Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.07 @ 14:37:07 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (282) 1410 Value Destroyed (7865) 7865 Prototype IDs (72) 1440 Alien Tech Used (0) 0 Bonus (1314) 1314 TOTAL SCORE: 21529 Bonus ------- High Alert Combat Kills 374 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -60 Cogmind --------- Core Integrity 596/1600 Matter 263/300 Energy 92/350 System Corruption 3% Temperature Cool (9) Movement Core (1050) Ox20 Location -1/Command Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Experimental Power Amplifier Experimental Heat Sink Large Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Advanced Weapon Cycler Graphene Brace Advanced Corruption Screen > --- WEAPON (3) ------- Enhanced Hardcell Cannon Kinetic Spear > --- INVENTORY (15) --- Experimental Matter Compressor (500) Launcher Loader Long-range Tractor Beam Gamma Bomb Array Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Quantum Capacitor Advanced Phase Shifter Layered Light Armor Plating Advanced Point Defense System Advanced Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Hardcell Cannon Kinetic Spear > --- INVENTORY -------- Quantum Reactor Experimental Power Amplifier Experimental Heat Sink Experimental Matter Compressor Launcher Loader Advanced Weapon Cycler Advanced Phase Shifter Graphene Brace Long-range Tractor Beam Compact HERF Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Gamma Bomb Array Neutron Missile Launcher [Rating: 200] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 2 . . . . 2 . . 2 2 . 2 . Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . . 1 . . . . . 1 1 . . . . . . . 1 2 . . . Utility 9 | . . 1 . . . 1 1 . . . . 1 1 . . . . 2 . . 1 . . 1 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 321 | 7 3 36 . 3 2 34 2 . 13 . . 14 14 4 26 2 1 5 46 . 51 3 8 39 8 Power 40 | 1 1 4 . . . 2 . . . . . 1 2 1 4 1 . 1 3 . 7 . 1 10 1 Engine 12 | 1 1 3 . . . 2 . . . . . 1 . . 1 . . . . . 3 . . . . Core 9 | . . 1 . . . . . . . . . . 2 1 3 1 . 1 . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . 3 . 4 . 1 10 1 Propulsion 83 | 2 1 11 . 2 . 12 . . 6 . . 2 3 1 11 . . . 9 . 13 2 5 3 . Treads 26 | 2 1 10 . . . 10 . . 2 . . . . . . . . . . . 1 . . . . Leg 13 | . . . . 2 . 1 . . . . . . . . . . . . 8 . 1 . . 1 . Wheel 5 | . . . . . . 1 . . 1 . . 1 . . . . . . . . 2 . . . . Hover 31 | . . . . . . . . . 2 . . 1 3 1 9 . . . 1 . 6 1 5 2 . Flight 8 | . . 1 . . . . . . 1 . . . . . 2 . . . . . 3 1 . . . Utility 118 | 2 1 8 . . . 11 . . 6 . . 6 5 1 7 . 1 4 18 . 22 1 2 19 4 Device 52 | 1 . 3 . . . 2 . . 1 . . 2 2 1 3 . . 3 12 . 7 1 2 9 3 Storage 12 | 1 1 1 . . . 2 . . . . . 2 . . . . . . 1 . 4 . . . . Processor 24 | . . 1 . . . 1 . . 3 . . 2 . . . . . . 2 . 8 . . 6 1 Hackware 13 | . . . . . . 1 . . 1 . . . 2 . 4 . . 1 1 . 2 . . 1 . Protection 17 | . . 3 . . . 5 . . 1 . . . 1 . . . 1 . 2 . 1 . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 . 13 . 1 2 9 2 . 1 . . 5 4 1 4 1 . . 16 . 9 . . 7 3 Energy Gun 16 | 1 . 5 . . . 2 . . . . . 2 . . . . . . 6 . . . . . . Energy Cannon 16 | . . 1 . . 1 2 . . . . . . . . 2 . . . 4 . 2 . . 3 1 Ballistic Gun 19 | 1 . 5 . . 1 5 1 . 1 . . 2 1 . . . . . 2 . . . . . . Ballistic Cannon 10 | . . . . . . . . . . . . . 1 1 1 . . . 3 . . . . 2 2 Launcher 5 | . . 1 . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Special Weapon 5 | . . . . . . . . . . . . 1 1 . . . . . . . 3 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Special Melee Weapon 3 | . . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 32 | . . 4 . . . 1 . . 1 . . 2 2 . 7 . . . 2 . 11 1 . 1 . Parts Lost 75 | . . 5 . . . 8 . 1 . . . . . . . . . 8 21 . 3 . 2 7 20 Power 8 | . . . . . . . . . . . . . . . . . . 1 2 . 1 . . 1 3 Propulsion 14 | . . 1 . . . 4 . . . . . . . . . . . 1 2 . . . . . 6 Utility 34 | . . 1 . . . 2 . 1 . . . . . . . . . 5 9 . 2 . 2 5 7 Weapon 19 | . . 3 . . . 2 . . . . . . . . . . . 1 8 . . . . 1 4 Highest Loss Streak 20 | . . 4 . . . 5 . 1 . . . . . . . . . 7 13 . 1 . 2 3 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 14 | 2 12 15 20 20 20 19 24 15 5 5 5 8 13 14 13 14 14 12 13 5 8 13 13 14 13 Power 1 | . 2 1 1 1 1 . . . . . . . 1 1 1 2 1 . . . . 1 1 1 1 Propulsion 2 | . 1 4 5 5 5 3 3 1 1 2 2 3 2 1 2 2 2 2 1 . . . 1 . . Utility 5 | . 3 2 4 4 4 7 12 8 2 2 2 4 8 8 7 8 9 7 8 3 4 6 6 7 7 Weapon 4 | 1 4 6 9 9 8 6 7 4 . 1 1 1 1 1 1 2 2 2 3 1 3 5 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 1 20 . . 1 8 . 13 2 . . 3 5 5 3 . . . 6 . 3 1 . 3 3 Power 10 | . 1 5 . . . 1 . . . . . 1 . 1 1 . . . . . . . . . . Propulsion 11 | . . 1 . . . 2 . 1 . . . . 2 . 1 . . . 3 . . . . 1 . Utility 34 | . . 3 . . . 5 . 8 1 . . 1 2 4 1 . . . 3 . 1 1 . 2 2 Weapon 21 | . . 11 . . 1 . . 4 . . . 1 1 . . . . . . . 2 . . . 1 Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 97 100 100 100 98 92 57 56 61 61 79 92 94 98 100 100 97 88 10 70 93 94 88 84 Engine 4 | . 14 8 11 11 11 9 7 4 . . . 5 1 . . 5 5 4 . . 3 . . . . Core 2 | . . 2 . . . . . . . . . . 9 11 10 5 5 5 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 8 . 3 8 8 11 11 Treads 8 | . 28 21 22 14 . 23 23 14 3 . . . . . . . . . . . . . . . . Leg 2 | . . . . 7 22 3 . . . . . . . . . . . . 17 . . . . . . Hover 11 | . . . . . . . . . 9 15 15 16 22 23 27 29 29 26 1 . 11 26 26 23 22 Device 11 | . 14 8 11 11 11 7 7 4 6 7 7 6 7 5 5 11 5 12 20 . 7 14 16 20 19 Storage 6 | . 14 11 11 11 11 9 7 4 . . . 3 5 5 5 5 5 5 4 . 3 4 4 4 4 Processor 10 | . . 9 11 11 11 9 7 4 18 23 23 21 17 17 8 5 5 5 8 5 16 11 8 9 11 Hackware 5 | . . . . . . . 7 4 1 . . . 4 11 19 17 17 19 7 . 2 8 8 3 . Protection 3 | . . 3 . . . 8 7 4 5 7 7 6 2 . . . 5 2 2 . 2 4 3 3 3 Energy Gun 4 | . 14 20 . . . 2 . . . . . 5 4 5 . . . . 1 . . . . . . Energy Cannon 3 | . . . . . . 10 . . . . . . . . 4 5 5 4 6 5 1 4 4 4 6 Ballistic Gun 6 | . 14 10 33 30 32 11 19 10 3 . . 4 5 5 1 . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 5 5 5 5 5 5 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 8 8 6 4 Peak Build Rating 200 | 7 8 23 18 36 37 48 41 41 32 29 29 58 87 98 110 109 111 125 146 14 146 165 181 197 200 Average Rating 79 | 6 7 18 18 24 36 32 39 20 25 29 29 47 79 94 101 108 111 119 133 14 82 159 164 179 186 On Entrance 63 | . 7 8 18 18 36 36 36 40 1 29 29 29 58 87 98 109 108 111 78 14 14 146 164 181 191 Avg Prop Armor Cover (%) 1 | 2 . . . . . . . . 12 16 10 1 . . . 1 . . . . 3 . . 1 . Naked Turns 42 | . . . . . . . . 36 6 . . . . . . . . . . . . . . . . Heaviest Build 119 | 14 29 60 58 58 61 110 104 102 9 6 6 38 51 48 65 65 78 84 119 10 71 74 74 117 112 Greatest Support 150 | 40 40 40 40 60 60 72 60 60 18 6 18 38 53 59 82 82 82 82 150 3 75 85 95 108 108 Greatest Overweight (x) 6 | . . 1 1 1 1 6 1 1 . . . 1 . . 1 . . 1 3 3 3 . . 1 1 Average Overweight (x) . | . . . 1 . . . 1 . . . . . . . . . . . . 3 . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 25 25 25 5 5 5 15 15 15 15 15 15 15 15 5 15 15 15 15 15 Average Capacity 15 | 7 14 16 20 20 20 21 25 15 5 5 5 10 15 15 15 15 15 15 14 5 9 15 15 15 15 Most Carried 25 | 5 15 20 20 20 20 25 24 24 5 5 5 15 15 15 15 15 15 14 15 5 15 15 15 15 15 Average Carried 14 | 2 12 15 20 20 19 20 24 14 4 5 5 9 14 14 14 14 15 13 14 5 8 14 15 14 13 Final Capacity 25 | 8 15 20 20 20 20 25 25 5 5 5 5 15 15 15 15 15 15 15 5 5 15 15 15 15 15 Final Carried 25 | 5 15 20 20 20 20 25 24 5 5 5 5 15 15 15 15 15 15 12 5 5 15 15 15 15 6 Class Distribution -------------------- 16% | Gunner 16% | Mutant 11% | Hacker-Mutant 7% | Hacker-Scout 7% | Skirmisher 6% | Scout 6% | Hacker-Ninja 5% | Hacker-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Ninja | -4/Factory Hacker-Gunner | -4/Armory Mutant | -4/Lab Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Hacker-Scout | -2/DSF Hacker-Ninja | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Matter Collected 8450 | 294 226 772 48 60 . 1539 . . 9 . . 462 87 517 790 68 . 85 1429 . 1106 . 145 792 21 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12951 | 121 405 2174 50 . . 2315 55 . 9 . . 421 87 485 2020 124 . 241 1861 . 1067 . 145 1272 99 Parts 639 | 11 31 123 6 . . 119 8 . 2 . . 16 15 8 47 1 . 10 121 . 48 . . 71 2 Haulers Intercepted 24 | . 2 6 . . . 5 . . . . . . . . 7 . . 1 . . 2 . . 1 . Recyclers Shooed 15 | . 1 2 . . . 3 . . . . . 2 1 . 4 . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Broken 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Combat Hostiles Destroyed 147 | . 12 33 3 . . 27 . . . . . . . . 14 1 . 5 37 . . . . 13 2 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 75 | . 12 31 3 . . 18 . . . . . . . . 1 . . . 10 . . . . . . Cannons 40 | . . . . . . 7 . . . . . . . . 2 1 . . 21 . . . . 7 2 AOE 23 | . . 1 . . . . . . . . . . . . 9 . . 5 3 . . . . 5 . Classes Destroyed 19 | 2 4 5 . . . 3 . . . . . . . . 1 2 . . 2 . . . . . . Worker 23 | . . 5 . . . 6 2 . . . . 3 . . . . . 2 . . 2 . . 2 1 Builder 18 | . . . . . . 3 . . . . . 1 1 . 1 . . 1 . . 5 . . 6 . Tunneler 12 | 3 . . . . . . . . 1 . . 1 2 . 2 . . . . . 2 . . 1 . Hauler 24 | . 2 6 . . . 5 . . . . . . . . 7 . . 1 . . 2 . . 1 . Recycler 28 | 1 . 4 . . . 7 . . . . . 2 . . 6 . . 1 . . 5 . . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 5 | . . 1 . . . . . . . . . 1 . . 1 . . . 2 . . . . . . Operator 6 | . . 1 . . . 1 . . . . . 1 . . 1 . . . 1 . . . . 1 . Watcher 18 | . 2 5 . . . 2 1 . . . . . 1 . 5 . . . . . 1 . . 1 . Swarmer 62 | . 9 11 3 . . 7 . . . . . . . . 9 . . . 18 . . . . 5 . Grunt 37 | . 3 12 . . . 10 . . . . . . . . 3 1 . 1 7 . . . . . . Duelist 3 | . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . Sentry 18 | . . 9 . . . 6 . . . . . . . . 1 . . . . . . . . 2 . Specialist 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . Hunter 6 | . . . . . . . . . . . . . . . 1 . . 4 1 . . . . . . Programmer 13 | . . . . . . . . . . . . . . . . . . . 7 . . . . 6 . Heavy 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | 4 4 6 3 . . 12 3 . 1 . . 2 2 . 7 1 . 9 10 . 3 . . 7 1 Combat Bots Only 10 | . 3 5 3 . . 7 . . . . . . . . 5 1 . 5 10 . . . . 5 1 Max Kills in Single Turn 5 | 1 1 2 2 . . 3 2 . 1 . . 1 1 . 5 1 . 5 3 . 1 . . 4 1 Gunslinging 1 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . . . . . . . . . . 5 . . 3 3 . . . . 4 . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Hostile Shots Fired 1176 | . 63 113 8 . . 147 . 4 14 6 . 9 1 . 29 8 25 112 368 . 12 . 12 171 74 Missed 359 | . 21 24 3 . . 35 . 1 3 2 . 3 1 . 9 3 6 52 91 . 3 . 7 82 13 Deflected 35 | . . . . . . . . . . . . . . . . . . . 35 . . . . . . Hits 817 | . 42 89 5 . . 112 . 3 11 4 . 6 . . 20 5 19 60 277 . 9 . 5 89 61 Melee 20 | . . 3 . . . . . 3 . . . . . . . . . . 14 . . . . . . Projectile 797 | . 42 86 5 . . 112 . . 11 4 . 6 . . 20 5 19 60 263 . 9 . 5 89 61 AOE 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 Critical Strikes 45 | . . 1 . . . 7 . 2 1 1 . . . . 1 . . 2 18 . . . . 3 9 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 18437 | . 403 1183 39 . . 1768 . 138 189 53 7 52 21 . 612 92 324 2157 5161 . 204 . 364 2351 3319 Core 2235 | . 83 112 6 . . 265 . 97 14 19 . 12 . . 78 19 39 101 386 . . . . 149 855 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 136 | . . . . . . 125 . . . . . . . . . . . . . . 11 . . . . Regen/Repaired (Parts) 953 | . . 43 . . . 61 . . . . . 37 . . 701 . . 111 . . . . . . . Core Remaining (%) 80 | 100 66 . . . 70 51 . . . . 81 98 . . . . 86 . . 57 100 . 100 . . Volleys Fired 735 | 8 52 94 4 . . 114 3 3 7 . . 17 25 32 59 3 . 9 124 . 10 . . 140 31 Largest 3 | 2 2 3 3 . . 3 3 3 1 . . 1 2 1 3 2 . 1 3 . 1 . . 2 1 Hottest 236 | 60 60 150 69 . . 205 84 84 25 . . 61 89 61 105 123 . 90 236 . 113 . . 169 120 Shots Fired 1342 | 16 103 265 12 . . 315 9 9 7 . . 17 31 32 93 6 . 9 235 . 10 . . 141 32 Gun 825 | 16 103 265 12 . . 215 9 9 7 . . 17 30 32 16 . . . 94 . . . . . . Cannon 505 | . . . . . . 100 . . . . . . . . 74 6 . 6 139 . 10 . . 138 32 Launcher 12 | . . . . . . . . . . . . . 1 . 3 . . 3 2 . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 493 | 8 52 76 12 . . 185 9 9 7 . . . 6 . 46 3 . . 79 . . . . 1 . Thermal 603 | 8 51 15 . . . 130 . . . . . 17 24 32 44 3 . 6 101 . 10 . . 133 29 Explosive 12 | . . . . . . . . . . . . . 1 . 3 . . 3 2 . . . . 3 . Electromagnetic 234 | . . 174 . . . . . . . . . . . . . . . . 53 . . . . 4 3 Robot Hit Streak 24 | 7 8 11 3 . . 24 1 10 8 . . 11 8 21 10 4 . 6 24 . . . . 8 6 Robot Miss Streak 5 | 2 5 3 3 . . 5 2 . 2 . . 2 3 1 3 2 . 4 5 . . . . 4 2 Penetration Max 2 | . . . . . . 1 1 . . . . . . . 1 . . . 2 . . . . . . Secondary Targets 11 | . 2 4 1 . . 3 . . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . . . . . . 1 . . . . . . Capacitor 159 | . . . . . . . . . . . . . . . . . . 2 . . . . . 129 28 Shots Hit Robots 842 | 12 55 152 7 4 . 212 3 9 6 . . 11 18 28 63 6 . 6 128 . 38 . . 70 14 Core Hits 454 | 5 20 75 3 . . 76 4 1 4 . . 11 6 5 49 2 . 52 83 . 12 . . 34 12 Critical Kills 10 | . 1 . . . . . . . . . . . . . . . . . 9 . . . . . . Critical Parts Destroyed 16 | . . . . . . . . . . . . . . . 10 . . . 6 . . . . . . Critical Strikes 49 | . 1 2 . . . 3 . 1 . . . 2 . 2 13 . . . 19 . 5 . . 1 . Burn 8 | . . . . . . 3 . . . . . 2 . 2 . . . . 1 . . . . . . Destroy 17 | . 1 . . . . . . 1 . . . . . . . . . . 15 . . . . . . Blast 4 | . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . Corrupt 4 | . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . Smash 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Melee Attacks 218 | . . 6 . 4 . 25 4 . . . . . . . 43 3 . 15 1 . 52 1 10 54 . Impact 62 | . . . . . . . . . . . . . . . 43 3 . 15 1 . . . . . . Slashing 78 | . . 6 . . . 25 4 . . . . . . . . . . . . . 43 . . . . Piercing 74 | . . . . . . . . . . . . . . . . . . . . . 9 1 10 54 . Sneak Attacks 55 | . . 1 . 4 . 5 . . . . . . . . 8 2 . 1 . . 21 . . 13 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Damage Inflicted 27625 | 133 649 2706 116 . . 4170 106 171 124 . 15 300 359 560 3674 432 . 1956 4592 . 2505 . . 4138 919 Guns 8744 | 133 649 2429 116 . . 2424 106 171 124 . . 240 359 560 282 . . . 1151 . . . . . . Cannons 8214 | . . . . . . 1435 . . . . . . . . 966 145 . 67 2517 . . . . 2165 919 Explosions 4200 | . . 148 . . . . . . . . . 37 . . 910 . . 1700 924 . . . . 481 . Melee 6427 | . . 127 . . . 311 . . . . . . . . 1516 287 . 189 . . 2505 . . 1492 . Ramming 40 | . . 2 . . . . . . . . 15 23 . . . . . . . . . . . . . Kinetic 5355 | 58 389 577 116 . . 1984 106 171 124 . . . 59 . 793 74 . . 904 . . . . . . Thermal 8764 | 75 260 258 . . . 1875 . . . . . 240 300 560 455 71 . 67 1660 . . . . 2058 885 Explosive 4052 | . . . . . . . . . . . . 37 . . 910 . . 1700 924 . . . . 481 . Electromagnetic 2987 | . . 1742 . . . . . . . . . . . . . . . . 1104 . . . . 107 34 Impact 1992 | . . . . . . . . . . . . . . . 1516 287 . 189 . . . . . . . Slashing 2437 | . . 127 . . . 311 . . . . . . . . . . . . . . 1999 . . . . Piercing 1998 | . . . . . . . . . . . . . . . . . . . . . 506 . . 1492 . Highest Corruption 7 | . . . . . . . . 7 7 7 7 . 2 . . . . 1 3 3 . . . 3 3 Average Corruption 2 | . . . . . . . . 7 7 7 7 . 1 . . . . 1 1 3 . . . 2 3 Corruption Purged 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Effects 51 | . . . . . . . . 1 8 1 4 . 3 . . . . . 20 . . . . 10 4 Message Errors 9 | . . . . . . . . . 1 1 1 . 1 . . . . . 1 . . . . 4 . Matter Fused 13 | . . . . . . . . 1 2 . 2 . . . . . . . 6 . . . . 2 . Heat Flow Errors 12 | . . . . . . . . . 4 . 1 . . . . . . . 5 . . . . 2 . Energy Discharges 9 | . . . . . . . . . . . . . 1 . . . . . 5 . . . . 1 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 2239 | . . . . . . 90 . . . . . . . . 1073 242 . 63 76 . 388 . . 307 . Projectiles 153 | . . . . . . 23 . . . . . . . . 17 . . . 72 . . . . 41 . Explosions 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Melee 2082 | . . . . . . 67 . . . . . . . . 1056 242 . 63 . . 388 . . 266 . Knockbacks 12 | . . . . . . . . . . . . . . . 8 2 . . 2 . . . . . . Impact 8 | . . . . . . . . . . . . . . . 7 1 . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 1 1 . . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 573 | . . 51 . . . . . . . . 7 11 21 . 156 . . 44 205 . . . . 78 . Shots 17 | . . 3 . . . . . . . . . . 1 . 2 . . 2 8 . . . . 1 . Rammed 6 | . . 1 . . . . . . . . 1 4 . . . . . . . . . . . . . Targets Rammed 6 | . . 1 . . . . . . . . 1 4 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 727 | . 72 424 50 . . 393 . . 122 . 106 45 134 218 252 151 28 126 727 . 148 . . 392 222 Average Temperature 86 | . 31 109 25 . . 82 . . 56 . 57 15 44 35 107 79 19 60 121 . 78 . . 87 70 Received Heat Transfer 2637 | . 138 294 . . . 738 . . 117 . . 6 . . 54 36 18 207 882 . 30 . . 54 63 Effects 29 | . . 6 . . . . . . . . . . . . . . . . 20 . . . . 3 . Shutdowns 7 | . . . . . . . . . . . . . . . . . . . 5 . . . . 2 . Energy Bleed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Interference 10 | . . 4 . . . . . . . . . . . . . . . . 6 . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Short Circuit 5 | . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . Total Turns 205 | . . . . . . . . . . . . . . . . . . . 205 . . . . . . Longest Duration 49 | . . . . . . . . . . . . . . . . . . . 49 . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . . . . . . . . . . 8 2 . 1 3 . . . . 1 . Combat Hostiles 6 | . . . . . . . . . . . . . . . 2 . . . 3 . . . . 1 . Parts Fried 41 | . . 5 . . . . . . . . . . . . 20 2 . 1 12 . . . . 1 . Impact Corruptions 40 | . . . . . . . . . . . . . . . 27 11 . 2 . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Melted 31 | . . 1 . . . 14 . . . . . 3 . . 1 . . . 1 . . . . 11 . Heat Transferred 12010 | 175 600 450 . . . 3626 . . . . . 592 555 1184 629 74 . 74 1834 . . . . 1850 367 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 5 . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Maximum Alert Level 3 | . . 3 1 . . 1 . . . . . . . . 2 . . 1 3 . . . . 2 1 Low Security (%) 74 | 100 100 41 53 . 100 75 100 100 100 100 100 100 100 100 60 . . 95 75 . 100 100 100 70 3 Level 1 15 | . . 9 46 . . 24 . . . . . . . . 35 . . 4 9 . . . . 18 96 Level 2 9 | . . 42 . . . . . . . . . . . . 3 . . . 14 . . . . 10 . Level 3 1 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 780 | 10 135 780 297 . . 377 18 2 65 28 14 116 126 11 451 . . 211 718 . 104 54 73 609 394 Initial 388 | . . 38 297 . . . 17 2 . 28 14 . 44 11 . . . 69 79 . . 54 37 40 388 Average 143 | . 61 348 205 . . 124 10 . 17 28 1 15 61 . 149 . . 31 187 . 4 51 64 136 346 Influence Increases 7438 | 20 397 1292 70 . . 975 21 . 95 . . 186 258 . 975 85 . 319 1292 . 271 6 51 1053 72 Destroy 0b10 Robot/C 2940 | . 240 660 60 . . 540 . . . . . . . . 280 20 . 100 740 . . . . 260 40 Destroy 0b10 Robot/NC 665 | 20 20 110 . . . 115 15 . 5 . . 40 20 . 115 5 . 25 15 . 85 . . 70 5 Destroy Leader 674 | . 48 202 10 . . 144 2 . . . . . 2 . 54 . . 22 130 . 6 . . 54 . Trap Triggered on 0b10 40 | . . . . . . . . . . . . . . . . . . . 40 . . . . . . Successful Hack 243 | . 14 29 . . . 36 . . . . . 11 21 . 52 . . 32 14 . 7 3 . 24 . Select Force Hacks 60 | . . . . . . . . . . . . . 60 . . . . . . . . . . . . Disable Machine 480 | . . 45 . . . 30 . . . . . 60 15 . 135 . . . 120 . 15 . 15 45 . Destroy Structure 1076 | . . 21 . . . 20 4 . . . . 45 50 . 234 . . 110 158 . 38 3 6 360 27 Partial Spotted 165 | . . . . . . 30 . . 30 . . . 15 . 45 . . . . . 15 . . 30 . Lose Combat Pursuer 1095 | . 75 225 . . . 60 . . 60 . . 30 75 . 60 60 . 30 75 . 105 . 30 210 . Influence Decreases 7288 | 20 306 619 673 161 . 936 52 8 55 12 28 94 318 32 524 398 27 267 841 614 173 54 33 514 529 Entered New Map 2043 | . . 53 467 161 . . 22 6 . 12 14 . 48 21 . 168 27 42 84 614 . 44 13 28 219 Time Decay 4248 | 20 306 526 206 . . 556 30 2 55 . 14 94 270 11 524 230 . 163 527 . 168 10 . 426 110 Lost Part 667 | . . 30 . . . 80 . . . . . . . . . . . 62 210 . 5 . 20 60 200 Lost Ally 20 | . . . . . . . . . . . . . . . . . . . 20 . . . . . . Purge Threat 310 | . . 10 . . . 300 . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 3 4 . . . 2 . . . . 1 1 5 . 10 . . 7 10 . 8 1 1 10 1 Investigation 19 | . 2 3 . . . . . . . . . . 2 . 4 . . 2 2 . 2 1 . 1 . Extermination 23 | . . . . . . . . . . . 1 . 2 . 3 . . 2 4 . 3 . . 7 1 Reinforcement 19 | . 1 1 . . . 2 . . . . . 1 1 . 3 . . 2 3 . 2 . 1 2 . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Distress Signals 15 | . 2 5 . . . 2 . . . . . . 1 . 1 . . 1 2 . . . . 1 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Times Spotted 339 | . 19 55 3 . . 39 1 6 10 3 4 5 6 . 28 5 8 23 53 . 16 . 4 44 7 Peak Tracking Total 14 | . 4 9 3 . . 7 1 6 5 4 4 2 5 . 5 3 8 14 10 . 6 . 3 10 5 Tactical Retreats 38 | . 4 5 . . . 3 . . 2 . . 1 2 . 3 2 . 2 4 . 3 . 2 5 . ECM-based Alert Blocks 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Traps Triggered 19 | . 2 2 . . . . 1 . . . . . 3 . 2 . . 1 2 . . . 1 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Machines Disabled 33 | . . 4 . . . 2 . . . . . 4 1 . 9 . . . 8 . 1 . 1 3 . Max in Single Turn 4 | . . 1 . . . 1 . . . . . 4 1 . 4 . . . 1 . 1 . 1 1 . Garrison Access 5 | . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Machines Accessed 94 | . 3 13 . 2 . 12 1 . 4 . 1 4 4 . 20 1 . 4 5 . 10 2 . 7 1 Terminals 49 | . 3 9 . . . 8 1 . 2 . . 2 1 . 7 . . 2 3 . 4 2 . 4 1 Fabricators 10 | . . . . . . . . . . . 1 . 1 . 4 . . . 2 . 2 . . . . Repair Stations 8 | . . 1 . . . 1 . . . . . 1 . . 4 . . 1 . . . . . . . Recycling Units 8 | . . 1 . . . 1 . . 1 . . . 2 . 2 . . . . . 1 . . . . Scanalyzers 8 | . . 2 . . . 2 . . . . . . . . 1 . . 1 . . 1 . . 1 . Garrison Access 8 | . . . . . . . . . 1 . . 1 . . 2 . . . . . 2 . . 2 . Total Hacks 289 | . 7 33 . 24 . 39 2 . 4 . 2 7 20 . 70 1 . 21 14 . 16 13 . 15 1 Successful 174 | . 2 17 . 24 . 25 . . 1 . 1 5 14 . 41 1 . 16 11 . 8 4 . 4 . Failed 114 | . 5 16 . . . 13 2 . 3 . 1 2 6 . 29 . . 5 3 . 8 9 . 11 1 Catastrophic 21 | . 2 1 . . . . 1 . 2 . . . 1 . 3 . . . 1 . 4 2 . 3 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 111 | . 4 18 . 1 . 13 . . . . . 2 17 . 32 . . 5 4 1 2 9 . 2 1 Terminals 140 | . 7 22 . . . 27 2 . 2 . . 4 10 . 23 . . 8 6 . 5 13 . 10 1 Fabricators 33 | . . . . . . . . . . . 2 . 5 . 14 . . . 8 . 4 . . . . Repair Stations 25 | . . 2 . . . 2 . . . . . 2 . . 16 . . 3 . . . . . . . Recycling Units 23 | . . 5 . . . 3 . . 1 . . . 5 . 8 . . . . . 1 . . . . Scanalyzers 31 | . . 4 . . . 7 . . . . . . . . 5 . . 10 . . 3 . . 2 . Garrison Access 12 | . . . . . . . . . 1 . . 1 . . 4 . . . . . 3 . . 3 . Terminal Hacks 68 | . 2 4 . 24 . 12 . . . . . 1 4 . 5 1 . 3 3 . 3 4 . 2 . Record 23 | . . . . 23 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 7 | . . . . . . 1 . . . . . . 1 . 1 . . 1 . . 1 1 . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . . 1 . . . . . . . . . . 1 . 1 . . 1 1 . . . . . . Fabricator Index 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Dispatch Records 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . . . . . . 1 . . . . . 1 . . . . . . . . 1 1 . 1 . Zone Layout 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . . . . 1 . 2 . 7 . . . 5 . 2 . . . . Network Status 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Load Schematic 8 | . . . . . . . . . . . . . . . 4 . . . 3 . 1 . . . . Build 7 | . . . . . . . . . . . 1 . 1 . 2 . . . 2 . 1 . . . . Repair Station Hacks 18 | . . 2 . . . 2 . . . . . 2 . . 10 . . 2 . . . . . . . Scan Component 9 | . . 1 . . . 1 . . . . . 1 . . 5 . . 1 . . . . . . . Repair 9 | . . 1 . . . 1 . . . . . 1 . . 5 . . 1 . . . . . . . Recycling Unit Hacks 5 | . . 1 . . . . . . . . . . 1 . 2 . . . . . 1 . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . . . . . . . 1 . 2 . . . . . 1 . . . . Scanalyzer 19 | . . 3 . . . 5 . . . . . . . . 3 . . 7 . . 1 . . . . Insert Component 6 | . . . . . . 2 . . . . . . . . 1 . . 3 . . . . . . . Analyze 6 | . . . . . . 2 . . . . . . . . 1 . . 3 . . . . . . . Retrieve Study 7 | . . 3 . . . 1 . . . . . . . . 1 . . 1 . . 1 . . . . Garrison Access Hacks 6 | . . . . . . . . . 1 . . 1 . . 1 . . . . . 1 . . 2 . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . 2 . Unauthorized Hacks 40 | . . 7 . . . 6 . . . . . 1 6 . 13 . . 4 3 . . . . . . Terminals 24 | . . 7 . . . 6 . . . . . 1 3 . 3 . . 4 . . . . . . . Assimilate 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Botnet 7 | . . 1 . . . . . . . . . . 1 . 3 . . 2 . . . . . . . Operators 3 | . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . Skim 12 | . . 5 . . . 5 . . . . . . 1 . . . . 1 . . . . . . . Fabricators 8 | . . . . . . . . . . . . . 1 . 4 . . . 3 . . . . . . Prioritize 5 | . . . . . . . . . . . . . 1 . 2 . . . 2 . . . . . . Recompile 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . . . . . 2 . 6 . . . . . . . . . . Reject 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Mask 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Tunnel 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 3 12 . . . 10 1 . 4 . . 3 3 . 14 . . 3 4 . 6 1 . 6 1 Full Trace Events 10 | . . 1 . . . 1 . . . . . . . . 2 . . 2 1 . 2 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . . . . 99 . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 2 . . . . . . . . 1 . . 3 . . . . . . . Parts Built 10 | . . . . . . . . . . . . . 2 . 4 . . . 2 . 2 . . . . Authchips 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . Time 405 | . . . . . . . . . . . . . 128 . 96 . . . 64 . 117 . . . . Total Part Build Rating 78 | . . . . . . . . . . . . . 16 . 32 . . . 16 . 14 . . . . Part Studies Acquired 4 | . . 2 . . . . . . . . . . . . 1 . . . . . 1 . . . . Parts Repaired 9 | . . 1 . . . 1 . . . . . 1 . . 5 . . 1 . . . . . . . Time 335 | . . 38 . . . 38 . . . . . 44 . . 197 . . 18 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . . . . . . . . . . . . 9 . . . . . 9 . . . . Parts Scanalyzed 6 | . . . . . . 2 . . . . . . . . 1 . . 3 . . . . . . . Part Schematics Acquired 6 | . . . . . . 2 . . . . . . . . 1 . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Total Allies 7 | . . . . . . 1 . . . . 3 1 . . . . . . 2 . . . . . . Largest Group 3 | . . . . . . 1 . . . . 3 1 . . . . . . 2 . . . . . . Highest-Rated Group 128 | . . . . . . 10 . . . . 54 10 . . . . . . 128 . . . . . . Highest-Rated Ally 64 | . . . . . . 10 . . . . 18 10 . . . . . . 64 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Active Infowar (turns) 11580 | 68 735 1698 433 379 175 64 . . 43 22 . 487 593 310 535 492 10 461 1359 . 1025 31 224 2205 231 Optics 4873 | . . . . . . . . . . . . 404 593 310 528 . . . . . 347 31 224 2205 231 Sensors 502 | . . . . . . . . . . . . . . . 7 492 . . . . 3 . . . . Terrain 3643 | . . . . . . . . . . . . 487 593 240 . 368 10 461 151 . 343 . . 989 1 Structural 2732 | . . . . . . . . . . . . . . . . . . . . . 1012 31 224 1465 . Seismic 3552 | 68 735 1698 433 379 175 64 . . . . . . . . . . . . . . . . . . . Cloaking 1358 | . . . . . . . . . . . . . . . . . . 2 1356 . . . . . . Jamming 1173 | . . . . . . . . . . . . . . . . . . . . . . . . 1173 . ECM 327 | . . . . . . . . . 43 22 . . 72 . . . . . . . . . . 190 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Turns Passed 17147 | 134 735 2476 433 379 175 2374 70 72 298 28 206 558 593 310 1719 492 10 509 1672 31 1182 31 224 2205 231 Spaces Moved 15680 | 69 352 1071 212 261 156 975 22 85 487 80 179 798 845 434 2387 598 13 575 814 16 1834 57 153 2944 263 Core 335 | 13 . . . . . . . 73 115 . . . . . . . . . 44 16 74 . . . . Treads 2647 | 56 352 1071 212 117 . 805 22 12 . . . . . . . . . . . . . . . . . Legs 1134 | . . . . 144 156 155 . . . . . . . . . . . . 679 . . . . . . Wheels 213 | . . . . . . 15 . . . . . 1 . . . . . . . . 197 . . . . Hover 10190 | . . . . . . . . . 208 . 72 750 845 434 2387 598 13 575 91 . 800 57 153 2944 263 Flight 1161 | . . . . . . . . . 164 80 107 47 . . . . . . . . 763 . . . . Fastest Speed 34 | 50 160 160 200 90 90 90 200 50 35 35 35 35 48 48 44 68 68 68 50 200 34 36 36 40 43 Average Speed 77 | 139 160 175 200 139 90 174 200 71 47 35 43 53 48 48 49 70 68 68 119 200 44 36 36 49 50 Slowest Speed 240 | 160 160 200 200 200 170 240 200 200 56 35 56 115 52 48 108 71 68 138 210 200 200 36 41 126 137 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Exploration Rate (%) 39 | 4 70 81 54 65 49 63 2 80 10 27 6 15 17 96 42 65 5 17 48 6 39 3 92 61 10 Regions Visited 25 Branch Regions 8 Pre-discovered Areas 8 | . . 1 . 1 . 4 . . . . . . 2 . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . . 1 1 . . 1 . . . . . 1 . . 1 . . 1 1 . 1 . Unknown Exits Taken 10 | 1 1 . 1 1 . . . . . . 1 1 . . . 1 1 . 1 1 . . . . . Scrap Searched 5 | . . . 1 . 1 . . . . . . . . . . 3 . . . . . . . . . Spaces Dug 233 | . . 2 . . . 16 4 . . . . . . . 37 1 . 48 30 . 17 1 2 67 8 Terrain Destroyed 619 | . . 18 . . . 16 4 . . . . 43 56 . 125 3 . 75 109 . 19 1 2 139 9 Melee 86 | . . 2 . . . 13 4 . . . . . . . 20 1 . 11 1 . 9 1 2 22 . Projectile 177 | . . . . . . 3 . . . . . . . . 26 2 . 4 54 . 10 . . 69 9 AOE 356 | . . 16 . . . . . . . . . 43 56 . 79 . . 60 54 . . . . 48 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Gar Fac Fac Fac Was Fac Upp Upp Fac Arm Lab Res Res DSF Acc Com Total 19352 | 88 421 1486 217 270 189 1403 35 88 542 79 306 909 1002 507 2751 655 13 646 1309 15 2099 65 311 3590 356 Wait 1699 | . 1 174 . . 29 133 2 . 27 . 127 44 74 4 178 46 . 31 229 . 88 . 134 333 45 Move 15656 | 68 351 1070 211 260 155 974 22 84 483 79 178 797 845 433 2386 597 12 575 813 15 1833 57 152 2943 263 Hop 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Pick Up 236 | 5 11 41 1 . 1 47 . . 3 . . 17 16 8 18 1 . 1 25 . 18 1 1 20 1 Fast Attach 154 | 7 . 13 . . 1 7 . . 10 . . 9 6 4 9 . . 2 20 . 42 2 2 19 1 Attach 70 | . . 6 . . . 10 1 . 2 . . 1 4 . 2 . . 5 15 . 3 1 . 10 10 Detach 27 | . . 2 . . . 2 . . 2 . . 1 1 . . . . 3 4 . 8 1 . 3 . Swap 230 | . 3 26 . 6 1 44 3 1 1 . . 8 12 2 26 4 1 4 29 . 14 1 6 34 4 Drop 304 | . 3 53 1 . 2 47 . . 5 . . 11 19 14 30 1 . 1 34 . 33 1 7 41 1 Fire 735 | 8 52 94 4 . . 114 3 3 7 . . 17 25 32 59 3 . 9 124 . 10 . . 140 31 Melee 208 | . . 6 . 4 . 25 4 . . . . . . . 43 3 . 15 1 . 50 1 9 47 . Ram 5 | . . . . . . . . . . . 1 4 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . . . . . . 10 . . . . 15 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x2 / Tes x2) -2/Research (discovered 3 exits: Qua x2 / DSF) -2/DSF -1/Access -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 4) 870 | -10/Materials | Entered another Materials area 870 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1086 | -9/Materials | Lost 4 parts (1n1u2w) 1412 | -9/Materials | Discovered new exit (range 10) 1422 | -9/Materials | Build established: Gunner 1682 | -9/Materials | Discovered new exit (range 8) 2290 | -9/Materials | Repaired Shock Rifle 2406 | -9/Materials | Identified exit to Mines 2406 | -9/Materials | Identified exit to Materials 2450 | -9/Materials | Loaded intel: 12 terminal locations 2486 | -9/Materials | Learned location of 1 exit from Recycling 2525 | -9/Materials | Learned 2 Materials zone layouts 2533 | -9/Materials | Learned location of Recycling (-7) 2537 | -9/Materials | Learned Materials terminal intel 2550 | -9/Materials | Learned Storage emergency access door positions 3346 | -9/Materials | Entered Mines 3376 | -9/Mines | Met a Derelict bent on vengeance 3571 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3595 | -9/Mines | Learned location of 1 exit from Materials 3639 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3639 | -9/Mines | Discovered new exit (range 5) 3693 | -9/Mines | Learned Materials terminal intel 3779 | -9/Mines | Entered Exiles 3805 | -9/Exiles | Discovered new exit (range 15) 3829 | -9/Exiles | Met 8R-AWN 3872 | -9/Exiles | Met EX-HEX 3930 | -9/Exiles | Met EX-BIN 3955 | -9/Exiles | Aligned with FarCom system 3957 | -9/Exiles | Given EX-Vault access code 4007 | -9/Exiles | Opened EX-Vault 4021 | -9/Exiles | Found Potential Leg 4024 | -9/Exiles | Found Potential Leg 4046 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4073 | -9/Exiles | Met EX-DEC 4077 | -9/Exiles | Learned location of Zion (-7) 4151 | -9/Exiles | Discovered new exit (range 10) 4158 | -9/Exiles | Left Exiles lab with Potential Leg 4158 | -9/Exiles | Entered Mines 4326 | -8/Mines | Discovered exit to Materials (range 11) 4333 | -8/Mines | Entered Materials 4333 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4334 | -8/Materials | Identified exit to Factory 4336 | -8/Materials | Loaded intel: 12 terminal locations 4760 | -8/Materials | Build established: Skirmisher 4907 | -8/Materials | Repaired Hvy. Armor Plating 5151 | -8/Materials | Build established: Mutant 5170 | -8/Materials | Discovered exit to Factory (range 10) 5609 | -8/Materials | Build established: Skirmisher 5979 | -8/Materials | Lost 5 parts (3n1u1w) 6123 | -8/Materials | Destroyed 7 combat bots 6307 | -8/Materials | Learned Storage trap positions 6352 | -8/Materials | Learned location of 1 exit from Lower Caves 6389 | -8/Materials | Learned 4 Recycling zone layouts 6434 | -8/Materials | Learned location of Extension (-6) 6442 | -8/Materials | Learned Factory interactive machine intel 6450 | -8/Materials | Central database locked down 6461 | -8/Materials | Learned location of Lower Caves (-7) 6469 | -8/Materials | Build established: Scavenger-Mutant 6490 | -8/Materials | Learned location of Lower Caves (-6) 6707 | -8/Materials | Entered Factory 6707 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6708 | -7/Factory | Loaded intel: 52 interactive machine locations 6777 | -7/Factory | Sucked down chute 6777 | -7/Factory | Entered Waste 6792 | -7/Waste | EMP discharged 6795 | -7/Waste | Spotted C-40 Crusher 6812 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6813 | -7/Waste | Spotted C-40 Crusher 6813 | -7/Waste | Released all parts (9) 6814 | -7/Waste | Spotted C-40 Crusher 6817 | -7/Waste | Spotted C-40 Crusher 6828 | -7/Waste | Spotted C-40 Crusher 6830 | -7/Waste | Spotted C-40 Crusher 6843 | -7/Waste | Discovered new exit (range 10) 6849 | -7/Waste | Entered Factory 7094 | -7/Factory | Build established: Mutant 7147 | -7/Factory | Identified exit to Garrison 7147 | -7/Factory | Entered Garrison 7172 | -7/Garrison | Discovered new exit (range 8) 7175 | -7/Garrison | Entered Factory 7325 | -7/Factory | Fabricated L-31 Rogue? 7378 | -7/Factory | Discovered new exit (range 8) 7381 | -7/Factory | Entered another Factory area 7381 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7410 | -6/Factory | Lost 3 allies 7686 | -6/Factory | Repaired Gravmag System 7816 | -6/Factory | Discovered new exit (range 19) 7939 | -6/Factory | Entered another Factory area 7939 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7985 | -5/Factory | Build established: Scout 8016 | -5/Factory | Found Prototype Launcher 8017 | -5/Factory | Identified Scatter Rocket Array 8251 | -5/Factory | Discovered new exit (range 12) 8272 | -5/Factory | Identified exit to Upper Caves 8373 | -5/Factory | Fabricated Adv. Point Defense System (x2) 8532 | -5/Factory | Sucked down chute 8532 | -5/Factory | Entered Waste 8532 | -5/Waste | The area was eerily silent 8565 | -5/Waste | Found Broken Quantum Capacitor 8579 | -5/Waste | Build established: Hacker-Scout 8613 | -5/Waste | Discovered new exit (range 11) 8714 | -5/Waste | Found Broken Adv. Powered Armor 8842 | -5/Waste | Entered Factory 9082 | -5/Factory | Build established: Hacker-Skirmisher 9254 | -5/Factory | Discovered new exit (range 22) 9428 | -5/Factory | Repaired Broken Adv. Powered Armor? 9491 | -5/Factory | Build established: Hacker-Mutant 9492 | -5/Factory | Repaired Cmb. Antigrav System 9572 | -5/Factory | Repaired Broken Enh. Nova Cannon 9576 | -5/Factory | Repaired Broken Quantum Capacitor? 9619 | -5/Factory | Repaired Cmb. Antigrav System 9846 | -5/Factory | Discovered new exit (range 14) 10238 | -5/Factory | Fabricated Cmb. Antigrav System? 10350 | -5/Factory | Fabricated Cmb. Antigrav System (x2) 10561 | -5/Factory | Entered Upper Caves 10993 | -5/Upper Caves | Discovered new exit (range 12) 11053 | -5/Upper Caves | Entered another Upper Caves area 11055 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11060 | -5/Upper Caves | Discovered new exit (range 7) 11063 | -5/Upper Caves | Entered Factory 11063 | -4/Factory | Evolved 2 slots: Utility x2 11140 | -4/Factory | Repaired Hvy. Phase Cannon 11269 | -4/Factory | Identified exit to Upper Caves 11269 | -4/Factory | Identified exit to Armory 11451 | -4/Factory | Crushed by falling debris 11537 | -4/Factory | Garrison activated, responded to threat 11552 | -4/Factory | Crushed by falling debris 11572 | -4/Factory | Entered Armory 11602 | -4/Armory | Lost 7 parts (1p1n4u1w) 12052 | -4/Armory | Build established: Hacker-Gunner 12053 | -4/Armory | Fabricated Adv. Powered Armor (x1) 12089 | -4/Armory | Fabricated Adv. Powered Armor (x1) 12511 | -4/Armory | Spotted B-86 Titan 12903 | -4/Armory | Destroyed B-86 Titan 13047 | -4/Armory | Destroyed 10 combat bots 13059 | -4/Armory | Build established: Scavenger-Gunner 13072 | -4/Armory | First assault squad dispatched 13212 | -4/Armory | Found Prototype Launcher 13212 | -4/Armory | Identified Mni. Smartbomb Launcher 13238 | -4/Armory | Discovered new exit (range 4) 13244 | -4/Armory | Entered Lab 13244 | -4/Lab | Discovered new exit (range 9) 13246 | -4/Lab | Lost 13 parts (1p1n6u5w) 13269 | -4/Lab | Unable to decrypt terminal 13275 | -4/Lab | Entered Research 13275 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13712 | -3/Research | Identified exit to Testing 13829 | -3/Research | Discovered new exit (range 14) 13936 | -3/Research | Found Prototype Processor 13936 | -3/Research | Identified Exp. Signal Interpreter 13958 | -3/Research | Build established: Scavenger-Mutant 13977 | -3/Research | Fabricated Quantum Capacitor? 14010 | -3/Research | Found Prototype Hackware 14010 | -3/Research | Identified Exp. System Shield 14383 | -3/Research | Garrison activated, responded to threat 14435 | -3/Research | Spotted B-86 Titan 14453 | -3/Research | Discovered new exit (range 11) 14457 | -3/Research | Identified exit to Research 14457 | -3/Research | Entered another Research area 14457 | -2/Research | Evolved 2 slots: Propulsion x2 14480 | -2/Research | Identified exit to Quarantine 14488 | -2/Research | Identified exit to DSF 14488 | -2/Research | Entered DSF 14509 | -2/DSF | Additional patrols routed to DSF 14516 | -2/DSF | Build established: Hacker-Scout 14711 | -2/DSF | Discovered new exit (range 5) 14712 | -2/DSF | Identified exit to Access 14712 | -2/DSF | Entered Access 14712 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15111 | -1/Access | Build established: Hacker-Ninja 15203 | -1/Access | Identified exit to Command 15238 | -1/Access | Spotted B-99 Colossus 15866 | -1/Access | Spotted B-99 Colossus 16120 | -1/Access | Build established: Infiltrator-Ninja 16167 | -1/Access | Spotted B-99 Colossus 16347 | -1/Access | Lost 3 parts (3u) 16392 | -1/Access | Lost 3 parts (2u1w) 16664 | -1/Access | Found Gamma Bomb Array 16771 | -1/Access | Found Launcher Loader 16914 | -1/Access | Spotted B-99 Colossus 16914 | -1/Access | Spotted B-99 Colossus 16917 | -1/Access | Entered Command 17079 | -1/Command | Spotted M Guard 17079 | -1/Command | Spotted M Guard 17079 | -1/Command | Spotted Combat Programmer 17079 | -1/Command | Spotted Combat Programmer 17113 | -1/Command | Destroyed Combat Programmer 17138 | -1/Command | Destroyed Combat Programmer 17143 | -1/Command | Core integrity fell below 50% 17148 | -1/Command | Self-destructed Last Messages --------------- 17132_ Knocked back. 17132_ Antigrav Array destroyed. 17133_ The unstable cave ceiling collapses. 17135_ Penetrated by EMDS Slug. 17135_ Quantum Capacitor destroyed. 17135_ P-80 Master destroyed. 17136_ Exp. Heat Sink destroyed. 17136_ Warlord AM-PH4 destroyed. 17136_ Adv. Corruption Screen intercepted 1% system corruption. 17138_ Combat Programmer fries systems beyond repair. 17138_ Combat Programmer destroyed. 17138_ Enh. Nova Cannon destroyed. 17139_ Quantum Reactor destroyed. 17141_ The unstable cave ceiling collapses. 17142_ Cmb. Linear Gravjet destroyed. 17142_ Mic. Antimatter Reactor destroyed. 17145_ The unstable cave ceiling collapses. 17145_ Exp. Heat Sink destroyed. 17147_ The unstable cave ceiling collapses. 17148_ Com. HERF Cannon+ destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# ################/### | | ?????????????????????# *+% | | ?????????????????????# =## | | ?????????????????????# ### ################ | | ????????????????????## #?# #??????????????? | | ????????????????????#" #?# #?##########???? | | ????????????????????###"#######?# #?# #???? | | ??????????????????????###???????# #?# #???? | | ????????????????????????????????# #?# [ "" #???? | | ????????????????????????????????# #?# """#???? | | ??????????????????????????????### ### T"#???? | | ??????????????????????????????# # """#???? | | ??????????????????????????????# # "" #???? | | ??????????????????????????????# # #???? | | ??????????????????????????????# # #???? | | ??????????????????????????????# ##+########### | | ??????????????????????????????# | | ??????????????????????????????# | | ???????###########?#####??????# | | ?# ????# # #?# #??????# | | ## ### W # W ### W ######## | | #######+#+##+# | | ^ # # | | Y # # | | Y # "" # | | % @ # ! """" !# | | ## ### W # ####### """" # | | ?# ????# # ## "" # | | ???????########### ## # | | ?????????????????## ## # | | ??????????????????#### ### ## = # | | ?????????????????????####?# p ## # | | ??????????????????????????# ## # | | ??????????????????????????# ## # | | ??????????????????????????# ############### | | ??????????????????????????# #?????????????? | | ??????????????????????????##+#######?????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 65 Energy Capacity 690 Matter Stores 301 Matter Capacity 900 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 800 Resistance: KI 20 Resistance: TH 10 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 28 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 50 Energy Filtering 50 Offensive Hacking 40 Defensive Hacking 28 Authchip Count 6 Item Schematics ----------------- Plasma Cutter | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Cmb. Antigrav System | -5/Factory | Scanalyzed Adv. Powered Armor | -4/Factory | Scanalyzed Enh. Nova Cannon | -4/Factory | Scanalyzed Quantum Capacitor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded Adv. Point Defense System | x2 | -5/Factory | Preloaded Cmb. Antigrav System | x2 | -5/Factory | Authchip Cmb. Antigrav System | x2 | -5/Factory | Authchip Adv. Powered Armor | x1 | -4/Armory | Authchip Adv. Powered Armor | x1 | -4/Armory Quantum Capacitor | x2 | -3/Research Repaired ---------- Shock Rifle | 21% | -9/Materials Hvy. Armor Plating | 79% | -8/Materials Gravmag System | 17% | -6/Factory Adv. Powered Armor | 5% | -5/Factory | Broken Cmb. Antigrav System | 17% | -5/Factory Enh. Nova Cannon | 18% | -5/Factory | Broken Quantum Capacitor | 51% | -5/Factory | Broken Cmb. Antigrav System | 64% | -5/Factory Hvy. Phase Cannon | 26% | -4/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Cmb. Antigrav System | -5/Factory | Hacked Com. HERF Cannon | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- All Kinds Of Bad News Bending The Rules Express Service Fancy Inventory Ghost 'Em Hammer Time Heavy Suspicion I Laugh At Your Crits Live, Flee, And Rebuild Myspace Network Effect Official Business Physics Hates This One Trick Physics Protects Sprinter Throw Away The Key Well Done Window Shopping Challenges ------------ None Game ------ Seed RelayMetamassChronowheel Manual? 0 Play Time 04:38:53 Cumulative 760.9 hours Start 2025.10.06 @ 11:47:52 End 2025.10.07 @ 14:37:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 406 Rogue 401 Adventurer 5 Explorer 0 Win Type - Total 29 Types 7/1/12/1/1/0/5/1/1/0 Lore% 93 Gallery% 90 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 590ce56e-84f8-419d-bca5-9f333e8a81c6