Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 22:29:55

Player: HourglassLad

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (411)      411
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1396

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     43/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
    Improved Aluminum Leg
>            --- UTILITY (3) ------
       Small Storage Unit
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (8) ----
             Ion Engine
  Reinforced Ion Engine
     Compact Wheel
     Compact Wheel
             Sensor Array
       Light Assault Rifle
       Heavy Assault Rifle

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Heat Sink
             Heat Sink
       Small Storage Unit
>            --- WEAPON -----------
      Medium Laser
             Plasma Cutter
>            --- INVENTORY --------
             Ion Engine
  Reinforced Ion Engine
     Compact Wheel
     Compact Wheel
             Sensor Array
             EM Pulse Gun
       Light Assault Rifle
       Heavy Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   .   12  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 3   .   3   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   .   2   
    Device                 2    | .   .   2   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     79   | .   85  75  
  Engine                   11   | .   14  9   
  Leg                      28   | .   28  29  
  Device                   3    | .   .   6   
  Storage                  12   | .   14  11  
  Energy Gun               11   | .   14  10  
  Ballistic Gun            10   | .   14  7   
Peak Build Rating          12   | 6   6   12  
  Average Rating           6    | 3   6   8   
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 14  14  20  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 4   8   8   
  Average Carried          6    | 1   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 4   7   7   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           410  | 245 52  113 
  Remotely                 .    | .   .   .   
Salvage Created            390  | .   114 276 
  Parts                    36   | .   12  24  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   5   10  
  Guns                     10   | .   4   6   
  AOE                      5    | .   1   4   
Classes Destroyed          5    | .   2   3   
  Worker                   2    | .   .   2   
  Swarmer                  7    | .   3   4   
  Grunt                    5    | .   2   3   
  Duelist                  2    | .   .   2   
  Sentry                   1    | .   .   1   
Best Kill Streak           10   | .   3   10  
  Combat Bots Only         8    | .   3   8   
Max Kills in Single Turn   6    | .   1   6   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   1   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        124  | .    18   106  
  Missed                   32   | .    6    26   
Damage Taken               1272 | .    145  1127 
  Core                     472  | .    67   405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         86   | 100  73   .    
Volleys Fired              41   | .    9    32   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    60   90   
Shots Fired                55   | .    18   37   
  Gun                      54   | .    18   36   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  1    | .    .    1    
  Kinetic                  22   | .    9    13   
  Thermal                  21   | .    .    21   
  Explosive                .    | .    .    .    
  Electromagnetic          12   | .    9    3    
  Robot Hit Streak         18   | .    5    18   
  Robot Miss Streak        2    | .    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           39   | .    10   29   
  Core Hits                23   | .    6    17   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1259 | .    136  1123 
  Guns                     422  | .    106  316  
  Cannons                  .    | .    .    .    
  Explosions               837  | .    30   807  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  113  | .    31   82   
  Thermal                  342  | .    30   312  
  Explosive                694  | .    .    694  
  Electromagnetic          110  | .    75   35   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            233  | .    .    233  
  Projectiles              .    | .    .    .    
  Explosions               233  | .    .    233  
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      179  | .    34   145  
  Shots                    3    | .    1    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        45   | .    36   45   
  Average Temperature      13   | .    17   11   
  Received Heat Transfer   279  | .    36   243  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         816  | .    50   766  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    1    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             338  | .   229 338 
  Initial                  96   | .   .   96  
  Average                  123  | .   179 127 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         85   | 100 61  97  
  Level 1                  14   | .   38  2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   8   16  
  Peak Tracking Total      13   | .   3   13  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   5   3   
  Successful               1    | .   1   .   
  Failed                   7    | .   4   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               707  | 122 253 332 
Spaces Moved               478  | 103 175 200 
  Core                     10   | 9   .   1   
  Treads                   .    | .   .   .   
  Legs                     446  | 72  175 199 
  Wheels                   22   | 22  .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            116  | 105 120 119 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 5   25  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          28   | .   2   26  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      28   | .   2   26  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      570  | 113 200 257 
  Wait                     14   | .   12  2   
  Move                     476  | 102 174 200 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 3   4   4   
  Fast Attach              11   | 7   .   4   
  Attach                   5    | .   .   5   
  Detach                   3    | 1   .   2   
  Swap                     3    | .   .   3   
  Drop                     6    | .   1   5   
  Fire                     41   | .   9   32  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
  123 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 9)
  323 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Entered another Materials area
  376 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  643 | -9/Materials  | Discovered new exit (range 16)
  690 | -9/Materials  | Core integrity fell below 50%
  700 | -9/Materials  | Core integrity fell below 20%
  708 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00699_ Destroyed Flight Unit.
00699_ S-10 Pest destroyed.
00699_ L-31 Rogue destroyed.
00699_ Destroyed Lgt. Ion Engine.
00699_ S-10 Pest destroyed.
00699_ K-01 Serf destroyed.
00699_ Atomic Centrifuge disabled.
00699_ Destroyed Ion Engine.
00699_ Destroyed Wheel.
00699_ S-10 Pest destroyed.
00699_ K-01 Serf cleans the Machine.
00700_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
00702_ Acquired Imp. Aluminum Leg.
00703_ The unstable cave ceiling collapses.
00703_ U-05 Engineer lays Concrete.
00703_ K-01 Serf collects debris.
00704_ U-05 Engineer builds a Door.
00704_ Acquired 10 matter.
00705_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????  ???????????????????????????????????? |
| ????????????  ???????????????????????????????????? |
| ????????????  ? ?????????????????????????????????? |
| ????????????    ?????????????????????????????????? |
| ???????#????#+#a#######??????????????????????????? |
| ???????# ???#         #??????????????????????????? |
| ???????# ####         #??????????????????????????? |
| ???#####       """    #?????#######??????????????? |
| ???#!!         "T     #????"""""""#??????????????? |
| ???#!!         """    #????" |"! "#???  ?????????? |
| ???#!!                #####"     "##    ?????????? |
| ????!!                a     u            ????????? |
| ???????                    %  <         ?????????? |
| ???????????#             k          ?????????????? |
| ???????????#t    u       @#     ?????????????????? |
| ???????????#   ####u#      k#????????????????????? |
| ########???#   ##   =*! !   ########?????????????? |
|        #???#   ##   g*  %          #?????????????? |
| [      #???#   ##       *   """  T #?????????????? |
|  %     #???#   ##      %*   """    #?????????????? |
| % =   ]#??##   ##     g[=   """    #?????????????? |
| +##########     #       %         ]??????????????? |
|                 #    "  [ #        #?????????????? |
|                 #    "  =##        ??????????????? |
|                 #        #?        #?????????????? |
| ###########     ##########?#####+###?????????????? |
| ???????######+####???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| #####??###########???????????????????????????????? |
|    [#????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionPoweredArray
  Manual?         0
Play Time         00:09:10
  Cumulative      29.1 hours
  Start           2025.01.21 @ 22:19:54
  End             2025.01.21 @ 22:29:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ebd2c51-105f-4d34-8698-722e3dec6b02