Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.28 @ 21:44:18 // Winter2022/Polymind Player: Sir Cheese Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (279) 279 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (3889) 3889 TOTAL SCORE: 5318 Bonus ------- Polymind Skill 3061 Follower Combat Kills 228 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 0/0 Energy 50/50 System Corruption 0% Temperature Cool (45) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Melee Analysis Suite Microactuators Core Shielding > --- WEAPON (1) ------- Axe > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Target Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle Remote Datajack > --- INVENTORY -------- (None) [Rating: 31] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Matter Pod Device Improved Heat Sink Storage Medium Matter Pod Processor Target Analyzer Protection Light Armor Plating Weapon Hammer Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached . | . . . . . . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion . | . . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility . | . . . . . . Device . | . . . . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon . | . . . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . . 4 . 3 Power 1 | . . . . . 1 Propulsion 3 | . . . 2 . 1 Utility 1 | . . . 1 . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 3 | . . . 3 . 1 To Critical Strikes . | . . . . . . Average Backups . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 2 | . . 1 . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 55 | . 75 80 89 40 50 Engine 19 | . 18 20 20 20 15 Treads 3 | . . . 27 . . Leg 1 | . . 1 6 . . Wheel 6 | . 29 38 . . . Device 1 | . . . 3 . 4 Storage 3 | . 14 19 . . . Protection 1 | . . . 12 . . Energy Gun 1 | . . . 3 . 2 Impact Weapon 14 | . . . 16 20 15 Peak Build Rating 31 | . 4 5 6 3 31 Average Rating 4 | . 3 4 5 3 8 On Entrance 2 | . . 4 5 3 3 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 34 | . 27 1 1 . 5 Heaviest Build 17 | . 5 7 15 12 17 Greatest Support 40 | 3 20 20 40 3 30 Greatest Overweight (x) 3 | . . . 3 3 3 Average Overweight (x) 1 | . . . . 3 1 Largest Inventory Capacity 5 | . 1 1 1 1 5 Average Capacity 1 | . . . . 1 1 Most Carried 1 | . . 1 . 1 1 Average Carried . | . . . . . . Final Capacity 1 | . 1 1 1 1 1 Final Carried 1 | . . . . 1 . Class Distribution -------------------- 75% | Brawler 15% | Worker 3% | Programmer Dominant Class ---------------- Worker | -10/Materials Worker | -9/Materials Brawler | -9/Mines Brawler | -7/Zion Brawler | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 41 | . 41 . . . . Remotely . | . . . . . . Salvage Created 196 | . 41 . 120 . 35 Parts 16 | . 2 . 5 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 7 | . . . . . 7 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 2 . 4 . 3 Melee 4 | . . . 3 . 1 Guns 3 | . 2 . . . 1 Classes Destroyed 7 | . 1 . 3 . 3 Worker 1 | . . . 1 . . Tunneler 2 | . . . 2 . . Swarmer 5 | . 2 . 3 . . Grunt 1 | . . . 1 . . Brawler 1 | . . . . . 1 Hunter 2 | . . . . . 2 Samaritan 1 | . . . . . 1 Best Kill Streak 3 | . 2 . 3 . 2 Combat Bots Only 2 | . 2 . 2 . 2 Max Kills in Single Turn 1 | . 1 . 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 177 | . 27 . 92 . 58 Missed 51 | . 17 . 16 . 18 Hits 126 | . 10 . 76 . 40 Melee 4 | . . . 3 . 1 Projectile 122 | . 10 . 73 . 39 Critical Strikes 2 | . . . . . 2 Actively Blocked 1 | . . . . . 1 Damage Taken 1547 | . 79 . 687 . 781 Core 442 | . 39 . 130 . 273 Absorbed by Shields . | . . . . . . Redirected to Shielding 31 | . . . . . 31 Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 37 | . 19 . 7 . 11 Largest 2 | . 1 . 1 . 2 Hottest 100 | . 20 . 40 . 100 Shots Fired 41 | . 19 . 7 . 15 Gun 41 | . 19 . 7 . 15 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 19 | . 19 . . . . Thermal 7 | . . . 7 . . Explosive . | . . . . . . Electromagnetic 15 | . . . . . 15 Robot Hit Streak 10 | . 3 . 2 . 10 Robot Miss Streak 5 | . 3 . 5 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 41 | . 8 . 18 . 15 Core Hits 12 | . 2 . 4 . 6 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 4 | . . . 4 . . Smash 4 | . . . 4 . . Melee Attacks 25 | . . . 22 . 3 Impact 23 | . . . 22 . 1 Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 6 | . . . 4 . 2 Combat Hostiles 2 | . . . 1 . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 1017 | . 71 . 584 . 362 Guns 305 | . 71 . 32 . 202 Cannons . | . . . . . . Explosions . | . . . . . . Melee 712 | . . . 552 . 160 Ramming . | . . . . . . Kinetic 71 | . 71 . . . . Thermal 32 | . . . 32 . . Explosive . | . . . . . . Electromagnetic 202 | . . . . . 202 Impact 614 | . . . 552 . 62 Slashing 98 | . . . . . 98 Piercing . | . . . . . . Highest Corruption 6 | . . . 6 6 . Average Corruption 6 | . . . 6 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . 6 2 . Message Errors 2 | . . . 2 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . 2 1 . Overload Shots . | . . . . . . Overflow Damage 295 | . . . 212 . 83 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 295 | . . . 212 . 83 Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 248 | . 20 . 248 . 27 Average Temperature 104 | . 10 . 121 . 9 Received Heat Transfer 198 | . . . 30 . 168 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . 3 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Fried 6 | . . . 4 . 2 Impact Corruptions 10 | . . . 8 . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 75 | . . . 75 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 65 | . 65 . 35 . . Initial . | . . . . . . Average 9 | . 18 . 7 . . Influence Increases 530 | . 104 . 140 . 286 Destroy 0b10 Robot/C 300 | . 40 . 80 . 180 Destroy 0b10 Robot/NC 15 | . . . 15 . . Destroy Leader 10 | . . . . . 10 Allied During Kill 51 | . . . . . 51 Successful Hack 19 | . 19 . . . . Lose Combat Pursuer 135 | . 45 . 45 . 45 Influence Decreases 483 | . 104 . 110 30 239 Entered New Map 30 | . . . . 30 . Time Decay 352 | . 104 . 80 . 168 Lost Part 56 | . . . 30 . 26 Lost Ally 45 | . . . . . 45 Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 9 . 10 . 24 Peak Tracking Total 8 | . 4 . 5 . 8 Tactical Retreats 5 | . 1 . 3 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 . . 1 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 7 . . 2 . Successful 7 | . 5 . . 2 . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 . . 2 . Part Schematic 2 | . . . . 2 . Robot Schematic 1 | . 1 . . . . Security Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Assimilate 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . 1 . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 5 | . 1 1 1 . 2 Non-combat . | . . . . . . Combat 5 | . 1 1 1 . 2 Robot Hacks Applied 5 | . 1 1 1 . 2 find_shortcuts 5 | . 1 1 1 . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 5 Highest-Rated Group 223 | . . . . 223 140 Highest-Rated Ally 42 | . . . . 42 38 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 681 | . . . . . 681 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total 6 | . 2 1 1 . 2 Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2658 | 9 297 201 357 1292 502 Spaces Moved 1721 | 18 363 247 167 620 306 Core 913 | 18 52 1 25 620 197 Treads 129 | . . . 129 . . Legs 29 | . . 9 13 . 7 Wheels 520 | . 283 237 . . . Hover 102 | . . . . . 102 Flight 28 | . 28 . . . . Fastest Speed 37 | 50 37 50 50 200 50 Average Speed 141 | 50 72 81 161 200 149 Slowest Speed 200 | 50 80 120 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 55 31 34 79 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1857 | 17 381 247 209 673 330 Wait 77 | . . . 14 53 10 Move 1716 | 17 362 246 166 619 306 Hop . | . . . . . . Pick Up 2 | . . 1 . 1 . Fast Attach . | . . . . . . Attach . | . . . . . . Detach . | . . . . . . Swap . | . . . . . . Drop . | . . . . . . Fire 37 | . 19 . 7 . 11 Melee 25 | . . . 22 . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 13) 279 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Entered another Materials area 481 | -9/Materials | Discovered new exit (range 7) 508 | -9/Materials | Entered Mines 844 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 844 | -9/Mines | Lost 3 parts (2n1u) 865 | -9/Mines | Entered Zion 929 | -7/Zion | Given A8's code to call for help 945 | -7/Zion | System corruption cleaned by Quarantine Array 1163 | -7/Zion | Learned 4 Factory zone layouts 1331 | -7/Zion | Met Imprinter 1369 | -7/Zion | Imprinted 1371 | -7/Zion | Declared Zion's savior 1624 | -7/Zion | Gained Derelict followers 1886 | -7/Zion | Discovered new exit (range 16) 2157 | -7/Zion | Entered Proximity Caves 2157 | -6/Proximity Caves | Accompanied by 5 allies 2579 | -6/Proximity Caves | Lost 3 allies 2610 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2624 | -6/Proximity Caves | Core integrity fell below 50% 2655 | -6/Proximity Caves | Core integrity fell below 20% 2659 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- mechanism malfunctions. Penetrated by Slug. Gravmag System destroyed. B-48 Gladiator springs to life. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Knocked back. Released control of P-60 Hacker. P-60 Hacker reactivates. Took control of L-41 Fighter. Extracted analysis data for L-41 Fighter. Sneak attack on B-48 Gladiator. B-48 Gladiator destroyed. Acquired 47 Protomatter. Destroyed Shock Rifle. Destroyed Imp. Heat Sink. Imp. Light Armor Plating self-destruct mechanism malfunctions. Penetrated by Slug. Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####???####?????????????????####??????##??? | | ??????## #??## ####?????????????## ####### #??? | | ?????## #??# ?????????????# ## #??? | | ????## #?## ??????????????# ##?? | | ????# ### ??????????###?# #?? | | ###??# ######????? ### ######?? | | ##??# #?# ! #????? # #??????? | | ##??# #??# =####?# # ##?????? | | #??# #??# = ## ### #?????? | | #### ####% #??# ## #?????? | | =!/ ##??# ### #?????? | | ! ! ##??## ##?# #?????? | | ## ==*%/ ##### #### #?????? | | ?## ! ## ##?????? | | ??# = ### ##????? | | ??# ##### l #?# ##???? | | ??# #???##### #?## #???? | | ??# ## #???????## gg #??## #???? | | ?# ### ??????# gg ##???## #???? | | ?# ##? ???# Yg #?????# #???? | | ?# #####? ??# # ###?????## #???? | | ### #????? ## ??## ## #######??# ##??? | | #?## #????# #?? #???#### #??# ##?? | | ???# #????# #???#??????# ##### #??## ### | | ??? ????# ??????????# ##### ##??## | | ?? ????# ??????????# ## ##?## | | ? ?????# ?????????# ### | | ## ????? #??????????## ### | | #?# ???????? ?????????????# | | #?? ????????????????????????# ### ### | | #???????????????????????????### #" # | | #?????????????????????????????# #" # # | | #?????????????????????????????# #" # ## ## | | #?????????????????????????????# #" ## ### ##? | | #????????????????????????????# #" # #?# #?? | | #???????????????????????????? #""""""# #?###?? | | #???????????????????????????? ######## #?????? | | ? ##????????????????????????????# ?????? ??????? | | ?????????????????????????????????##?????? ??????? | | ????????????????????????????????????????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 240 Matter Stores 100 Matter Capacity 125 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Resistance: EM 75 Resistance: I 25 Resistance: S 25 Resistance: P 25 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 62 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Med. Treads | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Hosts 6 | . 2 1 1 . 2 Combat Hostiles 5 | . 1 1 1 . 2 Allies . | . . . . . . Unique Host Classes 6 | . 2 1 1 . 2 Average Host Suspicion 26 | . 56 21 93 . 35 Unsuspicious Activity 443 | . 294 139 . . 10 Returns to Shadow 1 | . 1 . . . . Fuzzy Dispatches . | . . . . . . Protomatter Created 281 | . . . 17 . 264 Used 135 | . 11 15 23 . 86 Decayed 5 | . . . 5 . . Highest Spend 46 | . 6 15 23 . 46 Top 5 Hosts by Kills: B-36 Bruiser (-9/Mines: 4) S-10 Pest (-10/Materials: 2) P-60 Hacker (-6/Proximity Caves: 2) L-41 Fighter (-6/Proximity Caves: 1) Game ------ Seed OvertunedImprinterLauncher Manual? 0 Play Time 00:19:47 Cumulative 53.9 hours Start 2026.10.28 @ 21:27:38 End 2026.10.28 @ 21:44:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 66 Rogue 38 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 95981ee9-79d0-4a22-90bb-702cdab17a90