Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 21:09:22 // AFD2020/Player2 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (1961) 1961 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2732) 2732 TOTAL SCORE: 9008 Bonus ------- High Alert Combat Kills 208 Follower Combat Kills 2213 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -989 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 164/220 System Corruption 0% Temperature Cool (0) Movement Walking (86) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Ion-Deuterium Engine > --- PROPULSION (4) --- FC-Carbon Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Experimental Heat Sink Large Storage Unit Zionite Light Carapace > --- WEAPON (3) ------- Hvy. Energy Construct/C > --- INVENTORY (15) --- Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Hardened Heavy Armor Plating Layered Medium Armor Plating Improved Shield Generator Heavy Missile Launcher RU-N14's Throwing Claymores (3) RU-N14's Throwing Claymores (5) Heavy Flail Peak State ------------ > --- POWER ------------ Ion-Deuterium Engine > --- PROPULSION ------- FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Large Storage Unit Zionite Light Carapace > --- WEAPON ----------- RU-N14's Throwing Claymores Hvy. Energy Construct/C > --- INVENTORY -------- Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Hardened Heavy Armor Plating Layered Medium Armor Plating Improved Shield Generator Zionite Laser-M Heavy Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Heavy Flail Fire Trap [Rating: 78] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Constructs Leg Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . 4 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 3 | . . . 1 . . 2 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 81 | . 3 9 11 8 4 17 8 4 3 14 Power 4 | . 1 2 . 1 . . . . . . Engine 3 | . 1 1 . 1 . . . . . . Core 1 | . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 8 | . . 3 1 4 . . . . . . Treads . | . . . . . . . . . . . Leg 8 | . . 3 1 4 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | . 2 1 5 1 1 10 6 2 1 7 Device 14 | . 1 . 2 . 1 4 3 1 . 2 Storage 3 | . 1 . . 1 . 1 . . . . Processor 2 | . . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 17 | . . 1 2 . . 4 3 1 1 5 Artifact . | . . . . . . . . . . . Weapon 33 | . . 3 5 2 3 7 2 2 2 7 Energy Gun 6 | . . 1 . . 2 1 . . . 2 Energy Cannon 6 | . . . 4 1 1 . . . . . Ballistic Gun 3 | . . 1 . 1 . 1 . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 8 | . . 1 1 . . 3 1 1 . 1 Special Weapon 5 | . . . . . . . . . 1 4 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . 1 1 1 1 . Unidentified Prototypes 11 | . . . 1 2 1 2 . . 1 4 Parts Lost 2 | . . 1 . . . . . . . 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 2 | . . 1 . . . . . . . 1 Highest Loss Streak 1 | . . 1 . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 68 | . 91 97 93 100 79 56 52 53 53 58 Engine 8 | . 14 12 . 5 11 7 7 7 7 7 Leg 14 | . 28 28 31 33 23 3 6 7 7 7 Device 8 | . 7 . 6 11 11 10 7 9 7 12 Storage 8 | . 11 14 11 11 11 7 7 7 7 7 Protection 7 | . . 14 11 11 4 6 6 5 7 7 Energy Gun 4 | . 28 17 . . 3 2 . . . . Energy Cannon 4 | . . . 21 22 11 1 . . . 5 Ballistic Cannon 2 | . . . . . . 2 7 7 7 1 Special Melee Weapon 3 | . . . . . . 6 6 6 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 12 15 17 24 32 32 53 63 62 62 69 Greatest Support 75 | 20 20 20 30 41 41 75 71 71 71 71 Greatest Overweight (x) 1 | . . . 1 . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 15 15 15 15 15 Average Capacity 11 | 8 7 8 8 8 10 10 15 15 15 15 Most Carried 15 | 6 8 8 8 10 10 11 15 15 15 15 Average Carried 10 | 6 5 7 7 8 9 9 11 14 14 14 Final Capacity 15 | 8 8 8 8 10 10 15 15 15 15 15 Final Carried 15 | 6 8 7 7 10 10 10 15 15 14 12 Scrap Engine Consumption 70 | . . . . . 19 27 8 1 7 8 Constructs Created 3 | . . . . . 2 . 1 . . . Constructs Modified 24 | . . . . . 5 9 5 1 2 2 Class Distribution -------------------- 65% | Construct 25% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Matter Collected 1433 | 175 55 231 104 66 110 291 144 137 30 90 Remotely . | . . . . . . . . . . . Salvage Created 2328 | . 281 106 182 561 116 571 205 260 . 46 Parts 105 | . 16 5 15 30 3 21 7 7 . 1 Haulers Intercepted 6 | . 2 . . 3 . 1 . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 7 8 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 50 | . 6 7 6 6 . 15 2 5 . 3 Guns 10 | . 6 2 . . . 2 . . . . Cannons 18 | . . . 3 6 . 4 2 3 . . AOE 22 | . . 5 3 . . 9 . 2 . 3 Classes Destroyed 21 | . 5 3 . 2 . 5 3 2 . 1 Worker 1 | . . . . . . 1 . . . . Builder 1 | . . 1 . . . . . . . . Hauler 6 | . 2 . . 3 . 1 . . . . Recycler 5 | . . 1 1 1 2 . . . . . Carrier 1 | . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . Operator 3 | . 1 . 1 . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 13 | . 4 . 5 1 . 3 . . . . Grunt 16 | . 2 1 1 3 . 6 1 2 . . Brawler 2 | . . . . . . . . 2 . . Duelist 1 | . . . . . . . . 1 . . Protector 1 | . . . . . . 1 . . . . Sentry 5 | . . . . 2 . 3 . . . . Specialist 1 | . . . . . . 1 . . . . Hunter 2 | . . . . . . 1 1 . . . Z-Light 1 | . . . . . . . . . . 1 Samaritan 2 | . . . . . . . 1 1 . . Assembled 8 | . . 6 . . . . . . . 2 Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 5 5 4 2 1 5 1 3 . 2 Combat Bots Only 4 | . 4 4 3 2 . 4 1 3 . 2 Max Kills in Single Turn 5 | . 1 2 4 1 1 5 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 3 . . 3 . 1 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Hostile Shots Fired 285 | . 13 18 19 13 1 153 21 18 . 29 Missed 91 | . 5 9 4 3 . 53 7 4 . 6 Damage Taken 3589 | . 102 240 171 213 13 1255 242 331 . 1022 Core 342 | . . 22 . 48 . 129 . . . 143 Absorbed by Shields 3 | . . . . 3 . . . . . . Ignored by Resistances 2 | . . . . . . 2 . . . . Regen/Repaired (Parts) 979 | . . . . 35 . 381 290 . . 273 Core Remaining (%) 75 | 100 . 50 . . 77 . . . . . Volleys Fired 257 | . 28 23 11 22 14 56 29 41 1 32 Largest 2 | . 2 2 2 2 2 2 1 1 1 1 Hottest 188 | . 100 100 136 136 136 129 188 164 164 164 Shots Fired 338 | . 56 33 21 43 20 62 29 41 1 32 Gun 106 | . 56 20 . . 8 22 . . . . Cannon 203 | . . . 20 43 12 36 27 39 1 25 Launcher 24 | . . 13 1 . . 4 2 2 . 2 Special 5 | . . . . . . . . . . 5 Kinetic 60 | . . 1 . . . 36 18 . . 5 Thermal 244 | . 56 19 20 43 20 17 9 39 1 20 Explosive 29 | . . 13 1 . . 4 2 2 . 7 Electromagnetic 5 | . . . . . . 5 . . . . Robot Hit Streak 9 | . 5 5 3 4 9 8 5 4 . 7 Robot Miss Streak 6 | . 6 4 2 2 1 4 2 2 . 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 206 | . 30 16 10 23 17 47 17 23 3 20 Core Hits 135 | . 13 19 8 10 7 46 7 13 . 12 Critical Kills 2 | . . . . 1 1 . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . . Critical Strikes 11 | . 5 2 . 1 1 2 . . . . Burn 6 | . 5 1 . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . Destroy 3 | . . 1 . . 1 1 . . . . Blast 1 | . . . . . . 1 . . . . Melee Attacks 4 | . . . . . . 1 . . 3 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 . . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9065 | . 438 640 427 497 324 2589 831 1375 . 1944 Guns 1069 | . 438 181 . . 131 319 . . . . Cannons 4109 | . . . 215 487 166 654 711 970 . 906 Explosions 3658 | . . 459 210 . . 1590 120 405 . 874 Melee . | . . . . . . . . . . . Ramming 65 | . . . 2 10 27 26 . . . . Kinetic 1441 | . . 15 . . . 669 484 . . 273 Thermal 4736 | . 438 166 215 487 297 1024 227 1176 . 706 Explosive 2604 | . . 459 210 . . 815 120 199 . 801 Electromagnetic 55 | . . . . . . 55 . . . . Impact . | . . . . . . . . . . . Slashing 164 | . . . . . . . . . . 164 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . . . . . Average Corruption 1 | . . . 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 19 | . . . 1 7 11 . . . . . Message Errors 6 | . . . . 4 2 . . . . . Matter Fused 5 | . . . 1 2 2 . . . . . Energy Discharges 2 | . . . . 1 1 . . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . Data Loss (major) 2 | . . . . . 2 . . . . . Alerts 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 344 | . . 3 28 . . 105 49 30 . 129 Projectiles 139 | . . . . . . . 49 . . 90 Explosions 205 | . . 3 28 . . 105 . 30 . 39 Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . 1 . 2 4 . . 2 Impact 1 | . . . . 1 . . . . . . Kinetic 7 | . . . . . . 2 3 . . 2 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 335 | . . 112 . . . 132 28 . . 63 Shots 7 | . . 3 . . . 2 1 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 9 | . . . 1 1 3 4 . . . . Kicked 9 | . . . 1 1 3 4 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 434 | . 286 222 162 150 150 415 434 332 124 382 Average Temperature 118 | . 91 78 64 47 46 142 152 146 69 168 Received Heat Transfer 863 | . 57 41 63 51 . 309 72 111 . 159 Effects 9 | . 1 . . . . 3 2 2 . 1 Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 3 | . . . . . . . 1 1 . 1 Interference 2 | . 1 . . . . 1 . . . . Matter Decay 3 | . . . . . . 1 1 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . 1 . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . 3 1 1 1 1 3 . . . . Heat Transferred 5038 | . 1563 555 370 851 814 573 . 262 . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 . 1 . 1 Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Peak Influence 1119 | . 378 293 309 930 248 1119 . . . . Initial 187 | . . 86 14 130 187 50 . . . . Average 300 | . 224 159 192 573 52 459 . . . . Maximum Alert Level 4 | . 1 1 1 3 1 4 . . . . Low Security (%) 43 | 100 17 66 44 11 78 30 . . . . Level 1 31 | . 82 33 55 8 21 23 . . . . Level 2 8 | . . . . 54 . 6 . . . . Level 3 15 | . . . . 24 . 35 . . . . Level 4 1 | . . . . . . 3 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 . . 3 . 6 . 1 . . Investigation 2 | . 1 . . 1 . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 4 | . 1 . . . . 3 . . . . Assault 4 | . . . . 2 . 1 . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Distress Signals 7 | . 3 . 1 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 14 15 12 20 3 37 7 16 . 12 Peak Tracking Total 10 | . 5 3 5 5 1 6 3 10 . 4 Tactical Retreats 3 | . . . . . . . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 5 | . . . 1 2 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . Reused 3 | . . . . 2 . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered 2 | . . . . 2 . . . . . . Most Traps Carried 4 | . . . . . . . 4 4 4 1 Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 28 | . . 1 . 3 . 22 . 1 . 1 Max in Single Turn 16 | . . . . 1 . 16 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 46 | . 5 1 . 12 15 13 . . . . Terminals 26 | . 3 . . 9 6 8 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 2 | . 1 . . 1 . . . . . . Recycling Units 12 | . 1 . . 2 9 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 118 | . 15 1 . 30 45 27 . . . . Successful 63 | . 11 1 . 21 23 7 . . . . Failed 55 | . 4 . . 9 22 20 . . . . Catastrophic 13 | . . . . 3 4 6 . . . . Database Lockouts . | . . . . . . . . . . . Manual 65 | . 5 . . 15 27 13 . . 5 . Terminals 74 | . 11 . . 24 19 20 . . . . Fabricators 6 | . . . . . . 6 . . . . Repair Stations 3 | . 1 . . 2 . . . . . . Recycling Units 33 | . 3 . . 4 26 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 27 | . 8 1 . 14 3 1 . . . . Robot Analysis 3 | . 3 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 4 | . . 1 . 3 . . . . . . Alert Level 2 | . . . . 1 1 . . . . . Unreport Threat 5 | . . . . 3 2 . . . . . Locate Traps 6 | . 2 . . 3 . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . . . Recall Assault 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . 1 . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . 1 6 . . . . . Report Inventory 2 | . . . . 1 1 . . . . . Retrieve Components 6 | . 1 . . . 5 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 22 | . 1 . . 4 14 3 . . . . Terminals 4 | . . . . 2 2 . . . . . Botnet 3 | . . . . 1 2 . . . . . Disrupt 1 | . . . . 1 . . . . . . Fabricators 3 | . . . . . . 3 . . . . Liberate 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 15 | . 1 . . 2 12 . . . . . Reject 11 | . . . . 2 9 . . . . . Mask 3 | . . . . . 3 . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 4 . . 9 12 12 . . . . Full Trace Events 2 | . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 32 | . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . . . . 1 . . 3 . Non-combat 1 | . . . . . . 1 . . . . Combat 3 | . . . . . . . . . 3 . Robot Hacks Applied 4 | . . . . . . 1 . . 3 . parse_system 4 | . . . . . . 1 . . 3 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Total Allies 10 | . 1 . . 2 . 3 . 2 2 . Largest Group 5 | . 1 1 1 3 2 4 1 3 5 5 Highest-Rated Group 349 | . 58 62 71 133 105 140 99 157 349 349 Highest-Rated Ally 108 | . 58 62 71 74 74 95 99 99 97 108 Total Orders 4 | . . . . . . . . . . 4 STAY 3 | . . . . . . . . . . 3 FOLLOW 1 | . . . . . . . . . . 1 Ally Attacks 249 | . 31 18 2 48 5 44 8 32 . 61 Total Damage 8561 | . 330 302 82 929 290 2318 666 1682 . 1962 Kills 87 | . 6 10 3 20 5 20 5 9 . 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 3 | . 3 . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . . . 3 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Turns Passed 10954 | 3 656 1114 374 740 1280 2302 1311 1086 1029 1059 Spaces Moved 8153 | 3 431 677 210 422 925 1594 1123 876 927 965 Core . | . . . . . . . . . . . Treads 949 | . . . . . 53 870 26 . . . Legs 7158 | 3 431 677 210 422 872 678 1097 876 927 965 Wheels . | . . . . . . . . . . . Hover 46 | . . . . . . 46 . . . . Flight . | . . . . . . . . . . . Fastest Speed 75 | 120 120 120 120 120 120 75 75 86 86 86 Average Speed 102 | 120 120 120 125 120 124 108 85 86 86 86 Slowest Speed 207 | 120 120 120 190 120 190 207 86 86 86 86 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 67 | 2 67 99 23 87 97 37 96 83 88 68 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . 1 2 . . . . . . 2 . Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 9 | . . 3 . . . . 2 1 3 . Spaces Dug 100 | . . 19 11 . . 4 23 21 . 22 Terrain Destroyed 326 | . . 89 11 . . 59 33 47 1 86 Melee . | . . . . . . . . . . . Projectile 38 | . . . . . . . 12 16 1 9 AOE 288 | . . 89 11 . . 59 21 31 . 77 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Total 10472 | 2 518 949 298 615 1040 2113 1445 1168 1158 1166 Wait 1741 | . 37 224 56 144 63 406 269 196 215 131 Move 8143 | 2 430 676 209 421 924 1593 1122 875 926 965 Hop . | . . . . . . . . . . . Pick Up 64 | . 9 6 3 5 9 11 7 3 4 7 Fast Attach 24 | . 2 1 4 2 3 6 . . 1 5 Attach 23 | . . 1 . . 1 7 6 2 1 5 Detach 29 | . 2 1 1 1 5 8 7 1 1 2 Swap 34 | . 1 7 7 6 . 4 2 2 1 4 Drop 93 | . 9 10 6 8 18 17 3 3 5 14 Fire 257 | . 28 23 11 22 14 56 29 41 1 32 Melee 4 | . . . . . . 1 . . 3 . Ram . | . . . . . . . . . . . Kick 9 | . . . 1 1 3 4 . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . Rewire 45 | . . . . . . . . 45 . . Trap 1 | . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 14) 621 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Entered Mines 741 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 757 | -10/Mines | Learned location of Storage (-9) 870 | -10/Mines | Assembled infested the area 1243 | -10/Mines | Discovered new exit (range 13) 1262 | -10/Mines | Discovered new exit (range 5) 1321 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1399 | -10/Mines | Learned location of Zion (-7) 1520 | -10/Mines | Learned 2 Materials zone layouts 1751 | -10/Mines | Discovered new exit (range 11) 1774 | -10/Mines | Entered Materials 1774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -9/Materials | Identified exit to Mines 2111 | -9/Materials | Build established: Scavenger-Mutant 2135 | -9/Materials | Discovered new exit (range 9) 2145 | -9/Materials | Identified exit to Storage 2148 | -9/Materials | Entered Storage 2160 | -9/Storage | Met a pair of Derelict thieves 2419 | -9/Storage | Repaired Rocket Launcher 2642 | -9/Storage | Discovered new exit (range 16) 2788 | -9/Storage | Discovered new exit (range 13) 2877 | -9/Storage | Used back door to open Recycling access 2888 | -9/Storage | Entered Recycling 2888 | -9/Recycling | Accompanied by 1 ally 2895 | -9/Recycling | Found Scrap Engine 3105 | -9/Recycling | Build established: Mutant 3235 | -9/Recycling | Discovered new exit (range 16) 4112 | -9/Recycling | Build established: Construct 4168 | -9/Recycling | Entered Factory 4168 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4525 | -7/Factory | Fabricated Hvy. Gauss Cannon (x2) 6106 | -7/Factory | Discovered new exit (range 15) 6168 | -7/Factory | First assault squad dispatched 6205 | -7/Factory | Identified exit to Lower Caves 6470 | -7/Factory | Entered Lower Caves 6608 | -7/Lower Caves | Spotted B-75 Beast 6771 | -7/Lower Caves | Learned 4 Factory zone layouts 6775 | -7/Lower Caves | Learned 4 Factory zone layouts 6809 | -7/Lower Caves | Encountered a Warlord checkpoint 7234 | -7/Lower Caves | Discovered new exit (range 13) 7331 | -7/Lower Caves | Learned Factory terminal intel 7781 | -7/Lower Caves | Entered another Lower Caves area 7899 | -7/Lower Caves | Learned 4 Factory zone layouts 7918 | -7/Lower Caves | Encountered a Warlord checkpoint 7923 | -7/Lower Caves | Discovered new exit (range 14) 8173 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8553 | -7/Lower Caves | Discovered new exit (range 14) 8745 | -7/Lower Caves | Spotted B-75 Beast 8867 | -7/Lower Caves | Entered Zion 8867 | -7/Zion | Accompanied by 2 allies 8880 | -7/Zion | Given A8's code to call for help 8922 | -7/Zion | Discovered new exit (range 13) 8994 | -7/Zion | Found Prototype Special Weapon 8994 | -7/Zion | Identified RU-N14's Throwing Claymores 8998 | -7/Zion | Found RU-N14's Throwing Claymores 9000 | -7/Zion | Found RU-N14's Throwing Claymores 9002 | -7/Zion | Found RU-N14's Throwing Claymores 9698 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9855 | -7/Zion | Opened final containment barrier to the Deep Caves 9864 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9870 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9883 | -7/Zion | Discovered new exit (range 4) 9883 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9896 | -7/Zion | Entered Deep Caves 9896 | -7/Deep Caves | Accompanied by 4 allies 10014 | -7/Deep Caves | Attacked by Z-Imprinter 10023 | -7/Deep Caves | Allies destroyed Z-Imprinter 10089 | -7/Deep Caves | Found Prototype Protection 10089 | -7/Deep Caves | Identified Zio. Weapon Casing 10095 | -7/Deep Caves | Found Zio. Weapon Casing 10227 | -7/Deep Caves | Found Prototype Protection 10596 | -7/Deep Caves | Discovered new exit (range 6) 10854 | -7/Deep Caves | Spotted AG-86525 10914 | -7/Deep Caves | Core integrity fell below 50% 10943 | -7/Deep Caves | Core integrity fell below 20% 10955 | -7/Deep Caves | Core destroyed Last Messages --------------- 10915_ Destroyed Prototype Device. 10921_ Hvy. Energy Construct/C destroyed. 10921_ Hvy. Energy Construct/C core remains intact and functional. 10924_ Dropped Zio. Laser-M. 10925_ Arm. Scrap Engine consumes Zio. Laser-M. 10938_ AG-86525 knocked back. 10940_ The unstable cave ceiling collapses. 10942_ RU-N14's Throwing Claymores expended. 10942_ Destroyed Prototype Device. 10942_ Destroyed Prototype Protection. 10947_ The unstable cave ceiling collapses. 10948_ Player 2 drops System Restoration Module. 10948_ Player 2 drops Prototype Reactor. 10949_ Player 2 drops Hvy. Beamcaster. 10949_ Player 2 drops Flak Gun. 10950_ Player 2 attaches Prototype Storage. 10950_ Chain reaction triggered in Prototype Reactor. 10952_ The unstable cave ceiling collapses. 10952_ Player 2 attaches Imp. Shield Generator. Map ----- +----------------------------------------------------+ | ????# ## ### #???? | | ????# ## ###???? | | ????## ### ##????? | | ?????## " ###?# ##???? | | ??????## # ##??## #???? | | ???????# ## #### ##### #???? | | ???????# #### # #??## ## #???? | | ???????## ##??## "#???## ##???? | | ????????#####???# #????## ##????? | | ???????????????## #?????## ##?????? | | ???????????????## #??????## ##?????? | | ????????????????# ##??????####### ####??? | | ????????????????# #??########??## ##?? | | ????????????????## #### # <#???## ##? | | ?????????????????# ## #????## ## | | ?????????????????## ## ####?????## | | ?????????????####### ### ### #???????##### | | ????????????## #### #?# ##;####?????????# ## | | ?????###### ### ### ####???#### #? | | ????# ## ##?## ## #? | | #????# ### #? | | ##???# ###### ## | | #???# ##???## ## # | | #???## #??### ;### #### | | #????## #??#;* ##?# ##??# | | #?????## #####[! @ #?# #???# # | | #??????### #### [ #?# ???## ## | | #????????## @ ##?# ???## ## | | #?????????# ##??## ### ## | | ###??####?# =% ### ####?## # | | "#??# # #### ##### | | #???# G ### ########### | | #???# ## #??????# | | ##### # #?????## | | ##???## | | ##### | | ## | | #### | | #?# #### | | ##?# #??## ## | | #??## #???# ##? | | # ##???### ## ########## #???## ##?? | | ###??????#########????????######### ##????####??? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 57 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Mak. System Shield | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Power Sword | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . . 4 . . . . . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . 4 . . . . . Utility 1 | . . 1 . . . . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 58 | . 11 3 8 5 . 15 5 4 1 6 Parts Lost 18 | . . . . . . 1 . 5 . 12 Damage Taken 3878 | . 324 132 50 186 . 835 99 1056 . 1196 Core 572 | . 62 39 30 13 . 89 18 30 . 291 Player 2/Cogmind (%) 62 | . 100 63 100 21 . 40 100 100 . 67 Absorbed by Shields 14 | . . . . . . . . . . 14 Damage Inflicted 6942 | . 330 302 82 449 248 2275 666 1682 . 908 Player 2/Cogmind (%) 43 | . 42 32 16 47 43 46 44 55 . 31 Combat Hostiles Destroyed 57 | . 5 9 2 7 2 17 5 9 . 1 Player 2/Cogmind (%) 53 | . 45 56 25 53 100 53 71 64 . 25 Game ------ Seed DecoderAlertGenerator Manual? 0 Play Time 01:10:47 Cumulative 1546.9 hours Start 2024.04.30 @ 19:59:20 End 2024.04.30 @ 21:09:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 1066 Rogue 1062 Adventurer 4 Explorer 0 Win Type - Total 194 Types 142/11/14/9/2/1/3/8/4 Lore% 96 Gallery% 99 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16d855b1-0579-4f76-ba65-36d8da3438e4