Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 23:41:50 Player: Sen Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (36) 180 Value Destroyed (1332) 1332 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7172 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 138/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Thermal Shield KE Penetrator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Signal Interpreter 0b10 Decoder Chip [Scout] Advanced ECM Suite Improved Utility Shielding Zionite Heavy Carapace Improved Recalibrator > --- WEAPON ----------- Heavy Phase Cannon Tiamat Missile Launcher > --- INVENTORY -------- Transmission Jammer Improved Medium Armor Plating Thermal Shield KE Penetrator KE Penetrator [Rating: 75] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Gravity Neutralizer Storage Compact Matter Pod Processor Signal Interpreter Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon Flamer Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 . . . 2 . Power 2 | . . . . . 1 . 1 . . . . . Propulsion 3 | . . . 2 . . . 1 . . . . . Utility 5 | . . . . . 1 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 86 | 7 4 6 11 . 13 2 8 5 5 9 16 . Power 12 | 2 1 1 1 . 2 . 2 1 . 2 . . Engine 10 | 2 1 1 1 . 2 . 1 1 . 1 . . Core 1 | . . . . . . . . . . 1 . . Reactor 1 | . . . . . . . 1 . . . . . Propulsion 26 | 2 1 3 5 . 4 . 2 2 . 4 3 . Treads 1 | . . . . . . . . . . . 1 . Leg 9 | 2 1 3 1 . . . . 1 . 1 . . Wheel 5 | . . . . . 4 . . 1 . . . . Hover 2 | . . . . . . . 1 . . 1 . . Flight 9 | . . . 4 . . . 1 . . 2 2 . Utility 22 | 1 2 . 2 . 2 . 2 1 2 2 8 . Device 13 | . 1 . 1 . 1 . 2 . 2 1 5 . Storage 2 | 1 . . . . . . . 1 . . . . Processor 4 | . 1 . 1 . 1 . . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 . 2 3 . 5 2 2 1 3 1 5 . Energy Gun 7 | . . 1 1 . 3 . 1 . 1 . . . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 11 | 2 . 1 1 . 2 1 1 1 . . 2 . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon 2 | . . . . . . 1 . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 3 . 1 . 3 . Parts Lost 39 | . . . 1 1 10 . . 4 . 14 8 1 Power 6 | . . . . 1 1 . . 2 . 2 . . Propulsion 19 | . . . 1 . 7 . . 2 . 5 4 . Utility 6 | . . . . . . . . . . 3 2 1 Weapon 8 | . . . . . 2 . . . . 4 2 . Highest Loss Streak 7 | . . . 1 1 3 . . 2 . 5 7 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 1 5 7 6 5 4 4 4 3 4 4 4 3 Power . | . 1 . . . . . . . . . . . Propulsion . | . . 1 . . . . . . . . . . Utility 1 | . 1 2 2 1 1 1 1 . . . 1 2 Weapon 2 | . 1 2 2 3 2 2 1 1 3 2 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 9 | . . 2 1 . . 1 3 . . . 1 1 Power 1 | . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . 1 . . . 1 . . . . . Weapon 5 | . . 1 . . . . 2 . . . 1 1 Tool/Special 1 | . . . . . . 1 . . . . . . Average Slot Usage (%) 66 | . 92 100 93 100 64 24 50 60 65 49 49 14 Engine 4 | . 14 14 11 11 1 . 1 6 . . . . Reactor 3 | . . . . . . . 5 6 6 3 . . Leg 8 | . 28 28 29 11 . . . 5 6 2 . . Wheel 2 | . . . . . 6 . . . 6 2 . . Flight 2 | . . . 8 33 14 . 5 . . 1 5 . Device 8 | . 5 . 1 11 9 2 7 11 12 7 13 3 Storage 5 | . 14 14 9 . . . . 4 6 1 . . Processor 13 | . 1 14 11 11 14 15 13 13 13 18 13 11 Energy Gun 2 | . . . 9 22 9 . . 2 1 . . . Ballistic Gun 8 | . 28 27 9 . 7 5 4 6 4 2 . . Special Weapon 1 | . . . . . . . 4 . 3 1 . . Peak Build Rating 75 | 6 7 9 13 13 15 13 37 41 41 50 75 11 Average Rating 26 | 4 6 7 10 12 10 6 30 32 36 28 45 9 On Entrance 14 | . 6 7 9 13 12 6 7 31 29 35 18 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 48 | 13 14 14 16 10 16 4 26 48 26 33 33 3 Greatest Support 36 | 20 20 20 30 12 36 3 18 32 22 23 30 3 Greatest Overweight (x) 10 | 1 . . 1 . 1 1 1 1 1 10 9 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 5 5 5 5 5 5 5 5 3 Average Carried 4 | . 6 7 6 5 4 4 4 3 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 5 5 5 5 5 2 5 5 3 3 Class Distribution -------------------- 56% | Mutant 24% | Scavenger-Mutant 15% | Derelict-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Matter Collected 1832 | 248 115 212 167 . 113 . . 480 100 271 126 . Remotely . | . . . . . . . . . . . . . Salvage Created 1839 | . 239 409 336 18 230 . . 220 . 387 . . Parts 81 | . 12 22 14 . 9 . . 10 . 14 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled 14 | . . . . . . . 8 6 . . . . Retrieved Matter 77 | . . . . . . . 71 6 . . . . Parts Self-Destructed 18 | . . . . . . . . 7 1 10 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Combat Hostiles Destroyed 33 | . 5 8 5 1 4 . . 3 . 6 1 . Melee 1 | . . . . . . . . . . 1 . . Guns 28 | . 5 8 5 1 3 . . 3 . 3 . . Cannons 2 | . . . . . . . . . . 2 . . AOE 1 | . . . . . . . . . . . 1 . Classes Destroyed 10 | . 1 2 2 1 2 . . 1 . 1 . . Worker 1 | . . 1 . . . . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Swarmer 7 | . . . 3 . . . . . . 4 . . Grunt 15 | . 5 6 . . 1 . . 2 . 1 . . Sentry 6 | . . 2 2 . 2 . . . . . . . Hunter 3 | . . . . . 1 . . 1 . . 1 . Behemoth 1 | . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . 1 . 1 . . Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 6 | . 2 4 6 1 2 . . 1 . 4 1 . Combat Bots Only 4 | . 2 4 4 1 1 . . 1 . 4 1 . Max Kills in Single Turn 2 | . 1 1 2 1 1 . . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Hostile Shots Fired 596 | . 21 55 19 7 120 . . 56 . 181 75 62 Missed 179 | . 6 18 6 . 33 . . 14 . 56 20 26 Hits 417 | . 15 37 13 7 87 . . 42 . 125 55 36 Melee 2 | . . . . . 2 . . . . . . . Projectile 415 | . 15 37 13 7 85 . . 42 . 125 55 36 AOE 2 | . . . . . . . . . . . 2 . Critical Strikes 14 | . . 1 1 . 2 . . 3 . 4 2 1 Damage Taken 6706 | . 201 499 155 93 1258 . 1 778 . 1792 1353 576 Core 2436 | . 72 130 15 32 522 . . 106 . 558 454 547 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 27 | . . . . . . . . . . . 27 . Regen/Repaired (Parts) 297 | . . . . . . . . . 297 . . . Core Remaining (%) 55 | 100 . 19 . 88 5 100 . . . 21 . . Volleys Fired 179 | . 14 38 8 4 38 . 14 22 6 25 10 . Largest 2 | . 2 2 2 2 2 . 1 2 2 2 2 . Hottest 136 | . 40 40 79 121 121 . 5 93 103 115 136 . Shots Fired 316 | . 28 77 16 8 70 . 14 44 7 36 16 . Gun 268 | . 28 77 16 8 70 . . 44 2 19 4 . Cannon 17 | . . . . . . . . . . 11 6 . Launcher 6 | . . . . . . . . . . . 6 . Special 25 | . . . . . . . 14 . 5 6 . . Kinetic 200 | . 28 77 8 . 31 . . 29 1 22 4 . Thermal 94 | . . . 8 8 39 . . 15 4 14 6 . Explosive 6 | . . . . . . . . . . . 6 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | . 6 21 9 10 10 . 8 16 2 6 6 . Robot Miss Streak 4 | . 2 3 2 1 3 . 1 3 . 4 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 212 | . 19 56 15 5 49 . 5 30 2 27 4 . Core Hits 90 | . 13 23 10 3 15 . 1 10 . 12 3 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . . . . . 8 . . . . 3 . . Burn 9 | . . . . . 8 . . . . 1 . . Blast 1 | . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 14 | . . . 2 . . . . . . 12 . . Impact . | . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . 12 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . 2 . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3879 | . 190 522 192 73 642 . 2 573 . 905 780 . Guns 2461 | . 190 522 192 73 630 . . 573 . 228 53 . Cannons 286 | . . . . . . . . . . 112 174 . Explosions 553 | . . . . . . . . . . . 553 . Melee 553 | . . . . . . . . . . 553 . . Ramming 14 | . . . . . 12 . 2 . . . . . Kinetic 1661 | . 190 522 91 . 208 . . 342 . 255 53 . Thermal 1098 | . . . 101 73 422 . . 231 . 97 174 . Explosive 553 | . . . . . . . . . . . 553 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 553 | . . . . . . . . . . 553 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 . . 1 . . . . . 8 8 Average Corruption 1 | . 1 1 . . 1 . . . . . 1 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . 3 6 . . 1 . . . . . 3 2 Message Errors 5 | . 2 2 . . . . . . . . . 1 Matter Fused 3 | . 1 1 . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 3 | . . 1 . . 1 . . . . . 1 . Data Loss (major) 1 | . . 1 . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 171 | . . . . . . . . . . 138 33 . Projectiles . | . . . . . . . . . . . . . Explosions 33 | . . . . . . . . . . . 33 . Melee 138 | . . . . . . . . . . 138 . . Knockbacks 1 | . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . 5 . 1 . . . . . Shots . | . . . . . . . . . . . . . Rammed 5 | . . . . . 4 . 1 . . . . . Targets Rammed 5 | . . . . . 4 . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 343 | . 6 53 36 67 99 . . 108 . 343 260 250 Average Temperature 56 | . 6 16 15 35 23 . . 28 . 146 178 136 Received Heat Transfer 1555 | . 117 267 18 . 504 . . 216 . 388 . 45 Effects 3 | . . . . . . . . . . 2 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . Heat Transferred 3067 | . . . 259 185 1665 . . 333 . 440 185 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . . 100 . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 90 | . 80 70 90 27 30 . . . . . 62 . Initial 50 | . . 23 8 27 . . . . . . 50 . Average 15 | . 25 22 22 20 9 . . . . . 10 . Influence Increases 1310 | . 130 210 140 . 117 . . 175 . 340 93 105 Destroy 0b10 Robot/C 640 | . 100 160 100 . 80 . . 60 . 120 20 . Destroy 0b10 Robot/NC 30 | . . 5 10 . 5 . . . . 5 5 . Destroy Leader 150 | . 30 30 30 . 30 . . 10 . 20 . . Successful Hack 2 | . . . . . 2 . . . . . . . Destroy Structure 68 | . . . . . . . . . . . 68 . Lose Combat Pursuer 420 | . . 15 . . . . . 105 . 195 . 105 Influence Decreases 1235 | . 70 247 93 70 117 . . 175 . 259 174 30 Entered New Map 126 | . . 37 15 43 . . . . . . 31 . Time Decay 870 | . 70 210 68 17 80 . . 165 . 169 71 20 Lost Part 239 | . . . 10 10 37 . . 10 . 90 72 10 Squads Dispatched 7 | . 1 . . . 2 . 2 . . . 2 . Investigation 1 | . . . . . . . . . . . 1 . Extermination 2 | . . . . . . . 1 . . . 1 . Reinforcement 3 | . 1 . . . 1 . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 8 9 7 9 14 2 1 10 1 19 6 12 Peak Tracking Total 12 | . 2 3 4 12 8 2 1 4 1 8 2 11 Tactical Retreats 10 | . . 1 . 1 . . . 3 . 3 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Traps Triggered 3 | . 1 . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Machines Accessed 5 | . . . 1 . 2 . 1 . . . 1 . Terminals 3 | . . . . . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 7 | . . . 1 . 4 . 1 . . . 1 . Successful 4 | . . . 1 . 2 . . . . . 1 . Failed 3 | . . . . . 2 . 1 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . 2 . . . . . 3 . Terminals 4 | . . . . . 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 2 . 1 . . . 1 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . 15 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 8 | . . . 1 . . . 5 . 2 . . . Non-combat 7 | . . . 1 . . . 5 . 1 . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 8 | . . . 1 . . . 5 . 2 . . . parse_system 4 | . . . 1 . . . 1 . 2 . . . no_distress 1 | . . . . . . . 1 . . . . . find_fabricator 1 | . . . . . . . 1 . . . . . find_recycling 2 | . . . . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Total Allies 6 | . . . . . . . . . 4 . 2 . Largest Group 4 | . . . . . . . . . 4 . 2 . Highest-Rated Group 170 | . . . . . . . . . 151 . 170 . Highest-Rated Ally 85 | . . . . . . . . . 40 . 85 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 2 . Total Damage 95 | . . . . . . . . . . . 95 . Kills 1 | . . . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Active Infowar (turns) 445 | . . . . . . . . . . 423 22 . Decoding 423 | . . . . . . . . . . 423 . . Jamming 21 | . . . . . . . . . . . 21 . ECM 1 | . . . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . 2 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Turns Passed 5570 | 69 211 634 268 41 324 89 195 834 1759 658 417 71 Spaces Moved 4955 | 52 125 400 188 51 177 152 235 530 1899 646 358 142 Core 804 | 8 . . . . 36 152 28 5 . 375 58 142 Treads 94 | . . . . . . . . . . . 94 . Legs 1096 | 44 125 400 136 . . . . 391 . . . . Wheels 2278 | . . . . . 81 . . 130 1899 168 . . Hover 52 | . . . . . . . . . . 52 . . Flight 631 | . . . 52 51 60 . 207 4 . 51 206 . Fastest Speed 34 | 50 120 120 44 44 34 50 40 80 80 40 40 50 Average Speed 93 | 112 120 120 99 44 69 51 60 141 89 79 99 50 Slowest Speed 550 | 120 120 120 127 44 120 100 120 190 95 550 500 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 27 88 23 14 20 7 6 48 92 75 8 26 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . 1 1 . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . 1 . Scrap Searched 7 | . . 1 . . . . . 1 2 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 34 | . . . . . . . . . . 3 31 . Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 . . AOE 31 | . . . . . . . . . . . 31 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Zio Pro Fac Upp Total 5569 | 59 161 492 249 60 309 163 283 571 1949 732 399 142 Wait 190 | . 8 29 29 6 59 4 9 1 26 17 2 . Move 4941 | 51 124 399 187 50 176 151 232 529 1898 645 357 142 Hop 1 | . . . . . . . 1 . . . . . Pick Up 48 | 1 8 6 3 . 5 2 8 1 7 5 2 . Fast Attach 51 | 6 . 1 4 . 9 1 4 4 1 9 12 . Attach 33 | . 1 2 3 . 2 1 5 7 1 7 4 . Detach 10 | . . . . . . 1 2 3 . 2 2 . Swap 34 | 1 3 6 7 . 6 . . 1 6 4 . . Drop 62 | . 3 11 6 . 10 3 7 3 4 5 10 . Fire 179 | . 14 38 8 4 38 . 14 22 6 25 10 . Melee 14 | . . . 2 . . . . . . 12 . . Ram 5 | . . . . . 4 . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 8) 270 | -10/Materials | Identified exit to Mines 281 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 441 | -10/Mines | Core integrity fell below 50% 492 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 615 | -10/Mines | Learned location of Storage (-7) 814 | -10/Mines | Learned Materials emergency access door positions 826 | -10/Mines | Core integrity fell below 20% 854 | -10/Mines | Discovered new exit (range 15) 891 | -10/Mines | Identified exit to Materials 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Propulsion x2 1178 | -9/Materials | Build established: Scavenger-Mutant 1181 | -9/Materials | Discovered new exit (range 7) 1183 | -9/Materials | Identified exit to Mines 1183 | -9/Materials | Entered Mines 1184 | -9/Mines | Assembled infested the area 1188 | -9/Mines | Discovered new exit (range 5) 1190 | -9/Mines | Identified exit to Materials 1224 | -9/Mines | Entered Materials 1224 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1351 | -8/Materials | Lost 3 parts (2n1w) 1469 | -8/Materials | Garrison activated, responded to threat 1478 | -8/Materials | Core integrity fell below 50% 1512 | -8/Materials | Lost 3 parts (1p2n) 1524 | -8/Materials | Core integrity fell below 20% 1540 | -8/Materials | Discovered new exit (range 5) 1547 | -8/Materials | Identified exit to Factory 1548 | -8/Materials | Entered Factory 1548 | -7/Factory | Evolved 2 slots: Utility x2 1626 | -7/Factory | Discovered new exit (range 14) 1632 | -7/Factory | Identified exit to Factory 1637 | -7/Factory | Entered another Factory area 1637 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1777 | -6/Factory | Discovered new exit (range 5) 1784 | -6/Factory | Identified exit to Lower Caves 1821 | -6/Factory | Build established: Mutant 1832 | -6/Factory | Entered Lower Caves 2005 | -6/Lower Caves | Learned location of 1 exit from Factory 2583 | -6/Lower Caves | Encountered a Warlord checkpoint 2635 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2637 | -6/Lower Caves | Identified exit to Zion 2666 | -6/Lower Caves | Entered Zion 2809 | -6/Zion | Discovered new exit (range 15) 2820 | -6/Zion | Identified exit to Proximity Caves 2852 | -6/Zion | Given the Hacking Drone Bay 2854 | -6/Zion | Found Prototype Device 2855 | -6/Zion | Identified Hacking Drone Bay 2881 | -6/Zion | Build established: Scavenger-Mutant 3121 | -6/Zion | Identified exit to Deep Caves 3261 | -6/Zion | Visited the Megawrench Repair Shop 3261 | -6/Zion | Megawrench repaired 7 parts 3344 | -6/Zion | Given A8's code to call for help 3355 | -6/Zion | Learned location of Warlord (-5) 3570 | -6/Zion | Build established: Mutant 3954 | -6/Zion | Build established: Derelict-Mutant 3963 | -6/Zion | Met Imprinter 3987 | -6/Zion | Imprinted 3989 | -6/Zion | Declared Zion's savior 4425 | -6/Zion | Entered Proximity Caves 4494 | -5/Proximity Caves | Spotted B-75 Beast 4719 | -5/Proximity Caves | Destroyed B-75 Beast 4746 | -5/Proximity Caves | Lost 5 parts (1p2n2u) 4895 | -5/Proximity Caves | Core integrity fell below 50% 4895 | -5/Proximity Caves | Learned Factory garrison access intel 4988 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 4998 | -5/Proximity Caves | Build established: Mutant 5010 | -5/Proximity Caves | Discovered new exit (range 9) 5083 | -5/Proximity Caves | Identified exit to Factory 5083 | -5/Proximity Caves | Entered Factory 5083 | -5/Factory | Evolved 2 slots: Utility x2 5084 | -5/Factory | Identified exit to Factory 5085 | -5/Factory | Loaded intel: 4 garrison access locations 5090 | -5/Factory | Identified exit to DSF 5138 | -5/Factory | Discovered new exit (range 4) 5205 | -5/Factory | Zion Heavy squad teleported in 5273 | -5/Factory | Found Prototype Protection 5273 | -5/Factory | Identified Zio. Heavy Carapace 5500 | -5/Factory | Entered Upper Caves 5505 | -5/Upper Caves | Lost 7 parts (3n2u2w) 5508 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5514 | -5/Upper Caves | Core integrity fell below 50% 5565 | -5/Upper Caves | Core integrity fell below 20% 5571 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05477_ Dropped Imp. Recalibrator. 05477_ Acquired 30 matter. 05478_ The unstable cave ceiling collapses. 05480_ Neutrino Reactor explodes. 05484_ The unstable cave ceiling collapses. 05494_ System corrupted: Matter fused (-7). LOCATION=UNKNOWN GOAL=ESCAPE 05507_ Penetrated by Slug. 05507_ Slug penetrates Wall. 05508_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05510_ JMW,OR1EY,AHZQXHGEMEQ6R 05512_ Y-72 Warden: "REQUESTING BACKUP." 05524_ ZW-2R8(k) destroyed. 05528_ 5O-QGV(k) destroyed. 05549_ Adv. ECM Suite destroyed. 05556_ System corrupted: Heat flow error (+290). 05568_ S-27 Virus destroyed. 05568_ S-27 Virus misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ??????????????????????#????? ###????????????????? | | ?????????????????????? #???? #????????????????? | | ??????????????????????? #??# ?????????????????? | | ??????????????????????? ## ?????????????????? | | ???????????????????????? gg??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????# ????????????????????? | | ?????????????????????????# #?###????????????????? | | ?????????????????????????# ### ##???????????????? | | ?????????????# ####### ## #???????????????? | | ?????????????# @ ## ##??????????????? | | ?????????????# ##?????????????? | | ?????????????# ###### #?????????????? | | ?????????????# ????????# ##?????????????? | | ????????????????????????# ##??????????????? | | ????????????????????????# ####????????????? | | ????????????????????????## ###??????????? | | ?????????????????????????# ##?????????? | | ????????????????????????## #?????????? | | ????????????????????????# ##????????? | | ????????????????????????# % ###??????? | | ????????????????????????# %[ = ##?????? | | ????????????????????????# m =%* #?????? | | ???????????????????????## % #?????? | | ???????????????????????# ## ##?????? | | ??????????????????????# ## #### ####???? | | ??????????????????????# #?# ####??# #???? | | ??????????????????????#####??# ##?????### #???? | | ?????????????????????????????## #????????# #???? | | ??????????????????????????????## #???????## ##??? | | ???????????????????????????????###??????## ##?? | | ????????????????????????????????????????# #?? | | ???????????????????????????????????????## ##?? | | ?????????????????????????????????????### ##??? | | ?????????????????????????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 1200 Resistance: TH 20 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Disruptor Cannon | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive IFF Parser | -6/Zion | Archive Railgun | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -6/Zion | Archive R-10 Processor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreColdGuard Manual? 0 Play Time 01:54:03 Cumulative 48.4 hours Start 2025.06.05 @ 06:21:53 End 2025.06.05 @ 23:41:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdaa8916-26ef-4513-9021-967e389de881