing 274 | . . . 14 15 58 11 75 12 89 Piercing 30 | . . . . 16 5 . 9 . . Sneak Attacks 17 | . . . 2 4 1 1 4 3 2 Combat Hostiles 5 | . . . . . 1 . . 3 1 Follow-up Attacks 28 | . . . 1 2 7 . 8 2 8 Damage Inflicted 9146 | . 282 235 435 628 2633 216 1416 403 2898 Guns 329 | . 282 47 . . . . . . . Cannons . | . . . . . . . . . . Explosions 1199 | . . 188 . . 959 52 . . . Melee 7618 | . . . 435 628 1674 164 1416 403 2898 Ramming . | . . . . . . . . . . Kinetic 329 | . 282 47 . . . . . . . Thermal . | . . . . . . . . . . Explosive 1199 | . . 188 . . 959 52 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 7054 | . . . 435 267 1674 164 1213 403 2898 Piercing 564 | . . . . 361 . . 203 . . Highest Corruption 16 | . . . . . . . 15 15 16 Average Corruption 10 | . . . . . . . 3 15 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . . . . . . . 7 18 22 Message Errors 9 | . . . . . . . 1 4 4 Matter Fused 11 | . . . . . . . 3 3 5 Heat Flow Errors 11 | . . . . . . . 2 3 6 Energy Discharges 5 | . . . . . . . . 2 3 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . . . 2 Alerts 2 | . . . . . . . . 2 . Misdirections 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 193 | . . 33 5 11 49 42 . 14 39 Projectiles . | . . . . . . . . . . Explosions 57 | . . 33 . . 20 4 . . . Melee 136 | . . . 5 11 29 38 . 14 39 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 180 | . . 39 . . 124 17 . . . Shots 7 | . . 2 . . 4 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 273 | . 7 28 . . 11 . 248 273 226 Average Temperature 88 | . 2 13 . . 6 . 132 128 86 Received Heat Transfer 1275 | . 186 9 9 27 261 27 315 . 441 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Maximum Alert Level 3 | . . . . . 3 1 2 2 2 Low Security (%) 30 | 100 100 100 100 100 28 . . . . Level 1 40 | . . . . . 16 100 62 92 42 Level 2 28 | . . . . . 51 . 37 7 57 Level 3 . | . . . . . 3 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 716 | . 91 149 53 34 716 375 565 418 620 Initial 375 | . . 9 53 14 2 375 205 296 250 Average 285 | . 50 59 37 16 365 344 356 314 433 Influence Increases 2734 | . 166 179 53 142 804 108 510 262 510 Destroy 0b10 Robot/C 1440 | . 120 100 20 40 520 60 240 120 220 Destroy 0b10 Robot/NC 80 | . . . 15 20 10 10 . . 25 Destroy Leader 200 | . 30 20 12 28 40 . 20 20 30 Allied During Kill 15 | . . 7 2 2 . . . . 4 Successful Hack 41 | . . . . 4 23 . 14 . . Disable Machine 15 | . . . . . . 15 . . . Anti-Garrison Action 300 | . . . . . 100 . 150 . 50 Destroy Structure 238 | . 1 37 4 3 81 8 71 2 31 Partial Spotted 60 | . . . . 30 15 . . 15 . Lose Combat Pursuer 345 | . 15 15 . 15 15 15 15 105 150 Influence Decreases 2164 | . 140 66 156 174 92 531 238 469 298 Entered New Map 933 | . . 17 86 22 2 341 88 269 108 Time Decay 663 | . 110 39 70 144 . 120 . 180 . Lost Part 458 | . 30 10 . 8 90 50 150 . 120 Lost Ally 110 | . . . . . . 20 . 20 70 Squads Dispatched 6 | . . . 1 1 . . . 4 . Investigation 1 | . . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . . . 1 . . . . 2 . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Alert ID Control Effect 2 | . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Distress Signals 2 | . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 8 5 1 9 26 7 12 15 25 Peak Tracking Total 5 | . 5 3 1 4 4 4 3 5 5 Tactical Retreats 15 | . 1 1 . 1 1 1 1 4 5 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Traps Triggered 8 | . . . . . 5 . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Machines Disabled 7 | . . . . . 3 1 2 . 1 Max in Single Turn 2 | . . . . . 2 1 1 . 1 Garrison Relay 4 | . . . . . 1 . 2 . 1 Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Machines Accessed 11 | . . . . 1 3 2 2 3 . Terminals 6 | . . . . . 3 . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 23 | . . . . 2 6 3 5 7 . Successful 7 | . . . . 1 3 1 1 1 . Failed 16 | . . . . 1 3 2 4 6 . Catastrophic 2 | . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . . . 3 2 . 3 . Terminals 15 | . . . . . 6 . 5 4 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 . 1 . 1 . Terminal Hacks 4 | . . . . . 3 . 1 . . Open Door 1 | . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . . . . Security Stations 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . . 1 3 2 2 3 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 2 . 1 . . Watcher Feeds 1 | . . . . . 1 . . . . Alert ID Control 1 | . . . . . . . 1 . . Robots Hacked 13 | . . . . . . 2 2 4 5 Non-combat 6 | . . . . . . 2 . 4 . Combat 7 | . . . . . . . 2 . 5 Robot Hacks Applied 17 | . . . . . . 4 2 6 5 parse_system 3 | . . . . . . 1 . 2 . no_distress 1 | . . . . . . 1 . . . generate_echo 1 | . . . . . . 1 . . . map_walls 1 | . . . . . . 1 . . . drop_inventory 1 | . . . . . . . . 1 . amplify_resonance 2 | . . . . . . . 2 . . go_dormant 1 | . . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . . 1 formatsys_low 2 | . . . . . . . . 2 . formatsys_high 4 | . . . . . . . . 1 3 Relay Couplers Released 15 | . . . . . 5 . 7 . 3 Machine Destruction 15 | . . . . . 5 . 7 . 3 Attached 8 | . . . . . . 1 3 1 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Total Allies 9 | . . 1 . . 1 . . 3 4 Largest Group 2 | . . 1 1 1 1 1 . 2 2 Highest-Rated Group 64 | . . 31 31 31 31 31 . 52 64 Highest-Rated Ally 32 | . . 31 31 31 31 31 . 26 32 Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . 7 1 1 . 1 . . 9 Total Damage 385 | . . 42 . 20 . 21 . . 302 Kills 4 | . . 2 . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Active Infowar (turns) 1228 | . 117 136 152 320 482 21 . . . Seismic 1207 | . 117 136 152 320 482 . . . . Cloaking 21 | . . . . . . 21 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Turns Passed 3605 | 57 230 136 152 320 722 243 779 378 588 Spaces Moved 3398 | 40 135 73 196 500 494 201 623 625 511 Core 11 | 5 1 . . . 1 . 2 . 2 Treads 143 | . . . . . 85 . 58 . . Legs 50 | 2 . . . . 48 . . . . Wheels 149 | 33 116 . . . . . . . . Hover 1885 | . 18 73 196 500 360 201 197 . 340 Flight 1160 | . . . . . . . 366 625 169 Fastest Speed 30 | 50 100 56 48 44 48 68 37 32 30 Average Speed 63 | 99 105 113 48 45 91 91 78 34 44 Slowest Speed 400 | 190 250 116 48 48 400 136 300 37 350 Overloaded Moves 2 | . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 1 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 27 19 18 40 67 6 49 21 43 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 21 | . . . 4 3 4 1 1 2 6 Terrain Destroyed 182 | . . 51 4 3 106 9 1 2 6 Melee 21 | . . . 4 3 4 1 1 2 6 Projectile . | . . . . . . . . . . AOE 161 | . . 51 . . 102 8 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Total 4327 | 53 189 113 234 553 656 234 793 760 742 Wait 352 | 4 13 26 13 13 31 4 48 91 109 Move 3387 | 39 134 72 195 500 493 200 620 623 511 Hop 2 | . . . . . . . 1 1 . Pick Up 48 | 3 11 1 6 6 8 1 7 3 2 Fast Attach 43 | 6 2 . . . 11 1 13 1 9 Attach 19 | . 2 1 2 2 2 2 5 1 2 Detach 3 | . . . . . . . 1 . 2 Swap 56 | 1 3 2 2 2 18 4 4 9 11 Drop 34 | . 6 1 3 3 10 . 5 3 3 Fire 80 | . 18 10 . . 16 11 3 15 7 Melee 266 | . . . 13 27 54 11 73 10 78 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 31 | . . . . . 13 . 13 . 5 Rewire 6 | . . . . . . . . 3 3 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Entered Mines 301 | -10/Mines | Received a Mining Laser from a helpful Derelict 310 | -10/Mines | Build established: Mutant 415 | -10/Mines | Discovered new exit (range 8) 424 | -10/Mines | Entered Materials 424 | -9/Materials | Accompanied by 1 ally 424 | -9/Materials | Evolved 2 slots: Propulsion x2 551 | -9/Materials | Discovered new exit (range 14) 576 | -9/Materials | Entered another Materials area 576 | -8/Materials | Accompanied by 1 ally 576 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 649 | -8/Materials | Garrison activated, responded to threat 657 | -8/Materials | Discovered new exit (range 2) 873 | -8/Materials | Discovered new exit (range 16) 896 | -8/Materials | Identified exit to Garrison 896 | -8/Materials | Entered Garrison 952 | -8/Garrison | Phase Generator disabled 1030 | -8/Garrison | Installed Relay Interface Framework 1031 | -8/Garrison | Lost 6 parts (1p4n1u) 1068 | -8/Garrison | Triggered checkpoint 1120 | -8/Garrison | Learned Factory security intel 1157 | -8/Garrison | Destroyed 7 combat bots 1265 | -8/Garrison | Discovered new exit (range 4) 1388 | -8/Garrison | Triggered checkpoint 1424 | -8/Garrison | Garrison Relay disabled 1498 | -8/Garrison | Triggered checkpoint 1521 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 1522 | -8/Garrison | Build established: Scavenger-Gladiator 1554 | -8/Garrison | Discovered new exit (range 5) 1596 | -8/Garrison | Rescued a captive Derelict 1618 | -8/Garrison | Entered Factory 1618 | -7/Factory | Accompanied by 1 ally 1618 | -7/Factory | Evolved 2 slots: Utility x2 1780 | -7/Factory | Lost 4 parts (2n1u1w) 1860 | -7/Factory | Identified exit to Garrison 1861 | -7/Factory | Entered Garrison 1875 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 1925 | -7/Garrison | Triggered checkpoint 2111 | -7/Garrison | Garrison Relay disabled 2284 | -7/Garrison | Discovered new exit (range 49) 2284 | -7/Garrison | Discovered new exit (range 58) 2284 | -7/Garrison | Discovered new exit (range 99) 2338 | -7/Garrison | Core integrity fell below 50% 2417 | -7/Garrison | Build established: Bothacker-Gladiator 2433 | -7/Garrison | Triggered checkpoint 2451 | -7/Garrison | Triggered checkpoint 2533 | -7/Garrison | System corruption reached 10% 2569 | -7/Garrison | Lost 7 parts (1p5u1w) 2624 | -7/Garrison | Garrison Relay disabled 2640 | -7/Garrison | Entered Factory 2925 | -7/Factory | Discovered new exit (range 7) 3016 | -7/Factory | Identified exit to Garrison 3018 | -7/Factory | Entered Garrison 3018 | -7/Garrison | Accompanied by 1 ally 3082 | -7/Garrison | Triggered checkpoint 3099 | -7/Garrison | Garrison Relay disabled 3129 | -7/Garrison | Build established: Bothacker-Sprinter 3190 | -7/Garrison | Lost 3 parts (2n1u) 3351 | -7/Garrison | Triggered checkpoint 3370 | -7/Garrison | Triggered checkpoint 3385 | -7/Garrison | Core integrity fell below 20% 3386 | -7/Garrison | Triggered checkpoint 3553 | -7/Garrison | Discovered new exit (range 10) 3574 | -7/Garrison | Triggered checkpoint 3606 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03596_ G-47 Trooper Aluminum Leg severed. 03596_ Fighter 4a overheating. 03597_ Imp. Light Armor Plating destroyed. 03597_ Fighter 4a overheating. 03598_ Fighter 4a heat spikes uncontrollably. 03598_ Gravmag System destroyed. 03598_ Fighter 4a overheating. 03600_ Gravmag System destroyed. 03600_ Fighter 4a overheating. 03601_ System corrupted: Heat flow error (+248). 03601_ Fighter 4a heat damages Microactuators, Imp. Melee Analysis Suite, Broken Carbon-fiber Leg. 03601_ Gravmag System destroyed. 03601_ Fighter 4a overheating. 03604_ G-47 Trooper Lgt. Nuclear Core severed. 03604_ Fighter 4a overheating. 03605_ Fighter 4a heat damages Carbon-fiber Leg, Core Shielding. 03605_ Fighter 4a overheating. 03606_ Fighter 4a heat damages Microactuators. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????###?????????????????????? | | ??????????????????##;###############???????? | | ??????????????????# #???????? | | ??????????????????# @ l #???????? | | ??????????????????# ###%gg###### #???????? | | ??????????????????# #?#C%C#???????#???????? | | ??????????????????# #?#####???????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | #???????????????### #?????????????????????? | | #???????????????# #?????????????????????? | | ???????????????# < #?????????????????????? | | ???????????????# #?????????????????????? | | #???????????????### #?????????????????????? | | #?????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | ################### #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ######################?????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Evasion (%) 64 Melee Accuracy 5 Target Analysis 7 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 91 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Challenges ------------ None Game ------ Seed ModifiedBlastRecalibrator Manual? 0 Play Time 00:52:20 Cumulative 181.7 hours Start 2026.04.02 @ 16:32:00 End 2026.04.02 @ 17:50:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 307 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3968a53d-a25c-4c42-8b57-7cad65d4de8a