Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.20 @ 23:13:00 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (184) 920 Value Destroyed (7416) 7416 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (930) 930 TOTAL SCORE: 14906 Bonus ------- High Alert Combat Kills 364 Follower Combat Kills 399 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -733 Cogmind --------- Core Integrity 683/1150 Matter 450/450 Energy 165/170 System Corruption 16% Temperature Cool (0) Movement Walking (193) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Heavy Treads Flexi-carbon Leg Myomer Leg Experimental Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Microactuators Improved Medium Armor Plating > --- WEAPON (5) ------- Ionic Axe Ionic Axe Ionic Axe Ionic Axe > --- INVENTORY (20) --- Reinforced Fission Core Micro Fission Core Advanced Heat Sink Advanced Cooling System Improved Sensor Array Advanced Thermal Shield Relay Coupler [NC] (35) Relay Coupler [NC] (30) Relay Coupler [Hunter] (19) Tesla Rifle KE Penetrator KE Penetrator Hardcell Cannon Heavy Missile Launcher Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Ionic Axe Ionic Axe Ionic Axe Ionic Axe Ionic Axe > --- INVENTORY -------- Light Fission Core Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Compact Matter Pod Improved Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Advanced Thermal Shield Gauss Rifle KE Penetrator KE Penetrator KE Penetrator Heavy Missile Launcher Improved Remote Datajack [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Ionic Axe Energy Gun Heavy Laser Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Slots Evolved 12 | . . . 2 2 . . 2 2 2 2 . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . 1 . . Utility 6 | . . . 1 1 . . 2 1 . 1 . . Weapon 3 | . . . . . . . . 1 2 . . . Parts Attached 252 | 7 5 2 29 5 18 5 40 25 51 37 23 5 Power 19 | 1 1 . 6 1 . . 2 1 . 4 2 1 Engine 12 | 1 1 . 6 1 . . 2 . . 1 . . Core 5 | . . . . . . . . 1 . 2 1 1 Reactor 2 | . . . . . . . . . . 1 1 . Propulsion 51 | 2 . 1 7 1 2 4 4 3 6 12 8 1 Treads 7 | . . . 3 1 2 . . . . . . 1 Leg 44 | 2 . 1 4 . . 4 4 3 6 12 8 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 107 | 2 1 1 7 2 7 . 22 12 27 15 8 3 Device 43 | 1 . 1 1 . 1 . 10 4 16 5 3 1 Storage 10 | 1 1 . 3 . 2 . . 1 . 1 1 . Processor 10 | . . . 1 . 1 . 3 1 3 1 . . Hackware 6 | . . . . . . . 3 1 1 . 1 . Protection 38 | . . . 2 2 3 . 6 5 7 8 3 2 Artifact . | . . . . . . . . . . . . . Weapon 75 | 2 3 . 9 1 9 1 12 9 18 6 5 . Energy Gun 5 | . . . . . . . . . 5 . . . Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 31 | 2 3 . 7 1 6 . 5 . 5 1 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . 1 . . . . Special Weapon 13 | . . . . . . . 4 3 5 . 1 . Impact Weapon 2 | . . . . . . . . 2 . . . . Slashing Weapon 21 | . . . 2 . 3 1 3 3 2 5 2 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 . . Parts Lost 42 | . . . 3 . 4 . 2 3 11 6 12 1 Power 4 | . . . 2 . . . . 1 . . 1 . Propulsion 15 | . . . . . 2 . 2 . 2 3 5 1 Utility 13 | . . . . . 2 . . 1 3 2 5 . Weapon 10 | . . . 1 . . . . 1 6 1 1 . Highest Loss Streak 4 | . . . 2 . 2 . 2 3 3 3 4 1 Average Slot Usage (%) 96 | . 99 100 99 99 98 99 99 92 91 94 95 99 Engine 5 | . 14 14 10 9 9 9 7 4 . 1 . . Core 1 | . . . . . . . . 1 5 3 3 5 Treads 7 | . . . 13 36 35 32 . . . . . . Leg 21 | . 28 28 19 . . 3 30 25 23 26 25 25 Device 7 | . 14 14 . . . . 13 9 11 3 3 12 Storage 7 | . 14 14 11 9 9 9 7 7 5 5 5 10 Processor 13 | . . . 10 9 16 17 15 18 14 15 15 15 Hackware 2 | . . . . . . . 5 7 4 . . . Protection 6 | . . . 10 17 10 9 3 1 1 11 11 2 Ballistic Gun 11 | . 27 28 21 18 16 13 6 . 10 7 . . Special Weapon 1 | . . . . . . . 2 5 2 . . . Slashing Weapon 6 | . . . . . 1 4 5 6 5 17 24 21 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 12 20 20 56 67 67 60 65 66 82 100 96 98 Greatest Support 115 | 20 20 20 66 88 89 87 71 68 79 101 115 113 Greatest Overweight (x) 1 | 1 . . 1 . . . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 20 20 25 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 10 11 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 10 10 14 20 20 20 20 20 20 20 20 18 Average Carried 16 | 2 7 9 10 17 19 19 19 19 18 19 18 15 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 10 14 20 20 20 20 20 20 20 12 16 Class Distribution -------------------- 42% | Scavenger-Mutant 31% | Mutant 7% | Gladiator 4% | Commander-Mutant 4% | Scavenger-Gladiator 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Gladiator | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Matter Collected 5317 | 273 281 139 916 166 393 58 701 217 918 830 340 85 Remotely 831 | 120 281 139 . . . . . . 142 149 . . Salvage Created 9556 | 69 288 85 1609 366 778 122 704 448 1984 2025 913 165 Parts 447 | 2 21 3 80 26 46 5 38 18 75 93 36 4 Haulers Intercepted 7 | . 1 . 4 2 . . . . . . . . Recyclers Shooed 9 | . 1 . . . 1 . . 1 2 4 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Combat Hostiles Destroyed 141 | . 12 2 27 7 14 . 10 5 21 24 17 2 Melee 63 | . . . 1 . 2 . 5 4 12 22 15 2 Guns 75 | . 12 2 26 7 12 . 5 . 9 2 . . Cannons 1 | . . . . . . . . . . . 1 . AOE 1 | . . . . . . . . . . . 1 . Classes Destroyed 15 | 1 3 . 5 . 1 . 2 1 1 . 1 . Worker 12 | . . . 1 . . . . 1 7 3 . . Tunneler 2 | . . . . . . . . 1 1 . . . Hauler 7 | . 1 . 4 2 . . . . . . . . Recycler 13 | 1 . . 1 . 1 . 2 1 4 3 . . Mechanic 1 | . . . . . . . . . 1 . . . Operator 4 | . . . 1 1 . . 2 . . . . . Watcher 1 | . . . . . . . 1 . . . . . Swarmer 23 | . 9 . . 3 . . . . . 3 8 . Grunt 60 | . 3 2 17 1 4 2 5 4 12 5 5 . Brawler 3 | . . . 1 . . . . . . . 2 . Duelist 4 | . . . 1 . 1 . 1 . 1 . . . Sentry 29 | . . . 8 3 7 . 1 . 2 6 . 2 Hunter 5 | . . . . . 2 . . . 1 2 . . Programmer 19 | . . . . . . . 3 1 5 8 2 . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 12 | 1 4 2 5 3 6 . 4 6 12 3 6 1 Combat Bots Only 6 | . 4 2 5 3 5 . 3 3 5 3 6 1 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . Melee 1 | . . . 1 . 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Damage Taken 12417 | . 356 34 1434 291 1165 27 869 745 2188 2053 2896 359 Core 1217 | . 56 10 259 15 96 . 58 106 150 90 280 97 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 73 35 . . 79 91 87 85 . . . Volleys Fired 334 | 4 32 3 101 21 37 2 44 14 47 14 15 . Largest 5 | 2 2 2 2 2 2 1 2 1 5 5 1 . Hottest 227 | 40 40 40 46 46 46 23 56 39 227 150 65 . Shots Fired 686 | 8 63 6 200 42 73 2 68 14 147 49 14 . Gun 617 | 8 63 6 200 42 73 2 48 . 127 46 2 . Cannon 7 | . . . . . . . . . . . 7 . Launcher 2 | . . . . . . . . 2 . . . . Special 60 | . . . . . . . 20 12 20 3 5 . Kinetic 593 | 8 63 6 200 42 73 2 48 . 96 46 9 . Thermal 36 | . . . . . . . . . 36 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . 2 . . . . Robot Hit Streak 39 | 3 9 8 31 17 39 . 11 7 9 25 7 . Robot Miss Streak 4 | 2 4 . 2 1 1 1 1 2 3 3 1 . Penetration Max 1 | . . . . . . . 1 . 1 . . . Secondary Targets 5 | . 1 1 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . Shots Hit Robots 771 | 4 36 6 162 30 70 3 68 31 152 125 63 21 Core Hits 294 | 2 19 5 63 17 32 2 24 9 47 45 25 4 Critical Hits 38 | . 1 . 2 . . . 2 . 9 18 6 . Critical Kills 17 | . 1 . 1 . . . 2 . 5 7 1 . Critical Parts Destroyed 18 | . . . 1 . . . . . 4 9 4 . Melee Attacks 378 | . . . 4 . 11 4 27 36 75 116 82 23 Impact 1 | . . . . . . . . 1 . . . . Slashing 377 | . . . 4 . 11 4 27 35 75 116 82 23 Piercing . | . . . . . . . . . . . . . Sneak Attacks 40 | . . . 1 . . 3 3 5 11 13 4 . Combat Hostiles 5 | . . . . . . . . 2 . . 3 . Follow-up Attacks 74 | . . . . . . . 3 1 6 27 27 10 Damage Inflicted 24754 | 38 367 70 2263 460 1238 291 1676 1636 6407 6316 2995 997 Guns 7144 | 38 357 70 2104 460 928 15 836 . 1587 749 . . Cannons 171 | . . . . . . . . . . . 171 . Explosions 70 | . . . . . . . . 70 . . . . Melee 17243 | . . . 119 . 264 276 840 1566 4790 5567 2824 997 Ramming 111 | . 10 . 40 . 46 . . . 15 . . . Kinetic 6950 | 38 357 70 2104 460 928 15 836 . 1222 749 171 . Thermal 380 | . . . . . . . . . 380 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 70 | . . . . . . . . 70 . . . . Impact 31 | . . . . . . . . 31 . . . . Slashing 17212 | . . . 119 . 264 276 840 1535 4790 5567 2824 997 Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . 1 1 2 . . . 3 2 8 6 16 16 Average Corruption 4 | . 1 1 2 . . . 2 1 5 4 8 16 Corruption Purged . | . . . . . . . . . . . . . Effects 126 | . 1 3 7 . . . 17 8 33 19 28 10 Message Errors 28 | . . 2 3 . . . 5 2 8 2 6 . Matter Fused 30 | . . . . . . . 6 . 8 6 6 4 Heat Flow Errors 22 | . . . 1 . . . 3 1 7 4 5 1 Energy Discharges 17 | . . . 2 . . . 1 2 4 2 5 1 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 20 | . . 1 1 . . . 2 3 4 4 3 2 Data Loss (major) 3 | . . . . . . . . . 1 1 1 . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 2 | . 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2389 | . . . . . . 3 19 303 1042 649 323 50 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 2389 | . . . . . . 3 19 303 1042 649 323 50 Knockbacks 1 | . . . . . 1 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 73 | . . . . . . . 51 22 . . . . Shots 2 | . . . . . . . 1 1 . . . . Rammed 6 | . . . . . 6 . . . . . . . Targets Rammed 21 | . 3 . 11 . 6 . . . 1 . . . Kicked 15 | . 3 . 11 . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 341 | . 12 2 267 13 15 3 190 205 341 162 158 160 Average Temperature 55 | . 7 2 30 6 4 3 41 56 106 68 55 91 Received Heat Transfer 2787 | . 72 21 495 81 297 . 297 360 534 219 357 54 Effects 1 | . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 1 | . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . Heat Transferred 740 | . . . . . . . . . 740 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Peak Influence 781 | 5 375 84 476 352 455 720 612 89 377 424 781 494 Initial 409 | . 3 84 25 128 85 295 378 70 . 138 296 409 Average 234 | 1 133 59 231 227 272 603 332 37 162 198 544 449 Maximum Alert Level 3 | . 1 . 2 1 2 3 2 . 1 2 3 2 Low Security (%) 48 | 100 68 100 41 45 33 . 26 100 54 49 . . Level 1 33 | . 31 . 45 54 50 19 33 . 45 46 18 . Level 2 16 | . . . 12 . 16 38 39 . . 4 65 100 Level 3 2 | . . . . . . 41 . . . . 16 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 3 3 2 . 5 1 3 4 . 1 Investigation 2 | . . . . . 1 . . . . 1 . . Extermination 9 | . . . . . . . 3 1 2 3 . . Reinforcement 9 | . 1 . 3 2 1 . 1 . 1 . . . Assault 1 | . . . . . . . 1 . . . . . Garrison 2 | . . . . 1 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Distress Signals 19 | . . . 6 . 2 . 1 . 6 4 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 265 | . 20 3 52 13 27 6 27 10 38 33 34 2 Peak Tracking Total 8 | . 6 2 8 3 6 3 5 6 6 5 7 1 Tactical Retreats 29 | . 3 1 2 2 1 . 2 1 2 4 11 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Traps Triggered 11 | . 2 . . . 2 . 2 1 1 1 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Machines Disabled 8 | . . . . . 1 1 4 . 1 . 1 . Max in Single Turn 4 | . . . . . 1 1 4 . 1 . 1 . Garrison Access 2 | . . . . . . . 1 1 . . . . Garrison Relay 2 | . . . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Machines Accessed 36 | . 2 . 6 3 7 . 6 5 2 4 . 1 Terminals 27 | . 2 . 6 2 5 . 4 2 2 3 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . . . Recycling Units 3 | . . . . . 1 . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . 1 . . Total Hacks 93 | . 4 . 20 7 19 . 10 16 2 11 . 4 Successful 56 | . 2 . 15 2 12 . 4 10 1 7 . 3 Failed 37 | . 2 . 5 5 7 . 6 6 1 4 . 1 Catastrophic 4 | . . . 1 1 . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 2 . 12 1 10 . 3 3 2 6 . 2 Terminals 76 | . 4 . 20 5 17 . 6 9 2 9 . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . 2 . . . 4 . . . . Recycling Units 4 | . . . . . 1 . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 2 2 . 2 . . Terminal Hacks 28 | . 1 . 11 . 7 . . 4 . 3 . 2 Record 3 | . 1 . 1 . . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . 2 . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . Locate Traps 5 | . . . 1 . 1 . . 1 . 1 . 1 Reprogram Traps 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . Registered Components 2 | . . . 1 . 1 . . . . . . . Zone Layout 6 | . . . 2 . 2 . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . 2 . . . . Scan Component 2 | . . . . 1 . . . 1 . . . . Repair 2 | . . . . 1 . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . 2 2 . 2 . . Unlock Access 2 | . . . . . 1 . . . . 1 . . Seal Access 2 | . . . . . . . 1 1 . . . . Coupler Status 3 | . . . . . . . 1 1 . 1 . . Unauthorized Hacks 16 | . 1 . 4 . 3 . 2 2 1 2 . 1 Terminals 16 | . 1 . 4 . 3 . 2 2 1 2 . 1 Track 2 | . . . 1 . 1 . . . . . . . Botnet 14 | . 1 . 3 . 2 . 2 2 1 2 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . . 1 . . . . . Used 3 | . . . 1 1 . . 1 . . . . . Hacking Detections 30 | . 2 . 4 3 5 . 6 4 2 3 . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . 1 . . . . Time 70 | . . . . 32 . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked 33 | . . . . . . . 11 8 8 2 4 . Non-combat 24 | . . . . . . . 8 6 8 2 . . Combat 9 | . . . . . . . 3 2 . . 4 . Robot Hacks Applied 39 | . . . . . . . 15 9 8 2 5 . no_distress 1 | . . . . . . . 1 . . . . . map_walls 9 | . . . . . . . 3 4 2 . . . randomize_corridors 1 | . . . . . . . . . 1 . . . drop_inventory 6 | . . . . . . . 2 . 3 1 . . locate_stockpiles 1 | . . . . . . . 1 . . . . . purge_threat 1 | . . . . . . . 1 . . . . . locate_traps 1 | . . . . . . . 1 . . . . . block_reporting 2 | . . . . . . . 1 1 . . . . mark_security 1 | . . . . . . . 1 . . . . . find_garrison 1 | . . . . . . . 1 . . . . . link_fov 3 | . . . . . . . . . 2 1 . . amplify_resonance 2 | . . . . . . . 1 . . . 1 . overwrite_iff 9 | . . . . . . . 2 3 . . 4 . streamctrl_low 1 | . . . . . . . . 1 . . . . Relay Couplers Released 11 | . . . . . . 5 . 1 . . 5 . Machine Destruction 11 | . . . . . . 5 . 1 . . 5 . Attached 6 | . . . . . . . 3 1 1 . 1 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Total Allies 19 | . . . . . 10 . 2 3 . . 4 . Largest Group 10 | . . . . . 10 8 1 1 . . 1 . Highest-Rated Group 173 | . . . . . 173 141 29 23 . . 47 . Highest-Rated Ally 47 | . . . . . 29 29 29 23 . . 47 . Total Orders 3 | . . . . . . . . 1 2 . . . AID 1 | . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . . 2 . . . Ally Attacks 111 | . . . . . 31 52 8 8 . . 12 . Total Damage 1743 | . . . . . 419 704 127 106 . . 387 . Kills 20 | . . . . . 5 14 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Turns Passed 12399 | 96 506 757 1445 550 1062 431 1782 1303 1728 1769 785 185 Spaces Moved 7209 | 60 306 606 684 265 532 267 1166 775 853 1106 468 121 Core 7 | 7 . . . . . . . . . . . . Treads 1302 | . . . 264 265 532 241 . . . . . . Legs 5900 | 53 306 606 420 . . 26 1166 775 853 1106 468 121 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 122 122 122 120 120 114 114 Average Speed 126 | 117 120 120 129 145 148 149 123 125 123 120 119 114 Slowest Speed 245 | 200 120 120 245 145 152 152 202 202 200 200 120 194 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 49 96 67 24 68 52 30 17 24 24 42 3 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug 28 | . . . 2 . . . 6 9 2 4 5 . Terrain Destroyed 77 | . . . 2 . . . 45 9 7 7 7 . Melee 27 | . . . 2 . . . 6 9 2 4 4 . Projectile 12 | . . . . . . . 1 . 5 3 3 . AOE 38 | . . . . . . . 38 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Total 9453 | 75 391 631 1040 391 717 297 1431 1033 1291 1392 614 150 Wait 1018 | . 30 15 173 83 92 . 92 153 226 110 39 5 Move 7197 | 59 305 605 683 264 531 265 1165 774 852 1106 467 121 Hop . | . . . . . . . . . . . . . Pick Up 172 | 5 9 2 15 12 10 10 31 17 25 20 13 3 Fast Attach 42 | 6 1 1 8 2 1 . 4 1 8 9 . 1 Attach 68 | 1 . . 4 2 3 4 5 6 18 10 14 1 Detach 9 | . . . . . . . . 1 3 3 . 2 Swap 142 | . 4 1 17 1 14 1 31 18 25 18 9 3 Drop 163 | . 7 4 24 6 11 11 32 14 18 26 9 1 Fire 334 | 4 32 3 101 21 37 2 44 14 47 14 15 . Melee 279 | . . . 4 . 11 4 22 35 68 76 46 13 Ram . | . . . . . . . . . . . . . Kick 15 | . 3 . 11 . . . . . 1 . . . Crush 6 | . . . . . 6 . . . . . . . Escape Stasis 7 | . . . . . . . 5 . . . 2 . Rewire 1 | . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage (discovered 3 exits: *Fac / [Rec] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 3 exits: [*Res] / *Upp / Gar) -4/Garrison -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 12) 603 | -10/Materials | Entered Mines 667 | -10/Mines | Discovered new exit (range 10) 683 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 781 | -10/Mines | Learned location of Storage (-8) 1149 | -10/Mines | Learned location of Zion (-6) 1218 | -10/Mines | Discovered new exit (range 12) 1360 | -10/Mines | Entered Materials 1360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1710 | -9/Materials | Identified exit to Mines 1978 | -9/Materials | Build established: Scavenger-Mutant 2002 | -9/Materials | Discovered new exit (range 4) 2470 | -9/Materials | Core integrity fell below 50% 2513 | -9/Materials | Build established: Mutant 2782 | -9/Materials | Discovered new exit (range 16) 2805 | -9/Materials | Entered another Materials area 2805 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2928 | -8/Materials | Repaired Hrd. Light Armor Plating 3116 | -8/Materials | Garrison activated, responded to threat 3281 | -8/Materials | Discovered new exit (range 16) 3355 | -8/Materials | Entered Storage 3943 | -8/Storage | Discovered new exit (range 11) 4129 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4211 | -8/Storage | Discovered new exit (range 15) 4296 | -8/Storage | Identified exit to Factory 4410 | -8/Storage | Identified exit to Garrison 4417 | -8/Storage | Entered Garrison 4417 | -8/Garrison | Accompanied by 8 allies 4443 | -8/Garrison | Build established: Commander-Mutant 4465 | -8/Garrison | Triggered checkpoint 4466 | -8/Garrison | Triggered checkpoint 4502 | -8/Garrison | Triggered checkpoint 4534 | -8/Garrison | Triggered checkpoint 4534 | -8/Garrison | Discovered exit to Factory (range 15) 4565 | -8/Garrison | Installed Relay Interface Framework 4632 | -8/Garrison | Garrison Relay disabled 4761 | -8/Garrison | Discovered exit to Factory (range 11) 4848 | -8/Garrison | Entered Factory 4848 | -7/Factory | Evolved 2 slots: Utility x2 5118 | -7/Factory | Build established: Scavenger-Mutant 5248 | -7/Factory | First assault squad dispatched 5462 | -7/Factory | Build established: Bothacker-Mutant 5637 | -7/Factory | Discovered new exit (range 6) 5647 | -7/Factory | Identified exit to Lower Caves 5867 | -7/Factory | Build established: Scavenger-Mutant 6045 | -7/Factory | Discovered exit to Lower Caves (range 4) 6183 | -7/Factory | Discovered new exit (range 16) 6214 | -7/Factory | Identified exit to Factory 6630 | -7/Factory | Entered another Factory area 6630 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6975 | -6/Factory | Repaired Titanium Leg 7004 | -6/Factory | Discovered new exit (range 6) 7034 | -6/Factory | Build established: Scavenger-Gladiator 7034 | -6/Factory | Identified exit to Lower Caves 7699 | -6/Factory | Lost 3 parts (1p1u1w) 7904 | -6/Factory | Discovered new exit (range 5) 7908 | -6/Factory | Identified exit to Factory 7932 | -6/Factory | Build established: Gladiator 7933 | -6/Factory | Entered another Factory area 7933 | -5/Factory | Evolved 2 slots: Weapon x2 8258 | -5/Factory | Build established: Mutant 8591 | -5/Factory | Lost 3 parts (1u2w) 8817 | -5/Factory | Build established: Gladiator 9633 | -5/Factory | Discovered new exit (range 6) 9651 | -5/Factory | Identified exit to Factory 9661 | -5/Factory | Entered another Factory area 9661 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9842 | -4/Factory | Discovered new exit (range 13) 9913 | -4/Factory | Lost 3 parts (1n1u1w) 9956 | -4/Factory | Identified exit to Upper Caves 10370 | -4/Factory | Build established: Scavenger-Mutant 11337 | -4/Factory | Discovered new exit (range 13) 11430 | -4/Factory | Identified exit to Garrison 11430 | -4/Factory | Entered Garrison 11450 | -4/Garrison | Triggered checkpoint 11494 | -4/Garrison | Garrison Relay disabled 11722 | -4/Garrison | Spotted B-86 Titan 11735 | -4/Garrison | Triggered checkpoint 11810 | -4/Garrison | Triggered checkpoint 11970 | -4/Garrison | Destroyed B-86 Titan 11995 | -4/Garrison | Lost 4 parts (1n3u) 12027 | -4/Garrison | System corruption reached 10% 12090 | -4/Garrison | Discovered new exit (range 13) 12104 | -4/Garrison | Identified exit to Factory 12163 | -4/Garrison | Lost 3 parts (1p1n1w) 12215 | -4/Garrison | Entered Factory 12382 | -4/Factory | Garrison activated, responded to threat 12400 | -4/Factory | Self-destructed Last Messages --------------- 12378_ System corrupted: Component data lost. 12378_ Y-64 Sentinel Imp. Treads severed. 12382_ Ionic Axe follow-up attack on Y-64 Sentinel. 12382_ Y-64 Sentinel calls for garrison reinforcements. 12382_ ALERT: Activating Garrison Access F002. 12384_ Slug penetrates Wall. 12386_ Ionic Axe follow-up attack on Y-64 Sentinel. 12386_ Y-64 Sentinel Wave Gun severed. 12387_ Penetrated by Slug. 12387_ Myomer Leg destroyed. 12388_ Ionic Axe follow-up attack on Y-64 Sentinel. 12389_ Penetrated by Slug. 12390_ Ionic Axe follow-up attack on Y-64 Sentinel. 12391_ Penetrated by Slug. 12392_ Y-64 Sentinel destroyed. 12393_ U-05 Engineer builds a Wall. 12394_ Acquired 15 matter. 12398_ Acquired 10 matter. 12398_ Dropped Flexi-carbon Leg. 12400_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# + +?????????????????? | | ????????#######???# # #?????????????????? | | ????????# #???# # #?????????????????? | | #???????# #???########## #?????????????????? | | #???????# #????????????# #?????????????????? | | #???????# """ #????????????# #?????????????????? | | #???????# """ #????????????# #?????????????????? | | #???????# """ #????????????# ###???????????????? | | #???????# #????????????# ???????????????? | | #???????# """ #????????????# ????????????????? | | ######### """ #????????????# ?????????????????? | | ## """ #????????????# #?????????????????? | | ## #????###?????# #?????????????????? | | ## ###### ####### #?????????????????? | | ######+# T @[# #?????????????????? | | #????# /k % =*# #?????????????????? | | ## #????# # """""" + #?????????????????? | | # ###### # """"""" =# #?????????????????? | | # # """"""" # #?????????????????? | | + # """"""" u# #?????????????????? | | # + u# #?????????????????? | | # # =!! # #?????????????????? | | # + =!! # #?????????????????? | | # ######## !!! # + ????????????? | | # #??????# # # #????????? | | ## #??????# = ### # #????????? | | ?+ #########+#########;#?# #? #????????? | | # ^ !! #???????? ??# #? #????????? | | # ^!!^ ^ #???????? ??# #??#######????????? | | ?# !! """"" #????????#??# #?????????????????? | | ?## ???????????????????? #?????????????????? | | ??# ???????????????????= ?????????????????? | | ??# """"""??????????????????? ??????????????????? | | ??# ????????????????????? ??????????????????? | | ??# ????????????????????????????????????????????? | | ???#+????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 21 Energy Capacity 310 Matter Stores 450 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Resistance: TH 30 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 6 Melee Accuracy 14 Target Analysis 6 Recoil Reduction 4 Relay Coupler Types 50 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedSkeletonScreen Manual? 0 Play Time 03:58:59 Cumulative 177.4 hours Start 2021.02.20 @ 07:16:51 End 2021.02.20 @ 23:13:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6447765c-f7f6-4861-995a-6f24b1076fa3