Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 17:12:12 Player: BlackCaro Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (609) 609 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2274 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 269/300 Energy 71/100 System Corruption 6% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit > --- WEAPON (3) ------- Assault Rifle Grenade Launcher > --- INVENTORY (10) --- Ion Engine Light Treads Light Treads Light Treads Pulse Rifle Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Pulse Rifle Pulse Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Medium Armor Plating Pulse Rifle Pulse Rifle Electrolaser Heavy Particle Cannon Grenade Launcher Makeshift Sword [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 35 | 9 4 8 1 2 11 Power 4 | 2 . 1 1 . . Engine 4 | 2 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 4 . 1 . . 2 Treads 5 | 2 . 1 . . 2 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 3 . 2 1 Device 3 | . . 1 . 2 . Storage 2 | 1 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 15 | 2 2 3 . . 8 Energy Gun 6 | 2 . 2 . . 2 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 4 | . 1 . . . 3 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 10 | . 1 . . . 9 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 6 | . 1 . . . 5 Highest Loss Streak 3 | . 1 . . . 3 Average Slot Usage (%) 98 | . 97 98 100 100 96 Engine 10 | . 14 11 11 11 8 Treads 22 | . 28 22 22 22 21 Device 8 | . . 5 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 2 | . 12 8 . . . Protection 8 | . . 7 11 11 10 Energy Gun 18 | . 8 20 22 22 17 Ballistic Gun 10 | . 6 11 11 11 12 Ballistic Cannon 1 | . 12 . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 13 26 38 38 45 42 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 9 | 2 7 9 10 9 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 6 Class Distribution -------------------- 70% | Tank 23% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 733 | 215 100 139 . 63 216 Remotely . | . . . . . . Salvage Created 718 | . 100 191 . . 427 Parts 36 | . 8 11 . . 17 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 3 2 . . 9 Guns 12 | . 1 2 . . 9 Cannons 2 | . 2 . . . . Classes Destroyed 7 | . 2 2 . . 3 Hauler 2 | . . 2 . . . Watcher 1 | . 1 . . . . Swarmer 3 | . . . . . 3 Grunt 8 | . 3 1 . . 4 Brawler 1 | . . . . . 1 Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Best Kill Streak 3 | . 2 2 . . 3 Combat Bots Only 3 | . 2 1 . . 3 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1960 | . 193 87 . . 1680 Core 443 | . 37 16 . . 390 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 56 | . 15 4 . . 37 Largest 3 | . 2 3 . . 3 Hottest 149 | . 85 146 . . 149 Shots Fired 136 | . 29 12 . . 95 Gun 117 | . 14 12 . . 91 Cannon 17 | . 15 . . . 2 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 72 | . 19 4 . . 49 Thermal 62 | . 10 8 . . 44 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 15 12 . . 16 Robot Miss Streak 3 | . 1 . . . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 105 | . 24 5 . . 76 Core Hits 44 | . 7 5 . . 32 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1635 | . 352 89 . . 1194 Guns 1351 | . 158 89 . . 1104 Cannons 219 | . 194 . . . 25 Explosions 40 | . . . . . 40 Melee 25 | . . . . . 25 Ramming . | . . . . . . Kinetic 737 | . 240 . . . 497 Thermal 833 | . 112 89 . . 632 Explosive 40 | . . . . . 40 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 25 | . . . . . 25 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 9 | . . . . . 9 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . 3 . . . . Impact . | . . . . . . Kinetic 3 | . 3 . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . . 5 Shots 1 | . . . . . 1 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 346 | . 195 96 . . 346 Average Temperature 129 | . 104 43 . . 153 Received Heat Transfer 492 | . 108 33 . . 351 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 1850 | . 333 185 . . 1332 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 106 | . 67 106 40 . . Average Influence 40 | . 31 60 40 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 4 7 . . 15 Peak Tracking Total 7 | . 2 7 . . 5 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 1 | . 1 . . . . Failed 1 | . 1 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2645 | 83 350 328 21 1166 697 Spaces Moved 1377 | 56 173 174 12 646 316 Core 1 | 1 . . . . . Treads 1343 | 22 173 174 12 646 316 Legs . | . . . . . . Wheels 33 | 33 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 171 | 116 160 160 160 179 175 Slowest Speed 180 | 160 160 160 160 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 32 | 4 30 26 14 81 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . . . 10 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 9 | . . . . . 9 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1548 | 70 219 219 13 651 376 Wait 31 | . 12 12 . . 7 Move 1373 | 55 172 173 12 645 316 Hop . | . . . . . . Pick Up 24 | 4 10 8 . 1 1 Fast Attach 18 | 8 1 5 . 2 2 Attach 7 | . 1 1 . . 5 Detach 5 | 2 . 3 . . . Swap 10 | 1 2 2 1 . 4 Drop 22 | . 6 11 . 3 2 Fire 56 | . 15 4 . . 37 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 15) 398 | -10/Materials | Discovered new exit (range 7) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 727 | -9/Materials | Discovered new exit (range 7) 762 | -9/Materials | Entered Mines 767 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 783 | -9/Mines | Entered Zion 898 | -7/Zion | Build established: Tank 1179 | -7/Zion | Given A8's code to call for help 1204 | -7/Zion | Received a visual enhancement algorithm 1298 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1694 | -7/Zion | Found Prototype Device 1694 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1931 | -7/Zion | Discovered new exit (range 8) 1949 | -7/Zion | Entered Proximity Caves 2243 | -6/Proximity Caves | Spotted B-75 Beast 2325 | -6/Proximity Caves | Crushed by falling debris 2325 | -6/Proximity Caves | Core integrity fell below 50% 2356 | -6/Proximity Caves | Lost 3 parts (3w) 2487 | -6/Proximity Caves | Core integrity fell below 20% 2533 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 2646 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02502_ Hvy. Ion Engine destroyed. 02503_ L-41 Fighter destroyed. 02504_ System corrupted: Matter fused (-8). 02504_ Lgt. Angular Momentum Engine fries itself beyond repair. 02513_ Axe fries itself beyond repair. 02518_ Microactuators fries itself beyond repair. 02519_ Carbon-fiber Leg fries itself beyond repair. 02521_ Adv. Heat Sink melted. 02521_ G-50 Soldier destroyed. 02526_ Acquired Lgt. Treads. 02527_ Acquired 49 matter. 02528_ Carbon-fiber Leg fries itself beyond repair. 02529_ Acquired 27 matter. 02560_ System corrupted: Matter fused (-7). 02615_ System corrupted: Heat flow error (+240). 02637_ Lgt. Treads destroyed. 02637_ Med. Armor Plating destroyed. 02641_ System corrupted: Component data lost. 02643_ Pulse Rifle destroyed. 02646_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?# ?????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????###????????????????????????????? | | #???????????????## ????????????????????????????? | | #??????????????## ##???# ?????????????????????? | | #?????????????## ### ?????????????????????? | | #????????????## ?????????????????????? | | ##????????????# ??????????????????????? | | ???????? ???# ??????????????????????? | | ???????? ???# ??????????????????????? | | ???????# ????# p ##?????????????????????? | | ????? ## ????# ##????????????????????? | | ???? ????# # ##???????????????????? | | ???? ????# ##@ ##??????????????????? | | ????? ?????# ##?????????????????? | | ###??# ##???# #?????????????????? | | #???# ##?## ## #?????????????????? | | ###??# ### #### #?????????????????? | | ##?# #??##### ##?????????????????? | | ### #???????##??????????????????? | | % #### #?#####?????????????????????? | | ##### ### #?????###?????????????? | | % %## ## #?##### ##????????????? | | #?## #????????????? | | #?# #????????????? | | ## ## #??# #????????????? | | ## #### ##### ##???????????? | | ## #??## ### #???????????? | | ## #???### ## #???????????? | | ### ##?????## #???????????? | | # ##?# ###???????## ###???????????? | | #####??# #####??????????### ###?????????????? | | ???????####????????????????#######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeGravitonRifle Manual? 0 Play Time 00:19:32 Cumulative 39.7 hours Start 2020.03.07 @ 16:52:13 End 2020.03.07 @ 17:12:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8cf32ff0-0473-489e-aa8c-eca67da571fe