Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 19:25:13 Player: unq Result: Destroyed by as-27219 with Assembled Blade Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (35) 175 Value Destroyed (480) 480 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1095 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 183/300 Energy 250/250 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Gun Light Cannon > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Seismic Detector Beam Rifle Assault Rifle Assault Rifle Grenade Launcher Grenade Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Heat Sink Large Matter Pod Visual Processing Unit Seismic Detector Beam Rifle Assault Rifle Light Cannon EMP Blaster Mining Laser [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 33 | 6 21 6 Power 6 | 1 5 . Engine 5 | 1 4 . Core 1 | . 1 . Reactor . | . . . Propulsion 8 | 2 6 . Treads 3 | . 3 . Leg 3 | 2 1 . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 7 | 1 3 3 Device 4 | . 2 2 Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 12 | 2 7 3 Energy Gun 5 | 1 3 1 Energy Cannon 2 | . 2 . Ballistic Gun 2 | 1 1 . Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon 1 | . . 1 Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 3 2 Power 2 | . 2 . Propulsion . | . . . Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Backups 12 | 2 12 14 Power . | . . . Propulsion 2 | 1 2 3 Utility 4 | . 4 4 Weapon 5 | . 5 6 Tool/Special . | . . . Unused Backups 18 | . 7 11 Power . | . . . Propulsion 5 | . 2 3 Utility 8 | . 4 4 Weapon 5 | . 1 4 Tool/Special . | . . . Average Slot Usage (%) 97 | . 97 99 Engine 13 | . 13 14 Treads 20 | . 17 28 Leg 6 | . 8 . Device 13 | . 14 13 Storage 14 | . 14 14 Energy Gun 12 | . 17 . Energy Cannon 7 | . 4 13 Ballistic Gun 7 | . 5 11 Peak Build Rating 12 | 6 12 12 Average Rating 8 | 4 8 9 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 32 | 11 32 32 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 9 | . 9 . Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 15 20 Average Capacity 13 | 7 12 15 Most Carried 15 | 6 15 15 Average Carried 12 | 3 12 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1221 | 272 812 137 Remotely . | . . . Salvage Created 1279 | 135 841 303 Parts 79 | 11 52 16 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 27 | . 16 11 Guns 17 | . 13 4 Cannons 10 | . 3 7 Classes Destroyed 9 | 2 6 1 Worker 1 | . 1 . Builder 1 | . 1 . Tunneler 5 | 2 1 2 Hauler 2 | . 2 . Recycler 6 | 1 3 2 Watcher 3 | . 3 . Swarmer 10 | . 9 1 Grunt 7 | . 7 . Assembled 10 | . . 10 Best Kill Streak 6 | 3 6 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 153 | . 107 46 Missed 39 | . 27 12 Hits 114 | . 80 34 Melee 10 | . . 10 Projectile 104 | . 80 24 Critical Strikes 1 | . 1 . Damage Taken 1365 | . 732 633 Core 256 | . 135 121 Absorbed by Shields . | . . . Regen/Repaired (Parts) 11 | . 11 . Core Remaining (%) 100 | 100 . . Volleys Fired 116 | 4 72 40 Largest 2 | 2 2 2 Hottest 112 | 60 112 95 Shots Fired 231 | 8 142 81 Gun 153 | 8 120 25 Cannon 77 | . 21 56 Launcher . | . . . Special 1 | . 1 . Kinetic 85 | 4 39 42 Thermal 146 | 4 103 39 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 1 8 10 Robot Miss Streak 4 | 1 4 4 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 124 | 4 78 42 Core Hits 63 | 4 33 26 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 4 . Burn 4 | . 4 . Melee Attacks 2 | . . 2 Impact . | . . . Slashing . | . . . Piercing 2 | . . 2 Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1849 | 46 1107 696 Guns 1083 | 46 879 158 Cannons 766 | . 228 538 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 535 | . 221 314 Thermal 1314 | 46 886 382 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . . 6 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 7 | . . 7 Message Errors 1 | . . 1 Matter Fused 1 | . . 1 Energy Discharges 1 | . . 1 Data Loss (minor) 1 | . . 1 Data Loss (major) 1 | . . 1 Misfires 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 5 | . . 5 Impact . | . . . Kinetic 5 | . . 5 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 120 | . 120 108 Average Temperature 36 | . 37 32 Received Heat Transfer 199 | . 159 40 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 3301 | 100 2387 814 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 139 | 10 139 20 Initial 9 | . . 9 Average 28 | 3 39 1 Influence Increases 599 | 15 528 56 Destroy 0b10 Robot/C 340 | . 320 20 Destroy 0b10 Robot/NC 90 | 15 55 20 Destroy Leader 70 | . 70 . Successful Hack 19 | . 19 . Select Force Hacks 60 | . 60 . Destroy Structure 5 | . 4 1 Lose Combat Pursuer 15 | . . 15 Influence Decreases 599 | 15 502 82 Entered New Map 17 | . . 17 Time Decay 552 | 15 472 65 Lost Part 30 | . 30 . Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 23 16 Peak Tracking Total 4 | . 4 4 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 10 | . 9 1 Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 25 1 Successful 14 | . 13 1 Failed 12 | . 12 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 16 | . 16 . Terminals 19 | . 19 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Prototype ID Bank 1 | . 1 . Open Door 1 | . . 1 Locate Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 8 . Terminals 6 | . 6 . Botnet 1 | . 1 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 8 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 2758 | . 2100 658 Seismic 2758 | . 2100 658 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 3217 | 87 2300 830 Spaces Moved 1552 | 55 1083 414 Core 34 | 7 27 . Treads 1089 | . 675 414 Legs 415 | 48 367 . Wheels 14 | . 14 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 105 160 Average Speed 154 | 111 154 160 Slowest Speed 500 | 120 500 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 54 | 4 98 60 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 4 | . 4 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug 2 | . 1 1 Terrain Destroyed 2 | . 1 1 Melee 1 | . . 1 Projectile 1 | . 1 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 2140 | 70 1568 502 Wait 352 | . 327 25 Move 1550 | 54 1082 414 Hop . | . . . Pick Up 35 | 6 24 5 Fast Attach 24 | 6 18 . Attach 6 | . 4 2 Detach 4 | . 4 . Swap 23 | . 14 9 Drop 28 | . 23 5 Fire 116 | 4 72 40 Melee 2 | . . 2 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 536 | -10/Materials | Core integrity fell below 50% 584 | -10/Materials | Discovered new exit (range 13) 729 | -10/Materials | Repaired Heat Sink 1115 | -10/Materials | Discovered new exit (range 16) 1623 | -10/Materials | Discovered new exit (range 16) 1988 | -10/Materials | Identified exit to Subcaves 2049 | -10/Materials | Learned location of Recycling (-9) 2243 | -10/Materials | Loaded intel: 6 trap records 2287 | -10/Materials | Learned Materials trap positions 2343 | -10/Materials | Learned location of 1 exit from Recycling 2388 | -10/Materials | Entered Mines 2389 | -10/Mines | Identified exit to Materials 2435 | -10/Mines | Met a Derelict bent on vengeance 2484 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2752 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2824 | -10/Mines | Assembled infested the area 2829 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3211 | -10/Mines | Core integrity fell below 20% 3218 | -10/Mines | Destroyed by as-27219 with Assembled Blade Last Messages --------------- 03104_ Acquired 8 matter. 03107_ Acquired 3 matter. 03122_ System corrupted: FCS attempts to trigger Lgt. Cannon. 03122_ System corrupted: Lgt. Cannon misfires. 03132_ as-33038 knocked back. 03141_ as-33038 destroyed. 03144_ Acquired 7 matter. 03146_ Acquired 1 matter. 03160_ as-29086 destroyed. 03161_ System corrupted: Energy discharge (-51). 03163_ as-72841 destroyed. 03166_ Acquired 9 matter. 03168_ Acquired 4 matter. 03171_ Acquired 1 matter. 03172_ Acquired 8 matter. 03176_ Acquired 4 matter. 03189_ Beam Cannon destroyed. 03197_ as-43359 destroyed. 03203_ System corrupted: Matter fused (-5). 03207_ as-27219 knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????###????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????? ???????#####????????????????? | | ????????#???????? ????#### ##???????????????? | | ???????# ???????? ???## ##??????????????? | | ??#??## ????????# #?### ##?????????????? | | ??? ?# ?????????# ### """ ###########???? | | ??? # ?????????#%## %""" #???? | | ???? ?????????# ## "" ####### #???? | | ????? ?????????# a = #?????# #???? | | ?????# #?????????##### @ %*% ##????# #???? | | ?????# ####??????????# #### ## ! ###### #???? | | ?????# #??????????# #??###### ###?? | | ?????#### #??????????# #???????# # ### ##? | | ????????# #??????????# #???????## ## ## #? | | ????????# #??????????# #????????##### #? | | ????????# #??????????# #????????????##### #? | | ????????# #??????????#% ##???????????????# ##? | | ????????# #??????????# ##?????????????## ##?? | | ????????# ############ % #?????????????# ##?? | | ????????# #?????????????# #?? | | ????????########### ##?????????????## ##? | | ??????????????????# #???????????????## #? | | ??????????????????# #????????????????# #? | | ?????????????????## #???????????###??# #? | | ????????????????## #??????????## #### #? | | ???????????????## ##??????????# #? | | ???????????????# ####???????????# !] ##? | | ???????????????# ##??????????????# // ! ##?? | | ??????????????# # ##???????????????# ! #??? | | ??????????????######????????????????# ] X ##??? | | ????????????????????????????????????## ## ##??? | | ?????????????????????????????????????###?# ##?? | | ??????????????????????????????????######## #?? | | ??????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 63% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonWeldingFirepult Manual? 0 Play Time 00:32:41 Cumulative 280.4 hours Start 2026.02.10 @ 22:40:14 End 2026.02.14 @ 19:25:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 55 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48a26cd2-4226-45d3-a8e9-cb89c98dfedb