Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.24 @ 15:33:53 Player: Fleshy Vegetable Bird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (2693) 2693 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 7216 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 99/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved ECM Suite Guided EMP Blaster Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Wheel > --- UTILITY ---------- Power Amplifier Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Particle Charger System Shield > --- WEAPON ----------- Guided EMP Blaster > --- INVENTORY -------- Improved ECM Suite [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 1 1 . 1 . . Utility 4 | . . 2 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 99 | 6 3 25 30 14 6 2 4 9 Power 5 | . . 2 3 . . . . . Engine 3 | . . 2 1 . . . . . Core 2 | . . . 2 . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 8 7 2 3 . 1 3 Treads 11 | . . . 6 2 . . . 3 Leg . | . . . . . . . . . Wheel 12 | 2 1 7 1 . . . 1 . Hover . | . . . . . . . . . Flight 4 | . . 1 . . 3 . . . Utility 23 | 2 2 5 4 4 3 . 1 2 Device 4 | . . . . 1 1 . 1 1 Storage 10 | 2 2 2 2 1 1 . . . Processor 2 | . . . . 1 1 . . . Hackware 2 | . . . . 1 . . . 1 Protection 5 | . . 3 2 . . . . . Artifact . | . . . . . . . . . Weapon 44 | 2 . 10 16 8 . 2 2 4 Energy Gun 10 | . . 4 3 2 . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 . 3 4 4 . . 1 . Ballistic Cannon 3 | . . . 2 1 . . . . Launcher 10 | . . 2 3 . . 1 1 3 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 6 | . . 1 4 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . 1 . . Parts Lost 53 | . 1 8 19 12 . . 7 6 Power 5 | . . 1 4 . . . . . Propulsion 22 | . 1 3 6 5 . . 3 4 Utility 9 | . . . 3 2 . . 2 2 Weapon 17 | . . 4 6 5 . . 2 . Highest Loss Streak 12 | . 1 3 12 5 . . 4 5 Average Slot Usage (%) 68 | . 85 86 74 70 66 62 55 37 Engine 2 | . . 9 3 . . . . . Treads 6 | . . . 17 18 . . . 3 Wheel 8 | . 28 21 5 . . . . 5 Flight 3 | . . . . . 21 20 15 . Device 3 | . . . . . 13 13 10 5 Storage 17 | . 28 22 25 23 16 13 9 . Processor 5 | . . . . 6 13 13 13 13 Hackware 1 | . . . . 4 . . . 4 Protection 4 | . . 11 4 2 . . . . Energy Gun 3 | . . 7 4 1 . 2 . . Ballistic Gun 8 | . 28 12 9 4 . . 4 . Launcher 1 | . . 1 1 2 . . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 102 | 12 36 83 102 93 33 36 36 11 Greatest Support 63 | 32 32 26 60 63 15 24 24 40 Greatest Overweight (x) 29 | 2 1 5 29 27 2 2 2 3 Average Overweight (x) 1 | . . 2 1 1 2 1 . . Largest Inventory Capacity 32 | 8 16 20 32 26 26 16 16 4 Average Capacity 17 | 6 9 17 24 26 16 16 12 4 Most Carried 24 | 6 9 18 20 24 18 16 16 4 Average Carried 12 | 4 7 14 14 20 13 14 10 3 Final Capacity 26 | 8 16 20 26 26 16 16 4 4 Final Carried 19 | 6 7 17 16 19 13 16 4 3 Class Distribution -------------------- 54% | Mutant 32% | Hauler-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Matter Collected 2476 | 320 72 644 792 159 73 198 95 123 Remotely . | . . . . . . . . . Salvage Created 3426 | 115 131 1255 1343 226 . . 207 149 Parts 204 | 5 14 91 81 8 . . 5 . Haulers Intercepted 3 | . . 3 . . . . . . Recyclers Shooed 4 | 1 . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 3 . 3 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Combat Hostiles Destroyed 71 | . 2 27 34 6 . . 2 . Guns 49 | . 2 18 25 3 . . 1 . Cannons 5 | . . . 2 3 . . . . AOE 17 | . . 9 7 . . . 1 . Classes Destroyed 14 | 2 3 5 2 1 . . 1 . Worker 2 | . . 2 . . . . . . Builder 7 | . . 3 4 . . . . . Tunneler 4 | 1 . 1 2 . . . . . Hauler 3 | . . 3 . . . . . . Recycler 3 | 1 . 1 1 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 4 | . 1 1 2 . . . . . Watcher 3 | . 1 2 . . . . . . Swarmer 23 | . . 10 11 1 . . 1 . Grunt 27 | . 2 8 17 . . . . . Duelist 4 | . . . 2 2 . . . . Sentry 15 | . . 9 4 2 . . . . Programmer 1 | . . . . 1 . . . . Packrat 4 | . . . . . . . 2 2 Thief 1 | . . . . . . . 1 . Best Kill Streak 11 | 1 2 10 11 2 . . 1 . Combat Bots Only 7 | . 2 5 7 2 . . 1 . Max Kills in Single Turn 4 | 1 1 4 4 1 . . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 2 . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Damage Taken 8132 | . 333 1229 2627 1990 . . 847 1106 Core 2282 | . 80 215 478 647 . . 451 411 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 46 | 100 68 46 13 . 7 . . . Volleys Fired 322 | 10 15 118 112 43 . 1 16 7 Largest 2 | 2 2 2 2 2 . 1 1 1 Hottest 112 | 40 40 100 112 79 . 45 50 50 Shots Fired 519 | 20 30 182 180 83 . 1 16 7 Gun 459 | 20 30 175 154 64 . 1 15 . Cannon 33 | . . . 14 19 . . . . Launcher 27 | . . 7 12 . . . 1 7 Special . | . . . . . . . . . Kinetic 390 | 20 30 121 129 76 . . 14 . Thermal 84 | . . 54 23 7 . . . . Explosive 19 | . . 7 12 . . . . . Electromagnetic 26 | . . . 16 . . 1 2 7 Robot Hit Streak 30 | 3 6 16 12 30 . . 10 17 Robot Miss Streak 7 | 3 7 3 3 2 . 1 3 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 355 | 10 14 125 120 67 . . 12 7 Core Hits 176 | 2 7 63 73 18 . . 7 6 Critical Hits 6 | . . 4 2 . . . . . Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 4 | . . 2 2 . . . . . Melee Attacks 14 | . . 1 10 3 . . . . Impact 14 | . . 1 10 3 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7425 | 95 181 2377 3026 1201 . . 260 285 Guns 4555 | 95 181 1679 1653 797 . . 150 . Cannons 661 | . . . 258 403 . . . . Explosions 2178 | . . 698 1085 . . . 110 285 Melee 30 | . . . 30 . . . . . Ramming 1 | . . . . 1 . . . . Kinetic 4161 | 95 181 1195 1411 1142 . . 137 . Thermal 1003 | . . 484 429 58 . . 32 . Explosive 1639 | . . 698 941 . . . . . Electromagnetic 591 | . . . 215 . . . 91 285 Impact 30 | . . . 30 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 1 2 3 3 . . 1 Average Corruption 1 | . . 1 2 2 3 . . 1 Corruption Purged . | . . . . . . . . . Effects 31 | . . 6 12 12 1 . . . Message Errors 7 | . . 2 2 3 . . . . Matter Fused 4 | . . . . 3 1 . . . Heat Flow Errors 4 | . . . 3 1 . . . . Energy Discharges 4 | . . . 3 1 . . . . Data Loss (minor) 6 | . . 2 1 3 . . . . Targeting Errors 6 | . . 2 3 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 139 | . . 45 10 14 . . 14 56 Projectiles 24 | . . . 10 14 . . . . Explosions 115 | . . 45 . . . . 14 56 Melee . | . . . . . . . . . Knockbacks 8 | . . . 4 4 . . . . Impact . | . . . . . . . . . Kinetic 7 | . . . 4 3 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 302 | . . 172 97 . . . 33 . Shots 7 | . . 3 3 . . . 1 . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 321 | . . 321 249 260 . . . 2 Average Temperature 83 | . . 84 88 55 . . . 1 Received Heat Transfer 2040 | . 96 354 936 204 . . 171 279 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 5 2 . . . . . Heat Transferred 2420 | . . 1406 816 148 . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Peak Influence 692 | 10 110 497 692 326 . 117 . . Average Influence 268 | 3 72 263 391 234 . 116 . . Maximum Alert Level 3 | . . 2 3 1 . . . . Low Security (%) 46 | 100 100 43 21 48 . 100 . . Level 1 30 | . . 31 31 51 . . . . Level 2 23 | . . 24 47 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 1 4 2 . 1 . . Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 7 | . 2 1 3 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Distress Signals 9 | . 2 5 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 165 | . 13 47 50 10 3 1 21 20 Peak Tracking Total 9 | . 5 7 5 4 3 1 9 7 Tactical Retreats 16 | . . . 5 . . . 6 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Traps Triggered 5 | . . 1 1 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Machines Disabled 9 | . . 4 4 1 . . . . Max in Single Turn 2 | . . 2 1 1 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Machines Accessed 29 | . 2 12 10 2 . 2 . 1 Terminals 23 | . 2 10 9 . . 2 . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 93 | . 11 39 33 4 . 5 . 1 Successful 47 | . 6 24 14 1 . 1 . 1 Failed 46 | . 5 15 19 3 . 4 . . Catastrophic 6 | . . . 3 2 . 1 . . Database Lockouts . | . . . . . . . . . Manual 72 | . 8 31 28 . . 5 . . Terminals 81 | . 11 35 30 . . 5 . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 5 | . . . 3 2 . . . . Terminal Hacks 13 | . 1 6 5 . . . . 1 Part Schematic 3 | . . . 3 . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 1 | . . . . . . . . 1 Terminal Index 3 | . 1 1 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 78 | . 11 39 24 . . 4 . . Terminals 30 | . 5 16 8 . . 1 . . Track 9 | . 2 5 2 . . . . . Assimilate 2 | . . 2 . . . . . . Botnet 13 | . 2 6 4 . . 1 . . Disrupt 3 | . . 2 1 . . . . . Operators 3 | . 1 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 2 9 10 2 . 2 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 3 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Total Allies 2 | . . 1 . . 1 . . . Largest Group 1 | . . 1 . . 1 . . . Highest-Rated Group 137 | . . 10 . . 137 . . . Highest-Rated Ally 137 | . . 10 . . 137 . . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . Total Damage 495 | . . . . . 495 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Turns Passed 5884 | 109 322 1394 1260 772 67 197 1036 727 Spaces Moved 3578 | 54 252 862 498 299 25 106 680 802 Core 299 | 22 . . 2 6 . . 93 176 Treads 637 | . . . 342 293 . . . 2 Legs . | . . . . . . . . . Wheels 2075 | 32 252 862 154 . . . 151 624 Hover . | . . . . . . . . . Flight 567 | . . . . . 25 106 436 . Fastest Speed 32 | 50 100 100 106 180 184 108 32 50 Average Speed 111 | 100 101 108 168 197 184 174 70 74 Slowest Speed 1500 | 150 110 140 1500 1400 184 184 184 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 37 | 3 45 81 48 9 4 4 77 70 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 1 2 Spaces Dug 8 | . . 1 6 1 . . . . Terrain Destroyed 162 | . . 56 104 1 . . 1 . Melee 8 | . . 1 6 1 . . . . Projectile 1 | . . . 1 . . . . . AOE 153 | . . 55 97 . . . 1 . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Fac Low Low Total 4956 | 89 289 1131 740 396 47 118 1221 925 Wait 818 | 6 14 85 70 18 15 7 511 92 Move 3570 | 53 251 861 497 298 24 105 679 802 Hop . | . . . . . . . . . Pick Up 97 | 13 4 31 19 15 . 2 5 8 Fast Attach . | . . . . . . . . . Attach 67 | 6 1 11 20 9 5 2 4 9 Detach 6 | . . . 1 . . 1 1 3 Swap 32 | . 2 14 10 5 1 . . . Drop 29 | 1 2 10 1 4 2 . 5 4 Fire 322 | 10 15 118 112 43 . 1 16 7 Melee 14 | . . 1 10 3 . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 11) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Utility x2 1016 | -9/Materials | Lost 3 parts (1p1n1w) 1332 | -9/Materials | Discovered new exit (range 15) 1430 | -9/Materials | Core integrity fell below 50% 1457 | -9/Materials | Discovered new exit (range 8) 1530 | -9/Materials | Build established: Scavenger-Mutant 1610 | -9/Materials | Discovered new exit (range 14) 1826 | -9/Materials | Entered another Materials area 1826 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2023 | -8/Materials | Crushed by falling debris 2081 | -8/Materials | Destroyed 7 combat bots 2082 | -8/Materials | Core integrity fell below 50% 2111 | -8/Materials | Lost 12 parts (1p3n3u5w) 2280 | -8/Materials | Build established: Hauler-Mutant 2528 | -8/Materials | Discovered new exit (range 17) 2734 | -8/Materials | Lost 3 parts (1p2n) 3028 | -8/Materials | Core integrity fell below 20% 3086 | -8/Materials | Entered Factory 3086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3598 | -7/Factory | Discovered new exit (range 11) 3772 | -7/Factory | Lost 5 parts (3n2w) 3790 | -7/Factory | Core integrity fell below 50% 3854 | -7/Factory | Core integrity fell below 20% 3858 | -7/Factory | Entered Lower Caves 3860 | -7/Lower Caves | 1C-UTU showed up to help 3862 | -7/Lower Caves | 1C-UTU revealed a hidden path 3925 | -7/Lower Caves | Entered Factory 3925 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4072 | -6/Factory | Discovered new exit (range 17) 4122 | -6/Factory | Entered Lower Caves 4147 | -6/Lower Caves | Build established: Mutant 4356 | -6/Lower Caves | Encountered a Warlord checkpoint 4803 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4995 | -6/Lower Caves | Core integrity fell below 50% 5020 | -6/Lower Caves | Lost 4 parts (2n1u1w) 5097 | -6/Lower Caves | Discovered new exit (range 20) 5158 | -6/Lower Caves | Entered another Lower Caves area 5164 | -6/Lower Caves | Encountered a Warlord checkpoint 5222 | -6/Lower Caves | Identified exit to Factory 5383 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5562 | -6/Lower Caves | Learned Factory stockpile data 5800 | -6/Lower Caves | Core integrity fell below 20% 5804 | -6/Lower Caves | Spotted B-75 Beast 5830 | -6/Lower Caves | Lost 5 parts (3n2u) 5885 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05526_ Acquired Imp. ECM Suite. 05562_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 05639_ Acquired 10 matter. 05641_ Dropped Imp. ECM Suite. 05642_ Acquired Arm. Treads. 05650_ Acquired Imp. ECM Suite. 05693_ Dropped Imp. ECM Suite. 05694_ Acquired Lgt. Treads. 05696_ Acquired Imp. ECM Suite. 05734_ C-30 ARC bursts open, deploying its payload. 05734_ L-41 Fighter unfolds itself. 05734_ G-50 Soldier unfolds itself. 05734_ Dropped Imp. Remote Datajack. 05747_ Lgt. Treads destroyed. 05754_ Acquired 53 matter. 05777_ Imp. Particle Charger destroyed. 05777_ Power Amplifier destroyed. 05780_ Wheel destroyed. 05799_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? ??# | | ?????????????????????????????????????????????? ## | | ?????????????????????????????????????????????? ? | | ????????????????????????????????????? ?????? ? | | ?????????????????????????????????????# ????? | | ??????????????????????????????????????# ?????# | | ???????????????????????????????????????# ????# # | | ???????????????????????????????????????# #???# # | | ???????????????????????????????????????# #??# # | | ????????????????????????????????????????# ### ? | | ????????????????????????????????????????# ? | | ????????????????????????????????????????# ## | | ????????????????????????????????? ??????# ## | | ????????????????????????????????? ### | | ???????????????????????????????? | | ????????????????????????????????? | | ????????????????????????###?????? ## | | ??????####?????????????## ##???????? ????## | | ??????# ###??????????# #???????????????# | | ??????# ##?????##### #??????????????## | | #####??# ##???## ## ######????????## | | # ##?## #???# #?# ##??????## | | # #??### #???# #??# ###???## | | #????# ##????# #### #??## | | #????### #####?# ## #??# | | ##??## ### @ #### | | #### g #### ## ## ## | | lg ####?## ## ### | | ##????# #?# | | ##### ##?????## ##?## | | #### ##???#####???????## #########???## | | ###??#####?????????????????#####????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalCoreLaser Manual? 0 Play Time 00:53:27 Cumulative 188.7 hours Start 2019.11.24 @ 14:34:41 End 2019.11.24 @ 15:33:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 261 Rogue 261 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 437ab43c-443d-4975-b2d2-3147bc51a319