Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.19 @ 18:11:14 Player: Lee Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (71) 355 Value Destroyed (2981) 2981 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (639) 639 TOTAL SCORE: 9195 Bonus ------- Follower Combat Kills 389 Met Data Miner 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 533/560 System Corruption 1% Temperature Critical (694) Movement Walking (260) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (4) -------- Reinforced Deuterium Engine Light Fission Core Reinforced Fission Core > --- PROPULSION (4) --- Improved Treads Carbon-fiber Leg Flexi-carbon Leg Compact Wheel > --- UTILITY (4) ------ Medium Storage Unit Core Analyzer Light Armor Plating > --- WEAPON (4) ------- Thermic Laser Wave Gun Coil Gun Battle Cannon > --- INVENTORY (10) --- Terrain Scanner Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Thermic Laser Ion Cannon Coil Gun > --- INVENTORY -------- Fusion Compressor Reinforced Fission Core Terrain Scanner Light Armor Plating [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Special Weapon Flamer Impact Weapon Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 9 | . 1 . 2 2 . 2 . . . . 2 . . . . Power 3 | . 1 . 1 . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 2 | . . . . 1 . . . . . . 1 . . . . Weapon 2 | . . . . 1 . . . . . . 1 . . . . Parts Attached 82 | 7 2 . 5 4 11 4 5 2 . 6 8 3 13 . 12 Power 21 | 1 1 . 2 1 3 2 1 2 . . 3 . 2 . 3 Engine 9 | 1 1 . 2 1 2 1 . . . . . . . . 1 Core 10 | . . . . . 1 1 1 2 . . 2 . 1 . 2 Reactor 2 | . . . . . . . . . . . 1 . 1 . . Propulsion 26 | 2 . . 2 1 3 1 2 . . 4 . 3 3 . 5 Treads 13 | 2 . . 1 1 3 1 2 . . 1 . . . . 2 Leg 12 | . . . 1 . . . . . . 3 . 3 3 . 2 Wheel 1 | . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 12 | 2 . . . 1 2 1 . . . . 2 . 2 . 2 Device 5 | . . . . . 2 1 . . . . . . 1 . 1 Storage 1 | 1 . . . . . . . . . . . . . . . Processor 2 | . . . . 1 . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 4 | 1 . . . . . . . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 23 | 2 1 . 1 1 3 . 2 . . 2 3 . 6 . 2 Energy Gun 10 | 1 1 . . . 3 . . . . 1 1 . 2 . 1 Energy Cannon 1 | . . . . . . . . . . . 1 . . . . Ballistic Gun 6 | 1 . . 1 1 . . 1 . . . . . 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . System Corruption 5 | . . . . . . . 5 . . . . . . . . Parts Lost 14 | . . . . . . . . . . 4 1 . 3 . 6 Power 3 | . . . . . . . . . . 1 . . 1 . 1 Propulsion 4 | . . . . . . . . . . 2 . . 1 . 1 Utility 4 | . . . . . . . . . . . 1 . 1 . 2 Weapon 3 | . . . . . . . . . . 1 . . . . 2 Highest Loss Streak 5 | . . . . . . . . . . 3 1 . 2 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 4 | 6 6 5 5 6 5 5 5 6 7 6 4 5 3 2 2 Power . | 1 . . . . . . . . . . . . . . . Propulsion 1 | 1 2 2 1 2 2 2 2 2 3 3 1 . . . . Utility 2 | 2 3 3 3 2 2 3 3 3 3 3 3 2 2 2 1 Weapon . | 1 . . 1 2 1 . . . 1 . . 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 13 | . . . . . 2 1 6 . . 3 . . 1 . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . 1 . . . . . Utility 2 | . . . . . . . 1 . . . . . 1 . . Weapon 8 | . . . . . 1 1 4 . . 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 100 97 90 99 88 100 98 100 90 90 99 94 93 94 Engine 13 | . 23 25 27 25 24 15 21 14 14 12 6 6 3 . . Core 7 | . . . . . . 7 7 12 14 12 10 12 10 12 12 Reactor 3 | . . . . . . . . . . . 2 6 8 12 11 Treads 14 | . 23 25 24 25 25 22 28 28 28 22 . . . . . Leg 9 | . . . 5 . . . . . . 5 25 24 22 18 20 Device 4 | . . . . . 7 7 7 7 7 7 6 . 2 6 5 Storage 7 | . 12 12 10 8 8 7 7 7 7 7 6 6 6 6 6 Processor 7 | . . . . 3 8 7 7 7 7 7 10 12 9 6 6 Protection 3 | . 12 12 10 8 . . . . . . . 6 5 6 5 Energy Gun 11 | . 13 25 16 8 15 21 12 7 7 5 4 6 8 12 12 Energy Cannon 2 | . . . . . . . . . . . 5 6 6 6 5 Ballistic Gun 4 | . 8 . 3 11 8 . 3 7 7 . . . 5 6 6 Special Weapon 1 | . . . . . . . 5 7 7 2 . . . . . Impact Weapon 1 | . . . . . . . . . . 6 6 6 . . . Peak Build Rating 73 | 7 8 8 14 21 23 27 30 30 29 35 49 47 69 68 73 Average Rating 37 | 5 7 8 11 17 20 22 27 28 29 30 41 45 57 68 68 On Entrance 27 | . 7 8 8 14 21 21 26 28 29 29 23 47 43 68 68 Avg Prop Armor Cover (%) 5 | . . . 5 . . . . . . . . 3 3 . 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 90 | 18 24 24 34 39 39 52 52 52 50 50 68 68 75 74 90 Greatest Support 93 | 40 40 40 63 65 65 83 91 83 83 93 55 55 65 55 70 Greatest Overweight (x) 3 | . . . . . . . . . . . 1 3 2 1 2 Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 9 | 9 8 6 7 8 9 7 8 8 7 9 6 7 8 2 6 Average Carried 4 | 6 5 5 5 6 5 5 5 6 7 6 4 5 3 2 2 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 7 | 7 5 6 7 6 5 5 5 7 7 4 5 6 2 2 1 Class Distribution -------------------- 55% | Scavenger-Gunner 16% | Hacker-Mutant 13% | Hacker-Gunner 6% | Scavenger-Mutant 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Generator-Gunner | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2796 | 199 25 87 56 65 389 50 96 48 . 238 301 281 529 . 432 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3067 | . 25 100 318 99 883 111 139 109 . 138 79 207 332 . 527 Parts 161 | . 8 5 18 11 54 8 8 4 . 1 3 7 15 . 19 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 65 | . 2 2 5 2 18 2 4 2 . 5 3 6 5 . 9 Melee 1 | . . . . . . . . . . 1 . . . . . Guns 52 | . 2 2 5 2 18 2 4 2 . 3 1 1 4 . 6 Cannons 5 | . . . . . . . . . . . 2 1 . . 2 AOE 5 | . . . . . . . . . . . . 4 1 . . Classes Destroyed 11 | . 1 1 3 . 2 1 1 . . . . 1 . . 1 Worker 3 | . . . 1 . 2 . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 2 | . . . . . 2 . . . . . . . . . . Swarmer 13 | . 2 . . . . . 2 . . 3 3 . . . 3 Grunt 30 | . . 2 2 . 11 . . 2 . 2 . 4 4 . 3 Brawler 2 | . . . . . . . . . . . . 1 . . 1 Duelist 2 | . . . . . 1 . . . . . . 1 . . . Sentry 13 | . . . 3 2 6 1 . . . . . . . . 1 Hunter 2 | . . . . . . . 1 . . . . . 1 . . Programmer 2 | . . . . . . 1 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 2 2 5 2 4 1 3 2 . 3 3 3 2 . 3 Combat Bots Only 4 | . 2 2 2 2 4 1 3 2 . 3 3 3 2 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 1 . 1 1 2 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 1 . . Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 474 | . 4 17 50 8 82 29 21 15 . 101 14 19 28 . 86 Missed 138 | . . 2 18 1 26 11 7 6 . 26 4 4 7 . 26 Hits 336 | . 4 15 32 7 56 18 14 9 . 75 10 15 21 . 60 Melee 5 | . . . . . 3 . . 1 . . . 1 . . . Projectile 331 | . 4 15 32 7 53 18 14 8 . 75 10 14 21 . 60 Critical Strikes 17 | . . . 1 . 4 1 . . . 5 . 3 . . 3 Actively Blocked 1 | . . . 1 . . . . . . . . . . . . Damage Taken 4552 | . 18 123 271 59 575 81 132 80 . 903 143 613 258 . 1296 Core 1240 | . . 14 41 16 73 16 27 19 . 174 21 326 13 . 500 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 25 | . 1 5 15 . 4 . . . . . . . . . . Ignored by Resistances 2222 | . 13 73 174 37 349 61 80 48 . 484 84 173 148 . 498 Regen/Repaired (Parts) 50 | . . . . . 50 . . . . . . . . . . Core Remaining (%) 86 | 100 . 94 89 . 83 . . . . 66 . . . . . Volleys Fired 180 | . 3 9 15 5 44 7 8 9 . 33 4 8 12 . 23 Largest 4 | . 2 2 2 3 3 3 3 3 . 2 2 3 3 . 4 Hottest 244 | . 60 80 80 88 161 161 196 176 . 165 115 151 145 . 244 Shots Fired 443 | . 6 18 30 15 130 21 25 19 . 40 8 19 31 . 81 Gun 381 | . 6 18 30 15 130 21 23 18 . 32 4 4 19 . 61 Cannon 43 | . . . . . . . . . . . 4 7 12 . 20 Launcher 8 | . . . . . . . . . . . . 8 . . . Special 11 | . . . . . . . 2 1 . 8 . . . . . Kinetic 131 | . 3 . 2 10 78 . . 9 . . . . 6 . 23 Thermal 261 | . 3 9 15 5 52 21 25 10 . 40 4 7 12 . 58 Explosive 8 | . . . . . . . . . . . . 8 . . . Electromagnetic 43 | . . 9 13 . . . . . . . 4 4 13 . . Robot Hit Streak 34 | . 1 15 29 24 34 27 28 26 . 27 29 17 14 . 18 Robot Miss Streak 2 | . 2 . 1 . 1 . 1 1 . 1 1 2 1 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . . 4 . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . . . . . Shots Hit Robots 358 | . 1 14 28 8 107 19 18 17 . 40 7 15 26 . 58 Core Hits 161 | . 2 5 12 4 48 9 10 6 . 8 5 16 11 . 25 Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 12 | . . . . . 3 1 1 1 . 1 . . . . 5 Burn 10 | . . . . . 1 1 1 1 . 1 . . . . 5 Destroy 2 | . . . . . 2 . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . 3 1 1 . . . Impact 5 | . . . . . . . . . . 3 1 1 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6739 | . 22 185 388 126 1673 278 249 222 . 646 187 890 562 . 1311 Guns 4903 | . 22 173 347 126 1657 278 237 211 . 476 49 51 325 . 951 Cannons 729 | . . . . . . . . . . . 68 117 184 . 360 Explosions 747 | . . . 41 . . . . . . . . 653 53 . . Melee 247 | . . . . . . . . . . 108 70 69 . . . Ramming 28 | . . 12 . . 16 . . . . . . . . . . Kinetic 1794 | . . . 30 82 1175 . . 96 . . . . 89 . 322 Thermal 3425 | . 22 75 200 44 482 278 249 126 . 538 68 117 237 . 989 Explosive 653 | . . . . . . . . . . . . 653 . . . Electromagnetic 592 | . . 98 158 . . . . . . . 49 51 236 . . Impact 247 | . . . . . . . . . . 108 70 69 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 9 9 9 9 1 1 1 1 1 Average Corruption 3 | . . . . . . 1 6 9 9 9 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 93 | . . . . . . . 28 14 4 24 1 3 7 1 11 Message Errors 19 | . . . . . . . 7 4 1 2 . . 2 1 2 Matter Fused 25 | . . . . . . . 7 5 2 8 . . . . 3 Heat Flow Errors 13 | . . . . . . . 3 . 1 4 . 2 2 . 1 Energy Discharges 13 | . . . . . . . 6 2 . 3 1 1 . . . Parts Fused 2 | . . . . . . . 1 . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . 3 3 . 2 . . 1 . 3 Data Loss (major) 3 | . . . . . . . . . . 2 . . . . 1 Misfires 3 | . . . . . . . 1 . . 1 . . 1 . . Weapon Failures 3 | . . . . . . . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 48 | . . . . . . . . . . 15 30 3 . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 3 | . . . . . . . . . . . . 3 . . . Melee 45 | . . . . . . . . . . 15 30 . . . . Knockbacks 3 | . . . . . . . . . . . 1 1 . . 1 Impact 2 | . . . . . . . . . . . 1 1 . . . Kinetic 1 | . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 124 | . . . 11 . . . . . . . . 113 . . . Shots 5 | . . . 1 . . . . . . . . 4 . . . Rammed 6 | . . 1 . . 4 . 1 . . . . . . . . Targets Rammed 7 | . . 1 . . 5 . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 878 | . 60 308 240 144 237 312 489 76 262 536 228 729 413 . 878 Average Temperature 185 | . 30 131 96 64 45 112 201 33 130 155 114 291 173 . 302 Received Heat Transfer 1779 | . . 111 147 27 459 24 . 72 . 342 . 162 144 . 291 Effects 122 | . . . . . 1 . 14 . . 14 . 38 11 . 44 Shutdowns 46 | . . . . . . . 8 . . 5 . 14 4 . 15 Energy Bleed 10 | . . . . . 1 . 1 . . 1 . 5 . . 2 Interference 25 | . . . . . . . 5 . . . . 9 4 . 7 Matter Decay 7 | . . . . . . . . . . 1 . 5 1 . . Short Circuit 8 | . . . . . . . . . . 2 . 3 1 . 2 Damage (minor) 5 | . . . . . . . . . . 2 . . 1 . 2 Damage (major) 14 | . . . . . . . . . . 2 . . . . 12 Damage (core) 7 | . . . . . . . . . . 1 . 2 . . 4 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried 3 | . . 1 2 . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . 2 1 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 19 | . . . 2 . 1 3 4 1 . 1 . . . . 7 Heat Transferred 8502 | . 50 175 375 100 1208 693 687 450 . 1701 111 185 346 . 2421 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 191 | . 50 35 62 45 191 53 . . . . 55 . . . . Initial 11 | . . 5 5 9 4 11 . . . . . . . . . Average 33 | . 19 2 22 12 65 10 . . . . 5 . . . . Influence Increases 2088 | . 50 50 152 60 783 147 110 40 . 120 70 140 120 . 246 Destroy 0b10 Robot/C 1520 | . 40 40 100 40 500 100 80 40 . 100 60 120 100 . 200 Destroy 0b10 Robot/NC 30 | . . . 10 . 20 . . . . . . . . . . Destroy Leader 384 | . 10 10 40 20 124 40 30 . . 20 10 20 20 . 40 Allied During Kill 60 | . . . . . 47 7 . . . . . . . . 6 Destroy Structure 4 | . . . 2 . 2 . . . . . . . . . . Lose Combat Pursuer 90 | . . . . . 90 . . . . . . . . . . Influence Decreases 2029 | . 30 50 140 77 762 183 110 40 . 120 70 140 120 . 187 Entered New Map 89 | . . 15 15 23 11 25 . . . . . . . . . Time Decay 1830 | . 30 35 125 54 691 130 110 40 . 100 70 140 120 . 185 Lost Part 22 | . . . . . . . . . . 20 . . . . 2 Lost Ally 88 | . . . . . 60 28 . . . . . . . . . Squads Dispatched 5 | . . . 1 . 2 1 . . . . 1 . . . . Investigation . | . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . . Reinforcement 3 | . . . 1 . 2 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 4 | . . 1 . . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 85 | . 2 2 6 2 29 5 4 3 . 5 4 6 7 . 10 Peak Tracking Total 5 | . 2 2 2 2 5 3 2 2 . 3 3 3 3 . 3 Tactical Retreats 4 | . . . . . 4 . . . . . . . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 5 | . 2 . . . 2 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 7 | . . . . . 1 . 2 . . . . . . 4 . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 31 | . . . . . 3 . 2 . . . . . . 26 . Successful 30 | . . . . . 2 . 2 . . . . . . 26 . Failed 1 | . . . . . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 28 | . . . . . . . 2 . . . . . . 26 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 2 | . . . . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 11 | . . . . . 10 . . . . . . . . . 1 Largest Group 10 | . . . . . 10 5 . . . . . . . . 1 Highest-Rated Group 173 | . . . . . 173 80 . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . 29 16 . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . 53 22 . . . . . . . . 9 Total Damage 1170 | . . . . . 673 254 . . . . . . . . 243 Kills 11 | . . . . . 7 3 . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 1 | . . . . . . . . . . . . . . . 1 Terrain 1 | . . . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 1 . 2 . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 9208 | 115 63 366 276 164 1353 387 1156 600 101 805 441 507 1777 147 950 Spaces Moved 4964 | 69 31 211 137 89 729 220 688 349 57 453 270 244 896 78 443 Core 12 | 12 . . . . . . . . . . . . . . . Treads 2906 | 57 31 211 137 89 729 220 688 349 57 338 . . . . . Legs 2046 | . . . . . . . . . . 115 270 244 896 78 443 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 155 160 160 162 162 125 125 190 190 190 190 Average Speed 169 | 140 160 160 160 156 159 160 160 162 162 152 151 192 190 190 191 Slowest Speed 330 | 160 160 160 160 160 160 160 162 162 162 165 195 330 260 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 12 39 12 10 83 5 71 49 8 64 7 45 91 68 56 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 1 1 Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 1 . . 3 . 1 3 . 1 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 45 | . . . 2 . . . . . . . . 39 2 . 2 Melee . | . . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . . 1 . 2 AOE 42 | . . . 2 . . . . . . . . 39 1 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5411 | 84 39 221 163 102 821 240 724 364 66 516 292 265 942 77 495 Wait 16 | . . . . . 6 . . . 10 . . . . . . Move 4949 | 68 30 210 136 88 728 219 687 348 56 452 269 243 895 77 443 Hop . | . . . . . . . . . . . . . . . . Pick Up 97 | 9 2 1 5 3 13 6 11 4 . 9 9 5 10 . 10 Fast Attach 5 | 5 . . . . . . . . . . . . . . . Attach 44 | 2 4 . 2 2 1 2 1 1 . 4 7 2 8 . 8 Detach 3 | . . . . . . . 1 . . . . 1 1 . . Swap 38 | . . . 3 2 11 2 4 1 . 3 1 1 5 . 5 Drop 67 | . . . 2 2 13 4 11 1 . 12 1 4 11 . 6 Fire 180 | . 3 9 15 5 44 7 8 9 . 33 4 8 12 . 23 Melee 5 | . . . . . . . . . . 3 1 1 . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 7 | . . 1 . . 5 . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Power x1 138 | -10/Materials | Identified exit to Mines 138 | -10/Materials | Discovered exit to Mines (range 15) 179 | -10/Materials | Entered Mines 182 | -10/Mines | Assembled infested the area 303 | -10/Mines | Build established: Hacker-Mutant 377 | -10/Mines | Identified exit to Subcaves 377 | -10/Mines | Discovered exit to Subcaves (range 6) 501 | -10/Mines | Identified exit to Materials 501 | -10/Mines | Discovered exit to Materials (range 10) 545 | -10/Mines | Entered Materials 545 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 800 | -9/Materials | Identified exit to Materials 800 | -9/Materials | Discovered exit to Materials (range 14) 821 | -9/Materials | Entered another Materials area 821 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 931 | -8/Materials | Identified exit to Storage 931 | -8/Materials | Discovered exit to Storage (range 14) 985 | -8/Materials | Entered Storage 1405 | -8/Storage | Repaired Imp. Ion Engine 1505 | -8/Storage | Build established: Scavenger-Gunner 1580 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1759 | -8/Storage | Lost 3 allies 2290 | -8/Storage | Allied Derelicts emerged from ambush trap array 2298 | -8/Storage | Identified exit to Factory 2298 | -8/Storage | Discovered exit to Factory (range 16) 2338 | -8/Storage | Entered Factory 2338 | -7/Factory | Accompanied by 5 allies 2338 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2696 | -7/Factory | Identified exit to Lower Caves 2696 | -7/Factory | Discovered exit to Lower Caves (range 16) 2724 | -7/Factory | Lost 3 allies 2725 | -7/Factory | Entered Lower Caves 2871 | -7/Lower Caves | Learned Factory non-interactive machine intel 3689 | -7/Lower Caves | Entered a destroyed Warlord outpost 3796 | -7/Lower Caves | Identified exit to Lower Caves 3796 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 3881 | -7/Lower Caves | Entered another Lower Caves area 4175 | -7/Lower Caves | Encountered a Warlord checkpoint 4331 | -7/Lower Caves | Identified exit to Factory 4476 | -7/Lower Caves | Identified exit to Zion 4476 | -7/Lower Caves | Discovered exit to Zion (range 3) 4481 | -7/Lower Caves | Entered Zion 4550 | -7/Zion | Received a visual enhancement algorithm 4569 | -7/Zion | Identified exit to Proximity Caves 4569 | -7/Zion | Discovered exit to Proximity Caves (range 8) 4582 | -7/Zion | Entered Proximity Caves 4599 | -6/Proximity Caves | Learned Factory garrison access intel 4928 | -6/Proximity Caves | Build established: Scavenger-Mutant 5146 | -6/Proximity Caves | Learned 8 Factory zone layouts 5245 | -6/Proximity Caves | Lost 3 parts (2n1w) 5372 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5387 | -6/Proximity Caves | Entered Factory 5387 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5389 | -6/Factory | Loaded intel: 237 non-interactive machine locations 5390 | -6/Factory | Loaded intel: 3 garrison access locations 5459 | -6/Factory | Identified exit to Factory 5459 | -6/Factory | Discovered exit to Factory (range 6) 5725 | -6/Factory | Identified exit to Lower Caves 5725 | -6/Factory | Discovered exit to Lower Caves (range 16) 5828 | -6/Factory | Entered Lower Caves 5924 | -6/Lower Caves | Learned Factory garrison access intel 5928 | -6/Lower Caves | Build established: Generator-Gunner 6308 | -6/Lower Caves | Identified exit to Lower Caves 6308 | -6/Lower Caves | Discovered exit to Lower Caves (range 14) 6335 | -6/Lower Caves | Entered another Lower Caves area 6337 | -6/Lower Caves | Discovered exit to Factory (range 12) 6380 | -6/Lower Caves | Learned Factory trap positions 6486 | -6/Lower Caves | Build established: Hacker-Mutant 6867 | -6/Lower Caves | Build established: Hacker-Gunner 6898 | -6/Lower Caves | Learned Factory terminal intel 7618 | -6/Lower Caves | Build established: Scavenger-Gunner 8104 | -6/Lower Caves | Identified exit to Data Miner 8104 | -6/Lower Caves | Discovered exit to Data Miner (range 5) 8112 | -6/Lower Caves | Entered Data Miner 8112 | -6/Data Miner | Identified exit to Proximity Caves 8112 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 8149 | -6/Data Miner | Met Data Miner 8198 | -6/Data Miner | Learned location of Section 7 (-3) 8198 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8213 | -6/Data Miner | Received God Mode back door access code from Data Miner 8259 | -6/Data Miner | Entered Proximity Caves 8948 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9102 | -5/Proximity Caves | Spotted B-75 Beast 9127 | -5/Proximity Caves | Core integrity fell below 50% 9139 | -5/Proximity Caves | Destroyed B-75 Beast 9141 | -5/Proximity Caves | Escorted by Enhanced Grunt 9143 | -5/Proximity Caves | Core integrity fell below 20% 9169 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 9210 | -5/Proximity Caves | Core destroyed Last Messages --------------- 09198_ Slug penetrates G-50 Soldier. 09198_ G-50 Soldier destroyed. 09201_ G-50 Soldier suffers critical hit (Burn). 09201_ Carbon-fiber Leg melted. 09201_ Lgt. Angular Momentum Engine melted. 09201_ G-50 Soldier destroyed. 09202_ Critical hit (Burn: +37). 09203_ Power failure, Rnf. Deuterium Engine shutdown. 09203_ Power failure, Lgt. Fission Core shutdown. 09205_ G-67 Veteran knocked back. 09206_ Power failure, Rnf. Fission Core shutdown. 09206_ System corrupted: Component data lost. 09208_ G-67 Veteran destroyed. 09208_ Slug penetrates Wall. 09210_ Power failure, Lgt. Fission Core shutdown. 09210_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####???????######????######??????????????????? | | ??## ##??????? #### ###????????????????? | | ### # #???????? ##???????????????? | | # ####??????# #???????????????? | | #### # #??????# #????????????????? | | #??## #??????# #?????????????????? | | #???## ### #??????# #?????????????????? | | #????###?# #??????? #???? ??????????? | | #????????# #?????????# ! #??? ??????????? | | ?????????# #????????## %] #? ???????????? | | ????###### #???????## @ ;#### #?????????????? | | ????# #???????# % ## ????????? | | ????# ### #???????# ## g %* ????????? | | ?#### ### ##??????# ### % ;# % ????????? | | ?# ######?# ## ; ;#? ?????????? | | ## ## ### #* ## ##?? ##??????????? | | ! !% = ##? #????? ##???????????? | | ## %= = ##?? #??????#????????????? | | ?# ! #### #######??? #???????????????????? | | ?# ##??# #?????????? ???????????????????? | | ?# ##???# #?????????? ??????????????????? | | #### ###????# ?????????? ??????????????????? | | #??## ##??????###?????????? ?????????????????? | | #???# #????????????????????? ?????????????????? | | #???# #????????????????????? ?##????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????## ?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??????# ????????????????????????????????????????? | | ???????##????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 66 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 28% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Adventurer Explorer I Have A Map? I'm Back, Baby! It's Just You Librarian Overwhelming Serviceable Loadout That Tickles The More The Merrier Challenges ------------ None Game ------ Seed PersonalAlphaShearcannon Manual? 0 Play Time 01:24:19 Cumulative 3.7 hours Start 2025.11.05 @ 01:17:25 End 2025.12.19 @ 18:11:14 Sessions 23 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 071a4f42-f204-46c5-8064-8db2d26103bb