Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 20:26:30 Player: Rockstar Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (4478) 4478 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 9632 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/1150 Matter 237/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Hovering (60) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (10) ----- Advanced Heat Sink Improved Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Core Analyzer Improved Weapon Cycler Hacking Suite > --- WEAPON ----------- Wave Gun Heavy Ion Cannon > --- INVENTORY -------- Light Fission Core Micro Fission Core Armored Medium Treads Improved Heat Sink Improved Particle Charger Heavy Laser Heavy Flak Cannon Heavy Flak Cannon Heavy Shock Bomb Launcher Long-range Missile Launcher [Rating: 82] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 2 | . . . . 1 . . 1 . Propulsion 2 | . . . . 1 . 1 . . Utility 8 | . . 2 2 . 2 1 1 . Weapon . | . . . . . . . . . Parts Attached 129 | 6 11 10 18 15 24 23 15 7 Power 20 | 1 2 1 4 3 4 3 1 1 Engine 10 | 1 2 . 3 1 2 1 . . Core 10 | . . 1 1 2 2 2 1 1 Reactor . | . . . . . . . . . Propulsion 35 | 2 3 2 1 7 4 9 6 1 Treads 6 | . . . . . . 4 2 . Leg 18 | . 2 2 1 6 1 5 1 . Wheel 6 | 2 1 . . . 3 . . . Hover 5 | . . . . 1 . . 3 1 Flight . | . . . . . . . . . Utility 38 | 1 3 4 7 2 8 8 3 2 Device 26 | . 2 1 5 1 6 7 3 1 Storage 2 | 1 . 1 . . . . . . Processor 4 | . 1 . 1 1 . 1 . . Hackware 1 | . . . . . 1 . . . Protection 5 | . . 2 1 . 1 . . 1 Artifact . | . . . . . . . . . Weapon 36 | 2 3 3 6 3 8 3 5 3 Energy Gun 16 | . 3 3 1 1 3 1 1 3 Energy Cannon 12 | . . . 3 2 3 . 4 . Ballistic Gun 3 | 2 . . . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 3 | . . . 1 . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 62 | . . 3 5 3 16 9 23 3 Power 10 | . . . 1 2 . 4 2 1 Propulsion 18 | . . 1 2 . 7 . 8 . Utility 17 | . . 1 1 . 2 2 10 1 Weapon 17 | . . 1 1 1 7 3 3 1 Highest Loss Streak 15 | . . 2 2 1 5 4 15 2 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 7 8 9 9 8 9 5 2 Power 1 | . 1 1 2 . 1 1 . . Propulsion 1 | . 2 1 . 1 2 1 . . Utility 1 | . 2 2 1 2 . 2 2 . Weapon 3 | . 1 2 4 4 3 4 1 1 Tool/Special . | . . . . . . . . . Unused Backups 34 | . 5 2 8 2 10 4 2 1 Power 5 | . . 1 2 . 2 . . . Propulsion 4 | . 2 . . . 1 1 . . Utility 11 | . 2 1 . 1 2 3 1 1 Weapon 14 | . 1 . 6 1 5 . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 96 95 88 97 97 51 41 Engine 4 | . 14 6 3 8 6 3 . . Core 4 | . . 4 5 2 6 6 3 1 Treads 4 | . . . . . . 15 10 . Leg 12 | . 23 21 14 15 17 4 . . Device 18 | . 13 9 21 18 22 22 11 1 Storage 6 | . 14 11 9 7 6 5 2 . Processor 16 | . . 11 17 19 20 17 11 10 Hackware 2 | . . . . . 1 5 5 5 Protection 1 | . . 9 5 . . . . 4 Energy Gun 3 | . 7 21 1 1 1 3 . 7 Energy Cannon 6 | . . . 12 7 10 3 1 . Ballistic Gun 1 | . 20 . . . . . . . Launcher 1 | . . . 1 2 . 3 . . Peak Build Rating 82 | 6 10 16 29 40 53 82 65 62 Average Rating 43 | 4 9 12 25 33 47 73 48 50 On Entrance 25 | . 6 10 15 27 39 47 61 21 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 12 15 23 34 40 51 47 29 40 Greatest Support 108 | 26 26 26 26 43 51 108 108 40 Greatest Overweight (x) 11 | . . 1 3 3 11 1 5 1 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 9 10 10 10 10 7 5 Most Carried 10 | 4 8 10 10 10 10 10 10 3 Average Carried 8 | 2 7 8 9 9 8 9 5 2 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 Final Carried 10 | 4 8 10 8 10 10 10 2 2 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 2081 | 245 129 126 193 283 509 235 63 298 Remotely . | . . . . . . . . . Salvage Created 4553 | . 202 637 934 624 1161 874 63 58 Parts 200 | . 11 37 42 30 44 32 2 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 8 | . . . 1 . 7 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 96 | . 5 18 23 11 18 18 1 2 Melee 1 | . . . 1 . . . . . Guns 41 | . 5 18 1 3 5 7 . 2 Cannons 38 | . . . 16 7 11 3 1 . AOE 11 | . . . 4 . . 7 . . Classes Destroyed 11 | . 1 2 5 2 1 . . . Worker 3 | . . . . . 1 2 . . Builder 1 | . . . 1 . . . . . Recycler 3 | . . . 1 1 1 . . . Operator 1 | . . . . 1 . . . . Swarmer 13 | . . 5 6 . . . . 2 Grunt 48 | . 5 12 6 6 11 7 1 . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 1 . . . . Sentry 14 | . . 1 8 1 2 2 . . Hunter 6 | . . . 1 2 1 2 . . Programmer 12 | . . . . 1 4 7 . . Best Kill Streak 7 | . 2 6 6 4 7 5 1 2 Combat Bots Only 6 | . 2 6 5 4 5 4 1 2 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . 2 . . 1 . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 1001 | . 25 106 73 93 191 169 266 78 Missed 332 | . 9 33 19 35 63 50 90 33 Hits 669 | . 16 73 54 58 128 119 176 45 Melee 11 | . . . 5 2 . . 3 1 Projectile 658 | . 16 73 49 56 128 119 173 44 Critical Strikes 37 | . . 3 3 1 2 9 19 . Damage Taken 11778 | . 178 776 939 831 2077 2533 3603 841 Core 2307 | . 22 151 80 190 333 360 930 241 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 49 | . . 36 13 . . . . . Regen/Repaired (Parts) 107 | . . 24 . 38 45 . . . Core Remaining (%) 76 | 100 91 62 85 72 60 64 . . Volleys Fired 282 | . 22 42 40 38 68 58 11 3 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 170 | . 100 106 120 130 163 146 170 150 Shots Fired 537 | . 40 84 76 72 131 110 17 7 Gun 245 | . 40 84 4 23 43 44 . 7 Cannon 265 | . . . 70 45 88 45 17 . Launcher 27 | . . . 2 4 . 21 . . Special . | . . . . . . . . . Kinetic 54 | . 14 . . . 40 . . . Thermal 415 | . 26 77 74 68 59 89 15 7 Explosive 20 | . . . 2 4 . 14 . . Electromagnetic 48 | . . 7 . . 32 7 2 . Robot Hit Streak 19 | . 6 13 19 14 14 11 5 6 Robot Miss Streak 4 | . 2 3 3 4 4 3 3 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . 1 4 . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 372 | . 26 59 58 51 91 73 10 4 Core Hits 199 | . 9 31 35 25 41 51 5 2 Critical Kills 3 | . . . 1 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . 3 6 2 2 2 2 . 2 Burn 15 | . 3 6 1 1 . 2 . 2 Meltdown 2 | . . . 1 1 . . . . Destroy 1 | . . . . . 1 . . . Blast 1 | . . . . . 1 . . . Melee Attacks 6 | . . . 6 . . . . . Impact . | . . . . . . . . . Slashing 6 | . . . 6 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10408 | . 294 766 1565 1263 2803 3222 389 106 Guns 3142 | . 291 766 54 233 791 901 . 106 Cannons 5184 | . . . 1153 860 1959 864 348 . Explosions 1830 | . . . 245 170 . 1415 . . Melee 113 | . . . 113 . . . . . Ramming 139 | . 3 . . . 53 42 41 . Kinetic 879 | . 69 . . . 810 . . . Thermal 6975 | . 222 663 1207 1093 1338 2071 275 106 Explosive 1400 | . . . 245 170 . 985 . . Electromagnetic 902 | . . 103 . . 602 124 73 . Impact . | . . . . . . . . . Slashing 113 | . . . 113 . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . 1 2 . 5 3 23 3 3 Average Corruption 3 | . 1 2 . 3 1 4 2 3 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 54 | . . 4 . 5 10 23 5 7 Message Errors 11 | . . . . 2 1 4 2 2 Matter Fused 15 | . . 1 . 2 4 6 1 1 Heat Flow Errors 5 | . . 1 . . 1 2 1 . Energy Discharges 6 | . . 1 . 1 . 2 1 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . . . . 1 5 . 2 Data Loss (major) 2 | . . 1 . . . 1 . . Misfires 4 | . . . . . 2 1 . 1 Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . . 22 4 6 3 . . Projectiles 32 | . . . 22 4 6 . . . Explosions 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . 8 . . . Impact 1 | . . . . . 1 . . . Kinetic 5 | . . . . . 5 . . . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 79 | . . . 36 16 . 8 19 . Shots 3 | . . . 1 1 . 1 . . Rammed 17 | . . . . . . 10 7 . Targets Rammed 22 | . 1 . 1 . 3 10 7 . Kicked 5 | . 1 . 1 . 3 . . . Crushed . | . . . . . . . . . Highest Temperature 336 | . 336 134 165 190 194 198 242 84 Average Temperature 72 | . 124 46 39 75 78 82 86 37 Received Heat Transfer 3511 | . 96 354 270 291 786 504 1141 69 Effects 3 | . 3 . . . . . . . Interference 3 | . 3 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 1 . 1 . . Combat Hostiles 3 | . . . 1 1 . 1 . . Parts Melted 33 | . 2 6 5 8 3 9 . . Heat Transferred 12516 | . 888 2368 2072 1887 1819 2816 333 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Maximum Alert Level 2 | . . 1 1 . 1 2 1 . Low Security (%) 77 | 100 100 59 37 100 98 64 95 . Level 1 16 | . . 40 62 . 1 7 4 . Level 2 6 | . . . . . . 27 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 542 | . 61 295 386 161 215 542 201 . Initial 201 | . . 13 120 153 46 103 201 . Average 122 | . 17 139 238 87 30 198 98 . Influence Increases 3530 | . 121 487 690 329 539 871 293 200 Destroy 0b10 Robot/C 1920 | . 100 360 460 220 360 360 20 40 Destroy 0b10 Robot/NC 40 | . . . 10 10 10 10 . . Destroy Leader 510 | . 20 80 140 60 100 90 10 10 Successful Hack 41 | . . . 18 9 14 . . . Disable Machine 210 | . . . 15 . 30 165 . . Destroy Structure 329 | . 1 2 32 30 10 246 8 . Lose Combat Pursuer 480 | . . 45 15 . 15 . 255 150 Influence Decreases 3430 | . 90 231 639 571 423 671 615 190 Entered New Map 774 | . . 18 167 185 50 109 211 34 Time Decay 2082 | . 90 183 422 356 223 472 210 126 Lost Part 574 | . . 30 50 30 150 90 194 30 Squads Dispatched 38 | . 2 5 5 4 6 8 8 . Investigation 7 | . 1 3 . 1 . . 2 . Extermination 8 | . . . . 1 4 2 1 . Reinforcement 17 | . 1 2 2 2 2 5 3 . Assault 1 | . . . . . . 1 . . Garrison 5 | . . . 3 . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 4 | . . . . . 1 3 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 10 | . . 2 3 . 3 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 189 | . 14 28 28 15 27 25 35 17 Peak Tracking Total 13 | . 5 7 5 4 6 4 13 7 Tactical Retreats 15 | . . 3 1 . 1 . 6 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 13 | . 2 3 1 2 . 2 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 14 | . . . 1 . 2 11 . . Max in Single Turn 8 | . . . 1 . 1 8 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 22 | . 2 5 2 5 6 . 2 . Terminals 12 | . 2 3 2 2 2 . 1 . Fabricators 2 | . . . . 1 1 . . . Repair Stations 5 | . . 1 . 1 2 . 1 . Recycling Units 3 | . . 1 . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 42 | . 4 9 3 12 10 . 4 . Successful 22 | . 3 6 1 4 6 . 2 . Failed 20 | . 1 3 2 8 4 . 2 . Catastrophic 8 | . 1 3 1 1 2 . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 3 4 3 4 2 . . . Terminals 19 | . 4 4 3 5 2 . 1 . Fabricators 4 | . . . . 2 2 . . . Repair Stations 13 | . . 3 . 3 4 . 3 . Recycling Units 6 | . . 2 . 2 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 1 1 1 . . 1 . Open DSF 2 | . . . . 1 . . 1 . Locate Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 9 | . . 3 . 2 3 . 1 . Scan Component 6 | . . 2 . 1 2 . 1 . Repair 3 | . . 1 . 1 1 . . . Recycling Unit Hacks 5 | . . 2 . 1 2 . . . Report Inventory 3 | . . 1 . 1 1 . . . Retrieve Components 2 | . . 1 . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Track 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 4 2 4 6 . 1 . Full Trace Events 3 | . . 1 . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 . 1 1 . . . Time 83 | . . 26 . 38 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . 3 . . 8 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Active Infowar (turns) 2877 | . 270 . . . 1091 1330 186 . Sensors 1379 | . . . . . . 1197 182 . Structural 270 | . 270 . . . . . . . Traps 1120 | . . . . . 1043 77 . . Triangulation 48 | . . . . . 48 . . . Jamming 315 | . . . . . . 315 . . ECM 4 | . . . . . . . 4 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 6587 | 47 341 486 1038 801 1675 1368 489 342 Spaces Moved 3405 | 39 204 252 378 355 737 630 383 427 Core 44 | 1 . . . . 2 . 41 . Treads 525 | . . . . . . 366 159 . Legs 1979 | . 165 252 378 329 629 223 3 . Wheels 224 | 38 39 . . . 106 41 . . Hover 633 | . . . . 26 . . 180 427 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 86 101 50 56 Average Speed 137 | 88 113 120 220 173 135 147 107 73 Slowest Speed 600 | 90 120 190 330 330 600 250 300 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 45 29 35 10 22 18 12 43 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 248 | . . . 30 32 9 173 4 . Melee . | . . . . . . . . . Projectile 31 | . . . 7 3 9 8 4 . AOE 217 | . . . 23 29 . 165 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 4820 | 48 280 350 513 479 1282 976 448 444 Wait 738 | . 16 28 30 45 392 213 12 2 Move 3397 | 38 203 251 377 354 736 629 382 427 Hop . | . . . . . . . . . Pick Up 97 | 4 11 11 16 8 24 14 7 2 Fast Attach 54 | 6 5 1 3 6 8 12 9 4 Attach 58 | . 2 5 9 7 15 8 9 3 Detach 22 | . 3 1 2 3 3 6 3 1 Swap 48 | . 4 5 8 8 14 7 . 2 Drop 96 | . 13 6 21 10 19 19 8 . Fire 282 | . 22 42 40 38 68 58 11 3 Melee 6 | . . . 6 . . . . . Ram 7 | . . . . . . . 7 . Kick 5 | . 1 . 1 . 3 . . . Crush 10 | . . . . . . 10 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Met a group of wandering Federalists 311 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 5) 388 | -10/Materials | Identified exit to Materials 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Utility x2 425 | -9/Materials | Repaired Ion Engine 847 | -9/Materials | Discovered new exit (range 8) 873 | -9/Materials | Identified exit to Materials 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Utility x2 1442 | -8/Materials | Garrison activated, responded to threat 1877 | -8/Materials | Discovered new exit (range 10) 1903 | -8/Materials | Identified exit to Factory 1913 | -8/Materials | Entered Factory 1913 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2640 | -7/Factory | Repaired Lgt. Deuterium Engine 2704 | -7/Factory | Discovered new exit (range 9) 2713 | -7/Factory | Identified exit to Factory 2714 | -7/Factory | Entered another Factory area 2714 | -6/Factory | Evolved 2 slots: Utility x2 2849 | -6/Factory | Discovered new exit (range 13) 2870 | -6/Factory | Identified exit to Lower Caves 3008 | -6/Factory | Build established: Scavenger-Mutant 3321 | -6/Factory | Repaired Lgt. Deuterium Engine 3862 | -6/Factory | Lost 3 parts (2n1u) 4082 | -6/Factory | Lost 4 parts (1n3w) 4160 | -6/Factory | Build established: Mutant 4257 | -6/Factory | Lost 5 parts (3n2w) 4379 | -6/Factory | Discovered new exit (range 10) 4388 | -6/Factory | Identified exit to Factory 4389 | -6/Factory | Entered another Factory area 4389 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4562 | -5/Factory | Build established: Scavenger-Mutant 5589 | -5/Factory | First assault squad dispatched 5672 | -5/Factory | System corruption reached 10% 5750 | -5/Factory | Lost 4 parts (1p1u2w) 5752 | -5/Factory | Discovered new exit (range 4) 5755 | -5/Factory | Identified exit to Factory 5757 | -5/Factory | Entered another Factory area 5757 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5965 | -4/Factory | Build established: Mutant 5981 | -4/Factory | Lost 4 parts (2n2u) 6074 | -4/Factory | Lost 15 parts (2p4n6u3w) 6126 | -4/Factory | Core integrity fell below 50% 6131 | -4/Factory | Garrison activated, responded to threat 6237 | -4/Factory | Discovered new exit (range 10) 6245 | -4/Factory | Core integrity fell below 20% 6245 | -4/Factory | Identified exit to Upper Caves 6246 | -4/Factory | Entered Upper Caves 6251 | -4/Upper Caves | Learned Research interactive machine intel 6272 | -4/Upper Caves | Lost 3 parts (2n1u) 6428 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6441 | -4/Upper Caves | Encountered a Warlord checkpoint 6588 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Acquired 28 matter. Acquired 30 matter. Acquired 5 matter. Acquired 7 matter. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. System corrupted: FCS attempts to trigger Beamcaster. System corrupted: Beamcaster misfires. H-77 Assassin suffers critical hit (Burn). Penetrated by Slug. Imp. Heavy Armor Plating destroyed. JR%:YLSQ /J%0OPPYRQJROAN Beamcaster destroyed. System corrupted: Energy discharge (-78). Penetrated by Slug. Neutrino Core destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##########?????####? | | ??????????????????????????????# ##???## ## | | ??????????????????????????????## ##### # | | ???????????????????????????????### | | ?????????????????????????????????## | | ??????????????????????????????????# ####### | | ???????????##?????????####????????# #?????# """ | | ?????###### #??????#### #????????# #?????# """ | | ???### #????### #????????# #????## "" | | ??## #????# #????????# #???## " | | ??# #?????# #?????????# ##??# | | ??# ## ######## ##????????# ##?# """ | | ??###### #?# ## ########## #### | | ???????# ### h ### "" | | ??????## h # ### """ | | ####??# ######## # ###### # ## | | #??## #""""""# ### @ #???## # | | ##### " "# #### ##???# | | # ## "# #### ###????## ## | | ## # "# #####???????### ## ## | | ?###### # "# #????????##### #### #? | | ?????## # "# #????????# #??# #? | | ????## ### ### #????????# #??## #? | | ????# #?????????# #####???## ##? | | # #### ### #?????????# #????????# ##?? | | ## ###??####### #?????????# #????????# #??? | | ?#####?????## ## ##?????????# #????????# ##?? | | ?????????### ##????????## #????????# #?? | | ###??????# #???????## #????????## #?? | | ##?????# ##???????# ###### #?## #?? | | #####?### ##??????## #??##?? | | #???# ##???### #?????? | | #???# ##### #?????? | | ##???# ####?????? | | ## #????## ###### #????????? | | #######?????#####?????## #????????? | | ???????????????????????#### ##????????? | | ??????????????????????????### ### ###?????????? | | ????????????????????????????######??##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 65 Energy Generation 35 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 600 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 60% | -9/Materials Lgt. Deuterium Engine | 24% | -7/Factory Lgt. Deuterium Engine | 10% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronThiefDatajack Manual? 0 Play Time 02:06:03 Cumulative 41.3 hours Start 2025.07.06 @ 18:07:13 End 2025.07.06 @ 20:26:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 13% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3784c29-6ebf-47a5-a1d2-7bcc6c2011fc