Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 12:11:16 Player: KIWA Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (1842) 1842 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (454) 454 TOTAL SCORE: 4876 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 448 Friendly Fire -56 Cogmind --------- Core Integrity 174/550 Matter 208/300 Energy 194/280 System Corruption 0% Temperature Warm (174) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Particle Charger Hacking Suite > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (15) --- Cooled Ion Engine Aerolev Unit Trap Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Targeting Computer Kinecellerator ECM Suite Shock Absorption System High-powered Shotgun Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Powered Hammer > --- INVENTORY -------- Structural Scanner Advanced Visual Processing Unit Advanced Targeting Computer ECM Suite Improved Light Armor Plating Heavy Particle Cannon Heavy Assault Rifle High-powered Shotgun Shock Bomb Launcher Mining Laser [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Blade Saw Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 111 | . 14 10 11 10 66 Power 8 | . 1 2 2 . 3 Engine 7 | . 1 2 1 . 3 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 23 | . 4 2 3 3 11 Treads . | . . . . . . Leg 21 | . 4 2 3 3 9 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 1 | . . . . . 1 Utility 35 | . 4 2 2 6 21 Device 21 | . 1 2 . 6 12 Storage 6 | . 2 . . . 4 Processor 4 | . . . 2 . 2 Hackware 1 | . . . . . 1 Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 45 | . 5 4 4 1 31 Energy Gun 13 | . 2 1 . . 10 Energy Cannon 7 | . 2 1 . . 4 Ballistic Gun 12 | . 1 . 3 . 8 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon 1 | . . . . . 1 Impact Weapon 4 | . . 1 . . 3 Slashing Weapon 4 | . . 1 1 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 1 2 1 5 Parts Lost 26 | . 3 4 2 3 14 Power 2 | . . 1 . . 1 Propulsion 9 | . . 1 1 1 6 Utility 5 | . 1 . . 1 3 Weapon 10 | . 2 2 1 1 4 Highest Loss Streak 8 | . 3 4 1 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 98 99 98 95 Engine 10 | . 14 13 10 11 8 Leg 24 | . 28 27 21 21 22 Device 12 | . 5 14 11 10 14 Storage 11 | . 17 14 11 11 9 Processor 13 | . . . 22 22 17 Hackware 1 | . . . . . 3 Energy Gun 5 | . 8 7 . . 5 Energy Cannon 4 | . 10 7 . . 2 Ballistic Gun 5 | . 8 . 10 11 3 Impact Weapon 2 | . . 6 1 . 2 Slashing Weapon 4 | . . 6 9 11 3 Naked Turns . | . . . . . . Heaviest Build 95 | 12 23 27 24 24 95 Greatest Support 54 | 20 20 20 25 25 54 Greatest Overweight (x) 2 | . 1 1 2 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | . 10 10 10 10 25 Average Capacity 10 | . 9 10 10 10 11 Most Carried 15 | . 9 10 10 10 15 Average Carried 9 | . 7 7 9 8 10 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 12 | 6 7 10 10 9 12 Class Distribution -------------------- 91% | Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1632 | 180 262 87 261 100 742 Remotely 20 | . . . . 20 . Salvage Created 2908 | . 578 127 750 107 1346 Parts 145 | . 28 8 33 9 67 Haulers Intercepted 6 | . 1 . 1 . 4 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 47 | . 11 2 10 3 21 Melee 9 | . . . 3 3 3 Guns 26 | . 2 2 7 . 15 Cannons 9 | . 9 . . . . Classes Destroyed 10 | . 3 2 2 . 3 Worker 2 | . . . . . 2 Builder 5 | . . 1 1 . 3 Tunneler 2 | . . . . . 2 Hauler 6 | . 1 . 1 . 4 Recycler 6 | . . . 4 1 1 Operator 1 | . . . . . 1 Watcher 3 | . 1 . . . 2 Swarmer 10 | . . . 4 3 3 Grunt 23 | . 11 . 4 . 8 Sentry 14 | . . 2 2 . 10 Best Kill Streak 4 | . 3 2 4 2 3 Combat Bots Only 3 | . 2 2 2 2 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 370 | . 59 32 64 42 173 Missed 95 | . 9 7 17 8 54 Damage Taken 3981 | . 648 374 514 272 2173 Core 717 | . 109 44 96 92 376 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 38 . 53 . Volleys Fired 188 | . 48 13 34 1 92 Largest 2 | . 2 2 1 1 2 Hottest 150 | . 100 100 23 23 150 Shots Fired 277 | . 91 16 34 1 135 Gun 214 | . 56 9 34 1 114 Cannon 54 | . 35 7 . . 12 Launcher 8 | . . . . . 8 Special 1 | . . . . . 1 Kinetic 125 | . 40 . 34 1 50 Thermal 103 | . 35 13 . . 55 Explosive 4 | . . . . . 4 Electromagnetic 45 | . 16 3 . . 26 Robot Hit Streak 22 | . 6 6 10 . 22 Robot Miss Streak 6 | . 6 2 2 1 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 233 | . 52 14 42 7 118 Core Hits 105 | . 20 4 20 4 57 Critical Kills 4 | . . . 1 . 3 Critical Parts Destroyed 5 | . . 1 1 . 3 Critical Strikes 26 | . 2 2 8 1 13 Burn 4 | . . 1 . . 3 Destroy 5 | . . . 2 . 3 Corrupt 2 | . 2 . . . . Smash 4 | . . 1 . . 3 Sever 11 | . . . 6 1 4 Melee Attacks 106 | . . 29 22 14 41 Impact 26 | . . 1 4 . 21 Slashing 80 | . . 28 18 14 20 Piercing . | . . . . . . Sneak Attacks 13 | . . 2 5 2 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5074 | . 736 312 772 160 3094 Guns 2459 | . 340 97 393 . 1629 Cannons 527 | . 383 69 . . 75 Explosions 338 | . . . . . 338 Melee 1711 | . . 146 379 160 1026 Ramming 39 | . 13 . . . 26 Kinetic 1250 | . 195 . 393 . 662 Thermal 1259 | . 383 144 . . 732 Explosive 156 | . . . . . 156 Electromagnetic 659 | . 145 22 . . 492 Impact 983 | . . 146 25 . 812 Slashing 728 | . . . 354 160 214 Piercing . | . . . . . . Highest Corruption 3 | . 3 3 . . . Average Corruption 2 | . 1 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 3 19 . . . Message Errors 2 | . 1 1 . . . Matter Fused 7 | . 1 6 . . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 5 | . 1 4 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . 1 . . . Alerts 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 309 | . . 146 . . 163 Projectiles 15 | . . . . . 15 Explosions . | . . . . . . Melee 294 | . . 146 . . 148 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . . . . 61 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 7 | . 4 . . . 3 Kicked 7 | . 4 . . . 3 Crushed . | . . . . . . Highest Temperature 361 | . 361 327 16 . 174 Average Temperature 101 | . 129 166 10 . 29 Received Heat Transfer 1359 | . 375 162 261 . 561 Effects 6 | . 6 . . . . Energy Bleed 3 | . 3 . . . . Interference 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 12 | . 1 . . . 11 Impact Corruptions 9 | . . 3 . . 6 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . 2 2 1 . 1 Heat Transferred 2862 | . 814 444 . . 1604 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 577 | . 134 34 140 125 577 Initial 49 | . . 11 . 49 . Average 135 | . 47 11 54 59 246 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 70 | . 100 100 100 100 35 Level 1 24 | . . . . . 54 Level 2 4 | . . . . . 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 . 1 . 16 Investigation 4 | . 1 . . . 3 Extermination . | . . . . . . Reinforcement 7 | . 1 . 1 . 5 Assault 2 | . . . . . 2 Garrison 6 | . . . . . 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 8 | . 1 . 2 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 16 2 18 7 56 Peak Tracking Total 11 | . 3 2 4 4 11 Tactical Retreats 7 | . . . 1 . 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 7 | . 3 . . . 4 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 14 | . 1 1 2 2 8 Terminals 8 | . 1 . 1 1 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 31 | . 2 1 3 4 21 Successful 20 | . 2 1 2 3 12 Failed 11 | . . . 1 1 9 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 2 . 1 3 15 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers 6 | . . . 2 . 4 Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 1 1 3 6 Record 2 | . 1 . . 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . 1 . 1 . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . . . 1 Patrol Status 1 | . . . . 1 . Recall Investigation 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 2 | . . . . . 2 Scanalyzer 5 | . . . 1 . 4 Insert Component 3 | . . . 1 . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 1 1 7 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . . . 5 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 73 | . . . . 73 73 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 117 | . . . . 15 102 Total Damage 1009 | . . . . 107 902 Kills 15 | . . . . 2 13 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches 10 | . . . . . 10 Drone Recoveries 8 | . . . . . 8 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 7011 | . 1177 1080 1061 486 3207 Spaces Moved 2950 | 1 464 486 433 337 1229 Core . | . . . . . . Treads . | . . . . . . Legs 2950 | 1 464 486 433 337 1229 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 153 | 120 172 188 170 120 134 Slowest Speed 260 | 120 190 190 260 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 2 65 84 46 90 82 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 23 | . . 20 . . 3 Terrain Destroyed 67 | . . 20 . . 47 Melee 20 | . . 20 . . . Projectile 7 | . . . . . 7 AOE 40 | . . . . . 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4953 | . 754 577 677 386 2559 Wait 1469 | . 204 27 164 19 1055 Move 2945 | . 463 485 432 336 1229 Hop . | . . . . . . Pick Up 72 | . 12 8 9 4 39 Fast Attach 12 | . 1 2 . . 9 Attach 30 | . 5 4 5 4 12 Detach 1 | . . . . . 1 Swap 69 | . 8 4 6 6 45 Drop 54 | . 9 5 5 2 33 Fire 188 | . 48 13 34 1 92 Melee 106 | . . 29 22 14 41 Ram . | . . . . . . Kick 7 | . 4 . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 7) 692 | -10/Materials | Lost 3 parts (1u2w) 902 | -10/Materials | Discovered new exit (range 16) 1136 | -10/Materials | Discovered new exit (range 15) 1178 | -10/Materials | Entered Mines 1196 | -10/Mines | Discovered new exit (range 15) 1224 | -10/Mines | Met a Derelict bent on vengeance 1228 | -10/Mines | Core integrity fell below 50% 1270 | -10/Mines | Lost 4 parts (1p1n2w) 1637 | -10/Mines | Learned Materials terminal intel 1726 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1812 | -10/Mines | Learned location of Storage (-8) 2053 | -10/Mines | Found a hidden stash of uninstalled traps 2149 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2153 | -10/Mines | Found Prototype Device 2154 | -10/Mines | Identified Exp. Sensor Array 2210 | -10/Mines | Discovered new exit (range 7) 2235 | -10/Mines | Met a Derelict testing a Signal Generator 2258 | -10/Mines | Entered Materials 2258 | -9/Materials | Evolved 2 slots: Utility x2 2259 | -9/Materials | Loaded intel: 11 terminal locations 2849 | -9/Materials | Discovered new exit (range 10) 3271 | -9/Materials | Discovered new exit (range 16) 3288 | -9/Materials | Identified exit to Mines 3319 | -9/Materials | Entered Mines 3356 | -9/Mines | Lost 3 parts (1n1u1w) 3439 | -9/Mines | Discovered new exit (range 6) 3520 | -9/Mines | Found the Drone Emporium 3527 | -9/Mines | Found Prototype Device 3528 | -9/Mines | Identified Thief Drone Bay 3603 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3609 | -9/Mines | Learned Materials interactive machine intel 3794 | -9/Mines | Discovered new exit (range 4) 3798 | -9/Mines | Identified exit to Materials 3805 | -9/Mines | Entered Materials 3805 | -8/Materials | Accompanied by 4 allies 3805 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3806 | -8/Materials | Loaded intel: 19 interactive machine locations 3810 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3935 | -8/Materials | Discovered new exit (range 16) 3982 | -8/Materials | Garrison activated, responded to threat 4048 | -8/Materials | Lost 3 allies 4127 | -8/Materials | Lost 3 allies 5707 | -8/Materials | Discovered new exit (range 8) 5905 | -8/Materials | Identified exit to Factory 6472 | -8/Materials | Discovered exit to Factory (range 14) 6985 | -8/Materials | Core integrity fell below 50% 7005 | -8/Materials | First assault squad dispatched 7012 | -8/Materials | Self-destructed Last Messages --------------- multiple assault carriers dispatched. [Achievement: Significant Disruption] 07005_ U-05 Engineer lays Concrete. 07005_ O-16 Technician uses terminal to summon reinforcements. 07005_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 07005_ O-16 Technician locks terminal. 07006_ U-05 Engineer builds a Wall. 07006_ Aluminum Leg destroyed. 07007_ Penetrated by Slug. 07008_ U-05 Engineer lays Concrete. 07008_ K-01 Serf collects debris. 07009_ U-05 Engineer builds a Wall. 07009_ Imp. Carbon-fiber Leg destroyed. 07009_ Imp. Light Armor Plating destroyed. 07010_ U-05 Engineer builds a Wall. 07010_ U-05 Engineer lays Concrete. 07010_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????????# # #????# #? | | ??????????????????????????????# ######????# #? | | ?????????????????????????????## ##????????# *#? | | ?????????????????????????????# ########## %%## | | ?????????????????????????????# % = == | | ?????????????????????????????#=%< [% %!% | | ????????????????????????????## * % [ * %= = | | ????????????????????????????## ###+######/#### | | ??????????????????????? ?### #### % # ?? | | ????????????????????? ???# #??# % # # | | ??????????????????? ####!#??#% % # # | | ??????????????????? ##%#??# % # # | | ???????????????????# ## #### # # | | ?????????????????### # ## %+ !# # | | ?????????????????? ## = # % ######## | | ?????????????????? #g ## !# % #??????? | | ????????????=?????? gHg ?# !%+ ! #??????? | | ???????????????????? ##+#### #??????? | | ???????????????#"???? # u #?#! * #??????? | | ???????????????? ???? # ]! #?# #??????? | | ???????????????###+#### # !! #?# #??????? | | ??????????????? # ;# ###+######?+#???? | | ???????????## """ ; % ;; ! # ##### ##### | | ???????????# Y!! 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Visual Processing Unit | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Part-time Excavator Significant Disruption Challenges ------------ None Game ------ Seed GatlingMachineStorm Manual? 0 Play Time 01:23:29 Cumulative 15.9 hours Start 2024.04.18 @ 17:23:56 End 2024.04.19 @ 12:11:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a75a342-dbb0-4279-b403-fdc8dc6ff946