Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.27 @ 11:52:32

Player: UnifiBg

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (85)      425
Value Destroyed (2572)     2572
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (384)                384
              TOTAL SCORE: 5421

 Bonus
-------
High Alert Combat Kills    184
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     203/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
  Improved Terrain Scanner
           Targeting Computer
           ECM Suite
>          --- WEAPON (2) -------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Nuclear Core
  Improved Targeting Computer
           Particle Gun
           EM Pulse Cannon
     Heavy Particle Cannon
     Light Assault Rifle
           Gauss Rifle
           Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Battery
                Structural Scanner
                Sensor Array
                Targeting Computer
                ECM Suite
>               --- WEAPON -----------
                Gauss Rifle
                Missile Launcher
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
                Wheel
                Wheel
        Compact Wheel
                Structural Scanner
                EM Pulse Cannon
          Heavy Particle Cannon
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Shock Bomb Launcher
                Mining Laser
                Axe
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             82   | 7   3   10  36  21  5   
  Power                    11   | 1   .   1   8   1   .   
    Engine                 8    | 1   .   1   5   1   .   
    Core                   3    | .   .   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   .   3   8   6   1   
    Treads                 1    | .   .   .   1   .   .   
    Leg                    4    | .   .   .   .   3   1   
    Wheel                  14   | 2   .   2   7   3   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  14   | 1   2   3   5   1   2   
    Device                 8    | .   1   1   3   1   2   
    Storage                4    | 1   .   1   2   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 3   1   3   15  13  2   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          2    | .   .   1   1   .   .   
    Ballistic Gun          14   | 3   .   .   6   4   1   
    Ballistic Cannon       3    | .   1   2   .   .   .   
    Launcher               8    | .   .   .   4   4   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   4   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 25   | .   .   1   13  9   2   
  Power                    5    | .   .   .   3   1   1   
  Propulsion               10   | .   .   1   4   4   1   
  Utility                  4    | .   .   .   3   1   .   
  Weapon                   6    | .   .   .   3   3   .   
  Highest Loss Streak      9    | .   .   1   9   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  96  96  87  90  
  Engine                   9    | .   14  11  5   8   8   
  Core                     1    | .   .   .   3   .   .   
  Leg                      2    | .   .   .   .   7   12  
  Wheel                    16   | .   28  19  16  8   .   
  Device                   21   | .   9   21  26  18  32  
  Storage                  14   | .   14  11  17  16  9   
  Processor                7    | .   2   10  9   9   9   
  Ballistic Gun            8    | .   18  1   7   8   9   
  Ballistic Cannon         6    | .   9   20  1   .   .   
  Launcher                 1    | .   .   .   2   2   1   
  Slashing Weapon          2    | .   .   .   5   4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 11  13  22  47  48  41  
  Greatest Support         23   | 20  20  20  23  20  20  
  Greatest Overweight (x)  4    | .   .   2   3   4   3   
  Average Overweight (x)   .    | .   .   .   1   1   2   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  
  Average Capacity         11   | 7   8   8   13  15  15  
  Most Carried             15   | 5   8   10  14  15  10  
  Average Carried          9    | 2   7   8   10  13  8   
  Final Capacity           15   | 8   8   10  15  15  15  
  Final Carried            14   | 4   8   10  14  10  9   

 Class Distribution 
--------------------
 38% | Mutant
 38% | Scavenger-Mutant
 22% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Infiltrator-Mutant | -8/Garrison
   Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           1930 | 270  108  322  794  380  56   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2972 | .    185  414  1660 643  70   
  Parts                    181  | .    18   27   103  31   2    
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           7    | .    .    3    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  61   | .   4   8   27  20  2   
  Melee                    15   | .   .   .   9   6   .   
  Guns                     23   | .   4   .   9   8   2   
  Cannons                  10   | .   .   8   2   .   .   
  AOE                      13   | .   .   .   7   6   .   
Classes Destroyed          10   | .   3   4   3   .   .   
  Worker                   6    | .   .   1   5   .   .   
  Builder                  5    | .   .   1   4   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 4    | .   .   1   3   .   .   
  Watcher                  8    | .   3   2   3   .   .   
  Swarmer                  13   | .   2   .   4   6   1   
  Grunt                    31   | .   2   3   13  13  .   
  Duelist                  2    | .   .   .   1   1   .   
  Sentry                   13   | .   .   5   7   .   1   
  Hunter                   2    | .   .   .   2   .   .   
Best Kill Streak           8    | .   4   4   8   6   1   
  Combat Bots Only         6    | .   2   4   5   6   1   
Max Kills in Single Turn   3    | .   1   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   
  Melee                    1    | .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        394  | .    32   20   205  118  19   
  Missed                   101  | .    8    5    58   24   6    
Damage Taken               3335 | .    211  218  1730 1067 109  
  Core                     670  | .    42   72   282  267  7    
  Absorbed by Shields      22   | .    .    .    16   6    .    
  Ignored by Resistances   967  | .    66   59   493  316  33   
  Regen/Repaired (Parts)   38   | .    .    .    38   .    .    
Core Remaining (%)         88   | 100  83   82   .    .    .    
Volleys Fired              157  | .    23   28   69   28   9    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  100  | .    40   70   70   100  85   
Shots Fired                282  | .    46   56   111  51   18   
  Gun                      158  | .    46   .    60   34   18   
  Cannon                   86   | .    .    56   30   .    .    
  Launcher                 37   | .    .    .    21   16   .    
  Special                  1    | .    .    .    .    1    .    
  Kinetic                  229  | .    46   56   84   34   9    
  Thermal                  16   | .    .    .    6    1    9    
  Explosive                24   | .    .    .    9    15   .    
  Electromagnetic          13   | .    .    .    12   1    .    
  Robot Hit Streak         25   | .    19   23   25   10   9    
  Robot Miss Streak        5    | .    1    2    5    2    2    
  Penetration Max          1    | .    .    .    1    1    .    
  Secondary Targets        5    | .    1    .    1    2    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           228  | .    40   42   89   44   13   
  Core Hits                124  | .    15   16   56   33   4    
  Critical Kills           3    | .    1    .    1    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         11   | .    1    1    3    3    3    
    Burn                   2    | .    .    .    .    .    2    
    Destroy                4    | .    1    .    1    1    1    
    Blast                  2    | .    .    1    1    .    .    
    Sever                  3    | .    .    .    1    2    .    
Melee Attacks              34   | .    .    .    18   16   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 34   | .    .    .    18   16   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5850 | .    413  762  2869 1644 162  
  Guns                     1687 | .    413  .    778  334  162  
  Cannons                  1236 | .    .    762  474  .    .    
  Explosions               1814 | .    .    .    991  823  .    
  Melee                    1113 | .    .    .    626  487  .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2692 | .    413  762  1131 334  52   
  Thermal                  282  | .    .    .    172  .    110  
  Explosive                1276 | .    .    .    466  810  .    
  Electromagnetic          487  | .    .    .    474  13   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1113 | .    .    .    626  487  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            97   | .    .    16   46   35   .    
  Projectiles              33   | .    .    16   17   .    .    
  Explosions               58   | .    .    .    23   35   .    
  Melee                    6    | .    .    .    6    .    .    
Knockbacks                 18   | .    .    6    12   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  18   | .    .    6    12   .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    .    56   48   .    
  Shots                    9    | .    .    .    4    5    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        240  | .    18   48   240  14   33   
  Average Temperature      45   | .    11   23   79   6    7    
  Received Heat Transfer   1915 | .    105  102  1057 597  54   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         729  | .    .    .    322  .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             673  | .   169 219 486 673 357 
  Initial                  282  | .   .   .   36  276 282 
  Average                  211  | .   80  96  145 538 321 
Maximum Alert Level        2    | .   .   1   2   2   1   
  Low Security (%)         62   | 100 100 97  75  .   .   
  Level 1                  20   | .   .   2   21  11  100 
  Level 2                  16   | .   .   .   2   88  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   6   .   1   
  Investigation            3    | .   1   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           5    | .   1   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   8   10  32  21  5   
  Peak Tracking Total      7    | .   4   6   6   7   2   
  Tactical Retreats        8    | .   .   4   2   2   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            5    | .   .   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          2    | .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          13   | .   5   4   4   .   .   
  Terminals                10   | .   5   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                27   | .   7   9   11  .   .   
  Successful               19   | .   4   6   9   .   .   
  Failed                   8    | .   3   3   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   9   5   2   .   .   
  Terminals                18   | .   7   9   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             2    | .   .   2   .   .   .   
  Record                   1    | .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   
  Insert Component         3    | .   .   .   3   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         8    | .   4   4   .   .   .   
  Terminals                8    | .   4   4   .   .   .   
    Botnet                 8    | .   4   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   1   3   .   .   
  Full Trace Events        3    | .   1   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               3440 | 49   655  646  1105 618  367  
Spaces Moved               2297 | 47   679  530  627  292  122  
  Core                     7    | 7    .    .    .    .    .    
  Treads                   2    | .    .    .    2    .    .    
  Legs                     233  | .    .    .    .    111  122  
  Wheels                   2055 | 40   679  530  625  181  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   95   95   190  
  Average Speed            106  | 75   80   87   101  147  272  
  Slowest Speed            330  | 80   80   110  240  330  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    85   38   48   35   13   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    11   3    .    
Terrain Destroyed          154  | .    .    .    63   91   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      153  | .    .    .    63   90   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      2955 | 57  750 657 953 398 140 
  Wait                     256  | .   30  67  157 2   .   
  Move                     2292 | 46  678 529 627 290 122 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  69   | 4   11  13  30  9   2   
  Fast Attach              8    | 5   .   1   .   2   .   
  Attach                   30   | 1   1   2   16  9   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     44   | 1   2   7   20  10  4   
  Drop                     39   | .   5   10  16  6   2   
  Fire                     157  | .   23  28  69  28  9   
  Melee                    34   | .   .   .   18  16  .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            26   | .   .   .   .   26  .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 12)
  316 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 8)
  503 | -10/Materials | Discovered new exit (range 5)
  705 | -10/Materials | Entered another Materials area
  705 | -9/Materials  | Evolved 2 slots: Utility x2
 1331 | -9/Materials  | Discovered new exit (range 16)
 1351 | -9/Materials  | Entered another Materials area
 1351 | -8/Materials  | Evolved 2 slots: Utility x2
 1505 | -8/Materials  | Lost 9 parts (1p3n2u3w)
 1857 | -8/Materials  | Build established: Scavenger-Mutant
 1869 | -8/Materials  | Repaired Wheel
 2225 | -8/Materials  | Garrison activated, responded to threat
 2311 | -8/Materials  | Core integrity fell below 50%
 2445 | -8/Materials  | Discovered new exit (range 15)
 2456 | -8/Materials  | Identified exit to Garrison
 2456 | -8/Materials  | Entered Garrison
 2462 | -8/Garrison   | Triggered checkpoint
 2516 | -8/Garrison   | Triggered checkpoint
 2600 | -8/Garrison   | Triggered checkpoint
 2675 | -8/Garrison   | Discovered new exit (range 10)
 2686 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2698 | -8/Garrison   | Triggered checkpoint
 2758 | -8/Garrison   | Triggered checkpoint
 2764 | -8/Garrison   | Core integrity fell below 20%
 3000 | -8/Garrison   | Build established: Infiltrator-Mutant
 3007 | -8/Garrison   | Lost 5 parts (1p1u3w)
 3053 | -8/Garrison   | Discovered new exit (range 9)
 3074 | -8/Garrison   | Entered Materials
 3332 | -8/Materials  | Build established: Scavenger-Mutant
 3441 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03231_ Critical hit (Burn: +37).
03233_ Y-45 Defender suffers critical hit
  (Destroy).
03233_ Destroyed Imp. Ion Engine.
03234_ Aluminum Leg destroyed.
03241_ Y-45 Defender suffers critical hit
  (Burn).
03241_ Y-45 Defender destroyed.
03246_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M003.
03250_ Acquired 56 matter.
03310_ K-01 Serf cleans the Neutrino Reactor.
03315_ K-01 Serf collects debris. <x2>
03322_ K-01 Serf cleans the Neutrino Reactor.
  <x3>
03332_ K-01 Serf collects debris.
03343_ Acquired Imp. Targeting Computer.
03439_ S-10 Pest destroyed.
03439_ Switching to secondary target: S-10 Pest.
03439_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ??###????????????????????????????????????????????? |
| ?? ?????? ???????????????????????????????????????? |
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| #?????????????????#??????????????????????????????? |
| #?##########?????????????????????????????????????? |
| ############?????????????????????????????????????? |
| #?##     =##????????????? ???????????????????????? |
| #?##      ##???? ? ???##? ???????????????????????? |
| #### """  ##????????????? ???????????????????????? |
| #### """  + ????????????? ???????????????????????? |
|    + """  ##????? ??##### ???????????????????????? |
| ####      ##????????##### ???????????????????????? |
| #######+####???? ?        + ?? ???#??????????????? |
| #####     ### ?           # ?????????????????????? |
| #####     ###             # ?????????????????????? |
|        T                  ##?????????????????????? |
| #####     ##########???## ##???????????#?????????? |
| #####     #########?#??## ##?????????????????????? |
| ?#?####+######??#??????## ##?????????????????????? |
| #??###      ############# ##?????????????????????? |
| ????## """  ############# ##????????#????????????? |
| #???## """  +             ##?????????????????????? |
| ????## """  #############@##?????????????????????? |
| ????##      #############%##?????????????????????? |
| ????##      ##??????#??##s##?????????????????????? |
| ??#?##########????#??#?## ###??????? ????????????? |
| ????    T #   ?????????## ##???????????? ????????? |
| ??????????????????????? # ##??? ????? ???????????? |
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| ????? ????????????????? # ##?#???????????????????? |
| ????????? ??????#?????? +   ?????????????????????? |
| ??????????????? ??????? # ##?????????????????????? |
| ??????????????? ?#?? ?? # ##?????????????????????? |
| ?????????????+??????????? ???????????????????????? |
| ??????????? ???????#????? ???????????????????????? |
| ????????????????????????? ??#????????????????????? |
| ??????????? ????????????  #??????????????????????? |
| ??????????????????????#?###??????????????????????? |
| ????????????????????????###??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
      Mining Laser | -8/Materials | Scanalyzed
 Lgt. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              NuclearStorageWand
  Manual?         0
Play Time         01:02:25
  Cumulative      13.6 hours
  Start           2024.06.27 @ 10:43:06
  End             2024.06.27 @ 11:52:32
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30704f4e-40f3-4488-bb16-27c22cfc58fb