Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 18:53:47

Player: hoganstuff

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (111)     555
Value Destroyed (3247)     3247
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (621)                621
              TOTAL SCORE: 9463

 Bonus
-------
High Alert Combat Kills    21
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (35)
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
   Improved Cesium-ion Thruster
>           --- UTILITY (5) ------
   Advanced Melee Analysis Suite
            Core Analyzer
  Makeshift Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
      Light Fission Core
   Advanced ECM Suite
      Heavy Rocket Launcher
            Power Maul
            Phasing Sabre

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Xenon Bombardment Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
           Core Analyzer
           Microactuators
           Phase Shifter
  Improved Light Armor Plating
>          --- WEAPON -----------
           Power Maul
           Chainsword
           Chainsword
           Spear
>          --- INVENTORY --------
           Angular Momentum Engine
           Microactuators
  Advanced ECM Suite
  Improved Medium Armor Plating
     Heavy Rocket Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Improved Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             169  | 6   5   3   2   1   13  27  80  7   7   11  5   2   
  Power                    19   | 1   .   1   .   .   1   1   9   1   1   1   1   2   
    Engine                 8    | 1   .   .   .   .   .   1   4   1   1   .   .   .   
    Core                   10   | .   .   1   .   .   1   .   5   .   .   1   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               36   | 2   3   .   .   .   1   9   17  1   .   3   .   .   
    Treads                 19   | 2   3   .   .   .   1   9   4   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Flight                 13   | .   .   .   .   .   .   .   9   1   .   3   .   .   
  Utility                  56   | 1   2   1   2   .   6   5   25  5   2   3   4   .   
    Device                 28   | .   .   .   1   .   2   2   17  2   1   1   2   .   
    Storage                4    | 1   1   .   .   .   2   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   1   .   2   2   .   1   .   .   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   1   2   .   
    Protection             13   | .   .   1   1   .   1   2   6   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   .   1   .   1   5   12  29  .   4   4   .   .   
    Energy Gun             11   | .   .   .   .   .   .   4   7   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   .   .   .   2   11  .   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   .   .   2   1   5   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   1   .   .   2   4   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   1   1   1   .   .   3   3   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   2   .   1   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   2   4   1   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 29   | .   2   .   .   .   1   7   3   1   3   8   .   4   
  Power                    6    | .   .   .   .   .   .   .   1   1   1   1   .   2   
  Propulsion               10   | .   2   .   .   .   1   3   .   .   .   3   .   1   
  Utility                  5    | .   .   .   .   .   .   2   .   .   2   1   .   .   
  Weapon                   8    | .   .   .   .   .   .   2   2   .   .   3   .   1   
  Highest Loss Streak      8    | .   2   .   .   .   1   3   1   1   2   8   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  100 100 100 76  94  86  87  84  65  60  55  
  Engine                   2    | .   14  .   .   .   .   2   4   .   1   2   .   .   
  Core                     5    | .   .   13  14  14  9   6   2   6   4   3   6   4   
  Treads                   13   | .   27  28  28  28  16  31  4   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   9   26  26  16  13  12  
  Device                   7    | .   .   .   1   .   8   2   11  13  9   4   6   3   
  Storage                  6    | .   14  14  14  14  9   9   3   .   .   .   .   .   
  Processor                7    | .   13  3   .   .   8   9   6   7   13  19  15  13  
  Hackware                 1    | .   .   .   .   .   .   1   .   .   .   5   10  13  
  Protection               7    | .   .   10  12  14  9   13  6   5   2   .   .   .   
  Energy Gun               3    | .   .   .   .   .   .   1   9   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   1   7   .   .   .   .   .   
  Ballistic Gun            8    | .   28  18  14  14  14  7   5   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   9   14  3   1   7   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   1   6   6   2   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   13  13  4   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   2   6   3   3   6   4   
Peak Build Rating          62   | 6   7   15  20  15  28  30  57  62  62  62  47  45  
  Average Rating           35   | 4   6   12  15  14  24  26  46  57  56  45  41  40  
  On Entrance              27   | .   6   7   15  15  14  22  28  55  62  50  41  42  
Naked Turns                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Heaviest Build             60   | 13  18  25  25  25  40  44  60  24  28  20  12  12  
  Greatest Support         80   | 40  40  40  40  40  40  80  60  24  24  24  12  12  
  Greatest Overweight (x)  7    | .   5   .   .   .   1   1   7   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  5   5   5   5   5   
  Average Capacity         10   | 7   9   10  10  10  13  15  10  5   5   5   5   5   
  Most Carried             15   | 1   6   10  10  10  12  14  15  5   5   5   5   5   
  Average Carried          8    | .   3   9   10  10  10  12  9   4   4   3   4   4   
  Final Capacity           15   | 8   10  10  10  10  15  15  5   5   5   5   5   5   
  Final Carried            12   | 1   6   10  10  10  12  11  4   5   5   5   5   5   

 Class Distribution 
--------------------
 35% | Mutant
 21% | Sprinter
 16% | Skirmisher
 12% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  4% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
       Skirmisher | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Zion
  Hacker-Sprinter | -6/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Dee  
Matter Collected           2984 | 239  193  170  .    58   141  556  1069 221  156  151  30   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3972 | .    343  95   .    5    247  955  1732 309  166  120  .    .    
  Parts                    209  | .    25   5    .    3    14   67   75   9    6    5    .    .    
Haulers Intercepted        12   | .    2    .    .    .    .    3    6    1    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    2    7    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Combat Hostiles Destroyed  69   | .   6   2   .   3   8   17  18  2   7   6   .   .   
  Melee                    4    | .   .   .   .   .   .   .   1   1   2   .   .   .   
  Guns                     30   | .   6   2   .   1   2   7   12  .   .   .   .   .   
  Cannons                  18   | .   .   .   .   .   4   9   5   .   .   .   .   .   
  AOE                      14   | .   .   .   .   2   2   1   .   .   4   5   .   .   
Classes Destroyed          15   | .   5   .   .   .   2   2   5   .   1   .   .   .   
  Worker                   9    | .   .   .   .   .   .   4   4   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   .   3   6   1   .   .   .   .   
  Recycler                 7    | .   1   .   .   .   .   .   6   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  11   | .   2   .   .   .   .   2   5   2   .   .   .   .   
  Swarmer                  26   | .   4   .   .   3   3   .   7   .   4   5   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    21   | .   2   2   .   .   3   12  1   .   1   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   1   4   4   1   1   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   5   2   .   3   2   7   8   2   4   3   .   .   
  Combat Bots Only         8    | .   4   2   .   3   2   5   8   1   4   3   .   .   
Max Kills in Single Turn   8    | .   2   1   .   2   1   2   8   1   2   3   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   1   1   .   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        622  | .    57   12   .    13   38   111  154  24   87   36   .    90   
  Missed                   252  | .    13   2    .    5    11   32   68   8    39   12   .    62   
Damage Taken               5740 | .    406  139  .    65   318  1347 1345 157  657  441  .    865  
  Core                     1305 | .    69   12   .    9    82   109  148  38   225  119  .    494  
  Absorbed by Shields      37   | .    .    .    .    .    .    .    37   .    .    .    .    .    
  Regen/Repaired (Parts)   459  | .    .    .    .    .    .    111  250  .    .    .    98   .    
Core Remaining (%)         76   | 100  .    .    .    64   .    65   78   .    .    .    .    .    
Volleys Fired              191  | .    36   7    .    5    22   47   61   .    9    4    .    .    
  Largest                  4    | .    2    2    .    2    2    2    4    .    1    1    .    .    
  Hottest                  274  | .    40   40   .    53   69   129  274  .    39   39   .    .    
Shots Fired                442  | .    72   14   .    9    43   87   204  .    9    4    .    .    
  Gun                      308  | .    72   14   .    5    31   45   141  .    .    .    .    .    
  Cannon                   109  | .    .    .    .    .    9    40   60   .    .    .    .    .    
  Launcher                 22   | .    .    .    .    4    3    2    .    .    9    4    .    .    
  Special                  3    | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  241  | .    72   14   .    5    40   64   46   .    .    .    .    .    
  Thermal                  93   | .    .    .    .    .    .    21   72   .    .    .    .    .    
  Explosive                22   | .    .    .    .    4    3    2    .    .    9    4    .    .    
  Electromagnetic          83   | .    .    .    .    .    .    .    83   .    .    .    .    .    
  Robot Hit Streak         15   | .    14   13   .    1    11   11   15   .    3    4    .    .    
  Robot Miss Streak        6    | .    2    1    .    3    4    4    3    .    6    1    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           308  | .    47   13   .    3    30   59   136  7    9    4    .    .    
  Core Hits                165  | .    20   5    .    6    15   42   56   3    10   8    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    3    3    .    1    .    .    
  Critical Strikes         12   | .    .    .    .    .    1    1    5    4    .    1    .    .    
    Destroy                2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    1    1    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    2    3    .    1    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              76   | .    .    .    .    .    .    .    19   28   21   7    1    .    
  Impact                   48   | .    .    .    .    .    .    .    12   18   15   3    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    3    5    6    2    .    .    
  Piercing                 12   | .    .    .    .    .    .    .    4    5    .    2    1    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    4    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    .    .    .    .    3    2    3    1    .    .    
Damage Inflicted           8744 | .    558  135  .    203  612  1437 4172 429  667  531  .    .    
  Guns                     3325 | .    558  128  .    24   363  676  1576 .    .    .    .    .    
  Cannons                  1766 | .    .    .    .    .    96   555  1115 .    .    .    .    .    
  Explosions               2063 | .    .    .    .    179  134  167  782  .    351  450  .    .    
  Melee                    1439 | .    .    .    .    .    .    .    613  429  316  81   .    .    
  Ramming                  151  | .    .    7    .    .    19   39   86   .    .    .    .    .    
  Kinetic                  2676 | .    558  128  .    24   459  935  572  .    .    .    .    .    
  Thermal                  2356 | .    .    .    .    .    .    296  2060 .    .    .    .    .    
  Explosive                1283 | .    .    .    .    179  134  167  2    .    351  450  .    .    
  Electromagnetic          839  | .    .    .    .    .    .    .    839  .    .    .    .    .    
  Impact                   1229 | .    .    .    .    .    .    .    495  406  283  45   .    .    
  Slashing                 101  | .    .    .    .    .    .    .    32   .    33   36   .    .    
  Piercing                 109  | .    .    .    .    .    .    .    86   23   .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    5    9    .    .    .    .    .    
  Average Corruption       4    | .    .    .    .    .    .    3    4    .    .    .    .    .    
  Corruption Purged        5    | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  69   | .    .    .    .    .    .    16   53   .    .    .    .    .    
    Message Errors         19   | .    .    .    .    .    .    3    16   .    .    .    .    .    
    Matter Fused           13   | .    .    .    .    .    .    3    10   .    .    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    1    5    .    .    .    .    .    
    Energy Discharges      9    | .    .    .    .    .    .    3    6    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    3    4    .    .    .    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    1    3    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 5    | .    .    .    .    .    .    1    4    .    .    .    .    .    
    Weapon Failures        4    | .    .    .    .    .    .    1    3    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            854  | .    .    .    .    4    .    .    494  249  60   47   .    .    
  Projectiles              48   | .    .    .    .    .    .    .    48   .    .    .    .    .    
  Explosions               283  | .    .    .    .    4    .    .    274  .    3    2    .    .    
  Melee                    523  | .    .    .    .    .    .    .    172  249  57   45   .    .    
Knockbacks                 9    | .    .    .    .    .    .    6    2    1    .    .    .    .    
  Impact                   4    | .    .    .    .    .    .    1    2    1    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    5    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      572  | .    .    .    .    .    24   46   310  .    163  29   .    .    
  Shots                    12   | .    .    .    .    .    1    1    4    .    3    3    .    .    
  Rammed                   13   | .    .    1    .    .    2    4    6    .    .    .    .    .    
Targets Rammed             15   | .    .    1    .    .    2    6    6    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
Highest Temperature        449  | .    21   23   .    12   28   449  405  8    6    20   .    43   
  Average Temperature      109  | .    9    10   .    6    12   158  113  6    4    12   .    20   
  Received Heat Transfer   1404 | .    84   99   .    .    99   603  90   24   36   117  .    252  
  Effects                  4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    .    .    2    3    1    1    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    1    1    1    .    .    
  Parts Fried              18   | .    .    .    .    .    .    .    8    7    2    1    .    .    
  Impact Corruptions       17   | .    .    .    .    .    .    .    8    6    2    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    1    6    .    .    .    .    .    
  Heat Transferred         3180 | .    .    .    .    .    .    555  2625 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Peak Influence             742  | .   223 73  .   98  185 414 742 464 .   .   .   .   
  Initial                  363  | .   .   8   .   .   37  27  123 363 .   .   .   .   
  Average                  192  | .   83  71  .   32  57  139 275 371 .   .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   1   2   3   2   .   .   .   .   
  Low Security (%)         61   | 100 79  100 .   100 99  73  43  .   .   .   .   .   
  Level 1                  26   | .   20  .   .   .   .   23  36  66  .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   2   19  33  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   1   .   .   1   2   11  2   .   .   .   .   
  Investigation            5    | .   1   1   .   .   1   1   1   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   5   1   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   .   1   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Distress Signals           6    | .   3   .   .   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   13  2   .   4   16  22  33  3   9   17  .   17  
  Peak Tracking Total      14   | .   5   2   .   4   7   5   7   2   4   9   .   14  
  Tactical Retreats        13   | .   1   .   .   1   1   1   2   .   1   1   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Traps Triggered            9    | .   1   .   .   .   1   3   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Objects Rigged             8    | .   .   .   .   .   4   2   2   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Machines Disabled          25   | .   .   .   .   .   .   3   19  .   1   2   .   .   
  Max in Single Turn       14   | .   .   .   .   .   .   1   14  .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Machines Accessed          45   | .   2   1   1   .   2   6   22  10  .   1   .   .   
  Terminals                23   | .   2   .   .   .   1   5   11  3   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   1   3   2   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   1   .   2   2   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   3   1   .   .   .   .   
Total Hacks                99   | .   6   1   1   .   4   15  52  15  .   5   .   .   
  Successful               37   | .   .   1   1   .   1   7   17  5   .   5   .   .   
  Failed                   62   | .   6   .   .   .   3   8   35  10  .   .   .   .   
    Catastrophic           16   | .   1   .   .   .   2   1   8   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   6   .   1   .   .   8   16  2   .   .   5   .   
  Terminals                53   | .   6   .   .   .   1   13  22  6   .   5   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          21   | .   .   .   .   .   .   2   16  3   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   3   .   2   2   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   5   2   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   5   1   .   .   .   .   
Terminal Hacks             18   | .   .   1   1   .   .   5   5   1   .   5   .   .   
  Record                   6    | .   .   .   .   .   .   .   1   .   .   5   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   2   8   1   .   .   .   .   
  Scan Component           7    | .   .   .   .   .   .   1   5   1   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   1   3   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   2   .   .   .   2   5   22  7   .   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   1   3   .   .   .   .   .   
  Time                     152  | .   .   .   .   .   .   38  114 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Dee  
Turns Passed               7733 | 66   443  339  364  246  878  1215 2649 572  246  201  329  185  
Spaces Moved               7670 | 37   204  193  225  145  433  487  2440 806  636  522  984  558  
  Core                     7    | 2    1    .    .    .    .    .    4    .    .    .    .    .    
  Treads                   1954 | 35   203  193  225  145  433  487  233  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   596  | .    .    .    .    .    .    .    596  .    .    .    .    .    
  Hover                    244  | .    .    .    .    .    .    .    244  .    .    .    .    .    
  Flight                   4869 | .    .    .    .    .    .    .    1363 806  636  522  984  558  
  Fastest Speed            26   | 50   160  160  160  160  160  160  26   27   27   27   32   32   
  Average Speed            73   | 154  160  160  160  160  171  161  71   27   27   30   32   32   
  Slowest Speed            400  | 160  300  160  160  160  240  245  400  27   95   100  32   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17   | .    .    .    .    .    .    .    6    11   .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    29   40   42   37   26   63   46   19   83   71   85   71   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     5    | .    .    1    .    .    .    .    .    .    1    2    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             17   | .    .    .    .    1    .    .    .    .    2    12   2    .    
Spaces Dug                 35   | .    .    .    .    .    .    .    5    11   .    18   1    .    
Terrain Destroyed          300  | .    .    .    .    32   41   31   64   11   83   37   1    .    
  Melee                    19   | .    .    .    .    .    .    .    5    11   .    2    1    .    
  Projectile               12   | .    .    .    .    .    2    5    5    .    .    .    .    .    
  AOE                      269  | .    .    .    .    32   39   26   54   .    83   35   .    .    
Terrain Rammed             2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Dee  
Total                      9301 | 43   253  210  229  150  527  821  3178 1108 675  549  995  563  
  Wait                     1039 | .    4    .    1    .    42   238  469  281  4    .    .    .    
  Move                     7627 | 36   203  192  224  144  432  486  2428 785  635  521  983  558  
  Hop                      14   | .    .    .    .    .    .    .    5    9    .    .    .    .    
  Pick Up                  65   | 1    5    5    1    .    5    7    34   1    1    3    2    .    
  Fast Attach              61   | 6    2    .    .    .    2    7    31   4    2    4    2    1    
  Attach                   37   | .    1    .    .    .    4    5    15   3    2    5    1    1    
  Detach                   26   | .    .    .    .    .    3    1    10   4    1    3    2    2    
  Swap                     72   | .    2    3    2    1    7    15   34   1    3    2    2    .    
  Drop                     68   | .    .    2    1    .    4    7    44   2    3    2    2    1    
  Fire                     191  | .    36   7    .    5    22   47   61   .    9    4    .    .    
  Melee                    51   | .    .    .    .    .    .    .    12   18   15   5    1    .    
  Ram                      8    | .    .    .    .    .    .    .    8    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    1    .    .    2    6    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    25   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     8    | .    .    .    .    .    4    2    2    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
   45 | -11/Scrapyard  | Discovered new exit (range 13)
   67 | -11/Scrapyard  | Entered Materials
  242 | -10/Materials  | Discovered new exit (range 10)
  311 | -10/Materials  | Build established: Mutant
  510 | -10/Materials  | Entered Mines
  596 | -10/Mines      | Met a Derelict shopkeep closing up shop
  648 | -10/Mines      | Discovered new exit (range 5)
  702 | -10/Mines      | Discovered new exit (range 15)
  783 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  824 | -10/Mines      | Learned location of Zion (-6)
  841 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  841 | -10/Mines      | Discovered new exit (range 5)
  849 | -10/Mines      | Entered Exiles
  870 | -10/Exiles     | Discovered new exit (range 15)
  889 | -10/Exiles     | Met 8R-AWN
  915 | -10/Exiles     | Met EX-HEX
  963 | -10/Exiles     | Met EX-BIN
  981 | -10/Exiles     | Aligned with FarCom system
  982 | -10/Exiles     | Given EX-Vault access code
 1025 | -10/Exiles     | Opened EX-Vault
 1053 | -10/Exiles     | Found PSU Rigger
 1091 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1213 | -10/Exiles     | Left Exiles lab with PSU Rigger
 1213 | -10/Exiles     | Entered Mines
 1277 | -9/Mines       | Assembled infested the area
 1356 | -9/Mines       | Discovered new exit (range 16)
 1459 | -9/Mines       | Entered Materials
 1459 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2150 | -8/Materials   | Discovered new exit (range 13)
 2255 | -8/Materials   | Discovered new exit (range 9)
 2337 | -8/Materials   | Entered Storage
 2386 | -8/Storage     | Identified exit to Recycling
 2705 | -8/Storage     | Repaired Imp. Light Armor Plating
 2941 | -8/Storage     | Build established: Scavenger-Mutant
 3442 | -8/Storage     | Discovered new exit (range 5)
 3552 | -8/Storage     | Entered Factory
 3552 | -7/Factory     | Evolved 2 slots: Weapon x2
 3560 | -7/Factory     | Lost 3 parts (3n)
 3876 | -7/Factory     | Build established: Scavenger-Skirmisher
 3939 | -7/Factory     | Repaired Gauss Rifle
 3987 | -7/Factory     | Repaired Lgt. Treads
 4374 | -7/Factory     | Build established: Skirmisher
 4404 | -7/Factory     | Garrison activated, responded to threat
 4640 | -7/Factory     | Garrison activated, responded to threat
 4774 | -7/Factory     | Destroyed 8 combat bots
 4917 | -7/Factory     | Released all parts (11)
 5433 | -7/Factory     | Repaired Mic. Nuclear Core
 5932 | -7/Factory     | Garrison activated, responded to threat
 6189 | -7/Factory     | Discovered new exit (range 12)
 6201 | -7/Factory     | Entered another Factory area
 6201 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 6223 | -6/Factory     | Identified exit to DSF
 6403 | -6/Factory     | Build established: Sprinter
 6538 | -6/Factory     | Discovered new exit (range 13)
 6773 | -6/Factory     | Entered Lower Caves
 6801 | -6/Lower Caves | Spotted B-75 Beast
 6919 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6933 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 6984 | -6/Lower Caves | Learned Factory security intel
 7005 | -6/Lower Caves | Discovered new exit (range 9)
 7019 | -6/Lower Caves | Entered another Lower Caves area
 7028 | -6/Lower Caves | Discovered new exit (range 7)
 7119 | -6/Lower Caves | Lost 8 parts (1p3n1u3w)
 7196 | -6/Lower Caves | Encountered a Warlord checkpoint
 7216 | -6/Lower Caves | Discovered new exit (range 3)
 7220 | -6/Lower Caves | Entered Zion
 7229 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 7242 | -6/Zion        | Discovered new exit (range 16)
 7359 | -6/Zion        | Rebuked by Imprinter
 7369 | -6/Zion        | Visited the Megawrench Repair Shop
 7369 | -6/Zion        | Megawrench repaired 6 parts
 7463 | -6/Zion        | Given the Hacking Drone Bay
 7464 | -6/Zion        | Found Prototype Device
 7464 | -6/Zion        | Identified Hacking Drone Bay
 7498 | -6/Zion        | Given A8's code to call for help
 7543 | -6/Zion        | Opened final containment barrier to the Deep Caves
 7547 | -6/Zion        | Discovered new exit (range 5)
 7548 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 7549 | -6/Zion        | Entered Deep Caves
 7629 | -6/Deep Caves  | Z-Facility disabled
 7634 | -6/Deep Caves  | Attacked by Z-Imprinter
 7639 | -6/Deep Caves  | Build established: Hacker-Sprinter
 7647 | -6/Deep Caves  | Core integrity fell below 50%
 7673 | -6/Deep Caves  | Core integrity fell below 20%
 7734 | -6/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
Containment barrier disabled. Signature recorded
  so we know who to blame when the place goes to
  hell. Again.
07547_ EXIT=FOUND
07548_ The room is plastered with warning signs
  of various forms.
LOCATION=UNKNOWN
GOAL=ESCAPE
07623_ NEW_ZION: Z-Facility proximity alert.
07629_ Z-Facility disabled.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
07665_ Acquired Prototype Reactor.
07665_ Identified Zio. Light DM Reactor.
07665_ Lgt. Fission Core destroyed.
07666_ Dropped Imp. Medium Armor Plating.
07697_ Spear destroyed.
07709_ Zio. Light DM Reactor destroyed.
07729_ Imp. Cesium-ion Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#####??????????????????????? |
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| ??????????##   #??##      ##????? ???????????????? |
| ??????????#    #??#        ##### ????????????????? |
| ??????????#    ##?#             ?????????????????? |
| ??????????#     ###            ??????????????????? |
| ???????????#     ###         #???????????????????? |
| ???????????##     #??        #### #??????????????? |
| ????????????##    #???#           #??????????????? |
| ?????????????##   #??##  @        ##?????????????? |
| ?????????????#"   ##?#             #?????????????? |
| ????????????##     ###              #????????????? |
| ?????????####       #;              #????????????? |
| ?????????#               ####          ??????????? |
| ?????????#              ##???       ## ??????????? |
| ?????????#              #????? #    #????????????? |
| ?????????###           ##??????#?  ##????????????? |
| ???????????##         ##??????????##?????????????? |
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| ???????????#         ##???????????????????????? ?? |
| ???????????#       ###???????????????????????#  ?? |
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| ?????????#         #???????#         ###????       |
| ?????????#         #????????#          ##???       |
| ?????????##       ##?????????#          ####       |
| ??????????#       #???????????#          ##  ?     |
| ??????????#      ##????????????#         ## ###    |
| ??????????#     ##?????????????###        #  "#    |
| ??????????##     #???????????????#          ###    |
| ???????????##    #???????????????#               # |
| ????????????###  #??????????????##  ###          # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Armor Coverage             300
Melee Speed Boost          40
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             8
Launcher Accuracy          20
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              IntegrityHugeBiocell
  Manual?         0
Play Time         02:20:42
  Cumulative      39.2 hours
  Start           2024.12.06 @ 15:36:28
  End             2024.12.06 @ 18:53:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           21
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 892b5a5e-8a4b-4344-94e5-1e656ff0d34d